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* SpiritualSuccessor: The ''{{Kengo}}'' series of games for the PS2.

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* SpiritualSuccessor: The ''{{Kengo}}'' series of games for the PS2.[=PS2=].

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A series of two {{Fighting Game}}s released by [[Creator/SquareEnix Square Soft]].

Both games were released for the Playstation. ''Bushido Blade'' was released in 1997 and its sequel ''Bushido Blade 2'' was released in 1998.

to:

A series of two {{Fighting Game}}s released by [[Creator/SquareEnix Square Soft]].

Soft]]. Both games were released for the Playstation. ''Bushido Blade'' was released in 1997 and its sequel ''Bushido Blade 2'' was released in 1998.



After its second game, [[ExecutiveMeddling arguments between developer Light Weight and Squaresoft]] ended in the franchise's demise.

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After its second game, [[ExecutiveMeddling [[ScrewedByTheNetwork arguments between developer Light Weight and Squaresoft]] ended in the franchise's demise.
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After its second game, [[ExecutiveMeddling arguments between developer Sunsoft and Square Enix]] ended in the franchise's demise.

to:

After its second game, [[ExecutiveMeddling arguments between developer Sunsoft Light Weight and Square Enix]] Squaresoft]] ended in the franchise's demise.
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A series of two {{Fighting Game}}s released by [[SquareEnix Square Soft]].

to:

A series of two {{Fighting Game}}s released by [[SquareEnix [[Creator/SquareEnix Square Soft]].
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* NonStandardGameOver: In Story mode, you must abide by the Bushido Code and fight honorably. Using low tactics like throwing dust in your opponent's eyes or attacking them in the back will abruptly cut your playthrough short, with a random message berating you for it.
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* WhatTheHellPlayer: Among the NonStandardGameOver messages that chew you out for breaking the bushido code, one is especially blunt and to-the-point: "Cowards can go no further."
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* GunsAreWorthless: Hahaha, '''NO'''. The two gun-wielding characters are some of the toughest opponents you'll face. The only thing that makes it fair for the player is that both take a relatively long time to reload, and they're defenseless while they do it.
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* DualWielding: A few characters (Tatsumi, Utsusemi, Matsumushi, and Highwayman) can dual-wield with a specific weapon and their subweapon.

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* DualWielding: A few characters (Tatsumi, Utsusemi, Matsumushi, Hotarubi and Highwayman) can dual-wield with a specific weapon and their subweapon.
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probably not


* IHaveManyNames: Black Lotus (Bushido Blade), Highwayman (Bushido Blade 2), and James (his real name, according to his second Bushido Blade ending).
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* IHaveManyNames: Black Lotus (Bushido Blade), Highwayman (Bushido Blade 2), and James (his real name, according to his second Bushido Blade ending).

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These games differ from traditional {{Fighting Game}}s in many ways. A quick list: no [[HitPoints life gauges]] (a well-placed attack can be a OneHitKill!), ability to injure ([[SubsystemDamage slashing an arm or a leg cripples the opponent]]), everyone has a real weapon (mostly melee, but a few characters use guns) and use them fairly realistically, easy to use simple specials that are typically just a different type of attack (stabbing as opposed to slashing), and other more realistic features that are rare in the genre.

to:

These games differ from traditional {{Fighting Game}}s in many ways. A quick list: no [[HitPoints life gauges]] (a well-placed attack can be a OneHitKill!), ability to injure ([[SubsystemDamage slashing an arm or a leg cripples the opponent]]), everyone has a real weapon (mostly melee, but a few characters use guns) and use them fairly realistically, easy to use easy-to-use simple specials that are typically just a different type of attack (stabbing as opposed to slashing), and other more realistic features that are rare in the genre.



* MultipleEndings: The first game has a different ending depending on how well you upheld the Code of Bushido, as explained above. The sequel has 2 endings for the Shainto-side characters, which depends on [[spoiler:whether you kill or spare the last descendant of the Kagami.]]
* {{Ninja}}: Red Shadow/Hotarubi. Night Stalker joins her in Bushido Blade 2.

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* MultipleEndings: The first game has a different ending depending on how well you upheld the Code of Bushido, Bushido (and how little damage you took along the way), as explained above. The sequel has 2 endings for the Shainto-side characters, which depends on [[spoiler:whether you kill or spare the last descendant of the Kagami.]]
Kagami]].
* {{Ninja}}: Red Shadow/Hotarubi. Night Stalker Nightstalker joins her in Bushido ''Bushido Blade 2.2''.



* PressXToDie: In both games, there's the option to surrender by pressing Select. In the first game you need to wait for your foe to finish you off; while the second activates a cutscene after a short time (allowing for some sneak hit if you attack before it kicks in). In the first game, you can only surrender if your legs are crippled, though.



* StanceSystem: A central part of the game system. Each character has the same moves in each stance, only varying in their speed and power. The first game has three different stances to choose from, while the sequel included a few extra stances like [[IaijutsuPractitioner sheathed]] and DualWielding.
* SubsystemDamage: One of the game's unique features. Arms and legs can incapacitated in the first game, while the second only retained arm incapacitation. A broken arm would lead to weaker striking force and defense, a broken leg would force the player to "crawl-fighting".
* TrueCompanions: Tatsumi, Kannuki and Mikado seems to be very close. This is specially noticeable in their Bushido Blade 2 endings.

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* StanceSystem: A central part of the game system. Each character has the same moves in each stance, only varying in their speed and power. The first game has three different stances to choose from, while the sequel included a few extra stances like [[IaijutsuPractitioner sheathed]] and DualWielding.
* SubsystemDamage: One of the game's unique features. Arms and legs can incapacitated in the first game, while the second only retained arm incapacitation. A broken arm would lead to weaker (and slower) striking force and defense, a broken leg would force limit the player to "crawl-fighting".
* TrueCompanions: Tatsumi, Kannuki and Mikado seems to be very close. This is specially noticeable in their Bushido ''Bushido Blade 2 2'' endings.



* DrivenToSuicide: Black Lotus in his ending.

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* DrivenToSuicide: Black Lotus in both his ending.endings. The only difference in his true ending is the reveal of a woman back in Ireland who mourns his passing.



* HonorBeforeReason: It's a ''gameplay element'' in the form of the Bushido Code. Acting dishonorably results in a NonstandardGameOver.

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* HonorBeforeReason: It's a ''gameplay element'' in the form of the Bushido Code. Acting dishonorably results in a NonstandardGameOver.NonStandardGameOver.



* NintendoHard: It's nigh impossible to get the [[MultipleEndings good endings]], both because you can't get hit once including non-lethal hits, and you have to do a series of [[GuideDangIt tasks the game never hints at]].

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* NintendoHard: It's nigh impossible to get the [[MultipleEndings good endings]], both because you can't get hit once including non-lethal hits, hits (if you're wearing a bandage during the next fight, you're already disqualified), and you have to do a series of [[GuideDangIt tasks the game never hints at]].



* ParentalSubstitute: Gengoro to Kaun, Utsusemi to Tatsumi.
* PressXToDie: In both games, there's the option to surrender by pressing Select. In the first game you need to wait for your foe to finish you off; while the second activates a cutscene after a short time (allowing for some sneak hit if you attack before it kicks in). In the first game, you can only surrender if your legs are crippled, though.
* PromotedToPlayable: Hongou, Sazanka and Tsubame were originally computer-controlled only characters in the first.

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* ParentalSubstitute: Gengoro to Kaun, Utsusemi to Tatsumi.
* PressXToDie: In both games, there's the option to surrender by pressing Select. In the first game you need to wait for your foe to finish you off; while the second activates a cutscene after a short time (allowing for some sneak hit if you attack before it kicks in). In the first game, you can only surrender if your legs are crippled, though.
* PromotedToPlayable: Hongou, Sazanka and Tsubame were originally computer-controlled only characters in the first.
Tatsumi.



* TrueFinalBoss: After going through the [[NintendoHard needlessy hard]] Code of Honor handicaps [[NoDamageRun unharmed]], you get to fight each character's TrueFinalBoss: Kindachi (Mikado, Utsusemi, Red Shadow), Kannuki (Black Lotus), Hongou (Tatsumi) and a severely wounded Black Lotus (Kannuki).

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* TrueFinalBoss: After going through the [[NintendoHard needlessy needlessly hard]] Code of Honor handicaps [[NoDamageRun unharmed]], you get to fight each character's TrueFinalBoss: Kindachi (Mikado, Utsusemi, Red Shadow), Kannuki (Black Lotus), Hongou (Tatsumi) and a severely wounded Black Lotus (Kannuki).



* FunnyForeigner: In the sequel, Suminagashi, a [[TheBigGuy large]] American that [[{{Malaproper}} speaks broken Japanese]] in the original version (and [[TranslationConvention broken English]] in the localization). Also Tony Umeda, a [[DiscoDan disco-styled]] [[ButNotTooForeign half-African half-Japanese]] "black ninja" whose main goal is to create his own style... based on ''dancing moves''. Lastly, there's "Highwayman" who dresses like Literature/ThePhantomOfTheOpera, but has a thick Scots accent...
* IaijutsuPractitioner: Gengoro, Kaun, Tony and Utamaru makes use of the "sheathed" stance in the sequel. It's also a mild case of AwesomeButImpractical, as performing just one slash in that stance results in a time-consuming (but pretty damn cool) animation where they sheath the sword back again.
* ICannotSelfTerminate: In the second game's ending for both Kannuki and Mikado, [[spoiler: Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is dead]].
* LukeIAmYourFather: [[spoiler:Tatsumi]], the Shainto leader Hiragi Taina is your father!

to:

* FunnyForeigner: In the sequel, Suminagashi, a [[TheBigGuy large]] American that [[{{Malaproper}} speaks broken Japanese]] in the original version (and [[TranslationConvention broken English]] in the localization). Also Tony Umeda, a [[DiscoDan disco-styled]] [[ButNotTooForeign half-African half-Japanese]] "black ninja" whose main goal is to create his own style... based on ''dancing moves''. Lastly, there's "Highwayman" who dresses like Literature/ThePhantomOfTheOpera, ''Literature/ThePhantomOfTheOpera'', but has a thick Scots accent...
* IaijutsuPractitioner: Gengoro, Kaun, Tony and Utamaru makes use of the "sheathed" stance in the sequel. It's also a mild case of AwesomeButImpractical, as performing just one slash in that stance results in a time-consuming (but pretty damn cool) animation where they sheath the sword back again.
* ICannotSelfTerminate: In the second game's ending for both Kannuki and Mikado, [[spoiler: Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is dead]].
* LukeIAmYourFather: [[spoiler:Tatsumi]], the Shainto leader Hiragi Taina is your father!
accent...



* IaijutsuPractitioner: Gengoro, Kaun, Tony and Utamaru makes use of the "sheathed" stance in the sequel. It's also a mild case of AwesomeButImpractical, as performing just one slash in that stance results in a time-consuming (but pretty damn cool) animation where they twirl the sword around for a while before sheathing it back again.
* ICannotSelfTerminate: In the second game's ending for both Kannuki and Mikado, [[spoiler: Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is dead]].



* LukeIAmYourFather: [[spoiler:Tatsumi]], the Shainto leader Hiragi Taina is your father!
* NoExceptYes: Whatever the reason is for the Shainto's aggression against the Narukagami, it is NOT [[EvilIsPetty a grudge.]]



* NoExceptYes: Whatever the reason is for the Shainto's aggression against the Narukagami, it is NOT [[EvilIsPetty a grudge.]]
* TeleportSpam: Kannagisai. Every time the player strikes, he teleports out. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.

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* NoExceptYes: Whatever PromotedToPlayable: Hongou (Tatsumi and Black Lotus's TrueFinalBoss), Sazanka (the guy wielding the reason is for double-edged spear) and Tsubame (the female enemy after Sazanka) were originally computer-controlled only characters in the Shainto's aggression against the Narukagami, it is NOT [[EvilIsPetty a grudge.]]
* TeleportSpam: Kannagisai. Every time the player strikes, he teleports out. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.
first.



* TheStoic: Kaun

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* TheStoic: KaunKaun.
* TeleportSpam: Kannagisai. Every time the player strikes, he teleports out. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.
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* GreyAndGreyMorality: The Narukagami and the Shainto are fierce rivals, but there is no good/evil dichotomy between them. Both clans have many noble characters in them and both have good reasons for their ongoing conflict.

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* GreyAndGreyMorality: The Narukagami and the Shainto are fierce rivals, but there is no good/evil dichotomy between them. Both clans have many noble characters in them and both have good reasons for legitimate grievances to justify their ongoing conflict.
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* GreyAndGreyMorality: The Narukagami and the Shainto are fierce rivals, but there is no good/evil dichotomy between them. Both clans have many noble characters in them and both have good reasons for their ongoing conflict.
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* OldSoldier: Isohachi, a WorldWarII veteran.

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* OldSoldier: Isohachi, a WorldWarII UsefulNotes/WorldWarII veteran.
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* AHandfulForAnEye: You can do this in both games by using the subweapon button without any subweapon. In the first game, though, this was considered [[NonstandardGameOver dishonorable]].


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* AHandfulForAnEye: You can do this in both games by using the subweapon button without any subweapon. In the first game, though, this was considered [[NonstandardGameOver dishonorable]].

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Entry expansions/minor edits.


* BottomlessMagazines: Averted with the gunslingers. To balance out their limitless range and power, they need to reload every 6 shots.
* CampGay: Katze, what with his high-pitched voice, mannerism and rather pintoresque choice of wardrobe.
* ChekhovsGunman: Mikado's sensei, Kannagisai, is mentioned on the first game's worst ending. In the sequel, he's the FinalBoss (the one that counts) of the Shainto story side. The "Last Kagami" girl also appears in the first game, in the select screen and without any plot relevance.

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* BottomlessMagazines: Averted with the gunslingers. To balance out their limitless range and power, they need to reload every 6 shots.
after running out of ammo. Katze, in both games, wields a six-shooter pistol; Tsubame -- exclusive to the sequel -- is armed with a rifle holding 10 shots.
* CampGay: {{Camp}}: Katze, what with his high-pitched voice, mannerism and rather pintoresque choice of wardrobe.
* ChekhovsGunman: Mikado's sensei, Kannagisai, is mentioned on the first game's worst ending. In the sequel, he's the FinalBoss (the one that counts) of the Shainto story side. The "Last Kagami" girl also appears in the first game, in the select screen and without any plot relevance.



** {{Ronin}}: Matsumushi

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** {{Ronin}}: MatsumushiMatsumushi from the sequel.



* AwesomeButImpractical / JokeItem: The sledgehammer is a good weapon to use for incapacitating your enemies, but good luck actually killing anyone with it. Since it's not a bladed weapon, you can't get away with simply slashing or stabbing them. The game treats blunt attacks as non-lethal hits for the most part, so only a very specific blow to the enemy's head will actually kill them.
** And if you try to use it with a lightweight character (like Tatsumi,) some of the attacks will actually cause them to stumble and fall.

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* AwesomeButImpractical / JokeItem: AwesomeButImpractical[=/=]JokeItem: The sledgehammer is a good weapon to use for incapacitating your enemies, but good luck actually killing anyone with it. Since it's not a bladed weapon, you can't get away with simply slashing or stabbing them. The game treats blunt attacks as non-lethal hits for the most part, so only a very specific blow to the enemy's head will actually kill them.
** And if you try to use it with a lightweight character (like Tatsumi,) Tatsumi), some of the attacks will actually cause them to stumble and fall.



* GuideDangIt: The getting the best ending in the first game seems Nintendo Hard because of the stringent [[HonorBeforeReason honor requirements]] that you aren't told about. But it turns out that one element that you would ''think'' is part of the honor rules isn't: [[spoiler: You are allowed to run away from opponents. The stages are not separate, but form a connected chain, and if you simply enter the next stage without killing your current opponent, they will simply follow you and no new opponent spawns. By crippling your first opponent's leg, you can easily run all the way to the well, where you face the final boss. So you can get the best ending by handicapping yourself against every opponent... or by simply running away and avoiding most of them.]]
** There is a "clue" in the explanation for the story mode: [[spoiler: the premise of the story mode is that your character is trying to escape, and the other characters — your friends — have been sent to assassinate you. So the logic seems to be that you get the best ending by ''actually escaping'', while sticking around to kill all your friends is dishonorable.]] But while there's some sense to be made, it's still a major case of this trope.

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* GuideDangIt: The getting Getting the best ending in the first game seems Nintendo Hard NintendoHard because of the stringent [[HonorBeforeReason honor requirements]] that you aren't told about. But it turns out that one element that you would ''think'' is part of the honor rules isn't: [[spoiler: You are allowed to run away from opponents. The stages are not separate, but form a connected chain, and if you simply enter the next stage without killing your current opponent, they will simply follow you and no new opponent spawns. By crippling your first opponent's leg, you can easily run all the way to the well, where you face the final boss. So you can get the best ending by handicapping yourself against every opponent... or by simply running away and avoiding most of them.]]
** There is a "clue" in the explanation for the story mode: [[spoiler: the premise of the story mode is that your character is trying to escape, and the other characters -- your friends -— have been sent to assassinate you. So the logic seems to be that you get the best ending by ''actually escaping'', while sticking around to kill all your friends is dishonorable.]] dishonorable]]. But while there's some sense to be made, it's still a major case of this trope.



* NintendoHard: It's nigh impossible to get the [[MultipleEndings good endings]], both because you can't get hit once including non lethal hits, and you have to do a series of [[GuideDangIt tasks the game never hints at]].

to:

* NintendoHard: It's nigh impossible to get the [[MultipleEndings good endings]], both because you can't get hit once including non lethal non-lethal hits, and you have to do a series of [[GuideDangIt tasks the game never hints at]].



* PressXToDie: In both games, there's the option to surrender by pressing Select. In the first game you need to wait for your foe to finish you off; while the second activates a cutscene after a short time (allowing for some sneak hit if you attack before it kicks in).
** You can only surrender if your legs are crippled, though.

to:

* PressXToDie: In both games, there's the option to surrender by pressing Select. In the first game you need to wait for your foe to finish you off; while the second activates a cutscene after a short time (allowing for some sneak hit if you attack before it kicks in). \n** You In the first game, you can only surrender if your legs are crippled, though.



* DualWielding: A few characters can dual-wield with a specific weapon and their subweapon.

to:

* DualWielding: A few characters (Tatsumi, Utsusemi, Matsumushi, and Highwayman) can dual-wield with a specific weapon and their subweapon.



* IaijutsuPractitioner: Gengoro, Kaun, Tony and Utamaru makes use of the "sheathed" stance in the sequel.
* ICannotSelfTerminate: In the second game's ending for both Kannuki and Mikado, [[spoiler: Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is death.]]

to:

* IaijutsuPractitioner: Gengoro, Kaun, Tony and Utamaru makes use of the "sheathed" stance in the sequel. \n It's also a mild case of AwesomeButImpractical, as performing just one slash in that stance results in a time-consuming (but pretty damn cool) animation where they sheath the sword back again.
* ICannotSelfTerminate: In the second game's ending for both Kannuki and Mikado, [[spoiler: Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is death.]]dead]].



* RingOut: Implemented in a few stages. There are no BottomlessPit though, so one can see the poor sap fall to his/her demise.

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* RingOut: Implemented in a few stages. There are no BottomlessPit {{BottomlessPit}}s though, so one can see the poor sap fall to his/her demise.


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* TryingToCatchMeFightingDirty: Since the Bushido code is no longer enforced in this game, some fighters have a few cheap tricks up their sleeve. For example, Isohachi can startle his opponent by yelling loudly, making them drop their weapon for a moment and allowing him a free slash. Chihiro can throw a ''frog'' at the enemy, making a few female opponents (like Red Shadow, for one) freak out and giving [[PronounTrouble him]]/[[ShesAManInJapan her]] a very huge opening.
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* FunnyForeigner: In the sequel, Suminagashi, a [[TheBigGuy large]] American that [[{{Malaproper}} speaks broken Japanese]] in the original version (and [[TranslationConvention broken English]] in the localization). Also Tony Umeda, a [[DiscoDan disco-styled]] [[ButNotTooForeign half-African half-Japanese]] "black ninja" whose main goal is to create his own style... based on ''dancing moves''. Lastly, there's "Highwayman" who dresses like the PhantomOfTheOpera, but has a thick Scots accent...

to:

* FunnyForeigner: In the sequel, Suminagashi, a [[TheBigGuy large]] American that [[{{Malaproper}} speaks broken Japanese]] in the original version (and [[TranslationConvention broken English]] in the localization). Also Tony Umeda, a [[DiscoDan disco-styled]] [[ButNotTooForeign half-African half-Japanese]] "black ninja" whose main goal is to create his own style... based on ''dancing moves''. Lastly, there's "Highwayman" who dresses like the PhantomOfTheOpera, Literature/ThePhantomOfTheOpera, but has a thick Scots accent...
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Removing zero context examples and misusage. Lady In Red is about a sexually enticing woman, such as The Vamp, Femme Fatale, or Heroic Seductress wearing a red dress. The character MUST have the personality and red dress to fit this trope.


* LadyInRed: Red Shadow. Her name could even be a reference to this trope.
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* WhiteHairedPrettyBoy: Kaun.
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* FaceHeelTurn: As noted above, Hanzaki in the first game. Black Lotus sorta as well, when he changes allegiances to the Shainto under a new identity, Highwayman.

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* FaceHeelTurn: As noted above, Hanzaki in the first game. Black Lotus sorta as well, when he changes allegiances to the Shainto under a new identity, Highwayman. "Sorta" because the Shainto are only Heels from the perspective of the Narukagami and vice versa.
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* AnticlimaxBoss: Bushido Blade 2's Shainto campaign has a final stage against the last surviving Kagami... a girl that just sits there, wishing not to fight and [[SinsOfOurFathers to be killed for her ancestors' misdeeds]]. One slash and it's over, though there's also the choice to [[MultipleEndings spare her.]]
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too good to last cleanup


After its second game, [[ExecutiveMeddling arguments between developer Sunsoft and Square Enix]] ended in the franchise's demise. [[TooGoodToLast Such a shame.]]

to:

After its second game, [[ExecutiveMeddling arguments between developer Sunsoft and Square Enix]] ended in the franchise's demise. [[TooGoodToLast Such a shame.]]\n
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* ShoutOut: Jo takes her VictoryPose from Cloud in FinalFantasyVII.

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* ShoutOut: Jo takes her VictoryPose from Cloud in FinalFantasyVII.''VideoGame/FinalFantasyVII''.
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These games differ from traditional {{Fighting Game}}s in many ways. A quick list; no [[HitPoints life gauges]] (a well-placed attack can be a OneHitKill!), ability to injure ([[SubsystemDamage slashing an arm or a leg cripples the opponent]]), everyone has a real weapon (mostly melee, but a few characters use guns) and use them fairly realistically, easy to use simple specials that are typically just a different type of attack (stabbing as opposed to slashing), and other more realistic features that are rare in the genre.

to:

These games differ from traditional {{Fighting Game}}s in many ways. A quick list; list: no [[HitPoints life gauges]] (a well-placed attack can be a OneHitKill!), ability to injure ([[SubsystemDamage slashing an arm or a leg cripples the opponent]]), everyone has a real weapon (mostly melee, but a few characters use guns) and use them fairly realistically, easy to use simple specials that are typically just a different type of attack (stabbing as opposed to slashing), and other more realistic features that are rare in the genre.
Is there an issue? Send a MessageReason:
Neither side is presented as Good or Evil; the two clans both have sinister and noble characters in each.


The games' plot focuses on two rivaling schools: the Narukagami (good guys) and the Shainto (bad guys). The Narukagami has its own dojo, the Meikyokan, and a secret assassin team known as Kage. The first game deals with Tatsumi's [[ContractOnTheHitman attempt to leave the Kage]] after its leader became insane due to a [[EvilWeapon cursed sword]]. The second game starts with the Shainto's raid of the Meikyokan in an attempt to recover said sword, and then use it to end their enemies once and for all.

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The games' plot focuses on two rivaling schools: the Narukagami (good guys) and the Shainto (bad guys).Shainto. The Narukagami has its own dojo, the Meikyokan, and a secret assassin team known as Kage. The first game deals with Tatsumi's [[ContractOnTheHitman attempt to leave the Kage]] after its leader became insane due to a [[EvilWeapon cursed sword]]. The second game starts with the Shainto's raid of the Meikyokan in an attempt to recover said sword, and then use it to end their enemies once and for all.
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After its second game, [[ExecutiveMeddling arguments between developer Sunsoft and Square Enix]] ended in the franchise's demise. A pity.

to:

After its second game, [[ExecutiveMeddling arguments between developer Sunsoft and Square Enix]] ended in the franchise's demise. A pity.
[[TooGoodToLast Such a shame.]]
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*NoExceptYes: Whatever the reason is for the Shainto's aggression against the Narukagami, it is NOT [[EvilIsPetty a grudge.]]
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* PromotedToUnlockable: Hongou, Sazanka and Tsubame were originally computer-controlled only characters in the first.

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* PromotedToUnlockable: PromotedToPlayable: Hongou, Sazanka and Tsubame were originally computer-controlled only characters in the first.

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Properly moving from Main namespace to Video Game namespace.



NeedsWikiMagicLove.






* StanceSystem: A central part of the game system. Each character has the same moves in each stance, only varying in their speed and power. The first game has three different stances to choose from, while the sequel included a few extra stances like [[IaijitsuPractitioner sheathed]] and DualWielding.

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* StanceSystem: A central part of the game system. Each character has the same moves in each stance, only varying in their speed and power. The first game has three different stances to choose from, while the sequel included a few extra stances like [[IaijitsuPractitioner [[IaijutsuPractitioner sheathed]] and DualWielding.



* AwesomeButImpractical / JokeItem: The sledgehammer is a good weapon to use for incapacitating your enemies, but good luck actually killing anyone with it. Since it's not a bladed weapon, you can't get away with simply slashing or stabbing them. The game treats blunt attacks as non-lethal hits for the most part, so only a very specific blow to the enemy's head will actually kill them.
** And if you try to use it with a lightweight character (like Tatsumi,) some of the attacks will actually cause them to stumble and fall.



** You can only surrender if your legs are crippled, though.



* IaijitsuPractitioner: Gengoro, Kaun, Tony and Utamaru makes use of the "sheathed" stance in the sequel.

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* IaijitsuPractitioner: IaijutsuPractitioner: Gengoro, Kaun, Tony and Utamaru makes use of the "sheathed" stance in the sequel.
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[[quoteright:316:http://static.tvtropes.org/pmwiki/pub/images/bushidobladegame.PNG]]
->''Not everyone can be a {{samurai}} warrior. Not everyone can live by the power of the sword! Not everyone can die with honor.\\
'''I''', for example, make '''kazoos'''!''
-->-- '''Blacksmith''', U.S. TV ad for ''Bushido Blade''.

A series of two {{Fighting Game}}s released by [[SquareEnix Square Soft]].

Both games were released for the Playstation. ''Bushido Blade'' was released in 1997 and its sequel ''Bushido Blade 2'' was released in 1998.

The games' plot focuses on two rivaling schools: the Narukagami (good guys) and the Shainto (bad guys). The Narukagami has its own dojo, the Meikyokan, and a secret assassin team known as Kage. The first game deals with Tatsumi's [[ContractOnTheHitman attempt to leave the Kage]] after its leader became insane due to a [[EvilWeapon cursed sword]]. The second game starts with the Shainto's raid of the Meikyokan in an attempt to recover said sword, and then use it to end their enemies once and for all.

These games differ from traditional {{Fighting Game}}s in many ways. A quick list; no [[HitPoints life gauges]] (a well-placed attack can be a OneHitKill!), ability to injure ([[SubsystemDamage slashing an arm or a leg cripples the opponent]]), everyone has a real weapon (mostly melee, but a few characters use guns) and use them fairly realistically, easy to use simple specials that are typically just a different type of attack (stabbing as opposed to slashing), and other more realistic features that are rare in the genre.

After its second game, [[ExecutiveMeddling arguments between developer Sunsoft and Square Enix]] ended in the franchise's demise. A pity.

Not related to the 1981 film of the same name.

NeedsWikiMagicLove.
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!!Tropes:

[[foldercontrol]]

[[folder:General]]
* AHandfulForAnEye: You can do this in both games by using the subweapon button without any subweapon. In the first game, though, this was considered [[NonstandardGameOver dishonorable]].
* AnachronismStew: The game is actually set in the modern day, so the anachronism isn't the guy with the gun on the helipad -- it's that you're fighting him with a sword while dressing like you came out of the Edo period.
* ArbitraryGunPower: Averted; a single shot to the torso will almost always put you down, through if you're lucky and get winged in a limb instead you can survive.
* {{BFS}}: A ''nodachi'' and broadsword are among the pool of weapons available to your characters.
* BladeOnAStick: The naginata in both games, and the yari on the sequel.
* BottomlessMagazines: Averted with the gunslingers. To balance out their limitless range and power, they need to reload every 6 shots.
* CampGay: Katze, what with his high-pitched voice, mannerism and rather pintoresque choice of wardrobe.

* ChekhovsGunman: Mikado's sensei, Kannagisai, is mentioned on the first game's worst ending. In the sequel, he's the FinalBoss (the one that counts) of the Shainto story side. The "Last Kagami" girl also appears in the first game, in the select screen and without any plot relevance.
* EyeOpen: Happens when you continue after being killed.
* FaceHeelTurn: As noted above, Hanzaki in the first game. Black Lotus sorta as well, when he changes allegiances to the Shainto under a new identity, Highwayman.
* InASingleBound: A somewhat subdued version; no character can jump higher than their own height, and heavy weapons reduce this considerably.
* LadyInRed: Red Shadow. Her name could even be a reference to this trope.
* MacGuffin: The Yugiri sword on both games. An AncestralWeapon of the Shainto's ancestors, stolen by the Narukagami's ancestors. It's also believed to be an EvilWeapon that sends Hanzaki into madness in the first game. The main objective of the Shainto in ''2'' is to recover it.
* MarathonLevel: Slash Mode in both games.
* McNinja: Red Shadow is a ''Russian'' ex ninja, while Black Lotus is an ''Irish'' one.
* {{Miko}}: Mikado.
* MultiMookMelee: "Slash" Mode, renamed "Chambara" Mode in the sequel. How fast can you take down 100 {{mooks}} with just your trusty katana before getting killed?
* MultipleEndings: The first game has a different ending depending on how well you upheld the Code of Bushido, as explained above. The sequel has 2 endings for the Shainto-side characters, which depends on [[spoiler:whether you kill or spare the last descendant of the Kagami.]]
* {{Ninja}}: Red Shadow/Hotarubi. Night Stalker joins her in Bushido Blade 2.
* OneHitKill: An inherent part of the combat system.
* ProfessionalKiller: Katze has been contracted in both games to kill the main guys.
* RoyalRapier: A selectable weapon in the first, and Highwayman's subweapon in the second.
* {{Samurai}}: The majority of the playable cast.
** {{Ronin}}: Matsumushi
* SecretCharacter: Katze (both games) and Tsubame (second only). The second also has two nameless kabuki-themed characters to unlock.
* ShowsDamage: In the story mode, after each fight, areas that were injured will be if you continue after being killed, areas injured prior to your defeat will be bloodied or bandaged.
* SingleStrokeBattle: A very possible scenario in any battle if one can get in a well-placed clean strike on the enemy. See OneHitKill, above.
* SpiritualSuccessor: The ''{{Kengo}}'' series of games for the PS2.
* StanceSystem: A central part of the game system. Each character has the same moves in each stance, only varying in their speed and power. The first game has three different stances to choose from, while the sequel included a few extra stances like [[IaijitsuPractitioner sheathed]] and DualWielding.
* SubsystemDamage: One of the game's unique features. Arms and legs can incapacitated in the first game, while the second only retained arm incapacitation. A broken arm would lead to weaker striking force and defense, a broken leg would force the player to "crawl-fighting".
* TrueCompanions: Tatsumi, Kannuki and Mikado seems to be very close. This is specially noticeable in their Bushido Blade 2 endings.
* WouldntHitAGirl: Black Lotus is clearly distraught with having to kill female combatants.
[[/folder]]

[[folder:Bushido Blade]]
* DrivenToSuicide: Black Lotus in his ending.
* DropTheHammer: The sledgehammer, which was only available in the first game.
* GuideDangIt: The getting the best ending in the first game seems Nintendo Hard because of the stringent [[HonorBeforeReason honor requirements]] that you aren't told about. But it turns out that one element that you would ''think'' is part of the honor rules isn't: [[spoiler: You are allowed to run away from opponents. The stages are not separate, but form a connected chain, and if you simply enter the next stage without killing your current opponent, they will simply follow you and no new opponent spawns. By crippling your first opponent's leg, you can easily run all the way to the well, where you face the final boss. So you can get the best ending by handicapping yourself against every opponent... or by simply running away and avoiding most of them.]]
** There is a "clue" in the explanation for the story mode: [[spoiler: the premise of the story mode is that your character is trying to escape, and the other characters — your friends — have been sent to assassinate you. So the logic seems to be that you get the best ending by ''actually escaping'', while sticking around to kill all your friends is dishonorable.]] But while there's some sense to be made, it's still a major case of this trope.
* HonorBeforeReason: It's a ''gameplay element'' in the form of the Bushido Code. Acting dishonorably results in a NonstandardGameOver.
* TheManBehindTheMan: Kindachi is hinted to be the one behind the BigBad's FaceHeelTurn.
* NintendoHard: It's nigh impossible to get the [[MultipleEndings good endings]], both because you can't get hit once including non lethal hits, and you have to do a series of [[GuideDangIt tasks the game never hints at]].
* OldMaster: Utsusemi, the oldest Narukagami-side character at 56, is the master for both Red Shadow and Tatsumi (as well as MrExposition in the latter's case) and was the former leader of Kage before Hanzaki.
* ParentalSubstitute: Gengoro to Kaun, Utsusemi to Tatsumi.
* PressXToDie: In both games, there's the option to surrender by pressing Select. In the first game you need to wait for your foe to finish you off; while the second activates a cutscene after a short time (allowing for some sneak hit if you attack before it kicks in).
* PromotedToUnlockable: Hongou, Sazanka and Tsubame were originally computer-controlled only characters in the first.
* ResignationsNotAccepted: The Kage works with this code in the first game, which is what sets things into motion.
* RoaringRampageOfRevenge: Kannuki in the first game: he's out to get revenge for his hometown being slaughtered under Hanzaki's orders. Midway through, he realizes not everyone's involved and decides to just kill those that stand in his way.
* TalkToTheFist: The story mode let you stop your opponent in the middle of their PreAssKickingOneLiner, though it counts as [[NonstandardGameOver breaking Bushido]].
* TrueFinalBoss: After going through the [[NintendoHard needlessy hard]] Code of Honor handicaps [[NoDamageRun unharmed]], you get to fight each character's TrueFinalBoss: Kindachi (Mikado, Utsusemi, Red Shadow), Kannuki (Black Lotus), Hongou (Tatsumi) and a severely wounded Black Lotus (Kannuki).
[[/folder]]

[[folder:Bushido Blade 2]]
* AnticlimaxBoss: Bushido Blade 2's Shainto campaign has a final stage against the last surviving Kagami... a girl that just sits there, wishing not to fight and [[SinsOfOurFathers to be killed for her ancestors' misdeeds]]. One slash and it's over, though there's also the choice to [[MultipleEndings spare her.]]
* AnAxeToGrind: Hongou's subweapon is a handaxe.
* AttackItsWeakPoint: Hiragi Taina, the Narukagami side's FinalBoss, must be hit on the back to be killed. Attacking any other part results in a rebound due to his armor.
* CharlieBrownFromOuttaTown: Black Lotus, in his new persona as the rival Shainto "The Highwayman" in the sequel. Obviously, none of his former Narukagami allies are fooled for long.
* ContemplateOurNavels: Pretty much all Shainto-side characters do this in their endings.
* DominoMask: Used by Highwayman to [[PaperThinDisguise hide his true identity]].
* TheDragon: Gengoro. Besides being utmost loyal to the Shainto and Taina, he's usually the one fought before him.
* DualWielding: A few characters can dual-wield with a specific weapon and their subweapon.
* FeudingFamilies: The backstory for the second game states the ancestors of the Narukagami (Kagami) and Shainto (Sue) were feudal families under the same Daimyo, which after his fall entered in conflict, spawning a secret war for over 800 years.
* FunnyForeigner: In the sequel, Suminagashi, a [[TheBigGuy large]] American that [[{{Malaproper}} speaks broken Japanese]] in the original version (and [[TranslationConvention broken English]] in the localization). Also Tony Umeda, a [[DiscoDan disco-styled]] [[ButNotTooForeign half-African half-Japanese]] "black ninja" whose main goal is to create his own style... based on ''dancing moves''. Lastly, there's "Highwayman" who dresses like the PhantomOfTheOpera, but has a thick Scots accent...
* IaijitsuPractitioner: Gengoro, Kaun, Tony and Utamaru makes use of the "sheathed" stance in the sequel.
* ICannotSelfTerminate: In the second game's ending for both Kannuki and Mikado, [[spoiler: Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is death.]]
* LukeIAmYourFather: [[spoiler:Tatsumi]], the Shainto leader Hiragi Taina is your father!
* GenkiGirl: Jo.
* IslandBase: The Shainto's HQ.
* OldSoldier: Isohachi, a WorldWarII veteran.
* TeleportSpam: Kannagisai. Every time the player strikes, he teleports out. The catch is that every teleport places him closer to the character, and leaves him vulnerable for a few seconds.
* RingOut: Implemented in a few stages. There are no BottomlessPit though, so one can see the poor sap fall to his/her demise.
* RiskStyleMap: The story mode has one.
* TheRival: Hongou considers Tatsumi his rival after his defeat in the first game. Utamaru seems to consider Kaun his rival, even though they are on the same side.
* {{Seppuku}}: You can end a fight by giving up; this causes your character to commit seppuku. See PressXToDie, above.
* ShesAManInJapan: Inverted case with Chihiro, who is clearly female in the Japanese script, but was given a male dub-actor and is referred to as a male with pronouns consistently in the English version.
* ShoutOut: Jo takes her VictoryPose from Cloud in FinalFantasyVII.
* TheSiege: In the story mode, Shainto's forces has sprung an attack on the Narukagami's HQ believing their forces are reduced after the first game's ordeal.
* TheStoic: Kaun
* ThrowingYourSwordAlwaysWorks: Certain characters have a sword subweapon that can be thrown and, on clean shots, {{One Hit Kill}}ing the enemy.
* VideoGameCaringPotential[=/=]VideoGameCrueltyPotential: What determines the ending of the Shainto characters.
* WhiteHairedPrettyBoy: Kaun.
[[/folder]]

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