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* PlayerCreationSharing: ''Bubble Tanks: Arenas'' allowed you to build custom tanks (for both the player and as enemies) out of provided parts, along with letting you design your own stages. ''3'' removed the level editor, but greatly increased the number of parts available in the tank editor, with even more available as DownloadableContent. In both games, your creations could be uploaded to the server where other players could download and play with them. Sadly, these services are no longer in operation.
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* StandardStatusEffects: Any enemy tank getting hit by the Doomsday Infector will continuously lose health until they die, then explode into ''more'' Doomsday Infectors.

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* StandardStatusEffects: StatusEffects: Any enemy tank getting hit by the Doomsday Infector will continuously lose health until they die, then explode into ''more'' Doomsday Infectors.



* StandardStatusEffects: Slow (which slows enemies), Poison (which makes an enemy continuously lose health), Confused (makes an enemy move randomly), Weak (enemy takes more damage). Your towers can also get disabled by EMP creeps, which makes them useless for a short while.

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* StandardStatusEffects: StatusEffects: Slow (which slows enemies), Poison (which makes an enemy continuously lose health), Confused (makes an enemy move randomly), Weak (enemy takes more damage). Your towers can also get disabled by EMP creeps, which makes them useless for a short while.
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* GoLookAtTheDistraction: Decoy Creeps throw a decoy drone that your towers will attack instead of the creep itself.


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* WeNeedADistraction: Decoy Creeps throw a decoy drone that your towers will attack instead of the creep itself.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: The Beam Cannon in Bubble Tanks 3. The attack is an instant hitscan move.



* FrickinLaserBeams: Averted with the Beam Cannon in Bubble Tanks 3. The attack is an instant hitscan move.

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Added an example. Indexes should not be used as tropes.














* TowerDefense

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* TowerDefenseTechTree: The pause screen shows the entire tower upgrade hierarchy as such a tree, with each one shown what it can upgrade to.



* ZergRush: The Swarm Creep, which [[ExactlyWhatItSaysOnTheTin appears in a large swarm]]. They're pretty weak, but they're also pretty fast.

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* ZergRush: The Swarm Creep, which [[ExactlyWhatItSaysOnTheTin appears in a large swarm]]. They're pretty weak, but they're also pretty fast.fast.
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* FieldPowerEffect: Damage, Range and Fire Rate Boost towers are harmless by themselves and boost the effectiveness of adjacent towers.

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* FieldPowerEffect: Damage, Range and Fire Rate Boost towers are harmless by themselves and boost the effectiveness of adjacent towers. Weaken and Slow Burst towers deal no damage but cause creeps to take more damage and slow their movement (respectively).



* HeavilyArmoredMook:
** Slow Creeps are [[ExactlyWhatItSaysOnTheTin slow]], but they can take a lot of damage before going down. They also cannot be slowed by slow burst towers.
** The Heavy Ghost in ''2'' is like this to the [[AirborneMook Ghost]]. It is about half as fast, but has around twice the health.

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* HeavilyArmoredMook:
**
HeavilyArmoredMook: Slow Creeps are [[ExactlyWhatItSaysOnTheTin slow]], but they can take a lot of damage before going down. They also cannot be slowed by slow burst towers.
** The
towers. Similarly, Heavy Ghost in ''2'' is like this to the [[AirborneMook Ghost]]. It is Ghosts are about half as fast, but has have around twice the health.health of regular Ghosts.



* MultipleHealthBars: Cursed creeps turn into a Ghost creep when killed and have to be killed again.

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* MultipleHealthBars: MultipleLifeBars: Cursed creeps turn into a Ghost creep when killed and have to be killed again.
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''Bubble Tanks'' is a series of online [[UsefulNotes/AdobeFlash Flash]] games by Hero Interactive. In it, you use a tank made up of bubbles, while shooting enemies and collecting their bubbles they explode into when defeated. The more bubbles you collect, the bigger and stronger your tank becomes.

''Bubble Tanks'' 1 and 2 have you controlling a Bubble Tank. There's also ''Bubble Tanks TowerDefence'' 1 and 2, which are ExactlyWhatItSaysOnTheTin, and ''Bubble Tanks Arena'', which allows you to build your own tanks, both your own and enemies'. ''Bubble Tanks 3'' has the classic gameplay of the original two games plus the features from ''Bubble Tanks Arena''.

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''Bubble Tanks'' is a series of online [[UsefulNotes/AdobeFlash Flash]] games developed by Hero Interactive. In it, you use a tank made up of bubbles, while shooting bubbles to shoot enemies and collecting their bubbles they explode into when defeated. The more bubbles you collect, the bigger and stronger your tank becomes.

''Bubble Tanks'' 1 and 2 have you controlling a Bubble Tank. There's also ''Bubble Tanks TowerDefence'' 1 and 2, which are ExactlyWhatItSaysOnTheTin, and ''Bubble Tanks Arena'', Arenas'', which allows you to build your own tanks, both your own and enemies'. ''Bubble Tanks 3'' has the classic gameplay of the original two games plus the features from ''Bubble Tanks Arena''.



* BribingYourWayToVictory: ''3'' has expansion packs which allow you to include ''more'' weaponry, such as railguns, lock-on missiles and such. You gotta buy it, though.

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* BribingYourWayToVictory: ''3'' has expansion packs which allow you to include ''more'' weaponry, such as railguns, lock-on missiles and such. You gotta buy it, though.

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* EliteMooks: The so-called Boss creeps are more powerful versions of standard ones, having more HP but coming in lower numbers and dropping more bubbles when killed.



* HeavilyArmoredMook:
** Slow Creeps are [[ExactlyWhatItSaysOnTheTin slow]], but they can take a lot of damage before going down. They also cannot be slowed by slow burst towers.
** The Heavy Ghost in ''2'' is like this to the [[AirborneMook Ghost]]. It is about half as fast, but has around twice the health.



* MightyGlacier:
** Slow Creeps are [[ExactlyWhatItSaysOnTheTin slow]], but they can take a lot of damage before going down. They also cannot be slowed by slow burst towers.
** The Heavy Ghost in ''2'' is like this to the [[AirborneMook Ghost]]. It is about half as fast, but has around twice the health.

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wrong trope


* AirborneMook: Not exactly, but Ghost creeps function like these- they use DungeonBypass, acting like the regular flying mooks in most TowerDefense games.
* AllYourPowersCombined: You can merge 4 towers together to form a Mega Tower, which uses the attacks of the towers it was made up of, except souped up. And then there are Mega Mega towers, which are made of 4 Mega Towers.
* AntiAir: Present in this game as "Anti-Ghost" and "Ghost Splash".
* ArtificialStupidity: A lot of this in Tower Defense 1.

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* AirborneMook: Not exactly, but Ghost creeps function like these- they use DungeonBypass, acting like the regular flying mooks in most TowerDefense games.
* AllYourPowersCombined: You can merge 4
games: they fly in a straight line to the exit, passing through towers together to form a Mega Tower, which uses and obstacles, cannot be attacked by Area Burst and Splash towers, but are specifically countered by Anti-Ghost towers.
* AlwaysAccurateAttack: Dodge creeps cannot dodge
the attacks of the towers it was made up of, except souped up. And then there are Mega Mega towers, which are made of 4 Mega Towers.
an Area Burst tower.
* AntiAir: Present in this game as "Anti-Ghost" Anti-Ghost towers are especially effective against ghosts (the game's equivalent to flying enemies), and "Ghost Splash".
cannot shoot at any other enemy.
* ArtificialStupidity: A lot of this in Tower Defense 1.the first game.



* AsteroidsMonster: Splitting creeps. Cursed Creeps will become a ghost when they die.

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* AsteroidsMonster: Splitting creeps. Cursed creeps split into two smaller ones when killed.
* ChainLightning: The Lightning tower fires a bolt that jumps from target to target, dealing damage to all of them.
* DamageIncreasingDebuff:
Creeps will become hit by a ghost when they die.Weaken tower take more damage from other towers.



* {{EMP}}: EMP creeps explode into an EMP on defeat, which will disable all towers in a nearby radius for a few seconds.

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* {{EMP}}: When killed, EMP creeps explode into an EMP on defeat, EMP, which will disable all towers in a nearby radius for a few seconds.seconds.
* FieldPowerEffect: Damage, Range and Fire Rate Boost towers are harmless by themselves and boost the effectiveness of adjacent towers.



* FrickinLaserBeams: Averted with the laser tower, which hits an enemy instantly and does continuous damage.

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* FrickinLaserBeams: Averted with the laser tower, FusionDance: You can merge 4 towers together to form a Mega Tower, which hits an enemy instantly and does continuous damage.uses the attacks of the towers it was made up of, except souped up. Four Mega Towers can in turn be merged into a Mega Mega Tower.
* GatheringSteam:
** The Beam tower's attack deals more damage the longer it's locked on a single enemy.
** The Charge tower's shots charge its main weapon. When fully charged, it will fire a special powerful shot.



* GivingUpTheGhost: Literally with Cursed creeps, they turn into a Ghost creep when killed.



* InvisibleMonsters: Stealth creeps do this to you. While your towers are able to see them, they are invisible to the player. They do lose their invisibility for a short period of time when damaged.

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* InvisibleMonsters: Stealth creeps do this to you. While your towers are able to see them, Stealth creeps, they are invisible to the player. They do lose their invisibility for a short period of time when damaged.damaged.
* MightyGlacier:
** Slow Creeps are [[ExactlyWhatItSaysOnTheTin slow]], but they can take a lot of damage before going down. They also cannot be slowed by slow burst towers.
** The Heavy Ghost in ''2'' is like this to the [[AirborneMook Ghost]]. It is about half as fast, but has around twice the health.



* MultipleHealthBars: Cursed creeps turn into a Ghost creep when killed and have to be killed again.



* RayGun: The Beam tower fires a laser-like beam that does continuous damage.



* StealthyMook: Stealth Creeps will turn invisible to the player (but not your towers) and will lose their invisibility while damaged.
* StoneWall:
** Slow Creeps are [[ExactlyWhatItSaysOnTheTin slow]], but they can take a lot of damage before going down. They also cannot be slowed by slow burst towers.
** The Heavy Ghost in ''2'' is like this to the [[AirborneMook Ghost]]. It is about half as fast, but has around twice the health.

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* StealthyMook: Stealth Creeps will turn are invisible to the player (but not your towers) and will lose their invisibility while damaged.
* StoneWall:
** Slow Creeps are [[ExactlyWhatItSaysOnTheTin slow]], but they can take a lot of damage before going down. They also cannot be slowed by slow burst towers.
** The Heavy Ghost in ''2'' is like this to the [[AirborneMook Ghost]]. It is about half as fast, but has around twice the health.
damaged.

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* BossInMookClothing: ''2'' has Spawn Carriers, Tri-Guardians, [=BFTs=] and ''especially'' the Destroyer. The last of which is tougher than the game's boss.

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* BossInMookClothing: ''2'' has Spawn Carriers, Tri-Guardians, [=BFTs=] and ''especially'' the Destroyer. The last of which Destroyer, who is actually tougher than the game's boss.



* CollisionDamage: Averted. Except for Death Field Bubbles.

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* CollisionDamage: Averted. Except Averted, except for Death Field Bubbles.Bubbles and their smaller counterparts.



* SentryGun: The 360 Pulse, 360 Spiral Gun and Rotating Machine Gun enemies are stationary turret enemies that will employ a SpreadShot or a spray of rapid fire as their attacks.




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* YouAreAlreadyDead: Anything infected by the Doomsday Infector will constantly lose HP until they die or if the player leaves the bubble.
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* StealthyMook: Stealth Creeps will turn invisible to the player (but not your towers) and will lose their invisibility while damaged.

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* ArtificialStupidity: A lot of this in Tower Defense 1.
** You cannot change towers' targeting options in this game; thus, whether or not they attack the biggest threat is completely, and frustratingly, out of your control. This will often lead to enemies slipping right through the exit while towers attack enemies that are only halfway through the track.
** Towers will ALWAYS attack full splitter carriers before picking off the little ones inside. This is great if you have Area Bursts or Splash towers, and ruinously bad if you don't.


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* ArtificialStupidity: A lot of this in Tower Defense 1.
** You cannot change towers' targeting options in this game; thus, whether or not they attack the biggest threat is completely, and frustratingly, out of your control. This will often lead to enemies slipping right through the exit while towers attack enemies that are only halfway through the track.
** Towers will ALWAYS attack full splitter carriers before picking off the little ones inside. This is great if you have Area Bursts or Splash towers, and ruinously bad if you don't.
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* ArtificialStupidity: A lot of this in Tower Defense 1.
** You cannot change towers' targeting options in this game; thus, whether or not they attack the biggest threat is completely, and frustratingly, out of your control. This will often lead to enemies slipping right through the exit while towers attack enemies that are only halfway through the track.
** Towers will ALWAYS attack full splitter carriers before picking off the little ones inside. This is great if you have Area Bursts or Splash towers, and ruinously bad if you don't.

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* HarmlessEnemy: [[TheGoomba The enemies in the earliest areas]] cannot harm the player as they lack weaponry. If the player takes too much damage in ''2'' and thus [[LevelDrain loses too many bubbles]], there's a high chance the next unexplored bubble will contain nothing but PinataEnemy type bubbles that cannot attack and serve to restore a huge amount of bubbles.



* LevelDrain: If you get hit by an enemy, you ''lose'' experience points! Thankfully, should you lose too many in a bubble, the next bubble will have harmless [[PinataEnemy Pinata Enemies]].

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* LevelDrain: If you get hit by an enemy, you ''lose'' experience points! Thankfully, [[AntiFrustrationFeature Thankfully]], should you lose too many in a bubble, the next bubble will have harmless [[PinataEnemy Pinata Enemies]].
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* InjuredVulnerability: Certain Mooks in ''2'' will lose weaponry and attacks when they take enough damage, making them far easier to deal with.

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%%* MightyGlacier:
%%** Slow Creeps are [[ExactlyWhatItSaysOnTheTin slow]], but they can take a lot of damage before going down. They also cannot be slowed by slow burst towers.
%%** The Heavy Ghost in ''2'' is like this to the [[AirborneMook Ghost]]. It is about half as fast, but has around twice the health.


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* StoneWall:
** Slow Creeps are [[ExactlyWhatItSaysOnTheTin slow]], but they can take a lot of damage before going down. They also cannot be slowed by slow burst towers.
** The Heavy Ghost in ''2'' is like this to the [[AirborneMook Ghost]]. It is about half as fast, but has around twice the health.
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* MakingASplash: See KillItWithWater.

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* MakingASplash: See KillItWithWater.Everything shoots bubbles.

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Are they strong?


* MightyGlacier: Slow Creeps are [[ExactlyWhatItSaysOnTheTin slow]], but they can take a lot of damage before going down. They also cannot be slowed by slow burst towers.
** The Heavy Ghost in ''2'' is like this to the [[AirborneMook Ghost]]. It is about half as fast, but has around twice the health.

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* MightyGlacier: %%* MightyGlacier:
%%**
Slow Creeps are [[ExactlyWhatItSaysOnTheTin slow]], but they can take a lot of damage before going down. They also cannot be slowed by slow burst towers.
** %%** The Heavy Ghost in ''2'' is like this to the [[AirborneMook Ghost]]. It is about half as fast, but has around twice the health.

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* FragileSpeedster: The Ghost Sniper. Least amount of health of all the final evolutions, but it can move extremely quickly.



* [[GlassCannon Glass]] [[FragileSpeedster Ninja]]: The Ghost Sniper. Least amount of health of all the final evolutions, but it can move extremely fast, become [[IntangibleMan intangible]], and the sniper move it uses hurts like a ton of bricks, does massive splash damage, AND [[OneHitPolykill pierces everything it hits]].

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* [[GlassCannon Glass]] [[FragileSpeedster Ninja]]: GlassCannon: The Ghost Sniper. Least amount of health of all the final evolutions, but it can move extremely fast, become [[IntangibleMan intangible]], and the sniper move it uses hurts like a ton of bricks, does massive splash damage, AND [[OneHitPolykill pierces everything it hits]].



* FragileSpeedster: Fast Creeps are [[ExactlyWhatItSaysOnTheTin fast]], but take less damage than normal creeps.
** Bubble Tanks Tower Defence 2 takes it even further with the Dodge creep, which has very low health, but has the ability to, well, dodge bullets entirely!

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* FragileSpeedster: FragileSpeedster:
**
Fast Creeps are [[ExactlyWhatItSaysOnTheTin fast]], but can take less damage than normal creeps.
** Bubble Tanks Tower Defence Defense 2 takes it even further with the Dodge creep, which has very low health, but has the ability to, well, dodge bullets entirely!



* GivingUpTheGhost[=/=]WingedSoulFliesOffAtDeath: Literally with Cursed creeps, they turn into a Ghost creep when killed.

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* GivingUpTheGhost[=/=]WingedSoulFliesOffAtDeath: GivingUpTheGhost: Literally with Cursed creeps, they turn into a Ghost creep when killed.
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Bubble Tanks is a series of online [[UsefulNotes/AdobeFlash Flash]] games by Hero Interactive. In it, you use a tank made up of bubbles, while shooting enemies and collecting their bubbles they explode into when defeated. The more bubbles you collect, the bigger and stronger your tank becomes.

Bubble Tanks 1 and 2 have you controlling a Bubble Tank. There's also BubbleTanks TowerDefence 1 and 2, which are ExactlyWhatItSaysOnTheTin, and Bubble Tanks Arena, which allows you to build your own tanks, both your own and enemies'. Bubble Tanks 3, has the classic gameplay of the original two games plus the features from Bubble Tanks Arena.

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Bubble Tanks ''Bubble Tanks'' is a series of online [[UsefulNotes/AdobeFlash Flash]] games by Hero Interactive. In it, you use a tank made up of bubbles, while shooting enemies and collecting their bubbles they explode into when defeated. The more bubbles you collect, the bigger and stronger your tank becomes.

Bubble Tanks ''Bubble Tanks'' 1 and 2 have you controlling a Bubble Tank. There's also BubbleTanks TowerDefence ''Bubble Tanks TowerDefence'' 1 and 2, which are ExactlyWhatItSaysOnTheTin, and Bubble ''Bubble Tanks Arena, Arena'', which allows you to build your own tanks, both your own and enemies'. Bubble ''Bubble Tanks 3, 3'' has the classic gameplay of the original two games plus the features from Bubble ''Bubble Tanks Arena.
Arena''.
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Bubble Tanks is a series of online [[AdobeFlash Flash]] games by Hero Interactive. In it, you use a tank made up of bubbles, while shooting enemies and collecting their bubbles they explode into when defeated. The more bubbles you collect, the bigger and stronger your tank becomes.

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Bubble Tanks is a series of online [[AdobeFlash [[UsefulNotes/AdobeFlash Flash]] games by Hero Interactive. In it, you use a tank made up of bubbles, while shooting enemies and collecting their bubbles they explode into when defeated. The more bubbles you collect, the bigger and stronger your tank becomes.
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* AwesomeButImpractical: The Apocalypse Cannon, which destroys the entire current bubblefield once it hits the edge. Unfortunately, it's got four huge flaws. First, it also destroys any bubbles you might have gotten from the field. Second, by the time the PainfullySlowProjectile finally hits the wall you'll probably have cleared the field already anyway. Third, since it uses the same cooldown timer as all your other secondary weapons, it makes them all unusable too. Fourth, there are enemies with special devices made to neutralize Apocalypse Cannons and render your efforts moot.

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* AwesomeButImpractical: The Apocalypse Cannon, which destroys the entire current bubblefield once it hits the edge. Unfortunately, it's got four huge flaws. First, it also destroys any bubbles you might have gotten from the field. Second, by the time the PainfullySlowProjectile finally hits the wall you'll probably have cleared the field already anyway.anyway, unless you [[AintNoRule point it backwards]]. Third, since it uses the same cooldown timer as all your other secondary weapons, it makes them all unusable too. Fourth, there are enemies with special devices made to neutralize Apocalypse Cannons and render your efforts moot.
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* AwesomeButImpractical: The Apocalypse Cannon, which destroys the entire current bubblefield once it hits the edge. Unfortunately, it's got three huge flaws. First, it also destroys any bubbles you might have gotten from the field. Second, by the time the PainfullySlowProjectile finally hits the wall you'll probably have cleared the field already anyway. Third, since it uses the same cooldown timer as all your other secondary weapons, it makes them all unusable too.

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* AwesomeButImpractical: The Apocalypse Cannon, which destroys the entire current bubblefield once it hits the edge. Unfortunately, it's got three four huge flaws. First, it also destroys any bubbles you might have gotten from the field. Second, by the time the PainfullySlowProjectile finally hits the wall you'll probably have cleared the field already anyway. Third, since it uses the same cooldown timer as all your other secondary weapons, it makes them all unusable too. Fourth, there are enemies with special devices made to neutralize Apocalypse Cannons and render your efforts moot.

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* AsteroidsMonster: Life Carriers, which are harmless and will explode into lots of harmless Mooks when defeated. They're [[PinataEnemy there to give the player back bubbles]].

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* AsteroidsMonster: Life Carriers, which are harmless and will explode into lots of harmless Mooks when defeated. They're [[PinataEnemy there to give the player back bubbles]].'
* AwesomeButImpractical: The Apocalypse Cannon, which destroys the entire current bubblefield once it hits the edge. Unfortunately, it's got three huge flaws. First, it also destroys any bubbles you might have gotten from the field. Second, by the time the PainfullySlowProjectile finally hits the wall you'll probably have cleared the field already anyway. Third, since it uses the same cooldown timer as all your other secondary weapons, it makes them all unusable too.
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* StandardStatusEffects: Any enemy tank getting hit by the Doomsday Infector will continuously lose health until they die, then explode into ''more'' Doomsday Infectors.
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* EliteMook: Heavy Killers and Orbital Seeker Fighters in ''2''. You know you've gone far from the center once you start seeing them.
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* GivingUpTheGhost: Literally with Cursed creeps, they turn into a Ghost creep when killed.

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* GivingUpTheGhost: GivingUpTheGhost[=/=]WingedSoulFliesOffAtDeath: Literally with Cursed creeps, they turn into a Ghost creep when killed.

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* [[GlassCannon Glass]] [[FragileSpeedster Ninja]]: The Ghost Sniper. Least amount of health of all the final evolutions, but it can move extremely fast, become [[IntangibleMan intangible]], and the sniper move it uses hurts like a ton of bricks, does massive splash damage, AND [[OneHitPolykill pierces everything it hits]].



* PaperRam: The Ghost Sniper. Least amount of health of all the final evolutions, but it can move extremely fast, become [[IntangibleMan intangible]], and the sniper move it uses hurts like a ton of bricks, does massive splash damage, AND [[OneHitPolykill pierces everything it hits]].
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Moved from main

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Bubble Tanks is a series of online [[AdobeFlash Flash]] games by Hero Interactive. In it, you use a tank made up of bubbles, while shooting enemies and collecting their bubbles they explode into when defeated. The more bubbles you collect, the bigger and stronger your tank becomes.

Bubble Tanks 1 and 2 have you controlling a Bubble Tank. There's also BubbleTanks TowerDefence 1 and 2, which are ExactlyWhatItSaysOnTheTin, and Bubble Tanks Arena, which allows you to build your own tanks, both your own and enemies'. Bubble Tanks 3, has the classic gameplay of the original two games plus the features from Bubble Tanks Arena.

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!!'''Bubble Tanks 1, 2, and 3 provide examples of:'''

* AntiFrustrationFeature: In Bubble Tanks 2, if you get damaged too much in an area and hence lose a lot of experience points, the next new area you move into will have quite a high chance of containing harmless [[PinataEnemy Pinata Enemies]].
* AsteroidsMonster: Life Carriers, which are harmless and will explode into lots of harmless Mooks when defeated. They're [[PinataEnemy there to give the player back bubbles]].
* BossInMookClothing: ''2'' has Spawn Carriers, Tri-Guardians, [=BFTs=] and ''especially'' the Destroyer. The last of which is tougher than the game's boss.
* BribingYourWayToVictory: ''3'' has expansion packs which allow you to include ''more'' weaponry, such as railguns, lock-on missiles and such. You gotta buy it, though.
* BubbleGun: Almost everything you shoot, and everything the enemies shoot, are bubbles. (Lasers and shockwaves are some of the exceptions)
* {{BFG}}: The [[MightyGlacier Super Heavy]] sports one. It's not as strong as the [[GlassCannon Ghost Sniper's]] sniper shot, though.
* CollisionDamage: Averted. Except for Death Field Bubbles.
* DroneDeployer: The BFT Carrier in ''2'' has this as its main ability.
* EnemySummoner: Spawn Carriers, [=BFTs=], Destroyers and Heavy Heavy Heavy 2s. They can [[MookMaker summon enemies]] and can attack as well.
* EvolvingAttack: Your Bubble Tank evolves to the next level once it collects a certain amount of bubbles. So do its attacks.
** Although with ''3'', the system was altered slightly. Now, as the base size of the bubble increases, the number of usable (and more powerful guns) will increase respectively. Of course, achieving the next level will still increase the number of max GP (Gun Points) available - but the increase will be relative to the base size.
* EvolutionPowerup: Every time you level up in ''2'', you will be able to choose your evolution path. By the end of the game, you may be either a FragileSpeedster, MightyGlacier, or [[JackOfAllStats an in-between]].
** With ''3'', you can follow the evolutionary paths provided, use one of the player-made tanks, or just customize and create your own. Though, the number of guns you can use will be limited according to the base tank size.
* ExperiencePoints: When you defeat an enemy, the bubbles they are made out of get dispersed. By going near the bubbles or beating all the enemies in an area, you will collect them and your tank will grow. Collect enough and you will be able to advance to a stronger evolution path. Careful though- if you get hit by an enemy, you ''lose'' experience bubbles!
* FrickinLaserBeams: Averted with the Beam Cannon in Bubble Tanks 3. The attack is an instant hitscan move.
* GameOver: Averted. If you get damaged at level one ad you have zero experience bubbles, you will get sent to the safest adjacent area. In short, you can't die.
* GatlingGood: One of the weapons added to the first parts pack is a minigun.
* GiantMook: Several of them. Four of them serve as Bosses- The Spawn Carrier, Tri-Guardian, BFT and Destroyer.
* TheGoomba: All the enemy varieties you fight near your starting point are these- they cannot harm you in any way. You also tend to fight them in almost every bubble too.
* HomingProjectile: Seeker missiles, as well as the Doomsday Infector.
* InterfaceScrew: Sticky Bullets make your tank slow, Jammer Bullets prevent you from firing, and Ink Bullets cover the screen in huge ink blotches that obscure everything. Thankfully, all three are temporary, but still irritating nonetheless.
* InstantDeathRadius: Death Field Tanks. Not exactly instant death, but they drain your bubble count rapidly if you so long as to ''touch'' their red radius.
* LevelDrain: If you get hit by an enemy, you ''lose'' experience points! Thankfully, should you lose too many in a bubble, the next bubble will have harmless [[PinataEnemy Pinata Enemies]].
* KillItWithWater: Your tank shoots out well, [[BubbleGun bubbles]], to hurt the enemy.
* MacrossMissileMassacre: This becomes very easy with 3's rocket launcher part, especially if you have more than one.
* MakingASplash: See KillItWithWater.
* MightyGlacier: The Super Heavy and the [[TheMinionMaster BFT Carrier]] are large, slow, and have sheer firepower in the former and deadly minions in the latter.
* TankGoodness: It isn't called Bubble '''Tanks''' for nothing.
* TheMinionMaster: The BFT Carrier can send out small, fast, invincible minions to shoot his enemies apart to shreds.
* MonsterCompendium: Present in 2. Note that one of the enemies (Sapper Fighter) was never obtainable due to a bug in the game that didn't allow the player to encounter it.
* MookMaker: Heavy Heavy Heavy 2, Spawn Tanks, Spawn Carriers, BFT and Destroyers are able to produce smaller Mooks. Especially notable is the Destroyer, which produces powerful Mooks as opposed to the rest which produce rather weak ones.
* PaperRam: The Ghost Sniper. Least amount of health of all the final evolutions, but it can move extremely fast, become [[IntangibleMan intangible]], and the sniper move it uses hurts like a ton of bricks, does massive splash damage, AND [[OneHitPolykill pierces everything it hits]].
* PinataEnemy: Part of ''2's'' AntiFrustrationFeature to avoid UnstableEquilibrium. When you get hit, you ''lose'' [[ExperiencePoints bubbles]]. If you get hit too many times in a bubble, the next unexplored bubble will tend to contain an enemy that can't fight back and drops ''a lot'' of bubbles.
* PowerUpMagnet: You attract experience bubbles as you pass near them. If you defeat all enemies in an area, you collect all the remaining experience bubbles regardless of distance.
* SmartBomb: ''3'' has the Apocalypse Cannon, which nukes and kills every enemy in the bubble. However, it takes a mind-blowingly long time to recharge, and there are Mooks with a special device that can neutralize the attack.
* ShoutOut: [=BFTs=] are a definite reference to VideoGame/{{Doom}}'s {{BFG}}.
** The Beam Cannon's description: "[[MemeticMutation I'M FIRIN MAH]]... [[DiscreditedMeme No, just no.]]"
* ShowsDamage: Enemies visibly lose bubbles as they take more damage. Some of them lose weapons as they take damage (as their weapons are made of bubbles too).
* SpreadShot: The 3-way spread, the 5-way spread, and the Sticky burst are a regular burst, and the Starburst Cannon is an exploding shot.
* UnstableEquilibrium: Getting hit makes you lose experience, which weakens your tank, which makes it harder to kill enemies, which makes you more likely to get hit. Have fun LevelGrinding!
** Thankfully, the second game does give an AntiFrustrationFeature- if you get hit too often in a bubble, the next unexplored bubble that you go into will have a high chance of containing [[PinataEnemy Pinata enemies]].
* UselessUsefulStealth: Sorta, in 3. Stealth-using enemies will [[InvisibleMonsters periodically vanish from sight]], but you can see where they are by seeing where their shots come from, and their stealth proves useless against homing missiles.
* TheVirus: The Doomsday Infector, which sends a homing virus to infect enemies and slowly kill them. Once the infected enemy dies, 1-3 (2 in Bubble Tanks 3) new viruses will emerge, hell-bent on infecting more enemies.

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!!'''Bubble Tanks TowerDefense provides examples of:'''

* AirborneMook: Not exactly, but Ghost creeps function like these- they use DungeonBypass, acting like the regular flying mooks in most TowerDefense games.
* AllYourPowersCombined: You can merge 4 towers together to form a Mega Tower, which uses the attacks of the towers it was made up of, except souped up. And then there are Mega Mega towers, which are made of 4 Mega Towers.
* AntiAir: Present in this game as "Anti-Ghost" and "Ghost Splash".
* AsteroidsMonster: Splitting creeps. Cursed Creeps will become a ghost when they die.
* DodgeTheBullet: Dodge Creeps in ''2'' can do this. However, they [[AchillesHeel can only dodge bullets, not shockwaves]]...
* DungeonBypass: Ghost creeps do this to you.
* {{EMP}}: EMP creeps explode into an EMP on defeat, which will disable all towers in a nearby radius for a few seconds.
* FragileSpeedster: Fast Creeps are [[ExactlyWhatItSaysOnTheTin fast]], but take less damage than normal creeps.
** Bubble Tanks Tower Defence 2 takes it even further with the Dodge creep, which has very low health, but has the ability to, well, dodge bullets entirely!
* FrickinLaserBeams: Averted with the laser tower, which hits an enemy instantly and does continuous damage.
* GoLookAtTheDistraction: Decoy Creeps throw a decoy drone that your towers will attack instead of the creep itself.
* GivingUpTheGhost: Literally with Cursed creeps, they turn into a Ghost creep when killed.
* InterfaceScrew: FML mode causes block walls to randomly appear around the arena, severely limiting your space. Dark Mode blacks out the entire screen save for a small area around your mouse.
* InvisibleMonsters: Stealth creeps do this to you. While your towers are able to see them, they are invisible to the player. They do lose their invisibility for a short period of time when damaged.
* MightyGlacier: Slow Creeps are [[ExactlyWhatItSaysOnTheTin slow]], but they can take a lot of damage before going down. They also cannot be slowed by slow burst towers.
** The Heavy Ghost in ''2'' is like this to the [[AirborneMook Ghost]]. It is about half as fast, but has around twice the health.
* MookMaker: Spawn creeps place "eggs" onto the ground that soon "hatch" into smaller non-spawning copies of itself. Thankfully, each new copy does give points and resources.
* PrecisionFStrike: FML mode pretty much stands for "F**k My Life" mode.
* RegeneratingHealth: The Regenerative Creep has this.
* StandardStatusEffects: Slow (which slows enemies), Poison (which makes an enemy continuously lose health), Confused (makes an enemy move randomly), Weak (enemy takes more damage). Your towers can also get disabled by EMP creeps, which makes them useless for a short while.
* TowerDefense
* TurnsRed: Accelerator Creeps in ''2'' will get faster every time they take damage.
* ZergRush: The Swarm Creep, which [[ExactlyWhatItSaysOnTheTin appears in a large swarm]]. They're pretty weak, but they're also pretty fast.

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