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''Bonanza Bros.'' is a [[StealthBasedGame Stealth Based]] RunAndGun game released in 1990 by {{Creator/Sega}}. Originally produced for arcades, it later saw a slew of home ports, including the [[UsefulNotes/SegaGenesis Genesis/Mega Drive]], [[UsefulNotes/SegaMasterSystem Master System]], [[UsefulNotes/TurboGrafx16 PC Engine CD]], and [[UsefulNotes/ZXSpectrum various]] [[UsefulNotes/SharpX68000 home]] [[UsefulNotes/Commodore64 computers]]. The game is notable for taking the cops-and-robbers formula and flipping it on its head; here, the players ''are'' the robbers.

to:

''Bonanza Bros.'' is a [[StealthBasedGame Stealth Based]] {{Stealth|BasedGame}}-Based RunAndGun game released in 1990 by {{Creator/Sega}}.Creator/{{Sega}}. Originally produced for arcades, it later saw a slew of home ports, including the [[UsefulNotes/SegaGenesis Genesis/Mega Drive]], [[UsefulNotes/SegaMasterSystem Master System]], [[UsefulNotes/TurboGrafx16 PC Engine CD]], and [[UsefulNotes/ZXSpectrum various]] [[UsefulNotes/SharpX68000 home]] [[UsefulNotes/Commodore64 computers]]. The game is notable for taking the cops-and-robbers formula and flipping it on its head; here, the players ''are'' the robbers.



In 1993, the character style of ''Bonanza Bros.'' would be put to use in the ''Puzzle & Action'' series, a spin-off of sorts that consisted of wacky [[MinigameGame mini-game compilations]] with nods to pop culture and other Sega titles. Fittingly, the first game in that series, ''Tant-R'', was packaged with ''Bonanza Bros.'' in Volume 6 of the Sega Ages 2500 series on UsefulNotes/PlayStation2. It’s also been confirmed that both ''Bonanza Bros.'' and ''Ichidant-R'' will be appearing together on the upcoming [[https://www.nintendolife.com/guides/mega-drive-mini-2-games-list-every-genesis-and-mega-cd-game-announced Mega Drive Mini 2]].

to:

In 1993, the character style of ''Bonanza Bros.'' would be put to use in the ''Puzzle & Action'' series, a spin-off of sorts that consisted of wacky [[MinigameGame mini-game compilations]] with nods to pop culture and other Sega titles. Fittingly, the first game in that series, ''Tant-R'', was packaged with ''Bonanza Bros.'' in Volume 6 of the Sega Ages 2500 series on UsefulNotes/PlayStation2. It’s also been confirmed that both ''Bonanza Bros.'' and ''Ichidant-R'' will be appearing together on the upcoming [[https://www.nintendolife.com/guides/mega-drive-mini-2-games-list-every-genesis-and-mega-cd-game-announced Mega Drive Mini 2]]. \n Additionally, a slot machine themed after the game would be produced by Aristocrat Technologies in 2010.



** As of ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]'', this has been retconned, so now they are internationally considered [[VillainProtagonist Villain Protagonists]].

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** As of ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]'', this has been retconned, so now they are internationally considered [[VillainProtagonist Villain Protagonists]].{{Villain Protagonist}}s.



* DubInducedPlothole: In the international version, the boys are still sent to prison when they get a Game Over, even though here, they're helping the police recover evidence. However, it may have something to do with their status as retired criminals in this version -- not having to serve their sentences if they succeed, and vice versa.

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* DubInducedPlothole: DubInducedPlotHole: In the international version, the boys are still sent to prison when they get a Game Over, even though here, they're helping the police recover evidence. However, it may have something to do with their status as retired criminals in this version -- not having to serve their sentences if they succeed, and vice versa.



* MechaMooks: The Master System version features unique orange robot enemies exclusive to the Laboratory stage. They’re [[InvincibleMinorMinion indestructible]], but you can easily outrun or hop over them.

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* MechaMooks: The Master System version features unique orange robot enemies exclusive to the Laboratory stage. They’re [[InvincibleMinorMinion indestructible]], {{in|vincibleMinorMinion}}destructible, but you can easily outrun or hop over them.



-->''"I'm Mobo. Who the hell are you?"''
-->''"I'm Robo. Who the hell are '''you?'''"''

to:

-->''"I'm Mobo. Who the hell are you?"''
-->''"I'm
you?"''\\
''"I'm
Robo. Who the hell are '''you?'''"''



* ScarfOfAssKicking: In all versions of the game, Mobo and Robo both wear snazzy white scarves.

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* ScarfOfAssKicking: ScarfOfAsskicking: In all versions of the game, Mobo and Robo both wear snazzy white scarves.



** In ''{{VideoGame/Shenmue}}'' & ''VideoGame/ShenmueII'', there are three capsule toys based on the game you can collect; Robo slipping on a banana peel, Mobo with a bag of stuff, and the Bros. together holding their guns.

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** In ''{{VideoGame/Shenmue}}'' ''VideoGame/{{Shenmue}}'' & ''VideoGame/ShenmueII'', there are three capsule toys based on the game you can collect; Robo slipping on a banana peel, Mobo with a bag of stuff, and the Bros. together holding their guns.
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* AdaptedOut: The bonus stages are missing from the Genesis version.
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Added a section for cameos the Bonanzas (and others) have made in other media.

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* ShoutOut: Robo and Mobo have made a handful of cameos outside their home game:
** In Episode 9 of ''Anime/HisCooolSeHaGirls'', the girls find the Bonanzas in a tavern and attempt to hire them to assist in collecting Spirit Stones needed for medals. Robo and Mobo don't accept the job, as they're only there to attempt a dine-and-dash (which is thwarted as meals require an upfront ticket).
** The now-defunct ''Sega Splash! Golf'' featured usable golf clubs modeled after Robo, Mobo, a blue guard and a riot shield guard.
** In ''{{VideoGame/Shenmue}}'' & ''VideoGame/ShenmueII'', there are three capsule toys based on the game you can collect; Robo slipping on a banana peel, Mobo with a bag of stuff, and the Bros. together holding their guns.
** Various characters from the game show up in ''Picross S GENESIS/Mega Drive & Master System/Mark III edition'' for Nintendo Switch.
** As mentioned above, the Bonanza Bros. drive together as a playable character in ''Sonic & Sega All-Stars Racing'', and appear in the sequel's final track as hologram statues.

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Edited some entries, added more info


* BashBrothers: Although they tend to assist in stealth more than fighting, in Co-Op, expect the Bros. to be doing double damage.

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* BashBrothers: [[SiblingTeam Quite literally in this case.]] Although they tend to assist in stealth more than fighting, in Co-Op, expect the Bros. to be doing double damage.



** The city of Badville is known as "Badtown" in Japanese.



** Not as easily noticeable as the above, but the purple guards' orbicular shoulders aren't connected to their bodies. This is best seen when they get slammed by a door.



* MeaningfulName: The city of Badville, the crime-infested city where the game takes place. The Ultimate Genesis Collection description of the game even [[LampshadeHanging points out]] the unfortunate name.

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* MeaningfulName: The city of Badville, Badville (Badtown in Japanese versions), the crime-infested city where the game takes place. The Ultimate Genesis Collection description of the game even [[LampshadeHanging points out]] the unfortunate name.
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* TimedMission: Every stage has a three-minute time limit. If it runs out, a life is lost and the stage is reset. Using a continue will reset the timer, but not the stage itself, allowing you to continue where you left off. A point bonus is rewarded for the amount of time remaining upon stage completion.

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* TimedMission: Every stage has a three-minute time limit. If it runs out, a life is lost and the stage is reset. Using a continue will reset the timer, but not the stage itself, allowing you to continue where you left off. A point bonus is also rewarded for the amount of time remaining upon stage completion.
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Edited some of the trope entries to sound a little smoother and with relevant information for differing versions.


* BonusStage: The Master System version has a bonus stage where the objective is collecting bags of money without being seen by the crosshairs. The player character can hide to avoid them, but there is a 20-second time limit.

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* BonusStage: The arcade, PC Engine, Master System version has System, and Sharp X68000 versions have a bonus stage after some levels where the objective is collecting bags of money (or other treasure) without being seen by the crosshairs. The player character spotlights. You can hide in alcoves to avoid them, but there is there's a 20-second time limit.limit to look out for.



* ColorCodedMultiplayer: Robo's red, Mobo's blue.

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* ColorCodedMultiplayer: Robo's red, Mobo's blue.blue, as are their respective gun bullets.



* OneHitPointWonder: Robo and Mobo can only take a single hit.

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* OneHitPointWonder: Robo Robo, Mobo, and Mobo can only take a single every guard character (and the dog) minus the big purple ones get knocked out in one hit.



* TimedMission: There's a 3-minute timer. Running it out costs a life and resets the stage. Losing a life doesn't reset the timer. If you use a continue, the timer is reset but the stage is not. There's a bonus for time remaining upon completing a stage.

to:

* TimedMission: There's Every stage has a 3-minute timer. Running three-minute time limit. If it out costs runs out, a life is lost and resets the stage. Losing a life doesn't reset the timer. If you use a continue, the timer is reset but the stage is not. There's reset. Using a continue will reset the timer, but not the stage itself, allowing you to continue where you left off. A point bonus is rewarded for the amount of time remaining upon completing a stage.stage completion.

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Added some tropes.


* DubNameChange: The brothers are known as Mike and Spike in some international versions. Later retconned in ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]'', where they're referred to by their original names.

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* DubNameChange: The brothers are known as Mike and Spike in some international versions.the US Genesis release. Later retconned in ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]'', where they're referred to by their original names.



* FatAndSkinny: In external materials, Mobo and Robo are often depicted this way. Robo's taller and thinner, whilst Mobo is shorter and fatter.

to:

* FatAndSkinny: In external materials, Mobo and Robo are often depicted this way. and Mobo. Robo's taller and thinner, whilst Mobo is shorter and fatter.fatter.
* FloatingLimbs: The game’s signature art style depicts all the characters without any legs, meaning their bodies simply float in mid-air. This is played a bit more straight with the guard dogs, who not only lack any limbs whatsoever, but the ''orbs making up their body'' aren’t even connected.
* FriendlyFireproof: When playing Co-Op, your shots can’t hurt the other player. That cannot be said for the Mint presses, however…


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* MechaMooks: The Master System version features unique orange robot enemies exclusive to the Laboratory stage. They’re [[InvincibleMinorMinion indestructible]], but you can easily outrun or hop over them.


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* PaperThinDisguise: Simply taking some fruit or a robot head and placing it on yourself is enough to fool the guards into thinking you’re not around.


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* SquashedFlat: This can happen to anyone unlucky enough to be caught under an activated press in the Mint stage, be it friend or foe.
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Revised main section to include more details about the game and its Puzzle & Action connections.


''Bonanza Bros.'' is a PlatformGame by Creator/{{Sega}}, released in 1990. In an interesting twist, instead of trying to stop criminals, [[VillainProtagonist the player characters]] ''[[VillainProtagonist are]]'' [[VillainProtagonist criminals]].

The premise of the game is simple. Each stage begins with the robbers, named Robo and Mobo (or Mike and Spike in some of the international versions), looking at a projector screen. Once getting an overview of their target, they break in and rob the place blind. However, each building is armed with security officers ready to arrest them. If they are caught, or take too long, the brothers are sent up the river.

The game premiered as an arcade game, but was later ported to other consoles. The UsefulNotes/MegaDrive version has been bundled in many compilations, as well as downloadable on the Virtual Console. A spin-off series of sorts was later created, called ''Puzzle & Action'', which featured characters in the same graphical style of ''Bonanza Bros.'' engaging in various mini-games.

The brothers made a surprise appearance in ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]'', driving a black getaway car. The duo appear as statues in the game's sequel, ''Sonic & All Stars Racing Transformed''.

to:

''Bonanza Bros.'' is a PlatformGame by Creator/{{Sega}}, [[StealthBasedGame Stealth Based]] RunAndGun game released in 1990. In an interesting twist, instead 1990 by {{Creator/Sega}}. Originally produced for arcades, it later saw a slew of trying to stop criminals, [[VillainProtagonist home ports, including the player characters]] ''[[VillainProtagonist are]]'' [[VillainProtagonist criminals]].

[[UsefulNotes/SegaGenesis Genesis/Mega Drive]], [[UsefulNotes/SegaMasterSystem Master System]], [[UsefulNotes/TurboGrafx16 PC Engine CD]], and [[UsefulNotes/ZXSpectrum various]] [[UsefulNotes/SharpX68000 home]] [[UsefulNotes/Commodore64 computers]]. The premise game is notable for taking the cops-and-robbers formula and flipping it on its head; here, the players ''are'' the robbers.

The exact story
of the game varies between regions (and ports for that matter), but the gameplay premise is simple. simple: [[SiblingTeam Robo and Mobo Bonanza]] ([[DubNameChange Mike and Spike]] in the US Genesis version) are tasked with retrieving a set amount of items from a certain location, ranging from bags of cash, trophies, televisions, and even bombs. Each stage begins with the robbers, named Robo boys viewing the building they’ll be targeting and Mobo (or Mike and Spike in some of the international versions), looking at goods they’ll need to steal on a projector screen. Once getting an overview of their target, screen, after which they break in and rob the place blind. However, each building is armed Inevitably, these establishments are crawling with security officers ready guards itching to arrest them. If they are caught, or take too long, get their mitts on the brothers are sent and send them up the river.

The game premiered
river. Combatting their persistence will require strategy and a grain of patience, as an arcade game, but was later ported to other consoles. The UsefulNotes/MegaDrive version has been bundled in many compilations, as well as downloadable on you must take advantage of each stage’s layout, using things like the Virtual Console. A spin-off series of sorts was later created, called ''Puzzle & Action'', which featured characters in [[DoorSlamsYou ever-trusty doors to slam the same graphical guards]], and alcoves to hide in and launch surprise attacks with your stun gun. Don’t linger, though–[[TimedMission you’ve only got three minutes to complete each job]].

In 1993, the character
style of ''Bonanza Bros.'' engaging would be put to use in various mini-games.

the ''Puzzle & Action'' series, a spin-off of sorts that consisted of wacky [[MinigameGame mini-game compilations]] with nods to pop culture and other Sega titles. Fittingly, the first game in that series, ''Tant-R'', was packaged with ''Bonanza Bros.'' in Volume 6 of the Sega Ages 2500 series on UsefulNotes/PlayStation2. It’s also been confirmed that both ''Bonanza Bros.'' and ''Ichidant-R'' will be appearing together on the upcoming [[https://www.nintendolife.com/guides/mega-drive-mini-2-games-list-every-genesis-and-mega-cd-game-announced Mega Drive Mini 2]].

The brothers boys made a surprise rather surprising appearance as playable characters in ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]'', driving a black getaway car. The duo appear the Get-a-Way Wagon. They were axed from the roster of the sequel, but were included as holographic statues in the game's sequel, ''Sonic & All Stars Racing Transformed''.final course, Race of Ages.
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Unfinished example.


* FloatingLimbs: The feet aren't drawn as attached - dogs
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Added DiffLines:

* FloatingLimbs: The feet aren't drawn as attached - dogs


Added DiffLines:

* TimedMission: There's a 3-minute timer. Running it out costs a life and resets the stage. Losing a life doesn't reset the timer. If you use a continue, the timer is reset but the stage is not. There's a bonus for time remaining upon completing a stage.

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Removed: 561

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* CompanyCrossReferences: The Comet Museum stage is ''full'' of references to other Sega games of the time as paintings. It has, among others:
** The title screen from ''[[VideoGame/{{Shinobi}} The Revenge of Shinobi]]''.
** One of the transformation scenes from ''VideoGame/AlteredBeast''.
** Opa-Opa from ''VideoGame/FantasyZone''.
** The title screen from ''VideoGame/SwordOfVermilion''.
** The skeleton from the character select screen in ''VideoGame/GoldenAxe''.
** A group of blocks from ''VideoGame/{{Columns}}''.
** Zana Keene (in helmet) and her ship from ''Arrow Flash''.



* ShoutOut: The Comet Museum stage is ''full'' of references to other Sega games of the time as paintings. It has, among others:
** The title screen from ''[[VideoGame/{{Shinobi}} The Revenge of Shinobi]]''.
** One of the transformation scenes from ''VideoGame/AlteredBeast''.
** Opa-Opa from ''VideoGame/FantasyZone''.
** The title screen from ''VideoGame/SwordOfVermilion''.
** The skeleton from the character select screen in ''VideoGame/GoldenAxe''.
** A group of blocks from ''VideoGame/{{Columns}}''.
** Zana Keene (in helmet) and her ship from ''Arrow Flash''.
Is there an issue? Send a MessageReason:
misuse


* BagOfSpilling: Whenever Mobo or Robo lose a life, they'll drop all the treasures that they were carrying around the spot where they got hit, meaning that they'll have to return to where it happened in order to get their stuff back.
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Added an example.

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* EveryTenThousandPoints: A player gets an extra life every 200,000 points.

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Added an example.


* ShoutOut: The Comet Museum stage is ''full'' of references to other Sega games of the time as paintings. It has, among others:

to:

* ShipLevel: Stage 8, Deluxe Liner, takes place on a cruise ship.
* ShoutOut: The Comet Museum stage is ''full'' of references to other Sega games of the time as paintings. It has, among others: others:
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Added an example.

Added DiffLines:

* NoticeThis: Items you're supposed to collect always emit white flashes.

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None


''Bonanza Bros.'' is a PlatformGame by Creator/{{Sega}}, released in 1990. In an interesting twist, instead of trying to stop criminals, [[VillainProtagonist the player characters]] '' [[VillainProtagonist are]]'' [[VillainProtagonist criminals]].

to:


''Bonanza Bros.'' is a PlatformGame by Creator/{{Sega}}, released in 1990. In an interesting twist, instead of trying to stop criminals, [[VillainProtagonist the player characters]] '' [[VillainProtagonist ''[[VillainProtagonist are]]'' [[VillainProtagonist criminals]].




!! Tropes found in this game include:

to:

\n!! Tropes ----
!!Tropes
found in this game include:


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* BonusStage: The Master System version has a bonus stage where the objective is collecting bags of money without being seen by the crosshairs. The player character can hide to avoid them, but there is a 20-second time limit.
Is there an issue? Send a MessageReason:
Revised section featuring Puzzle & Action


The game premiered as an arcade game, but was later ported to other consoles. The UsefulNotes/MegaDrive version has been bundled in many compilations, as well as downloadable on the Virtual Console. Two spin-offs of the game were created, both labeled "Puzzle & Action". As their name suggests, they both were puzzle games.

to:

The game premiered as an arcade game, but was later ported to other consoles. The UsefulNotes/MegaDrive version has been bundled in many compilations, as well as downloadable on the Virtual Console. Two spin-offs A spin-off series of the game were sorts was later created, both labeled "Puzzle called ''Puzzle & Action". As their name suggests, they both were puzzle games.
Action'', which featured characters in the same graphical style of ''Bonanza Bros.'' engaging in various mini-games.
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added Shout Out example

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** Zana Keene (in helmet) and her ship from ''Arrow Flash''.

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!! Tropes found in this game include
* AttackItsWeakPoint: The riot shield guards can only be shot in the back and side, or slammed with doors.

to:

!! Tropes found in this game include
* AttackItsWeakPoint: The riot shield guards can only be shot in the back and side, or slammed with doors.
include:


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* ShieldBearingMook: One of the earliest examples in gaming, in the form of riot shield guards who can only be shot in the back and side, or slammed with doors.
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* {{Kevlard}}: Normal enemies can only take one hit before being knocked out, but the big fat guards take four hits to KO. It's rather easy to shoot them repeatedly if they're on their own, but in tighter places or alongside other guards, it's a totally different story.


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* ShoutOut: The Comet Museum stage is ''full'' of references to other Sega games of the time as paintings. It has, among others:
** The title screen from ''[[VideoGame/{{Shinobi}} The Revenge of Shinobi]]''.
** One of the transformation scenes from ''VideoGame/AlteredBeast''.
** Opa-Opa from ''VideoGame/FantasyZone''.
** The title screen from ''VideoGame/SwordOfVermilion''.
** The skeleton from the character select screen in ''VideoGame/GoldenAxe''.
** A group of blocks from ''VideoGame/{{Columns}}''.

Changed: 177

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None


''Bonanza Bros.'' is a PlatformGame by Creator/{{Sega}}, released in 1990. In an interesting twist, instead of trying to stop criminals, [[VillainProtagonist the player characters ''are'' criminals]].

to:

''Bonanza Bros.'' is a PlatformGame by Creator/{{Sega}}, released in 1990. In an interesting twist, instead of trying to stop criminals, [[VillainProtagonist the player characters ''are'' characters]] '' [[VillainProtagonist are]]'' [[VillainProtagonist criminals]].



* BadassBoast: In the original Japanese flyers for the game, there's a quote from the brothers--

to:

* BadassBoast: In the original Japanese flyers for the game, there's a quote from the brothers--brothers --



* ContinuityNod: The duo's bio in ''All-Stars Racing'' says they like solving puzzles, referring to the Puzzle & Action games.

to:

* ContinuityNod: The duo's bio in ''All-Stars Racing'' says they like solving puzzles, puzzles -- referring to the Puzzle & Action games.game series.



* TheDoorSlamsYou: An easy way to stop a guard...or for a guard to stop you.
* DubInducedPlothole: In the international version, the boys are still sent to prison when they get a Game Over, even though here, they're helping the police recover evidence. However, it may have something to do with their status as retired criminals in this version-- not having to serve their sentences if they succeed, and vice versa.

to:

* TheDoorSlamsYou: An easy way to stop a guard... or for a guard to stop you.
* DubInducedPlothole: In the international version, the boys are still sent to prison when they get a Game Over, even though here, they're helping the police recover evidence. However, it may have something to do with their status as retired criminals in this version-- version -- not having to serve their sentences if they succeed, and vice versa.



* EvilLaugh: Whenever they get some treasure. Doubles as a SignatureLaugh--

to:

* EvilLaugh: Whenever they get some treasure. Doubles as a SignatureLaugh--SignatureLaugh --



* PrecisionFStrike: On the front covers of some of the home versions, you get this bit of dialogue from the brothers. Nothing too major for today's standards, but back then--

to:

* PrecisionFStrike: On the front covers of some of the home versions, you get this bit of dialogue from the brothers. Nothing too major for today's standards, but back then--then --



* RetiredBadass: In the international versions of the game, Mobo and Robo are both retired former criminals, who have been brought out of retirement by the Police Chief of Badville in order to put their experience as burglars to good use.

to:

* RetiredBadass: In the international versions of the game, Mobo and Robo are both retired former criminals, criminals -- who have been brought out of retirement by the Police Chief of Badville in order to put their experience as burglars to good use.use by recovering evidence from crime scenes and ill-gotten gains from corrupt businesses/institutions.



* SunglassesAtNight: Even in the night-time stages, the duo both wear fancy sunglasses. It's lampshaded in one of the flyers for the U.S. Gold home conversions of the game--

to:

* SunglassesAtNight: Even in the night-time stages, the duo both wear fancy sunglasses. It's lampshaded in one of the flyers for the U.S. Gold home conversions of the game--game --



* VillainsOutShopping: [[http://www.atarimania.com/st/boxes/hi_res/bonanza_bros_us_gold_d7_2.jpg Some of the posters]] for the game depict the boys doing various things outside of their usual burglary-- including attending a football game, watching TV, playing golf, riding skateboards, and reading newspapers.

to:

* VillainsOutShopping: [[http://www.atarimania.com/st/boxes/hi_res/bonanza_bros_us_gold_d7_2.jpg Some of the posters]] for the game depict the boys doing various things outside of their usual burglary-- burglary -- including attending a football game, watching TV, playing golf, riding skateboards, and reading newspapers.newspapers together.
Is there an issue? Send a MessageReason:
Robo's tall and skinny, and Mobo is the short guy.


''Bonanza Bros.'' is a PlatformGame by Creator/{{Sega}}, released in 1990. In an interesting twist, instead of trying to stop criminals, the player characters ''are'' criminals.

The premise of the game is simple. Each stage begins with the robbers, named Robo and Mobo (or Mike and Spike in some of the International versions), looking at a projector screen. Once getting an overview of their target, they break in and rob the place blind. However, each building is armed with security officers ready to arrest them. If they are caught, or take too long, the brothers are sent up the river.

to:

''Bonanza Bros.'' is a PlatformGame by Creator/{{Sega}}, released in 1990. In an interesting twist, instead of trying to stop criminals, [[VillainProtagonist the player characters ''are'' criminals.

criminals]].

The premise of the game is simple. Each stage begins with the robbers, named Robo and Mobo (or Mike and Spike in some of the International international versions), looking at a projector screen. Once getting an overview of their target, they break in and rob the place blind. However, each building is armed with security officers ready to arrest them. If they are caught, or take too long, the brothers are sent up the river.



* AttackItsWeakPoint: The riot shield guards can only be shot in the back or slammed with doors.

to:

* AttackItsWeakPoint: The riot shield guards can only be shot in the back and side, or slammed with doors.



* DubInducedPlothole: In the U.S. version, the boys are still sent to prison when they get a Game Over, even though here, they're helping the police recover evidence. However, it may have something to do with their status as retired criminals in this version-- not having to serve their sentences if they succeed, and vice versa.

to:

* DubInducedPlothole: In the U.S. international version, the boys are still sent to prison when they get a Game Over, even though here, they're helping the police recover evidence. However, it may have something to do with their status as retired criminals in this version-- not having to serve their sentences if they succeed, and vice versa.



* FatAndSkinny: In external materials, Mobo and Robo are often depicted this way. Mobo's taller and thinner, whilst Robo is shorter and fatter.

to:

* FatAndSkinny: In external materials, Mobo and Robo are often depicted this way. Mobo's Robo's taller and thinner, whilst Robo Mobo is shorter and fatter.
Is there an issue? Send a MessageReason:
None


The brothers made a surprise appearance in ''[[SegaSuperstars Sonic & Sega All-Stars Racing]]'', driving a black getaway car. The duo appear as statues in the game's sequel, ''Sonic & All Stars Racing Transformed''.

to:

The brothers made a surprise appearance in ''[[SegaSuperstars ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]'', driving a black getaway car. The duo appear as statues in the game's sequel, ''Sonic & All Stars Racing Transformed''.



** As of ''[[SegaSuperstars Sonic & Sega All-Stars Racing]]'', this has been retconned, so now they are internationally considered [[VillainProtagonist Villain Protagonists]].

to:

** As of ''[[SegaSuperstars ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]'', this has been retconned, so now they are internationally considered [[VillainProtagonist Villain Protagonists]].



* DubNameChange: The brothers are known as Mike and Spike in some international versions. Later retconned in ''[[SegaSuperstars Sonic & Sega All-Stars Racing]]'', where they're referred to by their original names.

to:

* DubNameChange: The brothers are known as Mike and Spike in some international versions. Later retconned in ''[[SegaSuperstars ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]'', where they're referred to by their original names.



* {{Villain Protagonist}}s: As seen in their original Japanese backstory and the SegaSuperstars bio, Robo and Mobo are professional burglars. Averted in the U.S. versions, where they're reformed villains who are hired by the Badville Chief of Police to recover evidence from crime scenes and various crooked businesses and institutions.

to:

* {{Villain Protagonist}}s: As seen in their original Japanese backstory and the SegaSuperstars ''VideoGame/SegaSuperstars'' bio, Robo and Mobo are professional burglars. Averted in the U.S. versions, where they're reformed villains who are hired by the Badville Chief of Police to recover evidence from crime scenes and various crooked businesses and institutions.

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* BagOfSpilling: Whenever Mobo or Robo lose a life, they'll drop all the treasures that they were carrying around the spot where they got hit, meaning that they'll have to return to the spot where it happened to get their stuff back.

to:

* BagOfSpilling: Whenever Mobo or Robo lose a life, they'll drop all the treasures that they were carrying around the spot where they got hit, meaning that they'll have to return to the spot where it happened in order to get their stuff back.



* ColorCodedMultiplayer: Robo's red, Mobo's blue.



* ColorCodedMultiplayer: Robo's red, Mobo's blue.

to:

* ColorCodedMultiplayer: CoolAirship: Mobo and Robo's red, Mobo's blue.getaway vehicle of choice in their robberies. After they've got all the evidence/goods they need to collect, they have to get up onto the roof of the building, where the airship will be waiting to pick them up.



* MeaningfulName: The city of Badville, where this game takes place. The Ultimate Genesis Collection description of the game even [[LampshadeHanging points out]] the unfortunate name.

to:

* MeaningfulName: The city of Badville, the crime-infested city where this the game takes place. The Ultimate Genesis Collection description of the game even [[LampshadeHanging points out]] the unfortunate name.


Added DiffLines:

* RetiredBadass: In the international versions of the game, Mobo and Robo are both retired former criminals, who have been brought out of retirement by the Police Chief of Badville in order to put their experience as burglars to good use.

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* BashBrothers: Although they tend to assist in stealth more than fighting, in Co-Op, expect the Bros. to be doing double damage.



* {{Bowdlerise}}: Outside Japan, the Bros. are not criminals. The police chief of Badville, a city plagued with high crime, hires the brothers to help him. Their job is to test his security forces, as well as recover evidence.

to:

* BagOfSpilling: Whenever Mobo or Robo lose a life, they'll drop all the treasures that they were carrying around the spot where they got hit, meaning that they'll have to return to the spot where it happened to get their stuff back.
* BashBrothers: Although they tend to assist in stealth more than fighting, in Co-Op, expect the Bros. to be doing double damage.
* {{Bowdlerise}}: Outside Japan, the Bros. are not criminals. currently criminals, but retired. The police chief of Badville, a city plagued with high crime, hires the brothers to help him.him based on their experience. Their job is to test his security forces, as well as recover evidence.



* DubInducedPlothole: In the U.S. version, the boys are still sent to prison when they get a Game Over, even though here, they're helping the police recover evidence.

to:

* DubInducedPlothole: In the U.S. version, the boys are still sent to prison when they get a Game Over, even though here, they're helping the police recover evidence. However, it may have something to do with their status as retired criminals in this version-- not having to serve their sentences if they succeed, and vice versa.



* EvilLaugh: When they get some treasure. Doubles as a SignatureLaugh--

to:

* EvilLaugh: When Whenever they get some treasure. Doubles as a SignatureLaugh--



* FatAndSkinny: In external materials, Mobo and Robo are often depicted this way. Mobo's taller and thinner, whilst Robo is shorter and fatter.



* SunglassesAtNight: Even in the night-time stages, the duo both wear fancy sunglasses.
* {{Villain Protagonist}}s: As seen in their original Japanese backstory and the SegaSuperstars bio, Robo and Mobo are professional burglars. Averted in the U.S. versions, where they're hired to recover evidence from crime scenes and various crooked businesses and institutions.

to:

* PrecisionFStrike: On the front covers of some of the home versions, you get this bit of dialogue from the brothers. Nothing too major for today's standards, but back then--
-->''"I'm Mobo. Who the hell are you?"''
-->''"I'm Robo. Who the hell are '''you?'''"''
* ScarfOfAssKicking: In all versions of the game, Mobo and Robo both wear snazzy white scarves.
* SunglassesAtNight: Even in the night-time stages, the duo both wear fancy sunglasses.
sunglasses. It's lampshaded in one of the flyers for the U.S. Gold home conversions of the game--
-->Ask them why they wear dark glasses, and they'll tell you; ''"Our future's so bright, we've gotta wear shades!"''
* VillainsOutShopping: [[http://www.atarimania.com/st/boxes/hi_res/bonanza_bros_us_gold_d7_2.jpg Some of the posters]] for the game depict the boys doing various things outside of their usual burglary-- including attending a football game, watching TV, playing golf, riding skateboards, and reading newspapers.
* {{Villain Protagonist}}s: As seen in their original Japanese backstory and the SegaSuperstars bio, Robo and Mobo are professional burglars. Averted in the U.S. versions, where they're reformed villains who are hired by the Badville Chief of Police to recover evidence from crime scenes and various crooked businesses and institutions.

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[[caption-width-right:200:Eh ha ha!]]

to:

[[caption-width-right:200:Eh ha ha!]][[caption-width-right:200:[[SignatureLaugh Eh heh heh!]]]]



The premise of the game is simple. Each stage begins with the robbers, named Robo and Mobo, looking at a projector screen. Once getting an overview of their target, they break in and rob the place blind. However, each building is armed with security officers ready to arrest them. If they are caught, or take too long, the brothers are sent up the river.

to:

The premise of the game is simple. Each stage begins with the robbers, named Robo and Mobo, Mobo (or Mike and Spike in some of the International versions), looking at a projector screen. Once getting an overview of their target, they break in and rob the place blind. However, each building is armed with security officers ready to arrest them. If they are caught, or take too long, the brothers are sent up the river.



* AttackItsWeakPoint: The riot shield guards can only be shot in the back.

to:

* AttackItsWeakPoint: The riot shield guards can only be shot in the back.back or slammed with doors.



* BadassBoast: In the original Japanese flyers for the game, there's a quote from the brothers--
-->'''Robo and Mobo:''' We're going to capture all of your valuable treasures!! Here we go, you gang of clowns!!



* TheDoorSlamsYou: An easy way to stop a guard or for a guard to stop you.
* DubInducedPlothole: In the U.S. version, the boys are still sent to prison, even though they're helping the police.
* EvilLaugh: When they get some treasure.

to:

* ColorCodedMultiplayer: Robo's red, Mobo's blue.
* TheDoorSlamsYou: An easy way to stop a guard guard...or for a guard to stop you.
* DubInducedPlothole: In the U.S. version, the boys are still sent to prison, prison when they get a Game Over, even though here, they're helping the police.
police recover evidence.
* DubNameChange: The brothers are known as Mike and Spike in some international versions. Later retconned in ''[[SegaSuperstars Sonic & Sega All-Stars Racing]]'', where they're referred to by their original names.
* EvilLaugh: When they get some treasure. Doubles as a SignatureLaugh--
-->''"Eh heh heh!"''
* FamilyFriendlyFirearms: The duo's signature weapons are handguns that don't ''kill'' anyone, but can effectively knock any targets they hit out-cold for a little while.



* {{Villain Protagonist}}s: According to the SegaSuperstars bio.

to:

* SunglassesAtNight: Even in the night-time stages, the duo both wear fancy sunglasses.
* {{Villain Protagonist}}s: According to As seen in their original Japanese backstory and the SegaSuperstars bio.bio, Robo and Mobo are professional burglars. Averted in the U.S. versions, where they're hired to recover evidence from crime scenes and various crooked businesses and institutions.
Is there an issue? Send a MessageReason:
None


The game premiered as an arcade game, but was later ported to other consoles. The MegaDrive version has been bundled in many compilations, as well as downloadable on the Virtual Console. Two spin-offs of the game were created, both labeled "Puzzle & Action". As their name suggests, they both were puzzle games.

to:

The game premiered as an arcade game, but was later ported to other consoles. The MegaDrive UsefulNotes/MegaDrive version has been bundled in many compilations, as well as downloadable on the Virtual Console. Two spin-offs of the game were created, both labeled "Puzzle & Action". As their name suggests, they both were puzzle games.
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None


http://static.tvtropes.org/pmwiki/pub/images/210-1_7109.jpg
[[caption-width:200:Eh ha ha!]]

to:

http://static.[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/210-1_7109.jpg
[[caption-width:200:Eh
jpg]]
[[caption-width-right:200:Eh
ha ha!]]
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* CoversAlwaysLie: Despite the artwork above, in-game Robo and Mobo are clearly robots.
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Added DiffLines:

http://static.tvtropes.org/pmwiki/pub/images/210-1_7109.jpg
[[caption-width:200:Eh ha ha!]]
''Bonanza Bros.'' is a PlatformGame by Creator/{{Sega}}, released in 1990. In an interesting twist, instead of trying to stop criminals, the player characters ''are'' criminals.

The premise of the game is simple. Each stage begins with the robbers, named Robo and Mobo, looking at a projector screen. Once getting an overview of their target, they break in and rob the place blind. However, each building is armed with security officers ready to arrest them. If they are caught, or take too long, the brothers are sent up the river.

The game premiered as an arcade game, but was later ported to other consoles. The MegaDrive version has been bundled in many compilations, as well as downloadable on the Virtual Console. Two spin-offs of the game were created, both labeled "Puzzle & Action". As their name suggests, they both were puzzle games.

The brothers made a surprise appearance in ''[[SegaSuperstars Sonic & Sega All-Stars Racing]]'', driving a black getaway car. The duo appear as statues in the game's sequel, ''Sonic & All Stars Racing Transformed''.

!! Tropes found in this game include
* AttackItsWeakPoint: The riot shield guards can only be shot in the back.
* BashBrothers: Although they tend to assist in stealth more than fighting, in Co-Op, expect the Bros. to be doing double damage.
* {{Bowdlerise}}: Outside Japan, the Bros. are not criminals. The police chief of Badville, a city plagued with high crime, hires the brothers to help him. Their job is to test his security forces, as well as recover evidence.
** As of ''[[SegaSuperstars Sonic & Sega All-Stars Racing]]'', this has been retconned, so now they are internationally considered [[VillainProtagonist Villain Protagonists]].
* TheCasino: The third level.
* ContinuityNod: The duo's bio in ''All-Stars Racing'' says they like solving puzzles, referring to the Puzzle & Action games.
* CoversAlwaysLie: Despite the artwork above, in-game Robo and Mobo are clearly robots.
* TheDoorSlamsYou: An easy way to stop a guard or for a guard to stop you.
* DubInducedPlothole: In the U.S. version, the boys are still sent to prison, even though they're helping the police.
* EvilLaugh: When they get some treasure.
* GiantMook: The large, purple-clad guards.
* IdleAnimation: Both brothers have a few: Impatiently staring at the screen, sprucing themselves with a mirror, or swatting flies.
* MeaningfulName: The city of Badville, where this game takes place. The Ultimate Genesis Collection description of the game even [[LampshadeHanging points out]] the unfortunate name.
* OneHitPointWonder: Robo and Mobo can only take a single hit.
* {{Villain Protagonist}}s: According to the SegaSuperstars bio.
----

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