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The game follows a rookie police officer, Jake Ryan, whose parents were slain ten years prior in an unsolved murder. However, when new evidence begins turning up, Jake Ryan teams up with his father's former partner in order to solve this crime once and for all and put his parents' murderers behind bars.

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The game follows a rookie police officer, Jake Ryan, whose parents were slain ten years prior in an unsolved murder. However, when new evidence begins turning up, Jake Ryan teams up with upwith his father's former partner in order to solve this crime once and for all and put his parents' murderers behind bars.bars.

The game runs on the [=TsACE=] engine. Jake's movements are controlled with icons selectable from a badge menu, while the inventory is accessed by cycling through items at the bottom, with four of them displayed at a time. Graphics use digitised photos of real-life people and locations are displayed in VGA. A soundtrack by Ken Allen plays throughout the game.

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* PointAndClickMap: You only have to click on a place on the city map to drive there.



* TimeSkip: The game's intro shows what happened in 1984 with the murder of Jake's parents, then cuts to eleven years later when he's become a top-level police academy student and the game's events happen.

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* TimeSkip: TakingYouWithMe: Bradford Green holds a live grenade and will drop it if Jake tries shooting him.
* TimeSkip:
**
The game's intro shows what happened in 1984 with the murder of Jake's parents, then cuts to eleven years later when he's become a top-level police academy student and the game's events happen.happen.
** After Jake [[spoiler:gets hit by a car in an accident]], the game skips a few weeks ahead until [[spoiler:he mostly recovers and Lyle talks to him.]]

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* AngryGuardDog: There's an aggressive dog guarding the villains' warehouse. You have to throw a net to get past it for the first time and use a dog whistle to scare it off later on. Failure to do so results in it tearing into your throat and a close-casket funeral.



* NoEnding: [[spoiler: The game just ends with the three antagonists being escorted to prison, having received their sentences. After that, it just ends. No long term resolution or even a mention of what Jake Ryan is doing after that.]]

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* NoEnding: [[spoiler: The [[spoiler:The game just ends with the three antagonists being escorted to prison, having received their sentences. After that, it just ends. No long term resolution or even a mention of what Jake Ryan is doing after that.]]

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* DeliberatelyMonochrome: The game's intro is in monochrome, likely to make the colored credits stand out better.

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* DeliberatelyMonochrome: The game's intro is in monochrome, likely to make the colored credits stand out better. [[spoiler:The ending is monochrome as well, to show how bleak the prison and the fates of the three antagonists are.]]



* GoFetch: Jake can play fetch with his dog. [[spoiler: The dog eventually brings over a piece of a wooden supply crate, which happens to be part of a heist that took place.]]

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* GoFetch: Jake can play fetch with his dog. [[spoiler: The [[spoiler:The dog eventually brings over a piece of a wooden supply crate, which happens to be part of a heist that took place.]]



* KilledOffScreen: [[spoiler: In the end game, after taking care of one gang banger, Lyle had already flanked and dispatched the other.]]
** [[spoiler: Forbes, the ATF agent, mentioned having to take care of a couple of snipers on the way there. The ATF ''doesn't'' mess around.]]

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* KilledOffScreen: [[spoiler: In KilledOffScreen:
** [[spoiler:In
the end game, after taking care of one gang banger, Lyle had already flanked and dispatched the other.]]
** [[spoiler: Forbes, [[spoiler:Forbes, the ATF agent, mentioned having to take care of a couple of snipers on the way there. The ATF ''doesn't'' mess around.]]



* LoopholeAbuse: Implied as to how [[spoiler: Straut Cox kept the bad guys out of prison.]]

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* LoopholeAbuse: Implied as to how [[spoiler: Straut [[spoiler:Straut Cox kept the bad guys out of prison.]]



* NearDeathExperience: [[spoiler: Jake Ryan gets caught in an accident on his second day at work. He's been hospitalized for weeks, and put on disability leave until he heals up.]]

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* NearDeathExperience: [[spoiler: Jake [[spoiler:Jake Ryan gets caught in an accident on his second day at work. He's been hospitalized for weeks, and put on disability leave until he heals up.]]


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* ScoringPoints: There is a points counter that goes up as you progress, though it works in increments of 10 and exceeds 3000 by the end.
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* TwoFirstNames: Jake Ryan, the playable main character.

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* DeliberatelyMonochrome: The game's intro is in monochrome, likely to make the colored credits stand out better.



* NonStandardGameOver: [[spoiler: After taking an M4 from a hidden room at the warehouse, Jake then decides that he must cover his tracks before leaving. Failure to reverse all of his actions (including locking the doors and taking the net back) will have the game go along normally, until Jake wakes up the next day to be informed that Lyle and the ATF found the complex completely cleaned out, with Jake cursing himself for making the mistake.]]

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* NonStandardGameOver: [[spoiler: After [[spoiler:After taking an M4 from a hidden room at the warehouse, Jake then decides that he must cover his tracks before leaving. Failure to reverse all of his actions (including locking the doors and taking the net back) will have the game go along normally, until Jake wakes up the next day to be informed that Lyle and the ATF found the complex completely cleaned out, with Jake cursing himself for making the mistake.]]



* TimeSkip: The game's intro shows what happened in 1984 with the murder of Jake's parents, then cuts to eleven years later when he's become an established policeman and the game's events happen.

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* TimeSkip: The game's intro shows what happened in 1984 with the murder of Jake's parents, then cuts to eleven years later when he's become an established policeman a top-level police academy student and the game's events happen.

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* ChekhovsGun: Your handgun [[spoiler: which is suprisingly averted. There are times where you have to have it equiped in certain situations, [[RedHerring but at no point in the game are you suppose to actually use it.]] The only action sequence you get involved in is solved by a hand grenade.]]

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* ChekhovsGun: Your handgun [[spoiler: which [[spoiler:which is suprisingly averted. There are times where you have to have it equiped in certain situations, [[RedHerring but at no point in the game are you suppose to actually use it.]] The only action sequence you get involved in is solved by a hand grenade.]]



* DrivenToSuicide: [[spoiler: Bradford, when forced out of the future wave, [[TakingYouWithMe carries a hand grenade with the pin pulled, intent on taking Jake and Lyle with him.]] Fortunately, some convincing reveals that Bradford isn't that suicidal and gives up peacefully.]]

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* DrivenToSuicide: [[spoiler: Bradford, [[spoiler:Bradford, when forced out of the future wave, [[TakingYouWithMe carries a hand grenade with the pin pulled, intent on taking Jake and Lyle with him.]] Fortunately, some convincing reveals that Bradford isn't that suicidal and gives up peacefully.]]


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* TimeSkip: The game's intro shows what happened in 1984 with the murder of Jake's parents, then cuts to eleven years later when he's become an established policeman and the game's events happen.
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* Smoldering shoes: Game overs that involve an explosion show only the protagonist's shoes and smoke coming from them.

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* Smoldering shoes: SmolderingShoes: Game overs that involve an explosion show only the protagonist's shoes and smoke coming from them.
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* Smoldering shoes: Game overs that involve an explosion show only the protagonist's shoes and smoke coming from them.

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* ScareChord: A loud twang plays right as the screen goes black and before you get a game over.



* WhereAreTheyNowEpilogue: [[spoiler: Nico Dillon is to get a lethal injection, Bradford Green is imprisoned for 20 years without parole, and Staurt Cox is imprisoned for 15 years without parole.]]

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* WhereAreTheyNowEpilogue: [[spoiler: Nico [[spoiler:Nico Dillon is to get a lethal injection, Bradford Green is imprisoned for 20 years without parole, and Staurt Cox is imprisoned for 15 years without parole.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bforce1810.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bforce1810.png]]
jpg]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bforce1810.png]]

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* TheReveal: [[spoiler: Jake and Lyle eventually apprehend Nico Dillon, who Jake suddenly remembered that he is his parents murderer.]]

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* TheReveal: [[spoiler: Jake [[spoiler:Jake and Lyle eventually apprehend Nico Dillon, who Jake suddenly remembered that he is his parents murderer.]]]]
* SeanConneryIsAboutToShootYou: The game's boxart has a guy's face and his hand holding a gun pointing straight at the viewer.



--> '''Jake''': They'll need a bucket and a shovel to pick up all that'll be left of you, scumbag!

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--> '''Jake''': They'll need a bucket and a shovel to pick up all that'll be left of you, scumbag!scumbag!
----
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The game follows a rookie police officer, Jake Ryan, whose parents were slain ten years prior in an unsolved murder. However, when new evidence begins turning up, Jake Ryan teams up with his father's former partner in order to solve this crime once and for all and put his parents' murderer behind bars.

to:

The game follows a rookie police officer, Jake Ryan, whose parents were slain ten years prior in an unsolved murder. However, when new evidence begins turning up, Jake Ryan teams up with his father's former partner in order to solve this crime once and for all and put his parents' murderer murderers behind bars.

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Blue Force was released in 1993 for DOS as a successor to the ''VideoGame/PoliceQuest'' series of adventure games by former series creator: Jim Walls, who had moved on to working for Tsunami Games at the time. The game follows a rookie police officer: Jake Ryan, whose parents were slain eleven years prior to the events of this game.

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Blue Force was released in ''Blue Force'' is a 1993 for DOS game. The game is as a spiritual successor to the ''VideoGame/PoliceQuest'' series of adventure games by former series creator: creator, Jim Walls, who had moved on to working for Tsunami Games at following the time. release of ''Police Quest III: The Kindred''.

The game follows a rookie police officer: officer, Jake Ryan, whose parents were slain eleven ten years prior in an unsolved murder. However, when new evidence begins turning up, Jake Ryan teams up with his father's former partner in order to the events of solve this game.
crime once and for all and put his parents' murderer behind bars.
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--> Kate: Have your got your own place, Jake?
--> Jake: No, I live with my grandmother.
--> Kate: Too bad.

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--> Kate: '''Kate''': Have your got your own place, Jake?
--> Jake: '''Jake''': No, I live with my grandmother.
--> Kate: '''Kate''': Too bad.

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----






--> Jake: You guys sure do look alike!

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--> Jake: '''Jake''': You guys sure do look alike!



--> Lyle: Bein' a PI is a lot different than being a cop, Jake. We can bend the rules a little and get away with it.

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--> Lyle: '''Lyle''': Bein' a PI is a lot different than being a cop, Jake. We can bend the rules a little and get away with it.



--> Lyle: Why not? Your name's already on the stationary.

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--> Lyle: '''Lyle''': Why not? Your name's already on the stationary.



--> Jake: They'll need a bucket and a shovel to pick up all that'll be left of you, scumbag!

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--> Jake: '''Jake''': They'll need a bucket and a shovel to pick up all that'll be left of you, scumbag!
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* CreatorCameo: Jim walls is in the introduction of the game.

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* CreatorCameo: Jim walls Walls is in the introduction of the game.
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Blue Force was released in 1993 for DOS as a successor to the [[VideoGame/PoliceQuest Police Quest]] series of adventure games by former series creator: Jim Walls, who had moved on to working for Tsunami Games at the time. The game follows a rookie police officer: Jake Ryan, whose parents were slain eleven years prior to the events of this game.

to:

Blue Force was released in 1993 for DOS as a successor to the [[VideoGame/PoliceQuest Police Quest]] ''VideoGame/PoliceQuest'' series of adventure games by former series creator: Jim Walls, who had moved on to working for Tsunami Games at the time. The game follows a rookie police officer: Jake Ryan, whose parents were slain eleven years prior to the events of this game.



* AllThereInTheManual: Carrying on the tradition of PoliceQuest and other adventure games, the means of progressing in the game is in the manual.

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* AllThereInTheManual: Carrying on the tradition of PoliceQuest ''VideoGame/PoliceQuest'' and other adventure games, the means of progressing in the game is in the manual.



* ByTheBookCop: Once again, like PoliceQuest, you will have to try to uphold the law to the best of your abilities. Don't forget to read your offenders their rights!

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* ByTheBookCop: Once again, like PoliceQuest, ''VideoGame/PoliceQuest'', you will have to try to uphold the law to the best of your abilities. Don't forget to read your offenders their rights!



* SpiritualSuccessor: Of the PoliceQuest series.

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* SpiritualSuccessor: Of the PoliceQuest ''VideoGame/PoliceQuest'' series.
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* ImpliedLoveInterest: Jake Ryan has been hitting on Ms. McCoy at the county jail. She has been receptive too.

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* ImpliedLoveInterest: Jake Ryan has been hitting on Ms. McCoy [=McCoy=] at the county jail. She has been receptive too.
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* ChekhovsGun: Your handgun [[spoiler: which is suprisingly averted. There are times where you have to have it equiped in certain situations, [[RedHerring but at no point in the game are you suppose to actually use it.]] The only action sequence you get involved in is solved by a hand grenade.]]


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* NoEnding: [[spoiler: The game just ends with the three antagonists being escorted to prison, having received their sentences. After that, it just ends. No long term resolution or even a mention of what Jake Ryan is doing after that.]]

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* HaveANiceDeath: Typical adventure game flair. Half of them are actual deaths, the other half are simply Jake losing work and having to work as a mall cop, or spending time in jail for murder.



* NonStandardGameOver: [[spoiler: After taking an M4 from a hidden room at the warehouse, Jake then decides that he must cover his tracks before leaving. Failure to reverse all of his actions (including locking the doors and taking the net back) will have the game go along normally, only for the crates and the villains to disappear entirely by the time Jake and Lyle get to the island.]]

to:

* NonStandardGameOver: [[spoiler: After taking an M4 from a hidden room at the warehouse, Jake then decides that he must cover his tracks before leaving. Failure to reverse all of his actions (including locking the doors and taking the net back) will have the game go along normally, only for until Jake wakes up the crates next day to be informed that Lyle and the villains to disappear entirely by ATF found the time complex completely cleaned out, with Jake and Lyle get to cursing himself for making the island.mistake.]]
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* SymbolSwearing: Present here. [[PrecisionFStrike Averted once with one of the gangbangers.

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* SymbolSwearing: Present here. [[PrecisionFStrike Averted once with one of the gangbangers.]]
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* SymbolSwearing: Present here. [[PrecisionFStrike Averted once with one of the gangbangers.
--> "SHHIIIIIIEEEEEEEETTTTTTTTT!"

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* MoodSwinger: Minor example: Doug looks a little bored or unhappy (Jake even lampshades that Doug might not care very much of himself). However, he seems quite happy when he pulls over a drunk driver, likely because he's having fun with the driver's act.
* MommasBoy: Jake lives with his grand mother. [[ParentalSubstitute He's glad to have family being able to raise him.]]


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* MoodSwinger: Minor example: Doug looks a little bored or unhappy (Jake even lampshades that Doug might not care very much of himself). However, he seems quite happy when he pulls over a drunk driver, likely because he's having fun with the driver's act.
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* DrivenToSuicide: [[spoiler: Bradford, when forced out of the future wave, [[TakingYouWithMe carries a hand grenade with the pin pulled, intent on taking Jake and Lyle with him. Fortunately, some convincing reveals that Bradford isn't that suicidal and gives up peacefully.]]

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* DrivenToSuicide: [[spoiler: Bradford, when forced out of the future wave, [[TakingYouWithMe carries a hand grenade with the pin pulled, intent on taking Jake and Lyle with him. ]] Fortunately, some convincing reveals that Bradford isn't that suicidal and gives up peacefully.]]

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* AbsenceOfEvidence: Why the murder case was unsolved.



* BookcasePassage: A late puzzle in the game involved uncovering a hidden room using a generator.



** Deconstructed by Lyle, who explains that a private investigator can bend a few rules that a cop has to abide by to help in his investigations.
--> Lyle: Bein' a PI is a lot different than being a cop, Jake. We can bend the rules a little and get away with it.



* CowboyCop: The briefing starts with the white board that immediately discourages you from invoking this trope. Given that Jim Walls made this game, it's inevitable that this will get averted.

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* CowboyCop: The briefing starts with the white board that immediately discourages you from invoking this trope. Given that Jim Walls made this game, it's inevitable that this will get averted.


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* DrivenToSuicide: [[spoiler: Bradford, when forced out of the future wave, [[TakingYouWithMe carries a hand grenade with the pin pulled, intent on taking Jake and Lyle with him. Fortunately, some convincing reveals that Bradford isn't that suicidal and gives up peacefully.]]


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* ImprobableWeaponUser: A non-weapon example: An extension cable as handcuffs.
* InescapableNet: You will need to toss one over a dog to avoid getting mauled.
* KilledOffScreen: [[spoiler: In the end game, after taking care of one gang banger, Lyle had already flanked and dispatched the other.]]
** [[spoiler: Forbes, the ATF agent, mentioned having to take care of a couple of snipers on the way there. The ATF ''doesn't'' mess around.]]
* KnowWhenToFoldEm: Bradford is smarter than he looks in this regard.
* LoopholeAbuse: Implied as to how [[spoiler: Straut Cox kept the bad guys out of prison.]]


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** And the unsolved gun smuggling case is related to [[spoiler: Jake's parents being murdered, as Jake eventually uncovers clues to discover who was the real murderer.]]


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--> Kate: Have your got your own place, Jake?
--> Jake: No, I live with my grandmother.
--> Kate: Too bad.


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* NonStandardGameOver: [[spoiler: After taking an M4 from a hidden room at the warehouse, Jake then decides that he must cover his tracks before leaving. Failure to reverse all of his actions (including locking the doors and taking the net back) will have the game go along normally, only for the crates and the villains to disappear entirely by the time Jake and Lyle get to the island.]]


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** [[spoiler: Lyle makes Jake his official partner after finding crucial evidence that they needed.]]
--> Lyle: Why not? Your name's already on the stationary.


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* TheReveal: [[spoiler: Jake and Lyle eventually apprehend Nico Dillon, who Jake suddenly remembered that he is his parents murderer.]]


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* SpellMyNameWithAnS: The game cannot make up its mind whether the DA is to be referred to as Staurt, Stuart or Stewart Cox.


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* WhereAreTheyNowEpilogue: [[spoiler: Nico Dillon is to get a lethal injection, Bradford Green is imprisoned for 20 years without parole, and Staurt Cox is imprisoned for 15 years without parole.]]


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* WhyDontYouJustShootHim: Shooting anyone can have undesirable results on your life. If you do survive, your career and freedom won't.
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* NoSoDifferent: A positive example is that Skip and Jake both lost their fathers in their lives. Skip has a baseball card that his father gave him, and he will throw a temper tandrum if he doesn't have it. It means that much to him.

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* NoSoDifferent: NotSoDifferent: A positive example is that Skip and Jake both lost their fathers in their lives. Skip has a baseball card that his father gave him, and he will throw a temper tandrum if he doesn't have it. It means that much to him.

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* AlwaysIdenticalTwins: Barry and Larry. Barry works at the police department in evidence, and Larry works at the city jail. Lampshaded by Jake.
--> Jake: You guys sure do look alike!



* FlashbackCut: Jake experiences a couple of things about his parents murder.
* GoFetch: Jake can play fetch with his dog. [[spoiler: The dog eventually brings over a piece of a wooden supply crate, which happens to be part of a heist that took place.]]



* IdiotBall: Try cleaning your ''loaded'' gun.
* ImpliedLoveInterest: Jake Ryan has been hitting on Ms. McCoy at the county jail. She has been receptive too.
* MinorCrimeRevealsMajorPlot: The game goes from dealing with domestic abuse to uncovering an unsolved gun smuggling case.
* MommasBoy: Jake lives with his grand mother. [[ParentalSubstitute He's glad to have family being able to raise him.]]
* MoodSwinger: Minor example: Doug looks a little bored or unhappy (Jake even lampshades that Doug might not care very much of himself). However, he seems quite happy when he pulls over a drunk driver, likely because he's having fun with the driver's act.
* MommasBoy: Jake lives with his grand mother. [[ParentalSubstitute He's glad to have family being able to raise him.]]
* NearDeathExperience: [[spoiler: Jake Ryan gets caught in an accident on his second day at work. He's been hospitalized for weeks, and put on disability leave until he heals up.]]
* NoSoDifferent: A positive example is that Skip and Jake both lost their fathers in their lives. Skip has a baseball card that his father gave him, and he will throw a temper tandrum if he doesn't have it. It means that much to him.



* TrainingMontage: You get to see a brief one with Ryanin the introduction.

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* OldCopYoungCop: Lyle and Jake, though technically, Lyle is a private investigator, and Jake is a cop [[spoiler: who is on disability leave half way in the game.]]
* ParentalSubstitute: Jake's grandmother, and his dad's best friend and partner, Lyle.
* PrivateDetective: Lyle Jamieson is one.
* SoProudOfYou: Lyle will express how proud he is of Ryan to make it as a cop.
** Clean your gun before inspection, and the sergeant will express how Jake's dad would have been proud of him for coming out great at inspection.
* SorryOciffer: Doug pulls over a drunk driver that Jake has to help deal with.
--> "Sorry 'bout the locked door thing, osifers."
* SpiritualSuccessor: Of the PoliceQuest series.
* StandardCopBackstory: Jake became a cop because his dad was one.
* TrainingMontage: You get to see a brief one with Ryanin Ryan in the introduction.introduction.
* WhiteGangBangers: And some of the cheesiest pair to boot!
--> "You get in my face an' I'll pop you, man!"
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