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* CloseRangeCombatant: Several of the weapons in the sequel have a limited range, but to compensate for it they deal incredible damage. Examples are the Tech weapons' whips, the Magic weapons' flamethrowers and ring, and such.
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* CripplingOverspecialization: The player is encouraged to bring in different attacking types, since there's a Bloon that resists each attacking type (Darts and Boomerangs v.s. Lead Bloons, Explosives v.s. Black Bloons, Magic v.s. Ceramic Bloons, and Tech v.s. Glass Bloons). Players who specialize in one type will require extensive research to be able to affect the Bloon weakness.

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* CripplingOverspecialization: The player is encouraged to bring in different attacking types, since there's a Bloon that resists each attacking type (Darts and Boomerangs v.s. Lead Bloons, Explosives v.s. Black Bloons, Magic v.s. Ceramic Bloons, and Tech v.s. Glass Bloons). Players who specialize in one type will require extensive research to be able to affect the Bloon weakness.weakness, and even then, with greatly reduced power.

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* LedgeBats: Shield Bloons cause knockback when they collide with the player. [[GoddamnedBats A LOT of knockback.]]



* LogicalWeakness: Darts and Boomerangs are ineffective against Lead Bloons because Lead Bloons are, well, metal. Magic is useless against Ceramic Bloons thanks to most of the spells being fire- or lightning- based, while ceramic is very heat resistant and a terrible conductor of electricity. Meanwhile, Glass Bloons are immune to the light-based tech attacks thanks to being transparent and reflective.



* LedgeBats: Shield Bloons cause knockback when they collide with the player. [[GoddamnedBats A LOT of knockback.]]
* LogicalWeakness: Darts and Boomerangs are ineffective against Lead Bloons because Lead Bloons are, well, metal. Magic is useless against Ceramic Bloons thanks to most of the spells being fire- or lightning- based, while ceramic is very heat resistant and a terrible conductor of electricity. Meanwhile, Glass Bloons are immune to the light-based tech attacks thanks to being transparent and reflective.
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* LogicalWeakness: Darts and Boomerangs are ineffective against Lead Bloons because Lead Bloons are, well, metal. Magic is useless against Ceramic Bloons thanks to most of the spells being fire- or lightning- based, while ceramic is very heat resistant and a terrible conductor of electricity. Meanwhile, Glass Bloons are immune to the light-based tech attacks thanks to being transparent and reflective.

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Attack Reflector means it actually hits you back, which they don't


* AttackReflector: In the sequel, Black Bloons knock explosives away, Lead Bloons bounce darts, spike balls, boomerangs, glaives, shuriken, [[ThrowingYourSwordAlwaysWorks sai, and katana]], Ceramic Bloons resist magic attacks, and [[UpToEleven Glass Bloons]] reflect [[FrickinLaserBeams laser beams, laser pulses]], [[PlasmaCannon plasma blasts]], and [[WaveMotionGun doom bursts]]. However, these can be countered by research.


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* CripplingOverspecialization: The player is encouraged to bring in different attacking types, since there's a Bloon that resists each attacking type (Darts and Boomerangs v.s. Lead Bloons, Explosives v.s. Black Bloons, Magic v.s. Ceramic Bloons, and Tech v.s. Glass Bloons). Players who specialize in one type will require extensive research to be able to affect the Bloon weakness.


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* InvincibleHero: Super Monkey is immune to the Bloons and cannot get killed. However, he can still fail if he fails to destroy a required amount of Bloons for the level.


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* NoSell: In the sequel, Black Bloons knock explosives away, Lead Bloons bounce darts, spike balls, boomerangs, glaives, shuriken, [[ThrowingYourSwordAlwaysWorks sai, and katana]], Ceramic Bloons resist magic attacks, and [[UpToEleven Glass Bloons]] reflect [[FrickinLaserBeams laser beams, laser pulses]], [[PlasmaCannon plasma blasts]], and [[WaveMotionGun doom bursts]]. However, these can be countered by research.


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* ScissorsCutsRock: Normally, certain weapons are [[NoSell completely ineffective]] against a specific type of Bloon. However, Research allows every X shot of said weapon category to affect their corresponding Bloon weakness, where X decreases as research levels increase.

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A mobile game has been announced, and is the first Ninja Kiwi game to feature 3D models instead of sprites.



* AttackOfThe50FootWhatever: Discussed (and lampshaded by [[VoiceWithAnInternetConnection Dr. Monkey]]) in the sequel.

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* %%* AttackOfThe50FootWhatever: Discussed (and lampshaded by [[VoiceWithAnInternetConnection Dr. Monkey]]) in the sequel.sequel.
%%What is the 50 foot whatever in this case?



* BadAss: [[BloonsTowerDefense The Super Monkey]]. Period.
* BanditMook: The sequel introduced U.F.O. Bloons, that steal uncollected blops if they fly over them.

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* BadAss: [[BloonsTowerDefense BadassAdorable: The Super Monkey]]. Period.
Monkey is a cute little monkey in a superman suit, who also happens to be able to harness ''Enormous bombs and death lasers.''
* BanditMook: The sequel introduced U.F.O. Bloons, that Bloons. Green ones will steal uncollected blops if they fly over that appear under them. Purple ones seal blops directly from you. You can retrieve these by killing them.



* CombatTentacles: The boss of stage 3-5. See the EldritchAbomination example for more information.

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* CombatTentacles: The boss of stage 3-5. See the EldritchAbomination example for more information.It's based off of a squid, and can protect itself with its tentacles.



* FireBalls: The magic branch in the sequel gives us this for the arms. Double Subverted in that the later upgrades are not fireballs, but [[KillItWithFire ACTUAL FLAMES]]!

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* FireBalls: The magic branch in the sequel gives us this for the arms. Double Subverted in that the The later upgrades are not fireballs, but one-up this by turning your arms into waves of [[KillItWithFire ACTUAL FLAMES]]!



* VideogameFlamethrowersSuck: Subverted with the "Elemental Strike", which behaves much like the Dragon's Breath upgrade from Bloons Tower Defense 5, & subverted even further with the "Elemental Arc", which is twice as big & twice as lethal.

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* UnwinnableByMistake: When first released, it was actually impossible to beat the second game 100%, since 2-5, 3-5 and 4-5 couldn't be beaten with only bomb items due to their low damage against the bosses. This made it impossible to gain the bomb badges for those levels. This was changed in a later update by allowing all bomb items to sometimes shoot Moab Maulers, which deal massive damage to Moab-class bloons.
* VideogameFlamethrowersSuck: Subverted Averted with the "Elemental Strike", which behaves much like the Dragon's Breath upgrade from Bloons Tower Defense 5, & subverted averted even further with the "Elemental Arc", which is twice as big & twice as lethal.
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* PowerUpLetDown: In the sequel, with the exception of [[SuperMode Sun God]], any powerup can become this if you have higher tier equipment, depending of the types of bloons on the screen.

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* PowerUpLetDown: In the sequel, with the exception of [[SuperMode Sun God]], any powerup can become this if you have higher tier equipment, depending of the types of bloons on the screen.[[note]]Example: Getting the [[MacrossMissileMassacre Missile Carrier]] if there are a ton of Black Bloons on the screen, which are [[ElementalRockPaperScissors immune to explosive damage]][[/note]]

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** The sequel's {{Power Up}}s are: [[SuperMode Sun God]], [[StarFighter Spaceship]], [[MacrossMissileMassacre Missile Carrier]], [[BlackMage Wizard Lord]], [[InstantAwesomeJustAddNinja Ninja Team]], and [[MoreDakka Spike Cannon]].

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** The sequel's {{Power Up}}s are: [[SuperMode Sun God]], [[StarFighter Spaceship]], [[MacrossMissileMassacre Missile Carrier]], [[BlackMage Wizard Lord]], [[InstantAwesomeJustAddNinja [[GratuitousNinja Ninja Team]], and [[MoreDakka Spike Cannon]].

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* GratuitousNinja: The last few upgrades on the Boomerang branch in the sequel involve ninjas. One of the {{Power Up}}s summons two ninjas and turns you into one. Oh, and an Epic Power calls in THREE more ninjas that hop around from bloon to bloon that deal huge damage!



* InstantAwesomeJustAddNinja: The last few upgrades on the Boomerang branch in the sequel involve ninjas. One of the {{Power Up}}s summons two ninjas and turns you into one. Oh, and an Epic Power calls in THREE more ninjas that hop around from bloon to bloon that deal huge damage!

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* DegradedBoss: In the sequel, the M.O.A.B first appears as the boss of Monkey Lane. It later appears in 2-5 and 3-5.
** The B.F.B first appears as the boss of Bloon Dunes. Another one appears in 3-5.

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* DegradedBoss: In DegradedBoss:
**In
the sequel, the M.O.A.B first appears as the boss of Monkey Lane. It Several of them later appears appear in 2-5 and 3-5.
3-5, as normal enemies.
** The B.F.B first appears as the boss of Bloon Dunes. Another one appears in 3-5.3-5 as a normal enemy.
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*DegradedBoss: In the sequel, the M.O.A.B first appears as the boss of Monkey Lane. It later appears in 2-5 and 3-5.
**The B.F.B first appears as the boss of Bloon Dunes. Another one appears in 3-5.
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* SmartBomb: In the original, the [[ExactlyWhatItSaysOnTheTin Super Bomb]]. In the sequel, the [[ShoutOut M.O.]][[CallOfDuty A.P.]].

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* SmartBomb: In the original, the [[ExactlyWhatItSaysOnTheTin Super Bomb]]. In the sequel, the [[ShoutOut M.O.]][[CallOfDuty ]][[VideoGame/CallOfDuty A.P.]].
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'''Bloons Super Monkey''' is a top-down aerial ShootEmUp series by Creator/NinjaKiwi.

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'''Bloons ''Bloons Super Monkey''' Monkey'' is a top-down aerial ShootEmUp series by Creator/NinjaKiwi.
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Removed review in description, bad potholes, and bolded trope


''''Bloons Super Monkey'''' is a top-down aerial ShootEmUp by Creator/NinjaKiwi. A sequel was recently released, and it is way more popular than the first.

The first one's plot is [[ExcusePlot pretty simple]]. You are an {{AFGNCAAP}} [[BloonsTowerDefense Super Monkey]], and you are stopping an attack by the Bloon Empire.

The sequel has the same excuse plot, but that doesn't mean that people don't like it! It achieved 1900 likes IN FIVE DAYS, seriously outpacing NK's other titles! It features a much more advanced TechTree, consisting of [[DualWielding attacks for both arms]] AND an additional one for the core. There are several branches: [[MoreDakka Dart]], [[BoomerangComeback Boomerang]], [[StuffBlowingUp Explosives]], [[MagiTek Magic]], and [[AppliedPhlebotinum Tech]].In addition to that, [[RPGElements there are also Research upgrades that can bring out more power to your arsenal]] and Epic Powers, which are special abilities you can toggle on and off in the Upgrades menu.

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''''Bloons '''Bloons Super Monkey'''' Monkey''' is a top-down aerial ShootEmUp series by Creator/NinjaKiwi. A sequel was recently released, and it is way more popular than the first.

Creator/NinjaKiwi.

The first one's plot is [[ExcusePlot pretty simple]]. You are an {{AFGNCAAP}} [[BloonsTowerDefense a Super Monkey]], Monkey, and you are stopping an attack by the Bloon Empire.

The sequel has the same excuse plot, but that doesn't mean that people don't like it! It achieved 1900 likes IN FIVE DAYS, seriously outpacing NK's other titles! It features a much more advanced TechTree, consisting of [[DualWielding attacks for both arms]] AND an additional one for the core. There are several branches: [[MoreDakka Dart]], [[BoomerangComeback Boomerang]], [[StuffBlowingUp Explosives]], [[MagiTek Magic]], and [[AppliedPhlebotinum Tech]].In addition to that, [[RPGElements there are also Research upgrades that can bring out more power to your arsenal]] and Epic Powers, which are special abilities you can toggle on and off in the Upgrades menu.



* '''PersonofMassDestruction''': While the Super Monkey was always portrayed as such in the TowerDefense games, these games portrayed him as the Creator/NinjaKiwi verson of Chuck Norris.

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* '''PersonofMassDestruction''': PersonofMassDestruction: While the Super Monkey was always portrayed as such in the TowerDefense games, these games portrayed him as the Creator/NinjaKiwi verson of Chuck Norris.



** PowerUpLetDown: In the sequel, with the exception of [[SuperMode Sun God]], any powerup can become this if you have higher tier equipment, depending of the types of bloons on the screen.

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** * PowerUpLetDown: In the sequel, with the exception of [[SuperMode Sun God]], any powerup can become this if you have higher tier equipment, depending of the types of bloons on the screen.



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* EldritchAbomination: One of the bosses in he sequel looks like [[CthulhuMythos Cthulhu's face]] stretched over a blimp.

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* EldritchAbomination: One of the bosses in he sequel looks like [[CthulhuMythos Cthulhu's face]] stretched over a blimp. It is ''[[ThatOneBoss not]]'' gonna go down without a fight.



* GatlingGood: In the sequel, the arm dart upgrades go to miniguns, and a PowerUp gives you one the most BadAss weapons ever: a [[{{BFG}} gigantic]] Gatling gun firing THREE pulses of SpikeBallsOfDoom EVERY FRAME and wrecking everything in its way.

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* GatlingGood: In the sequel, the arm dart upgrades go to miniguns, and a PowerUp gives you one of the most BadAss weapons ever: a [[{{BFG}} gigantic]] Gatling gun firing THREE pulses of SpikeBallsOfDoom EVERY FRAME and wrecking everything in its way.


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* '''PersonofMassDestruction''': While the Super Monkey was always portrayed as such in the TowerDefense games, these games portrayed him as the Creator/NinjaKiwi verson of Chuck Norris.
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**PowerUpLetDown: In the sequel, with the exception of [[SuperMode Sun God]], any powerup can become this if you have higher tier equipment, depending of the types of bloons on the screen.
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''''Bloons Super Monkey'''' is a top-down aerial ShootEmUp by NinjaKiwi. A sequel was recently released, and it is way more popular than the first.

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''''Bloons Super Monkey'''' is a top-down aerial ShootEmUp by NinjaKiwi.Creator/NinjaKiwi. A sequel was recently released, and it is way more popular than the first.
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''''Bloons Super Monkey'''' is a top-down aerial ShootEmUp by Ninja Kiwi. A sequel was recently released, and it is way more popular than the first.

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''''Bloons Super Monkey'''' is a top-down aerial ShootEmUp by Ninja Kiwi.NinjaKiwi. A sequel was recently released, and it is way more popular than the first.

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* ArmCannon: The Explosives branch in the sequel provides you with one if it's on the arms.

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* ArmCannon: The Explosives branch and Tech branches in the sequel provides provide you with one if it's on the arms.



* AttackReflector: In the sequel, Black Bloons knock explosives away, Lead Bloons bounce darts, spike balls, boomerangs, glaives, shuriken, [[ThrowingYourSwordAlwaysWorks sai, and katana]], Ceramic Bloons resist magic attacks, and [[UpToEleven Glass Bloons]] reflect [[FrickinLaserBeams laser beams, laser pulses]], [[PlasmaCannon plasma blasts]], and [[WaveMotionGun doom bursts]].

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* AttackReflector: In the sequel, Black Bloons knock explosives away, Lead Bloons bounce darts, spike balls, boomerangs, glaives, shuriken, [[ThrowingYourSwordAlwaysWorks sai, and katana]], Ceramic Bloons resist magic attacks, and [[UpToEleven Glass Bloons]] reflect [[FrickinLaserBeams laser beams, laser pulses]], [[PlasmaCannon plasma blasts]], and [[WaveMotionGun doom bursts]]. However, these can be countered by research.



** Played straight with Spikey Chaos in the Sequel.



* InstantAwesomeJustAddNinja: The last few upgrades on the Boomerang branch in the sequel involve ninjas. One of the {{Power Up}}s summons two ninjas and turns you into one.

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* InstantAwesomeJustAddNinja: The last few upgrades on the Boomerang branch in the sequel involve ninjas. One of the {{Power Up}}s summons two ninjas and turns you into one. Oh, and an Epic Power calls in THREE more ninjas that hop around from bloon to bloon that deal huge damage!



* RecursiveAmmo: The Fletchette Darts upgrade in the sequel makes darts shatter into smaller darts on impact. Also, the Thermite Munitions upgrade is the same, but they come out of bombs and missiles.

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* RecursiveAmmo: The Fletchette Darts upgrade in the sequel makes darts shatter into smaller darts on impact. Also, the Thermite Munitions upgrade is the same, but they come out of bombs and missiles. Thermite Chunks also does this, except with Pineapples.


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** Snap Freeze in the sequel is a booster that does this.
** Oh, and don't forget Mass Distraction, an Epic Power in the sequel that does the same thing that Freeze-Out did in the original!
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* BadAss: [[BloonsTowerDefense The Super Monkey]]. Period.
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* HumongousMecha: The final boss of the sequel? A GIANT ROBOTIC BLOON!


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* SequentialBoss: The final boss of the sequel changes its attack patterns at different health stages. At 100% and 25%, it has two giant [[AnAxeToGrind axe blades]] and buzz saws. At 75%, there is a shield around the bottom and two antennae that shoot out [[ImprobableWeaponUser streams of bloons]]. At 50%, there are the buzz saws combined with the bloon-guns.
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* VideogameFlamethrowersSuck: Subverted with the "Elemental Strike", which behaves much like the Dragon's Breath upgrade from Bloons Tower Defense 5, & subverted even further with the "Elemental Arc", which is twice as big & twice as lethal.
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* GatlingGood: In the sequel, the arm dart upgrades go to miniguns, and a PowerUp gives you the most BadAss weapon ever: a [[{{BFG}} gigantic]] Gatling gun firing SIX pulses of SpikeBallsOfDoom EVERY FRAME and wrecking everything in its way.

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* GatlingGood: In the sequel, the arm dart upgrades go to miniguns, and a PowerUp gives you one the most BadAss weapon weapons ever: a [[{{BFG}} gigantic]] Gatling gun firing SIX THREE pulses of SpikeBallsOfDoom EVERY FRAME and wrecking everything in its way.
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* BulletHell: Subverted. Bosses often fire a ridiculous amount of shielded bloons in the sequel, but they can't damage you. They CAN [[GoddamnedBoss push you around]], however.
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!''Bloons Super Monkey provides examples of:''

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!''Bloons
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!!''Bloons
Super Monkey Monkey'' provides examples of:''
of:



* Attackofthe50FootWhatever: Discussed (and lampshaded by [[VoiceWithAnInternetConnection Dr. Monkey]]) in the sequel.

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* Attackofthe50FootWhatever: AttackOfThe50FootWhatever: Discussed (and lampshaded by [[VoiceWithAnInternetConnection Dr. Monkey]]) in the sequel.



* InstantAwesomeJustAddNinja: The last few upgrades on the Boomerang branch in the sequel involve ninjas. One of the PowerUps summons two ninjas and turns you into one.

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* InstantAwesomeJustAddNinja: The last few upgrades on the Boomerang branch in the sequel involve ninjas. One of the PowerUps {{Power Up}}s summons two ninjas and turns you into one.



* MacrossMissileMassacre: One of the PowerUps in the sequel puts you in the cockpit of a yellow jet that constantly fires Bloon Buster missiles, [[CartoonBomb Cartoon Bombs]], and [[NukeEm M.O.A.B. Maulers]].

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* MacrossMissileMassacre: One of the PowerUps {{Power Up}}s in the sequel puts you in the cockpit of a yellow jet that constantly fires Bloon Buster missiles, [[CartoonBomb Cartoon Bombs]], {{Cartoon Bomb}}s, and [[NukeEm M.O.A.B. Maulers]].



** The original's PowerUps are: [[SuperMode Sun God]], [[SmartBomb Super Bomb]], and [[YouWillNotEvadeMe Freeze-Out]].
** The sequel's PowerUps are: [[SuperMode Sun God]], [[StarFighter Spaceship]], [[MacrossMissileMassacre Missile Carrier]], [[BlackMage Wizard Lord]], [[InstantAwesomeJustAddNinja Ninja Team]], and [[MoreDakka Spike Cannon]].

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** The original's PowerUps {{Power Up}}s are: [[SuperMode Sun God]], [[SmartBomb Super Bomb]], and [[YouWillNotEvadeMe Freeze-Out]].
** The sequel's PowerUps {{Power Up}}s are: [[SuperMode Sun God]], [[StarFighter Spaceship]], [[MacrossMissileMassacre Missile Carrier]], [[BlackMage Wizard Lord]], [[InstantAwesomeJustAddNinja Ninja Team]], and [[MoreDakka Spike Cannon]].
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* BanditMook: The sequel introduced U.F.O. Bloons, that steal uncollected blops if they fly over them.
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* GatlingGood: In the sequel, the arm dart upgrades go to miniguns, and a PowerUp gives you the most BadAss weapon ever: a gigantic Gatling gun firing SIX pulses of SpikeBallsOfDoom EVERY FRAME and wrecking everything in its way.

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* GatlingGood: In the sequel, the arm dart upgrades go to miniguns, and a PowerUp gives you the most BadAss weapon ever: a gigantic [[{{BFG}} gigantic]] Gatling gun firing SIX pulses of SpikeBallsOfDoom EVERY FRAME and wrecking everything in its way.
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The sequel has the same excuse plot, but that doesn't mean that people don't like it! It achieved 1900 likes IN FIVE DAYS, seriously outpacing NK's other titles! It features a much more advanced TechTree, consisting of [[DualWielding attacks for both arms]] AND an additional one for the core. There are several branches: [[FletchetteStorm Dart]], [[BoomerangComeback Boomerang]], [[StuffBlowingUp Explosives]], [[MagiTek Magic]], and [[AppliedPhlebotinum Tech]].In addition to that, [[RPGElements there are also Research upgrades that can bring out more power to your arsenal]] and Epic Powers, which are special abilities you can toggle on and off in the Upgrades menu.

to:

The sequel has the same excuse plot, but that doesn't mean that people don't like it! It achieved 1900 likes IN FIVE DAYS, seriously outpacing NK's other titles! It features a much more advanced TechTree, consisting of [[DualWielding attacks for both arms]] AND an additional one for the core. There are several branches: [[FletchetteStorm [[MoreDakka Dart]], [[BoomerangComeback Boomerang]], [[StuffBlowingUp Explosives]], [[MagiTek Magic]], and [[AppliedPhlebotinum Tech]].In addition to that, [[RPGElements there are also Research upgrades that can bring out more power to your arsenal]] and Epic Powers, which are special abilities you can toggle on and off in the Upgrades menu.
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None

Added DiffLines:

''''Bloons Super Monkey'''' is a top-down aerial ShootEmUp by Ninja Kiwi. A sequel was recently released, and it is way more popular than the first.

The first one's plot is [[ExcusePlot pretty simple]]. You are an {{AFGNCAAP}} [[BloonsTowerDefense Super Monkey]], and you are stopping an attack by the Bloon Empire.

The sequel has the same excuse plot, but that doesn't mean that people don't like it! It achieved 1900 likes IN FIVE DAYS, seriously outpacing NK's other titles! It features a much more advanced TechTree, consisting of [[DualWielding attacks for both arms]] AND an additional one for the core. There are several branches: [[FletchetteStorm Dart]], [[BoomerangComeback Boomerang]], [[StuffBlowingUp Explosives]], [[MagiTek Magic]], and [[AppliedPhlebotinum Tech]].In addition to that, [[RPGElements there are also Research upgrades that can bring out more power to your arsenal]] and Epic Powers, which are special abilities you can toggle on and off in the Upgrades menu.

In both games, you collect Power Blops, used to buy upgrades. However, in the sequel, they are converted to Blop Cash so you can buy upgrades.
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!''Bloons Super Monkey provides examples of:''

* AdvancingBossOfDoom: All the bosses in the sequel. If they get through, you lose the stage!
* ArmCannon: The Explosives branch in the sequel provides you with one if it's on the arms.
* Attackofthe50FootWhatever: Discussed (and lampshaded by [[VoiceWithAnInternetConnection Dr. Monkey]]) in the sequel.
* AttackReflector: In the sequel, Black Bloons knock explosives away, Lead Bloons bounce darts, spike balls, boomerangs, glaives, shuriken, [[ThrowingYourSwordAlwaysWorks sai, and katana]], Ceramic Bloons resist magic attacks, and [[UpToEleven Glass Bloons]] reflect [[FrickinLaserBeams laser beams, laser pulses]], [[PlasmaCannon plasma blasts]], and [[WaveMotionGun doom bursts]].
* BossInMookClothing: Mini-M.O.A.B.s, [[SubvertedTrope at first]]. Once you get Doom Burst Vision, they become FAR less of a problem.
* CombatTentacles: The boss of stage 3-5. See the EldritchAbomination example for more information.
* CoolPlane: The Epic Powers for the Dart and Explosive branches on the arms both summon this.
* DualWielding: You can have different gear for each arm.
* EldritchAbomination: One of the bosses in he sequel looks like [[CthulhuMythos Cthulhu's face]] stretched over a blimp.
* EnergyWeapon: In the original, [[EyeBeams Laser Vision, Triple Twin Lasers, and Death Ray Vision]], along with Plasma Tentacles, and their upgrades.
** The sequel gives us a Tech branch on the TechTree, devoted to this.
* EliteMooks: The Mini-M.O.A.B.s.
* EverythingsBetterWithMonkeys: The player, [[VoiceWithAnInternetConnection Dr. Monkey]], and, according to the description of one of the upgrades, [[FunSize the nanomonkeys]].
* FireBalls: The magic branch in the sequel gives us this for the arms. Double Subverted in that the later upgrades are not fireballs, but [[KillItWithFire ACTUAL FLAMES]]!
* FrickinLaserBeams: Not only can you WhipItGood with them in the sequel, but you can also shoot them [[EyeBeams out of a visor over your eyes!]]
* GatlingGood: In the sequel, the arm dart upgrades go to miniguns, and a PowerUp gives you the most BadAss weapon ever: a gigantic Gatling gun firing SIX pulses of SpikeBallsOfDoom EVERY FRAME and wrecking everything in its way.
* InstantAwesomeJustAddNinja: The last few upgrades on the Boomerang branch in the sequel involve ninjas. One of the PowerUps summons two ninjas and turns you into one.
* InstantDeathRadius: The core upgrades on the Magic branch so this.
* LethalLavaLand: The Volcano stage in the original, and the Mt. Magma stage in the sequel.
* MacrossMissileMassacre: One of the PowerUps in the sequel puts you in the cockpit of a yellow jet that constantly fires Bloon Buster missiles, [[CartoonBomb Cartoon Bombs]], and [[NukeEm M.O.A.B. Maulers]].
** Also in the sequel, the Sidewinder Ace ability sends out an airplane that constantly fires Bloon Busters.
* MookMaker: In the sequel, EVERY boss does this!
* MoreDakka: The aforementioned mega-minigun from the sequel.
* LedgeBats: Shield Bloons cause knockback when they collide with the player. [[GoddamnedBats A LOT of knockback.]]
* PowerUp: Occasionally, in the original, these will appear. In the sequel, certain bloons will drop these along with blops when popped.
** The original's PowerUps are: [[SuperMode Sun God]], [[SmartBomb Super Bomb]], and [[YouWillNotEvadeMe Freeze-Out]].
** The sequel's PowerUps are: [[SuperMode Sun God]], [[StarFighter Spaceship]], [[MacrossMissileMassacre Missile Carrier]], [[BlackMage Wizard Lord]], [[InstantAwesomeJustAddNinja Ninja Team]], and [[MoreDakka Spike Cannon]].
* PrecisionGuidedBoomerang: Averted. The boomerangs do come back around, though.
* RecursiveAmmo: The Fletchette Darts upgrade in the sequel makes darts shatter into smaller darts on impact. Also, the Thermite Munitions upgrade is the same, but they come out of bombs and missiles.
* SmartBomb: In the original, the [[ExactlyWhatItSaysOnTheTin Super Bomb]]. In the sequel, the [[ShoutOut M.O.]][[CallOfDuty A.P.]].
* SpikeBallsOfDoom: In the sequel, the last upgrades on the dart branch convert all darts to these.
* SuperMode: The Sun God PowerUp in both games.
* ThrowingYourSwordAlwaysWorks: The [[KatanasAreJustBetter katana]] in the sequel.
* WaveMotionGun: The DeathRay Vision upgrade in the original.
** In the sequel, we have Doom Burst Vision and Solid Beam of Doom. Nuff said.
* YouWillNotEvadeMe: The Freeze-Out PowerUp stop all bloons on the screen in the original, allowing you to pop them at leisure.
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