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* SuperDrowningSkills: Hellhounds die instantly when submerged in water, likely from shifting out their vital fire abilities.

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* SuperDrowningSkills: Hellhounds die instantly when submerged in water, likely from shifting snuffing out their vital fire abilities.
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* SuperDrowningSkills: Hellhounds die instantly when submerged in water, likely from shifting out their vital fire abilities.
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** In the second game's expansion, Ishmael goes on a lengthy flashback narration of how once he was coerced to take the role of the aforementioned [=JoJo=] and then struggled his way out of the abuse. It takes place in a similar Dark Carnival and you, as Ishmael, have to slaughter your way through droves of cultist while ocassionally visiting your fellow freaks and [[BlackComedy spout sarcastic comments about their demise]].

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** In the second game's expansion, Ishmael goes on a lengthy flashback narration of how once he was coerced to take the role of the aforementioned [=JoJo=] and then struggled his way out of the abuse. It takes place in a similar Dark Carnival and you, as Ishmael, have to slaughter your way through droves of cultist cultists while ocassionally occasionally visiting your fellow freaks and [[BlackComedy spout sarcastic comments about their demise]].
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* LocomotiveLevel: E1M3: The Phantom Express in the first game. Several ones in the second.

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* LocomotiveLevel: E1M3: [=E1M3=]: The Phantom Express in the first game. Several ones in the second.
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* TakeThat: ''Blood'' riffs on ''VideoGame/DukeNukem3D'' and its "VideoGame/{{doom}}ed space marine" secret by stringing up Duke's own corpse in a hidden room at the Dark Carnival, with Caleb mimicking Duke's "shake it baby" line when you interact with it.

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* TakeThat: ''Blood'' riffs on ''VideoGame/DukeNukem3D'' and its "VideoGame/{{doom}}ed space marine" secret by stringing up Duke's own corpse in a hidden room at the Dark Carnival, with Caleb mockingly mimicking Duke's "shake it baby" line when you interact with it.
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A human head is 11lbs according to any source I can pull up, no idea where 20lbs is being quoted from. Even if Caleb wasn't some kind of thrall that's well within what a physically fit human could kick in heavy boots.


* ArtisticLicenseBiology: In the first game Caleb can kick severed zombie heads around as easily as if they were soccer balls. A real human head weighs about 20 pounds, and the skull is the hardest bone in the body next to the femur (and there's nothing indicating Caleb has SuperStrength).
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there were like fifty years between when he was cast out and when the game actually happens


* EyeBeams: Stone gargoyles have them, and they deal spirit armor damage. Tchernobog has a different variant: he can set things in his line of sight on fire.

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* EyeBeams: Stone gargoyles have them, and they deal spirit armor damage. Tchernobog has a different variant: he can variant, able to set things in his line of sight on fire.



* TheFaceless: Zealots in ''Blood II'' are this, by way of a CoolMask that completely covers their heads, even the eyes. The game's manual suggests that they either no longer need their eyes to see, or the process of becoming a Zealot causes them to GoMadFromTheRevelation and become afraid to see ''anything''.

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* TheFaceless: Zealots in ''Blood II'' are this, by way of a CoolMask that completely covers their heads, even the eyes. The game's manual suggests that they either they no longer need their eyes to see, or the process of becoming a Zealot causes them to GoMadFromTheRevelation and become afraid to see ''anything''.



* {{Foreshadowing}}: Even though he cast out the Chosen mere hours ago, Tchernobog provides Caleb with a vital hint for a puzzle later in "Hallowed Grounds" ([=E1M5=])--almost as if he wants Caleb to keep going.
--> '''Tchernobog:''' "You will know what to do when the time comes."
* GameBreakingBug: Two in the first game. Installing the [[ExpansionPack Plasma Pak]] fixes some of them.

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* {{Foreshadowing}}: Even though he cast out the Chosen mere hours ago, Chosen, Tchernobog provides Caleb with a vital hint for a puzzle later in "Hallowed Grounds" ([=E1M5=])--almost as if he wants Caleb to keep going.
--> '''Tchernobog:''' "You You will know what to do when the time comes."
comes.
* GameBreakingBug: Two A few in the first game. Installing the [[ExpansionPack Plasma Pak]] fixes some of them.



** [=E3M6=] Monster Bait: The exit door can be opened only once but closes after a while. If for whatever reason (perhaps you want to reveal some secret areas you missed) you don't immediately enter, you won't be able to proceed to the next level unless you cheat.

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** [=E3M6=] [=E3M6=]: Monster Bait: The Bait's exit door can be opened only once but closes after a while. If for whatever reason (perhaps you want to reveal some secret areas you missed) you don't immediately enter, you won't be able to proceed to the next level unless you cheat.



* GenderFlip: Gabriel somehow gets brought back to life as a woman in ''Blood II''; her only comment is that it's "a long story", and she seems to be fine with it.

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* GenderFlip: Gabriel somehow gets brought back to life as a woman in ''Blood II''; II'', evidently thanks to the Singularity Generator being just that unpredictable; her only comment is that it's "a long story", and she seems to be fine with it.



* GothicHorror: The first game is of the Post-Victorian type (specifically, it takes place in [[TheRoaringTwenties 1928]].) In addition to having a VillainProtagonist (who's technically undead), the game has a rather [[RealIsBrown dark and drab visual style]], along with numerous classic horror story locations, such as haunted houses and cemeteries, an AmusementParkOfDoom, and a MadScientistLaboratory.

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* GothicHorror: The first game is of the Post-Victorian type (specifically, it takes place in [[TheRoaringTwenties 1928]].) 1928]]). In addition to having a VillainProtagonist (who's technically undead), the game has a rather [[RealIsBrown dark and drab visual style]], along with numerous classic horror story locations, such as haunted houses and cemeteries, an AmusementParkOfDoom, and a MadScientistLaboratory.



** [[spoiler:The cancelled ''Revelations'' expansion pack would have had this as part of the plot again, with the reveal that the possession actually ''was'' successful, and the player after the end of the original game was controlling Tchernobog-as-Caleb rather than Caleb himself--by way of the new big bad stealing Tchernobog's essence and [[AndNowForSomeoneCompletelyDifferent leaving the player to control him]] in a boss fight between himself and Caleb. Notably, winning ''or'' losing in the resulting boss fight would have lead to an ending, since either way the player, controlling Tchernobog's essence, would still be around, regardless of who the host was. (Just don't think too hard about all the havoc this twist would have played with the base game's plot and Caleb's characterization...)]]

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** [[spoiler:The cancelled ''Revelations'' expansion pack would have had this as part of the plot again, with the reveal that the possession actually ''was'' successful, and the player after the end of the original game was controlling Tchernobog-as-Caleb rather than Caleb himself--by way of the new big bad stealing Tchernobog's essence and [[AndNowForSomeoneCompletelyDifferent leaving the player to control him]] in a boss fight between himself and Caleb. Notably, winning ''or'' losing in the resulting boss fight would have lead to an ending, since either way the player, controlling Tchernobog's essence, would still be around, regardless of who the host was. (Just Just don't think too hard about all the havoc this twist would have played with the base game's plot and Caleb's characterization...)]]characterization.]]
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revising this after learning that it was a hint for a puzzle, though I think the foreshadowing still stands


* {{Foreshadowing}}: The message you receive in "Hallowed Grounds" ([=E1M5=]) hints that there was more to the Disavowing than there seemed.

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* {{Foreshadowing}}: The message you receive Even though he cast out the Chosen mere hours ago, Tchernobog provides Caleb with a vital hint for a puzzle later in "Hallowed Grounds" ([=E1M5=]) hints that there was more ([=E1M5=])--almost as if he wants Caleb to the Disavowing than there seemed.keep going.
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* {{Foreshadowing}}: The message you receive in "Hallowed Grounds" ([=E1M5=]) hints that there was more to the Disavowing than there seemed.
--> '''Tchernobog:''' "You will know what to do when the time comes."
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* SelectiveObliviousness: Caleb inherited Tchernobog's role as the One That Binds. You know, Tchernobog--the dark god that betrayed the Chosen as part of a [[INeedYouStronger wider]] [[GrandTheftMe plan]] to unleash Hell on Earth. Caleb's peculiar response when informed of this implies that he isn't ignorant of his powers so much as unwilling to confront that Tchernobog still haunts him:
--> '''Ishmael:''' [''after Caleb gets snarky with him''] That's not what I mean. You are the One that Binds; sooner or later, you'll have to face that.
--> '''Caleb:''' I am denial. I'll face ''nothing''.
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** The ''Fresh Supply'' remaster was released in a very, very broken state: enemy behavior is broken, some textures are glitching or missing, crashes, broken weapons (such as the Life Leech, which doesn't absorb the enemies' HP, and the Tesla Cannon, which shoots 4 projectiles instead of 5), low volume for some of Caleb's lines, unplayable multiplayer, missing graphical effects and so on. Thankfully Nightdive is working on fixing most of the bugs.

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** The ''Fresh Supply'' remaster was released in a very, very broken state: enemy behavior is broken, some textures are glitching or missing, crashes, broken weapons (such as the Life Leech, which doesn't absorb the enemies' HP, and the Tesla Cannon, which shoots 4 projectiles instead of 5), low volume for some of Caleb's lines, unplayable multiplayer, missing graphical effects and so on. Thankfully Thankfully, Nightdive is working on fixing managed to fix most of the bugs.

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* GuideDangIt: There is only one Death Ray in the second game, and it's ''very'' well-hidden. If you don't have a flashlight, you're not likely to find it without resorting to a guide.

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* GuideDangIt: GuideDangIt:
** The button required to proceed further in ''Gothic Library''[[note]]Cryptic Passage add-on[[/note]] is hidden on the far side of the fallen bookshelf in the "eye door" room. It's so poorly visible you may end up stuck in the level desperately searching for a way to proceed.
**
There is only one Death Ray in the second game, and it's ''very'' well-hidden. If you don't have a flashlight, you're not likely to find it without resorting to a guide.
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* AbsurdlySpaciousSewer: [=E3L3,=] "Raw Sewage", features an entire level of it. Before that, [=E2L2=] "The Lumber Mill" has an absurdly spacious cesspool under a latrine. ''Blood II'' likewise has [=C1L5=], "Steam Tunnels", one of the longest of the game.

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* AbsurdlySpaciousSewer: [=E3L3,=] "Raw Sewage", features an entire level of it. Before that, [=E2L2=] "The Lumber Mill" has an absurdly spacious cesspool under a latrine. ''Blood II'' likewise has [=C1L5=], "Steam Tunnels", one of the longest of the game.game, and [=C2L3=], "Sewage Treatment Plant", which is noticeably shorter but actually requires you to swim through part of it.



** In the add-on Ishmael goes on to a lengthy flashback narration of how once he was coerced to take the role of the aforementioned [=JoJo=] and then struggled his way out of the abuse. It takes place in a similar Dark Carnival and you as Ismael have to slaughter your way through droves of cultist while ocassionally visiting your fellow freaks and [[BlackComedy spout sarcastic comments about their demise]].

to:

** In the add-on second game's expansion, Ishmael goes on to a lengthy flashback narration of how once he was coerced to take the role of the aforementioned [=JoJo=] and then struggled his way out of the abuse. It takes place in a similar Dark Carnival and you you, as Ismael Ishmael, have to slaughter your way through droves of cultist while ocassionally visiting your fellow freaks and [[BlackComedy spout sarcastic comments about their demise]].
Is there an issue? Send a MessageReason:
None


* AffablyEvil: For an evil cultist Ishmael seems to be quite "diplomatic" in his own way. He acts genuinely clever, polite and jovial, at least towards his fellow Chosen. Any insult towards him just slips off him like of a glass sheet and he's even capable of making fun of his own misery.

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* AffablyEvil: For an evil cultist cultist, Ishmael seems to be quite "diplomatic" in his own way. He acts genuinely clever, polite and jovial, at least towards his fellow Chosen. Any insult towards him just slips off him like of a glass sheet sheet, and he's even capable of making fun of his own misery.



** [[spoiler:The cancelled ''Revelations'' expansion pack would have had this as part of the plot again, with the reveal that the possession actually ''was'' successful, and the player after the end of the original game was controlling Tchernobog-as-Caleb rather than Caleb himself - by way of the new big bad stealing Tchernobog's essence and [[AndNowForSomeoneCompletelyDifferent leaving the player to control him]] in a boss fight between himself and Caleb, which also would have left it in a situation where either winning ''or'' losing in the resulting boss fight would have lead to an ending, since either way the player, controlling Tchernobog's essence, would still be around, regardless of who the host was.]]

to:

** [[spoiler:The cancelled ''Revelations'' expansion pack would have had this as part of the plot again, with the reveal that the possession actually ''was'' successful, and the player after the end of the original game was controlling Tchernobog-as-Caleb rather than Caleb himself - by himself--by way of the new big bad stealing Tchernobog's essence and [[AndNowForSomeoneCompletelyDifferent leaving the player to control him]] in a boss fight between himself and Caleb, which also would have left it in a situation where either Caleb. Notably, winning ''or'' losing in the resulting boss fight would have lead to an ending, since either way the player, controlling Tchernobog's essence, would still be around, regardless of who the host was.]]was. (Just don't think too hard about all the havoc this twist would have played with the base game's plot and Caleb's characterization...)]]
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* GunsDoNotWorkThatWay: The Beretta, Mac10, Assault Rifle and Vulcan all use the same ammunition.

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* GunsDoNotWorkThatWay: The Beretta, Mac10, Assault Rifle MAC-10, M16 and Vulcan minigun [[UniversalAmmunition all use the same ammunition.ammunition]]. The M16's GrenadeLauncher also shares ammo with the Die-Bug-Die pesticide spray, though the model at least is noticeably different from the real thing to account for this - you can see on the finished model used ingame that the grenade launcher looks noticeably different from a real M203, including the bulged-out portion at the rear, loads what look to actually be cans of pesticide through the muzzle rather than at the breech, and is taped to the M16's handguard where a real M203 has much more secure mounting clips that go around the barrel underneath the handguard.
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* AffablyEvil: For an evil cultist Ishmael seems to be quite "diplomatic" in his own way. He's acts genuinely clever, polite and jovial, at least towards his fellow Chosen. Any insult towards him just slips off him like of a glass sheet and he's even capable of making fun of his own misery.

to:

* AffablyEvil: For an evil cultist Ishmael seems to be quite "diplomatic" in his own way. He's He acts genuinely clever, polite and jovial, at least towards his fellow Chosen. Any insult towards him just slips off him like of a glass sheet and he's even capable of making fun of his own misery.
Is there an issue? Send a MessageReason:
None


* AffablyEvil: For an evil cultist Ishmael seems to be quite "diplomatic" in his own way. He's acts genuinely clever, polite and jovial, at least towards his fellow Chosen.

to:

* AffablyEvil: For an evil cultist Ishmael seems to be quite "diplomatic" in his own way. He's acts genuinely clever, polite and jovial, at least towards his fellow Chosen. Any insult towards him just slips off him like of a glass sheet and he's even capable of making fun of his own misery.
Is there an issue? Send a MessageReason:
None


* AffablyEvil: For an evil cultist Ishmael seems to be quite "diplomatic" in his own way. He's acts genuinely clever and amusing, at least towards his fellow Chosen.

to:

* AffablyEvil: For an evil cultist Ishmael seems to be quite "diplomatic" in his own way. He's acts genuinely clever clever, polite and amusing, jovial, at least towards his fellow Chosen.
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* AffablyEvil: For an evil cultist Ishmael seems to be quite "diplomatic" in his own way. He's acts genuinely clever and amusing, at least towards his fellow Chosen.

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* BigBad: In Blood, Tchernobog. ''Blood II'' has Gideon, [[spoiler:though he's not the final boss]].

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* BigBad: In Blood, ''Blood'', Tchernobog. ''Blood II'' has Gideon, [[spoiler:though he's not the final boss]].



** [[spoiler:The cancelled ''Revelations'' expansion pack would have had this as part of the plot again, with the reveal that the possession actually ''was'' successful, and the player after the end of the original game was controlling Tchernobog-as-Caleb rather than Caleb himself - by way of the new big bad stealing Tchernobog's essence and [[AndNowForSomeoneCompletelyDifferent leaving the player to control him]] in a boss fight between himself and Caleb.]]

to:

** [[spoiler:The cancelled ''Revelations'' expansion pack would have had this as part of the plot again, with the reveal that the possession actually ''was'' successful, and the player after the end of the original game was controlling Tchernobog-as-Caleb rather than Caleb himself - by way of the new big bad stealing Tchernobog's essence and [[AndNowForSomeoneCompletelyDifferent leaving the player to control him]] in a boss fight between himself and Caleb.Caleb, which also would have left it in a situation where either winning ''or'' losing in the resulting boss fight would have lead to an ending, since either way the player, controlling Tchernobog's essence, would still be around, regardless of who the host was.]]



* JustTrainWrong: [[LocomotiveLevel E1M3: The Phantom Express]] - just about the only thing right about it is that the train runs on tracks. Let's see: Absurdly spacious? Check. Exceeds every known loading gauge worldwide? Check. No doors on the car sides to actually ''board the train''? Check. The tender having no water tank? Check. Walkways going all the way around the locomotive ''including its cab''? Check. The steam engine having no actual boiler, just a furnace in an oversized cab without any front view windows[[note]]so no way of seeing what's actually in front of the train[[/note]] and no discernible controls[[note]]so no way to actually control the train[[/note]] except a few switches only used to [[ViolationOfCommonSense overheat the furnace]] and [[CrossesTheLineTwice blow the whole engineering paradox up?]] Check, check, CHECK.
** The subway trains in the second game only fare slightly better. The crowner is one train running right after another with just a two meter gap. That would spell disaster in real life once the front train would began braking.

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* JustTrainWrong: JustTrainWrong:
**
[[LocomotiveLevel E1M3: The Phantom Express]] - just about the only thing right about it is that the train runs on tracks. Let's see: Absurdly spacious? Check. Exceeds every known loading gauge worldwide? Check. No doors on the car sides to actually ''board the train''? Check. The tender having no water tank? Check. Walkways going all the way around the locomotive ''including its cab''? Check. The steam engine having no actual boiler, just a furnace in an oversized cab without any front view windows[[note]]so no way of seeing what's actually in front of the train[[/note]] and no discernible controls[[note]]so no way to actually control the train[[/note]] except a few switches only used to [[ViolationOfCommonSense overheat the furnace]] and [[CrossesTheLineTwice blow the whole engineering paradox up?]] Check, check, CHECK.
** The subway trains in the second game only fare slightly better. The crowner is one train running right after another with just a two meter gap. That would spell disaster in real life once the front train would began braking.braking - as the game perfectly demonstrates [[CutAndPasteEnvironments the other two times it reuses the subway map]], both of which end with your train crashing into the one ahead of it.
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* GunsDoNotWorkThatWay: The Beretta, Mac10, Assault Rifle and Vulcan all use the same ammunition.


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** The subway trains in the second game only fare slightly better. The crowner is one train running right after another with just a two meter gap. That would spell disaster in real life once the front train would began braking.
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* SetAMookToKillAMook: When fighting large crowds it is quite common that some enemies hit each other with their attacks and immediately turn on each other.

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* SetAMookToKillAMook: When fighting large crowds it is quite common that some enemies hit each other with their attacks and immediately turn on each other. In the finale it is even possible to turn Cerberus and Tchernobog onto each other and Cerberus is actually capable of beating Tchernobog for you.
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* SetAMookToKillAMook: When fighting large crowds it is quite common that some enemies hit each other with their attacks and immediately turn on each other.
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* AchillesHeel: In the first game for whatever reason the Tesla Cannon makes short work of both Hell Hounds and Cheogh / Stone Gargoyles. Shial[[note]]the "big" spider[[/note]] is incredibly allergic to napalm and fire / explosions in general.

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* AchillesHeel: In the first game for whatever reason the Tesla Cannon makes short work of both Hell Hounds and Cheogh / Stone Gargoyles. Shial[[note]]the "big" spider[[/note]] is incredibly allergic to napalm and fire / explosions in general. The Bloated Butchers are also severely allergic to fire.
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* AchilesHeel: In the first game for whatever reason the Tesla Cannon makes short work of both Hell Hounds and Cheogh / Stone Gargoyles. Shial[[note]]the "big" spider[[/note]] is incredibly allergic to napalm and fire / explosions in general.

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* AchilesHeel: AchillesHeel: In the first game for whatever reason the Tesla Cannon makes short work of both Hell Hounds and Cheogh / Stone Gargoyles. Shial[[note]]the "big" spider[[/note]] is incredibly allergic to napalm and fire / explosions in general.
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Added DiffLines:

* AchilesHeel: In the first game for whatever reason the Tesla Cannon makes short work of both Hell Hounds and Cheogh / Stone Gargoyles. Shial[[note]]the "big" spider[[/note]] is incredibly allergic to napalm and fire / explosions in general.

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* AmusementParkOfDoom: The secret level of the first episode, "House of Horrors", complete with a "fun" ride on a water slide, and caged enemies.

to:

* AmusementParkOfDoom: Two of 'em in the first game and one in the second game's add-on:
** [=E1M4=] Dark Carnival is a depraved gory version of a classic amusement park run by Cabal with every single attarction being horrifically twisted. There's a freak show, a gargoyle carousel, a game where you kick disembodied zombie heads into a goal and a special feature "[=JoJo=], the Idiot Circus Boy".
**
The secret level of the first episode, "House of Horrors", complete with a "fun" ride on a water slide, and caged enemies.enemies.
** In the add-on Ishmael goes on to a lengthy flashback narration of how once he was coerced to take the role of the aforementioned [=JoJo=] and then struggled his way out of the abuse. It takes place in a similar Dark Carnival and you as Ismael have to slaughter your way through droves of cultist while ocassionally visiting your fellow freaks and [[BlackComedy spout sarcastic comments about their demise]].

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* EvilIsVisceral: Much of the Cabal's activities, as well as Caleb's more supernatural powers, seem to involve particularly messy BloodMagic drawn from the torture and butchering of human sacrifices. Slaughtered humans can be found throughout most Cabal facilities, with some even still being alive, often posed in a manner suggesting they were exsanguinated in some profane ritual. Additionally, blood splatters are commonly seen on walls or floors even before Caleb adds a fresh coating of Cabal guts to the mix, and Caleb himself will opine upon seeing a "Employees Must Wash Hands" sign that he likes having his hands coated in blood. And then there's everything to do with the level In The Flesh, which takes place almost entirely within a massive creature that seems to serve as a living gateway to Tchernobog's temple.

to:

* EvilIsVisceral: Much of the Cabal's activities, as well as Caleb's more supernatural powers, seem to involve particularly messy BloodMagic drawn from the torture and butchering of human sacrifices. Slaughtered humans can be found throughout most Cabal facilities, with some even still being alive, often posed in a manner suggesting they were exsanguinated in some profane ritual. Additionally, blood splatters are commonly seen on walls or floors even before Caleb adds a fresh coating of Cabal guts to the mix, and Caleb himself will opine upon seeing a "Employees Must Wash Hands" sign that he likes having his hands coated in blood. And then there's everything to do with the level [[WombLevel In The Flesh, Flesh]], which takes place almost entirely within a massive creature that seems to serve as a living gateway to Tchernobog's temple.



* GameBreakingBug: Two in the first game. Installing the [[ExpansionPack Plasma Pak]] fixes them.

to:

* GameBreakingBug: Two in the first game. Installing the [[ExpansionPack Plasma Pak]] fixes some of them.


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** [=E3M6=] Monster Bait: The exit door can be opened only once but closes after a while. If for whatever reason (perhaps you want to reveal some secret areas you missed) you don't immediately enter, you won't be able to proceed to the next level unless you cheat.
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* OddNameOut: Caleb's, Ishmael's, and Gabriella's names all originate from the Bible[[labelnote:*]]Caleb was one of Moses' twelve spies and the only other follower of his aside from Joshua who lived to see the Promised Land, Ishmael was the man who assassinated Gedaliah, and Gabriella's old name, Gabriel, was an archangel[[/labelnote]], while Ophelia's comes from ''Hamlet''.

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