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** Using Bankai - For all characters who can use Bankai, it requires building up max spiritual pressure and eats up your SP when in use, leaving both at zero after Bankai ends and disabling giving and receiving team ups and attack/defense supports for the duration of Bankai. In exchange, Bankai significantly boosts all of the user's stats and generally gives some combination of boosting one stat even more (such as Ichigo getting massive additional movement and evasion when in Bankai), summoning an extra unit (such as Komamura's Tenken Myu-oh), and unlocking Bankai-only skills (such as Byakuya's Senkei Senbonzakura Kageyoshi). Most characters with Bankai can mitigate the impractical side of this with a Bankai skill tree that allows them to sustain their Bankai longer, unlock additional Bankai-only techniques, and increase the stat boosts from Bankai. However, one character's Bankai, [[spoiler: the PlayerCharacter's]], has no skill tree to boost its endurance, limiting it to a paltry three turns, but instead of a sizable flat stat boost, they receive a 50% increase to all stats, making it extremely powerful.

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** Using Bankai - For all characters who can use Bankai, it requires building up max spiritual pressure and eats up your SP when in use, leaving both at zero after Bankai ends and disabling giving and receiving team ups and attack/defense supports for the duration of Bankai. In exchange, Bankai significantly boosts all of the user's stats and generally gives some combination of boosting one stat even more more, often by a percentage instead of a flat amount (such as Ichigo getting massive additional movement and as much as doubling his evasion when in Bankai), summoning an extra unit (such as Komamura's Tenken Myu-oh), and unlocking Bankai-only skills (such as Byakuya's Senkei Senbonzakura Kageyoshi). Most characters with Bankai can mitigate the impractical side of this with a Bankai skill tree that allows them to sustain their Bankai longer, unlock additional Bankai-only techniques, and increase the stat boosts from Bankai. However, one character's Bankai, [[spoiler: the PlayerCharacter's]], has no skill tree to boost its endurance, limiting it to a paltry three turns, but instead of a sizable flat stat boost, they receive a 50% increase to all stats, making it extremely powerful.



** Soren Sokatsui - on paper, it's significantly more powerful than the basic Sokatsui (appropriate, since in canon, the spell is a doublecast version of Sokatsui), but it costs twice as much SP for a 25% increase in power, has worse accuracy, and a smaller cone.



* {{BFS}}: In addition to the many very large swords from the base material, several of the new characters have impractically large swords.
** Matsuri has two. First is her Power-type Shikai, which is an enormous sword-lance hybrid with an axe blade on one side and a partically cloth-wrapped handle and an overall length probably a little longer than Ichigo's Zangetsu, though part of that is also due to its very long handle. Second is her Technical-type Shikai, which is a colossal forward-curved cleaver that is fairly normal or only slightly above average in ''length'' but is about six inches from blade to spine at its thinnest point, gets wider towards the tip, has an axe blade on the back, and a large pick at the end, similar to the Uruk-hai swords seen in the ''Film/TheLordOfTheRings'' movies, except the pick is on the cutting side instead of the spine of the sword.
** Fujimaru's Power-Type Shikai is more or less a very large scimitar with two rings in the back of the blade, a broad knuckle guard, and a tassel attached to the pommel.
** Seigen Suzunami's Zanpakuto, Shinden, is a very long SerratedBladeOfPain that grows wider towards the tip, has uneven serrations on each side, and has two prongs instead of a normal tip, all serving to make it resemble a lightning bolt.



* BoringButPractical:
** Kenpachi Zaraki - he has no Kido or other skills, he can't provide offensive or defensive support, and his low SP leaves him extremely weak to enemy Kido. Furthermore, his Zenkai is just a flat stat boost that's somewhat larger than the normal Bankai flat stat boost with none of the percentage boosts many Bankai users get. However, he has massive base stats, a variety of useful passive abilities, and he boosts Spiritual Pressure gain for all units adjacent to him, which makes him very helpful for building up Spiritual Pressure when you're in Hueco Mundo, where Reishi is much more sparse than in the Human World and the Soul Society.
** Sokatsui and Raikoho - neither spell inflicts status conditions or has a particularly high power rating, but they're large cone area of effect attacks that can't hit allies and can hit large enemies for massive damage.
** Picking Ichigo and Yoruichi for your Hueco Mundo team - neither Ichigo nor Yoruichi are exceptional units, but each of them gives you a special item that permanently increases EXP gain for all characters for the rest of the game and the post-game.
** Making the Technical style choice when you acquire your Shikai, especially for Matsuri (Fujimaru's falls more on the side of awesome due to its flashy animations). It has pretty plain animations and its upgraded follow-up attack is basically another swing of its first attack and it puts her at a TacticalRockPaperScissors disadvantage against both Fuijimaru and Seigan. However, good Technical-type units are much rarer than good Power- and Speed-type units and your main character is pretty much guaranteed to be a powerhouse.
** Flash Step type techniques - they're not terribly powerful in raw damage output, but they can functionally increase the movement range of the unit using them if there is an enemy they can FlashStep through and enemies cannot counterattack like they could a normal attack. Additionally, knowing a Flash Step type technique renders the character with the technique impervious to enemy Flash Step type attacks.



* CallingYourAttacks: Many characters call out the names of their special techniques when they unleash them in normal battle, such as Ichigo's Getsuga Tensho.



* ContractualBossImmunity: Named boss characters generally have the Homonka Block skill, making immune to Soi Fon's Nigeki Kessatsu, which places a Homonka on enemies that don't already have a StandardStatusEffect and kills enemies that already have a Homonko on them. Some also have Self-Destruct Block, which gives them immunity to Self-Destruct attacks, which might otherwise trivialize them.

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* ContractualBossImmunity: Named boss characters generally have the Homonka Block skill, making immune to Soi Fon's Nigeki Kessatsu, which places a Homonka on enemies that don't already have a StandardStatusEffect and kills enemies that already have a Homonko Homonka on them. Some also have Self-Destruct Block, which gives them immunity to Self-Destruct attacks, which might otherwise trivialize them.



* CutscenePowerToTheMax: ZigZagged: In one mission before the TimeSkip, Seigen arrives on the scene of a Hollow attack and instantly eliminates about four Hollows before the battle even really begins. Played straight in that neither he nor anyone else is capable of this in gameplay, but averted that trivially wiping out hordes of {{Mook}}s is entirely consistent with the canon depiction of what Captains are capable of.



* ExperienceBooster: Certain special items, such as Aizen's Book, boost all future exp gained by 1% or so per such item acquired.

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* EpicFlail: Fujimaru's Tech-type Shikai takes the form of a sort of flail with a small axe on the end instead of a ball, spiked ball, or flanged mace head. Its follow-up attack after special training involves detaching the head, tossing it skywards, and creating a meteor shower on the enemy.
* ExperienceBooster: Certain special items, such as Aizen's Book, boost all future exp gained by 1% 20% or so per such item acquired.acquired. This even applies to [[RareCandy Konso]], making it possible to gain two levels at once when performing Konso on Wholes.



* FullNameBasis: Arturo almost exclusively calls Captain Yamamoto by his full name of Shigekuni Genryusai Yamamoto.



** When you first pass through Kisuke Urahara's special Senkaimon, your main character will be winded when they arrive in the Soul Society because they had to carry Shiyo most of the way. Yoruichi will say that the trip would have been easier if Fujimaru or Matsuri knew Flash Step, even if your main character already knows a Flash Step technique, which is entirely possible if you rushed down the middle tree after gaining your Shikai, yielding Flash Step Tangeki (three tiles, the last of which must be empty) for Matsuri or Flash Step Chogeki (four tiles, the last of which must be empty) for Fujimaru.



** Ikakku Madarame is the glassest of cannons in the game, at least as far as physical attackers go, with attack that rivals Kenpachi's, but one of the lowest defense stats in the game. Taken UpToEleven by his Bankai, which gives him peerless attack, but drops his defense even lower, and by making him a 2x2 character, he is more vulnerable to AreaOfEffect attacks, hr has more area to receive attacks from, and he can no longer receive supports from other characters.

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** Ikakku Madarame is the glassest of cannons in the game, at least as far as physical attackers go, with attack that rivals Kenpachi's, but one of the lowest defense stats in the game. Taken UpToEleven by his Bankai, which gives him peerless attack, attack (as much as +70% with points in his Bankai tree), but drops his already poor defense even lower, to half its normal value, and by making him a 2x2 character, he is more vulnerable to AreaOfEffect attacks, hr he has more area to receive attacks from, and he can no longer receive supports from other characters.characters.
* HoldTheLine:
** In the first mission where Arturo returns in the modern era, you are not expected to defeat him (though doing so is possible given sufficient LevelGrinding) and the fact that the main character isn't a match for even a much-diminished Artur is part of their impetus for engaging in special training.
** Similarly, in the past-era mission where Menos Grande and Sky Rifts first appear, you are simply expected to hold out for six turns, though victory ''can'' also be achieved by defeating all Hollows.



* LaserBlade: The form taken by [[spoiler: both Kudo twins' Bankais, with Fujimaru's being blue and Matsuri's being pink, coinciding with both common gender associations of those colors an the TacticalRockPaperScissors affinities of each twin.]]



** Grimmjow can use Desgarrón during his Resurrección, which hits a 2x3 box ahead of him and to each side, but not hitting targets directly in front of him.

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** Grimmjow can use Desgarrón during his Resurrección, which hits a 2x3 box ahead of him and to each side, but not hitting targets directly in front of him. Additionally, at full Spiritual Pressure, he can use his Gran Rey Cero, which is much larger and more powerful than a normal Cero.



** Any character with either Flash Step technique, Shunko, Sonido, or Hirenkyaku is immune to enemies using any Flash Step type technique and attempting to so will result in the user being stopped and returned to where they started, though they may still do damage to any enemies they pass through before then.

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** Any character with either Flash Step technique, Shunko, Sonido, or Hirenkyaku is immune to enemies using any Flash Step type technique and attempting to so will result in the user being stopped and returned to where they started, started without doing damage, though they may still do damage to any enemies they pass through before then.



** The entire technique of Shunko is very much less impressive in gameplay than in story - it is presented as nearly as powerful as Bankai, but in-game, it is basically just a 4-tile version of Flash Step (which comes in 2 and 3 tile versions)

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** The entire technique of Shunko is very much less impressive in gameplay than in story - it is presented as nearly as powerful as Bankai, but in-game, it is basically just a 4-tile 5-tile version of Flash Step (which comes in 2 3 and 3 4 tile versions)versions - Flash Step Tangeki and Chogeki (though each technique can only hit one less than their full range, as the last tile must be empty) that can be spammed infinitely (instead of having a fixed SP cost, Shunko costs all SP the unit using it currently has, whether that is 999 SP or 5 SP)



** Uyru helps out in Chapter Nine, ignoring the previous events, skipping over his need to regain his Quincy powers and pretty much all of his training.

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** Uyru helps out in Chapter Chapters Seven and Nine, ignoring the previous events, skipping over his need to regain his Quincy powers and pretty much all of his training.training (he already has his post-training outfit and bow).



* RingsOfDeath: Matsuri's Speed-type Shikai takes the form of a chakram-like weapon that could almost be likened to her Power-type Shikai curved around into a nearly-complete circle, with a cloth-wrapped handle, an inwards-facing spike on the hilt, an axe blade on the "tip", and a small gap between the spike and axe blade.



** Confusion over Yoruichi's gender and default form. Continuing the original material's gag where Yoruichi had Ichigo's gang thinking she was male because her cat form has a masculine voice, the Kudo twins also make this mistake, and both wind up thinking that the cat is her true form at first and that the cat is simply able to take the form of a person they knew.

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** Confusion over Yoruichi's gender and default form. Continuing the original material's gag where Yoruichi had Ichigo's gang thinking she was male because her cat form has a masculine voice, the Kudo twins also make this mistake, and both wind up thinking that the cat is her true form at first and that the cat is simply able to take the form of a person they knew.knew until they are corrected.



* StoneWall: Renji, especially while his Bankai is active, has only about average attack, but incredibly high defense.



* SuperMode: Bankai (and its counterparts, Resurrección for Grimmjow and Zenkai for Kenpachi) is a super mode that can be activated when a character capable of using it has maxed spiritual pressure. For three to seven turns, depending on character and skills (most characters max out at five turns), the user gets large stat boosts and unless it's a "summon something" Bankai, a portrait, map sprite, and battle animation change. Additionally, depending on the character, they may also change size, change TacticalRockPaperScissors affinity, gain an additional (and usually very large) boost to a single stat, summon an extra unit, gain (or lose) movement speed, and/or gain access to special techniques for the duration of their Bankai. Summoning Bankais still have the standard small general stat boost, but also summon an additional large unit, which often has a unique adjacency effect, but whose defeat will prematurely end the Bankai. Additionally, characters in Bankai may neither give nor receive support attacks or defenses.

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* SuperMode: Bankai (and its counterparts, Resurrección for Grimmjow and Zenkai for Kenpachi) is a super mode that can be activated when a character capable of using it has maxed spiritual pressure. For three to seven turns, depending on character and skills (most characters max out at five turns), the user gets large stat boosts and unless it's a "summon something" Bankai, a portrait, map sprite, and battle animation change. Additionally, depending on the character, they may also change size, change TacticalRockPaperScissors affinity, gain an additional (and additional, usually very large) percentage-based, boost to a single stat, summon an extra unit, gain (or lose) movement speed, and/or gain access to special techniques for the duration of their Bankai. Summoning Bankais still have the standard small general stat boost, but also summon an additional large unit, which often has a unique adjacency effect, but whose defeat will prematurely end the Bankai. Additionally, characters in Bankai may neither give nor receive support attacks or defenses.


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* UnsettlingGenderReveal: When he is sent to the Soul Society, Kon is led to believe that Mayuri Kurotsuchi is a woman. That said, this reveal is rather less unsettling than the fact that Mayuri makes it very clear that the only reason that he doesn't dissect Kon on the spot is because he has already concluded his research on Mod Souls.

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* {{Foreshadowing}}: In a Free Time event with Ukitake, the twins hear a story about a two-headed bird whose heads fought until one killed the other, only to die soon after, and then talk about how awful it would be if they ever fought like that. After the TimeSkip, they do in fact fight, with the main character fighting with the Soul Society and the other siding with Aizen and Seigen.

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* FishOutOfTemporalWater: The main character is very confused about the modern world when they arrive, especially since they had never deployed to the land of the living in their time in Squad 5 and because to them, no time had passed since their fight with Arturo. As a result, the main character concludes that Don Kanonji is a ninja using his over the top persona to hide his real agenda. Even after being brought up to speed, they get so used to the modern world being weird and surprising that they barely bat an eye at Yoruichi (in cat form) talking, and when she transforms back to her normal form, the main character basically just says "modern cats sure are amazing, huh".
* {{Foreshadowing}}: In a Free Time event with Ukitake, the twins hear a story about a two-headed bird whose heads fought until one killed the other, only to die soon after, and then talk about how awful it would be if they ever fought like that. After the TimeSkip, they do in fact fight, fight and one is nearly killed, with the main character fighting with for the Soul Society and the other siding with Aizen and Seigen.



* SecretCharacter: Nearly every named character who appears on a battlefield can be gained as a SecretCharacter by fulfilling the right conditions in the [[PostEndgameContent Bleach Tower]]. This includes any normal characters you didn't unlock during the story, Arrancar, Aizen and the captains who sided with him, Kaien Shiba, Seigen Suzunami, past versions of Aizen, Urahara, and Yoruichi, [[UnexpectedCharacter Sojiro Kusaka]], and [[spoiler: Konoka and Shiyo]]..

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* RunningGag:
** Shiyo being impossibly incompetent at housework.
** Ganju Shiba and Tetsuzaemon Iba being eager to join the battle, only to be told to do some other task by Kukaku and Komamura, respectively.
** Kenpachi trying to get both Ichigo and the main character to fight him, as well as Ichigo and the main character trying to avoid doing so.
** Toshiro being annoyed that Momo and the main character call him "lil' Shiro".
** Soi Fon flash stepping in to correct people when they omit her title as a Captain.
** Confusion over Yoruichi's gender and default form. Continuing the original material's gag where Yoruichi had Ichigo's gang thinking she was male because her cat form has a masculine voice, the Kudo twins also make this mistake, and both wind up thinking that the cat is her true form at first and that the cat is simply able to take the form of a person they knew.
* SecretCharacter: Nearly every named character who appears on a battlefield can be gained as a SecretCharacter by fulfilling the right conditions in the [[PostEndgameContent Bleach Tower]]. This includes any normal characters you didn't unlock during the story, Arrancar, Aizen and the captains who sided with him, Kaien Shiba, Seigen Suzunami, past versions of Aizen, Urahara, and Yoruichi, [[UnexpectedCharacter Sojiro Kusaka]], and [[spoiler: Konoka and Shiyo]]..Shiyo]].


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* StrangeMindsThinkAlike: Shiyo shares Kukaku's rather strange architectural sense and the two bond over analyzing and appreciating the defects in a bootleg model of the giant arm statues in front of the Shiba household.

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* CordonBleughChef: Matsuri isn't presented as necessarily incompetent at the technical task of cooking, but her idea of what ingredients would work well together is strange and poorly received by pretty much everyone except Rangiku, who seems to genuinely enjoy her food.



* EpicFail: Every instance of Shiyo attempting housekeeping results in massive and often spectacular failure, often in ways that seem implausible, such as managing to nearly choke Ganju's boar, Bonny, when feeding her table scraps, to the point that a substantial amount of effort at the Shiba household is dedicated to preventing her from trying to help.



* FriendlyFireproof: ZigZagged - depending on the spell, it may or may not be able to hit both friend and foe. Sokatsui and Soren Sokatsui will only hit enemies, while Byakurai and Rukia's Tsukishiro and Hakuren will hit everything in their area of effect regardless of whether they're friend or foe.



** Ikakku Madarame is the glassest of cannons in the game, at least as far as physical attackers go, with attack that rivals Kenpachi's, but one of the lowest defense stats in the game. Taken UpToEleven by his Bankai, which gives him peerless attack, but drops his defense even lower, and by making him a 2x2 character, he is more vulnerable to AreaOfEffect attacks and has more area to receive attacks from and can no longer receive supports from other characters.

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** Ikakku Madarame is the glassest of cannons in the game, at least as far as physical attackers go, with attack that rivals Kenpachi's, but one of the lowest defense stats in the game. Taken UpToEleven by his Bankai, which gives him peerless attack, but drops his defense even lower, and by making him a 2x2 character, he is more vulnerable to AreaOfEffect attacks and attacks, hr has more area to receive attacks from from, and he can no longer receive supports from other characters.



* LimitBreak: Many characters have powerful and often unique skills that can only be used with full Spiritual Pressure or only during Bankai.

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* LimitBreak: Many characters have powerful and often unique skills that can only be used with full Spiritual Pressure (marked with a fireball icon in the skill select menu) or only during Bankai.[[SuperMode Bankai]] (marked with a Manji icon on the skill select menu).



** Hanataro can unleash his Akeiro Hisagomaro, which does absolutely massive damage (only matched by Byakuya's Shukei Hakuteiken, which can't hit as many targets)

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** Hanataro can unleash his Akeiro Hisagomaro, which does absolutely massive damage (only matched by Byakuya's Shukei Hakuteiken, which can't hit as many targets)targets or one target as many times, nor can it be spammed like Aleiro Hisagomaru)



* SpellMyNameWithAnS: The game often uses older translations of certain names, most notably, Sui-Feng is rendered as Soi Fon, as it often was earlier in ''Manga/{{Bleach}}'''s run.



* SuperMode: Bankai (and its counterparts, Resurrección (for Grimmjow) and Zenkai (for Kenpachi)) is a super mode that can be activated when a character capable of using it has maxed spiritual pressure. For three to seven turns, depending on character and skills (most characters max out at five turns), the user gets large stat boosts and unless it's a "summon something" Bankai, a portrait, map sprite, and battle animation change. Additionally, depending on the character, they may also change size, change TacticalRockPaperScissors affinity, gain an additional (and usually very large) boost to a single stat, summon an extra unit, gain (or lose) movement speed, and/or gain access to special techniques for the duration of their Bankai. Summoning Bankais still have the standard small general stat boost, but also summon an additional large unit, which often has a unique adjacency effect, but whose defeat will prematurely end the Bankai. Additionally, characters in Bankai may neither give nor receive support attacks or defenses.

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* SuperMode: Bankai (and its counterparts, Resurrección (for Grimmjow) for Grimmjow and Zenkai (for Kenpachi)) for Kenpachi) is a super mode that can be activated when a character capable of using it has maxed spiritual pressure. For three to seven turns, depending on character and skills (most characters max out at five turns), the user gets large stat boosts and unless it's a "summon something" Bankai, a portrait, map sprite, and battle animation change. Additionally, depending on the character, they may also change size, change TacticalRockPaperScissors affinity, gain an additional (and usually very large) boost to a single stat, summon an extra unit, gain (or lose) movement speed, and/or gain access to special techniques for the duration of their Bankai. Summoning Bankais still have the standard small general stat boost, but also summon an additional large unit, which often has a unique adjacency effect, but whose defeat will prematurely end the Bankai. Additionally, characters in Bankai may neither give nor receive support attacks or defenses.



* YouAreAlreadyDead: Soi Fon can use her Nigeki Kessatsu to kill any enemy that doesn't have the Homonka Block skill with two hits of the skill.

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* YouAreAlreadyDead: Soi Fon can use her Nigeki Kessatsu to kill any enemy that doesn't have the Homonka Block skill with two hits of the skill.skill - the first to apply a Homonka and the second to instantly kill them.
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* FakeUltimateMook: Multi-tile enemies in general, and the first Menos Grande in particular, look intimidating and 3x3 enemies have the All type, guaranteeing them a follow-up attack on anyone, but their stats are actually lower than those of normal-sized enemies, save for hit points, which they have in abundance. On top of this, multi-tile Kido like Sokatsui can hit them once for each tile of overlap between the enemy and the area of effect, which often results in massive damage or even a one hit kill.
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* UnexpectedCharacter: Sojiro Kusaka from Diamond Dust Rebellion is a BonusCharacter that can be found in the Bleach Tower, despite neither him nor other characters or plot points from the film showing up in the story.

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* BonusCharacter: Nearly every named character who appears on a battlefield can be gained as a BonusCharacter by fulfilling the right conditions in the [[PostEndgameContent Bleach Tower]]. This includes any normal characters you didn't unlock during the story, Arrancar, Aizen and the captains who sided with him, Kaien Shiba, Seigen Suzunami, past versions of Aizen, Urahara, and Yoruichi, [[UnexpectedCharacter Sojiro Kusaka]], and [[spoiler: Konoka and Shiyo]].



* PostEndgameContent: After completing the story, the Bleach Tower is available, where you may continue to play the game, unlock any characters you may have missed, unlock nearly every named character who ever shows up on the battlefield as a BonusCharacter, including getting back Kaien Shiba and past versions of Yoruichi and Urahara, and farm AP to spend on stat ups even past level 99. Also, in the Bleach Tower, the main Kudo twin gains all possible results of their special training and the secondary twin gains all but one of the possible rewards.

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* PostEndgameContent: After completing the story, the Bleach Tower is available, where you may continue to play the game, unlock any characters you may have missed, unlock nearly every named character who ever shows up on the battlefield as a BonusCharacter, playable unit, including getting back Kaien Shiba and past versions of Yoruichi and Urahara, and farm AP to spend on stat ups even past level 99. Also, in the Bleach Tower, the main Kudo twin gains all possible results of their special training and the secondary twin gains all but one of the possible rewards.


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* SecretCharacter: Nearly every named character who appears on a battlefield can be gained as a SecretCharacter by fulfilling the right conditions in the [[PostEndgameContent Bleach Tower]]. This includes any normal characters you didn't unlock during the story, Arrancar, Aizen and the captains who sided with him, Kaien Shiba, Seigen Suzunami, past versions of Aizen, Urahara, and Yoruichi, [[UnexpectedCharacter Sojiro Kusaka]], and [[spoiler: Konoka and Shiyo]]..
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* BonusCharacter: Nearly every named character who appears on a battlefield can be gained as a BonusCharacter by fulfilling the right conditions in the [[PostEndgameContent Bleach Tower]]. This includes any normal characters you didn't unlock during the story, Arrancar, Aizen and the captains who sided with him, Kaien Shiba, past versions of Aizen, Urahara, and Yoruichi, [[UnexpectedCharacter Sojiro Kusaka]], and [[spoiler: Konoka and Shiyo]].

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* BonusCharacter: Nearly every named character who appears on a battlefield can be gained as a BonusCharacter by fulfilling the right conditions in the [[PostEndgameContent Bleach Tower]]. This includes any normal characters you didn't unlock during the story, Arrancar, Aizen and the captains who sided with him, Kaien Shiba, Seigen Suzunami, past versions of Aizen, Urahara, and Yoruichi, [[UnexpectedCharacter Sojiro Kusaka]], and [[spoiler: Konoka and Shiyo]].
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* LuckBasedMission: It is entirely possible, if unlikely, to fail Chapter 5 due to the enemies getting lucky with hits and/or follow-up attacks before you can reach Yoruichi.
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* BonusCharacter: Nearly every named character who appears on a battlefield can be gained as a BonusCharacter by fulfilling the right conditions in the [[PostEndgameContent Bleach Tower]]. This includes any normal characters you didn't unlock during the story, Arrancar, Aizen and the captains who sided with him, Kaien Shiba, past versions of Aizen, Urahara, and Yoruichi, [[UnexpectedCharacter Sojiro Kusaka]], and [[spoiler: Konoka and Shiyo]].


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* PostEndgameContent: After completing the story, the Bleach Tower is available, where you may continue to play the game, unlock any characters you may have missed, unlock nearly every named character who ever shows up on the battlefield as a BonusCharacter, including getting back Kaien Shiba and past versions of Yoruichi and Urahara, and farm AP to spend on stat ups even past level 99. Also, in the Bleach Tower, the main Kudo twin gains all possible results of their special training and the secondary twin gains all but one of the possible rewards.


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* UnexpectedCharacter: Sojiro Kusaka from Diamond Dust Rebellion is a BonusCharacter that can be found in the Bleach Tower, despite neither him nor other characters or plot points from the film showing up in the story.
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** Squad 11 members other than Kenpachi can cast Kido (eg. Ikkaku can learn Shakkaho and Yachiru can learn Byakurai), even though Squad 11 finds all non-physical combat dishonorable and expressly forbids engaging in it. Similarly, Renji can learn to perform a perfectly normal Shakkaho, despite his explict canonical lack of proficiency in controlling Kido, which is weaponized in his Point Blank Shakkaho.

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** Squad 11 members other than Kenpachi can cast Kido (eg. Ikkaku can learn Shakkaho and Shakkaho, Yachiru can learn Byakurai), Byakurai, and Yumichika openly uses his Zanpakuto's real power in plain sight of his squadmates), even though Squad 11 finds all non-physical combat dishonorable and expressly forbids engaging in it. Similarly, Renji can learn to perform a perfectly normal Shakkaho, despite his explict explicit canonical lack of proficiency in controlling Kido, which is weaponized in his Point Blank Shakkaho.
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** Most Speed-type characters are, logically fragile speedsters, relying on evasion to stay alive and starting with 5 movement, which is as high as most characters go.
** Even among fragile speedsters, Yachiru Kusajishi stands out with absolutely massive speed and the ability to have as much as 8 MOV.

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** Most Speed-type characters are, logically logically, fragile speedsters, relying on evasion to stay alive and starting with 5 movement, which is as high as most characters go.
** Even among fragile speedsters, Yachiru Kusajishi stands out with absolutely massive speed and the ability to have as much as 8 MOV - beating out even Ichigo's Bankai, which gives him 7 MOV, after which the next highest is Uryu and Grimmjow's Resurrección, at 6 MOV, and everyone else capping out at 5 MOV.
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** Oversized characters such as Jidanbo and certain characters' Bankais - they're theoretically capable of blocking large numbers of enemies, but they suffer a movement penalty compared to single tile characters and lack support abilities.

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** Oversized characters such as Jidanbo and certain characters' Bankais - they're theoretically capable of blocking large numbers of enemies, enemies and their line and cone area of effect spells are wider (Jidanbo's Byakurai is 2x3 instead of 1x3 and his Raikoho 4 squares across right in front of him and 6 across a square further away instead of 3 and 5 squares, respectively), but they suffer a movement penalty compared to single tile characters and lack support abilities.
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** Any character with either Flash Step technique, Shunko, Sonido, or Hirenkyakku is immune to enemies using any Flash Step type technique and attempting to so will result in the user being stopped and returned to where they started, though they may still do damage to any enemies they pass through before then.

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** Any character with either Flash Step technique, Shunko, Sonido, or Hirenkyakku Hirenkyaku is immune to enemies using any Flash Step type technique and attempting to so will result in the user being stopped and returned to where they started, though they may still do damage to any enemies they pass through before then.
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* ContractualBossImmunity: Named boss characters generally have the Homonka Block skills, making immune to Soi Fon's Nigeki Kessatsu, which places a Homonka on enemies that don't already have a StandardStatusEffect and kills enemies that already have a Homonko on them. Some also have Self-Destruct Block, which gives them immunity to Self-Destruct attacks, which might otherwise trivialize them.

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* ContractualBossImmunity: Named boss characters generally have the Homonka Block skills, skill, making immune to Soi Fon's Nigeki Kessatsu, which places a Homonka on enemies that don't already have a StandardStatusEffect and kills enemies that already have a Homonko on them. Some also have Self-Destruct Block, which gives them immunity to Self-Destruct attacks, which might otherwise trivialize them.

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* ActionBomb: Nemu Kurotsuchi, Don Kanonji, Kon, Renji, and Familiar type Hollows can gain the ability to perform a self-destruct attack (though Renji's version has a special name - Point Blank Shakkaho, based on his fight with Szayelaporro Granz (though said fight isn't in the game)) when their Spiritual Pressure is full, which takes their HPToOne and does massive damage to all surrounding enemies.

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* ActionBomb: Nemu Kurotsuchi, Don Kanonji, Kon, Renji, Nakeem, and Familiar type Hollows can gain the ability to perform a self-destruct attack (though Renji's version has a special name - Point Blank Shakkaho, based on his fight with Szayelaporro Granz (though said fight isn't in the game)) when their Spiritual Pressure is full, which takes their HPToOne and does massive damage equal to their lost HitPoints to all surrounding enemies.


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* CastFromHitPoints: Skills colored orange instead of blue are cast from HP instead of SP. All of Orihime and Chad's skills are CastFromHitPoints, as is Renji's Higazekko.


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* ContractualBossImmunity: Named boss characters generally have the Homonka Block skills, making immune to Soi Fon's Nigeki Kessatsu, which places a Homonka on enemies that don't already have a StandardStatusEffect and kills enemies that already have a Homonko on them. Some also have Self-Destruct Block, which gives them immunity to Self-Destruct attacks, which might otherwise trivialize them.


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* {{Foreshadowing}}: In a Free Time event with Ukitake, the twins hear a story about a two-headed bird whose heads fought until one killed the other, only to die soon after, and then talk about how awful it would be if they ever fought like that. After the TimeSkip, they do in fact fight, with the main character fighting with the Soul Society and the other siding with Aizen and Seigen.


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* LimitBreak: Many characters have powerful and often unique skills that can only be used with full Spiritual Pressure or only during Bankai.
** Yoruichi (present-era version only) and Soi Fon [[spoiler: and both Kudo twins]] can perform Shunko, which is essentially a 4-tile version of Flash Step that costs all current SP. Yoruichi and Soi Fon also have a powerful linear skill with the same requirements (Shunkofujin for Soi Fon and Shunshinraijin for Yoruichi, though they're basically the same).
** Hanataro can unleash his Akeiro Hisagomaro, which does absolutely massive damage (only matched by Byakuya's Shukei Hakuteiken, which can't hit as many targets)
** Rukia can perform her first and second dances, Tsukishiro and Hakuren, which hit everything around her and a three-tile long cone and has a chance to freeze everything it hits.
** Renji can use his Higazekko to do damage and hold both at full Spiritual Pressure and in Bankai. Also, the skill is CastFromHitPoints.
** During his Bankai, Byuakuya can use his Senbonzakura Kageyoshi and its Senkei form as area of effect attacks that also do continuous damage to everything in a two-tile range until his Bankai ends, with the latter adding a Hold effect. Also during Bankai, and only following Senbonzakura Kageyoshi and Senkei Senbonzakura Kageyoshi, Byakuya can use his Shukei Hakuteiken a short-range, very high-power map skill.
** Ichigo can use his Getsuga Tensho during Bankai.
** Grimmjow can use Desgarrón during his Resurrección, which hits a 2x3 box ahead of him and to each side, but not hitting targets directly in front of him.


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* NoSell:
** Any character with either Flash Step technique, Shunko, Sonido, or Hirenkyakku is immune to enemies using any Flash Step type technique and attempting to so will result in the user being stopped and returned to where they started, though they may still do damage to any enemies they pass through before then.
** Some characters can gain complete immunity to certain StandardStatusEffects - D-Roy and Nemu can get Block Poison, Kaien Shiba can get Block Freeze, Kukaku Shiba can get Block Burn, Nakeem can get Block Shock, and Rangiku can get Block Hold.


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** The entire technique of Shunko is very much less impressive in gameplay than in story - it is presented as nearly as powerful as Bankai, but in-game, it is basically just a 4-tile version of Flash Step (which comes in 2 and 3 tile versions)


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* TigerVersusDragon: Matsuri's Zanpakuto's default name is Kotomaru or "Tiger Culler", while Fujimaru's is Ryujomaru or "Dragon Brander" and this theme carries over into the names of their special attacks, especially if you stick with your starting TacticalRockPaperScissors affinity. This is also reflected in Matsuri's relatively straightforward personality and bulldozer-like fighting style and Fujimaru's more laid back personality and his fighting style focusing more on many small hits instead of one big hit. [[spoiler: Made even more explicit by their Bankais, Ryukyu Kotomaru or "Dragon-Seeking Tiger Culler" for Matsuri, which comes with outfit that includes a dragon head on her left shoulder and Kokyu Ryujomaru or "Tiger-Seeking Dragon Brander" for Fujimaru, which comes with an outfit that includes a tiger head on his right shoulder.]]


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* YouAreAlreadyDead: Soi Fon can use her Nigeki Kessatsu to kill any enemy that doesn't have the Homonka Block skill with two hits of the skill.

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* CriticalStatusBuff: Many characters can gain one or two, but Jushiro Ukitake specializes in these, gaining almost every CriticalStatusBuff in the game, resulting in a massive buff to all stats when below 30% health.



** Matsuri starts as a GlassCannon and whether she remains one depends on who you chose as main character - if she's the main character, Free Time stat boosts will make her a MasterOfAll, while she will remain a GlassCannon if Fujimaru is the main character.

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** Matsuri starts as a GlassCannon and whether she remains one depends on who you chose as main character - if she's the main character, Free Time stat boosts will make her a MasterOfAll, LightningBruiser, while she will remain a GlassCannon if Fujimaru is the main character.



* MightyGlacier: Most Power-type characters have high attack and defense at the cost of low evasion and poor base movement.

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** Shuhei Hisagi has very high attack and defense for a Speed-type character at the cost of mediocre skills.
* MightyGlacier: Most Power-type characters have high attack and defense at the cost of low evasion and poor base movement.

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** First the Vizard show up attempting to recruit Ichigo like in the anime, but Ichigo never ends up struggling with his hollow powers in the game and instead just trains some more in the Soul Society.

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** First the Vizard show up attempting to recruit Ichigo like in the anime, but Ichigo never ends up struggling with his hollow Hollow powers in the game and instead just trains some more in the Soul Society.



* ActionBomb: Nemu Kurotsuchi, Don Kanonji, Kon, Renji, and Familiar type Hollows can gain the ability to perform a self-destruct attack (though Renji's version has a special name - Point Blank Shakkaho, based on his fight with Szayelaporro Granz (though said fight isn't in the game)) when their Spiritual Pressure is full, which takes their HPToOne and does massive damage to all surrounding enemies.



** Squad 11 members other than Kenpachi can cast Kido (eg. Ikkaku can learn Shakkaho and Yachiru can learn Byakurai), even though Squad 11 finds all non-physical combat dishonorable and expressly forbids engaging in it. Similarly, Renji can learn to perform a perfectly normal Shakkaho, despite his explict canonical lack of proficiency in controlling Kido, which is weaponized in his Point Blank Shakkaho.



** Fujimaru has balanced, if slightly tanky, stats as the non-player sibling.

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** Fujimaru has balanced, if slightly tanky, defensive, stats as the non-player sibling.sibling, though as the player character, he instead becomes more of a MasterOfAll.
* JokeCharacter: Kon and Don Kanonji are available as party members and are only slightly stronger than you'd expect, which is to say, far weaker than other characters would be at the same level.



** In more of a sense of being powerful and able to cross the map than the main character's massive stats, Ichigo's Bankai form and Grimmjow's Resurrecion form break the normal MOV limit of 5 while still having above-average stats.

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** In more of a sense of being powerful and able to cross the map than the main character's massive stats, Ichigo's Bankai form and Grimmjow's Resurrecion Resurrección form break the normal MOV limit of 5 while still having above-average stats.



** Characters with a Bankai are generally less powerful outside of their Bankai at a given level than those without and possess fewer other skills, even though in canon, Bankai users are almost universally more powerful and have no deficiency in non-Bankai skills.



** In general, offensive Kido has an accuracy penalty that roughly correlates to its power.



** Also {{Inverted|Trope}} by purely debuffing Kido - since there are not degrees of status effects, more powerful versions of debuffing Kido simply have a smaller accuracy penalty.



** Rukia and Momo have poor physical stats, but massive SP and accordingly, very powerful Kido and learn almost every spell in the game, with Rukia leaning a little towards healing and Momo a little towards atacking.

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** Rukia and Momo have poor physical stats, but massive SP and accordingly, very powerful Kido and learn almost every spell in the game, with Rukia leaning a little towards healing and Momo a little towards atacking.attacking.



* SuperMode: Bankai (and its counterparts) is a super mode that can be activated when a character capable of using it has maxed spiritual pressure. For three to seven turns, depending on character and skills (most characters max out at five turns), the user gets large stat boosts and unless it's a "summon something" Bankai, a portrait, map sprite, and battle animation change. Additionally, depending on the character, they may also change size, change TacticalRockPaperScissors affinity, gain an additional (and usually very large) boost to a single stat, summon an extra unit, gain (or lose) movement speed, and/or gain access to special techniques for the duration of their Bankai. Summoning Bankais still have the standard small general stat boost, but also summon an additional large unit, which often has a unique adjacency effect, but whose defeat will prematurely end the Bankai. Additionally, characters in Bankai may neither give nor receive support attacks or defenses.

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* SuperMode: Bankai (and its counterparts) counterparts, Resurrección (for Grimmjow) and Zenkai (for Kenpachi)) is a super mode that can be activated when a character capable of using it has maxed spiritual pressure. For three to seven turns, depending on character and skills (most characters max out at five turns), the user gets large stat boosts and unless it's a "summon something" Bankai, a portrait, map sprite, and battle animation change. Additionally, depending on the character, they may also change size, change TacticalRockPaperScissors affinity, gain an additional (and usually very large) boost to a single stat, summon an extra unit, gain (or lose) movement speed, and/or gain access to special techniques for the duration of their Bankai. Summoning Bankais still have the standard small general stat boost, but also summon an additional large unit, which often has a unique adjacency effect, but whose defeat will prematurely end the Bankai. Additionally, characters in Bankai may neither give nor receive support attacks or defenses.
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** MightyGlacier: Most Power-type characters have high attack and defense at the cost of low evasion and poor base movement.

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** * MightyGlacier: Most Power-type characters have high attack and defense at the cost of low evasion and poor base movement.
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* PowerfulButInaccurate:
** Chad is extremely powerful and durable, but he can barely hit the broad side of a barn from the inside and doesn't get much better with just normal level-up stat gains, making him one of the few characters for whom spending points on accuracy is particularly productive.
** To a much lesser extent, Komamura is also very powerful and has some difficulty hitting enemies.
** {{Inverted|Trope}} by Rangiku, and to an even greater extent, Uryu. While neither possess an AlwaysAccurateAttack, their accuracy stat is so high as to make their normal attacks almost undodgeable and give them great accuracy with spells, which usually have an accuracy penalty. However, they pay for this with very poor attack, which in turn makes it difficult for them to gain exp so they can gain levels and gain attack. Furthermore, Rangiku doesn't learn offensive Kido and Uryu doesn't have the SP to give a lot of power to his Quincy spells, including using his bow as a ranged attack.
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* FragileSpeedster:
** Most Speed-type characters are, logically fragile speedsters, relying on evasion to stay alive and starting with 5 movement, which is as high as most characters go.
** Even among fragile speedsters, Yachiru Kusajishi stands out with absolutely massive speed and the ability to have as much as 8 MOV.


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* GlassCannon:
** Matsuri starts as a GlassCannon and whether she remains one depends on who you chose as main character - if she's the main character, Free Time stat boosts will make her a MasterOfAll, while she will remain a GlassCannon if Fujimaru is the main character.
** Ikakku Madarame is the glassest of cannons in the game, at least as far as physical attackers go, with attack that rivals Kenpachi's, but one of the lowest defense stats in the game. Taken UpToEleven by his Bankai, which gives him peerless attack, but drops his defense even lower, and by making him a 2x2 character, he is more vulnerable to AreaOfEffect attacks and has more area to receive attacks from and can no longer receive supports from other characters.
* JackOfAllStats:
** Most Tech-type characters have balanced stats (including movement, as most Tech characters start with 4 MOV), though many fall into MasterOfNone.
** Fujimaru has balanced, if slightly tanky, stats as the non-player sibling.
* LightningBruiser:
** The main character inevitably gets very high stats across the board due to Free Time boosts, with Matsuri leaning more towards offense and Fujimaru leaning more defensive.
** In more of a sense of being powerful and able to cross the map than the main character's massive stats, Ichigo's Bankai form and Grimmjow's Resurrecion form break the normal MOV limit of 5 while still having above-average stats.
** MightyGlacier: Most Power-type characters have high attack and defense at the cost of low evasion and poor base movement.


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* SquishyWizard:
** Rukia and Momo have poor physical stats, but massive SP and accordingly, very powerful Kido and learn almost every spell in the game, with Rukia leaning a little towards healing and Momo a little towards atacking.
** Hanataro cannot attack and has poor stats, but when he maxes out his Spiritual Pressure, he can unleash an extremely powerful linear attack.
** Non-combat type characters in general are usually this, though the fact that they can only defend actually makes them somewhat more durable than it would appear at first glance.
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* SuperMode: Bankai (and its counterparts) is a super mode that can be activated when a character capable of using it has maxed spiritual pressure. For three to seven turns, depending on character and skills (most characters max out at five turns), the user gets large stat boosts and unless it's a "summon something" Bankai, a portrait, map sprite, and battle animation change. Additionally, depending on the character, they may also change size, change TacticalRockPaperScissors affinity, gain an additional boost to a single stat, summon an extra unit, and/or gain access to special techniques for the duration of their Bankai.
* TacticalRockPaperScissors: Characters have one of five styles: Speed, Power, Technical, Non-Combat, and the enemy-only All. Speed beats Technical beats Power beats Speed, everything beats Non-Combat (which, naturally, cannot fight back), and All beats everything.

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* SuperMode: Bankai (and its counterparts) is a super mode that can be activated when a character capable of using it has maxed spiritual pressure. For three to seven turns, depending on character and skills (most characters max out at five turns), the user gets large stat boosts and unless it's a "summon something" Bankai, a portrait, map sprite, and battle animation change. Additionally, depending on the character, they may also change size, change TacticalRockPaperScissors affinity, gain an additional (and usually very large) boost to a single stat, summon an extra unit, gain (or lose) movement speed, and/or gain access to special techniques for the duration of their Bankai.
Bankai. Summoning Bankais still have the standard small general stat boost, but also summon an additional large unit, which often has a unique adjacency effect, but whose defeat will prematurely end the Bankai. Additionally, characters in Bankai may neither give nor receive support attacks or defenses.
* TacticalRockPaperScissors: Characters have one of five styles: Speed, Power, Technical, Non-Combat, and the enemy-only All. Speed beats Technical beats Power beats Speed, everything beats Non-Combat (which, naturally, cannot fight back), and All beats everything. If one party has the advantage, they are guaranteed to make a follow-up attack, though a character with a losing type may still make a follow-up attack of their own depending on chance and spiritual pressure.
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''Bleach the 3rd Phantom'' is the third game in the ''Manga/{{Bleach}}'' DS series based on the popular anime and manga, it is a departure from the usual formula, instead being a Strategy RPG. The game progression is done through a mode called free time, where the chosen main character interacts with various heroes from the show.

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''Bleach the 3rd Phantom'' is the third game in the ''Manga/{{Bleach}}'' DS series based on the popular anime and manga, it is a departure from the usual formula, fighting game formula established by ''Blade of Fate'' and it's sequel ''Dark Souls'', instead being a Strategy strategy RPG. The game progression is done through a mode called free time, where the chosen main character interacts with various heroes from the show.
series.
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* ArbitraryHeadcountLimit: For the whole game, but it's especially egregious near the end of the game. A portal is opened to Hueco Mundo that can only fit 9 people (The Kudo twins, [[spoiler:Shiyo]], and six of the player's choice) for...some reason.

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** Oversized characters such as Jidanbo and certain characters' Bankais - they're theoretically capable of blocking large numbers of enemies, but they suffer a movement penalty compared to single tile characters and lack support abilities.



* {{Filler}}: The brief Fake Captain arc, where a Aizen unleashes fake versions of all the captains, all of whom act more or less opposite of their real counterparts, that runs parallel to the player character's [[spoiler: Bankai]] training is basically a filler arc to give you something to do between training missions, and the events thereof are never mentioned again once the arc is done and doesn't really interact with any other plot points.

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* {{Filler}}: The brief Fake Captain arc, where a Aizen unleashes fake versions of all the captains, all of whom act more or less opposite of their real counterparts, that runs parallel to the player character's [[spoiler: Bankai]] training is basically a filler arc to give you something to do between training missions, and the events thereof are never mentioned again once the arc is done and doesn't really interact with any other plot points.



* GameplayAndStorySegregation: Perhaps the biggest reason for the senior captains' OverratedAndUnderleveled status - they join before the TimeSkip and then leave the party for most of the mid-game and don't get any extra levels in that time. This means that they're quite powerful when they join, but not quite powerful enough to render the Kudo siblings irrelevant for the final battle of the pre-TimeSkip arc, but are well behind the newer captains in the present era.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
Perhaps the biggest reason for the senior captains' OverratedAndUnderleveled status - they join before the TimeSkip and then leave the party for most of the mid-game and don't get any extra levels in that time. This means that they're quite powerful when they join, but not quite powerful enough to render the Kudo siblings irrelevant for the final battle of the pre-TimeSkip arc, but are well behind the newer captains in the present era.era.
** In general, the difference in characters' power is greatly reduced in gameplay compared to what the story and the anime indicates, especially when considering captains and other Bankai users, allowing characters like Chad, Yumichika, and Hanataro to keep pace with (or even surpass) the likes of captains like Kyoraku, Kenpachi Zaraki, and Unohana, even though the latter are canonically far more powerful than the former.

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The plot, which takes place in an AlternateContinuity, comes from Tite Kubo himself, and introduces four new characters, the Twins Fujimaru and Matsuri and their adoptive family Konoka and Seigen Suzunami, thrown through time after Arturo Plataedo (who some players might remember from Bleach: Shattered Blade) attacks the soul society and is stopped by an Object known as the Shisui Mirror.

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The plot, which takes place in an AlternateContinuity, comes from Tite Kubo himself, and introduces four new characters, the Twins Fujimaru and Matsuri and their adoptive family Konoka and Seigen Suzunami, thrown through time after Arturo Plataedo (who some players might remember from Bleach: Shattered Blade) attacks the soul society and is stopped by an Object object known as the Shisui Mirror.



* AbortedArc: The Vizard show up attempting to recruit Ichigo like in the anime, but Ichigo never ends up struggling with his hollow powers in the game and instead just trains some more in the Soul Society.
* AbsoluteCleavage: Rangiku Matsumoto, and she's a party member.

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* AbortedArc: The Two plot arcs are dropped even though nothing happening in the game would specifically necessitate those events not happening, as the player character, their twin, and Seigen haven't really made much of a dent in the post-time skip events yet at that time, but were likely cut to save time for other, more important arcs.
** First the
Vizard show up attempting to recruit Ichigo like in the anime, but Ichigo never ends up struggling with his hollow powers in the game and instead just trains some more in the Soul Society.
* AbsoluteCleavage: Rangiku Matsumoto, ** Second, Grimmjow is never punished for his unauthorized invasion of the Karakura Town, never loses his arm, and she's a party member.is never demoted, meaning Luppi never shows up and Grimmjow never has to regain his rank.



* BraggingRightsReward: [[spoiler:Obtaining Grimmjow as a party member post game, he is the second to last party member you will receive, and can only be recruited on the last floor anyway. Though he does receive his Ressurecion]]

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* BraggingRightsReward: [[spoiler:Obtaining Grimmjow as a party member post game, he is the second to last party member you will receive, and can only be recruited on the last floor anyway. Though he does receive his Ressurecion]]Resurrección.]]



* FuroScene: The game boasts about these during Free Play. Logically, girls get more scenes then guys, but knowing Tite...

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* {{Filler}}: The brief Fake Captain arc, where a Aizen unleashes fake versions of all the captains, all of whom act more or less opposite of their real counterparts, that runs parallel to the player character's [[spoiler: Bankai]] training is basically a filler arc to give you something to do between training missions, and the events thereof are never mentioned again once the arc is done and doesn't really interact with any other plot points.
* FuroScene: The game boasts about these during Free Play. Logically, girls get more scenes then guys, but knowing Tite...Ichigo and the other male Soul Reapers also get quite a few.



** Uyru helps out in Chapter Nine, ignoring the previous events, skipping over his need to regain his Quincy powers and much all of his training.

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** Uyru helps out in Chapter Nine, ignoring the previous events, skipping over his need to regain his Quincy powers and pretty much all of his training.
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Trope misuse.


* TheBattleDidntCount: No matter how badly you beat Mad Eater or who does most or even all the damage, he always gets away and dismisses the Kudo twins as too weak to harm him until the Kudo twins gain their Shikais, immediately after which, Mad Eater is rather unceremoniously KilledOffForReal by the twins.

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* TheBattleDidntCount: No matter how badly you beat Mad Eater or who does most or even all the damage, he always gets away and dismisses the Kudo twins as too weak to harm him until the Kudo twins gain their Shikais, immediately after which, Mad Eater is rather unceremoniously KilledOffForReal killed by the twins.
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The plot, which takes place in an AlternateContinuity, comes from Tite Kubo himself, and introduces four new characters, the Twins Fujimaru and Matsuri and their adoptive family Konoka and Seigen Suzunami, thrown through time after Arturo Plataedo (who some players might remember from Bleach: Shattered Blade) attacks the soul society and is stopped by an Object known as the Shisui mirror

to:

The plot, which takes place in an AlternateContinuity, comes from Tite Kubo himself, and introduces four new characters, the Twins Fujimaru and Matsuri and their adoptive family Konoka and Seigen Suzunami, thrown through time after Arturo Plataedo (who some players might remember from Bleach: Shattered Blade) attacks the soul society and is stopped by an Object known as the Shisui mirror
Mirror.



* AbortedArc: The Vizard show up attempting to recruit Ichigo like in the anime, but Ichigo never ends up struggling with his hollow powers in the game and instead just trains some more in the soul society.

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* AbortedArc: The Vizard show up attempting to recruit Ichigo like in the anime, but Ichigo never ends up struggling with his hollow powers in the game and instead just trains some more in the soul society.Soul Society.



** Using Bankai - For all characters who can use Bankai, it requires building up max spiritual pressure and eats up your SP when in use, leaving both at zero after Bankai ends, even if it is ended prematurely, in addition to disabling giving and receiving team ups and attack/defense supports for the duration of Bankai. In exchange, Bankai significantly boosts all of the user's stats and generally gives some combination of boosting one stat even more (such as Ichigo getting massive additional movement and evasion when in Bankai), summoning an extra unit (such as Komamura's Tenken Myu-oh), and unlocking Bankai-only skills (such as Byakuya's Senkei Senbonzakura Kageyoshi). Most characters with Bankai can mitigate the impractical side of this with a Bankai skill tree that allows them to sustain their Bankai longer, unlock additional Bankai-only techniques, and increase the stat boosts from Bankai. However, one character's Bankai, [[spoiler: the PlayerCharacter's]], has no skill tree to boost its endurance, limiting it to a paltry three turns, but instead of a sizable flat stat boost, they receive a 50% increase to all stats, making it extremely powerful.

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** Using Bankai - For all characters who can use Bankai, it requires building up max spiritual pressure and eats up your SP when in use, leaving both at zero after Bankai ends, even if it is ended prematurely, in addition to ends and disabling giving and receiving team ups and attack/defense supports for the duration of Bankai. In exchange, Bankai significantly boosts all of the user's stats and generally gives some combination of boosting one stat even more (such as Ichigo getting massive additional movement and evasion when in Bankai), summoning an extra unit (such as Komamura's Tenken Myu-oh), and unlocking Bankai-only skills (such as Byakuya's Senkei Senbonzakura Kageyoshi). Most characters with Bankai can mitigate the impractical side of this with a Bankai skill tree that allows them to sustain their Bankai longer, unlock additional Bankai-only techniques, and increase the stat boosts from Bankai. However, one character's Bankai, [[spoiler: the PlayerCharacter's]], has no skill tree to boost its endurance, limiting it to a paltry three turns, but instead of a sizable flat stat boost, they receive a 50% increase to all stats, making it extremely powerful.



* BraggingRightsReward: [[spoiler:Obtaining Grimmjow as a party member post game, he is the second to last party member you will receive, and can only be recruited on the last floor anyway. Though he does recieve his Ressurecion]]

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* BraggingRightsReward: [[spoiler:Obtaining Grimmjow as a party member post game, he is the second to last party member you will receive, and can only be recruited on the last floor anyway. Though he does recieve receive his Ressurecion]]



* ContinuityNod: Kisuke at the beginning of the game admits he's not good at training others. Might also count as a CallForward.

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* ContinuityNod: Kisuke at the beginning of the game admits he's not good at training others. Might also count as a CallForward. others, the same excuse he used in the anime/manga to not train Chad and instead have Chad train against Renji's Bankai.



* SuperMode: Bankai (and its counterparts) is a super mode that can be activated when a character capable of using it has maxed spiritual pressure. For three to seven turns, depending on character and skills (most characters max out at five turns), the user gets large stat boosts and a portrait, sprite, and battle animation change. Additionally, depending on the character, they may also change size, change TacticalRockPaperScissors affinity, gain an additional boost to a single stat, summon an extra unit, and/or gain access to special techniques for the duration of their Bankai.

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* SuperMode: Bankai (and its counterparts) is a super mode that can be activated when a character capable of using it has maxed spiritual pressure. For three to seven turns, depending on character and skills (most characters max out at five turns), the user gets large stat boosts and unless it's a "summon something" Bankai, a portrait, map sprite, and battle animation change. Additionally, depending on the character, they may also change size, change TacticalRockPaperScissors affinity, gain an additional boost to a single stat, summon an extra unit, and/or gain access to special techniques for the duration of their Bankai.

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* TheBattleDidntCount: No matter how badly you beat Mad Eater or who does most or even all the damage, he always gets away and dismisses the Kudo twins as too weak to harm him until the Kudo twins gain their Shikais, immediately after which, Mad Eater is rather unceremoniously KilledOffForReal by the twins.



* TheBattleDidntCount: No matter how badly you beat Mad Eater or who does most or even all the damage, he always gets away and dismisses the Kudo twins as too weak to harm him until the Kudo twins gain their Shikais, immediately after which, Mad Eater is rather unceremoniously KilledOffForReal by the twins.
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* TimeSkip: After the conclusion of the first battle with Arturo, the player character, their sibling, and Seigen are thrown into the future, landing in Karakura Town shortly after the conclusion of the Soul Society Arc of the anime, where they meet present-era characters such as Ichigo and Don Kononji, and later, reconnect with the Soul Society characters.

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* TimeSkip: After the conclusion of the first battle with Arturo, the player character, their sibling, and Seigen are thrown into the future, landing future. The player character lands in Karakura Town shortly after the conclusion of the Soul Society Arc of the anime, where they meet he/she meets present-era characters such as Ichigo and Don Kononji, and later, reconnect reconnects with the Soul Society characters.characters. Seigen and the non-player sibling land in Hueco Mundo and are manipulated into opposing the Soul Society by Aizen.
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No combos in the game. I think the example was intended for one of the fighting games


* ComboBreaker: Allows players to escape combos at the cost of a super bar.

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