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A 1995 ActionAdventure game by Origin Systems.

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A 1995 ActionAdventure game by Origin Systems.
Creator/OriginSystems.
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** You also have your own journal, providing additional thoughts on your situation. After you check a few entries, you (the character) will notice that you're not actually ''creating'' these logs, they just kind of show up...which results in a log entry about how your journal is apparently logging all of your thoughts ''for'' you.
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The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''Videogame/AloneInTheDark1992'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.

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The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''Videogame/AloneInTheDark1992'', only with PlayStation UsefulNotes/PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.
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The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''VideoGame/AloneInTheDark1992'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.

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The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''VideoGame/AloneInTheDark1992'', ''Videogame/AloneInTheDark1992'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.
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The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''VideoGame/AloneInTheDark'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.

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The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''VideoGame/AloneInTheDark'', ''VideoGame/AloneInTheDark1992'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.



* SpritePolygonMix: Flat backgrounds, 3D objects, like in ''VideoGame/AloneInTheDark''.

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* SpritePolygonMix: Flat backgrounds, 3D objects, like in ''VideoGame/AloneInTheDark''.''Videogame/AloneInTheDark1992''.
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removing my lame caption


[[caption-width-right:320:State-of-the-art CGI.]]

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[[caption-width-right:320:State-of-the-art CGI.]]
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* AmnesiacHero: A pre-requisite for TheQuestForIdentity.

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* AmnesiacHero: A pre-requisite for TheQuestForIdentity.QuestForIdentity.
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* AmnesiacHero: A pre-requisite for TheQuestForIdentity.


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* ProHumanTranshuman: Dr. Mastaba hoped that you would succumb to TranshumanTreachery after he upgraded (and deformed) you, but instead made you into a vengeful PhlebotinumRebel.


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* SeeYouInHell: "I'm sure I'll be joining you and your men in hell very shortly." [[spoiler:(referring to the imminent explosion of a nuclear reactor nearby.)]]
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He wakes up in a cell. He doesn't know who he is. He doesn't remember where he is. He is within the depths of an abandoned sprawling base on a lonely moon; apparently, he is the victim of cruel experiments by an insane radical group, which have turned him into a {{cyborg}}, a grotesque killing machine.

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He wakes up in a cell. He doesn't know who he is. He doesn't remember where he is. He is within the depths of an abandoned sprawling base on a lonely moon; apparently, he is the victim of cruel experiments by an insane radical group, group's cruel experiments, which have turned him into a {{cyborg}}, {{cyborg}} -- a grotesque killing machine.



The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''AloneInTheDark'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.

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The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''AloneInTheDark'', ''VideoGame/AloneInTheDark'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as that genre was losing its popularity.



* SpritePolygonMix: Flat backgrounds, 3D objects, like in ''AloneInTheDark''.

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* SpritePolygonMix: Flat backgrounds, 3D objects, like in ''AloneInTheDark''.''VideoGame/AloneInTheDark''.

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Removed: 609

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ymmv move


The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''AloneInTheDark'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" just as the genre was losing its popularity.

to:

The game was technologically innovative for its usage of fully-textured 3D models (imagine the first ''AloneInTheDark'', only with PlayStation quality models), but didn't have great sales, owing perhaps to its very high system requirements and it being advertised as an "InteractiveMovie" (while having little do to with them) just as the that genre was losing its popularity.



* ThatOneLevel: The reactor shutdown mission. You need to navigate a catwalk (with the VERY clumsy controls), lower a pylon BEFORE the alien catches up with you, attack the alien to lure it to the catwalk, shut down and re-activate the catwalk to kill the alien, run BACK and lower another pylon then shutdown the reactor with a code. All in ONE MINUTE. [[GuideDangIt If you save your game anytime inside the reactor room, the reactor will ALWAYS explode no matter what you do.]] *Also* [[GameBreakingBug the alien sometimes mysteriously reappears and shutdown the catwalk and kills you even if you succeed.]]
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* [[spoiler: EarthShatteringKaboom: The reactor explosion of your base somehow manages to blow up the entire moon.]]


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* GravityMaster: The entire race of Phyxx. Their civilization was built upon the mastery of gravity. The upper class lives in low gravity cities where little physical effort is needed, while the worker/soldier class were grown in high gravity environments to make them stronger. HilarityEnsues.


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* UnwinnableByMistake: Draining the sweet, sweet alien battery you got from [[spoiler: the first alien leader]] too much (either by healing or firing your arm cannon), and you will not have enough power to charge up [[spoiler: your escape vehicle.]]
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* SequelHook: [[spoiler: Dr. Escher survived and captured, with Dr. Mastaba gloating that she will be his next test subject.]] But alas, all hope for a sequel/expansion was [[OrphanedSeries long since gone]].


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* [[spoiler: TheUnfought: Dr. Mastaba got away scott free.]]
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* ThatOneLevel: The reactor shutdown mission. You need to navigate a catwalk (with the VERY clumsy controls), lower a pylon BEFORE the alien catches up with you, attack the alien to lure it to the catwalk, shut down and re-activate the catwalk to kill the alien, run BACK and lower another pylon then shutdown the reactor with a code. All in ONE MINUTE. [[GuideDangIt If you save your game anytime inside the reactor room, the reactor will ALWAYS explode no matter what you do.]] *Also* [[GameBreakingBug the alien sometimes mysteriously reappears and shutdown the catwalk and kills you even if you succeed.]]

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Added tropes.


* AntiAir: The proagonist must shoot down a dropship at close quarters using a large turret gun in the complex's tower.

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* AntiAir: The proagonist protagonist must shoot down a dropship at close quarters using a large turret gun in the complex's tower.tower.
* ArmCannon: One of Dr. Mastaba's "enhancements" for you.



* AxCrazy: The victims of the cyborgization process kept becoming this until Mastaba found out how to stop this.

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* AxCrazy: The victims of the cyborgization process kept becoming this until Mastaba found out how to stop this. The player also has the option of acting AxCrazy themselves, as there are points where you can kill someone even though they pose no threat to you.



* BlessedWithSuck: Yes, you're a cyborg, but you're also a deformed freak. [[spoiler: Also, the super ArmCannon that you unlock late in the game is powered by the same batteries that the escape ship needs.]]



* CloudCuckooLander: The Prime Paragon's logs spend time in this territory when he's not being TheFundamentalist.



* DeadlyEuphemism: Where did Dr. Mastaba put his failed past experiments? [[spoiler: "In the lake."]]



* EnemyCivilWar: [[spoiler: One reason for the decline of the Phyxx civilization.]]



* TheFundamentalist: The Prime Paragon, insane leader of the Mondites.



* HeelFaceTurn: The guard Caynan did this. Unfortunately, it didn't turn out well for him and he was made into a test subject as well.

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* HeelFaceTurn: The guard Caynan did this. Caynan, one of the Mondite guards. Unfortunately, it didn't turn out well for him and he was made into a test subject as well.himself.



* ImprobableWeaponUser / GrievousHarmWithABody: The fight right at the beginning of the game, where you beat up an AxCrazy psychopath with his own severed limb. All while shouting that you "have no wish to harm [him]".

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* IdentityAmnesia: ''Bioforge'' is but one of many stories to kick off with this trope.
* ImprobableWeaponUser / GrievousHarmWithABody: The fight right at the beginning of the game, where you beat up an AxCrazy psychopath with his own severed limb. All while shouting that you "have have no wish to harm [him]".him.



* QuestForIdentity: One of the points of the game

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* QuestForIdentity: One of the points of the gamegame.



* SerendipityWritesThePlot: The programmers couldn't make fluid lifelike animations, so you're a half-machine rather than a human. The game couldn't handle too many characters on-screen at once, so the base you're in is almost completely abandoned due to a disaster.

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* SerendipityWritesThePlot: The programmers couldn't make fluid lifelike animations, so you're a half-machine rather than a human. The game couldn't handle too many characters on-screen at once, so the base you're in is almost completely abandoned due to a disaster. disaster, and all of the fights are one on one.
* ShaggyDogStory: [[spoiler: The hero learns his past identity, but concludes that it doesn't matter, as - [[BecomingTheMask by this point]] - he can never be that person again.]]



* StrappedToAnOperatingTable: Happens to Dane, and presumably to all other victims of Dr. Mastaba.

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* StrappedToAnOperatingTable: Happens to Dane, the hero in the opening cutscene, and presumably to all other victims of Dr. Mastaba. Mastaba's other victims.
* TranshumanTreachery: Dr. Mastaba was ''hoping'' this trope would result with his victims.

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Moving to appropriate trope.


* CatchAndReturn: At one point, a marine chucks a grenade into the room you're in. (A grenade with a ridiculously long fuse.) Return to sender.


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* GrenadeHotPotato: At one point, a marine chucks a grenade into the room you're in. (A grenade with a ridiculously long fuse.) Return to sender.
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small mistake


" ElectronicSpeechImpediment: The nurse robot at the beginning of the game experiences this problem when it receives damage.

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" * ElectronicSpeechImpediment: The nurse robot at the beginning of the game experiences this problem when it receives damage.

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Unwilling Roboticisation, Electronic Speech Impediment


* ElaborateUndergroundBase: complete with hangar bay, cryogenics lab, prison, defense tower, medical experimentation lab. Associated problems include earthquakes and MoleMiner tunnelling.

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* ElaborateUndergroundBase: complete with hangar bay, cryogenics lab, prison, defense tower, medical experimentation lab. Associated problems include earthquakes and MoleMiner tunnelling.MoleMen tunnelling.
" ElectronicSpeechImpediment: The nurse robot at the beginning of the game experiences this problem when it receives damage.



* StrappedToAnOperatingTable: Happens to Dane, and presumably to all other victims of dr. Mastaba.

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* StrappedToAnOperatingTable: Happens to Dane, and presumably to all other victims of dr.Dr. Mastaba.
* UnwillingRoboticisation: All the victims of Dr. Mastaba.
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* ElaborateUndergroundBase: complete with hangar bay, cryogenics lab, prison, defense tower, medical experimentation lab. Associated problems include earthquakes and MoleMan tunnelling.

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* ElaborateUndergroundBase: complete with hangar bay, cryogenics lab, prison, defense tower, medical experimentation lab. Associated problems include earthquakes and MoleMan MoleMiner tunnelling.

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elaborate underground base


* AntiAir: The proagonist must shoot down a dropship using a large turret gun in the complex's tower.

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* AntiAir: The proagonist must shoot down a dropship at close quarters using a large turret gun in the complex's tower.


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* ElaborateUndergroundBase: complete with hangar bay, cryogenics lab, prison, defense tower, medical experimentation lab. Associated problems include earthquakes and MoleMan tunnelling.
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anti air

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* AntiAir: The proagonist must shoot down a dropship using a large turret gun in the complex's tower.
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* PuzzleBoss: [[spoiler: There are two or three of these. Though you must engage in actual combat with the cyber-raptor, you can't beat it until you knock it onto the DilatingDoor on the floor and open door, dropping it into a cryo tank where it will fight with another unbeatable monster serving as BorderPatrol. Later on there is another acid-dwelling monster that you must blow up with a missile from a crashed dropship.]]

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* PuzzleBoss: [[spoiler: There are two or three of these. Though you must engage in actual combat with the cyber-raptor, you can't beat it until you knock it onto the DilatingDoor on the floor and open door, dropping it into a cryo tank where it will fight with another unbeatable monster serving as BorderPatrol.a BeefGate. Later on there is another acid-dwelling monster that you must blow up with a missile from a crashed dropship.]]
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BFG

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* {{BFG}}: Originally carried by Tumolt.
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puzzle boss

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* PuzzleBoss: [[spoiler: There are two or three of these. Though you must engage in actual combat with the cyber-raptor, you can't beat it until you knock it onto the DilatingDoor on the floor and open door, dropping it into a cryo tank where it will fight with another unbeatable monster serving as BorderPatrol. Later on there is another acid-dwelling monster that you must blow up with a missile from a crashed dropship.]]
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* [[spoiler: EleventhHourSuperpower: Near the end of the game your character acquires the ability to fire a destructive beam out of his wrist.]]

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* {{Cyborg}: The protagonist. And, well, all of Dr. Mastaba's victims.

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* {{Cyborg}: ChickenWalker: The security bots in the corridors.
* {{Cyborg}}:
The protagonist. And, well, all of Dr. Mastaba's victims.
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dressing as the enemy

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* DressingAsTheEnemy: When wearing the enviro suit, the station personnel will leave you alone unless you attack them.
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shout out

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* ShoutOut: The two dropships are named Roenick and Chelios. Jeremy Roenick and Chris Chelios were both players with the Chicago Blackhawks in 1995 when the game was made.
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* {{Cyborg}: The protagonist. And, well, all of Dr. Mastaba's victims.


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* QuestForIdentity: One of the points of the game

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* AveMachina: The Mondite movement. A quite powerful terrorist organization who believes firmly in transhumanism, and won't stop at anything to "evolve" humanity.


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* MachineWorship: The Mondite movement. A quite powerful terrorist organization who believes firmly in transhumanism, and won't stop at anything to "evolve" humanity.
Camacan MOD

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Images go on the right. Move examples without details to discussion. Not sure that Apocalyptic Log really is two sub-examples: if it they are, you want two double stars, one for each sub-example. Remember, double stars are almost always for lists of two or more sub-examples.


http://static.tvtropes.org/pmwiki/pub/images/Bioforge_3417.jpg
[[caption-width:320:State-of-the-art CGI.]]

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http://static.[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/Bioforge_3417.jpg
[[caption-width:320:State-of-the-art
jpg]]
[[caption-width-right:320:State-of-the-art
CGI.]]



* ApocalypticLog: Caynan's logbook shows his descend into insanity.
** According to Dr. Mastaba's notes, [[LampshadeHanging the cyborgization victims after a certain point obsessively write down everything happening to them until they entirely succumb to insanity.]]

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* ApocalypticLog: Caynan's logbook shows his descend into insanity. \n** According to Dr. Mastaba's notes, [[LampshadeHanging the cyborgization victims after a certain point obsessively write down everything happening to them until they entirely succumb to insanity.]]



* CatchAndReturn: At one point, a marine chucks a grenade into the room you're in. (A grenade with a ridiculously long fuse.) Return to sender...
* {{Cyborg}}

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* CatchAndReturn: At one point, a marine chucks a grenade into the room you're in. (A grenade with a ridiculously long fuse.) Return to sender...
* {{Cyborg}}
sender.



* HeelFaceTurn: The guard Caynan did this. Unfortunately, it didn't turn out well for him and he was made into a test subject as well...

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* HeelFaceTurn: The guard Caynan did this. Unfortunately, it didn't turn out well for him and he was made into a test subject as well...well.



* QuestForIdentity

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