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'''''Beat Hazard''''' is an indie twin-stick ShootEmUp created by Cold Beam Games and released on [[XboxLiveArcade Xbox LIVE Indie Games]] (the original game's debut), {{Steam}}, the {{PlayStation Network}}, the Apple App Store (for Macintosh computers and [=iOS=] devices), and Android smart phones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].
Ever played ''VideoGame/{{Asteroids}}''? This game should look visually familiar. That is, until the space behind [[SpaceFighter your ship]] suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, and gotta you dodge 'em and shoot 'em. Now, here's the catch: the game's difficulty level is also controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level -- which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are [[PowerUp Power-Ups]] that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that harms everything around your ship's surroundings.
In Normal Play, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival Mode]] and see how many songs you can get through before you lose all your lives. With the addition of ''Beat Hazard Ultra'', the game adds a new variety of enemies (like the Mini-Serpents and [[TakingYouWithMe Reapers]]), new game modes like a BossRush and the aforemention Survival Mode, new special weapons to play around with, an even ''[[UpToEleven HARDER]]'' difficulty, and more.
Ever played ''VideoGame/{{Asteroids}}''? This game should look visually familiar. That is, until the space behind [[SpaceFighter your ship]] suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, and gotta you dodge 'em and shoot 'em. Now, here's the catch: the game's difficulty level is also controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level -- which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are [[PowerUp Power-Ups]] that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that harms everything around your ship's surroundings.
In Normal Play, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival Mode]] and see how many songs you can get through before you lose all your lives. With the addition of ''Beat Hazard Ultra'', the game adds a new variety of enemies (like the Mini-Serpents and [[TakingYouWithMe Reapers]]), new game modes like a BossRush and the aforemention Survival Mode, new special weapons to play around with, an even ''[[UpToEleven HARDER]]'' difficulty, and more.
to:
'''''Beat Hazard''''' is an indie twin-stick ShootEmUp created by Cold Beam Games and released on [[XboxLiveArcade Xbox LIVE Indie Games]] (the original game's debut), {{Steam}}, the {{PlayStation Network}}, the Apple App Store (for Macintosh computers and [=iOS=] devices), and Android smart phones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].
Ever played ''VideoGame/{{Asteroids}}''? This game should look visually familiar. That is, until the space behind [[SpaceFighter your ship]] suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, and gotta you dodge 'em and shoot 'em. Now, here's the catch: the game's difficulty level is also controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level -- which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are[[PowerUp Power-Ups]] {{power|Up}}-ups that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that harms everything around your ship's surroundings.
In Normal Play, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival Mode]] and see how many songs you can get through before you lose all your lives. With the addition of ''Beat Hazard Ultra'', the game adds a new variety of enemies (like the Mini-Serpents and [[TakingYouWithMe Reapers]]), new game modes like a BossRush and theaforemention aforementioned Survival Mode, new special weapons to play around with, an even ''[[UpToEleven HARDER]]'' difficulty, and more.
Ever played ''VideoGame/{{Asteroids}}''? This game should look visually familiar. That is, until the space behind [[SpaceFighter your ship]] suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, and gotta you dodge 'em and shoot 'em. Now, here's the catch: the game's difficulty level is also controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level -- which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are
In Normal Play, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival Mode]] and see how many songs you can get through before you lose all your lives. With the addition of ''Beat Hazard Ultra'', the game adds a new variety of enemies (like the Mini-Serpents and [[TakingYouWithMe Reapers]]), new game modes like a BossRush and the
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** Your EnergyWeapon, which could only be called a [[{{IncrediblyLamePun}} rave motion gun]], shoots streams of technicolor ''awesome'', fueled by '''music'''.
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** Your EnergyWeapon, which could only be called a [[{{IncrediblyLamePun}} rave motion gun]], [[{{Pun}} Rave Motion Gun]], shoots streams of technicolor ''awesome'', fueled by '''music'''.
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* BlingOfWar / BlingBlingBang: The golden ship in ''Ultra''. Originally it was exclusive for those that purchased the Steam version during its annual Summer Sale years prior, but the golden ship will be included in an upcoming DLC pack. The Xbox 360 version of ''Beat Hazard Ultra'' can unlock the golden ship by reaching Elite rank.
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Note that because of the way the game works, relevant music tropes often get paired with a video game trope.
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Note that because of the way the game works, relevant music tropes often get paired with a video game trope.
trope. A sequel is currently in the works.
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* ColorCodedMultiplayer: Player 1 is red, Player 2 is blue.
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** Your EnergyWeapon, which could only be called a [[VideoGame/{{BattleZone1998}} rave gun]], shoots streams of technicolor ''awesome'', fueled by '''music'''.
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** Your EnergyWeapon, which could only be called a [[VideoGame/{{BattleZone1998}} [[{{IncrediblyLamePun}} rave motion gun]], shoots streams of technicolor ''awesome'', fueled by '''music'''.
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* BossWarningSiren: A warning sound is played when a boss is about to enter the screen.
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** There is no known rank limit. However, there is a point limit. Breech it and each time it goes to the [[BuffySpeak rank-point-adding-bar-thing]] it will start increasing rapidly... until you realize it's started from the lowest possible number (negative version of the highest) and is going from there, and is also stretching off of the screen. It doesn't actually break your total points or rank (you can go look at those elsewhere) but it is alarming to see at first.
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'''''Beat Hazard''''' is an indie ShootEmUp created by Cold Beam Games and released on [[XboxLiveArcade Xbox LIVE Indie Games]] (the original game's debut), {{Steam}}, the {{PlayStation Network}}, the Apple App Store (for Macintosh computers and [=iOS=] devices), and Android smart phones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].
to:
'''''Beat Hazard''''' is an indie twin-stick ShootEmUp created by Cold Beam Games and released on [[XboxLiveArcade Xbox LIVE Indie Games]] (the original game's debut), {{Steam}}, the {{PlayStation Network}}, the Apple App Store (for Macintosh computers and [=iOS=] devices), and Android smart phones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].
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In Normal Play, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival mode]] and see how many songs you can get through before you lose all your lives. With the addition of ''Beat Hazard Ultra'', the game adds a new variety of enemies (like the Mini-Serpents and [[TakingYouWithMe Reapers]]), new game modes like a BossRush mode, new special weapons to play around with, an even ''[[UpToEleven HARDER]]'' difficulty, and more.
to:
In Normal Play, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival mode]] Mode]] and see how many songs you can get through before you lose all your lives. With the addition of ''Beat Hazard Ultra'', the game adds a new variety of enemies (like the Mini-Serpents and [[TakingYouWithMe Reapers]]), new game modes like a BossRush mode, and the aforemention Survival Mode, new special weapons to play around with, an even ''[[UpToEleven HARDER]]'' difficulty, and more.
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* SerialEscalation: Cold Beam Games previously implemented a slider to turn down the intense visuals (with a decrease in point scoring to match). As of the ''Beat Hazard Ultra'' expansion, it can be turned [[UpToEleven up to 150% or even 200%.]] Some people '''''[[http://forums.steampowered.com/forums/showthread.php?t=1229410 want it to go up to 500%']]'''''!
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* SerialEscalation: Cold Beam Games previously implemented a slider to turn down the intense visuals (with a decrease in point scoring to match). As of the ''Beat Hazard Ultra'' expansion, it can be turned [[UpToEleven up to 150% or even 200%.]] Some people '''''[[http://forums.steampowered.com/forums/showthread.php?t=1229410 want it to go up to 500%']]'''''!500%]]'''''!
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* AbnormalAmmo: Your EnergyWeapon, which could only be called a [[VideoGame/{{BattleZone1998}} rave gun]], shoots streams of technicolor ''awesome'', fueled by '''music'''.
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* AbnormalAmmo: AbnormalAmmo:
** Your EnergyWeapon, which could only be called a [[VideoGame/{{BattleZone1998}} rave gun]], shoots streams of technicolor ''awesome'', fueled by '''music'''.
** Your EnergyWeapon, which could only be called a [[VideoGame/{{BattleZone1998}} rave gun]], shoots streams of technicolor ''awesome'', fueled by '''music'''.
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** The worst part is that there are two (three after the ''Ultra'' expansion, although the third one behaves differently) variations of that cannon. The first one fires a beam at the spot it's locked on, the second one fires two beams slightly off the spot. So if you can't get really far from it in time, you have either get out of the laser sights, or stay in them. If you guessed wrong, you die. Lord help you if the tracker cannon is the last thing left on a boss when on Suicidal -- the charge time (the time the laser sight is visible) is barely long enough to react (barely 0.2 seconds), and the cool-down between attacks is pretty much nil.
** This gets taken to another level with the ''Ultra'' expansion, allowing bosses to have multiples of any weapon. Including {{Dual Boss}}es with two sets of the older Tracker Cannons[[labelnote:*]](the ones that actually aim at you or just to the side of you)[[/labelnote]] on them. [[OhCrap "Oh crap!"]] [[http://i56.tinypic.com/a3kytt.jpg indeed.]]
** This gets taken to another level with the ''Ultra'' expansion, allowing bosses to have multiples of any weapon. Including {{Dual Boss}}es with two sets of the older Tracker Cannons[[labelnote:*]](the ones that actually aim at you or just to the side of you)[[/labelnote]] on them. [[OhCrap "Oh crap!"]] [[http://i56.tinypic.com/a3kytt.jpg indeed.]]
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** [[http://www.youtube.com/watch?v=04RpaYAzJ1I Rapidly spinning in place will completely fill the screen with projectiles.]]
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* DynamicDifficulty: Enemies fire more often as the music gets louder and faster.
** Your weapon's damage output is also based on the music intensity. During a quiet bit your weapons do very little damage to enemies you can slaughter by the dozen with a single sweep of fire when it's intense.
* DualBoss: Sometimes instead of one bigger boss you have to deal with two smaller ones. They still pack some serious punch though.
** If the Achievement list for ''Ultra'' is anything to go by, you can have at least four different bosses on-screen at the same time during the Boss Rush mode.
** Your weapon's damage output is also based on the music intensity. During a quiet bit your weapons do very little damage to enemies you can slaughter by the dozen with a single sweep of fire when it's intense.
* DualBoss: Sometimes instead of one bigger boss you have to deal with two smaller ones. They still pack some serious punch though.
** If the Achievement list for ''Ultra'' is anything to go by, you can have at least four different bosses on-screen at the same time during the Boss Rush mode.
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* DynamicDifficulty: DynamicDifficulty:
** Enemies fire more often as the music gets louder and faster.
** Your weapon's damage output isalso based on the music intensity. During a quiet bit your weapons do very little damage to enemies you can slaughter by the dozen with a single sweep of fire when it's intense.
*DualBoss: DualBoss:
** Sometimes instead of one bigger boss you have to deal with two smaller ones. They still pack some serious punch though.
**If the Achievement list for ''Ultra'' is anything to go by, you You can have at least four different bosses on-screen at the same time during the Boss Rush mode.
** Enemies fire more often as the music gets louder and faster.
** Your weapon's damage output is
*
** Sometimes instead of one bigger boss you have to deal with two smaller ones. They still pack some serious punch though.
**
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* InterfaceScrew: When Volume and Weapon Power meters are full and the background visuals get going, it can be very hard to tell what's happening on screen. An intentional design decision as it changes with the difficulty and turning down the graphics intensity reduces your point harvest.
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* InterfaceScrew: InterfaceScrew:
** When Volume and Weapon Power meters are full and the background visuals get going, it can be very hard to tell what's happening on screen. An intentional design decision as it changes with the difficulty and turning down the graphics intensity reduces your point harvest.
** When Volume and Weapon Power meters are full and the background visuals get going, it can be very hard to tell what's happening on screen. An intentional design decision as it changes with the difficulty and turning down the graphics intensity reduces your point harvest.
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* MacrossMissileMassacre: Homing Missile launchers on boss ships. Also, you can take it UpToEleven with weapon power upgrades and the song's tempo. Reapers in ''Beat Hazard Ultra'' unleashes one upon death.
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* MacrossMissileMassacre: MacrossMissileMassacre:
** Homing Missile launchers on boss ships. Also, you can take it UpToEleven with weapon power upgrades and the song's tempo. Reapers in ''Beat Hazard Ultra'' unleashes one upon death.
** Homing Missile launchers on boss ships. Also, you can take it UpToEleven with weapon power upgrades and the song's tempo. Reapers in ''Beat Hazard Ultra'' unleashes one upon death.
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* NintendoHard: Think you're good at this game? [[Music/XJapan Art of Life]] will still make you its prison bitch. The first 3 minutes of the song are slow and quiet, meaning you will die. A lot.
** Want to go insane? Select the [[VideoGame/{{Halo2}} Delta Halo Suite]] and set it to Insane. Proceed to flip out. It's over 11 minutes long and has silent parts.
** Take any long trance/thumping techno band of any sort, such as Infected Mushroom. Special mention goes to their song "Psycho" which has a nasty tendency to throw a boss at you at ''the beginning of the song''. [[FromBadToWorse It only gets worse from there.]]
** For a piece of Hell under the 5-minute mark, try [[Anime/YuGiOh5Ds Clear Mind]] on Hardcore. There are barely any breather spots so it's hard to get your multiplier up, and it will also be hard to see what's going on whilst everything is trying to kill you.
* NoPlotNoProblem: And who needs one to blast away an armada of space ships, asteriods, and robotic serpents while raving out to your favorite music anyway!
** Want to go insane? Select the [[VideoGame/{{Halo2}} Delta Halo Suite]] and set it to Insane. Proceed to flip out. It's over 11 minutes long and has silent parts.
** Take any long trance/thumping techno band of any sort, such as Infected Mushroom. Special mention goes to their song "Psycho" which has a nasty tendency to throw a boss at you at ''the beginning of the song''. [[FromBadToWorse It only gets worse from there.]]
** For a piece of Hell under the 5-minute mark, try [[Anime/YuGiOh5Ds Clear Mind]] on Hardcore. There are barely any breather spots so it's hard to get your multiplier up, and it will also be hard to see what's going on whilst everything is trying to kill you.
* NoPlotNoProblem: And who needs one to blast away an armada of space ships, asteriods, and robotic serpents while raving out to your favorite music anyway!
to:
** Want to go insane? Select the [[VideoGame/{{Halo2}} Delta Halo Suite]] and set it to Insane. Proceed to flip out. It's over 11 minutes long and has silent parts.
** Take any long trance/thumping techno band of any sort, such as Infected Mushroom. Special mention goes to their song "Psycho" which has a nasty tendency to throw a boss at you at ''the beginning of the song''. [[FromBadToWorse It only gets worse from there.]]
** For a piece of Hell under the 5-minute mark, try [[Anime/YuGiOh5Ds Clear Mind]] on Hardcore. There are barely any breather spots so it's hard to get your multiplier up, and it will also be hard to see what's going on whilst everything is trying to kill you.
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* {{RPG Elements}}: The game remembers your scores from each song and treats them as experience points, with levels having the names of naval ranks such as Cadet and Commander. Prior to ''Beat Hazard Ultra'' each level afforded you a tangible bonus, such as extra starting lives or {{Smart Bomb}}s. Reaching max rank let you start off with the Beat Hazard at full power!
** ''Beat Hazard Ultra'' [[http://forums.steampowered.com/forums/showpost.php?p=20586769&postcount=15 changed the always-enabled level-up awards into a perks system]] giving you 3 slots (which can be increased to 8 in ''Ultra'') to equip perks with, and you'll have to upgrade perks separately. Additionally, the expansion pack will also add a handful of perks, mostly pertaining to new weapons.
** ''Beat Hazard Ultra'' [[http://forums.steampowered.com/forums/showpost.php?p=20586769&postcount=15 changed the always-enabled level-up awards into a perks system]] giving you 3 slots (which can be increased to 8 in ''Ultra'') to equip perks with, and you'll have to upgrade perks separately. Additionally, the expansion pack will also add a handful of perks, mostly pertaining to new weapons.
to:
* {{RPG Elements}}: Elements}}:
** The game remembers your scores from each song and treats them as experience points, with levels having the names of naval ranks such as Cadet and Commander. Prior to ''Beat Hazard Ultra'' each level afforded you a tangible bonus, such as extra starting lives or {{Smart Bomb}}s. Reaching max rank let you start off with the Beat Hazard at full power!
** ''Beat Hazard Ultra'' [[http://forums.steampowered.com/forums/showpost.php?p=20586769&postcount=15 changed the always-enabled level-up awards into a perks system]] giving you 3 slots (which can be increased to 8 in ''Ultra'') to equip perks with, and you'll have to upgrade perks separately. Additionally, the expansion packwill also add adds a handful of new perks, mostly pertaining to new weapons.
** The game remembers your scores from each song and treats them as experience points, with levels having the names of naval ranks such as Cadet and Commander. Prior to ''Beat Hazard Ultra'' each level afforded you a tangible bonus, such as extra starting lives or {{Smart Bomb}}s. Reaching max rank let you start off with the Beat Hazard at full power!
** ''Beat Hazard Ultra'' [[http://forums.steampowered.com/forums/showpost.php?p=20586769&postcount=15 changed the always-enabled level-up awards into a perks system]] giving you 3 slots (which can be increased to 8 in ''Ultra'') to equip perks with, and you'll have to upgrade perks separately. Additionally, the expansion pack
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Fixing some oversights from the last edit.
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** If the Achievement list for Ultra is anything to go by, you can have at least four different bosses on-screen at the same time during the Boss Rush mode.
to:
** If the Achievement list for Ultra ''Ultra'' is anything to go by, you can have at least four different bosses on-screen at the same time during the Boss Rush mode.
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** The Micro-Missile perk gives you one of these. They prioritize the most threatening target on screen, totally bypassing other enemies to reach it. If some missiles are left over afterwards, they will automatically track the next most dangerous target and so on. The Reflector Shield can also turn enemy missiles back at the enemies
to:
** The Micro-Missile perk Micro-Missiles in ''Ultra'' gives you one of these. They prioritize the most threatening target on screen, totally bypassing other enemies to reach it. If some missiles are left over afterwards, they will automatically track the next most dangerous target and so on. The Reflector Shield can also turn enemy missiles and Ring Mines back at the enemies
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* NintendoHard: Think you're good at this game? [[Music/XJapan Art of Life]] will still make you its prison bitch. The first 3 minutes of the song are slow and quiet, meaning you will die, a lot.
to:
* NintendoHard: Think you're good at this game? [[Music/XJapan Art of Life]] will still make you its prison bitch. The first 3 minutes of the song are slow and quiet, meaning you will die, a die. A lot.
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** Take any long trance/thumping techno band of any sort, such as Infected Mushroom. Special mention goes to their song "Psycho" which has a nasty tendency to throw a boss at you at ''the beginning of the song''. It only gets worse from there.
** For a piece of hell under the 5 minute mark, try [[Anime/YuGiOh5Ds Clear Mind]] on Hardcore. There are barely any breather spots so it's hard to get your multiplyer up, and it will also be hard to see what's going on whilst everything is trying to kill you.
** For a piece of hell under the 5 minute mark, try [[Anime/YuGiOh5Ds Clear Mind]] on Hardcore. There are barely any breather spots so it's hard to get your multiplyer up, and it will also be hard to see what's going on whilst everything is trying to kill you.
to:
** Take any long trance/thumping techno band of any sort, such as Infected Mushroom. Special mention goes to their song "Psycho" which has a nasty tendency to throw a boss at you at ''the beginning of the song''. [[FromBadToWorse It only gets worse from there.
there.]]
** For a piece ofhell Hell under the 5 minute 5-minute mark, try [[Anime/YuGiOh5Ds Clear Mind]] on Hardcore. There are barely any breather spots so it's hard to get your multiplyer multiplier up, and it will also be hard to see what's going on whilst everything is trying to kill you.you.
* NoPlotNoProblem: And who needs one to blast away an armada of space ships, asteriods, and robotic serpents while raving out to your favorite music anyway!
** For a piece of
* NoPlotNoProblem: And who needs one to blast away an armada of space ships, asteriods, and robotic serpents while raving out to your favorite music anyway!
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* PowerUp: The VOL and POW power-ups raises your ship's fire and spread respectively, while the +1 and +5 Multiplier Bonus ups your score multiplier. In ''Ultra'', you can also get ammo for your special weapons you've equipped.
to:
* PowerUp: The VOL and POW power-ups raises your ship's fire firepower and spread respectively, while the +1 and +5 Multiplier Bonus ups your score multiplier. In ''Ultra'', you can also get ammo for your special weapons you've equipped.
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** ''Beat Hazard Ultra'' [[http://forums.steampowered.com/forums/showpost.php?p=20586769&postcount=15 changed the always-enabled level-up awards into a perks system]] giving you 3 slots (which can be increased to 8) to equip perks with, and you'll have to upgrade perks separately. Additionally, the expansion pack will also add a handful of perks, mostly pertaining to new weapons.
to:
** ''Beat Hazard Ultra'' [[http://forums.steampowered.com/forums/showpost.php?p=20586769&postcount=15 changed the always-enabled level-up awards into a perks system]] giving you 3 slots (which can be increased to 8) 8 in ''Ultra'') to equip perks with, and you'll have to upgrade perks separately. Additionally, the expansion pack will also add a handful of perks, mostly pertaining to new weapons.
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Fixing an omittion.
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* AttackReflector: You can use a [[DeflectorShield Reflector Shield]] in ''Ultra'' that can send most of the projectiles right back into the enemies while protecting your ship from harm. It becomes especially handy when dealing with Reapers and bosses that fires homing weapons.
to:
* AttackReflector: You can use a [[DeflectorShield [[DeflectorShields Reflector Shield]] in ''Ultra'' that can send most of the projectiles right back into the enemies while protecting your ship from harm. It becomes especially handy when dealing with Reapers and bosses that fires homing weapons.
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* PowerUp:
to:
* PowerUp: The VOL and POW power-ups raises your ship's fire and spread respectively, while the +1 and +5 Multiplier Bonus ups your score multiplier. In ''Ultra'', you can also get ammo for your special weapons you've equipped.
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Adding in the higher resolution page image.
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/BeatHazard_cover_8934.jpg]]
[[caption-width-right:300:[[VideoGame/RevolutionX Music is the Weapon!]] [[ExactlyWhatItSaysOnTheTin No, really.]]]]
[[caption-width-right:300:[[VideoGame/RevolutionX Music is the Weapon!]] [[ExactlyWhatItSaysOnTheTin No, really.]]]]
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/BeatHazard_3654.jpg]]
[[caption-width-right:300:[[VideoGame/RevolutionX Music is the Weapon!]] [[ExactlyWhatItSaysOnTheTin No, really.]]]]
[[caption-width-right:300:[[VideoGame/RevolutionX Music is the Weapon!]] [[ExactlyWhatItSaysOnTheTin No, really.]]]]
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[[caption-width-right:300:[[VideoGame/RevolutionX Music is the Weapon!]] [[ExactlyWhatItSaysOnTheTin No, really.]]]]
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Ever played ''VideoGame/{{Asteroids}}''? This game should look visually familiar. That is, until the space behind [[SpaceFighter your ship]] suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, and gotta you dodge 'em and shoot 'em. Now, here's the catch: the game's difficulty level is also controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level -- which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are [[PowerUp Power-Ups]] that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that does that harms everything around your ship's surroundings.
to:
Ever played ''VideoGame/{{Asteroids}}''? This game should look visually familiar. That is, until the space behind [[SpaceFighter your ship]] suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, and gotta you dodge 'em and shoot 'em. Now, here's the catch: the game's difficulty level is also controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level -- which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are [[PowerUp Power-Ups]] that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that does that harms everything around your ship's surroundings.
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* AttackReflector: You can use a [[DeflectorShield Reflector Shield]] in ''Ultra'' that can send most of the projectiles right back into the enemies while protecting your ship from harm. It becomes especially handy when dealing Reapers and bosses that fires homing weapons.
to:
* AttackReflector: You can use a [[DeflectorShield Reflector Shield]] in ''Ultra'' that can send most of the projectiles right back into the enemies while protecting your ship from harm. It becomes especially handy when dealing with Reapers and bosses that fires homing weapons.
* ThePowerOfRock: Throw on your favorite rock song and go to town.
* PowerUp:
* PowerUp:
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* ThePowerOfRock: Throw on your favorite rock song and go to town.
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Fixing some mistakes from the last edit.
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'''''Beat Hazard''''' is an indie ShootEmUp created by Cold Beam Games and released on [[XboxLiveArcade Xbox LIVE Indie Games]] (the original game's debut), {{Steam}}, the {{PlayStation Network}}, the Apple App Store (for Macintosh computers and [=iOS=] devices), and Android smart phones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space plane]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].
Ever play ''VideoGame/{{Asteroids}}''? This game should look visually familiar. That is, until the space behind [[SpaceFighter your ship]] suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, and gotta you dodge 'em and shoot 'em. Now, here's the catch: the game's difficulty level is also controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level -- which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are [[PowerUp Power-Ups]] that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that does that harms everything around your ship's surroundings.
In Normal Play, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival mode]] and see how many songs you can get through before you lose all your lives. With the addition of ''Beat Hazard Ultra'', the game adds a new variety of enemies (like the Mini-Serpents and [[TakingYouWithMe Reapers]]), new game modes like a BossRush mode, new special weapons to play around with, an even ''[[UpToEleven HARDER]]'' difficutly, and more.
Ever play ''VideoGame/{{Asteroids}}''? This game should look visually familiar. That is, until the space behind [[SpaceFighter your ship]] suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, and gotta you dodge 'em and shoot 'em. Now, here's the catch: the game's difficulty level is also controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level -- which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are [[PowerUp Power-Ups]] that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that does that harms everything around your ship's surroundings.
In Normal Play, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival mode]] and see how many songs you can get through before you lose all your lives. With the addition of ''Beat Hazard Ultra'', the game adds a new variety of enemies (like the Mini-Serpents and [[TakingYouWithMe Reapers]]), new game modes like a BossRush mode, new special weapons to play around with, an even ''[[UpToEleven HARDER]]'' difficutly, and more.
to:
'''''Beat Hazard''''' is an indie ShootEmUp created by Cold Beam Games and released on [[XboxLiveArcade Xbox LIVE Indie Games]] (the original game's debut), {{Steam}}, the {{PlayStation Network}}, the Apple App Store (for Macintosh computers and [=iOS=] devices), and Android smart phones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space plane]], planes]], [[DualBoss two big star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].
Everplay played ''VideoGame/{{Asteroids}}''? This game should look visually familiar. That is, until the space behind [[SpaceFighter your ship]] suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, and gotta you dodge 'em and shoot 'em. Now, here's the catch: the game's difficulty level is also controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level -- which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are [[PowerUp Power-Ups]] that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that does that harms everything around your ship's surroundings.
In Normal Play, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival mode]] and see how many songs you can get through before you lose all your lives. With the addition of ''Beat Hazard Ultra'', the game adds a new variety of enemies (like the Mini-Serpents and [[TakingYouWithMe Reapers]]), new game modes like a BossRush mode, new special weapons to play around with, an even ''[[UpToEleven HARDER]]''difficutly, difficulty, and more.
Ever
In Normal Play, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival mode]] and see how many songs you can get through before you lose all your lives. With the addition of ''Beat Hazard Ultra'', the game adds a new variety of enemies (like the Mini-Serpents and [[TakingYouWithMe Reapers]]), new game modes like a BossRush mode, new special weapons to play around with, an even ''[[UpToEleven HARDER]]''
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* AbnormalAmmo: Your EnergyWeapon, which could only be called a [[VideoGame/{{BattleZone1998}} Rave Gun]], shoots streams of technicolor ''awesome'', fueled by '''music'''.
** In ''Beat Hazard Ultra'', some of the bosses have guns that shoot other, smaller ships at you.
** In ''Beat Hazard Ultra'', some of the bosses have guns that shoot other, smaller ships at you.
to:
* AbnormalAmmo: Your EnergyWeapon, which could only be called a [[VideoGame/{{BattleZone1998}} Rave Gun]], rave gun]], shoots streams of technicolor ''awesome'', fueled by '''music'''.
** In ''Beat Hazard Ultra'', some of the bosses have guns that shootother, smaller ships at you.
** In ''Beat Hazard Ultra'', some of the bosses have guns that shoot
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* BeamSpam: The deadly Tracker Cannon on boss ships. First, it uses a LaserSight to aim at you. Then, it launches a salvo of beams at the place it locked you at. Hope you managed to move out of the way.
to:
* AttackReflector: You can use a [[DeflectorShield Reflector Shield]] in ''Ultra'' that can send most of the projectiles right back into the enemies while protecting your ship from harm. It becomes especially handy when dealing Reapers and bosses that fires homing weapons.
* BeamSpam: The deadly Tracker Cannon on boss ships. First, it uses a LaserSight to aim at you. Then, it launches a salvo of beams at the place it locked you at. Hope you managed to move out of theway.way...
* BeamSpam: The deadly Tracker Cannon on boss ships. First, it uses a LaserSight to aim at you. Then, it launches a salvo of beams at the place it locked you at. Hope you managed to move out of the
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* BossRush: A Boss Rush mode was added in ''Beat Hazard Ultra''.
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* BossRush: A Boss Rush mode was added in ''Beat Hazard Ultra''.Ultra'', allowing you to fight against all the new bosses it has to offer.
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* CurbStompBattle: It's possible to destroy a boss ship before it can even fire. Doing so nets you the "Brutal Boss Kill" [[CosmeticAward Achievement.]]
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* CurbStompBattle: It's possible to destroy a boss ship before it can even fire. Doing so nets you the "Brutal Boss Kill" [[CosmeticAward Achievement.]]Achievement]].
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* DownloadableContent: The ''Ultra'' pack, which dramatically expands the game. There's also a cheap codec pack that enables you to play music in iTunes, m4a, mp4 and other formats[[labelnote:*]](this is only required for Windows users as Macintosh computers already support these formats)[[/labelnote]].
to:
* DownloadableContent: The ''Ultra'' pack, expansion, which dramatically expands the game. There's also a cheap codec pack that enables you to play music in iTunes, m4a, mp4 and other formats[[labelnote:*]](this is only required for Windows users as Macintosh computers already support these formats)[[/labelnote]].
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** If the achievement list for Ultra is anything to go by, you can have at least 4 different bosses onscreen at the same time during the BossRush mode.
to:
** If the achievement Achievement list for Ultra is anything to go by, you can have at least 4 four different bosses onscreen on-screen at the same time during the BossRush Boss Rush mode.
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* EpilepticFlashingLights: The game starts with a seizure warning. [[CassandraTruth Unfortunately, they made it skippable]].
* ExpansionPack: ''Ultra'', which caused a leaderboard and rank reset upon release due to changes in how quieter-but-still-intense sections of songs are handled (which is part of a free patch). There's enough new content in there to make it feel like a new game entirely.
* HarderThanHard: Hardcore not hard enough for you? Give Insane a try. Still not hard enough? Try [[ExactlyWhatItSaysOnTheTin Suicidal]].
* ExpansionPack: ''Ultra'', which caused a leaderboard and rank reset upon release due to changes in how quieter-but-still-intense sections of songs are handled (which is part of a free patch). There's enough new content in there to make it feel like a new game entirely.
* HarderThanHard: Hardcore not hard enough for you? Give Insane a try. Still not hard enough? Try [[ExactlyWhatItSaysOnTheTin Suicidal]].
to:
* EpilepticFlashingLights: The game starts with a seizure warning. [[CassandraTruth Unfortunately, they made it skippable]].
skippable.]]
* ExpansionPack:''Ultra'', ''Beat Hazard Ultra'', which caused a leaderboard and rank reset upon release due to changes in how quieter-but-still-intense sections of songs are handled (which is part of a free patch). There's enough new content in there to make it feel like a new game entirely.
* HarderThanHard: Hardcore not hard enough for you? GiveInsane [[NintendoHard Insane]] a try. Still not hard enough? Try [[ExactlyWhatItSaysOnTheTin Suicidal]].
* ExpansionPack:
* HarderThanHard: Hardcore not hard enough for you? Give
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** Certain enemies in the ''Ultra'' pack can mess with your ship. Stalkers and Repulsers use gravity beams to either pull your ship in or push it away, potentially into something you shouldn't hit. Bosses can potentially have either type on some of their hardpoints. There's also an enemy that essentially amounts to a chain of glowing energy balls that if you hit, do not damage you but disable your weaponry momentarily; mines dropped from a Miner can also cripple your ship's ability to use anything.
to:
** Certain enemies in the ''Ultra'' pack expansion can mess with your ship. Stalkers and Repulsers use gravity beams to either pull your ship in or push it away, potentially into something you shouldn't hit. Bosses can potentially have either type on some of their hardpoints. There's also an enemy that essentially amounts to a chain of glowing energy balls that if you hit, do not damage you but disable your weaponry momentarily; mines dropped from a Miner can also cripple your ship's ability to use anything.
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** One of the perks gives you one of these. They prioritize the most threatening target on screen, totally bypassing other enemies to reach it. If some missiles are left over afterwards, they will automatically track the next most dangerous target and so on.
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** One of the perks The Micro-Missile perk gives you one of these. They prioritize the most threatening target on screen, totally bypassing other enemies to reach it. If some missiles are left over afterwards, they will automatically track the next most dangerous target and so on. The Reflector Shield can also turn enemy missiles back at the enemies
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* {{RPG Elements}}: The game remembers your scores from each song and treats them as experience points, with levels having the names of naval ranks such as Cadet and Commander. Prior to ''Beat Hazard Ultra'' each level afforded you a tangible bonus, such as extra starting lives or {{SmartBomb}}s. Reaching max rank let you start off with the Beat Hazard at full power!
** ''Beat Hazard Ultra'' [[http://forums.steampowered.com/forums/showpost.php?p=20586769&postcount=15 changed the always-enabled level-up awards into a perks system]] giving you 3 slots (which can be increased to 8 with Ultra installed) to equip perks in, and you'll have to upgrade perks separately. Additionally, the expansion pack will also add a handful of perks, mostly pertaining to new weapons.
** ''Beat Hazard Ultra'' [[http://forums.steampowered.com/forums/showpost.php?p=20586769&postcount=15 changed the always-enabled level-up awards into a perks system]] giving you 3 slots (which can be increased to 8 with Ultra installed) to equip perks in, and you'll have to upgrade perks separately. Additionally, the expansion pack will also add a handful of perks, mostly pertaining to new weapons.
to:
* {{RPG Elements}}: The game remembers your scores from each song and treats them as experience points, with levels having the names of naval ranks such as Cadet and Commander. Prior to ''Beat Hazard Ultra'' each level afforded you a tangible bonus, such as extra starting lives or {{SmartBomb}}s.{{Smart Bomb}}s. Reaching max rank let you start off with the Beat Hazard at full power!
** ''Beat Hazard Ultra'' [[http://forums.steampowered.com/forums/showpost.php?p=20586769&postcount=15 changed the always-enabled level-up awards into a perks system]] giving you 3 slots (which can be increased to8 with Ultra installed) 8) to equip perks in, with, and you'll have to upgrade perks separately. Additionally, the expansion pack will also add a handful of perks, mostly pertaining to new weapons.
** ''Beat Hazard Ultra'' [[http://forums.steampowered.com/forums/showpost.php?p=20586769&postcount=15 changed the always-enabled level-up awards into a perks system]] giving you 3 slots (which can be increased to
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* SerialEscalation: Cold Beam previously implemented a slider to turn down the intense visuals (with a decrease in point scoring to match). As of the Ultra pack, it can be turned [[UpToEleven up to 150% or even 200%.]] Some people '''''[[http://forums.steampowered.com/forums/showthread.php?t=1229410 want it to go up to 500%']]'''''.
* SheatheYourSword: Wait a few seconds without shooting and you'll get a Dare Devil bonus which increases your multiplier. Holding fire for a minute gives an achievement.
* SheatheYourSword: Wait a few seconds without shooting and you'll get a Dare Devil bonus which increases your multiplier. Holding fire for a minute gives an achievement.
to:
* SerialEscalation: Cold Beam Games previously implemented a slider to turn down the intense visuals (with a decrease in point scoring to match). As of the Ultra pack, ''Beat Hazard Ultra'' expansion, it can be turned [[UpToEleven up to 150% or even 200%.]] Some people '''''[[http://forums.steampowered.com/forums/showthread.php?t=1229410 want it to go up to 500%']]'''''.
500%']]'''''!
* SheatheYourSword: Wait a few seconds without shooting and you'll get a Dare Devil bonus which increases your multiplier. Holding fire for a minute gives anachievement.Achievement.
* SheatheYourSword: Wait a few seconds without shooting and you'll get a Dare Devil bonus which increases your multiplier. Holding fire for a minute gives an
* SmartBomb: You can unleash an explosive blast that can clear some enemies on screen.
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* ThemeMusicPowerUp: Going from a soft section to a loud section of a song (or from a soft to loud song in Survival mode) results in this- for you and the enemies!
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* ThemeMusicPowerUp: Going from a soft section to a loud section of a song (or from a soft to loud song in Survival mode) results in this- this -- for you and the enemies!
Is there an issue? Send a MessageReason:
Updating on the info and tropes.
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-> Beat Hazard is designed to [[BrownNote overload the senses and batter your eyes]] from start to finish.
--> --'''[[WordOfGod Starg]], confirming our suspicions'''
--> --'''[[WordOfGod Starg]], confirming our suspicions'''
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--> --'''[[WordOfGod Starg]],
-->--'''[[WordOfGod Starg]]''', confirming our
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[[caption-width-right:300:[[VideoGame/RevolutionX Music Is The Weapon.]] No, really.]]
Beat Hazard is an indie ShootEmUp created by Cold Beam Studios and released on Steam, Xbox Live Indie Games, the PlayStationNetwork, and the Apple App Store. The premise is simple... choose a song, which in this case is a level, and shoot some bad guys, consisting of space junk in various-sized clumps, small [[SpacePlane Space Planes]], bigger [[SpacePlane Space Planes,]] smarter [[SpacePlane Space Planes]], [[BossFight bigger, smarter]] [[SpacePlane Space Planes]] and [[BossFight even bigger]] [[SpacePlane Space Planes]], which are armed with multiple weapons to take you down. In other words, [[TriggerHappy shoot anything that moves.]]
Ever play ''VideoGame/{{Asteroids}}''? This game should look visually familiar. That is, until the space behind your ship suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, you dodge'em and shoot'em. Now, here's the catch: Difficulty level is controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level - which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are [[PowerUp Power Ups]] that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that wipes all enemies onscreen (not counting bosses), too.
In Normal Play, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival mode]] and see how many songs you can get through before you lose all your lives.
Beat Hazard is an indie ShootEmUp created by Cold Beam Studios and released on Steam, Xbox Live Indie Games, the PlayStationNetwork, and the Apple App Store. The premise is simple... choose a song, which in this case is a level, and shoot some bad guys, consisting of space junk in various-sized clumps, small [[SpacePlane Space Planes]], bigger [[SpacePlane Space Planes,]] smarter [[SpacePlane Space Planes]], [[BossFight bigger, smarter]] [[SpacePlane Space Planes]] and [[BossFight even bigger]] [[SpacePlane Space Planes]], which are armed with multiple weapons to take you down. In other words, [[TriggerHappy shoot anything that moves.]]
Ever play ''VideoGame/{{Asteroids}}''? This game should look visually familiar. That is, until the space behind your ship suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, you dodge'em and shoot'em. Now, here's the catch: Difficulty level is controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level - which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are [[PowerUp Power Ups]] that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that wipes all enemies onscreen (not counting bosses), too.
In Normal Play, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival mode]] and see how many songs you can get through before you lose all your lives.
to:
[[caption-width-right:300:[[VideoGame/RevolutionX Music Is The Weapon.]] is the Weapon!]] [[ExactlyWhatItSaysOnTheTin No, really.]]
Beat Hazard]]]]
'''''Beat Hazard''''' is an indie ShootEmUp created by Cold BeamStudios Games and released on Steam, [[XboxLiveArcade Xbox Live LIVE Indie Games, Games]] (the original game's debut), {{Steam}}, the PlayStationNetwork, and {{PlayStation Network}}, the Apple App Store. Store (for Macintosh computers and [=iOS=] devices), and Android smart phones and tablets. The premise is simple... simple: choose a song, which in this case is a level, and shoot some bad guys, consisting stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk in various-sized clumps, small [[SpacePlane Space Planes]], bigger [[SpacePlane Space Planes,]] of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter [[SpacePlane Space Planes]], [[BossFight bigger, smarter]] [[SpacePlane Space Planes]] and [[BossFight even bigger]] [[SpacePlane Space Planes]], which are space planes, bigger AND smarter space plane]], [[DualBoss two big star-fighters]] armed with multiple weapons [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to take you down. the teeth with weapons, and then some. In other words, words: [[TriggerHappy shoot anything that moves.]]
moves]].
Ever play ''VideoGame/{{Asteroids}}''? This game should look visually familiar. That is, until the space behind [[SpaceFighter yourship ship]] suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, and gotta you dodge'em dodge 'em and shoot'em. shoot 'em. Now, here's the catch: Difficulty the game's difficulty level is also controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level - -- which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are [[PowerUp Power Ups]] Power-Ups]] that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that wipes all enemies onscreen (not counting bosses), too.
does that harms everything around your ship's surroundings.
In Normal Play, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival mode]] and see how many songs you can get through before you lose all yourlives.
lives. With the addition of ''Beat Hazard Ultra'', the game adds a new variety of enemies (like the Mini-Serpents and [[TakingYouWithMe Reapers]]), new game modes like a BossRush mode, new special weapons to play around with, an even ''[[UpToEleven HARDER]]'' difficutly, and more.
Beat Hazard
'''''Beat Hazard''''' is an indie ShootEmUp created by Cold Beam
Ever play ''VideoGame/{{Asteroids}}''? This game should look visually familiar. That is, until the space behind [[SpaceFighter your
In Normal Play, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival mode]] and see how many songs you can get through before you lose all your
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!!'''This game displays examples of:'''
* AbnormalAmmo:
** Your EnergyWeapon, which could only be called a [[VideoGame/{{BattleZone1998}} Rave Gun,]] shoots streams of technicolor ''awesome'', fueled by '''music'''.
** In ''Ultra'', some of the bosses have guns that shoot other, smaller ships at you.
* BeamSpam:
** The deadly Tracker Cannon on boss ships. First, it uses a LaserSight to aim at you. Then, it launches a salvo of beams at the place it locked you at. Hope you managed to move out of the way.\\
\\
The worst part is that there are two (three after the Ultra Patch, although the third one behaves differently) variations of that cannon. The first one fires a beam at the spot it's locked on, the second one fires two beams slightly off the spot. So if you can't get really far from it in time, you have either get out of the {{laser sight}}s, or stay in them. If you guessed wrong, you die.\\
\\
Lord help you if the Tracker Cannon is the last thing left on a boss when on Suicidal - the charge time (the time the laser sight is visible) is barely long enough to react (barely 0.2 seconds), and the cooldown between attacks is pretty much nil.
** This gets taken to another level with the Ultra Patch allowing bosses to have multiples of any weapon. Including [[DualBoss Dual Bosses]] with two sets of the [[hottip:older Tracker Cannons:The ones that actually aim at you or just to the side of you]] on them. [[http://i56.tinypic.com/a3kytt.jpg Oh, crap indeed.]]
* BulletHell:
** You shoot a lot. The bosses shoot a lot too. Some things you can shoot down, some you have to dodge.
* AbnormalAmmo:
** Your EnergyWeapon, which could only be called a [[VideoGame/{{BattleZone1998}} Rave Gun,]] shoots streams of technicolor ''awesome'', fueled by '''music'''.
** In ''Ultra'', some of the bosses have guns that shoot other, smaller ships at you.
* BeamSpam:
** The deadly Tracker Cannon on boss ships. First, it uses a LaserSight to aim at you. Then, it launches a salvo of beams at the place it locked you at. Hope you managed to move out of the way.\\
\\
The worst part is that there are two (three after the Ultra Patch, although the third one behaves differently) variations of that cannon. The first one fires a beam at the spot it's locked on, the second one fires two beams slightly off the spot. So if you can't get really far from it in time, you have either get out of the {{laser sight}}s, or stay in them. If you guessed wrong, you die.\\
\\
Lord help you if the Tracker Cannon is the last thing left on a boss when on Suicidal - the charge time (the time the laser sight is visible) is barely long enough to react (barely 0.2 seconds), and the cooldown between attacks is pretty much nil.
** This gets taken to another level with the Ultra Patch allowing bosses to have multiples of any weapon. Including [[DualBoss Dual Bosses]] with two sets of the [[hottip:older Tracker Cannons:The ones that actually aim at you or just to the side of you]] on them. [[http://i56.tinypic.com/a3kytt.jpg Oh, crap indeed.]]
* BulletHell:
** You shoot a lot. The bosses shoot a lot too. Some things you can shoot down, some you have to dodge.
to:
*
**
** In
*
**
* AsteroidsMonster: The space debris, which they break up into multiple smaller upon destruction. In ''Beat Hazard Ultra'', there are also floating debris that's also magnetic.
* BeamSpam: The deadly Tracker Cannon on boss ships. First, it uses a LaserSight to aim at you. Then, it launches a salvo of beams at the place it locked you at. Hope you managed to move out of the
\\
** The worst part is that there are two (three after the
\\
** This gets taken to another level with the
*
**
* BulletHell: You shoot a lot. The bosses shoot a lot too. Some things you can shoot down, some you have to dodge.
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* DownloadableContent: The Ultra pack, which dramatically expands the game. There's also a cheap codec pack that enables you to play music in iTunes, m4a, mp4 and other formats.
* DynamicDifficulty:
** Enemies fire more often as the music gets louder and faster.
** Your weapon damage is also based on the music intensity. During a quiet bit your weapons do very little damage to enemies you can slaughter by the dozen with a single sweep of fire when it's intense.
* DualBoss:
** Sometimes instead of one bigger boss you have to deal with two smaller ones. They still pack some serious punch though.
* DynamicDifficulty:
** Enemies fire more often as the music gets louder and faster.
** Your weapon damage is also based on the music intensity. During a quiet bit your weapons do very little damage to enemies you can slaughter by the dozen with a single sweep of fire when it's intense.
* DualBoss:
** Sometimes instead of one bigger boss you have to deal with two smaller ones. They still pack some serious punch though.
to:
* DownloadableContent: The Ultra ''Ultra'' pack, which dramatically expands the game. There's also a cheap codec pack that enables you to play music in iTunes, m4a, mp4 and other formats.
formats[[labelnote:*]](this is only required for Windows users as Macintosh computers already support these formats)[[/labelnote]].
*DynamicDifficulty:
**DynamicDifficulty: Enemies fire more often as the music gets louder and faster.
** Yourweapon weapon's damage output is also based on the music intensity. During a quiet bit your weapons do very little damage to enemies you can slaughter by the dozen with a single sweep of fire when it's intense.
*DualBoss:
**DualBoss: Sometimes instead of one bigger boss you have to deal with two smaller ones. They still pack some serious punch though.
*
**
** Your
*
**
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* ExpansionPack: Ultra, which caused a leaderboard and rank reset upon release due to changes in how quieter-but-still-intense sections of songs are handled (which is part of a free patch). There's enough new content in there to make it feel like a new game entirely.
to:
* ExpansionPack: Ultra, ''Ultra'', which caused a leaderboard and rank reset upon release due to changes in how quieter-but-still-intense sections of songs are handled (which is part of a free patch). There's enough new content in there to make it feel like a new game entirely.
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* InterfaceScrew:
** When power is on full and the background visuals get going, it can be very hard to tell what's happening on screen. An intentional design decision as it changes with the difficulty and turning down the graphics intensity reduces your point harvest.
** Certain enemies in the Ultra pack can mess with your ship. Attractors and Repellers use gravity beams to either pull your ship in or push it away, potentially into something you shouldn't hit. Bosses can potentially have either type on some of their hardpoints. There's also an enemy that essentially amounts to a chain of glowing energy balls that if you hit, do not damage you but disable your weaponry momentarily.
** When power is on full and the background visuals get going, it can be very hard to tell what's happening on screen. An intentional design decision as it changes with the difficulty and turning down the graphics intensity reduces your point harvest.
** Certain enemies in the Ultra pack can mess with your ship. Attractors and Repellers use gravity beams to either pull your ship in or push it away, potentially into something you shouldn't hit. Bosses can potentially have either type on some of their hardpoints. There's also an enemy that essentially amounts to a chain of glowing energy balls that if you hit, do not damage you but disable your weaponry momentarily.
to:
* InterfaceScrew:
**InterfaceScrew: When power is on Volume and Weapon Power meters are full and the background visuals get going, it can be very hard to tell what's happening on screen. An intentional design decision as it changes with the difficulty and turning down the graphics intensity reduces your point harvest.
** Certain enemies in theUltra ''Ultra'' pack can mess with your ship. Attractors Stalkers and Repellers Repulsers use gravity beams to either pull your ship in or push it away, potentially into something you shouldn't hit. Bosses can potentially have either type on some of their hardpoints. There's also an enemy that essentially amounts to a chain of glowing energy balls that if you hit, do not damage you but disable your weaponry momentarily.momentarily; mines dropped from a Miner can also cripple your ship's ability to use anything.
**
** Certain enemies in the
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* MacrossMissileMassacre:
** Homing Missile launchers on boss ships. Also, you can take it UpToEleven with weapon power upgrades and the song's tempo. A new ship in the Ultra pack unleashes one upon death.
** Homing Missile launchers on boss ships. Also, you can take it UpToEleven with weapon power upgrades and the song's tempo. A new ship in the Ultra pack unleashes one upon death.
to:
* MacrossMissileMassacre:
**MacrossMissileMassacre: Homing Missile launchers on boss ships. Also, you can take it UpToEleven with weapon power upgrades and the song's tempo. A new ship Reapers in the Ultra pack ''Beat Hazard Ultra'' unleashes one upon death.
**
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* NintendoHard:
** Think you're good at this game? [[Music/XJapan Art of Life]] will still make you its prison bitch. The first 3 minutes of the song are slow and quiet, meaning you will die, a lot.
** Think you're good at this game? [[Music/XJapan Art of Life]] will still make you its prison bitch. The first 3 minutes of the song are slow and quiet, meaning you will die, a lot.
to:
* NintendoHard:
**NintendoHard: Think you're good at this game? [[Music/XJapan Art of Life]] will still make you its prison bitch. The first 3 minutes of the song are slow and quiet, meaning you will die, a lot.
**
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* {{RPG Elements}}:
** The game remembers your scores from each song and treats them as experience points, with levels having the names naval ranks such as cadet and commander. Prior to the "Ultra Patch" each level afforded you a tangible bonus, such as extra starting lives or [[SmartBomb Smart Bombs.]] Reaching max rank let you start off with the Beat Hazard SuperMode on!
** The [[ExpansionPack Ultra]] patch [[http://forums.steampowered.com/forums/showpost.php?p=20586769&postcount=15 changed the always-enabled levelup awards into a perks system]] giving you 3 slots (which can be increased to 8 with Ultra installed) to equip perks in, and you'll have to upgrade perks separately. Additionally, the expansion pack will also add a handful of perks, mostly pertaining to new weapons.
** The game remembers your scores from each song and treats them as experience points, with levels having the names naval ranks such as cadet and commander. Prior to the "Ultra Patch" each level afforded you a tangible bonus, such as extra starting lives or [[SmartBomb Smart Bombs.]] Reaching max rank let you start off with the Beat Hazard SuperMode on!
** The [[ExpansionPack Ultra]] patch [[http://forums.steampowered.com/forums/showpost.php?p=20586769&postcount=15 changed the always-enabled levelup awards into a perks system]] giving you 3 slots (which can be increased to 8 with Ultra installed) to equip perks in, and you'll have to upgrade perks separately. Additionally, the expansion pack will also add a handful of perks, mostly pertaining to new weapons.
to:
* {{RPG Elements}}:
**Elements}}: The game remembers your scores from each song and treats them as experience points, with levels having the names of naval ranks such as cadet Cadet and commander. Commander. Prior to the "Ultra Patch" ''Beat Hazard Ultra'' each level afforded you a tangible bonus, such as extra starting lives or [[SmartBomb Smart Bombs.]] {{SmartBomb}}s. Reaching max rank let you start off with the Beat Hazard SuperMode on!
at full power!
**The [[ExpansionPack Ultra]] patch ''Beat Hazard Ultra'' [[http://forums.steampowered.com/forums/showpost.php?p=20586769&postcount=15 changed the always-enabled levelup level-up awards into a perks system]] giving you 3 slots (which can be increased to 8 with Ultra installed) to equip perks in, and you'll have to upgrade perks separately. Additionally, the expansion pack will also add a handful of perks, mostly pertaining to new weapons.
**
**
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* SerialEscalation: Cold Beam previously implemented a slider to turn down the intense visuals (with a decrease in point scoring to match). As of the Ultra pack, it can be turned [[UpToEleven up to 150% or even 200%.]] Some people '''''[[http://forums.steampowered.com/forums/showthread.php?t=1229410 want it to go up to 500%.]]'''''
to:
* SerialEscalation: Cold Beam previously implemented a slider to turn down the intense visuals (with a decrease in point scoring to match). As of the Ultra pack, it can be turned [[UpToEleven up to 150% or even 200%.]] Some people '''''[[http://forums.steampowered.com/forums/showthread.php?t=1229410 want it to go up to 500%.]]'''''500%']]'''''.
Added DiffLines:
* SpaceFighter: You, and many of the enemies you face.
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It Got Worse wick rename / sinkhole cleanup: http://tvtropes.org/pmwiki/posts.php?discussion=13402042240A79220100
Changed line(s) 9,10 (click to see context) from:
Ever play ''VideoGame/{{Asteroids}}''? This game should look visually familiar. That is, until the space behind your ship suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, you dodge'em and shoot'em. [[ItGotWorse Now, here's the catch.]] Difficulty level is controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level - which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are [[PowerUp Power Ups]] that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that wipes all enemies onscreen (not counting bosses), too.
to:
Ever play ''VideoGame/{{Asteroids}}''? This game should look visually familiar. That is, until the space behind your ship suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, you dodge'em and shoot'em. [[ItGotWorse Now, here's the catch.]] catch: Difficulty level is controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level - which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are [[PowerUp Power Ups]] that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that wipes all enemies onscreen (not counting bosses), too.
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Namespace
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[[caption-width-right:300:[[RevolutionX Music Is The Weapon.]] No, really.]]
to:
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None
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* SoundtrackDissonance: Try shooting ships to Creator/MichaelGiacchino's Married Life theme from ''Film/{{Up}}'' sometime.
to:
* SoundtrackDissonance: Try shooting ships to Creator/MichaelGiacchino's Married Life theme from ''Film/{{Up}}'' ''WesternAnimation/{{Up}}'' sometime.
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None
Changed line(s) 67 (click to see context) from:
* SoundtrackDissonance: Try shooting ships to MichaelGiacchino's Married Life theme from ''Film/{{Up}}'' sometime.
to:
* SoundtrackDissonance: Try shooting ships to MichaelGiacchino's Creator/MichaelGiacchino's Married Life theme from ''Film/{{Up}}'' sometime.
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updated it for the annoying smart ones and the other bosses
Changed line(s) 7,8 (click to see context) from:
Beat Hazard is an indie ShootEmUp created by Cold Beam Studios and released on Steam, Xbox Live Indie Games, the PlayStationNetwork, and the Apple App Store. The premise is simple... choose a song, which in this case is a level, and shoot some bad guys, consisting of space junk in various-sized clumps, small [[SpacePlane Space Planes]], bigger [[SpacePlane Space Planes,]] and [[BossFight even bigger]] [[SpacePlane Space Planes]], which are armed with multiple weapons to take you down. In other words, [[TriggerHappy shoot anything that moves.]]
to:
Beat Hazard is an indie ShootEmUp created by Cold Beam Studios and released on Steam, Xbox Live Indie Games, the PlayStationNetwork, and the Apple App Store. The premise is simple... choose a song, which in this case is a level, and shoot some bad guys, consisting of space junk in various-sized clumps, small [[SpacePlane Space Planes]], bigger [[SpacePlane Space Planes,]] smarter [[SpacePlane Space Planes]], [[BossFight bigger, smarter]] [[SpacePlane Space Planes]] and [[BossFight even bigger]] [[SpacePlane Space Planes]], which are armed with multiple weapons to take you down. In other words, [[TriggerHappy shoot anything that moves.]]
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Natter
Deleted line(s) 58 (click to see context) :
** This troper tried to play perfectly zts tracks from Umineko OST, like lastendconductor or dreamenddischarger on Insane difficulty. And failed. Over 200 times. With maxed out Deflect Shield and Superbomb perks equipped (others perks equipped were score-related perks). Yep, these over 10 minutes tracks deserve to be called "hard".
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None
Added DiffLines:
** This troper tried to play perfectly zts tracks from Umineko OST, like lastendconductor or dreamenddischarger on Insane difficulty. And failed. Over 200 times. With maxed out Deflect Shield and Superbomb perks equipped (others perks equipped were score-related perks). Yep, these over 10 minutes tracks deserve to be called "hard".
Is there an issue? Send a MessageReason:
Deleted line(s) 26 (click to see context) :
*** Try using the Reflect Shield when the boss is about to use the Tracker Cannon while right next to the boss. It does MAJOR damage
Deleted line(s) 41 (click to see context) :
** Beat Hazard IS this trope, in video game format. [[UpToEleven Especially if you turn the intensity to 200%]]
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None
Added DiffLines:
** Beat Hazard IS this trope, in video game format. [[UpToEleven Especially if you turn the intensity to 200%]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*** Try using the Reflect Shield when the boss is about to use the Tracker Cannon while right next to the boss. It does MAJOR damage
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Quote indentation
Changed line(s) 1,3 (click to see context) from:
--> Beat Hazard is designed to [[BrownNote overload the senses and batter your eyes]] from start to finish.
---> '''[[WordOfGod Starg]], confirming our suspicions'''
---> '''[[WordOfGod Starg]], confirming our suspicions'''
to:
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Miscellaneous cleanup and stuff
Changed line(s) 9,10 (click to see context) from:
Ever play ''{{Asteroids}}''? This game should look visually familiar. That is, until the space behind your ship suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, you dodge'em and shoot'em. [[ItGotWorse Now, here's the catch.]] Difficulty level is controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level - which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are [[PowerUp Power Ups]] that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that wipes all enemies onscreen (not counting bosses), too.
to:
Ever play ''{{Asteroids}}''? ''VideoGame/{{Asteroids}}''? This game should look visually familiar. That is, until the space behind your ship suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, you dodge'em and shoot'em. [[ItGotWorse Now, here's the catch.]] Difficulty level is controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level - which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are [[PowerUp Power Ups]] that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that wipes all enemies onscreen (not counting bosses), too.
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* AbnormalAmmo: Your EnergyWeapon, which could only be called a [[VideoGame/{{BattleZone1998}} Rave Gun,]] shoots streams of technicolor ''awesome'', fueled by '''music'''.
to:
* AbnormalAmmo: AbnormalAmmo:
** Your EnergyWeapon, which could only be called a [[VideoGame/{{BattleZone1998}} Rave Gun,]] shoots streams of technicolor ''awesome'', fueled by '''music'''.
** Your EnergyWeapon, which could only be called a [[VideoGame/{{BattleZone1998}} Rave Gun,]] shoots streams of technicolor ''awesome'', fueled by '''music'''.
Changed line(s) 18 (click to see context) from:
* BeamSpam: The deadly Tracker Cannon on boss ships. First, it uses a LaserSight to aim at you. Then, it launches a salvo of beams at the place it locked you at. Hope you managed to move out of the way.\\
to:
* BeamSpam: BeamSpam:
** The deadly Tracker Cannon on boss ships. First, it uses a LaserSight to aim at you. Then, it launches a salvo of beams at the place it locked you at. Hope you managed to move out of the way.\\
** The deadly Tracker Cannon on boss ships. First, it uses a LaserSight to aim at you. Then, it launches a salvo of beams at the place it locked you at. Hope you managed to move out of the way.\\
Changed line(s) 23 (click to see context) from:
** This gets taken to another level with the Ultra Patch allowing bosses to have multiples of any weapon. Including [[DualBoss Dual Bosses]] with two sets of the [[hottip:older Tracker Cannons:The ones that actually aim at you or just to the side of you]] on them. [[OhCrap Oh, crap]] [[http://i56.tinypic.com/a3kytt.jpg indeed.]]
to:
** This gets taken to another level with the Ultra Patch allowing bosses to have multiples of any weapon. Including [[DualBoss Dual Bosses]] with two sets of the [[hottip:older Tracker Cannons:The ones that actually aim at you or just to the side of you]] on them. [[OhCrap Oh, crap]] [[http://i56.tinypic.com/a3kytt.jpg Oh, crap indeed.]]
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* CoolButImpractical: The Ultra Beam and Micro Missile power-ups in Ultra.
** YMMV, as both these perks have their uses but you can hardly rely on them
** YMMV, as both these perks have their uses but you can hardly rely on them
Deleted line(s) 31,32 (click to see context) :
* DifficultySpike: Once the music gets quiet, you're screwed.
** Not so much in Ultra, if the music gets quiet all enemies slow down, allowing you to get away or pick off enemy ships while they're slowed to a crawl.
** Not so much in Ultra, if the music gets quiet all enemies slow down, allowing you to get away or pick off enemy ships while they're slowed to a crawl.
Changed line(s) 34 (click to see context) from:
* DynamicDifficulty: Enemies fire more often as the music gets louder and faster.
to:
* DynamicDifficulty: DynamicDifficulty:
** Enemies fire more often as the music gets louder and faster.
** Enemies fire more often as the music gets louder and faster.
Changed line(s) 36,37 (click to see context) from:
* DualBoss: Sometimes instead of one bigger boss you have to deal with two smaller ones. They still pack some serious punch though.
** They're actually worse, as not only are they smaller, but they are barely damaged by the Super Bomb, which has been seen to take out the large ones with no previous damage.
** They're actually worse, as not only are they smaller, but they are barely damaged by the Super Bomb, which has been seen to take out the large ones with no previous damage.
to:
* DualBoss: DualBoss:
** Sometimes instead of one bigger boss you have to deal with two smaller ones. They still pack some serious punchthough.
** They're actually worse, as not only are they smaller, but they are barely damaged by the Super Bomb, which has been seen to take out the large ones with no previous damage.though.
** Sometimes instead of one bigger boss you have to deal with two smaller ones. They still pack some serious punch
** They're actually worse, as not only are they smaller, but they are barely damaged by the Super Bomb, which has been seen to take out the large ones with no previous damage.
Changed line(s) 41,46 (click to see context) from:
* ExpansionPack: Ultra, which will cause a leaderboard and rank reset upon release due to changes in how quieter-but-still-intense sections of songs are handled (which is part of a free patch). There's enough new content in there to make it feel like a new game entirely.
* HarderThanHard: Hardcore not hard enough for you? Reach Elite rank and give Insane a try. Still not hard enough? Rank up 10 times more and try [[ExactlyWhatItSaysOnTheTin Suicidal]].
** In the Ultra Pack, these are unlocked like perks. Insane must be obtained before Suicidal.
* InterfaceScrew: When power is on full and the background visuals get going, it can be very hard to tell what's happening on screen. An intentional design decision as it changes with the difficulty and turning down the graphics intensity reduces your point harvest.
** Certain new enemies in the Ultra pack can mess with your ship. Attractors and Repellers use gravity beams to either pull your ship in or push it away, potentially into something you shouldn't hit. Bosses can potentially have either type on some of their hardpoints. There's also an enemy that essentially amounts to a chain of glowing energy balls that if you hit, do not damage you but disable your weaponry momentarily.
* LaserSight: when you see a boss use one, avoid it. That's the Tracker Cannon.
* HarderThanHard: Hardcore not hard enough for you? Reach Elite rank and give Insane a try. Still not hard enough? Rank up 10 times more and try [[ExactlyWhatItSaysOnTheTin Suicidal]].
** In the Ultra Pack, these are unlocked like perks. Insane must be obtained before Suicidal.
* InterfaceScrew: When power is on full and the background visuals get going, it can be very hard to tell what's happening on screen. An intentional design decision as it changes with the difficulty and turning down the graphics intensity reduces your point harvest.
** Certain new enemies in the Ultra pack can mess with your ship. Attractors and Repellers use gravity beams to either pull your ship in or push it away, potentially into something you shouldn't hit. Bosses can potentially have either type on some of their hardpoints. There's also an enemy that essentially amounts to a chain of glowing energy balls that if you hit, do not damage you but disable your weaponry momentarily.
* LaserSight: when you see a boss use one, avoid it. That's the Tracker Cannon.
to:
* ExpansionPack: Ultra, which will cause caused a leaderboard and rank reset upon release due to changes in how quieter-but-still-intense sections of songs are handled (which is part of a free patch). There's enough new content in there to make it feel like a new game entirely.
* HarderThanHard: Hardcore not hard enough for you?Reach Elite rank and give Give Insane a try. Still not hard enough? Rank up 10 times more and try Try [[ExactlyWhatItSaysOnTheTin Suicidal]].
* InterfaceScrew:
**In the Ultra Pack, these are unlocked like perks. Insane must be obtained before Suicidal.
* InterfaceScrew:When power is on full and the background visuals get going, it can be very hard to tell what's happening on screen. An intentional design decision as it changes with the difficulty and turning down the graphics intensity reduces your point harvest.
** Certainnew enemies in the Ultra pack can mess with your ship. Attractors and Repellers use gravity beams to either pull your ship in or push it away, potentially into something you shouldn't hit. Bosses can potentially have either type on some of their hardpoints. There's also an enemy that essentially amounts to a chain of glowing energy balls that if you hit, do not damage you but disable your weaponry momentarily.
* LaserSight:when When you see a boss use one, avoid it. That's the Tracker Cannon.
* HarderThanHard: Hardcore not hard enough for you?
* InterfaceScrew:
**
* InterfaceScrew:
** Certain
* LaserSight:
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** Think you're good at this game? [[XJapan Art of Life]] will still make you its prison bitch. The first 3 minutes of the song are slow and quiet, meaning you will die, a lot.
*** Not to mention the piano solo about halfway across that quiets everything down and usually comes packaged nicely with a boss. This song by itself is extremely tough.
** Want to go insane? Select the [[{{Halo2}} Delta Halo Suite]] and set it to Insane. Proceed to flip out. It's over 11 minutes long and has silent parts.
*** Not to mention the piano solo about halfway across that quiets everything down and usually comes packaged nicely with a boss. This song by itself is extremely tough.
** Want to go insane? Select the [[{{Halo2}} Delta Halo Suite]] and set it to Insane. Proceed to flip out. It's over 11 minutes long and has silent parts.
to:
** Think you're good at this game? [[XJapan [[Music/XJapan Art of Life]] will still make you its prison bitch. The first 3 minutes of the song are slow and quiet, meaning you will die, a lot.
*** Not to mention the piano solo about halfway across that quiets everything down and usually comes packaged nicely with a boss. This song by itself is extremely tough.
** Want to go insane? Select the [[{{Halo2}} [[VideoGame/{{Halo2}} Delta Halo Suite]] and set it to Insane. Proceed to flip out. It's over 11 minutes long and has silent parts.
Changed line(s) 59,60 (click to see context) from:
** For a piece of hell under the 5 minute mark, try [[YuGiOh5Ds Clear Mind]] on Hardcore. There are barely any breather spots so it's hard to get your multiplyer up, and it will also be hard to see what's going on whilst everything is trying to kill you.
** Quiet songs in general have ended up being notoriously hard, regardless of the intensity of the song. The dev asked people to fire off some sample songs of this type so that he could make them more playable, but until that patch hits (which is expected to be when [[ExpansionPack Ultra]] is released), they'll be nigh-impossible. Of course, when the patch does hit, a leaderboard and rank reset will occur.
** Quiet songs in general have ended up being notoriously hard, regardless of the intensity of the song. The dev asked people to fire off some sample songs of this type so that he could make them more playable, but until that patch hits (which is expected to be when [[ExpansionPack Ultra]] is released), they'll be nigh-impossible. Of course, when the patch does hit, a leaderboard and rank reset will occur.
to:
** For a piece of hell under the 5 minute mark, try [[YuGiOh5Ds [[Anime/YuGiOh5Ds Clear Mind]] on Hardcore. There are barely any breather spots so it's hard to get your multiplyer up, and it will also be hard to see what's going on whilst everything is trying to kill you.
** Quiet songs in general have ended up being notoriously hard, regardless of the intensity of the song. The dev asked people to fire off some sample songs of this type so that he could make them more playable, but until that patch hits (which is expected to be when [[ExpansionPack Ultra]] is released), they'll be nigh-impossible. Of course, when the patch does hit, a leaderboard and rank reset will occur.you.
** Quiet songs in general have ended up being notoriously hard, regardless of the intensity of the song. The dev asked people to fire off some sample songs of this type so that he could make them more playable, but until that patch hits (which is expected to be when [[ExpansionPack Ultra]] is released), they'll be nigh-impossible. Of course, when the patch does hit, a leaderboard and rank reset will occur.
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** The game remembers your scores from each song and treats them as experience points, with levels having the names naval ranks such as cadet and commander. Prior to the "Ultra Patch" Each level affords you a tangible bonus, such as extra starting lives or [[SmartBomb Smart Bombs.]] Reaching max rank lets you start off with the Beat Hazard SuperMode on!
to:
** The game remembers your scores from each song and treats them as experience points, with levels having the names naval ranks such as cadet and commander. Prior to the "Ultra Patch" Each each level affords afforded you a tangible bonus, such as extra starting lives or [[SmartBomb Smart Bombs.]] Reaching max rank lets let you start off with the Beat Hazard SuperMode on!
Changed line(s) 67 (click to see context) from:
* SerialEscalation: Cold Beam previously implemented a slider to turn down the intense visuals (with a decrease in point scoring to match). As of the Ultra pack, it can be turned [[UpToEleven up to 150% or even 200%.]] Some people '''''[[http://forums.steampowered.com/forums/showthread.php?t=1229410 want it to go up to 500%]]'''''
to:
* SerialEscalation: Cold Beam previously implemented a slider to turn down the intense visuals (with a decrease in point scoring to match). As of the Ultra pack, it can be turned [[UpToEleven up to 150% or even 200%.]] Some people '''''[[http://forums.steampowered.com/forums/showthread.php?t=1229410 want it to go up to 500%]]'''''500%.]]'''''
Changed line(s) 69,70 (click to see context) from:
* ShoutOut: One of the perks is called [[MythBusters Jamie Wants Big Boom]].
* SoundtrackDissonance: Try shooting ships to MichaelGiacchino's Married Life theme from ''{{Up}}'' sometime.
* SoundtrackDissonance: Try shooting ships to MichaelGiacchino's Married Life theme from ''{{Up}}'' sometime.
to:
* ShoutOut: One of the perks is called [[MythBusters [[Series/MythBusters Jamie Wants Big Boom]].
* SoundtrackDissonance: Try shooting ships to MichaelGiacchino's Married Life theme from''{{Up}}'' ''Film/{{Up}}'' sometime.
* SoundtrackDissonance: Try shooting ships to MichaelGiacchino's Married Life theme from
Changed line(s) 72 (click to see context) from:
* ThePowerOfRock: Throw on some Priest or Motorhead and go to town.
to:
* ThePowerOfRock: Throw on some Priest or Motorhead your favorite rock song and go to town.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
* AbnormalAmmo: Your EnergyWeapon, which could only be called a [[BattleZone Rave Gun,]] shoots streams of technicolor ''awesome'', fueled by '''music'''.
to:
* AbnormalAmmo: Your EnergyWeapon, which could only be called a [[BattleZone [[VideoGame/{{BattleZone1998}} Rave Gun,]] shoots streams of technicolor ''awesome'', fueled by '''music'''.
Is there an issue? Send a MessageReason:
Removed BtI pothole
Changed line(s) 56 (click to see context) from:
*** Not to mention the piano solo about halfway across that quiets everything down and usually comes packaged nicely with a boss. This song by itself is BeyondTheImpossible.
to:
*** Not to mention the piano solo about halfway across that quiets everything down and usually comes packaged nicely with a boss. This song by itself is BeyondTheImpossible.extremely tough.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
Beat Hazard is an indie ShootEmUp created by Cold Beam Studios and released on Steam, Xbox Live Indie Games and the PlayStationNetwork. The premise is simple... choose a song, which in this case is a level, and shoot some bad guys, consisting of space junk in various-sized clumps, small [[SpacePlane Space Planes]], bigger [[SpacePlane Space Planes,]] and [[BossFight even bigger]] [[SpacePlane Space Planes]], which are armed with multiple weapons to take you down. In other words, [[TriggerHappy shoot anything that moves.]]
to:
Beat Hazard is an indie ShootEmUp created by Cold Beam Studios and released on Steam, Xbox Live Indie Games Games, the PlayStationNetwork, and the PlayStationNetwork.Apple App Store. The premise is simple... choose a song, which in this case is a level, and shoot some bad guys, consisting of space junk in various-sized clumps, small [[SpacePlane Space Planes]], bigger [[SpacePlane Space Planes,]] and [[BossFight even bigger]] [[SpacePlane Space Planes]], which are armed with multiple weapons to take you down. In other words, [[TriggerHappy shoot anything that moves.]]
Is there an issue? Send a MessageReason:
None
* DestructibleProjectiles: You can shoot at and destroy mines and missiles. You can't do that to the red orbs, but [[PainfullySlowProjectile they're easy enough to dodge]].
Deleted line(s) 68 (click to see context) :
* ShootTheBullet: That's what you should do when someone shoots a Homing Missile or a spread of Ring Mines at you. Don't try doing it to the [[PainfullySlowProjectile orbs]] though.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
--> Beat Hazard is designed to overload the senses and batter your eyes from start to finish.
to:
--> Beat Hazard is designed to [[BrownNote overload the senses and batter your eyes eyes]] from start to finish.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
--> Beat Hazard is designed to overload the senses and batter your eyes from start to finish.
---> '''[[WordOfGod Starg]], confirming our suspicions'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/BeatHazard_3654.jpg]]
[[caption-width-right:300:[[RevolutionX Music Is The Weapon.]] No, really.]]
Beat Hazard is an indie ShootEmUp created by Cold Beam Studios and released on Steam, Xbox Live Indie Games and the PlayStationNetwork. The premise is simple... choose a song, which in this case is a level, and shoot some bad guys, consisting of space junk in various-sized clumps, small [[SpacePlane Space Planes]], bigger [[SpacePlane Space Planes,]] and [[BossFight even bigger]] [[SpacePlane Space Planes]], which are armed with multiple weapons to take you down. In other words, [[TriggerHappy shoot anything that moves.]]
Ever play ''{{Asteroids}}''? This game should look visually familiar. That is, until the space behind your ship suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, you dodge'em and shoot'em. [[ItGotWorse Now, here's the catch.]] Difficulty level is controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level - which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are [[PowerUp Power Ups]] that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that wipes all enemies onscreen (not counting bosses), too.
In Normal Play, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival mode]] and see how many songs you can get through before you lose all your lives.
Note that because of the way the game works, relevant music tropes often get paired with a video game trope.
----
!!'''This game displays examples of:'''
* AbnormalAmmo: Your EnergyWeapon, which could only be called a [[BattleZone Rave Gun,]] shoots streams of technicolor ''awesome'', fueled by '''music'''.
** In ''Ultra'', some of the bosses have guns that shoot other, smaller ships at you.
* BeamSpam: The deadly Tracker Cannon on boss ships. First, it uses a LaserSight to aim at you. Then, it launches a salvo of beams at the place it locked you at. Hope you managed to move out of the way.\\
\\
The worst part is that there are two (three after the Ultra Patch, although the third one behaves differently) variations of that cannon. The first one fires a beam at the spot it's locked on, the second one fires two beams slightly off the spot. So if you can't get really far from it in time, you have either get out of the {{laser sight}}s, or stay in them. If you guessed wrong, you die.\\
\\
Lord help you if the Tracker Cannon is the last thing left on a boss when on Suicidal - the charge time (the time the laser sight is visible) is barely long enough to react (barely 0.2 seconds), and the cooldown between attacks is pretty much nil.
** This gets taken to another level with the Ultra Patch allowing bosses to have multiples of any weapon. Including [[DualBoss Dual Bosses]] with two sets of the [[hottip:older Tracker Cannons:The ones that actually aim at you or just to the side of you]] on them. [[OhCrap Oh, crap]] [[http://i56.tinypic.com/a3kytt.jpg indeed.]]
* BulletHell:
** You shoot a lot. The bosses shoot a lot too. Some things you can shoot down, some you have to dodge.
** [[http://www.youtube.com/watch?v=04RpaYAzJ1I Rapidly spinning in place will completely fill the screen with projectiles.]]
* CoolButImpractical: The Ultra Beam and Micro Missile power-ups in Ultra.
** YMMV, as both these perks have their uses but you can hardly rely on them
* CurbStompBattle: It's possible to destroy a boss ship before it can even fire. Doing so nets you the "Brutal Boss Kill" [[CosmeticAward Achievement.]]
* DifficultySpike: Once the music gets quiet, you're screwed.
** Not so much in Ultra, if the music gets quiet all enemies slow down, allowing you to get away or pick off enemy ships while they're slowed to a crawl.
* DownloadableContent: The Ultra pack, which dramatically expands the game. There's also a cheap codec pack that enables you to play music in iTunes, m4a, mp4 and other formats.
* DynamicDifficulty: Enemies fire more often as the music gets louder and faster.
** Your weapon damage is also based on the music intensity. During a quiet bit your weapons do very little damage to enemies you can slaughter by the dozen with a single sweep of fire when it's intense.
* DualBoss: Sometimes instead of one bigger boss you have to deal with two smaller ones. They still pack some serious punch though.
** They're actually worse, as not only are they smaller, but they are barely damaged by the Super Bomb, which has been seen to take out the large ones with no previous damage.
** If the achievement list for Ultra is anything to go by, you can have at least 4 different bosses onscreen at the same time during the BossRush mode.
* EpicRocking: if you enjoy {{Marathon Level}}s, try it. It'll hurt, though.
* EpilepticFlashingLights: The game starts with a seizure warning. [[CassandraTruth Unfortunately, they made it skippable]].
* ExpansionPack: Ultra, which will cause a leaderboard and rank reset upon release due to changes in how quieter-but-still-intense sections of songs are handled (which is part of a free patch). There's enough new content in there to make it feel like a new game entirely.
* HarderThanHard: Hardcore not hard enough for you? Reach Elite rank and give Insane a try. Still not hard enough? Rank up 10 times more and try [[ExactlyWhatItSaysOnTheTin Suicidal]].
** In the Ultra Pack, these are unlocked like perks. Insane must be obtained before Suicidal.
* InterfaceScrew: When power is on full and the background visuals get going, it can be very hard to tell what's happening on screen. An intentional design decision as it changes with the difficulty and turning down the graphics intensity reduces your point harvest.
** Certain new enemies in the Ultra pack can mess with your ship. Attractors and Repellers use gravity beams to either pull your ship in or push it away, potentially into something you shouldn't hit. Bosses can potentially have either type on some of their hardpoints. There's also an enemy that essentially amounts to a chain of glowing energy balls that if you hit, do not damage you but disable your weaponry momentarily.
* LaserSight: when you see a boss use one, avoid it. That's the Tracker Cannon.
* MacrossMissileMassacre:
** Homing Missile launchers on boss ships. Also, you can take it UpToEleven with weapon power upgrades and the song's tempo. A new ship in the Ultra pack unleashes one upon death.
** The Ring Mine launchers on Suicidal are slightly faster and fire in larger quantities per burst.
** One of the perks gives you one of these. They prioritize the most threatening target on screen, totally bypassing other enemies to reach it. If some missiles are left over afterwards, they will automatically track the next most dangerous target and so on.
* MetaMultiplayer: Leaderboards.
* MusicalAssassin: You! Unfortunately, this also goes for the enemies and bosses, whose energy projectiles change color and pulsate in time with the music.
* MusicPlayerGame
* NintendoHard:
** Think you're good at this game? [[XJapan Art of Life]] will still make you its prison bitch. The first 3 minutes of the song are slow and quiet, meaning you will die, a lot.
*** Not to mention the piano solo about halfway across that quiets everything down and usually comes packaged nicely with a boss. This song by itself is BeyondTheImpossible.
** Want to go insane? Select the [[{{Halo2}} Delta Halo Suite]] and set it to Insane. Proceed to flip out. It's over 11 minutes long and has silent parts.
** Take any long trance/thumping techno band of any sort, such as Infected Mushroom. Special mention goes to their song "Psycho" which has a nasty tendency to throw a boss at you at ''the beginning of the song''. It only gets worse from there.
** For a piece of hell under the 5 minute mark, try [[YuGiOh5Ds Clear Mind]] on Hardcore. There are barely any breather spots so it's hard to get your multiplyer up, and it will also be hard to see what's going on whilst everything is trying to kill you.
** Quiet songs in general have ended up being notoriously hard, regardless of the intensity of the song. The dev asked people to fire off some sample songs of this type so that he could make them more playable, but until that patch hits (which is expected to be when [[ExpansionPack Ultra]] is released), they'll be nigh-impossible. Of course, when the patch does hit, a leaderboard and rank reset will occur.
* PainfullySlowProjectile: Orb Launcher. Unlike the Homing Missiles and Ring Mines, you can't shoot them down.
* {{RPG Elements}}:
** The game remembers your scores from each song and treats them as experience points, with levels having the names naval ranks such as cadet and commander. Prior to the "Ultra Patch" Each level affords you a tangible bonus, such as extra starting lives or [[SmartBomb Smart Bombs.]] Reaching max rank lets you start off with the Beat Hazard SuperMode on!
** The [[ExpansionPack Ultra]] patch [[http://forums.steampowered.com/forums/showpost.php?p=20586769&postcount=15 changed the always-enabled levelup awards into a perks system]] giving you 3 slots (which can be increased to 8 with Ultra installed) to equip perks in, and you'll have to upgrade perks separately. Additionally, the expansion pack will also add a handful of perks, mostly pertaining to new weapons.
* ScoringPoints: What's it all about, dude.
* SelfImposedChallenge: The whole point.
* SerialEscalation: Cold Beam previously implemented a slider to turn down the intense visuals (with a decrease in point scoring to match). As of the Ultra pack, it can be turned [[UpToEleven up to 150% or even 200%.]] Some people '''''[[http://forums.steampowered.com/forums/showthread.php?t=1229410 want it to go up to 500%]]'''''
* SheatheYourSword: Wait a few seconds without shooting and you'll get a Dare Devil bonus which increases your multiplier. Holding fire for a minute gives an achievement.
* ShootTheBullet: That's what you should do when someone shoots a Homing Missile or a spread of Ring Mines at you. Don't try doing it to the [[PainfullySlowProjectile orbs]] though.
* ShoutOut: One of the perks is called [[MythBusters Jamie Wants Big Boom]].
* SoundtrackDissonance: Try shooting ships to MichaelGiacchino's Married Life theme from ''{{Up}}'' sometime.
* ThemeMusicPowerUp: Going from a soft section to a loud section of a song (or from a soft to loud song in Survival mode) results in this- for you and the enemies!
* ThePowerOfRock: Throw on some Priest or Motorhead and go to town.
* TitleDrop: The SuperMode caused by maxing out Volume and Weapon Power at the same time is called Beat Hazard.
* WaveMotionGun: The Ultra Beam.
----
---> '''[[WordOfGod Starg]], confirming our suspicions'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/BeatHazard_3654.jpg]]
[[caption-width-right:300:[[RevolutionX Music Is The Weapon.]] No, really.]]
Beat Hazard is an indie ShootEmUp created by Cold Beam Studios and released on Steam, Xbox Live Indie Games and the PlayStationNetwork. The premise is simple... choose a song, which in this case is a level, and shoot some bad guys, consisting of space junk in various-sized clumps, small [[SpacePlane Space Planes]], bigger [[SpacePlane Space Planes,]] and [[BossFight even bigger]] [[SpacePlane Space Planes]], which are armed with multiple weapons to take you down. In other words, [[TriggerHappy shoot anything that moves.]]
Ever play ''{{Asteroids}}''? This game should look visually familiar. That is, until the space behind your ship suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, you dodge'em and shoot'em. [[ItGotWorse Now, here's the catch.]] Difficulty level is controlled by your choice of music, not unlike in ''VideoGame/{{Audiosurf}}''. Survive the whole song and you complete the level - which means that EpicRocking equals MarathonLevel. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are [[PowerUp Power Ups]] that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a SmartBomb that wipes all enemies onscreen (not counting bosses), too.
In Normal Play, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival mode]] and see how many songs you can get through before you lose all your lives.
Note that because of the way the game works, relevant music tropes often get paired with a video game trope.
----
!!'''This game displays examples of:'''
* AbnormalAmmo: Your EnergyWeapon, which could only be called a [[BattleZone Rave Gun,]] shoots streams of technicolor ''awesome'', fueled by '''music'''.
** In ''Ultra'', some of the bosses have guns that shoot other, smaller ships at you.
* BeamSpam: The deadly Tracker Cannon on boss ships. First, it uses a LaserSight to aim at you. Then, it launches a salvo of beams at the place it locked you at. Hope you managed to move out of the way.\\
\\
The worst part is that there are two (three after the Ultra Patch, although the third one behaves differently) variations of that cannon. The first one fires a beam at the spot it's locked on, the second one fires two beams slightly off the spot. So if you can't get really far from it in time, you have either get out of the {{laser sight}}s, or stay in them. If you guessed wrong, you die.\\
\\
Lord help you if the Tracker Cannon is the last thing left on a boss when on Suicidal - the charge time (the time the laser sight is visible) is barely long enough to react (barely 0.2 seconds), and the cooldown between attacks is pretty much nil.
** This gets taken to another level with the Ultra Patch allowing bosses to have multiples of any weapon. Including [[DualBoss Dual Bosses]] with two sets of the [[hottip:older Tracker Cannons:The ones that actually aim at you or just to the side of you]] on them. [[OhCrap Oh, crap]] [[http://i56.tinypic.com/a3kytt.jpg indeed.]]
* BulletHell:
** You shoot a lot. The bosses shoot a lot too. Some things you can shoot down, some you have to dodge.
** [[http://www.youtube.com/watch?v=04RpaYAzJ1I Rapidly spinning in place will completely fill the screen with projectiles.]]
* CoolButImpractical: The Ultra Beam and Micro Missile power-ups in Ultra.
** YMMV, as both these perks have their uses but you can hardly rely on them
* CurbStompBattle: It's possible to destroy a boss ship before it can even fire. Doing so nets you the "Brutal Boss Kill" [[CosmeticAward Achievement.]]
* DifficultySpike: Once the music gets quiet, you're screwed.
** Not so much in Ultra, if the music gets quiet all enemies slow down, allowing you to get away or pick off enemy ships while they're slowed to a crawl.
* DownloadableContent: The Ultra pack, which dramatically expands the game. There's also a cheap codec pack that enables you to play music in iTunes, m4a, mp4 and other formats.
* DynamicDifficulty: Enemies fire more often as the music gets louder and faster.
** Your weapon damage is also based on the music intensity. During a quiet bit your weapons do very little damage to enemies you can slaughter by the dozen with a single sweep of fire when it's intense.
* DualBoss: Sometimes instead of one bigger boss you have to deal with two smaller ones. They still pack some serious punch though.
** They're actually worse, as not only are they smaller, but they are barely damaged by the Super Bomb, which has been seen to take out the large ones with no previous damage.
** If the achievement list for Ultra is anything to go by, you can have at least 4 different bosses onscreen at the same time during the BossRush mode.
* EpicRocking: if you enjoy {{Marathon Level}}s, try it. It'll hurt, though.
* EpilepticFlashingLights: The game starts with a seizure warning. [[CassandraTruth Unfortunately, they made it skippable]].
* ExpansionPack: Ultra, which will cause a leaderboard and rank reset upon release due to changes in how quieter-but-still-intense sections of songs are handled (which is part of a free patch). There's enough new content in there to make it feel like a new game entirely.
* HarderThanHard: Hardcore not hard enough for you? Reach Elite rank and give Insane a try. Still not hard enough? Rank up 10 times more and try [[ExactlyWhatItSaysOnTheTin Suicidal]].
** In the Ultra Pack, these are unlocked like perks. Insane must be obtained before Suicidal.
* InterfaceScrew: When power is on full and the background visuals get going, it can be very hard to tell what's happening on screen. An intentional design decision as it changes with the difficulty and turning down the graphics intensity reduces your point harvest.
** Certain new enemies in the Ultra pack can mess with your ship. Attractors and Repellers use gravity beams to either pull your ship in or push it away, potentially into something you shouldn't hit. Bosses can potentially have either type on some of their hardpoints. There's also an enemy that essentially amounts to a chain of glowing energy balls that if you hit, do not damage you but disable your weaponry momentarily.
* LaserSight: when you see a boss use one, avoid it. That's the Tracker Cannon.
* MacrossMissileMassacre:
** Homing Missile launchers on boss ships. Also, you can take it UpToEleven with weapon power upgrades and the song's tempo. A new ship in the Ultra pack unleashes one upon death.
** The Ring Mine launchers on Suicidal are slightly faster and fire in larger quantities per burst.
** One of the perks gives you one of these. They prioritize the most threatening target on screen, totally bypassing other enemies to reach it. If some missiles are left over afterwards, they will automatically track the next most dangerous target and so on.
* MetaMultiplayer: Leaderboards.
* MusicalAssassin: You! Unfortunately, this also goes for the enemies and bosses, whose energy projectiles change color and pulsate in time with the music.
* MusicPlayerGame
* NintendoHard:
** Think you're good at this game? [[XJapan Art of Life]] will still make you its prison bitch. The first 3 minutes of the song are slow and quiet, meaning you will die, a lot.
*** Not to mention the piano solo about halfway across that quiets everything down and usually comes packaged nicely with a boss. This song by itself is BeyondTheImpossible.
** Want to go insane? Select the [[{{Halo2}} Delta Halo Suite]] and set it to Insane. Proceed to flip out. It's over 11 minutes long and has silent parts.
** Take any long trance/thumping techno band of any sort, such as Infected Mushroom. Special mention goes to their song "Psycho" which has a nasty tendency to throw a boss at you at ''the beginning of the song''. It only gets worse from there.
** For a piece of hell under the 5 minute mark, try [[YuGiOh5Ds Clear Mind]] on Hardcore. There are barely any breather spots so it's hard to get your multiplyer up, and it will also be hard to see what's going on whilst everything is trying to kill you.
** Quiet songs in general have ended up being notoriously hard, regardless of the intensity of the song. The dev asked people to fire off some sample songs of this type so that he could make them more playable, but until that patch hits (which is expected to be when [[ExpansionPack Ultra]] is released), they'll be nigh-impossible. Of course, when the patch does hit, a leaderboard and rank reset will occur.
* PainfullySlowProjectile: Orb Launcher. Unlike the Homing Missiles and Ring Mines, you can't shoot them down.
* {{RPG Elements}}:
** The game remembers your scores from each song and treats them as experience points, with levels having the names naval ranks such as cadet and commander. Prior to the "Ultra Patch" Each level affords you a tangible bonus, such as extra starting lives or [[SmartBomb Smart Bombs.]] Reaching max rank lets you start off with the Beat Hazard SuperMode on!
** The [[ExpansionPack Ultra]] patch [[http://forums.steampowered.com/forums/showpost.php?p=20586769&postcount=15 changed the always-enabled levelup awards into a perks system]] giving you 3 slots (which can be increased to 8 with Ultra installed) to equip perks in, and you'll have to upgrade perks separately. Additionally, the expansion pack will also add a handful of perks, mostly pertaining to new weapons.
* ScoringPoints: What's it all about, dude.
* SelfImposedChallenge: The whole point.
* SerialEscalation: Cold Beam previously implemented a slider to turn down the intense visuals (with a decrease in point scoring to match). As of the Ultra pack, it can be turned [[UpToEleven up to 150% or even 200%.]] Some people '''''[[http://forums.steampowered.com/forums/showthread.php?t=1229410 want it to go up to 500%]]'''''
* SheatheYourSword: Wait a few seconds without shooting and you'll get a Dare Devil bonus which increases your multiplier. Holding fire for a minute gives an achievement.
* ShootTheBullet: That's what you should do when someone shoots a Homing Missile or a spread of Ring Mines at you. Don't try doing it to the [[PainfullySlowProjectile orbs]] though.
* ShoutOut: One of the perks is called [[MythBusters Jamie Wants Big Boom]].
* SoundtrackDissonance: Try shooting ships to MichaelGiacchino's Married Life theme from ''{{Up}}'' sometime.
* ThemeMusicPowerUp: Going from a soft section to a loud section of a song (or from a soft to loud song in Survival mode) results in this- for you and the enemies!
* ThePowerOfRock: Throw on some Priest or Motorhead and go to town.
* TitleDrop: The SuperMode caused by maxing out Volume and Weapon Power at the same time is called Beat Hazard.
* WaveMotionGun: The Ultra Beam.
----