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Playing somewhat like a multiplayer version of Koei's ''VideoGame/{{Romance of the Three Kingdoms|Koei}}'' games, the main focus of BattleMaster is - shock! - the battles and state of warfare between player controlled nations called 'realms'. [=PCs=] can engage in direct field combat or siege warfare, as well as the various home-front activities like trading, farming, or diplomatic shennanigans.

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Playing somewhat like a multiplayer version of Koei's Creator/{{Koei|Tecmo}}'s ''VideoGame/{{Romance of the Three Kingdoms|Koei}}'' games, the main focus of BattleMaster is - shock! - the battles and state of warfare between player controlled nations called 'realms'. [=PCs=] can engage in direct field combat or siege warfare, as well as the various home-front activities like trading, farming, or diplomatic shennanigans.
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Playing somewhat like a multiplayer version of Koei's [[https://tvtropes.org/pmwiki/pmwiki.php/Game/RomanceOfTheThreeKingdoms Romance of the Three Kingdoms]] games, the main focus of BattleMaster is - shock! - the battles and state of warfare between player controlled nations called 'realms'. [=PCs=] can engage in direct field combat or siege warfare, as well as the various home-front activities like trading, farming, or diplomatic shennanigans.

to:

Playing somewhat like a multiplayer version of Koei's [[https://tvtropes.org/pmwiki/pmwiki.php/Game/RomanceOfTheThreeKingdoms Romance ''VideoGame/{{Romance of the Three Kingdoms]] Kingdoms|Koei}}'' games, the main focus of BattleMaster is - shock! - the battles and state of warfare between player controlled nations called 'realms'. [=PCs=] can engage in direct field combat or siege warfare, as well as the various home-front activities like trading, farming, or diplomatic shennanigans.



* AWizardDidIt is a common explanation for out of character issues that effect the game such as glitches and multi account cheating.

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* AWizardDidIt is a AWizardDidIt: A common explanation for out of character issues that effect the game such as glitches and multi account multi-account cheating.

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[[quoteright:183:https://static.tvtropes.org/pmwiki/pub/images/bm184.png]]
























* AWizardDidIt is a common explanation for out of character issues that effect the game such as glitches and multi account cheating.

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\n* AWizardDidIt is a common explanation for out of character issues that effect the game such as glitches and multi account cheating.cheating.
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According to [[http://www.battlemaster.org/ the homepage]], 'BattleMaster is a team-oriented browsergame merging strategy and roleplaying. It is set in a low-fantasy middle-ages world and players take the role of nobles and lords.' This is essentially accurate, although like most strategy games it's much more complicated than it sounds at first.

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According to [[http://www.battlemaster.org/ the homepage]], 'BattleMaster 'Battle Master is a team-oriented browsergame merging strategy and roleplaying. It is set in a low-fantasy middle-ages world and players take the role of nobles and lords.' This is essentially accurate, although like most strategy games it's much more complicated than it sounds at first.
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* The continents of Belluterra and Dwilight have daimons, some of which look like EldritchAbominations.

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* The continents of Belluterra and Dwilight have daimons, some of which look like EldritchAbominations.
{{Eldritch Abomination}}s.
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* AlternativeCalendar: Many players use the current date minus 1000 years as the date of time in the setting, meaning that it is now the year 1012.

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* AlternativeCalendar: Many players use the current date minus 1000 years as the date of time in the setting, meaning that it is now the year 1012.1012.

*AWizardDidIt is a common explanation for out of character issues that effect the game such as glitches and multi account cheating.
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* FeudingFamilies: Surprisingly few given the setting and nature of the game, but familial conflicts can get nasty and when they get nasty, they get ''bloody''. More features have been suggested to give additional options to blood feuds.

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* FeudingFamilies: Surprisingly few given the setting and nature of the game, but familial conflicts can get nasty and when they get nasty, they get ''bloody''. More features have been suggested to give additional options to blood feuds.feuds.

* AlternativeCalendar: Many players use the current date minus 1000 years as the date of time in the setting, meaning that it is now the year 1012.
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* BloodKnight: Thanks to a mechanic known as 'Too Much Peace', everyone is this. If a realm doesn't engage in enough violence, their citizens and soldiers start getting cranky and mutinous.

* ApocalypseHow: Specifically, in Beluaterra. It suffered a Societal Disruption after both the 4th and 5th invasions when regions were either blighted or removed entirely from the map, though Overlord in the 5th showed the willingness and the potential ability to make a Species Extinction, Total Extinction or Physical Annihilation at the planetary level.

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* BloodKnight: Thanks to a mechanic known as 'Too Much Peace', everyone is this. If a realm doesn't engage in enough violence, their citizens and soldiers start getting cranky and mutinous.

mutinous. This mechanic has since been removed.

* ApocalypseHow: Specifically, in Beluaterra. It Parts of it suffered a Societal Disruption Regional Physical Annihilation and the rest of the continent a societal destruction after both the 4th and 5th invasions when regions were either blighted or removed entirely from the map, though Overlord in the 5th showed the willingness and the potential ability to make a Species Extinction, Total Extinction or Physical Annihilation at the planetary level.
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* FeudingFamilies: Surprisingly few given the setting and nature of the game, but familial conflicts can get nasty and when they get nasty, they get ""bloody<"". More features have been suggested to give additional options to blood feuds.

to:

* FeudingFamilies: Surprisingly few given the setting and nature of the game, but familial conflicts can get nasty and when they get nasty, they get ""bloody<"".''bloody''. More features have been suggested to give additional options to blood feuds.
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* ApocalypseHow: Specifically, in Beluaterra. It suffered a Societal Disruption after both the 4th and 5th invasions when regions were either blighted or removed entirely from the map, though Overlord in the 5th showed the willingness and the potential ability to make a Species Extinction, Total Extinction or Physical Annihilation at the planetary level.

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* ApocalypseHow: Specifically, in Beluaterra. It suffered a Societal Disruption after both the 4th and 5th invasions when regions were either blighted or removed entirely from the map, though Overlord in the 5th showed the willingness and the potential ability to make a Species Extinction, Total Extinction or Physical Annihilation at the planetary level.level.

* FeudingFamilies: Surprisingly few given the setting and nature of the game, but familial conflicts can get nasty and when they get nasty, they get ""bloody<"". More features have been suggested to give additional options to blood feuds.
Is there an issue? Send a MessageReason:
None


* BloodKnight: Thanks to a mechanic known as 'Too Much Peace', everyone is this. If a realm doesn't engage in enough violence, their citizens and soldiers start getting cranky and mutinous.

to:

* BloodKnight: Thanks to a mechanic known as 'Too Much Peace', everyone is this. If a realm doesn't engage in enough violence, their citizens and soldiers start getting cranky and mutinous.mutinous.

* ApocalypseHow: Specifically, in Beluaterra. It suffered a Societal Disruption after both the 4th and 5th invasions when regions were either blighted or removed entirely from the map, though Overlord in the 5th showed the willingness and the potential ability to make a Species Extinction, Total Extinction or Physical Annihilation at the planetary level.
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*The continents of Belluterra and Dwilight have daimons, some of which look like EldritchAbominations.

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