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* ArtificialStupidity: AI opponents tend to play cards blindly and with little regard for strategy. Thus, you'll witness such idiotic situations as trap cards being placed in chokepoints leading to dead ends (which usually results in the same player [[HoistByHisOwnPetard getting caught by their own trap]]) or playing movement-boosting cards when they're standing right next to their target. This gets especially frustrating when the deck's running low and they would otherwise have a full hand (thus preventing them from drawing a card the next turn), since it means that GON shows up that much faster.

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* ArtificialStupidity: ArtificialStupidity:
**
AI opponents tend to play cards blindly and with little regard for strategy. Thus, you'll witness such idiotic situations as trap cards being placed in chokepoints leading to dead ends (which usually results in the same player [[HoistByHisOwnPetard getting caught by their own trap]]) or playing movement-boosting cards when they're standing right next to their target. This gets especially frustrating when the deck's running low and they would otherwise have a full hand (thus preventing them from drawing a card the next turn), since it means that GON shows up that much faster.



* SongsInTheKeyOfPanic: [[https://www.youtube.com/watch?v=SDDbeTOVjTw GON's theme music]] lets you know that it's time to wrap things up '''fast''', especially with how it [[MoodWhiplash clashes]] with the normally laid-back dungeon music.



** SongsInTheKeyOfPanic: [[https://www.youtube.com/watch?v=SDDbeTOVjTw GON's theme music]] lets you know that it's time to wrap things up '''''fast''''', especially with how it [[MoodWhiplash clashes]] with the normally laid-back dungeon music.

to:

** SongsInTheKeyOfPanic: [[https://www.youtube.com/watch?v=SDDbeTOVjTw GON's theme music]] lets you know that it's time to wrap things up '''''fast''''', especially with how it [[MoodWhiplash clashes]] with the normally laid-back dungeon music.


* {{Expy}}: One of the eight colors for the heavily-armored character looks more than a little like [[Franchise/{{Halo}} Master Chief]]. One could even name him Chief if they so wished.
** Granted, this came out in 2001, so it's more HilariousInHindsight.


* ArtificalBrilliance: The AI's, while not generally being difficult to play against, actually tend to follow some sort of pattern of priority in terms of what their goals are as the game progresses. AI's with higher attack tend to be much more aggressive, choosing to pick fights with other players when the opportunity presents itself, while AI's with higher speed will prioritize locating the key item first and making a beeline for the exit.

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* ArtificalBrilliance: ArtificialBrilliance: The AI's, while not generally being difficult to play against, actually tend to follow some sort of pattern of priority in terms of what their goals are as the game progresses. AI's with higher attack tend to be much more aggressive, choosing to pick fights with other players when the opportunity presents itself, while AI's with higher speed will prioritize locating the key item first and making a beeline for the exit.


* ArtificalBrilliance: The AI's, while not generally being difficult to play against, actually tend to follow some sort of pattern of priority in terms of what their goals are as the game progresses. AI's with higher attack tend to be much more aggressive, choosing to pick fights with other players when the opportunity presents itself, while AI's with higher speed will prioritize locating the key item first and making a beeline for the exit.



** Certain AI also have questionable decision-making depending on the scenario. AIs with more passive stat distributions will continue to search out for item chests even if you're next to them and carrying the Key Relic, for example.



* PaletteSwap: There are eight character models to choose from in character creation, each with eight color combinations. The B PHS hunters and the dungeon monsters also come in various colors; only Vikeif, Shuichi, and GON have unique palettes.

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* PaletteSwap: There are eight character models to choose from in character creation, each with eight color combinations. In battle, each model/color also has its own fixed name and stat distribution if not controlled by the player, though stat distributions are shared among groups of hunters. The B PHS hunters and the dungeon monsters also come in various colors; only Vikeif, Shuichi, and GON have unique palettes.

Added DiffLines:

* TheComputerIsACheatingBastard: Items that give you additional bonus stats must be identified outside of battle in order for the effect to apply. The enemies in dungeons however automatically benefit from the bonus if they find such a item, giving them extra stats in the middle of a battle.

Added DiffLines:

* ArtificialStupidity: AI opponents tend to play cards blindly and with little regard for strategy. Thus, you'll witness such idiotic situations as trap cards being placed in chokepoints leading to dead ends (which usually results in the same player [[HoistByHisOwnPetard getting caught by their own trap]]) or playing movement-boosting cards when they're standing right next to their target. This gets especially frustrating when the deck's running low and they would otherwise have a full hand (thus preventing them from drawing a card the next turn), since it means that GON shows up that much faster.

Added DiffLines:

* AntiFrustrationFeature: In rescue missions where your target is a person, and reaching them ends the mission immediately, CPU opponents won't attempt to reach the target until a certain number of turns has passed. This is to prevent an instant, unavoidable failure in the event that one of your opponents starts within arm's reach of the target.

Added DiffLines:

* EasterEgg: Entering your character's name as Vikeif or Shuichi will allow you to play as the corresponding character. However, this prevents you from playing any story missions and removes character customization completely (the game determines your stats for you).


''Battle Hunter'' (known as ''The Hunter: A.R. 0062'' in Europe) is a {{Playstation}} game by Creator/{{Success}} in the vein of a {{Roguelike}} or TabletopGame. The players are assigned to create their own [[BountyHunter Hunter]] from an albeit limited character creator. During gameplay, four Hunters (with AI taking empty slots) are sent to find a [[PlotDevice Key Relic]] in a randomly-generated dungeon by searching through crates and fighting off the occasional RandomEncounter. Whoever gets the best score wins, although [[ThePointsMeanNothing there isn't much of a point to winning]] [[CompetitiveMultiplayer unless you're playing with friends.]]

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''Battle Hunter'' (known as ''The Hunter: A.R. 0062'' in Europe) is a {{Playstation}} UsefulNotes/PlayStation game by Creator/{{Success}} in the vein of a {{Roguelike}} or TabletopGame. The players are assigned to create their own [[BountyHunter Hunter]] from an albeit limited character creator. During gameplay, four Hunters (with AI taking empty slots) are sent to find a [[PlotDevice Key Relic]] in a randomly-generated dungeon by searching through crates and fighting off the occasional RandomEncounter. Whoever gets the best score wins, although [[ThePointsMeanNothing there isn't much of a point to winning]] [[CompetitiveMultiplayer unless you're playing with friends.]]


** SongsInTheKeyOfPanic: [[https://www.youtube.com/watch?v=SDDbeTOVjTw GON's theme music]] lets you know that it's time to wrap things up '''''fast''''', especially with how it clashes with the normally laid-back dungeon music.

to:

** SongsInTheKeyOfPanic: [[https://www.youtube.com/watch?v=SDDbeTOVjTw GON's theme music]] lets you know that it's time to wrap things up '''''fast''''', especially with how it clashes [[MoodWhiplash clashes]] with the normally laid-back dungeon music.


* PunnyName: GON, who appears when all of the cards in the deck are... well, gone.




to:

** SongsInTheKeyOfPanic: [[https://www.youtube.com/watch?v=SDDbeTOVjTw GON's theme music]] lets you know that it's time to wrap things up '''''fast''''', especially with how it clashes with the normally laid-back dungeon music.


* {{Expy}}: One of the eight colors for the heavily-armored character looks more than a little like [[{{Halo}} Master Chief]]. One could even name him Chief if they so wished.

to:

* {{Expy}}: One of the eight colors for the heavily-armored character looks more than a little like [[{{Halo}} [[Franchise/{{Halo}} Master Chief]]. One could even name him Chief if they so wished.


* ContinuingIsPainful: Lose all your HP and the cap is cut in half and you get teleported... [[RandomTeleportation somewhere]]. Also, you lose a turn to recuperate.

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* ContinuingIsPainful: Lose all your HP and the cap is cut in half and you get teleported... [[RandomTeleportation [[TeleportationMisfire somewhere]]. Also, you lose a turn to recuperate.

Added DiffLines:

* InstantWinCondition: If anyone has an Exit card and the Key Relic at the same time, they've essentially already won unless someone can defeat them before they teleport out.


* DefeatMeansFriendship: Vikeif and Shuichi are quick to befriend you after your second run-in with them. Vikeif explains that they have nothing against you--just against your broker, who also hired them and refuses to pay them because they failed to bring back the item.

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* DefeatMeansFriendship: Vikeif and Shuichi are quick to befriend you after your second run-in with them. Vikeif explains that they have nothing against you--just against your broker, who also hired them and but refuses to pay them because they failed to bring back the item.



** Despite all this, it is possible to kill GON, and even without cheating or unfair amounts of character building. A small group with high strength and defense can work together to kill him. However, there is no reward for doing so, and this trope shows its stuff when he dies. Without skipping a beat, the warning sign will flash again, the awesome rock tune will kick back in, and GON will reappear, just as ready to go as ever. Effectively, this means the only decent reason one should try to kill GON is if he has the player holding the victory item cornered.

to:

** Despite all this, it is possible to kill GON, and even without cheating or unfair amounts of character building. A small group with high strength and defense can work together to kill him. However, there is no reward for doing so, and this trope shows its stuff when he dies. Without skipping a beat, the warning sign will flash again, the awesome rock tune will kick back in, again and GON will reappear, reappear at a random point in the dungeon, just as ready to go as ever. Effectively, this means the only decent reason one should try to kill GON is if he has the player holding the victory item cornered.



* OneHundredPercentCompletion: Getting all 100 relics in the game, though doing so earns you nothing.
* PaletteSwap: There are eight character models to choose from in character creation. Each one has eight color combinations.

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* OneHundredPercentCompletion: Getting all 100 relics in the game, though doing so only earns you nothing.
an extra background you can choose to display on the main menu.
* PaletteSwap: There are eight character models to choose from in character creation. Each one has creation, each with eight color combinations.combinations. The B PHS hunters and the dungeon monsters also come in various colors; only Vikeif, Shuichi, and GON have unique palettes.

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