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Trope was cut/disambiguated due to cleanup


* ItsPersonal: Later in the sequel your character can go on an optional quest that is unique to them. At the end of the quest they fight a boss which is almost always this trope, as they are a boss from the character's past or someone who has a great meaning to them, the process of fighting them enables vengeance for a great wrong, or the quest allows them to fulfill a personal oath (such as Borador repaying his clan's debt). [[TheLastOfTheseIsNotLikeTheOthers Except for Dorn]], who has to slay a Green Dragon for a druid priestess and has nothing personal against the beast.

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* ItsPersonal: Later in the sequel your character can go on an optional quest that is unique to them. At the end of the quest they fight a boss which is almost always this trope, as they are a boss from the character's past or someone who has a great meaning to them, the process of fighting them enables vengeance for a great wrong, or the quest allows them to fulfill a personal oath (such as Borador repaying his clan's debt). [[TheLastOfTheseIsNotLikeTheOthers Except for Dorn]], Dorn, who has to slay a Green Dragon for a druid priestess and has nothing personal against the beast.
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Better get some release dates added.


''Baldur's Gate: Dark Alliance'' is the SpinOff of the popular ''Franchise/BaldursGate'' franchise. [[InNameOnly Besides the name]], the only main element it shares with the originals is the setting. Unlike its namesakes, which are classic computer [=RPGs=], ''Dark Alliance'' is an action adventure dungeon crawler game with a heavy focus on combat and co-op gameplay, drawing heavily from the style of the ''VideoGame/{{Gauntlet}}'' and ''VideoGame/{{Diablo}}'' games and can feasibly be credited with paving the way for such games as ''VideoGame/ChampionsOfNorrath'', ''VideoGame/XMenLegends'', ''VideoGame/MarvelUltimateAlliance'' and many other console games of the sixth generation.

The first game, by Snowblind Studios, offers the player a choice of three characters:

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''Baldur's Gate: Dark Alliance'' is the SpinOff of the popular ''Franchise/BaldursGate'' franchise. [[InNameOnly Besides the name]], the only main element it shares with the originals is the setting. Unlike its namesakes, which are classic computer [=RPGs=], ''Dark Alliance'' is an action adventure dungeon crawler ActionRPG DungeonCrawler game with a heavy focus on combat and co-op gameplay, drawing heavily from the style of the ''VideoGame/{{Gauntlet}}'' and ''VideoGame/{{Diablo}}'' games and can feasibly be credited with paving the way for such games as ''VideoGame/ChampionsOfNorrath'', ''VideoGame/XMenLegends'', ''VideoGame/MarvelUltimateAlliance'' and many other console games of the sixth generation.

The first game, by Snowblind Studios, released in December 2001, offers the player a choice of three characters:



Despite the genre shift, the game was well received and spawned a sequel by Creator/BlackIsleStudios with new characters. Said characters are:

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Despite the genre shift, the game was well received and spawned a sequel in January 2004 by Creator/BlackIsleStudios with new characters. Said characters are:

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Bonus Boss is a disambiguation


* BonusBoss: In the sequel, at the end of each character's optional specific quest you fight a bonus boss, unique to that character.



* OptionalBoss: In the sequel, at the end of each character's optional specific quest you fight a boss, unique to that character.



* RecurringBossTemplate: In the first game you fight an ice dragon; in the sequel you fight [[BonusBoss a green dragon]], and later a red dragon. Each fight with a dragon tends to be quite similar.

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* RecurringBossTemplate: In the first game you fight an ice dragon; in the sequel you fight [[BonusBoss a green dragon]], dragon, and later a red dragon. Each fight with a dragon tends to be quite similar.
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Blade On A Stick has been disambiguated


* BladeOnAStick: Divided in Staves, Spears and Halbeards. They require the Long Weapon Focus feat to be used effectively and will knock back enemies. The former also deal blunt damage in combat.

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''Baldur's Gate: Dark Alliance'' is the SpinOff of the popular ''Franchise/BaldursGate'' franchise. [[InNameOnly Besides the name,]] the only main element it shares with the originals is the setting. Unlike its namesakes, which were classic computer [=RPGs=], ''Dark Alliance'' was an action adventure dungeon crawler game with a heavy focus on combat and co-op gameplay, drawing heavily from the style of the ''VideoGame/{{Gauntlet}}'' and ''VideoGame/{{Diablo}}'' games and can feasibly be credited with paving the way for such games as ''VideoGame/ChampionsOfNorrath'', ''VideoGame/XMenLegends'', ''VideoGame/MarvelUltimateAlliance'' and many other console games of the sixth generation.

The player is offered the choice of three characters:

to:

''Baldur's Gate: Dark Alliance'' is the SpinOff of the popular ''Franchise/BaldursGate'' franchise. [[InNameOnly Besides the name,]] name]], the only main element it shares with the originals is the setting. Unlike its namesakes, which were are classic computer [=RPGs=], ''Dark Alliance'' was is an action adventure dungeon crawler game with a heavy focus on combat and co-op gameplay, drawing heavily from the style of the ''VideoGame/{{Gauntlet}}'' and ''VideoGame/{{Diablo}}'' games and can feasibly be credited with paving the way for such games as ''VideoGame/ChampionsOfNorrath'', ''VideoGame/XMenLegends'', ''VideoGame/MarvelUltimateAlliance'' and many other console games of the sixth generation.

The first game, by Snowblind Studios, offers the player is offered the a choice of three characters:



Despite the genre shift, the game was well received and spawned a sequel with new characters. Said characters are:

to:

The game is particularly noteworthy in its AllStarCast. Practically every speaking character is voiced by a very recognizable industry veteran. Just in the first five minutes after the titles, you have Creator/JenniferHale, Creator/TonyJay, with Creator/MichaelBell, Creator/CamClarke, Creator/GreyDeLisle and [[http://www.imdb.com/title/tt0298750/fullcredits MANY others joining later]].

Despite the genre shift, the game was well received and spawned a sequel by Creator/BlackIsleStudios with new characters. Said characters are:



The first game is particulary noteworthy in its AllStarCast. Practically every speaking character is voiced by a very recognizable industry veteran. Just in the first five minutes after the titles, you have Creator/JenniferHale, Creator/TonyJay, with Creator/MichaelBell, Creator/CamClarke, Creator/GreyDeLisle and [[http://www.imdb.com/title/tt0298750/fullcredits?ref_=tt_cl_sm#cast MANY others joining later]]

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Work on a ''Dark Alliance III'' was cancelled due to Black Isle's closure. The first 2021 game ''VideoGame/DungeonsAndDragonsDarkAlliance'' is particulary noteworthy in its AllStarCast. Practically every speaking character is voiced by a very recognizable industry veteran. Just in InNameOnly successor, an online coop brawler starring the first five minutes after cast of ''Literature/TheLegendOfDrizzt''. To promote the titles, you have Creator/JenniferHale, Creator/TonyJay, with Creator/MichaelBell, Creator/CamClarke, Creator/GreyDeLisle and [[http://www.imdb.com/title/tt0298750/fullcredits?ref_=tt_cl_sm#cast MANY others joining later]]game's release, both older ''Dark Alliance'' games received an UpdatedRerelease for modern platforms.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Kromlech's Axe, which you can obtain later in the sequel when you free them. Also the cleric of Tempus outside Dragonspear Castle.
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* SequelHook: [[spoiler:''Dark Alliance II'' ends with a servant taking to a pharaoh entombed inside a sarcophagus, discussing Murdoc's defeat and their "sacred mission".]] Sadly it ends up being a cliffhanger due to Black Isle's closure.

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* AscendedExtra: "Lady" Alyth Elendara, the owner of the Elfsong Tavern, was a minor NPC in the original ''VideoGame/BaldursGate''. She plays a substantially more prominent role in the first ''Dark Alliance'', and her tavern is the main hub for the first third of the game. Alyth, along with the unlockable playable character and ''Forgotten Realms'' staple Drizzt Do'Urden (who made cameo appearances in the first two main installments) are two of the only characters that appeared in the main series to be carried over to the ''Dark Alliance'' sub-series.

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* AscendedExtra: AscendedExtra:
**
"Lady" Alyth Elendara, the owner of the Elfsong Tavern, was a minor NPC in the original ''VideoGame/BaldursGate''. She plays a substantially more prominent role in the first ''Dark Alliance'', and her tavern is the main hub for the first third of the game. Alyth, along with the unlockable playable character and ''Forgotten Realms'' staple Drizzt Do'Urden (who made cameo appearances in the first two main installments) are two of the only characters that appeared in the main series to be carried over to the ''Dark Alliance'' sub-series.sub-series.
** The disembodied voice of the elven woman that haunts the Elfsong Tavern is inexplicably silent in the original ''Baldur's Gate'', but is [[SuddenlyVoiced now heard]] in the tavern during Chapter I of the first ''Dark Alliance'', and more of her backstory is revealed later on.
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* AlwaysNight: Dragonspear Castle is AlwaysNight (and [[GrayRainOfDepression always raining]]), this is most easily seen in the ruined outer courtyard.

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* AlwaysNight: Dragonspear Castle The eponymous city of Baldur's Gate is AlwaysNight (and [[GrayRainOfDepression always raining]]), raining]]) in the first game. Ditto for Dragonspear Castle in the second game; this is most easily seen in the ruined outer courtyard.



* AscendedExtra: "Lady" Alyth Elendara, the owner of the Elfsong Tavern, was a minor NPC in the original ''VideoGame/BaldursGate''. She plays a substantially more prominent role in the first ''Dark Alliance''. Alyth, along with the unlockable playable character and ''Forgotten Realms'' staple Drizzt Do'Urden (who made cameo appearances in the first two main installments) are two of the only characters that appeared in the main series to be carried over to the ''Dark Alliance'' sub-series.

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* AscendedExtra: "Lady" Alyth Elendara, the owner of the Elfsong Tavern, was a minor NPC in the original ''VideoGame/BaldursGate''. She plays a substantially more prominent role in the first ''Dark Alliance''.Alliance'', and her tavern is the main hub for the first third of the game. Alyth, along with the unlockable playable character and ''Forgotten Realms'' staple Drizzt Do'Urden (who made cameo appearances in the first two main installments) are two of the only characters that appeared in the main series to be carried over to the ''Dark Alliance'' sub-series.
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None


* AscendedExtra: "Lady" Alyth Elendara, the owner of the Elfsong Tavern, was a minor NPC in the original ''VideoGame/BaldursGate''. She plays a substantially more prominent role in the first ''Dark Alliance''. Alyth, along with the unlockable playable character and ''Forgotten Realms'' staple Drizzt Do'Urden (who made cameos in the first two main games) are two of the only characters that appeared in the main series to be carried over to the ''Dark Alliance'' sub-series.

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* AscendedExtra: "Lady" Alyth Elendara, the owner of the Elfsong Tavern, was a minor NPC in the original ''VideoGame/BaldursGate''. She plays a substantially more prominent role in the first ''Dark Alliance''. Alyth, along with the unlockable playable character and ''Forgotten Realms'' staple Drizzt Do'Urden (who made cameos cameo appearances in the first two main games) installments) are two of the only characters that appeared in the main series to be carried over to the ''Dark Alliance'' sub-series.
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Added DiffLines:

* AscendedExtra: "Lady" Alyth Elendara, the owner of the Elfsong Tavern, was a minor NPC in the original ''VideoGame/BaldursGate''. She plays a substantially more prominent role in the first ''Dark Alliance''. Alyth, along with the unlockable playable character and ''Forgotten Realms'' staple Drizzt Do'Urden (who made cameos in the first two main games) are two of the only characters that appeared in the main series to be carried over to the ''Dark Alliance'' sub-series.
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* InfinityMinusOneSword: Twofold in the second game: completing each sidequest for the characters will net them a unique but very powerful piece of equipment (amulets for Ysurana and Vhaidra, an axe for Borador, a scale mail for Dorn and a bastard sword for Allessia). Later, in Mordoc's keep, [[spoiler: depending on which hero you release first and with which character,]] you can get a powerful, enchanted version of a Shortbow, Staff or Great Axe).

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* InfinityMinusOneSword: Twofold in the second game: completing each sidequest for the characters will net them a unique but very powerful piece of equipment (amulets (an amulet for Ysurana and Ysuran, throwing knives for Vhaidra, an axe for Borador, a scale mail chainmail for Dorn and a bastard sword for Allessia). Later, in Mordoc's keep, [[spoiler: depending on which hero you release first and with which character,]] you can get a powerful, enchanted version of a Shortbow, Staff or Great Axe).
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* LargeHam: Many of the characters engage in this in some fashion. The character models sometimes use rather expressive, sweeping gestures as they talk, though none are nearly as bad as Jherek, who gestures and puts enormous emphasis on a LOT of what he says. The second game toned some of this down...a little bit at least.

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* ArrogantKungFuGuy: Vhaidra in the sequel.

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* ArrogantKungFuGuy: Vhaidra in the sequel.sequel, being a monk Drow, a race known for racism and haughtiness.



* TheBerserker: Kromlech and Dorn.

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* TheBerserker: Kromlech and Dorn. Both possess a rage skill allowing them to deal more damage at the cost of being unable to block.



* BigFootSasquatchAndYeti: In the Elemental Plane of Water (which is basically a flooded ice cave).
* BladeBelowTheShoulder: Argesh, the grotesque.... creation from Luvia Bloodmire and leader of the Hands of Glory.
* BladeOnAStick: Divided in Staves, Spears and Halbeards. They require the Long Weapon Focus feat to be used effectively and will knock back enemies.

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* BigFootSasquatchAndYeti: In On the Sunset Mountains in the first game and in the Elemental Plane of Water (which is basically a flooded ice cave).
cave) in the second game.
* BladeBelowTheShoulder: Argesh, the grotesque.... creation from Luvia Bloodmire and leader of the Hands of Glory.
Glory. Noticeably, he can use his katar/like blade to perform a slamming attack which briefly stuns the target.
* BladeOnAStick: Divided in Staves, Spears and Halbeards. They require the Long Weapon Focus feat to be used effectively and will knock back enemies. The former also deal blunt damage in combat.



* BodyOfBodies: Several of Luvia's pets are either this or FleshGolem.

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* BodyOfBodies: Several of Luvia's pets are either this or FleshGolem. Argesh actually express disgust at the thought that incompetent, weak goblinoids were used to craft his current body.



* BoobyTrap: Many in the dungeons, including spikes, blades hidden in the walls and fireball throwers. Xantam's Guild is full of them, as is Lyran's Hold in the sequel.
* BossArenaIdiocy: Lyran chases you through his mansion until you find the room which contains his remains, which when destroyed will destroy him.

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* BoobyTrap: Many in the dungeons, including spikes, blades hidden in the walls and fireball throwers. Xantam's Guild is full of them, as is Lyran's Hold in the sequel. \n Luckily, the ones in the second game rarely involve extremely deadly damage (such as the death beams in certain traps of
* BossArenaIdiocy: BossArenaIdiocy:
**
Lyran chases you through his mansion until you find the room which contains his remains, which when destroyed will destroy him.him.
** The immediate next boss, [[spoiler: Sleyvas]] is a GlassCannon caster fighting in a very small area where he has next to nowhere to run.
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* VocalDissonance: In the Italian dub of the game, some voices sound very unfitting for certain characters, especially in contrast with the original voice. Very noticeable with Allessia (who sounds like a teenager rather than an adult woman) and Lyran, who has a ridicoloys high-pitched voice more befitting a comedic portrayal of a eunuch.

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* VocalDissonance: In the Italian dub of the game, some voices sound very unfitting for certain characters, especially in contrast with the original voice. Very noticeable with Allessia (who sounds like a teenager rather than an adult woman) and Lyran, who has a ridicoloys ridiculous high-pitched voice more befitting a comedic portrayal of a eunuch.
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* SliceAndDiceSwordsmanship: The animation for swinging the weapons is the shared by all weapon types: it doesn't matter if you're holding a dagger, a scimitar or a spiked mace, the animation is the same.

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* SliceAndDiceSwordsmanship: The animation for swinging the weapons is the shared by all weapon types: it doesn't matter if you're holding a dagger, a scimitar or a spiked mace, the animation is the same.
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* InfinityMinusOneSword: Twofold in the second game: completing each sidequest for the characters will net them a unique but very powerful piece of equipment (amulets for Ysurana and Vhaidra, an axe for Borador, a scale mail for Dorn and a bastard sword for Allessia). Later, in Mordoc's keep, [[spoiler: depending on which hero you release first and with which character,]] you can get a powerful, enchanted version of a Shortbow,Staff or Great Axe).

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* InfinityMinusOneSword: Twofold in the second game: completing each sidequest for the characters will net them a unique but very powerful piece of equipment (amulets for Ysurana and Vhaidra, an axe for Borador, a scale mail for Dorn and a bastard sword for Allessia). Later, in Mordoc's keep, [[spoiler: depending on which hero you release first and with which character,]] you can get a powerful, enchanted version of a Shortbow,Staff Shortbow, Staff or Great Axe).
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* {{Golem}}: Especially inside the Onyx Tower: in the first game there's a Onyx Golem as a giant miniboss, while the second game features increasingly stronger iron golems on each of the three levels.

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* {{Golem}}: Especially inside the Onyx Tower: in the first game there's a an Onyx Golem as a giant miniboss, while the second game features increasingly stronger iron golems on each of the three levels.
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* GlassCannon: Adrianna in the first game, Ysuran in the sequel, since both are mage who can't rely too much on armor.

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* GlassCannon: Adrianna in the first game, Ysuran in the sequel, since both are mage spellcasters who can't rely too much on armor.
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** Karne, to Xantam. [[spoiler: Subverted in that Karne is secretly a Zentharim agent.]]

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** Karne, to Xantam. [[spoiler: Subverted in that Karne is secretly a Zentharim Zhentarim agent.]]
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* MagicKnight: Both Vahn and Adrianna fulfill this role easily in the first game as Vahn is an Arcane Archer and can magically imbue his arrows with various elements and effects. Adrianna, on the other hand, is a standard sorceress with multiple spells at her disposal and can wear full plate armor and wield swords and shields with the best of them, only being held back by being unable to wield greatswords, battle axes, hammers, and halberds. She is significantly more squishy than Vahn or Kromlech though.
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Added Early Installment Weirdness

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* EarlyInstallmentWeirdness: With a few exceptions, any of the heroes can use any piece of equipment in the first game, while in the second, characters need to take proficiencies in certain feats to gain access to heavier armors and weaponry. This is especially notable in that Adrianna, the ''sorceress'', can be fully decked out in plate armor and wielding a large sword and heavy shield. Even weirder since, while a spin-off, the original series took its gameplay from ''TabletopGame/DungeonsAndDragons'', which only allowed arcane spellcasters to wear armor IF they had proficiency for it, and they then had to contend with Arcane Spellcasting Failure (ie: should you wear anything more than robes, there is a % chance of your spell fizzling due to hindered movement, the percentage growing with heavier armor and/or wielding a shield).

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* ColorCodedElements: Nothing outstanding, Air is represented by both the color yellow, topazes and light blue/whiteish lightning, Earth is green and associated with jade, fire is red and orange through the jacinth gems (though most fire attacks are yellow) while Water (and cold) consist in different shades of blue and is represented by the aquamarine gem.
* ColorCodedForYourConvenience: In battle, keep an eye on the color of the damage inflicted to enemies: white means it's dealing normal damage, yellow signifies a critical hit, gray means that the attack is not effective, blue means that the attack is very effective and green means that the attack is actually ''healing'' your foe or that the enemy is regenerating.



* DamageSpongeBoss: The first boss in the first and the first two bosses in the sequel.

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* DamageSpongeBoss: The first boss in the first game (a Bugbear Chieftain) and the first two bosses second boss in the sequel.sequel (a hobgoblin warrior).



** Also the second boss is a hobgoblin warrior.

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** Also the second boss is a hobgoblin warrior.warrior: you will later slay them by the score, including variants armed with crossbows or polearms.



* InfinityMinusOneSword: Twofold in the second game: completing each sidequest for the characters will net them a unique but very powerful piece of equipment (amulets for Ysurana and Vhaidra, an axe for Borador, a scale mail for Dorn and a bastard sword for Allessia). Later, in Mordoc's keep, [[spoiler: depending on which hero you release first and with which character, you can get a powerful, enchanted version of a Shortbow,Staff or Great Axe).

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* InfinityMinusOneSword: Twofold in the second game: completing each sidequest for the characters will net them a unique but very powerful piece of equipment (amulets for Ysurana and Vhaidra, an axe for Borador, a scale mail for Dorn and a bastard sword for Allessia). Later, in Mordoc's keep, [[spoiler: depending on which hero you release first and with which character, character,]] you can get a powerful, enchanted version of a Shortbow,Staff or Great Axe).


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* VocalDissonance: In the Italian dub of the game, some voices sound very unfitting for certain characters, especially in contrast with the original voice. Very noticeable with Allessia (who sounds like a teenager rather than an adult woman) and Lyran, who has a ridicoloys high-pitched voice more befitting a comedic portrayal of a eunuch.

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* ArmorAndMagicDontMix: Averted, while arcane casters in both games must spend points to obtain the feat to wear heavy armor, they actually don't get any malus from it, just bonuses. The same goes for Vhaidra, Dorn and Borador, who all belong to classes who gets penalty for wearing heavy armor in the standard tabletop game but here suffers none.



* {{Foreshadowing}}: In the first game, speaking to Olenna in the inn reveals that her lover left for the "Battle of Bones" to the north to retrieve an orb, revealed to be the Orb of Undead. In the second game, it's revealed that the Battle of Bones is the turf of Mordoc, the vampire lord behind the second game and maker of the orb.



* {{Hellhound}}: Luvia's mansion is filled with monstrous Flesh Hounds, grotesque dog-like horrors with long tails able to cast volleys of spikes. The boss fought in the laboratory is a larger, horrible two-headed canine beast called "Atrocious", capable of vomiting poison to attack. Finally, the dungeons under Dragonspear Castle have Hell Hounds in the form of pink furless canids that can spit fire.



* InfinityMinusOneSword: Twofold in the second game: completing each sidequest for the characters will net them a unique but very powerful piece of equipment (amulets for Ysurana and Vhaidra, an axe for Borador, a scale mail for Dorn and a bastard sword for Allessia). Later, in Mordoc's keep, [[spoiler: depending on which hero you release first and with which character, you can get a powerful, enchanted version of a Shortbow,Staff or Great Axe).



* UnexplainedRecovery: Karne. [[spoiler: And thankfully Randalla when you slay Xanhast.]]

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* UnexplainedRecovery: Karne. [[spoiler: And thankfully Randalla when you slay Xanhast. Judging from her words, destroying the core of the Tower hit the ResetButton for all the transformed and slain citizens.]]



* ZombieApocalypse: Mordoc causes this in Baldur's Gate when he summons the Onyx Tower in the town.

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* ZombieApocalypse: Mordoc causes this in Baldur's Gate when he summons the Onyx Tower in the town. Fortunately, destroying the core of the tower that absorbed all the souls of the people return the whole place back to normal.

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* AnimatedArmour: In the sequel Lyran has his own army of these, which seem to be ghosts.

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* AnimatedArmour: In the sequel Lyran has his own army of these, which seem to be ghosts.ghosts, since they can be slain with Disruptive weapons or Turn Undead. The Halls of the Hammer are currently patrolled by Helmed Horrors.



* CastingAShadow: Mordoc was very pissed when he found out that, as a Vampire, he no longer had a shadow, so he populated his castle with hordes of LivingShadow monsters.

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* CastingAShadow: Mordoc was very pissed when he found out that, as a Vampire, he no longer had a shadow, so he populated his castle with hordes of LivingShadow monsters. Aside from him, Ysuran and his quest-specific boss Kalak can both employ Shadow Weave magic.



** In the second game, all the Undead bosses (Lyran, Captain Khoris, Mordoc etc) can be damaged by the Turn Undead skill of Allessia as usual, but won't lose control or run away from the player.



** The very first boss encountered is a Bugbear Chieftain ruling a small gang of Kobolds. While Bugbears are far from being mere mooks, they still aren't that impressive later on.



* DiscOneFinalBoss: [[spoiler:Xantam.]]

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* DiscOneFinalBoss: [[spoiler:Xantam.[[spoiler:Xantam appears to be the root of all evils in the first game, but he's actually one of the many threats..]]



* DualBoss: Luvia's lackeys from the sequel.

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* DualBoss: Luvia's lackeys from the sequel.sequel, two huge misshapen brutes resembling a more primitive version of Argesh.



** Karne, to Xantam.

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** Karne, to Xantam. [[spoiler: Subverted in that Karne is secretly a Zentharim agent.]]



* ElementalEmbodiment: Elementals are frequently encountered as late-level enemies. In the second game you can meet Air Elementals (living tornadoes that will hurl stones at you), Earth Elementals (humanoids made of dirt and pointy rocks able to roll at you to attack) and Fire Elementals (humanoids made of magmatic rock and flames).



* FinalBossNewDimension: To fight the final boss in the sequel you must enter the Plane of Shadow.

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* FinalBossNewDimension: To fight the final boss in the sequel you must enter the Plane of Shadow.Shadow, depicted as a pitch-black void with a white stone platform where the battle takes place and the grotesque Heart of Onyx in the middle.



* GiantMook: Ettins and Hill Giants.

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* GiantMook: Ogres, Ettins and Hill Giants.Giants. They are all very slow and healthy, but can hit like trucks.



* GlassCannon: Adrianna.

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* GlassCannon: Adrianna.Adrianna in the first game, Ysuran in the sequel, since both are mage who can't rely too much on armor.



* {{Golem}}: Especially inside the Onyx Tower: in the first game there's a Onyx Golem as a giant miniboss, while the second game features increasingly stronger iron golems on each of the three levels.



* LavaIsBoilingKoolAid: In the second game, the "lava" in the Elemental Plane of Fire looks just like standard water, only colored dark orange and made opaque, with occasional fire sprouts. It will kill you, however, if you carelessly try to wade across.
* LawOfChromaticSuperiority: In the sequel, the first floor of the tower features sturdy but beatable bronze-colored Iron Golems, the next floor has stronger, dark gray Iron Golems and the final floor has even bigger, deadlier, trident-wielding black golems.



* LifeDrain: Ysuran and Xanhast have this.

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* LifeDrain: Ysuran and Xanhast have this. Mordoc can perform such an attack but only in melee, using his rapier.



* LivingShadow: Zarad and Mordoc both have an army of these.

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* LivingShadow: Zarad and Mordoc both have an army of these. The latter can also call upon the mighty Nightcrawlers to protect his domain from intruders.



* {{Multishot}}: An ability of the Arcane Archer. Ysuran does the same with his magic bolts.

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* {{Multishot}}: An ability of the Arcane Archer. Ysuran does the same with his magic bolts and Borador with crossbow bolts.



* [[OminousPipeOrgan Ominous Harpsichord]]: In Bloodmire Manor in the sequel, a SecretPassage to her laboratory is opened by playing a spooky melody on this out-of-tune instrument ([[GottaCatchEmAll after finding all the pages of the sheet music]]).

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* [[OminousPipeOrgan Ominous Harpsichord]]: In Bloodmire Manor in the sequel, a SecretPassage to her laboratory is opened by playing a spooky melody on this out-of-tune instrument ([[GottaCatchEmAll after finding all the pages of the sheet music]]). Two pipe organs can be found and played in the Keep of Pale Night: the first will spawn temporary treasure chests and shadow enemies, the second one will spawn shadow enemies and no chests.



* PrestigeClass: Vahn's class, Arcane Archer, is one in the tabletop game.

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* PrestigeClass: Vahn's class, Arcane Archer, is one in the tabletop game. In the second game Vhaidra can become an Assassin and Borador a Dwarven Hero.
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* HealingFactor: Trolls, especially in the second game, are costantly healing and even if they are "killed", they'll slowly regenerate health until they're able to stand up again to keep fighting. The only way to keep them down is to deal the coup de grace while they are already suffering from fire/acid damge, with said damage or to perform a fire/acid attack on them while they are down.

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* HealingFactor: Trolls, especially in the second game, are costantly constantly healing and even if they are "killed", they'll slowly regenerate health until they're able to stand up again to keep fighting. The only way to keep them down is to deal the coup de grace while they are already suffering from fire/acid damge, with said damage or to perform a fire/acid attack on them while they are down.

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* HealingFactor: Trolls, especially in the second game, are costantly healing and even if they are "killed", they'll slowly regenerate health until they're able to stand up again to keep fighting. The only way to keep them down is to deal the coup de grace while they are already suffering from fire/acid damge, with said damage or to perform a fire/acid attack on them while they are down.



* InescapableAmbush: Happens twice in the sequel, presumably to suggest verisimilitude, when the player gets randomly attacked on their way to a quest location.

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* InescapableAmbush: Happens twice in the sequel, presumably to suggest verisimilitude, when the player gets randomly attacked on their way to a quest location. Downplayed in that you can use a Recall Potion to get away from danger, though you'll miss any experience and loot, as you can't revisit an ambush scenery.



* OurOrcsAreDifferent: Orcs are featured in the second game as enemies in the Halls of the Hammer and in most of Skull Gorge during act III. They appear as short, gray humanoids who mostly attack with melee weapons, javelins or sorceries, but overall are not a threat.



* TheRenfield: Xanhast.

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* TheRenfield: Xanhast.Xanhast, Mordoc's thrall and main enforcer.



* SliceAndDiceSwordsmanship: The animation for swinging the weapons is the shared by all weapon types: it doesn't matter if you're holding a dagger, a scimitar or a spiked mace, the animation is the same.



* ThievesGuild: One in the first and one in the sequel.

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* ThievesGuild: One in the first and one in the sequel. The latter specifically rose to fill in the vacuum left by the former guild.
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* NamesToRunAwayFromReallyFast: Goreth Vileblack, a {{Necromancer}} and cleric of Cyric who Alessia is tasked with killing in the second game.

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