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[[caption-width-right:350:''The utopian dream is not as it seems...'']]
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* SuperPoweredRobotMeterMaids: According to developers, many of the robotic enemies the player faces weren’t originally intended to fulfill combat roles, and were instead (ironically for Soviet Russia) consumeristic civilian models intended for menial labor, utility, and even entertainment. Unfortunately, whatever has gone wrong has turned these mechanical helpers into hostile killers.
Mrph1 MOD

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%% Speculative troping is not allowed on TV Tropes.



%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.



%% Speculative troping is not allowed on TV Tropes.

to:

%% Speculative troping For unreleased works where all we have to go on is not allowed on TV Tropes.advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.



%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.

to:

%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600



%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.



%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600

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%% If you NOTE - these rules also mean that unreleased works should only have questions, please consult one page image, and that image should NOT be changed again until the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600work is released.



%%



%%
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* {{Fembot}}: The Gamescom 2022 trailer prominently displays two ''very'' shapely dancing robots interspersed with the gameplay footage.

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* {{Fembot}}: The Gamescom 2022 trailer prominently displays two ''very'' shapely dancing robots interspersed with the gameplay footage. The Game Awards 2022 trailer shows one in close-up when the viewpoint character touches its face--it [[RidiculouslyHumanRobots gasps and recoils as if startled]].
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It is set in an [[AlternateHistory alternate timeline]] where USSR was able to make a great leap in robotics and genetic engineering after the war. However, it's all GoneHorriblyWrong, and now you need to unravel the aftermath, starting from the research centre where it all went down.

to:

It is set in an [[AlternateHistory alternate timeline]] where the USSR was able to make a great leap in robotics and genetic engineering after the war. However, it's all GoneHorriblyWrong, and now you need to unravel the aftermath, starting from the research centre where it all went down.
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* {{Fembot}}: The Gamescom 2022 trailer prominently displays two dancing robots interspersed with the gameplay footage.

to:

* {{Fembot}}: The Gamescom 2022 trailer prominently displays two ''very'' shapely dancing robots interspersed with the gameplay footage.
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*{{Fembot}}: The Gamescom 2022 trailer prominently displays two dancing robots interspersed with the gameplay footage.
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Not quite The Many Deaths Of You territory, considering that the cartoons only appear on the Game-Over screen.

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* HaveANiceDeath: As revealed by the 10-minute Bossfight gameplay, dying in-game will result in a short cartoon of a character getting killed in the same manner as what just happened to you.
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* UncannyValley: The more human-looking robots definitely come off as this.
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* PlantMooks: In a game preview it is shown that some of the enemies the layer will be facing are hostile mobile flora.
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* HighPressureBlood: Played straight, as a demonstrated by the eye-gouging finishing move in the trailers, which immediately produces two thick, gushing jets of blood.

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* HighPressureBlood: Played straight, as a demonstrated by the The eye-gouging finishing move in the trailers, which trailers immediately produces two thick, gushing jets of blood.

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* AlternateHistory: The game is set in 1955, but the technology level of the Soviet Union surpasses the modern levels of tech, with advanced robots and genetic engineering, videocalls, and an Internet equivalent.
* BilingualBonus: The protagonist's various quips (in russian language) do not appear to be subtitled. Given [[SirSwearsALot what he usually has to say]], it's probably for the best.

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* %%* AlternateHistory: The game is set in 1955, but the technology level of the Soviet Union surpasses the modern levels of tech, with advanced robots and genetic engineering, videocalls, and an Internet equivalent.
* BilingualBonus: The protagonist's various quips (in russian language) do not appear to be subtitled. Given [[SirSwearsALot what he usually has to say]], it's probably for the best.
equivalent.%%no citation



* ShortRangeShotgun: One of the weapons seen in the gameplay trailer. Its short effective range may be justified in that its shrapnel shot would be less effective against the solid metal of the robots you are fighting.
* SovietSuperscience: Played straight in all of the preview material, which shows a highly advanced research complex with the technology at least two-three decades ahead of its time. Of course, it was only "super" up to a point it all went [[GoneHorriblyWrong horribly wrong.]]

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* %%* ShortRangeShotgun: One of the weapons seen in the gameplay trailer. Its short effective range may be justified in that its shrapnel shot would be less effective against the solid metal of the robots you are fighting.
fighting.%%zce
* SovietSuperscience: Played straight in all All of the preview material, which material shows a highly advanced research complex with the technology at least two-three decades ahead of its time. Of course, it was only "super" up to a point it all went [[GoneHorriblyWrong horribly wrong.]]



* SurrealHorror: The game seems to combine OurMonstersAreWeird, AmbiguousRobot, {{Zeerust}}, BodyHorror, HellIsThatNoise, and much more to unnerving degrees.



* YouAreNumberSix: The protagonist is simply known as "P-3".

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* %%* YouAreNumberSix: The protagonist is simply known as "P-3".%%no citation
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* AlternateHistory: The game is set in 1955, but the technology level of the Soviet Union surpasses the modern levels of tech, with advanced robots and genetic engineering, videocalls, and an Internet equivalent.


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* YouAreNumberSix: The protagonist is simply known as "P-3".
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Some edits.


''Atomic Heart'' is an upcoming ImmersiveSim game, currently being developed by the Russian studio Mundfish, and slated for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/Playstation4, UsefulNotes/Playstation5, UsefulNotes/XBOXOne and UsefulNotes/XboxSeriesX.

to:

''Atomic Heart'' is an upcoming ImmersiveSim game, currently being developed by the Russian studio Mundfish, and slated for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/Playstation4, UsefulNotes/Playstation5, UsefulNotes/XBOXOne UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne and UsefulNotes/XboxSeriesX.
UsefulNotes/XboxSeriesXAndS.
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* BilingualBonus: The protagonist's various quips (in russian language) do not appear to be subtitled. Given [[SirSwearsALot what he usually has to say]], it's probably for the best.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SurrealHorror: The game seems to combine OurMonstersAreWeird, AmbiguousRobot, {{Zeerust}}, BodyHorror, HellIsThatNoise, and much more to unnerving degrees.
Is there an issue? Send a MessageReason:
None


''Atomic Heart'' is an upcoming ImmersiveSim game, currently being developed by the Russian studio Mundfish, and slated for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/Playstation4, UsefulNotes/Playstation5, UsefulNotes/XBOXOne and UsefulNotes/XboxSetiesX.

to:

''Atomic Heart'' is an upcoming ImmersiveSim game, currently being developed by the Russian studio Mundfish, and slated for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/Playstation4, UsefulNotes/Playstation5, UsefulNotes/XBOXOne and UsefulNotes/XboxSetiesX.
UsefulNotes/XboxSeriesX.
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''Atomic Heart'' is an upcoming ImmersiveSim game, currently being developed by the Russian studio Mundfish, and slated for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/Playstation4.

to:

''Atomic Heart'' is an upcoming ImmersiveSim game, currently being developed by the Russian studio Mundfish, and slated for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/Playstation4.
UsefulNotes/Playstation4, UsefulNotes/Playstation5, UsefulNotes/XBOXOne and UsefulNotes/XboxSetiesX.
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* LightIsNotGood: As one person in the trailer says, even as a kid he was disturbed by seeing brightly illustrated books for children because he felt that they sugarcoat reality. He was rather appealed by science, because he felt that it gave him an actual way to deal with reality the way it is instead of an illusion of a harmless one. He associates light with deception and implies that someone in specific, maybe a villain in the plot was made unpredictable and dangerous by *his* ability to "hide in the light".

to:

* LightIsNotGood: As one person in the trailer says, even as a kid he was disturbed by seeing brightly illustrated books for children because he felt that they sugarcoat reality. He was rather appealed by science, because he felt that it gave him an actual way to deal with reality the way it is instead of an illusion of a harmless one. He associates light with deception and implies that someone in specific, maybe a villain in the plot was made unpredictable and dangerous by *his* ''his'' ability to "hide in the light".
Is there an issue? Send a MessageReason:
None


* LightIsNotGood: As one person in the trailer says, even as a kid he was disturbed by seeing brightly illustrated books for children because he felt that they sugarcoat reality. He was rather appealed by science, because he felt that it gave him an actual way to deal with reality the way it is instead of an illusion of a harmless one. He associates light with deception and implies that someone in specific, maybe a villain in the plot was made unpredictable and dangerous by *his* ability to his ability to "hide in the light".

to:

* LightIsNotGood: As one person in the trailer says, even as a kid he was disturbed by seeing brightly illustrated books for children because he felt that they sugarcoat reality. He was rather appealed by science, because he felt that it gave him an actual way to deal with reality the way it is instead of an illusion of a harmless one. He associates light with deception and implies that someone in specific, maybe a villain in the plot was made unpredictable and dangerous by *his* ability to his ability to "hide in the light".
Is there an issue? Send a MessageReason:
None


* LightIsNotGood: As one person in the trailer says, even as a kid he was disturbed by seeing brightly illustrated books for children because he felt that they sugarcoat reality. He was rather appealed by science, because he felt that it gave him an actual way to be prepared for dangers rather than just telling him not to worry about them. He associates light with deception and implies that someone in specific, maybe a villain in the plot was made unpredictable and dangerous by *his* ability to his ability to "hide in the light".

to:

* LightIsNotGood: As one person in the trailer says, even as a kid he was disturbed by seeing brightly illustrated books for children because he felt that they sugarcoat reality. He was rather appealed by science, because he felt that it gave him an actual way to be prepared for dangers rather than just telling him not to worry about them.deal with reality the way it is instead of an illusion of a harmless one. He associates light with deception and implies that someone in specific, maybe a villain in the plot was made unpredictable and dangerous by *his* ability to his ability to "hide in the light".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LightIsNotGood: As one person in the trailer says, even as a kid he was disturbed by seeing brightly illustrated books for children because he felt that they sugarcoat reality. He was rather appealed by science, because he felt that it gave him an actual way to be prepared for dangers rather than just telling him not to worry about them. He associates light with deception and implies that someone in specific, maybe a villain in the plot was made unpredictable and dangerous by *his* ability to his ability to "hide in the light".
Is there an issue? Send a MessageReason:
Do not add pre-hidden entries. If it is a valid example, then write it with full context (and, since this is an unreleased work, a citation to publicly-released tropable material). Thank you.


%%* WhatYouAreInTheDark: Discussed trope; in a trailer, one scientist claims that the ''light'' makes the monsters in the dark act unnaturally, forcing them to put on an unpredictable and dangerous facade to survive, whereas in the dark they are comfortable and act predictably.
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%%* WhatYouAreInTheDark: Discussed trope; in a trailer, one scientist claims that the ''light'' makes the monsters in the dark act unnaturally, forcing them to put on an unpredictable and dangerous facade to survive, whereas in the dark they are comfortable and act predictably.
Is there an issue? Send a MessageReason:
Deleting hidden Speculative Troping per this thread.


%%* AnAxeToGrind: A fire axe is one of the melee weapon types.



%%* ItemCrafting: Some weapons can be assembled in this manner.
%%* OptionalStealth: It appears possible to sneak past the less-aware enemies.
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None


''Atomic Heart'' is an upcoming FirstPersonShooter[=/=]ActionRPG game, currently being developed by the Russian studio Mundfish, and slated for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/Playstation4.

to:

''Atomic Heart'' is an upcoming FirstPersonShooter[=/=]ActionRPG ImmersiveSim game, currently being developed by the Russian studio Mundfish, and slated for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/Playstation4.

Changed: 917

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Expanding a few tropes with context.


!! Tropes present in the preview material for Atomic Heart:
* AnAxeToGrind: A fire axe is one of the melee weapon types.
* BodyHorror: One of the videos demonstrates a creature that looks like a fleshless humanoid with what looks like blood vessels and tendons snaking off it in all directions like
* ChainsawGood: The robots initially developed for construction duty attack with buzzsaws.
* CyberCyclops: The weakest and most mass-produced humanoid robot type has these.
* EyeScream: A melee animation against a more humanoid enemy has the player gouge their eyes out.
* GoodOldFisticuffs: The most humanoid robots attack through a series of punches and kicks, and they are actually pretty good at it as well.
* HighPressureBlood: Played straight, as a demonstrated eye-gouging finishing move immediately produces two thick, gushing jets of blood.
* HollywoodSilencer: The pistol seen in the demo comes with a silencer which cuts down on sound far more effectively than anything seen in real life.
* ItemCrafting: Some weapons can be assembled in this manner.
* OptionalStealth: It appears possible to sneak past the less-aware enemies.
* ShortRangeShotgun: One of the available weapons. Possibly justified in that its shrapnel shot would be less effective against solid metal.
* SovietSuperscience: Played straight, at least up to a point it all went [[GoneHorriblyWrong horribly wrong.]]
* SpiderTank: A highly agile, though seemingly melee-only variant appears as a boss of the Pesticide Testing Hall location.
* WalkingHead: One of the robot types is a round head on two stout legs...and with a buzzsaw placed halfway through the head.

to:

!! Tropes present in the preview material for Atomic Heart:
* %%* AnAxeToGrind: A fire axe is one of the melee weapon types.
* BodyHorror: One of the videos demonstrates a creature that looks like a fleshless humanoid with what looks like blood vessels and tendons snaking off it in all directions like
like tentacles.
* ChainsawGood: The Some of the robots seen in the trailers so far attack with buzzsaws. Justified in that they were initially developed for construction duty attack duty, as confirmed by the raytracing tech demo, which features one such robot as a museum exhibit, complete with buzzsaws.
a detailed plaque detailing its use.
* CyberCyclops: The weakest and most mass-produced humanoid robot type seen en-masse in the trailers has these.
just one large camera for an eye.
* EyeScream: A Trailer shows that a melee animation against a more humanoid enemy has the player gouge their eyes out.
* GoodOldFisticuffs: The most humanoid robots in the gameplay trailer attack through a series of punches and kicks, and they are actually pretty good at it as well.
well, with acrobatic, if over-choreographed movements.
* HighPressureBlood: Played straight, as a demonstrated by the eye-gouging finishing move in the trailers, which immediately produces two thick, gushing jets of blood.
* HollywoodSilencer: The pistol seen wielded by the protagonist in the demo gameplay trailer comes with a silencer silencer, which cuts down on sound far more effectively than anything seen in real life.
* %%* ItemCrafting: Some weapons can be assembled in this manner.
* %%* OptionalStealth: It appears possible to sneak past the less-aware enemies.
* ShortRangeShotgun: One of the available weapons. Possibly weapons seen in the gameplay trailer. Its short effective range may be justified in that its shrapnel shot would be less effective against the solid metal.
metal of the robots you are fighting.
* SovietSuperscience: Played straight, straight in all of the preview material, which shows a highly advanced research complex with the technology at least two-three decades ahead of its time. Of course, it was only "super" up to a point it all went [[GoneHorriblyWrong horribly wrong.]]
* SpiderTank: A highly agile, though seemingly melee-only variant spider tank robot that's highly agile in spite of being about twice as tall as a human appears in the gameplay trailer as a boss of the Pesticide Testing Hall location.
* WalkingHead: One of the robot types seen in the trailers is a round head on two stout legs...and with a buzzsaw placed halfway through the head.

Changed: 198

Removed: 127

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!! Tropes present in Atomic Heart:
%%* AnAxeToGrind: A fire axe is one of the melee weapon types.

to:

!! Tropes present in the preview material for Atomic Heart:
%%* * AnAxeToGrind: A fire axe is one of the melee weapon types.



%%* ChainsawGood: The robots initially developed for construction duty attack with buzzsaws.
%%* CyberCyclops: The weakest and most mass-produced humanoid robot type has these.
%%* EyeScream: A melee animation against a more humanoid enemy has the player gouge their eyes out.
%%* GoodOldFisticuffs: The most humanoid robots attack through a series of punches and kicks, and they are actually pretty good at it as well.
%%* HighPressureBlood: Played straight, as a demonstrated eye-gouging finishing move immediately produces two thick, gushing jets of blood.

to:

%%* * ChainsawGood: The robots initially developed for construction duty attack with buzzsaws.
%%* * CyberCyclops: The weakest and most mass-produced humanoid robot type has these.
%%* * EyeScream: A melee animation against a more humanoid enemy has the player gouge their eyes out.
%%* * GoodOldFisticuffs: The most humanoid robots attack through a series of punches and kicks, and they are actually pretty good at it as well.
%%* * HighPressureBlood: Played straight, as a demonstrated eye-gouging finishing move immediately produces two thick, gushing jets of blood.



%%* ItemCrafting: Some weapons can be assembled in this manner.
%%* OptionalStealth: It appears possible to sneak past the less-aware enemies.
%%* ShortRangeShotgun: One of the available weapons. Possibly justified in that its shrapnel shot would be less effective against solid metal.
%%* SovietSuperscience: Played straight, at least up to a point it all went [[GoneHorriblyWrong horribly wrong.]]
%%* SpiderTank: A highly agile, though seemingly melee-only variant appears as a boss of the Pesticide Testing Hall location.
%%* TinCanRobot: Some of the models are closer to this in their design, with round h
%%* WalkingHead: One of the robot types is a round head on two stout legs...and with a buzzsaw placed halfway through the head.

to:

%%* * ItemCrafting: Some weapons can be assembled in this manner.
%%* * OptionalStealth: It appears possible to sneak past the less-aware enemies.
%%* * ShortRangeShotgun: One of the available weapons. Possibly justified in that its shrapnel shot would be less effective against solid metal.
%%* * SovietSuperscience: Played straight, at least up to a point it all went [[GoneHorriblyWrong horribly wrong.]]
%%* * SpiderTank: A highly agile, though seemingly melee-only variant appears as a boss of the Pesticide Testing Hall location.
%%* TinCanRobot: Some of the models are closer to this in their design, with round h
%%*
* WalkingHead: One of the robot types is a round head on two stout legs...and with a buzzsaw placed halfway through the head.

Added: 527

Changed: 61

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None


%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%



* AnAxeToGrind: A fire axe is one of the melee weapon types.

to:

* %%* AnAxeToGrind: A fire axe is one of the melee weapon types.



* ChainsawGood: The robots initially developed for construction duty attack with buzzsaws.
* CyberCyclops: The weakest and most mass-produced humanoid robot type has these.
* EyeScream: A melee animation against a more humanoid enemy has the player gouge their eyes out.
* GoodOldFisticuffs: The most humanoid robots attack through a series of punches and kicks, and they are actually pretty good at it as well.
* HighPressureBlood: Played straight, as a demonstrated eye-gouging finishing move immediately produces two thick, gushing jets of blood.
* HollywoodSilencer: The pistol seen in the demo comes with one by default, and curs down on the sound far more effectively than anything seen in real life.
* ItemCrafting: Some weapons can be assembled in this manner.
* OptionalStealth: It appears possible to sneak past the less-aware enemies.
* ShortRangeShotgun: One of the available weapons. Possibly justified in that its shrapnel shot would be less effective against solid metal.
* SovietSuperscience: Played straight, at least up to a point it all went [[GoneHorriblyWrong horribly wrong.]]
* SpiderTank: A highly agile, though seemingly melee-only variant appears as a boss of the Pesticide Testing Hall location.
* TinCanRobot: Some of the models are closer to this in their design, with round h
* WalkingHead: One of the robot types is a round head on two stout legs...and with a buzzsaw placed halfway through the head.

to:

* %%* ChainsawGood: The robots initially developed for construction duty attack with buzzsaws.
* %%* CyberCyclops: The weakest and most mass-produced humanoid robot type has these.
* %%* EyeScream: A melee animation against a more humanoid enemy has the player gouge their eyes out.
* %%* GoodOldFisticuffs: The most humanoid robots attack through a series of punches and kicks, and they are actually pretty good at it as well.
* %%* HighPressureBlood: Played straight, as a demonstrated eye-gouging finishing move immediately produces two thick, gushing jets of blood.
* HollywoodSilencer: The pistol seen in the demo comes with one by default, and curs a silencer which cuts down on the sound far more effectively than anything seen in real life.
* %%* ItemCrafting: Some weapons can be assembled in this manner.
* %%* OptionalStealth: It appears possible to sneak past the less-aware enemies.
* %%* ShortRangeShotgun: One of the available weapons. Possibly justified in that its shrapnel shot would be less effective against solid metal.
* %%* SovietSuperscience: Played straight, at least up to a point it all went [[GoneHorriblyWrong horribly wrong.]]
* %%* SpiderTank: A highly agile, though seemingly melee-only variant appears as a boss of the Pesticide Testing Hall location.
* %%* TinCanRobot: Some of the models are closer to this in their design, with round h
* %%* WalkingHead: One of the robot types is a round head on two stout legs...and with a buzzsaw placed halfway through the head.

Added: 2605

Is there an issue? Send a MessageReason:
Added image.

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/atomic_heart.png]]
''Atomic Heart'' is an upcoming FirstPersonShooter[=/=]ActionRPG game, currently being developed by the Russian studio Mundfish, and slated for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/Playstation4.

It is set in an [[AlternateHistory alternate timeline]] where USSR was able to make a great leap in robotics and genetic engineering after the war. However, it's all GoneHorriblyWrong, and now you need to unravel the aftermath, starting from the research centre where it all went down.

The official website is [[https://mundfish.com/en/ here]], while the trailers are [[https://www.youtube.com/watch?v=mZ9QKLjWU-Y here]] and [[https://www.youtube.com/watch?v=4hRF1IuaXrk here]]. The game also supports raytracing, and [[https://www.youtube.com/watch?v=D7YDlWkpU3k was featured]] in the [=NVidia=] tech demo presentation.

!! Tropes present in Atomic Heart:
* AnAxeToGrind: A fire axe is one of the melee weapon types.
* BodyHorror: One of the videos demonstrates a creature that looks like a fleshless humanoid with what looks like blood vessels and tendons snaking off it in all directions like
* ChainsawGood: The robots initially developed for construction duty attack with buzzsaws.
* CyberCyclops: The weakest and most mass-produced humanoid robot type has these.
* EyeScream: A melee animation against a more humanoid enemy has the player gouge their eyes out.
* GoodOldFisticuffs: The most humanoid robots attack through a series of punches and kicks, and they are actually pretty good at it as well.
* HighPressureBlood: Played straight, as a demonstrated eye-gouging finishing move immediately produces two thick, gushing jets of blood.
* HollywoodSilencer: The pistol seen in the demo comes with one by default, and curs down on the sound far more effectively than anything seen in real life.
* ItemCrafting: Some weapons can be assembled in this manner.
* OptionalStealth: It appears possible to sneak past the less-aware enemies.
* ShortRangeShotgun: One of the available weapons. Possibly justified in that its shrapnel shot would be less effective against solid metal.
* SovietSuperscience: Played straight, at least up to a point it all went [[GoneHorriblyWrong horribly wrong.]]
* SpiderTank: A highly agile, though seemingly melee-only variant appears as a boss of the Pesticide Testing Hall location.
* TinCanRobot: Some of the models are closer to this in their design, with round h
* WalkingHead: One of the robot types is a round head on two stout legs...and with a buzzsaw placed halfway through the head.
----

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