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* ColorCodedForYourConvenience: The ammunition in AW is sorted into three categories. Blue is armor-piercing and sabot rounds Yellow is mainly high-explosive shells that explode on impact. And red is shaped-charged ammunition (high-explosive anti-tank roiund) that can deal an lot of damage

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* ColorCodedForYourConvenience: The ammunition in AW is sorted into three categories. Blue is armor-piercing and sabot rounds rounds; Yellow is mainly high-explosive shells that explode on impact. And red impact and Red is shaped-charged ammunition (high-explosive anti-tank roiund) round) that can deal an lot of damage



** Rashid Al-Atassi (Sherridan proven Reputation) grew up in UsefulNotes/{{Syria}}. His family died in the war, forcing him to flee to Egypt, where he signed up with their military, before becoming a contractor. While he appears calm, cool, and collected, truth is, once in battle, he's really in the midst of a TranquilFury (himself) RoaringRampageOfRevenge (his tank).
** Ioannis Sanna (LAV-300 proven Reputation) is a mystery of a man. His place of origin is unknown. The accident or battle that supposedly has disfigured him, is unknown. The rest of is personal history is unknown. What he looks like is also unknown, because he covers most of his body up, and keeps a gas mask on his face at all times. And he's known to keep himself detached from everyone. All that's known, is that he's damn good at what he does, pulling off near impossible victories, and that if his skill sets are any indication[[note]]Explosive munitions that inflict extra module and crew damage. Abilities which increase his shots chances of causing engine fires, making them last longer, and/or faster reload times depending on whether his tank's shots have set an enemy on fire, or if his vehicle is burning.[[/note]], [[PyroManiac a penchant for fire]].

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** Rashid Al-Atassi (Sherridan (Sheridan proven Reputation) grew up in UsefulNotes/{{Syria}}. His family died in the war, forcing him to flee to Egypt, where he signed up with their military, before becoming a contractor. While he appears calm, cool, and collected, truth is, once in battle, he's really in the midst of a TranquilFury (himself) RoaringRampageOfRevenge (his tank).
** Ioannis Sanna (LAV-300 proven Reputation) is a mystery of a man. His place of origin is unknown. The accident or battle that supposedly has disfigured him, is unknown. The rest of is his personal history is unknown. What he looks like is also unknown, because he covers most of his body up, and keeps a gas mask on his face at all times. And he's known to keep himself detached from everyone. All that's known, is that he's damn good at what he does, pulling off near impossible victories, and that if his skill sets are any indication[[note]]Explosive munitions that inflict extra module and crew damage. Abilities which increase his shots chances of causing engine fires, making them last longer, and/or faster reload times depending on whether his tank's shots have set an enemy on fire, or if his vehicle is burning.[[/note]], [[PyroManiac a penchant for fire]].



* LightningBruiser: Higher tier main battletanks - such as the Leopard 2A5, [=M1A1=] Abrams, T-90, Challenger 2 become this, being decently fast and mobile, with strong armor and powerful guns.

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* LightningBruiser: Higher tier main battletanks battle tanks - such as the Leopard 2A5, [=M1A1=] Abrams, T-90, Challenger 2 become this, being decently fast and mobile, with strong armor and powerful guns.



** The British Main Battle Tanks[[note]]The Tier 5 Chieftain Mk.5, the Tier 7 Challenger 1, and the Tier 9 Challenger 2[[/note]] part of Marat Shishkin's Western Main Battle Tank lines play this trope straight as possible in this game. Slower than just about everything else in the same tier as them, that even an SPG can keep up, or over take them in a straight line drag race. They also have rather lackluster guns, with only access to Armor Piercing Fin-Stabilized Discarding Sabot (APFSDS) and High Explosive Squash Head rounds (HESH). However, once they get their armor upgrades, they can effectively NoSell just about everything that hits the front of the turret and most frontal hull hits, while shrugging off Shaped Charge and HE munitions that hit functioning ERA plates. Demonstrated [[https://youtu.be/ICb6FDOYiw4?t=24m7s here]] by Jingles in an armor package upgrade equipped Challenger 1, facing Tier 9 tanks.

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** The British Main Battle Tanks[[note]]The Tier 5 Chieftain Mk.5, the Tier 7 Challenger 1, and the Tier 9 Challenger 2[[/note]] part of Marat Shishkin's Western Main Battle Tank lines play this trope straight as possible in this game. Slower than just about everything else in the same tier as them, that even an SPG can keep up, or over take overtake them in a straight line drag race. They also have rather lackluster guns, with only access to Armor Piercing Fin-Stabilized Discarding Sabot (APFSDS) and High Explosive Squash Head rounds (HESH). However, once they get their armor upgrades, they can effectively NoSell just about everything that hits the front of the turret and most frontal hull hits, while shrugging off Shaped Charge and HE munitions that hit functioning ERA plates. Demonstrated [[https://youtu.be/ICb6FDOYiw4?t=24m7s here]] by Jingles in an armor package upgrade equipped Challenger 1, facing Tier 9 tanks.



** [[https://youtu.be/QGgsmCkfB88 This promo]] for a free gifted Type 59 takes direct aim at Wargamming's handling of it as a high tier premium tank in ''World of Tanks''. Namely, it's incredible combat ability, being kept behind a paywall, then removed from being purchasable completely.

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** [[https://youtu.be/QGgsmCkfB88 This promo]] for a free gifted Type 59 takes direct aim at Wargamming's Wargaming's handling of it as a high tier premium tank in ''World of Tanks''. Namely, it's incredible combat ability, being kept behind a paywall, then removed from being purchasable completely.



* WeatherControlMachine: A played for fun version during the 2015 holidays. From inside the garage, it's got all the standard holiday trappings and decorations, complete with snow falling outside the open door. But if you go to the 'Base' tab, you see that the snow is limited to just the area outside the garage door, and is created by a snow maker machine.

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* WeatherControlMachine: A played for fun version during the 2015 holidays. From inside the garage, it's got all the standard holiday trappings and decorations, complete with snow falling outside the open door. But if you go to the 'Base' tab, you see that the snow is limited to just the area outside the garage door, and is created by a snow maker machine.
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''Armored Warfare'' is a free-to-play multiplayer online shooter video game developed by Creator/ObsidianEntertainment. The game will be operated by ''My.com'' in North American and Europe, and by ''Mail.Ru'' in Russia and Central Asia. The game features tanks from the 1950s through modern day and includes fully destructible environments. It's similar to ''VideoGame/WorldOfTanks'', but with modern tanks, the inclusion of other types of vehicles (wheeled [=IFVs=] and tank destroyers) and more advanced battlefield technologies (smoke grenades, guided anti-tank missiles, explosive-reactive armour) to the formula.

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''Armored Warfare'' is a free-to-play multiplayer online shooter video game developed by Creator/ObsidianEntertainment. The game will be operated by ''My.com'' My.com in North American and Europe, and by ''Mail.Ru'' Mail.Ru in Russia and Central Asia. The game features tanks from the 1950s through modern day and includes fully destructible environments. It's similar to ''VideoGame/WorldOfTanks'', but with modern tanks, the inclusion of other types of vehicles (wheeled [=IFVs=] and tank destroyers) and more advanced battlefield technologies (smoke grenades, guided anti-tank missiles, explosive-reactive armour) to the formula.
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Added DiffLines:

* ColorCodedForYourConvenience: The ammunition in AW is sorted into three categories. Blue is armor-piercing and sabot rounds Yellow is mainly high-explosive shells that explode on impact. And red is shaped-charged ammunition (high-explosive anti-tank roiund) that can deal an lot of damage
Is there an issue? Send a MessageReason:
None


** Rashid Al-Atassi (Sherridan proven Reputation) grew up in UsefulNotes/{{Syria}}. His family died in the war, forcing him to flee to Egypt, where he signed up with their military, before becoming a contractor. While he appears calm, cool, and collected, truth is, once in battle, he's really in the midst of a TranquilFury RoaringRampageOfRevenge.

to:

** Rashid Al-Atassi (Sherridan proven Reputation) grew up in UsefulNotes/{{Syria}}. His family died in the war, forcing him to flee to Egypt, where he signed up with their military, before becoming a contractor. While he appears calm, cool, and collected, truth is, once in battle, he's really in the midst of a TranquilFury RoaringRampageOfRevenge. (himself) RoaringRampageOfRevenge (his tank).
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Added DiffLines:

* PrecisionFStrike: Your driver will occasionally utter "Shit!" when your tank loses a track to enemy fire.
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Work titles should be italicized (but not boldfaced)


Armored Warfare is a free-to-play multiplayer online shooter video game developed by Creator/ObsidianEntertainment. The game will be operated by ''My.com'' in North American and Europe, and by ''Mail.Ru'' in Russia and Central Asia. The game features tanks from the 1950s through modern day and includes fully destructible environments. It's similar to ''VideoGame/WorldOfTanks'', but with modern tanks, the inclusion of other types of vehicles (wheeled [=IFVs=] and tank destroyers) and more advanced battlefield technologies (smoke grenades, guided anti-tank missiles, explosive-reactive armour) to the formula.

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Armored Warfare ''Armored Warfare'' is a free-to-play multiplayer online shooter video game developed by Creator/ObsidianEntertainment. The game will be operated by ''My.com'' in North American and Europe, and by ''Mail.Ru'' in Russia and Central Asia. The game features tanks from the 1950s through modern day and includes fully destructible environments. It's similar to ''VideoGame/WorldOfTanks'', but with modern tanks, the inclusion of other types of vehicles (wheeled [=IFVs=] and tank destroyers) and more advanced battlefield technologies (smoke grenades, guided anti-tank missiles, explosive-reactive armour) to the formula.
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* ForcesWithFirepower: While not part of an actual organised military force - the players are explicitly stated to be mercenaries - the vehicles in the game are naturally still drawn from real-world arsenals, including:
** BohemiansWithBombers: Not in the game yet, but given that the Czechoslovakian (and post-breakup Czech and Slovak) military was spotlighted on the main page, it's a good bet they're gonna go in. If only with the [[http://en.wikipedia.org/wiki/152mm_SpGH_DANA Dana]].
** BritsWithBattleships: From the humble Scorpion, through the Chieftain, up to the Challenger 2. There's also the chance of later-model Centurions and Conquerors showing up, though this is pure speculation at this time.
** GaulsWithGrenades: So far, only with light [=AFVs=] and [=Tank Destroyers=], although there are plenty of other tanks and vehicles we're likely to see down the line.
** NewRomanLegions: A rare sight in military-themed games for some reason, but it's possible for players to get their hands on some Italian military equipment, built for domestic and export use.
** RedsWithRockets / RussiansWithRustingRockets: There's quite a lot of Cold War-era Russian equipment in the game already, and the brand new Armata has been announced to be available as a top-tier tank later on.
** WeAreNotTheWehrmacht: The Wiesel and the Leopard series are already in.
** YanksWithTanks: Including most of the Patton series, the [[LightningBruiser M551 Sheridan]], the [[AwesomePersonnelCarrier M2 Bradley]], the M113, and the M1 Abrams. And more.
** Other potential candidates further down the line include ChineseWithChopperSupport, IsraelisWithInfraredMissiles (plenty of people want to get their hands on tanks like the Magach and the Merkava series), KaijuDefenseForce, NorthKoreansWithNodongs (perhaps), SouthAfricansWithSurfaceToAirMissiles (few actual tanks, but the Ratel would fit right in), SouthKoreansWithMarines, SwedesWithCoolPlanes, and possibly more.

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Removed some arguing in the main page


** Mixed male and female crews are common.
*** [[JustifiedTrope To be fair]], the games setting is implied to be modern/TwentyMinutesIntoTheFuture, and the players are members/owners of a PMC as opposed to a regular military force.

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** Mixed male and female crews are common.
*** [[JustifiedTrope To be fair]],
common. [[{{Handwave}} Although, the games setting setting]] is implied to be modern/TwentyMinutesIntoTheFuture, and the players are members/owners of a PMC as opposed to a regular military force.

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* AcceptableBreaksFromReality: Since the players are running their own [=PMCs=], any semblance to 'normal' military doctrine is probably accidental at best (see NoOshaCompliance below). That aside, the gameplay itself also naturally has its own breaks:

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* AcceptableBreaksFromReality: Since the players are running their own [=PMCs=], any semblance to 'normal' military doctrine is probably accidental at best (see NoOshaCompliance NoOSHACompliance below). That aside, the gameplay itself also naturally has its own breaks:



* AwesomeMccoolname: The [=M60A2=] Starship, the tier 4 American MBT equipped with a [[BigFuckingGun 152 mm cannon]].

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* AwesomeMccoolname: AwesomeMcCoolname: The [=M60A2=] Starship, the tier 4 American MBT equipped with a [[BigFuckingGun [[{{BFG}} 152 mm cannon]].



* TheChewToy: One of the maps, River Point, starts with a C-130 being shot down by a [=SAM=], every single time, without fail, the wreckage becoming a feature in the town in the middle of the map. About half the time this map comes up, expect someone to mention it.[[note]]"Maybe he'll make it this time!", "There goes my Amazon shipment," "But he has a wife and kids!" and "[[WesternAnimation/SouthPark Oh my god, they killed Kenny]]!" are some of the most common variants.[[/note]]

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* TheChewToy: One of the maps, River Point, starts with a C-130 being shot down by a [=SAM=], every single time, without fail, the wreckage becoming a feature in the town in the middle of the map. About half the time this map comes up, expect someone to mention it.[[note]]"Maybe he'll make it this time!", "There goes my Amazon shipment," "But he has a wife and kids!" and "[[WesternAnimation/SouthPark Oh my god, they killed Kenny]]!" Kenny!]]" are some of the most common variants.[[/note]]



* DarkAndTroubledPast: A majority of the tank commanders available for the player to use have some not so pleasent pasts, or personal problems.
** Philipp Holzklau (one of the starting commanders) was dishonorably discharged from Germany's Mechanized Infantry Brigade for causing trouble off-base. He's also noted to be a MilitaryMaverick, being brazen and cocky, and has issues in his personal life.

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* DarkAndTroubledPast: A majority of the tank commanders available for the player to use have some not so pleasent pleasant pasts, or personal problems.
** ** Philipp Holzklau (one of the starting commanders) was dishonorably discharged from Germany's Mechanized Infantry Brigade for causing trouble off-base. He's also noted to be a MilitaryMaverick, being brazen and cocky, and has issues in his personal life.



* MightyGlacier: Main battle tanks - especially the lower-tier ones, such as the T-62 or the first model of M60 Patton - tend to be relatively slow (unless moving downhill) and sluggish, and are broadly comparable to heavy tanks in [[VideoGame/WorldOfTanks other]] [[VideoGame/WarThunder games]], though their mobility is more comparable to medium tanks of the [[UsefulNotes/WorldWarTwo era]] those games take place in.[[note]]Justified in that [=MBTs=] were an offshoot of medium tanks after the heavy tank concept was abandoned[[/note]] They are also the only vehicles with any significant amount of armour, and use large-calibre guns[[note]]from the 105mm on the M60 Patton to the 125mm guns on modern Russian tanks, and the ''152mm'' gun-launcher on the [=M60A2=] and [=MBT=]-70[[/note]] that can take off half the health of a same-tier [=AFV=] in a single shot, and (at least at lower levels) tend to go right through that thick armour on opposing [=MBTs=]. At higher tiers, [=MBTs=] turn into LightningBruiser{{s}}.

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* MightyGlacier: Main battle tanks - especially the lower-tier ones, such as the T-62 or the first model of M60 Patton - tend to be relatively slow (unless moving downhill) and sluggish, and are broadly comparable to heavy tanks in [[VideoGame/WorldOfTanks other]] [[VideoGame/WarThunder games]], though their mobility is more comparable to medium tanks of the [[UsefulNotes/WorldWarTwo [[UsefulNotes/WorldWarII era]] those games take place in.[[note]]Justified in that [=MBTs=] were an offshoot of medium tanks after the heavy tank concept was abandoned[[/note]] They are also the only vehicles with any significant amount of armour, and use large-calibre guns[[note]]from the 105mm on the M60 Patton to the 125mm guns on modern Russian tanks, and the ''152mm'' gun-launcher on the [=M60A2=] and [=MBT=]-70[[/note]] that can take off half the health of a same-tier [=AFV=] in a single shot, and (at least at lower levels) tend to go right through that thick armour on opposing [=MBTs=]. At higher tiers, [=MBTs=] turn into LightningBruiser{{s}}.{{Lightning Bruiser}}s.



* NoKillLikeOverkill: [[AvertedTrope Averted]] in regards to a shot's penetration. Unlike in ''VideoGame/WorldOfTanks'', shooting high-penetration AP shells at low-armored targets will result in an overpenetration, lowering the damage dealt.



* PintsizedPowerhouse: Smaller light tanks definitely count, but bonus points go to the Scorpion (which isn't even a tank at all, but a ''recce vehicle''), which is tiny enough to be hard to hit at anything beyond point-blank range, can zoom across the battlefield like a hamster on crack, and while it doesn't get any actual armour-piercing ammunition, the [=HE=] and [=HESH=] rounds fired from its low-velocity 76mm gun will reliably do at least a bit of damage even to main battle tanks, and have a good chance of damaging or destroying tracks and other modules, or even killing crew members.

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* PintsizedPowerhouse: PintSizedPowerhouse: Smaller light tanks definitely count, but bonus points go to the Scorpion (which isn't even a tank at all, but a ''recce vehicle''), which is tiny enough to be hard to hit at anything beyond point-blank range, can zoom across the battlefield like a hamster on crack, and while it doesn't get any actual armour-piercing ammunition, the [=HE=] and [=HESH=] rounds fired from its low-velocity 76mm gun will reliably do at least a bit of damage even to main battle tanks, and have a good chance of damaging or destroying tracks and other modules, or even killing crew members.


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* ThereIsNoKillLikeOverkill: {{Averted|Trope}} in regards to a shot's penetration. Unlike in ''VideoGame/WorldOfTanks'', shooting high-penetration AP shells at low-armored targets will result in an overpenetration, lowering the damage dealt.
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** Notably, the shift from the XM-800 T at tier three, as a lightning fast auto-cannon armed scout vehicle, to the rank four Swingfire Anti-Tank missile carrier which is sluggish, and can only attack while sitting completely still. This also used to be the case in earlier patches, with the tier one tanks often leading into completely unlike vehicles.

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** Notably, the shift from the XM-800 T at tier three, as a lightning fast auto-cannon armed scout vehicle, to the rank four Swingfire Anti-Tank missile carrier which is relatively sluggish, and can only attack while sitting completely still. This also used to be the case in earlier patches, with the tier one tanks often leading into completely unlike vehicles.
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Update


** BritsWithBattleships: From the humble Scorpion, through the Chieftain, up to the Challenger 1. The Challenger 2 is a safe bet when higher-tier vehicles come out. There's also the chance of later-model Centurions and Conquerors showing up, though this is pure speculation at this time.

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** BritsWithBattleships: From the humble Scorpion, through the Chieftain, up to the Challenger 1. The Challenger 2 is a safe bet when higher-tier vehicles come out.2. There's also the chance of later-model Centurions and Conquerors showing up, though this is pure speculation at this time.
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Italicized \"Wo T\"


** Artillery in AW does not work at all the same way it does in ''VideoGame/WorldOfTanks''. In [=WoT=], a player can effectively sit in a bush on one end of the map, and click the mouse every 90 seconds assuming he has a target. People that try to do that in AW however, will be counter batteried before they can even blink.[[note]]The first shot fired by an [=SPG=] will lead to their general area being pinged on the map of enemy [=SPGs=]. Firing a second shot without moving will lead to the pinging being more specific. Firing a third shot without having moved for the past 2 shots will cause the [=SPG=] to appear on the map and on-screen for enemy [=SPGs=][[/note]] More importantly, target tanks get a warning when ever they're being targeted by artillery so that they have a chance to move out of the line of fire. Something that ''VideoGame/WorldOfTanks'' players could only dream of at this stage. However, artillery in this game won't do as much damage as their [=WoT=] counterparts, but in return, they tend to all have much faster aim times, reload speed, and better accuracy. Direct hits tend to easily take 3 or more modules or crew down, and a combination of commander and crew skills can greatly increase module and crew damage. They may not be able to deal OneHitKill via direct damage, but the Fuel Tanks, Ammo Racks, and Crew are still fair game, if rare.
** Damage and ammo types as well. as AW uses [=WoT's=] arcade style HP and modules system, but ''VideoGame/WarThunder'''s method of punishing players who either aim at non-vital areas on a tank (I.E. Tracks, the commander's cupola, unmanned turrets, etc), or over penetration with too much armor penetration for weakly armored targets by those who just fire nothing but the highest AP round. In these cases, HP damage inflicted is reduced.
** In addition, [=WoT=] veterans will often be cursing when they are trying to use repair kits and first aid kits by pushing the keys normally associated with the older game.

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** Artillery in AW does not work at all the same way it does in ''VideoGame/WorldOfTanks''. In [=WoT=], ''[=WoT=]'', a player can effectively sit in a bush on one end of the map, and click the mouse every 90 seconds assuming he has a target. People that try to do that in AW however, will be counter batteried before they can even blink.[[note]]The first shot fired by an [=SPG=] will lead to their general area being pinged on the map of enemy [=SPGs=]. Firing a second shot without moving will lead to the pinging being more specific. Firing a third shot without having moved for the past 2 shots will cause the [=SPG=] to appear on the map and on-screen for enemy [=SPGs=][[/note]] More importantly, target tanks get a warning when ever they're being targeted by artillery so that they have a chance to move out of the line of fire. Something that ''VideoGame/WorldOfTanks'' players could only dream of at this stage. However, artillery in this game won't do as much damage as their [=WoT=] ''[=WoT=]'' counterparts, but in return, they tend to all have much faster aim times, reload speed, and better accuracy. Direct hits tend to easily take 3 or more modules or crew down, and a combination of commander and crew skills can greatly increase module and crew damage. They may not be able to deal OneHitKill via direct damage, but the Fuel Tanks, Ammo Racks, and Crew are still fair game, if rare.
** Damage and ammo types as well. as AW uses [=WoT's=] ''[=WoT's=]'' arcade style HP and modules system, but ''VideoGame/WarThunder'''s method of punishing players who either aim at non-vital areas on a tank (I.E. Tracks, the commander's cupola, unmanned turrets, etc), or over penetration with too much armor penetration for weakly armored targets by those who just fire nothing but the highest AP round. In these cases, HP damage inflicted is reduced.
** In addition, [=WoT=] ''[=WoT=]'' veterans will often be cursing when they are trying to use repair kits and first aid kits by pushing the keys normally associated with the older game.
Is there an issue? Send a MessageReason:
Linking and italicizing World of Tanks and War Thunder


** Artillery in AW does not work at all the same way it does in WorldOfTanks. In [=WoT=], a player can effectively sit in a bush on one end of the map, and click the mouse every 90 seconds assuming he has a target. People that try to do that in AW however, will be counter batteried before they can even blink.[[note]]The first shot fired by an [=SPG=] will lead to their general area being pinged on the map of enemy [=SPGs=]. Firing a second shot without moving will lead to the pinging being more specific. Firing a third shot without having moved for the past 2 shots will cause the [=SPG=] to appear on the map and on-screen for enemy [=SPGs=][[/note]] More importantly, target tanks get a warning when ever they're being targeted by artillery so that they have a chance to move out of the line of fire. Something that WorldOfTanks players could only dream of at this stage. However, artillery in this game won't do as much damage as their [=WoT=] counterparts, but in return, they tend to all have much faster aim times, reload speed, and better accuracy. Direct hits tend to easily take 3 or more modules or crew down, and a combination of commander and crew skills can greatly increase module and crew damage. They may not be able to deal OneHitKill via direct damage, but the Fuel Tanks, Ammo Racks, and Crew are still fair game, if rare.
** Damage and ammo types as well. as AW uses [=WoT's=] arcade style HP and modules system, but Warthunder's method of punishing players who either aim at non-vital areas on a tank (I.E. Tracks, the commander's cupola, unmanned turrets, etc), or over penetration with too much armor penetration for weakly armored targets by those who just fire nothing but the highest AP round. In these cases, HP damage inflicted is reduced.

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** Artillery in AW does not work at all the same way it does in WorldOfTanks.''VideoGame/WorldOfTanks''. In [=WoT=], a player can effectively sit in a bush on one end of the map, and click the mouse every 90 seconds assuming he has a target. People that try to do that in AW however, will be counter batteried before they can even blink.[[note]]The first shot fired by an [=SPG=] will lead to their general area being pinged on the map of enemy [=SPGs=]. Firing a second shot without moving will lead to the pinging being more specific. Firing a third shot without having moved for the past 2 shots will cause the [=SPG=] to appear on the map and on-screen for enemy [=SPGs=][[/note]] More importantly, target tanks get a warning when ever they're being targeted by artillery so that they have a chance to move out of the line of fire. Something that WorldOfTanks ''VideoGame/WorldOfTanks'' players could only dream of at this stage. However, artillery in this game won't do as much damage as their [=WoT=] counterparts, but in return, they tend to all have much faster aim times, reload speed, and better accuracy. Direct hits tend to easily take 3 or more modules or crew down, and a combination of commander and crew skills can greatly increase module and crew damage. They may not be able to deal OneHitKill via direct damage, but the Fuel Tanks, Ammo Racks, and Crew are still fair game, if rare.
** Damage and ammo types as well. as AW uses [=WoT's=] arcade style HP and modules system, but Warthunder's ''VideoGame/WarThunder'''s method of punishing players who either aim at non-vital areas on a tank (I.E. Tracks, the commander's cupola, unmanned turrets, etc), or over penetration with too much armor penetration for weakly armored targets by those who just fire nothing but the highest AP round. In these cases, HP damage inflicted is reduced.



* NoKillLikeOverkill: [[AvertedTrope Averted]] in regards to a shot's penetration. Unlike in WorldOfTanks, shooting high-penetration AP shells at low-armored targets will result in an overpenetration, lowering the damage dealt.

to:

* NoKillLikeOverkill: [[AvertedTrope Averted]] in regards to a shot's penetration. Unlike in WorldOfTanks, ''VideoGame/WorldOfTanks'', shooting high-penetration AP shells at low-armored targets will result in an overpenetration, lowering the damage dealt.



* TakeThat: Being in direct competition with VideoGame/WorldOfTanks and VideoGame/WarThunder, Armored Warfare has been willing to take a number of not so subtle shots at them. They often point out their quality of life conveniences of receiving or unlocking some features or vehicles in their game.
** [[https://youtu.be/QGgsmCkfB88 This promo]] for a free gifted Type 59 takes direct aim at Wargamming's handling of it as a high tier premium tank in World of Tanks. Namely, it's incredible combat ability, being kept behind a paywall, then removed from being purchasable completely.

to:

* TakeThat: Being in direct competition with VideoGame/WorldOfTanks ''VideoGame/WorldOfTanks'' and VideoGame/WarThunder, ''VideoGame/WarThunder'', Armored Warfare has been willing to take a number of not so subtle shots at them. They often point out their quality of life conveniences of receiving or unlocking some features or vehicles in their game.
** [[https://youtu.be/QGgsmCkfB88 This promo]] for a free gifted Type 59 takes direct aim at Wargamming's handling of it as a high tier premium tank in World ''World of Tanks.Tanks''. Namely, it's incredible combat ability, being kept behind a paywall, then removed from being purchasable completely.
Is there an issue? Send a MessageReason:
Update


** Like ''VideoGame/WorldOfTanks'', penetrating hits remove hit points instead of obliterating the tank in a single shot. This is particularly noticeable when a [=HEAT=] round from the M551 Sheridan's[[note]]also, when the game goes into open beta, the [=M60A2=] Starship's and [=MBT=]-70's[[/note]] 152mm Gun/Launcher smacks into a thin-skinned target like, say, a [=CVR(T)=] Scorpion, which in real life would probably cause the poor little [=AFV=] to be smeared across the surrounding area like butter.

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** Like ''VideoGame/WorldOfTanks'', penetrating hits remove hit points instead of obliterating the tank in a single shot. This is particularly noticeable when a [=HEAT=] round from the M551 Sheridan's[[note]]also, when the game goes into open beta, Sheridan's[[note]]also the [=M60A2=] Starship's and [=MBT=]-70's[[/note]] 152mm Gun/Launcher smacks into a thin-skinned target like, say, a [=CVR(T)=] Scorpion, which in real life would probably cause the poor little [=AFV=] to be smeared across the surrounding area like butter.
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Armored Warfare is an upcoming free-to-play multiplayer online shooter video game developed by Creator/ObsidianEntertainment. The game will be operated by ''My.com'' in North American and Europe, and by ''Mail.Ru'' in Russia and Central Asia. The game features tanks from the 1950s through modern day and includes fully destructible environments. It's similar to ''VideoGame/WorldOfTanks'', but with modern tanks, the inclusion of other types of vehicles (wheeled [=IFVs=] and tank destroyers) and more advanced battlefield technologies (smoke grenades, guided anti-tank missiles, explosive-reactive armour) to the formula.

It's currently slated for an open public beta, due to open October 8th, 2015.

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Armored Warfare is an upcoming a free-to-play multiplayer online shooter video game developed by Creator/ObsidianEntertainment. The game will be operated by ''My.com'' in North American and Europe, and by ''Mail.Ru'' in Russia and Central Asia. The game features tanks from the 1950s through modern day and includes fully destructible environments. It's similar to ''VideoGame/WorldOfTanks'', but with modern tanks, the inclusion of other types of vehicles (wheeled [=IFVs=] and tank destroyers) and more advanced battlefield technologies (smoke grenades, guided anti-tank missiles, explosive-reactive armour) to the formula.

It's currently slated for an open in public beta, due to open October 8th, 2015.
beta.
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* AwesomePersonelCarrier: There are many different examples in game, such as the [[YanksWithTanks M113]], the [[BritsWithBattleships Warrior]], the [[RedsWithRockets BMP series]], the [[GaulsWithGrenades AMX 10P]], and more.

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* AwesomePersonelCarrier: AwesomePersonnelCarrier: There are many different examples in game, such as the [[YanksWithTanks M113]], the [[BritsWithBattleships Warrior]], the [[RedsWithRockets BMP series]], the [[GaulsWithGrenades AMX 10P]], and more.
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* AwesomePersonelCarrier: There are many different examples in game, such as the [[YanksWithTanks M113]], the [[BritsWithBattleships Warrior]], the [[RedsWithRockets BMP series]], the [[GaulsWithGrenades AMX 10P]], and more.
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* AwesomeMccoolname: The [=M60A2=] Starship, the tier 4 American MBT equipped with a [[BigFuckingGun 152 mm cannon]].
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*** to be fair, the games setting is implied to be modern/TwentyMinutesIntoTheFuture, and the players are members/owners of a PMC as opposed to a regular military force.

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*** to [[JustifiedTrope To be fair, fair]], the games setting is implied to be modern/TwentyMinutesIntoTheFuture, and the players are members/owners of a PMC as opposed to a regular military force.
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** At the same time, there are a few light tanks and armored fighting vehicles that avert this - some can equip explosive reactive plates which will nullify the first shot fired at them, or composite armor which can and will block HEAT shots.



* NoKillLikeOverkill: [[AvertedTrope Averted]] in regards to a shot's penetration. Unlike in WorldOfTanks, shooting high-penetration AP shells at low-armored targets will result in an overpenetration, lowering the damage dealt.



* TanksButNoTanks: Averted so far. Even with the Scorpion: it's got two tracks, a turret, and a main gun, yet it's an [=AFV=] - because that's precisely what it was designed to be, and what the British (who built the thing) call it[[note]]to be precise, it's a Combat Vehicle Reconnaissance (Tracked)[[/note]]. The devs have mentioned in one of the dev blogs that they'll sacrifice realism for gameplay purposes when necessary, however, and should any of the early-Cold-War heavy tanks be put in, they'll go into the [=MBT=] category, because that is where they would fit best (and there is no heavy tank category to begin with).

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* TanksButNoTanks: Averted so far. Even at first with the Scorpion: it's got two tracks, a turret, and a main gun, yet it's it was an [=AFV=] - because that's precisely what it was designed to be, and what the British (who built the thing) call it[[note]]to be precise, it's a Combat Vehicle Reconnaissance (Tracked)[[/note]].(Tracked)[[/note]]. However, it's classification has since been changed into a light tank. The devs have mentioned in one of the dev blogs that they'll sacrifice realism for gameplay purposes when necessary, however, and should any of the early-Cold-War heavy tanks be put in, they'll go into the [=MBT=] category, because that is where they would fit best (and there is no heavy tank category to begin with).
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** Many guns have much lower penetration in game compared to real life, as real life tank engagements take place much farther away than in the game. If the tanks were given their real life penetration values, armor would basically become useless.



** This is averted with the Terminator and Ranka-99 - despite being classed as [=AFVs=], they're actually [[MightyGlacier main battle tanks]] with the turret swapped for dual autocannons and [=ATGM=]s.

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** This is averted with the Terminator and Ranka-99 - despite being classed as [=AFVs=], they're actually [[MightyGlacier main battle tanks]] with the turret swapped for dual autocannons and [=ATGM=]s.[=ATGM=]s, and as such are quite well-armored and relatively slow.
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** GaulsWithGrenades: So far, only with light [=AFVs=], although there are plenty of other tanks and vehicles we're likely to see down the line.

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** GaulsWithGrenades: So far, only with light [=AFVs=], [=AFVs=] and [=Tank Destroyers=], although there are plenty of other tanks and vehicles we're likely to see down the line.
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** This is averted with the Terminator and Ranka-99 - despite being classed as [=AFVs=], they're actually [[MightyGlacier main battle tanks]] with the turret swapped for dual autocannons and ATGMs.
* GlassCannon: Generally, Self Propelled Guns, lower tier light tanks, wheeled tank destroyers and AFVs sporting tank guns: they can hit hard, but can't take a beating, and need to rely on mobility for protection. The Scorpion could well be the TropeCodifier, being a fast zippy tiny little tank with a hard-hitting 76mm gun that can be killed by ''machine gun fire''.
* JackOfAllStats: Generally, light tanks are somewhere inbetween AFVs and MBTs. They have less health and armour than main battle tanks of similar tiers, but they often still carry similar guns, or even the exact same ones - and they have the speed and mobility to get around the battlefield rather quickly, not to mention the class ability to maintain perfect accuracy while moving forwards and backwards or rotating the turret, which is ''really'' useful for fast drive-by attacks, ambushes, or pop-up firing. They may be (relatively) thin-skinned, but they can be ''dangerous''.
* LightningBruiser: Higher tier main battletanks - such as the Leopard 2A5, M1A1 Abrams, T-90, Challenger 2 become this, being decently fast and mobile, with strong armor and powerful guns.

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** This is averted with the Terminator and Ranka-99 - despite being classed as [=AFVs=], they're actually [[MightyGlacier main battle tanks]] with the turret swapped for dual autocannons and ATGMs.[=ATGM=]s.
* GlassCannon: Generally, Self Propelled Guns, lower tier light tanks, wheeled tank destroyers and AFVs [=AFV=]s sporting tank guns: they can hit hard, but can't take a beating, and need to rely on mobility for protection. The Scorpion could well be the TropeCodifier, being a fast zippy tiny little tank with a hard-hitting 76mm gun that can be killed by ''machine gun fire''.
* JackOfAllStats: Generally, light tanks are somewhere inbetween AFVs in between [=AFV=]s and MBTs.[=MBT=]s. They have less health and armour than main battle tanks of similar tiers, but they often still carry similar guns, or even the exact same ones - and they have the speed and mobility to get around the battlefield rather quickly, not to mention the class ability to maintain perfect accuracy while moving forwards and backwards or rotating the turret, which is ''really'' useful for fast drive-by attacks, ambushes, or pop-up firing. They may be (relatively) thin-skinned, but they can be ''dangerous''.
* LightningBruiser: Higher tier main battletanks - such as the Leopard 2A5, M1A1 [=M1A1=] Abrams, T-90, Challenger 2 become this, being decently fast and mobile, with strong armor and powerful guns.



* MoreDakka: This is the stock in trade of autocannon-armed AFVs. The cake is taken by the [=BMPT=] line, which are essentially main battle tanks carrying two rapid fire 30mm autocannons.

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* MoreDakka: This is the stock in trade of autocannon-armed AFVs.[=AFV=]s. The cake is taken by the [=BMPT=] line, which are essentially main battle tanks carrying two rapid fire 30mm autocannons.



* PointDefenseless: At Tier 6 and higher, MBTs and AFVs have the option of mounting active protection systems to shoot down ATGMs. APS has a recharge timer after use, so it's possible to coordinate with allies and ripple fire ATGMs to overwhelm the APS. Or, if you have a Terminator or a Ranka-99, fire four missiles at one go.

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* PointDefenseless: At Tier 6 and higher, MBTs [=MBT=]s and AFVs [=AFV=]s have the option of mounting active protection systems to shoot down ATGMs. [=ATGM=]s. APS has a recharge timer after use, so it's possible to coordinate with allies and ripple fire ATGMs [=ATGM=]s to overwhelm the APS. Or, if you have a Terminator or a Ranka-99, fire four missiles at one go.
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* WeatherControlMachine: A played for fun version during the 2015 holidays. From inside the garage, it's got all the standard holiday trappings and decorations, complete with snow falling outside the open door. But if you go to the 'Base' tab, you see that the snow is limited to just the area outside the garage door, and is created by a snow maker machine.
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* ExperienceMeter: One of the more prominent aspects of the garage scene is an orange meter that provides an visual display of how much reputation you have on a given tank and the percentage needed for it to be upgraded to "Hardened" status.
** And the crew and the commanders also have their own progress meters that explains how long it takes for them to advance to the next level.

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* MightyGlacier: Main battle tanks - especially the lower-tier ones, such as the T-62 or the first model of M60 Patton - tend to be relatively slow (unless moving downhill) and sluggish, and are broadly comparable to heavy tanks in [[VideoGame/WorldOfTanks other]] [[VideoGame/WarThunder games]], though their mobility is more comparable to medium tanks of the [[UsefulNotes/WorldWarTwo era]] those games take place in.[[note]]Justified in that [=MBTs=] were an offshoot of medium tanks after the heavy tank concept was abandoned[[/note]] They are also the only vehicles with any significant amount of armour, and use large-calibre guns[[note]]from the 105mm on the M60 Patton to the 125mm guns on modern Russian tanks, and the ''152mm'' gun-launcher on the [=M60A2=] and [=MBT=]-70[[/note]] that can take off half the health of a same-tier [=AFV=] in a single shot, and (at least at lower levels) tend to go right through that thick armour on opposing [=MBTs=]. At higher tiers, MBTs turn into LightningBruiser{{s}}.

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* MightyGlacier: Main battle tanks - especially the lower-tier ones, such as the T-62 or the first model of M60 Patton - tend to be relatively slow (unless moving downhill) and sluggish, and are broadly comparable to heavy tanks in [[VideoGame/WorldOfTanks other]] [[VideoGame/WarThunder games]], though their mobility is more comparable to medium tanks of the [[UsefulNotes/WorldWarTwo era]] those games take place in.[[note]]Justified in that [=MBTs=] were an offshoot of medium tanks after the heavy tank concept was abandoned[[/note]] They are also the only vehicles with any significant amount of armour, and use large-calibre guns[[note]]from the 105mm on the M60 Patton to the 125mm guns on modern Russian tanks, and the ''152mm'' gun-launcher on the [=M60A2=] and [=MBT=]-70[[/note]] that can take off half the health of a same-tier [=AFV=] in a single shot, and (at least at lower levels) tend to go right through that thick armour on opposing [=MBTs=]. At higher tiers, MBTs [=MBTs=] turn into LightningBruiser{{s}}.LightningBruiser{{s}}.
** The British Main Battle Tanks[[note]]The Tier 5 Chieftain Mk.5, the Tier 7 Challenger 1, and the Tier 9 Challenger 2[[/note]] part of Marat Shishkin's Western Main Battle Tank lines play this trope straight as possible in this game. Slower than just about everything else in the same tier as them, that even an SPG can keep up, or over take them in a straight line drag race. They also have rather lackluster guns, with only access to Armor Piercing Fin-Stabilized Discarding Sabot (APFSDS) and High Explosive Squash Head rounds (HESH). However, once they get their armor upgrades, they can effectively NoSell just about everything that hits the front of the turret and most frontal hull hits, while shrugging off Shaped Charge and HE munitions that hit functioning ERA plates. Demonstrated [[https://youtu.be/ICb6FDOYiw4?t=24m7s here]] by Jingles in an armor package upgrade equipped Challenger 1, facing Tier 9 tanks.
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* TakeThat: Being in direct competition with VideoGame/WorldOfTanks and VideoGame/WarThunder, Armored Warfare has been willing to take a number of not so subtle shots at them. They often point out their quality of life conveniences of receiving or unlocking some features or vehicles in their game.
** [[https://youtu.be/QGgsmCkfB88 This promo]] for a free gifted Type 59 takes direct aim at Wargamming's handling of it as a high tier premium tank in World of Tanks. Namely, it's incredible combat ability, being kept behind a paywall, then removed from being purchasable completely.

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* SpiderSense: About two seconds after you've been spotted by an enemy vehicle, a warning icon appears near the top of the screen. There are also similar (but larger and more obvious) icons for when you're being targeted by artillery or an [=ATGM=]. Of note is that there are no commander skill requirements for any of these spider senses. ''Everyone'' gets it by default.

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* SpiderSense: SpiderSense:
**
About two seconds after you've been spotted by an enemy vehicle, a warning icon appears near the top of the screen. There are also similar (but larger and more obvious) icons for when you're being targeted by artillery or an [=ATGM=]. Of note is that there are no commander skill requirements for any of these spider senses. ''Everyone'' gets it by default.default.
** Taking a hit from a concealed tank within your vision range will cause that tank to appear in your view, and your view only, for five seconds.
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* WarForFunAndProfit: As noted in the game's tag-line: "Conflict is business".
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** Artillery in AW does not work at all the same way it does in WorldOfTanks. In [=WoT=], a player can effectively sit in a bush on one end of the map, and click the mouse every 90 seconds assuming he has a target. People that try to do that in AW however, will be counter batteried before they can even blink.[[note]]The first shot fired by an [=SPG=] will lead to their general area being pinged on the map of enemy [=SPGs=]. Firing a second shot without moving will lead to the pinging being more specific. Firing a third shot without having moved for the past 2 shots will cause the [=SPG=] to appear on the map and on-screen for enemy [=SPGs=][[/note]] More importantly, target tanks get a warning when ever they're being targeted by artillery so that they have a chance to move out of the line of fire. Something that WorldOfTanks players could only dream of at this stage. However, artillery tend to all have much faster aim times, reload speed, and better accuracy. Direct hits tend to easily take 3 or more modules or crew down, and a combination of commander and crew skills can greatly increase module and crew damage. They may not be able to deal OneHitKill via direct damage, but the Fuel Tanks, Ammo Racks, and Crew are still fair game, if rare.
** Damage and ammo types as well. as AW uses [=WoT's=] arcade style HP and modules system, but Warthunder's method of punishing players who either aim at non-vital areas on a tank (I.E. Tracks, the commander's cupola, unmanned turrets, etc), or over penetration with too much armor penetration for weakly armored targets by those who just fire nothing but the highest AP round. In these cases, HP damage inflicted is reduce.

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** Artillery in AW does not work at all the same way it does in WorldOfTanks. In [=WoT=], a player can effectively sit in a bush on one end of the map, and click the mouse every 90 seconds assuming he has a target. People that try to do that in AW however, will be counter batteried before they can even blink.[[note]]The first shot fired by an [=SPG=] will lead to their general area being pinged on the map of enemy [=SPGs=]. Firing a second shot without moving will lead to the pinging being more specific. Firing a third shot without having moved for the past 2 shots will cause the [=SPG=] to appear on the map and on-screen for enemy [=SPGs=][[/note]] More importantly, target tanks get a warning when ever they're being targeted by artillery so that they have a chance to move out of the line of fire. Something that WorldOfTanks players could only dream of at this stage. However, artillery in this game won't do as much damage as their [=WoT=] counterparts, but in return, they tend to all have much faster aim times, reload speed, and better accuracy. Direct hits tend to easily take 3 or more modules or crew down, and a combination of commander and crew skills can greatly increase module and crew damage. They may not be able to deal OneHitKill via direct damage, but the Fuel Tanks, Ammo Racks, and Crew are still fair game, if rare.
** Damage and ammo types as well. as AW uses [=WoT's=] arcade style HP and modules system, but Warthunder's method of punishing players who either aim at non-vital areas on a tank (I.E. Tracks, the commander's cupola, unmanned turrets, etc), or over penetration with too much armor penetration for weakly armored targets by those who just fire nothing but the highest AP round. In these cases, HP damage inflicted is reduce.reduced.



** Philipp Holzklau (one of the starting was dishonorably discharged from Germany's Mechanized Infantry Brigade for causing trouble off-base. He's also noted to be a MilitaryMaverick, being brazen and cocky, and has issues in his personal life.

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** Philipp Holzklau (one of the starting commanders) was dishonorably discharged from Germany's Mechanized Infantry Brigade for causing trouble off-base. He's also noted to be a MilitaryMaverick, being brazen and cocky, and has issues in his personal life.

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