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* Nerf:

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* Nerf:{{Nerf}}:
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* Nerf:
** In ''Revenge of [=DoH=]'', it was possible to combine the Disrupt and New Disrupt powerups with other powerups while the extra balls were active. Starting in ''[=DoH=] it Again'', acquiring any other Powerup will cause all but one of the balls to disintegrate in the spot.
** ''Revenge of [=DoH=]''[='s=] Mega Ball powerup was capable of tearing through any block, whenever they be colored, Silver, or Gold. ''[=DoH=] it Again'' altered it so it now rebounds off of Gold Blocks.
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Also, oddly, the Vaus is a DLC character in ''ElevatorAction Deluxe''.
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* MinusWorld: If you use cheats to skip past [=DoH's=] stage in the arcade version of the first game, you will find yourself with levels arranged with no pattern or design, some mis-colored blocks (only in official versions, bootlegs don't have any mis-colored blocks), some blocks that are completely invisible, and Silver blocks that take ''many'' hits to destroy, rewarding about ''200,000 points''' per Silver block. You can also glitch the ball off the play field and make it reach ridiculous speeds if it hits the roof of the play field.

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* MinusWorld: If you use cheats to skip past [=DoH's=] stage in the arcade version of the first game, you will find yourself with levels arranged with no pattern or design, some mis-colored blocks (only in official versions, bootlegs don't have any mis-colored blocks), some blocks that are completely invisible, and Silver blocks that take ''many'' hits to destroy, rewarding about ''200,000 points''' points'' per Silver block. You can also glitch the ball off the play field and make it reach ridiculous speeds if it hits the roof of the play field.
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* MinusWorld: If you use cheats to skip past DoH's stage in the arcade version of the first game, you will find yourself with levels arranged with no pattern or design, some mis-colored blocks (only in official versions, bootlegs don't have any mis-colored blocks), some blocks that are completely invisible, and Silver blocks that take ''many'' hits to destroy, rewarding about ''200,000 points''' per Silver block. You can also glitch the ball off the play field and make it reach ridiculous speeds if it hits the roof of the play field.

to:

* MinusWorld: If you use cheats to skip past DoH's [=DoH's=] stage in the arcade version of the first game, you will find yourself with levels arranged with no pattern or design, some mis-colored blocks (only in official versions, bootlegs don't have any mis-colored blocks), some blocks that are completely invisible, and Silver blocks that take ''many'' hits to destroy, rewarding about ''200,000 points''' per Silver block. You can also glitch the ball off the play field and make it reach ridiculous speeds if it hits the roof of the play field.
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None


* EliteMook: The black spheres in ''Revenge of [=DoH=]'', which only can be destroyed by touching the Vaus. In a way, the silver bricks as well, as they require between two to five hits to y break (unless the Mega Ball power capsule is active).

to:

* EliteMook: The black spheres in ''Revenge of [=DoH=]'', which only can be destroyed by touching the Vaus. In a way, the silver bricks as well, as they require between two to five hits to y break (unless the Mega Ball power capsule is active).
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* MinusWorld: If you use cheats to skip past DoH's stage in the arcade version of the first game, you will find yourself with levels arranged with no pattern or design, some mis-colored blocks (only in official versions, bootlegs don't have any mis-colored blocks), some blocks that are completely invisible, and Silver blocks that take ''many'' hits to destroy, rewarding about ''200,000 points''' per Silver block. You can also glitch the ball off the play field and make it reach ridiculous speeds if it hits the roof of the play field.
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None


* ArtifactTitle: The Arkanoid only shows up in the backstory of the first game; it's not present in any of the sequels sans ''[=DoH=] it Again''. ''Arkanoid DS'' takes it a step further and takes place in a completely different universe that doesn't involve the Arkanoid (or the Vaus, or [[=DoH=]]) at all.

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* ArtifactTitle: The Arkanoid only shows up in the backstory of the first game; it's not present in any of the sequels sans ''[=DoH=] it Again''. ''Arkanoid DS'' takes it a step further and takes place in a completely different universe that doesn't involve the Arkanoid (or the Vaus, or [[=DoH=]]) [=DoH=]) at all.
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* SequelDifficultyDrop: The original Arkanoid would only allow one power-up capsule on the stage at the same time, would not spawn any power-up capsules from silver bricks, completely lacked any way to destroy gold bricks, had a much less effective Disrupt capsule (the original would only split the ball into three; later games upped it to eight), and the game itself was completely linear (later titles would allow you to choose between at least two levels to advance to).

to:

* SequelDifficultyDrop: The original Arkanoid would only allow one power-up capsule on the stage at the same time, would not spawn any power-up capsules from silver bricks, completely lacked any way to destroy gold bricks, had a much less effective Disrupt capsule (the original would only split the ball into three; later games upped it to eight), and the game itself was completely linear (later (most later titles would allow you to choose between at least two levels to advance to).
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* InvincibilityPowerup: The Mega Ball. For one, it could plow through the black sphere enemies. More importantly, it instantly plows through ''any'' brick - even gold and silver bricks. The only things it would bounce off of are the walls and the Vaus. However in all games starting from ''[=DoH=] it Again'', it would be {{Nerf|nerfed}} to where it can no longer destroy gold bricks.

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* InvincibilityPowerup: The Mega Ball. For one, it could plow through the black sphere enemies. More importantly, it instantly plows through ''any'' brick - even gold and silver bricks. The only things it would bounce off of are the walls and the Vaus. However in all games starting from ''[=DoH=] it Again'', it would be {{Nerf|nerfed}} receive a {{Nerf}} to where it can no longer destroy gold bricks.
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* AndYourRewardIsClothes: Your reward for finishing each of the 7 main clear mode trees for the first time in the DS version is another skin for the Vaus.

to:

* AndYourRewardIsClothes: Your reward for finishing each of the 7 main clear mode trees for the first time in the DS version ''Arkanoid [=DS=]'' is another skin for the Vaus.



* ArtifactTitle: The Arkanoid only shows up in the backstory of the first game; it's not present in any of the sequels. ''Arkanoid DS'' takes it a step further and takes place in a completely different universe that doesn't involve the Arkanoid (or the Vaus, or Doh) at all.

to:

* ArtifactTitle: The Arkanoid only shows up in the backstory of the first game; it's not present in any of the sequels. sequels sans ''[=DoH=] it Again''. ''Arkanoid DS'' takes it a step further and takes place in a completely different universe that doesn't involve the Arkanoid (or the Vaus, or Doh) [[=DoH=]]) at all.



* DroughtLevelOfDoom: ''Round 11'' in ''Arkanoid'', as well as similar levels that only have metal bricks that never release powerups. The ball will also speed up during these levels, which try to deplete your set of lives.
* EenieMeenieMinyMoai: Doh.
* EliteMook: The black spheres in ''Revenge of [=DoH=]'', which only can be destroyed by touching the Vaus. In a way, the silver bricks as well, as they require multiple hits to finally break (unless the superball powerup is active).

to:

* DroughtLevelOfDoom: ''Round 11'' in ''Arkanoid'', as well as similar levels that only have metal silver bricks that never release powerups. The ball will also speed up during these levels, which try to deplete your set of lives.
* EenieMeenieMinyMoai: Doh.
[=DoH=].
* EliteMook: The black spheres in ''Revenge of [=DoH=]'', which only can be destroyed by touching the Vaus. In a way, the silver bricks as well, as they require multiple between two to five hits to finally y break (unless the superball powerup Mega Ball power capsule is active).



* FunWithAcronyms: The iPod Touch version ''finally'' gives DOH a meaning. It's an acronym for the Arkanoid's crew's term for the thing on account of its control of the fabric of time-space, "Dominator of Hours".

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* FunWithAcronyms: The iPod Touch iOS version ''finally'' gives DOH [=DoH=] a meaning. It's an acronym for the Arkanoid's crew's term for the thing on account of its control of the fabric of time-space, "Dominator of Hours".



* HyperDestructiveBouncingBall
* InvincibilityPowerup: The superball/megaball power-up. For one, it could plow through the black sphere enemies. More importantly, it instantly plows through ''any'' brick - even gold and silver bricks. The only things it would bounce off of are the walls and the Vaus.

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* HyperDestructiveBouncingBall
HyperDestructiveBouncingBall: The ball that the Vaus uses to destroy blocks. It can be split apart into multiple units with either the "Disrupt" or "Node" powerups and be upgraded to travel through blocks with either the Mega or Giga powerups.
* InvincibilityPowerup: The superball/megaball power-up.Mega Ball. For one, it could plow through the black sphere enemies. More importantly, it instantly plows through ''any'' brick - even gold and silver bricks. The only things it would bounce off of are the walls and the Vaus. However in all games starting from ''[=DoH=] it Again'', it would be {{Nerf|nerfed}} to where it can no longer destroy gold bricks.



* MutuallyExclusivePowerups: Only one powerup is allowed at a given time. However, if you pickup a Disruption followed by a Mega Ball, the extra balls remain on the screen and can quickly clear the board. There is also a rare glowing powerup that combines these two powerups for you.

to:

* MutuallyExclusivePowerups: Only one powerup is allowed at a given time. However, if you pickup a Disruption followed by a Mega Ball, the extra balls remain on the screen and can quickly clear the board. There is also a rare glowing powerup in ''Revenge of [=DoH=]'' that combines these two powerups for you.



* SequelDifficultyDrop: The original Arkanoid would only allow one power-up capsule on the stage at the same time, would not spawn any power-up capsules from silver bricks, completely lacked any way to destroy gold bricks, had a much less effective Dispersion capsule (the original would only split the ball into three; later games upped it to eight), and the game itself was completely linear (later titles would allow you to choose between at least two levels to advance to).

to:

* SequelDifficultyDrop: The original Arkanoid would only allow one power-up capsule on the stage at the same time, would not spawn any power-up capsules from silver bricks, completely lacked any way to destroy gold bricks, had a much less effective Dispersion Disrupt capsule (the original would only split the ball into three; later games upped it to eight), and the game itself was completely linear (later titles would allow you to choose between at least two levels to advance to).
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** Wait, so it's a [[Series/DoctorWho Time Lord]]?
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* HeadsIWinTailsYouLose: Played with. After the ending comes a GameOver screen.
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-->"THE TIME AND ERA OF THIS STORY IS UNKNOWN. AFTER THE MOTHERSHIP "ARKANOID" WAS DESTROYED, A SPACECRAFT "VAUS" SCRAMBLED AWAY FROM IT. BUT ONLY TO BE TRAPPED IN SPACE WARPED BY SOMEONE........"

to:

-->"THE ERA AND TIME AND ERA OF THIS STORY IS UNKNOWN. AFTER THE MOTHERSHIP "ARKANOID" WAS DESTROYED, A SPACECRAFT "VAUS" SCRAMBLED AWAY FROM IT. BUT ONLY TO BE TRAPPED IN SPACE WARPED BY SOMEONE........"
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* OneUp: The Player capsule. Technically counted as a powerup, which means that MutuallyExclusivePowers came in to play.

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* OneUp: The Player capsule. Technically counted as a powerup, which means that MutuallyExclusivePowers MutuallyExclusivePowerups came in to play.

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* ArtifactTitle: The Arkanoid only shows up in the backstory of the first game; it's not present in any of the sequels. ''Arkanoid DS'' takes it a step further and takes place in a completely different universe that doesn't involve the Arkanoid (or the Vaus, or Doh) at all.



* BagOfSpilling: Between levels, no less. Yeah, it would be great to start a level with Catch or Extend active... too bad you can't.



* EliteMook: The black spheres in ''Revenge of [=DoH=]'', which only can be destroyed by touching the Vaus. In a way, the silver bricks as well, as they require multiple hits to finally break (unless the superball powerup is active).



* InvincibilityPowerup: The superball/megaball power-up. For one, it could plow through the black sphere enemies. More importantly, it instantly plows through ''any'' brick - even gold and silver bricks. The only things it would bounce off of are the walls and the Vaus.
* {{Leitmotif}}: While the stages themselves have no music playing, the "level start" music is iconic within the series - each game has its own remix of the original tune to start each level.



* PoisonMushroom: The Reduce {{powerup}}, which would shrink the Vaus. For expert players, this could be CursedWithAwesome, since you'd get [[ScoringPoints doubled points]] as long as it's active, and [[EveryTenThousandPoints extra lives are available at certain point plateaus]]. However, for less expert players, and any player who sees one rolling down right where the ball is about to fall, it clearly is detrimental.
* PowerupLetdown: The Twin powerup, as of ''Arkanoid II: The Revenge of [=DoH=]''. The Vaus would split into two smaller copies that would move together. It only barely increased the surface area of the Vaus, was distinctly smaller than both the Extend powerup or the Image/Illusion powerup (the latter was longest, but only active while in motion), and there was a gap between the two Vaus units that the ball could fall through, costing a life.

to:

* OneUp: The Player capsule. Technically counted as a powerup, which means that MutuallyExclusivePowers came in to play.
* PoisonMushroom: The Reduce {{powerup}}, which would shrink the Vaus. For expert players, this could be CursedWithAwesome, since you'd get [[ScoringPoints doubled points]] as long as it's active, and [[EveryTenThousandPoints extra lives are available at certain point plateaus]]. However, for less expert players, and any player who sees one rolling down right where the ball is about to fall, it clearly is detrimental.
detrimental. On top of that, it was almost identical visually to [[OneUp the Player]] capsule.
* PowerupLetdown: The Twin powerup, as of ''Arkanoid II: The Revenge of [=DoH=]''. The Vaus would split into two smaller copies that would move together. It only barely increased the surface area of the Vaus, was distinctly smaller than both the Extend powerup or the Image/Illusion powerup (the latter was longest, but only active while in motion), and there was a gap between the two Vaus units that the ball could fall through, costing a life. In either game, the Laser powerup if there were gold bricks between the player and breakable bricks on the playfield. Also, arguably the [[OneUp Player]] powerup. Yes, the extra life ''is'' always valuable. That said, it would remove any other active powerup on the Vaus - the player would have to decide if losing Laser, Catch, or Extend was truly worth the extra life.
* SequelDifficultyDrop: The original Arkanoid would only allow one power-up capsule on the stage at the same time, would not spawn any power-up capsules from silver bricks, completely lacked any way to destroy gold bricks, had a much less effective Dispersion capsule (the original would only split the ball into three; later games upped it to eight), and the game itself was completely linear (later titles would allow you to choose between at least two levels to advance to).
* SoundOfNoDamage: The ball makes a different sound when it bounces off of a gold brick or a silver brick that needs more hits to break.
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* UpdatedRerelease: ''Arkanoid R 2000'' is this to ''Returns'', which adds 150 additional levels and even features proper bosses.



* UpdatedRerelease: ''Arkanoid R 2000'' is this to ''Returns'', which adds 150 additional levels and even features proper bosses.
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YMMV


* Main/IAmNotShazam: ''Arkanoid'' is a spaceship destroyed in the opening scene. The "paddle" you control is an escape craft named ''Vaus''.
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Tropes for Arkanoid and Vaus craft

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* TheArk: ''Arkanoid'', the GenerationShip in which the survivors escaped the devastation of their home planet.


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* EscapePod: The Vaus that the player pilots.
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Several sequels were made, such as ''Arkanoid: Revenge Of Doh'', ''Arkanoid: [[PunBasedTitle Doh It Again]]'', ''Arkanoid Returns'', and ''Arkanoid DS''.

to:

Several sequels were made, such as ''Arkanoid: Revenge Of Doh'', ''Arkanoid: [[PunBasedTitle Doh It Again]]'', ''Arkanoid Returns'', ''Arkanoid DS'' and ''Arkanoid DS''.
Live''.
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* TheGoomba: In the games that have enemies, everything except the teleporting panels that randomly move your ball to somewhere else in the level. They go down in one hit, and touching the Vaus kills ''them'' not you: Their purpose is not to inflict direct harm, only to throw your ball off trajectory. On the other hand, bosses do kill you with their attacks.

to:

* TheGoomba: In the games that have enemies, everything except the teleporting panels slimes that randomly move your ball to somewhere else in the level. They go down in one hit, and touching the Vaus kills ''them'' not you: Their purpose is not to inflict direct harm, only to throw your ball off trajectory. On the other hand, bosses do kill you with their attacks.



* PowerupLetdown: The Twin powerup, as of ''Arkanoid II: The Revenge of [=DoH=]''. The Vaus would split into two smaller copies that would move together. It only barely increased the surface area of the Vaus, was distinctly smaller than both the Extend powerup or the Image powerup (the latter was longest, but only active while in motion), and there was a gap between the two Vaus units that the ball could fall through, costing a life.

to:

* PowerupLetdown: The Twin powerup, as of ''Arkanoid II: The Revenge of [=DoH=]''. The Vaus would split into two smaller copies that would move together. It only barely increased the surface area of the Vaus, was distinctly smaller than both the Extend powerup or the Image Image/Illusion powerup (the latter was longest, but only active while in motion), and there was a gap between the two Vaus units that the ball could fall through, costing a life.



* UpdatedRerelease: ''Arkanoid R 2000'' is this to ''Returns'', which adds 150 additional levels and even features proper boss battles on levels 100, 199, and 200.

to:

* UpdatedRerelease: ''Arkanoid R 2000'' is this to ''Returns'', which adds 150 additional levels and even features proper boss battles on levels 100, 199, and 200.bosses.
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Several sequels were made, such as ''Arkanoid: Revenge Of Doh'', ''Arkanoid: [[IncrediblyLamePun Doh It Again]]'', ''Arkanoid Returns'', and ''Arkanoid DS''.

to:

Several sequels were made, such as ''Arkanoid: Revenge Of Doh'', ''Arkanoid: [[IncrediblyLamePun [[PunBasedTitle Doh It Again]]'', ''Arkanoid Returns'', and ''Arkanoid DS''.

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* IAmNotShazam: ''Arkanoid'' is a spaceship destroyed in the opening scene. The "paddle" you control is an escape craft named ''Vaus''.

to:

* IAmNotShazam: Main/IAmNotShazam: ''Arkanoid'' is a spaceship destroyed in the opening scene. The "paddle" you control is an escape craft named ''Vaus''.


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* UpdatedRerelease: ''Arkanoid R 2000'' is this to ''Returns'', which adds 150 additional levels and even features proper boss battles on levels 100, 199, and 200.
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** Wait, so it's a [[Series/DoctorWho Time Lord]]?
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Added DiffLines:

* DroughtLevelOfDoom: ''Round 11'' in ''Arkanoid'', as well as similar levels that only have metal bricks that never release powerups. The ball will also speed up during these levels, which try to deplete your set of lives.
Is there an issue? Send a MessageReason:
rm Game Breaker. Even if you get the super-powerful combo, it only lasts 1 level. Plus they never appear on metal-only levels.


* MutuallyExclusivePowerups: The only way to stop some of them becoming {{Game Breaker}}s - a combination of the Mega Ball and the Disruption, for example, would end any level in seconds.

to:

* MutuallyExclusivePowerups: The only way to stop some of them becoming {{Game Breaker}}s - Only one powerup is allowed at a combination of the given time. However, if you pickup a Disruption followed by a Mega Ball Ball, the extra balls remain on the screen and can quickly clear the Disruption, board. There is also a rare glowing powerup that combines these two powerups for example, would end any level in seconds.you.
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''Arkanoid'' is a 1986 {{puzzle game}} by {{Taito}}. It is very similar to ''{{Breakout}}'', with the addition of powerups, enemies, multi-hit and indestructible blocks, distinct levels, and a boss at the end. [[FollowTheLeader These elements were quickly adopted by similar games.]]

to:

''Arkanoid'' is a 1986 {{puzzle game}} by {{Taito}}.Creator/{{Taito}}. It is very similar to ''{{Breakout}}'', with the addition of powerups, enemies, multi-hit and indestructible blocks, distinct levels, and a boss at the end. [[FollowTheLeader These elements were quickly adopted by similar games.]]

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* AWinnerIsYou: The Commodore 64 version uses the standard Game Over screen in place of the ending.


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* AWinnerIsYou: The Commodore 64 version uses the standard Game Over screen in place of the ending.

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Removed: 59

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Also, oddly, the Vaus is a DLC character in Elevator Action Deluxe.

to:

Also, oddly, the Vaus is a DLC character in Elevator Action Deluxe.
''ElevatorAction Deluxe''.



* ExcusePlot: You're a spaceship trying to escape from a [[strike: much larger spaceship]] DIMENSION-CONTROLLING FORT DOH, by destroying blocks with a bouncing ball. Ooookay...

to:

* ExcusePlot: You're a spaceship trying to escape from a [[strike: much larger spaceship]] DIMENSION-CONTROLLING FORT DOH, by destroying blocks with a bouncing ball. Ooookay...Right.



* TheGoomba: In the games that have enemies, everything except the teleporting panels that randomly move your ball to somewhere else in the level. They go down in one hit, and touching the Vaus kills ''them'' not you: Their purpose is not to inflict direct harm, only to throw your ball off trajectory.
** Bosses on the other hand do kill you with their attacks.

to:

* TheGoomba: In the games that have enemies, everything except the teleporting panels that randomly move your ball to somewhere else in the level. They go down in one hit, and touching the Vaus kills ''them'' not you: Their purpose is not to inflict direct harm, only to throw your ball off trajectory.
** Bosses on
trajectory. On the other hand hand, bosses do kill you with their attacks.



* LuckBasedMission: Were you playing the mid-[[TheNineties Nineties]] Macintosh version on a B&W monitor? So sorry, the odds were against you finding the right spot to beat Doh. True to an extent in all versions, because unless your grasp of geometry is at PHD level you won't be able to precisely predict the trajectory of or aim the ball correctly every time.
* MutuallyExclusivePowerups: The only way to stop some of them becoming {{Game Breaker}}s - a combination of the mega ball and the disruption for example would end any level in seconds.

to:

* LuckBasedMission: Were you playing Playing the mid-[[TheNineties Nineties]] Macintosh version on a B&W black and white monitor? So sorry, the The odds were against you finding the right spot to beat Doh. True to an extent in all versions, because unless your grasp of geometry is at PHD level [=PhD=] level, you won't be able to precisely predict the trajectory of or aim the ball correctly every time.
* MutuallyExclusivePowerups: The only way to stop some of them becoming {{Game Breaker}}s - a combination of the mega ball Mega Ball and the disruption Disruption, for example example, would end any level in seconds.



* PoisonMushroom: The Reduce powerup, which would shrink the Vaus. For expert players, this could be CursedWithAwesome, since you'd get [[ScoringPoints doubled points]] as long as it's active, and [[EveryTenThousandPoints extra lives are available at certain point plateaus]]. However, for less expert players, and any player who sees one rolling down right where the ball is about to fall, it clearly is detremental.

to:

* PoisonMushroom: The Reduce powerup, {{powerup}}, which would shrink the Vaus. For expert players, this could be CursedWithAwesome, since you'd get [[ScoringPoints doubled points]] as long as it's active, and [[EveryTenThousandPoints extra lives are available at certain point plateaus]]. However, for less expert players, and any player who sees one rolling down right where the ball is about to fall, it clearly is detremental.detrimental.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Arkanoid'' is a 1986 {{puzzle game}} by {{Taito}}. It is very similar to ''{{Breakout}}'', with the addition of powerups, enemies, multi-hit and indestructible blocks, distinct levels, and a boss at the end. [[FollowTheLeader These elements were quickly adopted by similar games.]]

Several sequels were made, such as ''Arkanoid: Revenge Of Doh'', ''Arkanoid: [[IncrediblyLamePun Doh It Again]]'', ''Arkanoid Returns'', and ''Arkanoid DS''.

Also, oddly, the Vaus is a DLC character in Elevator Action Deluxe.

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!!These works contain examples of:

* AndYourRewardIsClothes: Your reward for finishing each of the 7 main clear mode trees for the first time in the DS version is another skin for the Vaus.
* AWinnerIsYou: The Commodore 64 version uses the standard Game Over screen in place of the ending.
* AttractMode: The NES version has a bug where you can continue from this and skip ahead several levels.
* BraggingRightsReward: Every unlockable in the DS version is purely cosmetic, including those requiring 100% completion to access.
* BreakingOut: The {{Trope Codifier}}.
* EenieMeenieMinyMoai: Doh.
* {{Engrish}}: The opening and ending.
* ExcusePlot: You're a spaceship trying to escape from a [[strike: much larger spaceship]] DIMENSION-CONTROLLING FORT DOH, by destroying blocks with a bouncing ball. Ooookay...
-->"THE TIME AND ERA OF THIS STORY IS UNKNOWN. AFTER THE MOTHERSHIP "ARKANOID" WAS DESTROYED, A SPACECRAFT "VAUS" SCRAMBLED AWAY FROM IT. BUT ONLY TO BE TRAPPED IN SPACE WARPED BY SOMEONE........"
* FunWithAcronyms: The iPod Touch version ''finally'' gives DOH a meaning. It's an acronym for the Arkanoid's crew's term for the thing on account of its control of the fabric of time-space, "Dominator of Hours".
* TheGoomba: In the games that have enemies, everything except the teleporting panels that randomly move your ball to somewhere else in the level. They go down in one hit, and touching the Vaus kills ''them'' not you: Their purpose is not to inflict direct harm, only to throw your ball off trajectory.
** Bosses on the other hand do kill you with their attacks.
* HyperDestructiveBouncingBall
* IAmNotShazam: ''Arkanoid'' is a spaceship destroyed in the opening scene. The "paddle" you control is an escape craft named ''Vaus''.
* LuckBasedMission: Were you playing the mid-[[TheNineties Nineties]] Macintosh version on a B&W monitor? So sorry, the odds were against you finding the right spot to beat Doh. True to an extent in all versions, because unless your grasp of geometry is at PHD level you won't be able to precisely predict the trajectory of or aim the ball correctly every time.
* MutuallyExclusivePowerups: The only way to stop some of them becoming {{Game Breaker}}s - a combination of the mega ball and the disruption for example would end any level in seconds.
* NintendoHard: Missions involving mostly gold bricks tend to be this. An entire mass of them with only a few, or even a single, destructable brick is a common sight in later levels.
* OneHundredPercentCompletion: The DS version has this.
* PoisonMushroom: The Reduce powerup, which would shrink the Vaus. For expert players, this could be CursedWithAwesome, since you'd get [[ScoringPoints doubled points]] as long as it's active, and [[EveryTenThousandPoints extra lives are available at certain point plateaus]]. However, for less expert players, and any player who sees one rolling down right where the ball is about to fall, it clearly is detremental.
* PowerupLetdown: The Twin powerup, as of ''Arkanoid II: The Revenge of [=DoH=]''. The Vaus would split into two smaller copies that would move together. It only barely increased the surface area of the Vaus, was distinctly smaller than both the Extend powerup or the Image powerup (the latter was longest, but only active while in motion), and there was a gap between the two Vaus units that the ball could fall through, costing a life.
* TheVeryDefinitelyFinalDungeon: Uranoid in the DS version.
* WordPureeTitle

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