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Arcuz is a [[AdobeFlash Flash]]-based {{web game}} by indie developer FUNNAUT. The story revolves around an UndefeatableLittleVillage known as [[TitleDrop Arcuz]], which the hero must protect from monsters. (MORE INFO NEEDED HERE) It gained popularity when posted on Armor Games.


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Arcuz is a [[AdobeFlash [[UsefulNotes/AdobeFlash Flash]]-based {{web game}} by indie developer FUNNAUT. The story revolves around an UndefeatableLittleVillage known as [[TitleDrop Arcuz]], which the hero must protect from monsters. (MORE INFO NEEDED HERE) It gained popularity when posted on Armor Games.

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* DeathCourse: The trap floor on Arcuz II, filled with spike and spear traps, deadly grinders, and fire/ice/poison projectile launchers. Later trap floors require you to take a sidepath to trigger a switch in order to remove a seal blocking the way to the exit.
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* WakeUpCallBoss: Onim the Minotaur in the sequel. He's always one level above you[[note]] which means that he will always have a lot of health and hurt ''a lot''[[/note]], and needs to be [[BreakMeter broken]] in order to be damaged, [[MightyGlacier but he's slow]]. ''However'', when his health gets to 1/4, he TurnsRed, making him [[LightningBruiser MUCH faster]], charge around a lot, give him the ability to do a nasty 3-hit combo and allowing him to [[IncendiaryExponent shoot out very painful fireballs]] with ''every'' attack. ButWaitTheresMore: If his health gets to 1/8, he becomes ''even more'' vicious with ''more'' fireballs per attack!

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* WakeUpCallBoss: Onim the Minotaur in the sequel. He's His level's always one level above you[[note]] yours[[note]] which means that he will always have a lot of health and hurt ''a lot''[[/note]], and needs to be [[BreakMeter broken]] in order to be damaged, [[MightyGlacier but he's slow]]. ''However'', when his health gets to 1/4, he TurnsRed, making him [[LightningBruiser MUCH faster]], charge around a lot, give him the ability to do a nasty 3-hit combo and allowing him to [[IncendiaryExponent shoot out very painful fireballs]] with ''every'' attack. ButWaitTheresMore: If his health gets to 1/8, he becomes ''even more'' vicious with ''more'' fireballs per attack!
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* SdrawkcabName: The demon Ssyba is Abyss spelled backwards.
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** An even better example would be the Trial Gate's Shadow, who is an EvilKnockoff of your character. This guy uses many of the player's moves, [[SecretAIMoves and a few moves that aren't]].
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* BackStab: The Backstab skill makes you teleport behind an enemy and hit them InTheBack. Combine with the Assassin skill (which increases damage dealt from the back) and this becomes a very painful move. It is not without its flaws, though (See ArtificialStupdity above)

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* BackStab: The Backstab skill makes you teleport behind an enemy and hit them InTheBack. Combine with the Assassin skill (which increases damage dealt from the back) and this becomes a very painful move. It is not without its flaws, though (See ArtificialStupdity ArtificialStupidity above)
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* ArtificialStupidity: The Backstab skills will tend to target barrels and pots instead of enemies, making you waste much of the attack. Even worse if it hits an exploding barrel, which cancels the move entirely and stuns you.
* BackStab: The Backstab skill makes you teleport behind an enemy and hit them InTheBack. Combine with the Assassin skill (which increases damage dealt from the back) and this becomes a very painful move. It is not without its flaws, though (See ArtificialStupdity above)


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* SpeedBlitz: The Backstab II and Backstab III skill.
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* SpreadShot: The Elemental Wave makes you fire 3 elemental waves in a spread.
** {{Multishot}}: Kimura from the sequel. He has Scatter Shot I and II, which lets him fire 3 and 5 arrows at one go, as well as Exploding Arrow II, which is Scatter Shot II [[IncendiaryExponent but it explodes for huge fire damage on hit]].

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* DuelBoss: The Skeleton King. He's the only boss that's the same size as the player and shares many of the player's moves, such as a 5-hit combo, a jumping smash, a charge move, a SwordBeam, and even a SpinAttack of his own!


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* MirrorMatch: The Skeleton King. He's the only boss that's the same size as the player and shares many of the player's moves, such as a 5-hit combo, a jumping smash, a charge move, a SwordBeam, and even a SpinAttack of his own!
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* DuelBoss: The Skeleton King. He's the only boss that's the same size as the player and shares many of the player's moves, such as a 5-hit combo, a jumping smash, a charge move, a SwordBeam, and even a SpinAttack of his own!
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* WakeUpCallBoss: Onim the Minotaur in the sequel. He starts out at level 23 (for reference, the previous floor's Mooks are 18) has a lot of health (and needs to be [[BreakMeter broken]] in order to be damaged), hurts ''a lot'', [[MightyGlacier but he's slow]]. ''However'', when his health gets to 1/4, he TurnsRed, making him [[LightningBruiser MUCH faster]], charge around a lot, give him the ability to do a nasty 3-hit combo and allowing him to [[IncendiaryExponent shoot out very painful fireballs]] with ''every'' attack. ButWaitTheresMore: If his health gets to 1/8, he becomes ''even more'' vicious with ''more'' fireballs per attack!

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* WakeUpCallBoss: Onim the Minotaur in the sequel. He starts out at He's always one level 23 (for reference, the previous floor's Mooks are 18) has above you[[note]] which means that he will always have a lot of health (and and hurt ''a lot''[[/note]], and needs to be [[BreakMeter broken]] in order to be damaged), hurts ''a lot'', damaged, [[MightyGlacier but he's slow]]. ''However'', when his health gets to 1/4, he TurnsRed, making him [[LightningBruiser MUCH faster]], charge around a lot, give him the ability to do a nasty 3-hit combo and allowing him to [[IncendiaryExponent shoot out very painful fireballs]] with ''every'' attack. ButWaitTheresMore: If his health gets to 1/8, he becomes ''even more'' vicious with ''more'' fireballs per attack!
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* WakeUpCallBoss: Onim the Minotaur in the sequel. He has a lot of health (and needs to be [[BreakMeter broken]] in order to be damaged), hurts ''a lot'', [[MightyGlacier but he's slow]]. ''However'', when his health gets to 1/4, he TurnsRed, making him [[LightningBruiser MUCH faster]], charge around a lot, give him the ability to do a nasty 3-hit combo and allowing him to [[IncendiaryExponent shoot out very painful fireballs]] with ''every'' attack. ButWaitTheresMore: If his health gets to 1/8, he becomes ''even more'' vicious with ''more'' fireballs per attack!

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* WakeUpCallBoss: Onim the Minotaur in the sequel. He starts out at level 23 (for reference, the previous floor's Mooks are 18) has a lot of health (and needs to be [[BreakMeter broken]] in order to be damaged), hurts ''a lot'', [[MightyGlacier but he's slow]]. ''However'', when his health gets to 1/4, he TurnsRed, making him [[LightningBruiser MUCH faster]], charge around a lot, give him the ability to do a nasty 3-hit combo and allowing him to [[IncendiaryExponent shoot out very painful fireballs]] with ''every'' attack. ButWaitTheresMore: If his health gets to 1/8, he becomes ''even more'' vicious with ''more'' fireballs per attack!
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* WakeUpCallBoss: Onim the Minotaur in the sequel. He has a lot of health (and needs to be [[BreakMeter broken]] in order to be damaged), hurts ''a lot', [[MightyGlacier but he's slow]]. ''However'', when his health gets to 1/4, he TurnsRed, making him [[LightningBruiser MUCH faster]], charge around a lot, give him the ability to do a nasty 3-hit combo and allowing him to [[IncendiaryExponent shoot out very painful fireballs]] with ''every'' attack. ButWaitTheresMore: If his health gets to 1/8, he becomes ''even more'' vicious with ''more'' fireballs per attack!

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* WakeUpCallBoss: Onim the Minotaur in the sequel. He has a lot of health (and needs to be [[BreakMeter broken]] in order to be damaged), hurts ''a lot', lot'', [[MightyGlacier but he's slow]]. ''However'', when his health gets to 1/4, he TurnsRed, making him [[LightningBruiser MUCH faster]], charge around a lot, give him the ability to do a nasty 3-hit combo and allowing him to [[IncendiaryExponent shoot out very painful fireballs]] with ''every'' attack. ButWaitTheresMore: If his health gets to 1/8, he becomes ''even more'' vicious with ''more'' fireballs per attack!
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None


* WakeUpCallBoss: Onim the Minotaur in the sequel. He has a lot of health (and needs to be [[BreakMeter broken]] in order to be damaged), hurts ''a lot'', and when his health gets to 1/4, he TurnsRed, and again at 1/8 of his health, making him faster and allowing him to [[IncendiaryExponent shoot out fireballs]] with ''every'' attack.

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* WakeUpCallBoss: Onim the Minotaur in the sequel. He has a lot of health (and needs to be [[BreakMeter broken]] in order to be damaged), hurts ''a lot'', and lot', [[MightyGlacier but he's slow]]. ''However'', when his health gets to 1/4, he TurnsRed, and again at 1/8 of his health, making him faster [[LightningBruiser MUCH faster]], charge around a lot, give him the ability to do a nasty 3-hit combo and allowing him to [[IncendiaryExponent shoot out very painful fireballs]] with ''every'' attack.attack. ButWaitTheresMore: If his health gets to 1/8, he becomes ''even more'' vicious with ''more'' fireballs per attack!
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* AirborneMook: Hornets. You need to jump and hit them, making them ''[[GoddamnedBats very irritating]]'' enemies.

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* AirborneMook: Hornets. You need to jump and hit them, making them ''[[GoddamnedBats very irritating]]'' enemies. Bats fill in this role in the sequel.

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* GiantMook: Centaurs.

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* GiantMook: Centaurs.Centaurs, Ogres and Black Knights.
* InTheBack: In '"Arcuz II'', attacking enemies from behind does more damage. The same applies to mooks attacking you from behind. You can level up the "Assassin" skill to increase this further.
* KungFuProofMook: You can only attack Lizardmen when they're not guarding, otherwise they will take no damage from ''anything'', no matter what direction it came from.
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** Black Knight Champions are even worse, like ogre champions but faster, can cast spells, and summon annoying flying imps.
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** Ogre champions. These deal huge amounts of damage, are ImmuneToFlinching, and can take an obscene amount of damage. It doesn't help that you need to break them, which also takes a long time to do.
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** Every time you kill a certain number of skeletons, the ground will start shaking, and then a Skeleton King pops out. He's fast, has a whirlwind move that can pretty much instakill you, can curse you to lower your stats, and has other painful attacks. Oh, he's always 1 level above you and he stays broken for a ''very short'' amount of time.

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** Every time you kill a certain number of skeletons, the ground will start shaking, [[MemeticMutation and then a Skeleton King pops out.out]]. He's fast, has a whirlwind move that can pretty much instakill you, can curse you to lower your stats, and has other painful attacks. Oh, he's always 1 level above you and he stays broken for a ''very short'' amount of time.
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** Every time you kill a certain number of skeletons, the ground will start shaking, and then a Skeleton King pops out. he's fast, has a whirlwind move that will pretty much instakill you, can curse you to lower your stats, and has other painful attacks. Oh, he's always 1 level above you and he stays broken for a ''very short'' amount of time.

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** Every time you kill a certain number of skeletons, the ground will start shaking, and then a Skeleton King pops out. he's He's fast, has a whirlwind move that will can pretty much instakill you, can curse you to lower your stats, and has other painful attacks. Oh, he's always 1 level above you and he stays broken for a ''very short'' amount of time.



* ShieldedCoreBoss: Pretty much ''every single boss and champion mook'' in the sequel. Firstly, they take very little damage unless you empty their BreakMeter. Once you do so by hitting them enouth, they get stunned and cannot attack, and this is when you can hit them as they recover their break meter and become near-invincible again.

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* ShieldedCoreBoss: Pretty much ''every single boss and champion mook'' in the sequel. Firstly, they They take very little damage unless you empty their BreakMeter. Once you do so BreakMeter by hitting them enouth, enough, then they get stunned and cannot attack, and attack- this is when you can hit them as they recover their break meter and become near-invincible again.
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* ShieldedCoreBoss: Pretty much ''every single boss and champion mook'' in the sequel. Firstly, they take very little damage unless you empty their BreakMeter. Once you do so by hitting them enouth, they get stunned and cannot attack, and this is when you can hit them as they recover their break meter and become near-invincible again.
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** There's also the Skeleton King. Every time you kill a certain number of skeletons, he'll appear when the last dies. The ground will start shaking, and out pops the Skeleton King who's fast, has a whirlwind move that will pretty much instakill you, can curse you to lower your stats, and has other painful attacks. Oh, he's always 1 level above you and he stays broken for a ''very short'' amount of time.

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** There's also the Skeleton King. Every time you kill a certain number of skeletons, he'll appear when the last dies. The ground will start shaking, and out pops the then a Skeleton King who's pops out. he's fast, has a whirlwind move that will pretty much instakill you, can curse you to lower your stats, and has other painful attacks. Oh, he's always 1 level above you and he stays broken for a ''very short'' amount of time.
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** There's also the Skeleton King. Every time you kill a certain number of skeletons, he'll appear when the last dies. The ground will start shaking, and out pops the Skeleton King who's fast, has a whirlwind move that will pretty much instakill you, can curse you to lower your stats, and has other painful attacks. Oh, he's always 1 level above you and he stays broken for a ''very short'' amount of time.
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* WakeUpCallBoss: Onim the Minotaur in the sequel. He has a lot of health (and needs to be [[BreakMeter broken]] in order to be damaged), hurts ''a lot'', and when his health gets to 1/4, he TurnsRed, and again at 1/8 of his health, making him faster and allowing him to [[IncendiaryExponent shoot out fireballs]] with ''every'' attack.
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* BossInMoookClothing: The 2-headed giant in the sequel, who deals CRAZY damage when it hits you and has a TON of health. It scales to your level too. Oh, and you cannot escape if you enter the room it's in, which is a random, tiny room.

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* BossInMoookClothing: BossInMookClothing: The 2-headed giant in the sequel, who deals CRAZY damage when it hits you and has a TON of health. It scales to your level too. Oh, and you cannot escape if you enter the room it's in, which is a random, tiny room.
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* BossInMoookClothing: The 2-headed giant in the sequel, who deals CRAZY damage when it hits you and has a TON of health. It scales to your level too. Oh, and you cannot escape if you enter the room it's in, which is a random, tiny room.

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Arcuz is a [[AdobeFlash Flash]]-based {{web game|s}} by indie developer FUNNAUT. The story revolves around an UndefeatableLittleVillage known as [[TitleDrop Arcuz]], which the hero must protect from monsters. (MORE INFO NEEDED HERE) It gained popularity when posted on Armor Games.


to:

Arcuz is a [[AdobeFlash Flash]]-based {{web game|s}} game}} by indie developer FUNNAUT. The story revolves around an UndefeatableLittleVillage known as [[TitleDrop Arcuz]], which the hero must protect from monsters. (MORE INFO NEEDED HERE) It gained popularity when posted on Armor Games.




* AirborneMook: Hornets. You need to jump and hit them, making them ''[[GoddamnedBats very irritating]]'' enemies.
* BeefGate: If you see the red words "Caution!" at the top of the screen, you need to get out immediately as there's an enemy whose level is MUCH higher than yours and can murder you with great ease. Said enemies usually mean that the player isn't supposed to go there yet.




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* DamageSpongeBoss: Pretty much all the bosses, really.
* ElementalPunch[=/=]FlamingSword: You can imbue elements into your weapons. Likewise, enemies can have elemental abilities. This allows attacks to have a chance of doing double damage and an elemental side effect.
* GiantMook: Centaurs.
* OurGoblinsAreDifferent: They come in warrior, archer and mage varieties.
* UndergroundMonkey: Several enemies are palette swaps with different stats and elemental abilities.
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Arcuz is a popular [[AdobeFlash Flash]] game by indie developer FUNNAUT. The story revolves around an UndefeatableLittleVillage known as [[TitleDrop Arcuz]], which the hero must protect from monsters. (MORE INFO NEEDED HERE) It gained popularity when posted on [[ArmorGames Armor Games]].


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Arcuz is a popular [[AdobeFlash Flash]] game Flash]]-based {{web game|s}} by indie developer FUNNAUT. The story revolves around an UndefeatableLittleVillage known as [[TitleDrop Arcuz]], which the hero must protect from monsters. (MORE INFO NEEDED HERE) It gained popularity when posted on [[ArmorGames Armor Games]].

Games.

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Arcuz is a popular {{Flash AdobeFlash}} game by indie developer FUNNAUT. The story revolves around an {{UndefeatableLittleVillage}} known as {{Arcuz TitleDrop}}, which the hero must protect from monsters. (MORE INFO NEEDED HERE) It gained popularity when posted on {{Armor Games ArmorGames}}.


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Arcuz is a popular {{Flash AdobeFlash}} [[AdobeFlash Flash]] game by indie developer FUNNAUT. The story revolves around an {{UndefeatableLittleVillage}} UndefeatableLittleVillage known as {{Arcuz TitleDrop}}, [[TitleDrop Arcuz]], which the hero must protect from monsters. (MORE INFO NEEDED HERE) It gained popularity when posted on {{Armor Games ArmorGames}}.

[[ArmorGames Armor Games]].




{{BlobMonster}}: Slimes. {{Yes. CaptainObvious}}

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{{BlobMonster}}: Slimes. {{Yes. CaptainObvious}}
* BlobMonster: Slimes.

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