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* TheGhost: Cyrus is responsible for redecorating your items (table color changes, modifying designs on furniture, etc.), while Blathers is responsible for providing you with fish and fossils. Neither appear in the game unless you have their amiibo on hand to design a house for them.



* FurryConfusion: You can display frogs in the game, and some of the villagers you can get are frogs.

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* FurryConfusion: You can display frogs in the game, and some of the villagers you can get are frogs.* FingerlessHands: Despite the ability to pick up and store whatever you can in the game, the player characters have no visible fingers.
* GenderNeutralWriting: The player is referred to as such in these sorts of terms (They/Them/My Employee/Real Name). The only gendered writing is for the townsfolk and other NPC Characters.
* TheGhost: Cyrus is responsible for redecorating your items (table color changes, modifying designs on furniture, etc.), while Blathers is responsible for providing you with fish and fossils. Neither appear in the game unless you have their amiibo on hand to design a house for them. The Mayor of the town is scarcely mentioned, and they do not appear.



* FingerlessHands: Despite the ability to pick up and store whatever you can in the game, the player characters have no visible fingers.
* GenderNeutralWriting: The player is referred to as such in these sorts of terms (They/Them/My Employee/Real Name). The only gendered writing is for the townsfolk and other NPC Characters.



* TheGhost: The Mayor of the town is not mentioned, nor do they appear.

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* AllThereInTheManual: This game gives quite a lot of characterisation to every villager and special NPC the game supports via their in-game dialog, or if you summon them via amiibo.



* AntiFrustrationFeatures: Essentially why the touchscreen controls were made to begin with, so the game isn't just you pushing and pulling all the furniture into place [[VideoGame/AnimalCrossing2001 AC-2001-style]].

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* AntiFrustrationFeatures: Essentially why the AntiFrustrationFeatures:
** The
touchscreen controls were made to begin with, for5 this game in mind, thankfully so the game isn't just you pushing and pulling all the furniture into place [[VideoGame/AnimalCrossing2001 AC-2001-style]].



** You are able to pick up Isabelle or your client villagers by pressing and holding on their icon. This lets you handle the inevitable furniture juggling by moving pesky people out of the way.

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** You are able to pick up special [=NPC's=] like Isabelle or your client villagers by pressing and holding on their icon. This lets you handle the inevitable furniture juggling by moving pesky people out of the way.



** amiibo cards allows you to select your favourite villager and create a home for them.

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** amiibo cards allows you to select your favourite villager and create a home for them.them, as well as give them persistent clothing choices.



** The Trash does not actually delete objects; it stores them in a separate inventory, and only starts deleting objects if it runs out of room. This was likely done to prevent accidental deletions, and if you change your mind on some aspect of design later on, you can bring the item back.
** The Trash is also per-property, meaning deleted items stay in the trash until you want to remodel the house or public work project.

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** The Trash does not actually delete objects; it stores them in a separate inventory, and only starts deleting objects if it runs out of room. This was likely done to prevent accidental deletions, and if you change your mind on some aspect of design later on, you can bring the item back.
**
back. The Trash inventory is also per-property, meaning deleted items stay in the trash until even after you want to finish the first design, and begin a new remodel for the house or public work project.
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* AndYourRewardIsInteriorDecorating: The more houses and building interiors you create and finish, the more clothes, furniture, food, fish, balloons, paintings, music [=CD=] covers, really anything you coul dpossibly decorate a room with, is unlocked.

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* AndYourRewardIsInteriorDecorating: The more houses and building interiors you create and finish, the more clothes, furniture, food, fish, balloons, paintings, music [=CD=] covers, really anything you coul dpossibly could possibly decorate a room with, is unlocked.
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* AndYourRewardIsInteriorDecorating: The more houses and building interiors you create and finish, the more clothes, furniture, food, fish, balloons, paintings, music [=CD=] covers, really anything you coul dpossibly decorate a room with, is unlocked.

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** The school expansion moves your already-designed classroom to the right of the hallway, and does not overwrite it with blank space. The hallway will also copy the wallpaper just in case you want to keep the theme.
** The Trash does not actually delete objects; it stores them in a separate inventory, and only starts deleting objects if it runs out of room. This was likely done to prevent accidental deletions, and if you change your mind on some aspect of design later on.
** Villager room sizes are not entirely random. Specific requests give you specific room sizes, such as a villager asking for a bowling alley will get a long room to do it in.
* ArtisticLicenseBiology: [[http://en.wikipedia.org/wiki/Banana Banana plants do not look anything like palm trees]], and in fact, aren't even trees! And the fruit grows in a large bunch whose stalk must be hacked up to be split into combs. But that wouldn't have been as fun. The other part of the tree only working in sand can be averted if you choose solid ground.
* TheGhost: Cyrus is responsible for redecorating your items (table color changes, modifying designs on balls etc), while Blathers is responsible for providing you with fish and fossils. Neither appear in the game unless you have their amiibo.

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** The school expansion moves your already-designed classroom game will not delete a customised house or building if you want to remodel or move its location. In the right case of the hallway, and does not overwrite it when additional rooms are added with blank space. The hallway a custom floor plan, buildings will also copy the wallpaper just in case you want to keep the theme.
theme, but houses do not.
** The Trash does not actually delete objects; it stores them in a separate inventory, and only starts deleting objects if it runs out of room. This was likely done to prevent accidental deletions, and if you change your mind on some aspect of design later on.
on, you can bring the item back.
** The Trash is also per-property, meaning deleted items stay in the trash until you want to remodel the house or public work project.
** Villager room sizes are not entirely random. Specific requests give you specific room sizes, such as a villager Jacque asking for a bowling alley alley, and you will get be presented with a long long, thin room to do it in.
* ArtisticLicenseBiology: [[http://en.wikipedia.org/wiki/Banana Banana plants do not look anything like palm trees]], and in fact, aren't even trees! And the fruit grows in a large bunch whose stalk must be hacked up to be split into combs. But that wouldn't have been as fun. The other part of the tree only working in sand
in. You can be averted if you choose solid ground.
override this with a custom floor plan, however.
* TheGhost: Cyrus is responsible for redecorating your items (table color changes, modifying designs on balls etc), furniture, etc.), while Blathers is responsible for providing you with fish and fossils. Neither appear in the game unless you have their amiibo.amiibo on hand to design a house for them.



* EarnYourFun: You have unlock new design tools with the Guide Book, but this can only be done once per work day. So you can't place fossils or gyroids until [[YouHaveResearchedBreathing you learn how to do it.]]



* FurryConfusion: You can display frogs in the game, and some of the villagers you can get are frogs.



* GlobalCurrencyException: Lessons from the Guide Book costs play coins, ranging from 1 to 5.



* LoopholeAbuse: The trash feature removes items into a separate inventory, meaning one can use it to move items between rooms.



* NationalGeographicNudity: Players can never wear anything less than a pair of shorts and a shirt. However, several of Redd's statues - most notably the Gallant Statue and Beautiful Statue - are partly or entirely nude and anatomically correct, as it were. The game maintains its kid-friendly rating because these are model replicas of famous real-life sculptures, and to some degree offers an educational benefit to players.



* OffscreenTeleportation: If you visit a villager and enter a room in their house, they will always be in that room before you. Same applies for going outside.



* PlayTheGameSkiptheStory: The game has an ExcusePlot of you being a new employee at Nook's Homes, and raising through the ranks. However, it's just a framing device to let you create building such as schools, and villager homes in any way you see fit.



* PlayEveryDay: The game encourages this with the systems that can only be unlocked once a day in-game-time. You can only do one project or home per day, the guide book only gives you new features via lessons once per day, and the game gives you the option to quit the game after each day.

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* PlayEveryDay: The game encourages this with the systems that can only be unlocked once a day in-game-time. You can only do one project or home per day, the guide book only gives you new features via lessons once per day, emotes can be unlocked for each villager you make a house for, and the game gives you the option to quit the game after each day.



* VirtualPaperDoll: The player can choose what gender the player character is and has control over their facial features (which, in older games, depends on what your answers you give when asked some questions at the beginning of the game). Their clothing, hairstyle, eye color and even options for darker skin tones are present here.

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* VideoGameCrueltyPotential:
** You are able to trap villagers in parts of a interior if you don't leave enough room to escape the three partitions surrounding them. You can also play god and pick them up at your will.
** Barely meeting the requirements for the villager and giving them an empty room with nothing in it other than some food. The villager will still love it.
* VideoGamePerversityPotential:
** Despite the measures taken to maintain the kid friendly rating, people have nonetheless gotten very creative when it comes to getting around the profanity filter measures, such as abusing the Scunthorpe problem when naming themselves, And, as always, the custom designs can be used for any kind of artwork, and can be hung up on the wall for anyone to see. There's even a specific "Report" feature that will block a specific players' houses appearing if you find them offensive.
* VirtualPaperDoll: The player can choose what gender the player character is and has control over their facial features (which, in older games, depends on what your answers you give when asked some questions at the beginning of the game). Their clothing, hairstyle, eye color and even options for darker skin tones are present here. The sole exception are shirts and long dresses, which cannot be changed when working, but can be used when visiting former clients or going to buildings.
* WholesomeCrossdresser: You are able to wear anything girly as a male (like skirts), or anything manly as a female (like pants). Nobody comments on this in the game.

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** The Trash does not actually delete objects; it stores them in a separate inventory, and only starts deleting objects if it runs out of room. This was likely done to prevent accidental deletions, and if you change your mind on some aspect of design later on.
** Villager room sizes are not entirely random. Specific requests give you specific room sizes, such as a villager asking for a bowling alley will get a long room to do it in.



* CanonForeigner: Lottie the otter, who first appears here. Judging by her reappearance in ''amiibo Festival'' and ''Welcome amiibo'', she's here to stay.

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* TheGhost: Cyrus is responsible for redecorating your items (table color changes, modifying designs on balls etc), while Blathers is responsible for providing you with fish and fossils. Neither appear in the game unless you have their amiibo.
* CanonForeigner: Lottie the otter, who first appears here. Judging by her reappearance reappearances in ''amiibo Festival'' and ''Welcome amiibo'', she's here to stay.

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** The school expansion moves your already-designed classroom to the right of the hallway, and does not overwrite it with blank space. The hallway will also copy the wallpaper just in case you want to keep the theme.



* CollectionSidequest: As with the other mainline games, you collect Emotes. In this game, it's after each home is finished.

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* CollectionSidequest: CollectionSidequest:
**
As with the other mainline games, you collect Emotes. In this game, it's after each home is finished.finished.
** The Guide Book tips and tricks. You can only unlock one each day, but they add new functionality to the game.



* ExcusePlot: While there is an actual campaign that has you work on villager houses, then their yards, and then eventually town buildings, it's not really the focus; the customisation of each room is.

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* EasterEgg: Tapping icon of the client villager/ [=NPC=] on the touchscreen makes them do the "Hello" emotion.
* ExcusePlot: While there is an actual campaign that has you work on villager houses, then their houses and yards, and then eventually town buildings, as well as visting each one, it's not really the focus; the customisation of each room is.
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* OfficeGolf: Tom Nook has golf clubs on the first floor next to the customisation booth, and a lot of his dialogue from others characterises him as loving golf in general. The loading screen for the online showcase is him whacking a gold ball.

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* OfficeGolf: Tom Nook has golf clubs on the first floor next to the customisation booth, and a lot of his dialogue from others characterises him as loving golf in general. The loading screen for the online showcase is him whacking a gold ball.golf ball across a golf course.

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* AccessoryWearingCartoonAnimal: Lyle wears glasses, as does Isabelle if you do her house via an Toys/{{Amiibo}} card/ figurine. Interestingly, you can give her the same black-framed glasses she wears when at her house via the customisation options, and she will keep wearing them at work, and it persists across the entire save, and will not take them off unless you do the same thing again.
* AcceptableBreaksFromReality: Customisation of any kind is instant. If it worked like in real life, then you'd be in endless amounts of paperwork and the game would slow to a crawl when designing interiors.

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* AccessoryWearingCartoonAnimal: Lyle wears glasses, as does Isabelle if you do her house via an Toys/{{Amiibo}} card/ figurine. Interestingly, You can give villagers and other special [=NPC's=] persistent clothing choices via the customisation options at their houses. In the case of special [=NPC's=] such as Isabelle, you can give her the same black-framed glasses she wears when at her house via the customisation options, home, and she will keep wearing them when at work, and it persists across the entire save, and work. They will not take them off unless you do the same thing again.
* AcceptableBreaksFromReality: Customisation of any kind is instant. If it worked like in real life, then you'd be in endless amounts of paperwork and the game would slow to a crawl when designing interiors.interiors and exteriors alike.



* CanonForeigner: Lottie the otter, who first appeared in Happy Home Designer. Judging by her reappearance in ''amiibo Festival'' and ''Welcome amiibo'', she's here to stay.

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* CanonForeigner: Lottie the otter, who first appeared in Happy Home Designer.appears here. Judging by her reappearance in ''amiibo Festival'' and ''Welcome amiibo'', she's here to stay.



* PurelyAestheticGender: The gender of the player character makes no gameplay difference. Tom Nook asks about your gender, but that's the only time it comes up. Characters consistently use neutral pronouns to refer to the player, your characters' face and hair can be customised right from the start, and your attire can be changed.

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* PlayEveryDay: The game encourages this with the systems that can only be unlocked once a day in-game-time. You can only do one project or home per day, the guide book only gives you new features via lessons once per day, and the game gives you the option to quit the game after each day.
* PurelyAestheticGender: The gender of the player character makes no gameplay difference. difference, and is only once mentioned in-game; when Tom Nook asks about your gender, what it is (Boy or Girl), but that's the only time it comes up. Characters consistently use neutral gender-neutral pronouns to refer to the player, your characters' face and hair can be customised right from the start, and your attire can be changed.changed whenever.



* ToysToLifeGame: Essentially a PoorlyDisguisedPilot for introducing amiibo cards to the world, and boy does it show.

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* ToysToLifeGame: Essentially This game is essentially a PoorlyDisguisedPilot for introducing amiibo cards to the world, and boy ''boy does it show.show''.



* YouGottaHaveBlueHair: Or pink, green or red hair. You can also customise the look of it too.

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* YouGottaHaveBlueHair: Or pink, green or red hair. You hair and you can also customise the look of it too.

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* AccessoryWearingCartoonAnimal: Lyle wears glasses, as does Isabelle if you do her house via an Toys/{{Amiibo}} card/ figurine. Interestingly, you can give her the same black-framed glasses she wears when at her house via the customisation options, and she will keep wearing them at work, and it persists across the entire save, and will not take them off unless you do the same thing again.
* AcceptableBreaksFromReality: Customisation of any kind is instant. If it worked like in real life, then you'd be in endless amounts of paperwork and the game would slow to a crawl when designing interiors.
* AntiFrustrationFeatures: Essentially why the touchscreen controls were made to begin with, so the game isn't just you pushing and pulling all the furniture into place [[VideoGame/AnimalCrossing2001 AC-2001-style]].
** Unlike other Animal Crossing games, the grid for placing items is larger than normal, meaning your character can get in-between gaps, and have more freedom of design by placing items in the middle of tables.
** You are able to pick up Isabelle or your client villagers by pressing and holding on their icon. This lets you handle the inevitable furniture juggling by moving pesky people out of the way.
** Holding Left bumper while tapping an object will create duplicates of that object, saving you time having to repeatedly go into the menu to get the same object again.
** amiibo cards allows you to select your favourite villager and create a home for them.
** The Guide Book gives you hints and unlocks extra customisation tools (like ceiling items such as lights and fans) by using play coins. The entire guide can be unlocked by spending about 25 play coins, so it's not hard to unlock the functionality.
* ArtisticLicenseBiology: [[http://en.wikipedia.org/wiki/Banana Banana plants do not look anything like palm trees]], and in fact, aren't even trees! And the fruit grows in a large bunch whose stalk must be hacked up to be split into combs. But that wouldn't have been as fun. The other part of the tree only working in sand can be averted if you choose solid ground.
* CanonForeigner: Lottie the otter, who first appeared in Happy Home Designer. Judging by her reappearance in ''amiibo Festival'' and ''Welcome amiibo'', she's here to stay.



* DevelopersForesight: Listed on [[DevelopersForesight/AnimalCrossing this page covering the entire series' worth of this trope.]]



* OldSaveBonus: This games' cartridge can be popped in while playing ''New Leaf'' at the startup menu, and can be used to obtain giant furniture, as well as a few other things.

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* OldSaveBonus: NoodleIncident: Whatever happened that caused the fallout between Tom Nook and Crazy Redd, as mentioned in Happy Home Designer:
--> '''Tom Nook:''' ''I worked with a fox once in my life. Never again. Not after...the incident.''
* OfficeGolf: Tom Nook has golf clubs on the first floor next to the customisation booth, and a lot of his dialogue from others characterises him as loving golf in general. The loading screen for the online showcase is him whacking a gold ball.
* OldSaveBonus:
**
This games' cartridge can be popped in while playing ''New Leaf'' at the startup start-up menu, and can be used to obtain giant furniture, as well as a few other things.things.
** amiibo Festival allows you to import villager houses from Happy Home Designer.
** Design QR codes are cross-compatible among ''New Leaf'', ''Happy Home Designer'', and (with help from a smartphone, since the Switch has no camera) ''New Horizons''.
* PlayerDataSharing: The Happy Home Showcase. You can look at and visit other people's properties they've customised, and even score them ratings, all over the Internet.



* ProductPlacement: The game gives a warning about this when booting up for the first time. There isn't much product placement to speak of in the game itself, and the Manual makes no mention as to what brands are being used, so it comes off as InvisibleAdvertising.

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* ProductPlacement: The game gives a warning about this when booting up for the first time. There isn't much any product placement to speak of in the game itself, itself in the western releases, and the Manual makes no mention as to what brands are being used, so it comes off as InvisibleAdvertising.InvisibleAdvertising outside of Japan (where the placement is for 7-Eleven, but was genericised in other country releases)

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* FingerlessHands: Despite the ability to pick up and store whatever you can in the game, the player characters have no visible fingers.
* GenderNeutralWriting: The player is referred to as such in these sorts of terms (They/Them/My Employee/Real Name). The only gendered writing is for the townsfolk and other NPC Characters.



* PurelyAestheticGender: The gender of the player character makes no gameplay difference. Tom Nook asks about your gender, but that's the only time it comes up. Characters consistently use neutral pronouns to refer to the player, your characters' face and hair can be customised right from the start, and your attire can be changed.



* TokenHuman: As always, you star as a human among [[FunnyAnimal Funny Animals]].

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* TokenHuman: As always, you star as a human among [[FunnyAnimal Funny Animals]]. Oddly, should you put a TV in a house and turn it on, any non-cartoon show or commercial they'll see will only involve realistic (if heavily-pixellated) humans. They'll still talk in Animalese, though.
* TheGhost: The Mayor of the town is not mentioned, nor do they appear.


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* VirtualPaperDoll: The player can choose what gender the player character is and has control over their facial features (which, in older games, depends on what your answers you give when asked some questions at the beginning of the game). Their clothing, hairstyle, eye color and even options for darker skin tones are present here.

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A major component of Creator/{{Nintendo}}'s popular ''VideoGame/AnimalCrossing'' franchise is [[AnInteriorDesignerIsYou the ability to design your house]], as well as help other villagers with their houses when they ask you to bring furniture to them.]] ''Animal Crossing: Happy Home Designer'' takes this concept to its logical endpoint; You design houses for the various villagers and other [=NPCs=] who ask for your services.

to:

A major component of Creator/{{Nintendo}}'s popular ''VideoGame/AnimalCrossing'' franchise is [[AnInteriorDesignerIsYou the ability to design your house]], as well as help other villagers with their houses when they ask you to bring furniture to them.]] ''Animal Crossing: Happy Home Designer'' takes this concept to its logical endpoint; You design houses for the various villagers and other [=NPCs=] who ask for your services.



A few of the ideas of this game would be backported into ''New Leaf'' the following year with the ''"Welcome amiibo"'' update, such as the advanced customisation tool that adds touchscreen controls to move furniture, as well as the facial and hair customisation being ported over to future entries ''[[VideoGame/AnimalCrossingPocketCamp Pocket Camp]]'' and ''[[VideoGame/AnimalCrossingNewHorizons New Horizons]]''.

to:

A It's most notable these days for introducing a few of the ideas of this game that would later be backported into ''New Leaf'' the following year with the ''"Welcome amiibo"'' update, such as the advanced customisation tool that adds touchscreen controls to move furniture, as well as the facial and hair customisation being ported over to the future entries entries; ''[[VideoGame/AnimalCrossingPocketCamp Pocket Camp]]'' and ''[[VideoGame/AnimalCrossingNewHorizons New Horizons]]''.



* CollectionSidequest: As with the other mainline games, you collect Emotes. In this game, it's after each home is finished.



* CharacterCustomization: For the first time in the series, you can chose to be a skin colour other than the default light-skinned. The game foregoes the typical ''Animal Crossing'' [[SchrodingersQuestion customization quiz]] and just lets you chose your design at the start. ''[[VideoGame/AnimalCrossingPocketCamp Pocket Camp]]'' and ''[[VideoGame/AnimalCrossingNewHorizons New Horizons]]'' would subsequently adopt this approach to character creation.

to:

* CharacterCustomization: For the first time in the series, you can chose choose to be a skin colour other than the default light-skinned. light-skinned (which in ''New Leaf'' required tanning, and thus the opening of Shampoodle). The game foregoes the typical ''Animal Crossing'' [[SchrodingersQuestion customization quiz]] and just lets you chose choose your design right at the start. ''[[VideoGame/AnimalCrossingPocketCamp Pocket Camp]]'' ''Pocket Camp'' and ''[[VideoGame/AnimalCrossingNewHorizons New Horizons]]'' ''New Horizons'' would subsequently adopt this approach to character creation.creation.
* DemotedToExtra: Isabelle is only added as a client when you get to work on the town buildings. Tom Nook is the boss of Happy Home Academy, and you see him and Lottie far more.



* ExcusePlot: While there is an actual campaign that has you work on villager houses, then their yards, and then eventually town buildings, it's not really the focus; the customisation of each room is.



* JustifiedTutorial: The game teaches you the mechanics of the game through your first client.

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* JustifiedTutorial: The game teaches you the mechanics of the game through your first client.client....which is actually Lottie.



* NewWorkRecycledGraphics: The game is very obviously reusing assets from ''[[VideoGame/AnimalCrossingNewLeaf New Leaf]]''. Given they share the same UsefulNotes/GameEngine, this makes a lot of sense.
* OldSaveBonus: This games' cartridge can be pooped in while playing ''New Leaf'' at the startup menu, and can be used to obtain giant furniture, as well as a few other things.
* ProductPlacement: The game gives a warning about this when booting up for the first time. There isn't much product placement to speak of in the game itself, and the Manula makes no mention as to what brands are being used, so it comes off as InvisibleAdvertising.

to:

* NewWorkRecycledGraphics: The game is very obviously reusing reuses assets from ''[[VideoGame/AnimalCrossingNewLeaf New Leaf]]''. Given they share the same UsefulNotes/GameEngine, UsefulNotes/GameEngine and developers, this makes a lot of sense.
* OldSaveBonus: This games' cartridge can be pooped popped in while playing ''New Leaf'' at the startup menu, and can be used to obtain giant furniture, as well as a few other things.
* ProductPlacement: The game gives a warning about this when booting up for the first time. There isn't much product placement to speak of in the game itself, and the Manula Manual makes no mention as to what brands are being used, so it comes off as InvisibleAdvertising.

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A few of the ideas of this game would be backported into ''New Leaf'' the following year with the ''"Welcome amiibo"'' update, such as the advanced customisation tool that adds touchscreen controls to move furniture.

to:

A few of the ideas of this game would be backported into ''New Leaf'' the following year with the ''"Welcome amiibo"'' update, such as the advanced customisation tool that adds touchscreen controls to move furniture.furniture, as well as the facial and hair customisation being ported over to future entries ''[[VideoGame/AnimalCrossingPocketCamp Pocket Camp]]'' and ''[[VideoGame/AnimalCrossingNewHorizons New Horizons]]''.



* TheBusCameBack: While they made their main series comeback in the ''Welcome amiibo'' update for ''New Leaf'', ''Happy Home Designer'' does return 4 villagers that were previously exclusive to the first game, which are Carrie the kangaroo, Louie the gorilla, Claude the rabbit, and Maddie the dog. (The latter 3 are limited DLC).

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* TheBusCameBack: While they made their main series comeback in the ''Welcome amiibo'' update for ''New Leaf'', ''Happy Home Designer'' does return 4 four villagers that were previously exclusive to the first game, which are Carrie the kangaroo, Louie the gorilla, Claude the rabbit, and Maddie the dog. (The latter 3 are limited DLC).


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* ProductPlacement: The game gives a warning about this when booting up for the first time. There isn't much product placement to speak of in the game itself, and the Manula makes no mention as to what brands are being used, so it comes off as InvisibleAdvertising.


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* YouGottaHaveBlueHair: Or pink, green or red hair. You can also customise the look of it too.

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A major component of Creator/{{Nintendo}}'s popular ''VideoGame/AnimalCrossing'' franchise is [[AnInteriorDesignerIsYou the ability to design houses]]. ''Animal Crossing: Happy Home Designer'' takes this concept to its natural extreme.

Released in 2015 on the UsefulNotes/Nintendo3DS, ''Animal Crossing: Happy Home Designer'' is the first retail spinoff of the life simulation series ''Animal Crossing''. In it, you play as a home decorator. The goal of the game is to design houses for the various villagers and other [=NPCs=] who ask for your services.

''Happy Home Designer'' is compatible with special ''Animal Crossing'' Toys/{{Amiibo}} cards that when scanned enable new villager requests for you and allow other villagers to visit the house where you just decorated at for a house party.

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[[caption-width-right:299: AnInteriorDesignerIsYou: The Game.]]
A major component of Creator/{{Nintendo}}'s popular ''VideoGame/AnimalCrossing'' franchise is [[AnInteriorDesignerIsYou the ability to design houses]]. your house]], as well as help other villagers with their houses when they ask you to bring furniture to them.]] ''Animal Crossing: Happy Home Designer'' takes this concept to its natural extreme.

logical endpoint; You design houses for the various villagers and other [=NPCs=] who ask for your services.

Released in 2015 on the UsefulNotes/Nintendo3DS, ''Animal Crossing: Happy Home Designer'' is the first retail spinoff of the life simulation series ''Animal Crossing''. In it, you play as a home decorator. The goal of Crossing'', being made in the same game is to design houses for the various villagers engine and other [=NPCs=] who ask for your services.

''Happy Home Designer'' is compatible
sharing many of its assets with ''VideoGame/AnimalCrossingNewLeaf''. It was marketed alongside special ''Animal Crossing'' Toys/{{Amiibo}} cards that that, when scanned scanned, enable new villager requests for you and allow other villagers to visit the house where you just decorated at for a house party.
party.

A few of the ideas of this game would be backported into ''New Leaf'' the following year with the ''"Welcome amiibo"'' update, such as the advanced customisation tool that adds touchscreen controls to move furniture.



!!Examples:

* TheBusCameBack: While they made their main series comeback in the ''Welcome amiibo'' update for ''New Leaf'', ''Happy Home Designer'' does return 4 villagers that were previously exclusive to the first game, which are Carrie the kangaroo, Louie the gorilla, Claude the rabbit, and Maddie the dog. (The latter 3 are limited DLC)

to:

!!Examples:

!!Trope Examples:
* TheBusCameBack: While they made their main series comeback in the ''Welcome amiibo'' update for ''New Leaf'', ''Happy Home Designer'' does return 4 villagers that were previously exclusive to the first game, which are Carrie the kangaroo, Louie the gorilla, Claude the rabbit, and Maddie the dog. (The latter 3 are limited DLC)DLC).



* NewWorkRecycledGraphics: ''Happy Home Designer'' reuses most of the assets from ''[[VideoGame/AnimalCrossingNewLeaf New Leaf]]''.

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* NewWorkRecycledGraphics: ''Happy Home Designer'' reuses most of the The game is very obviously reusing assets from ''[[VideoGame/AnimalCrossingNewLeaf New Leaf]]''.Leaf]]''. Given they share the same UsefulNotes/GameEngine, this makes a lot of sense.
* OldSaveBonus: This games' cartridge can be pooped in while playing ''New Leaf'' at the startup menu, and can be used to obtain giant furniture, as well as a few other things.



* TokenHuman: As always, you star as a human among [[FunnyAnimal Funny Animals]].

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* TokenHuman: As always, you star as a human among [[FunnyAnimal Funny Animals]].Animals]].
* ToysToLifeGame: Essentially a PoorlyDisguisedPilot for introducing amiibo cards to the world, and boy does it show.
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PNG with better colors and no obstructive Isabelle.


[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/happy_hope_designer.jpg]]

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[[quoteright:300:https://static.[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/happy_hope_designer.jpg]]org/pmwiki/pub/images/happy_home_designer.png]]
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* GameBreakingBug: In most cases of scanning incompatible amiibo, the game will simply tell you the amiibo isn't compatible. However, scanning the RV cards from ''New Leaf'' will crash the game- apparently the game recognizes that it's an ''Animal Crossing'' series card but can't figure out what to do with the nonexistent character. This even extends to amiibo cards for characters introduced via DLCs like ''Maddie''.

to:

* GameBreakingBug: In most cases of scanning incompatible amiibo, the game will simply tell you the amiibo isn't compatible. However, scanning the RV cards from ''New Leaf'' will crash the game- apparently the game recognizes that it's an ''Animal Crossing'' series card but can't figure out what to do with the nonexistent character. This even extends to amiibo cards for characters introduced via DLCs [=DLCs=] like ''Maddie''.
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* GameBreakingBug: In most cases of scanning incompatible amiibo, the game will simply tell you the amiibo isn't compatible. However, scanning the RV cards from ''New Leaf'' will crash the game- apparently the game recognizes that it's an ''Animal Crossing'' series card but can't figure out what to do with the nonexistent character.

to:

* GameBreakingBug: In most cases of scanning incompatible amiibo, the game will simply tell you the amiibo isn't compatible. However, scanning the RV cards from ''New Leaf'' will crash the game- apparently the game recognizes that it's an ''Animal Crossing'' series card but can't figure out what to do with the nonexistent character. This even extends to amiibo cards for characters introduced via DLCs like ''Maddie''.

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* TokenHuman: As always, you star as a human amongst {{Funny Animal}}s.

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* RashomonStyle: Downplayed. [[spoiler:Tom Nook and Redd reveal that they used to be work together at some point, and when each one speaks to you about it, he says that of the two of them, only the other one is not to be trusted. Tom Nook can barely say more of the incident, and "your pal" Redd tries to reassure you that he's the reliable one.]]
* TokenHuman: As always, you star as a human amongst {{Funny Animal}}s.among [[FunnyAnimal Funny Animals]].
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* CharacterCustomization: For the first time in the series, you can chose to be a skin colour other than the default light-skinned. The game foregoes the typical ''Animal Crossing'' [[SchrodingersQuestion customization quiz]] and just lets you chose your design at the start.

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* CharacterCustomization: For the first time in the series, you can chose to be a skin colour other than the default light-skinned. The game foregoes the typical ''Animal Crossing'' [[SchrodingersQuestion customization quiz]] and just lets you chose your design at the start. ''[[VideoGame/AnimalCrossingPocketCamp Pocket Camp]]'' and ''[[VideoGame/AnimalCrossingNewHorizons New Horizons]]'' would subsequently adopt this approach to character creation.
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* LiteralMetaphor: When special characters who are proprietors of businesses in the main games are called, they usually mistake the mention of a "home appointment" for a request for use of their services at the caller's home, afterwards realizing it's literally referring to an appointment ''about'' a home in current context.
* MythologyGag: In his main series appearances, Rover's role is to set up various aspects, including the player character's appearance, and the first thing he asks is for confirmation of the time due to his watch being busted, which sets the game's time. The first thing Rover asks when you call him on the amiibo phone is what time it is for the very same reason, although you don't respond as he realizes he's not having an in-person conversation.
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* {{Irony}}: Animals in the meeting room of the office facility you can construct are usually seen holding a meeting called "How to Hold a Productive Meeting". Going by the dialogue, these meetings end up dragging on for hours or [[BeyondTheImpossible even days]].
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* NewWorkRecycledGraphics: ''Happy Home Designer'' reuses most of the assets from ''New Leaf''.

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* NewWorkRecycledGraphics: ''Happy Home Designer'' reuses most of the assets from ''New Leaf''.''[[VideoGame/AnimalCrossingNewLeaf New Leaf]]''.
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Added DiffLines:

* GameBreakingBug: In most cases of scanning incompatible amiibo, the game will simply tell you the amiibo isn't compatible. However, scanning the RV cards from ''New Leaf'' will crash the game- apparently the game recognizes that it's an ''Animal Crossing'' series card but can't figure out what to do with the nonexistent character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/happy_hope_designer.jpg]]
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None

Added DiffLines:

* NewWorkRecycledGraphics: ''Happy Home Designer'' reuses most of the assets from ''New Leaf''.
Is there an issue? Send a MessageReason:
None


Released in 2013 on the UsefulNotes/Nintendo3DS, ''Animal Crossing: Happy Home Designer'' is the first retail spinoff of the life simulation series ''Animal Crossing''. In it, you play as a home decorator. The goal of the game is to design houses for the various villagers and other [=NPCs=] who ask for your services.

to:

Released in 2013 2015 on the UsefulNotes/Nintendo3DS, ''Animal Crossing: Happy Home Designer'' is the first retail spinoff of the life simulation series ''Animal Crossing''. In it, you play as a home decorator. The goal of the game is to design houses for the various villagers and other [=NPCs=] who ask for your services.

Added: 1025

Changed: 434

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Released in 2013 on the UsefulNotes/Nintendo3DS, ''Animal Crossing: Happy Home Designer'' is the first retail spinoff of the LifeSimulation series ''Animal Crossing''. In it, you play as a home decorator. The goal of the game is to design houses for the various villagers and other [=NPCs=] who ask for your services.

to:

Released in 2013 on the UsefulNotes/Nintendo3DS, ''Animal Crossing: Happy Home Designer'' is the first retail spinoff of the LifeSimulation life simulation series ''Animal Crossing''. In it, you play as a home decorator. The goal of the game is to design houses for the various villagers and other [=NPCs=] who ask for your services.



* CharacterCustomization: For the first time in the series, you can chose to be a skin colour other than the default light-skinned. The game foregoes the typical ''Animal Crossing'' customization quiz and just lets you chose your design at the start.

to:

* TheBusCameBack: While they made their main series comeback in the ''Welcome amiibo'' update for ''New Leaf'', ''Happy Home Designer'' does return 4 villagers that were previously exclusive to the first game, which are Carrie the kangaroo, Louie the gorilla, Claude the rabbit, and Maddie the dog. (The latter 3 are limited DLC)
* CharacterCustomization: For the first time in the series, you can chose to be a skin colour other than the default light-skinned. The game foregoes the typical ''Animal Crossing'' [[SchrodingersQuestion customization quiz quiz]] and just lets you chose your design at the start.start.
* DownloadableContent: DLC characters include Filly, a Normal Horse with a 7-Eleven theme (or just a convenience store theme in international versions), and a [[VideoGame/MonsterHunter Felyne]].
* HalfDressedCartoonAnimal: K.K Slider's casual outfit in ''Happy Home Designer'' and ''Welcome amiibo'' (as well as his 3rd costume in ''amiibo Festival'') has him wearing his DJ hat and a long-sleeved green-and-white striped shirt.
* AnInteriorDesignerIsYou: The ''whole point'' of ''Happy Home Designer'' to decorate people's houses using wallpaper, flooring, decorations, and furniture.
* JustifiedTutorial: The game teaches you the mechanics of the game through your first client.
* {{Nephewism}}: ''Happy Home Designer'' introduces Lottie, Lyle's niece.

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Released in 2013 on the UsefulNotes/Nintendo3DS, ''Animal Crossing: Happy Home Designer'' is the first retail spinoff of the LifeSimulation series ''Animal Crossing''. In it, you play as a .

to:

Released in 2013 on the UsefulNotes/Nintendo3DS, ''Animal Crossing: Happy Home Designer'' is the first retail spinoff of the LifeSimulation series ''Animal Crossing''. In it, you play as a .
a home decorator. The goal of the game is to design houses for the various villagers and other [=NPCs=] who ask for your services.

''Happy Home Designer'' is compatible with special ''Animal Crossing'' Toys/{{Amiibo}} cards that when scanned enable new villager requests for you and allow other villagers to visit the house where you just decorated at for a house party.

Added: 526

Changed: 212

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[[redirect:VideoGame/AnimalCrossing]]

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[[redirect:VideoGame/AnimalCrossing]]A major component of Creator/{{Nintendo}}'s popular ''VideoGame/AnimalCrossing'' franchise is [[AnInteriorDesignerIsYou the ability to design houses]]. ''Animal Crossing: Happy Home Designer'' takes this concept to its natural extreme.

Released in 2013 on the UsefulNotes/Nintendo3DS, ''Animal Crossing: Happy Home Designer'' is the first retail spinoff of the LifeSimulation series ''Animal Crossing''. In it, you play as a .

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!!Examples:

* CharacterCustomization: For the first time in the series, you can chose to be a skin colour other than the default light-skinned. The game foregoes the typical ''Animal Crossing'' customization quiz and just lets you chose your design at the start.
* TokenHuman: As always, you star as a human amongst {{Funny Animal}}s.
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None

Added DiffLines:

[[redirect:VideoGame/AnimalCrossing]]

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