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* InCaseYouForgotWhoWroteIt: Possibly justified, since American [=McGee=]'s Alice is very different from Creator/LewisCarroll's, but even so it has been said of the game that if you're going to put your own name in the title, it's better if people actually know who you are. The game had amazing graphics for its time, and it was heavily publicized that it was built on the then-cutting edge id Tech 3 UsefulNotes/GameEngine that powered ''VideoGame/QuakeIIIArena''. American [=McGee=] had been a designer for Creator/IdSoftware and worked on the earlier ''VideoGame/Quake'' games, as well as its predecessor franchise ''VideoGame/{{Doom}}''. A good portion of the target audience - 3D action gamers - were well aware of who he was. (American [=McGee=] was actually ''not'' a fan of having his name in the title - he wanted to call the game just ''Alice''. According to him, it was the publishers who wanted to put his name in the title, since "made by one of the masterminds behind Doom" would carry more weight with gamers than "a dark version of Alice in Wonderland". He got his wish with the second game, which is ''not'' called ''American [=McGee=]'s VideoGame/AliceMadnessReturns''. It still has "An American [=McGee=] Game" in smaller letters at the bottom of the case.)

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* InCaseYouForgotWhoWroteIt: Possibly justified, since American [=McGee=]'s Alice is very different from Creator/LewisCarroll's, but even so it has been said of the game that if you're going to put your own name in the title, it's better if people actually know who you are. The game had amazing graphics for its time, and it was heavily publicized that it was built on the then-cutting edge id Tech 3 UsefulNotes/GameEngine that powered ''VideoGame/QuakeIIIArena''. American [=McGee=] had been a designer for Creator/IdSoftware and worked on the earlier ''VideoGame/Quake'' ''VideoGame/{{Quake}}'' games, as well as its predecessor franchise ''VideoGame/{{Doom}}''. A good portion of the target audience - 3D action gamers - were well aware of who he was. (American [=McGee=] was actually ''not'' a fan of having his name in the title - he wanted to call the game just ''Alice''. According to him, it was the publishers who wanted to put his name in the title, since "made by one of the masterminds behind Doom" would carry more weight with gamers than "a dark version of Alice in Wonderland". He got his wish with the second game, which is ''not'' called ''American [=McGee=]'s VideoGame/AliceMadnessReturns''. It still has "An American [=McGee=] Game" in smaller letters at the bottom of the case.)
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[[{{Understatement}} One of the most disturbing video games ever released]], ''American [=McGee=]'s Alice'' stars the titular character of the ''Literature/AliceInWonderland'' series. Released in late 2000 by Creator/ElectronicArts, and helmed by Creator/IdSoftware alumnus American [=McGee=] (obviously), a former level designer for the ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' franchises, in his first role as project lead.

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[[{{Understatement}} One of the most disturbing video games ever released]], ''American [=McGee=]'s Alice'' stars the titular character of the ''Literature/AliceInWonderland'' series. Released in late 2000 by Creator/ElectronicArts, and helmed by Creator/IdSoftware alumnus American [=McGee=] (obviously), ([[InCaseYouForgotWhoWroteIt obviously]]), a former level designer for the ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' franchises, in his first role as project lead.



* InCaseYouForgotWhoWroteIt: Possibly justified, since American [=McGee=]'s Alice is very different from Creator/LewisCarroll's, but even so it has been said of the game that if you're going to put your own name in the title, it's better if people actually know who you are. The game had amazing graphics for its time, and it was heavily publicized that it was built on the then-cutting edge ''VideoGame/QuakeIIIArena'' engine. American [=McGee=] had been a designer for id Software and worked on the earlier ''Quake'' games, as well as its predecessor franchise ''VideoGame/{{Doom}}''. A good portion of the target audience - 3D action gamers - were well aware of who he was. (American [=McGee=] was actually ''not'' a fan of having his name in the title - he wanted to call the game just ''Alice''. According to him, it was the publishers who wanted to put his name in the title, since "made by one of the masterminds behind Doom" would carry more weight with gamers than "a dark version of Alice in Wonderland". He got his wish with the second game, which is ''not'' called ''American [=McGee=]'s VideoGame/AliceMadnessReturns''. It still has "An American [=McGee=] Game" in smaller letters at the bottom of the case.)

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* InCaseYouForgotWhoWroteIt: Possibly justified, since American [=McGee=]'s Alice is very different from Creator/LewisCarroll's, but even so it has been said of the game that if you're going to put your own name in the title, it's better if people actually know who you are. The game had amazing graphics for its time, and it was heavily publicized that it was built on the then-cutting edge ''VideoGame/QuakeIIIArena'' engine. id Tech 3 UsefulNotes/GameEngine that powered ''VideoGame/QuakeIIIArena''. American [=McGee=] had been a designer for id Software Creator/IdSoftware and worked on the earlier ''Quake'' ''VideoGame/Quake'' games, as well as its predecessor franchise ''VideoGame/{{Doom}}''. A good portion of the target audience - 3D action gamers - were well aware of who he was. (American [=McGee=] was actually ''not'' a fan of having his name in the title - he wanted to call the game just ''Alice''. According to him, it was the publishers who wanted to put his name in the title, since "made by one of the masterminds behind Doom" would carry more weight with gamers than "a dark version of Alice in Wonderland". He got his wish with the second game, which is ''not'' called ''American [=McGee=]'s VideoGame/AliceMadnessReturns''. It still has "An American [=McGee=] Game" in smaller letters at the bottom of the case.)
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* FanSequel: what the game is, technically.

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* FanSequel: what What the game is, technically.
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* DeadpanSnarker: the Cheshire Cat.

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* DeadpanSnarker: the The Cheshire Cat.
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* BiggerOnTheInside: the Skool

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* BiggerOnTheInside: the SkoolThe Skool.
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One of the most disturbing video games ever released, ''American [=McGee=]'s Alice'' stars the titular character of the ''Literature/AliceInWonderland'' series. Released in late 2000 by Creator/ElectronicArts, and helmed by Creator/IdSoftware alumnus Creator/AmericanMcGee, a former level designer for the ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' franchises, in his first role as project lead.

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[[{{Understatement}} One of the most disturbing video games ever released, released]], ''American [=McGee=]'s Alice'' stars the titular character of the ''Literature/AliceInWonderland'' series. Released in late 2000 by Creator/ElectronicArts, and helmed by Creator/IdSoftware alumnus Creator/AmericanMcGee, American [=McGee=] (obviously), a former level designer for the ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' franchises, in his first role as project lead.
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Fix.


One of the most disturbing video games ever released, ''American [=McGee=]'s Alice'' stars the titular character of the ''Literature/AliceInWonderland'' series. Released in late 2000 by Creator/ElectronicArts, and helmed by Creator/IdSoftware alumnus American [=McGee=], a former level designer for the ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' franchises, in his first role as project lead.

to:

One of the most disturbing video games ever released, ''American [=McGee=]'s Alice'' stars the titular character of the ''Literature/AliceInWonderland'' series. Released in late 2000 by Creator/ElectronicArts, and helmed by Creator/IdSoftware alumnus American [=McGee=], Creator/AmericanMcGee, a former level designer for the ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' franchises, in his first role as project lead.
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* UpdatedRerelease: The PC version had an updated version of the first ''Alice'' as a pre-order bonus for ''Alice: Madness Returns'' and was bundled bundled as part of the ''Complete Collection'', which touched up some of the game's textures, added compatibility fixes for modern systems, Xbox 360 controller support, and native widescreen options. Unfortunately, this updated version of the game as well as the ''Complete Collection'' was pulled from all digital distribution platforms. American [[=McGee=]] himself has stated his intent to rerelease all the ''Alice'' games on PS4, Xbox One, and the Switch, though time will tell if this happens.

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* UpdatedRerelease: The PC version had an updated version of the first ''Alice'' as a pre-order bonus for ''Alice: Madness Returns'' and was bundled bundled as part of the ''Complete Collection'', which touched up some of the game's textures, added compatibility fixes for modern systems, Xbox 360 controller support, and native widescreen options. Unfortunately, this updated version of the game as well as the ''Complete Collection'' was pulled from all digital distribution platforms. American [[=McGee=]] himself has stated his intent to rerelease all the ''Alice'' games on PS4, UsefulNotes/PlayStation4, Xbox One, and the Switch, though time will tell if this happens.

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* MissionControlIsOffItsMeds: Some of the Cheshire Cat's clues are cryptic to the point of being false. For example, he implies the Jacks are dangerous to Alice if she uses them without enemies around, like the Dice, when in fact they're perfectly harmless.


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* MissionControlIsOffItsMeds: Some of the Cheshire Cat's clues are cryptic to the point of being false. For example, he implies the Jacks are dangerous to Alice if she uses them without enemies around, like the Dice, when in fact they're perfectly harmless.


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* OurGryphonsAreDifferent: The Gryphon is an important character.
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* DeathSeeker: Alice occasionally delves into this—she was suicidal, and at one point she states that she's not afraid of death, and at times would welcome it.
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* BloodierAndGorier: The source material had no gore to speak of. This adaptation practically drowns in it.
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In February 2009, roughly eight or so years after the game was released, EA announced that American [=McGee=] got the band back together, so to speak, and the sequel, entitled ''VideoGame/AliceMadnessReturns'' was released on June 14, 2011.

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In February 2009, roughly eight or so years after the game was released, EA announced that American [=McGee=] got the band back together, so to speak, and the sequel, entitled ''VideoGame/AliceMadnessReturns'' was released on June 14, 2011. In May 2019, [[https://www.youtube.com/watch?v=0lHi03QrWnE Alice: Asylum]] was announced, reportedly dealing with Alice's early days in the asylum.



* UpdatedRerelease: The PC version had an updated version of the first ''Alice'' as a pre-order bonus for ''Alice: Madness Returns'' and was bundled bundled as part of the ''Complete Collection'', which touched up some of the game's textures, added compatibility fixes for modern systems, Xbox 360 controller support, and native widescreen options. Unfortunately, this updated version of the game as well as the ''Complete Collection'' was pulled from all digital distribution platforms.

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* UpdatedRerelease: The PC version had an updated version of the first ''Alice'' as a pre-order bonus for ''Alice: Madness Returns'' and was bundled bundled as part of the ''Complete Collection'', which touched up some of the game's textures, added compatibility fixes for modern systems, Xbox 360 controller support, and native widescreen options. Unfortunately, this updated version of the game as well as the ''Complete Collection'' was pulled from all digital distribution platforms. American [[=McGee=]] himself has stated his intent to rerelease all the ''Alice'' games on PS4, Xbox One, and the Switch, though time will tell if this happens.

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* BiggerOnTheInside: the Skool



* BoringButPractical: The Flamingo club/mallet. Hits harder than the Vorpal Blade, has a ranged projectile that uses only moderate amount of will. The 52 Deck Cards also count mainly for its high hit probability, if not damage. Both are found early in-game.

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* BoringButPractical: The Flamingo club/mallet. Hits harder than the Vorpal Blade, Blade. Its alternate-fire has a ranged projectile that uses only moderate amount pinpoint accuracy, the longest range of will. The 52 Deck Cards also count mainly for its high hit probability, if not damage. Both are found early in-game.almost any weapon in the game, and enough damage to kill most low-level enemies in one hit, and it consumes no ammunition. Almost every other weapon falls into the AwesomeButImpractical or CoolButInefficient category in different ways.



* ClockworkCreature: The automatons are made from random spare clockwork parts and insane children. Oddly enough, the bomb-dropping ladybugs look to be mechanical too. [[spoiler: The Mad Hatter turns out to be one of these as well, to go along with the [[ClockPunk clockwork theme]] of his level. To top it all off, the March Hare and Dormouse are at least halfway this.]]
* ClownCarBase: the Skool

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* ClockworkCreature: The automatons are made from random spare clockwork parts and insane children. Oddly enough, the bomb-dropping ladybugs look to be mechanical too. [[spoiler: The Mad Hatter turns out to be one of these as well, to go along with the [[ClockPunk clockwork theme]] of his level. To top it all off, the March Hare and Dormouse are at least halfway this.]]
* ClownCarBase: the Skool
]]
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* GoddamnBats: The ladybugs aren't small, but they fly, they're hard to hit, they respawn infinitely (albeit slowly), and even if you kill one, it's likely to fall right on top of you and self-destruct, damaging you in the process. This makes them by far the most annoying enemy in the game.


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* ThatOneBoss: Although the Centipede has an obvious weak spot, he's not obligated to expose it... ever. His actions are 100% random instead of following a scripted pattern, so this fight can last for ''hours'' without him taking any damage.
* ThatOneLevel: Pretty much the entire Vale of Tears and Wonderland Woods is pure cancer (due to including both GoddamnBats and ThatOneBoss), but by far the worst single level is the one where the player goes river rafting with the Mock Turtle. Doing this on Easy is even more tedious and difficult, and requires more save-scumming, that fighting the Queen of Hearts on Nightmare.

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* {{Bizarrchitecture}}: A lot, but a notable example is the Skool, which is much larger on the inside than outside.

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* {{Bizarrchitecture}}: A lot, but a notable example is the Skool, which is [[ClownCarBase much larger on the inside than outside.outside]].



* CompositeCharacter: The game combines the Red Queen and the Queen of Hearts into the same person, in line with a popular misconception. Somewhat justified in this case, since the shattering of Wonderland has drastically altered many of the inhabitants.
* TheComputerIsALyingBastard: Some of the Cheshire Cat's clues are cryptic to the point of being false. For example, he implies the Jacks are dangerous to Alice if she uses them without enemies around, like the Dice, when in fact they're perfectly harmless.

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* ClownCarBase: the Skool
* CompositeCharacter: The game combines Averted, and quite possibly the only Alice in Wonderland adaptation that does ''not'' combine the Red Queen and the Queen of Hearts into the same person, in line with a popular misconception. Somewhat justified in this case, since the shattering of Wonderland has drastically altered many of the inhabitants.
person.
* TheComputerIsALyingBastard: MissionControlIsOffItsMeds: Some of the Cheshire Cat's clues are cryptic to the point of being false. For example, he implies the Jacks are dangerous to Alice if she uses them without enemies around, like the Dice, when in fact they're perfectly harmless.



* DeadpanSnarker: Both Alice and the Cheshire Cat. Other characters have their moments, too.

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* DeadpanSnarker: Both Alice and the Cheshire Cat. Other characters have their moments, too.Cat.
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Final cover art.


[[quoteright:318:https://static.tvtropes.org/pmwiki/pub/images/Alice_cover_art.jpg]]
[[caption-width-right:318:Killing makes her ''more'' sane.]]

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[[quoteright:318:https://static.[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/Alice_cover_art.org/pmwiki/pub/images/mcgee_alice.jpg]]
[[caption-width-right:318:Killing [[caption-width-right:320:Killing makes her ''more'' sane.]]

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* AdaptedOut: Alice's older sister, who was a character in the original book, does not appear alongside Alice's parents in the opening cinematic, nor is she mentioned as a part of their family.
** She turns up in the sequel, however.

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* AdaptedOut: Alice's older sister, who was a character in the original book, does not appear alongside Alice's parents in the opening cinematic, nor is she mentioned as a part of their family.
**
family. She turns up in the sequel, however.
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* UpdatedRerelease: The PC version had an updated version of the first ''Alice'' as a pre-order bonus for ''Alice: Madness Returns'' and was bundled bundled as part of the ''Complete Collection'', which touched up some of the game's textures, added compatibility fixes for modern systems, Xbox 360 controller support, and native widescreen options. Unfortunately, this updated version of the game as well as the ''Complete Collection'' was pulled from all digital distribution platforms.
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* SaveScumming: One way to ensure you don't redo frustrating sections of platforming or to-and-fro tedium just because of a mis-step later on.

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* SaveScumming: One way to ensure you don't redo frustrating sections of platforming or to-and-fro tedium just because of a mis-step later on. It helps that the game gives you two ways to do this: either manually creating a new save, or using the built in quick save function which essentially acts as a save state.
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* InfinityPlusOneSword: Blunderbuss and Jabberwock's Eye Staff. Blunderbuss simply annihilates everything non-boss in a pretty wide area while draining your full Will bar. Eye Staff is more gradual in its use, but just as deadly.

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* InfinityPlusOneSword: Blunderbuss and Two of them. First, the Jabberwock's Eye Staff. Staff which is obtained in pieces throughout the game. When completed, it can fire a continuous, high-damage laser beam, or summon a whole comet rain around you. The second one, the Blunderbuss, is a {{BFG}} that, at the cost of a full will bar, will cause a room-clearing explosion. The Blunderbuss simply annihilates everything non-boss in is only available during the FinalBoss unless you happen to find a pretty wide area while draining hidden switch on your full Will bar. Eye Staff is more gradual in its use, but just as deadly.second visit to Caterpillar's Plot.
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%% commented out as ZeroContextExample, character page material * ActionGirl: Alice.

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%% commented out as ZeroContextExample, Administrivia/ZeroContextExample, character page material * ActionGirl: Alice.



%% commented out as ZeroContextExample, Administrivia/TypeLabelsAreNotExamples * AttackOfTheMonsterAppendage: The tentacles of the Queen of Hearts, making it Type 2.

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%% commented out as ZeroContextExample, Administrivia/ZeroContextExample, Administrivia/TypeLabelsAreNotExamples * AttackOfTheMonsterAppendage: The tentacles of the Queen of Hearts, making it Type 2.



%% commented out as ZeroContextExample * {{BFG}}: The Blunderbuss.

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%% commented out as ZeroContextExample Administrivia/ZeroContextExample * {{BFG}}: The Blunderbuss.



%% commented out as ZeroContextExample, character page material * EldritchAbomination: The Queen Of Hearts, especially her final form.
%% commented out as ZeroContextExample * EternalEngine: Beneath Queensland.

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%% commented out as ZeroContextExample, Administrivia/ZeroContextExample, character page material * EldritchAbomination: The Queen Of Hearts, especially her final form.
%% commented out as ZeroContextExample Administrivia/ZeroContextExample * EternalEngine: Beneath Queensland.



%% commented out as ZeroContextExample * {{Grimmification}}: One of the more famous examples.

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%% commented out as ZeroContextExample Administrivia/ZeroContextExample * {{Grimmification}}: One of the more famous examples.



%% commented out as ZeroContextExample, Administrivia/NotASubversion * HappyPlace: Subverted. This is what Wonderland ''used'' to be.

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%% commented out as ZeroContextExample, Administrivia/ZeroContextExample, Administrivia/NotASubversion * HappyPlace: Subverted. This is what Wonderland ''used'' to be.



%% commented out as ZeroContextExample * IronicNurseryTune

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%% commented out as ZeroContextExample Administrivia/ZeroContextExample * IronicNurseryTune
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One of the most disturbing video games ever released, ''American [=McGee=]'s Alice'' stars the titular character of the ''Literature/AliceInWonderland'' series. Released in late 2000 by Creator/ElectronicArts, and helmed by IdSoftware alumnus American [=McGee=], a former level designer for the ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' franchises, in his first role as project lead.

to:

One of the most disturbing video games ever released, ''American [=McGee=]'s Alice'' stars the titular character of the ''Literature/AliceInWonderland'' series. Released in late 2000 by Creator/ElectronicArts, and helmed by IdSoftware Creator/IdSoftware alumnus American [=McGee=], a former level designer for the ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' franchises, in his first role as project lead.
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%% commented out as ZeroContextExample, TypeLabelsAreNotExamples * AttackOfTheMonsterAppendage: The tentacles of the Queen of Hearts, making it Type 2.

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%% commented out as ZeroContextExample, TypeLabelsAreNotExamples Administrivia/TypeLabelsAreNotExamples * AttackOfTheMonsterAppendage: The tentacles of the Queen of Hearts, making it Type 2.
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One of the most disturbing video games ever released, ''American [=McGee=]'s Alice'' stars the titular character of the ''Literature/AliceInWonderland'' series. Released in late 2000 by ElectronicArts, and helmed by IdSoftware alumnus American [=McGee=], a former level designer for the ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' franchises, in his first role as project lead.

to:

One of the most disturbing video games ever released, ''American [=McGee=]'s Alice'' stars the titular character of the ''Literature/AliceInWonderland'' series. Released in late 2000 by ElectronicArts, Creator/ElectronicArts, and helmed by IdSoftware alumnus American [=McGee=], a former level designer for the ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' franchises, in his first role as project lead.
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%% commented out as ZeroContextExample, NotASubversion * HappyPlace: Subverted. This is what Wonderland ''used'' to be.

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%% commented out as ZeroContextExample, NotASubversion Administrivia/NotASubversion * HappyPlace: Subverted. This is what Wonderland ''used'' to be.
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* InCaseYouForgotWhoWroteIt: Possibly justified, since American [=McGee=]'s Alice is very different from Creator/LewisCarroll's, but even so it has been said of the game that if you're going to put your own name in the title, it's better if people actually know who you are. The game had amazing graphics for its time, and it was heavily publicized that it was built on the then-cutting edge ''VideoGame/QuakeIIIArena'' engine. American [=McGee=] had been a designer for id Software and worked on the earlier ''Quake'' games, as well as its predecessor franchise ''VideoGame/{{Doom}}''. A good portion of the target audience - 3D action gamers - were well aware of who he was. (American [=McGee=] was actually ''not'' a fan of having his name in the title - he wanted to call the game just ''Alice''. According to him, it was the publishers who wanted to put his name in the title, since "made by one of the masterminds behind Doom" would carry more weight with gamers than "a dark version of Alice in Wonderland". He got his wish with the second game, which is ''not'' called ''American [=McGee=]'s AliceMadnessReturns''. It still has "An American [=McGee=] Game" in smaller letters at the bottom of the case.)

to:

* InCaseYouForgotWhoWroteIt: Possibly justified, since American [=McGee=]'s Alice is very different from Creator/LewisCarroll's, but even so it has been said of the game that if you're going to put your own name in the title, it's better if people actually know who you are. The game had amazing graphics for its time, and it was heavily publicized that it was built on the then-cutting edge ''VideoGame/QuakeIIIArena'' engine. American [=McGee=] had been a designer for id Software and worked on the earlier ''Quake'' games, as well as its predecessor franchise ''VideoGame/{{Doom}}''. A good portion of the target audience - 3D action gamers - were well aware of who he was. (American [=McGee=] was actually ''not'' a fan of having his name in the title - he wanted to call the game just ''Alice''. According to him, it was the publishers who wanted to put his name in the title, since "made by one of the masterminds behind Doom" would carry more weight with gamers than "a dark version of Alice in Wonderland". He got his wish with the second game, which is ''not'' called ''American [=McGee=]'s AliceMadnessReturns''.VideoGame/AliceMadnessReturns''. It still has "An American [=McGee=] Game" in smaller letters at the bottom of the case.)
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* OrderliesAreCreeps: A pair of twin brothers who bully Alice in the asylum and threaten her with leather straps, as mentioned in the doctor's notes [[AllThereInTheManual in the manual]]. They manifest in Wonderland as Tweedle Dee and Tweedle Dum.
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* BreakingSpeech: Alice carries a lot of SurvivorGuilt due to being the only one who escaped from the house-fire. Her enemies in Wonderland, such as the Jabberwock, The Mad Hatter, and the Queen Of Hearts all remind her of this guilt viciously.

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* BreakingSpeech: Alice carries a lot of SurvivorGuilt due to being the only one who escaped from the house-fire. Her enemies in Wonderland, such as the Jabberwock, The Mad Hatter, and the Queen Of Hearts all viciously remind her of this guilt viciously.guilt.



%% commented out as ZeroContextExample * DarkWorld: The Twisted Wonderland definitely qualifies.

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%% commented out as ZeroContextExample * DarkWorld: The Twisted Wonderland, comparing it to the original Wonderland. The original Wonderland definitely qualifies.was strange but mostly benevolent, with the only real threat to Alice being the Queen of Hearts. Twisted Wonderland is incredibly dangerous and unsettling, in both the landscape and the inhabitants.



%% commented out as ZeroContextExample * DreamLand:

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%% commented out as ZeroContextExample * DreamLand:DreamLand: The game is taking place in Alice's mind while she lies comatose in Rutledge Asylum. It may be more appropriate to call it a Nightmare Land...



%% commented out as ZeroContextExample * GuiltBasedGaming: The Quit screen.

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%% commented out as ZeroContextExample * GuiltBasedGaming: The Quit screen.screen, which shows the Mad Hatter glaring at the player and accusing them of running away from the fight.

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Adding more details to the Zero Context Examples hidden on this page. Remember, tropers should try and fill them out when they spot them.


%% commented out as ZeroContextExample * AttackItsWeakPoint: The Voracious Centipede.

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%% commented out as ZeroContextExample * AttackItsWeakPoint: The Voracious Centipede.Centipede, who can only be damaged by hitting the old scar on his underside.



%% commented out as ZeroContextExample, character page material * AxCrazy: Everyone in the game, really, Alice included, although her ultimate goal is to ''win'' her sanity back.
* BattleInTheCenterOfTheMind: Solving Alice's problems tends to involve StuffBlowingUp.

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%% commented out as ZeroContextExample, character page material * AxCrazy: Everyone in the game, really, including Alice included, although since the game takes place in her mind. Many of Wonderland's inhabitants have gotten unhinged and murderous, and Alice has to carve her way through them. Her ultimate goal is to ''win'' her sanity back.
back by doing so.
* BattleInTheCenterOfTheMind: Every battle counts, due to Wonderland being Alice's mental world. Solving Alice's problems tends to involve StuffBlowingUp.



%% commented out as ZeroContextExample * BodyHorror:
%% cont. commented out as ZeroContextExample ** Various deformed children running around, some of whom have the ''tops of their skulls'' sawed off.
%% cont. commented out as ZeroContextExample ** The [[spoiler: March Hare and the Dormouse]]. Good ''God''.
%% cont. commented out as ZeroContextExample ** The Queen of Hearts' appearance and [[spoiler: her true form]] are horrific.
%% commented out as ZeroContextExample * BreakingSpeech: The Jabberwock, The Mad Hatter, and the Queen Of Hearts especially.

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%% commented out * BodyHorror: Can be found in plenty, as ZeroContextExample * BodyHorror:
%% cont. commented out as ZeroContextExample
Alice is profoundly disturbed and this reflects in Wonderland's people.
** Various deformed children running around, around in Skool and Hatter's Asylum, some of whom have the ''tops of their skulls'' sawed off.
%% cont. commented out as ZeroContextExample ** The [[spoiler: March Hare and the Dormouse]]. Good ''God''.
%% cont. commented out as ZeroContextExample
''God''. Both are the Mad Hatter's cybernetic test subjects; The [[spoiler: March Hare]] is missing all of his limbs and three been replaced with crude prosthetics, his eyes are held open by staples, and his lower lip is pulled far down his face. [[spoiler: Dormouse]] had his legs removed, his brain is exposed, and most of his tail has been replaced by metal links.
** The Queen of Hearts' appearance and [[spoiler: her true form]] are horrific.
%% commented out as ZeroContextExample
horrific. Both are humanoid, but are mostly comprised of tentacles. [[spoiler: The final form also has Mad Hatter's head in its mouth, and the Hatter head has ''Alice's'' head in its mouth]].
* BreakingSpeech: The Alice carries a lot of SurvivorGuilt due to being the only one who escaped from the house-fire. Her enemies in Wonderland, such as the Jabberwock, The Mad Hatter, and the Queen Of Hearts especially.all remind her of this guilt viciously.



%% commented out as ZeroContextExample, dual-trope entry * DownTheDrain / UnderTheSea: The Vale of Tears, complete with a few UnderwaterRuins. For some, ThatOneLevel.


Added DiffLines:

* UnderTheSea: The Vale of Tears once Alice follows the Mock Turtle underwater, complete with a few UnderwaterRuins. For some, ThatOneLevel.
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** To some, have such a long firing delay(Eyestaff) or completely exhausting what is essentially ammunition in one shot(Blunderbuss) brings it straight into AwesomeButImpractical territory.

to:

** To some, have having such a long firing delay(Eyestaff) or completely exhausting what is essentially ammunition in one shot(Blunderbuss) brings it them straight into AwesomeButImpractical territory.



--> '''I''' rule wonderland alone. Your interference will not be tolerated. This realm is for grown-ups. Raw, well-ordered, ruthless, careening on the jagged edge of reality. Self-pitying ''dreamers'' are not wanted here. They cannot survive here. You fear the truth. You live in shadows. Your pathetic attempts to reclaim your sanity have failed. Retreat to the sterile safety of your self-delusions or risk inevitable annihilation. If you destroy me, you destroy yourself. Leave now and some hollow part of you ''may'' survive. Stay, and I will break you ''down''. You will lose yourself. '''FOREVER'''.

to:

--> '''I''' rule wonderland Wonderland alone. Your interference will not be tolerated. This realm is for grown-ups. Raw, well-ordered, ruthless, careening on the jagged edge of reality. Self-pitying ''dreamers'' are not wanted here. They cannot survive here. You fear the truth. You live in shadows. Your pathetic attempts to reclaim your sanity have failed. Retreat to the sterile safety of your self-delusions or risk inevitable annihilation. If you destroy me, you destroy yourself. Leave now and some hollow part of you ''may'' survive. Stay, and I will break you ''down''. You will lose yourself. '''FOREVER'''.

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