Follow TV Tropes

Following

History VideoGame / AlienHominid

Go To

OR

Added: 433

Changed: 454

Is there an issue? Send a MessageReason:
As the game is released, red-linking it until so that they'll have an easier time creating a page.


On January 30, 2020, The Behemoth released the trailer for a co-op action game that serves as a sequel and reboot: ''[[https://www.youtube.com/watch?v=YXmvNbJvBxg Alien Hominid: Invasion]]''. A demo would be made available at the PAX East and EGX Rezzed gaming conventions, however the convention was cancelled and the game was delayed... eventually releasing on November 1, 2023.

to:

On January 30, 2020, The Behemoth released the trailer for a co-op action game that serves as a sequel and reboot: ''[[https://www.youtube.com/watch?v=YXmvNbJvBxg Alien Hominid: Invasion]]''.''VideoGame/AlienHominidInvasion''. A demo would be made available at the PAX East and EGX Rezzed gaming conventions, however the convention was cancelled and the game was delayed... eventually releasing on November 1, 2023.



* MadeOfIron: Exaggerated example. In 2-1, Boris shows up, on-foot, to unveil the boss of that stage (a giant flying robot carrying a hammer and sickle), and this is the only time you can attack him. Not only he can take [[VideoGame/MetalSlug Morden-levels]] amount of punishment that you dish out to him, but he is ''downright'' invulnerable (despite spurting out blood everytime he gets hit).

to:

* MadeOfIron: Exaggerated example. In 2-1, Boris shows up, on-foot, to unveil the boss of that stage (a giant flying robot carrying a hammer and sickle), and this is the only time you can attack him. Not only he can take [[VideoGame/MetalSlug Morden-levels]] amount of punishment that you dish out to him, but he is ''downright'' invulnerable (despite spurting out blood everytime he gets hit).''never' flinches, even as you rain down energy bullets (or special weapons) on this guy.



* SchmuckBait: Occasionally, you'll see little flowers in the ground. Digging directly under them will give you an extra life. One of these is located in a level where digging underground will get you chomped by a monster. Go ahead, try getting the flower and see how that works out.

to:

* SchmuckBait: SchmuckBait:
**
Occasionally, you'll see little flowers in the ground. Digging directly under them will give you an extra life. One of these is located in a level where digging underground will get you chomped by a monster. Go ahead, try getting the flower and see how that works out.out.
** Mooks that wield flame throwers and freeze guns are just as vulnerable to being dragged onto the ground as the standard mooks. Just try them out though and....
Is there an issue? Send a MessageReason:
Added some interesting detail. Proof from here (go to 32:14).

Added DiffLines:

* MadeOfIron: Exaggerated example. In 2-1, Boris shows up, on-foot, to unveil the boss of that stage (a giant flying robot carrying a hammer and sickle), and this is the only time you can attack him. Not only he can take [[VideoGame/MetalSlug Morden-levels]] amount of punishment that you dish out to him, but he is ''downright'' invulnerable (despite spurting out blood everytime he gets hit).
Is there an issue? Send a MessageReason:
None


!!This game provides examples of:

to:

!!This !!The original game (and HD remaster) provides examples of:

Added: 919

Changed: 936

Removed: 514

Is there an issue? Send a MessageReason:
None


* ArtEvolution: The original Flash game looks much rougher than the console game, as was typical of other Flash games of the era.



* BloodierAndGorier: The GBA version, of all things, applies this trope to the final boss's death. In the other versions, there are two phases to the fight, and the second ends with him falling off a UFO and presumably dying a DisneyVillainDeath. In the GBA version however, only the first phase is retained, and it now ends with [[YourHeadAsplode his head exploding]] and alien viscera spraying all over the place.



* CarFu: Level 2-1 takes place on a highway where the aliens can steal moving cars that they are standing on and ram them into even more cars.

to:

* CarFu: Level 2-1 1-2 takes place on a highway where the aliens can steal moving cars that they are standing on and ram them into even more cars.



* DiesDifferentlyInTheAdaptation: In the console versions, the final boss dies by being blasted off of his own UFO and presumably dying a DisneyVillainDeath. In the GBA version, which only includes the first phase of the fight rather than the three in the console versions, his head explodes in a shower of alien viscera instead.



* TheDogBitesBack: As revenge for being bullied by the FBI, the Fat Kids decide to give Alien Hominid powerups.

to:

* TheDogBitesBack: TheDogBitesBack:
**
As revenge for being bullied by the FBI, the Fat Kids decide to give Alien Hominid powerups.powerups.
** A chained yeti in 2-2, presumably intended for use as a weapon by the KGB, instead gets freed by you and goes on a brief player-controlled rampage against them.



* MercyInvincibility: Players are invulnerable for a few seconds after respawning (easy mode gives an extra shield), which is helpful since The Hominids die in one hit.

to:

* MercyInvincibility: Players are invulnerable for a few seconds after respawning (easy mode gives an extra shield), which is helpful since The Hominids die in one hit.but the game will not hesitate to kill you through a stray projectile the instant you become open again.



** Even on easy mode, with five continues and spawning each time with a shield and doing increased damage to enemies, you will still die over and over again.
** And the console version's difficulty is a step ''down'' from the original flash game.
* NoBodyLeftBehind: Most of the mooks (and very few bosses) leave behind a corpse behind when killed. Averted for a few who are stationary, such as ones coming out of the sewer grates or positioned in sniper outposts.

to:

** Even on easy mode, with five continues and spawning each time with a shield and doing increased damage to enemies, you will still die over and over again.
** And
again, owing to the console version's difficulty is a step ''down'' from player's OneHitPointWonder status and the enemy's projectiles often coming out without warning.
** The
original flash game.
game was arguably even ''harder'', with the FBI robot boss at the end being downright vicious compared to its console counterpart.
* NoBodyLeftBehind: Most of the mooks (and very few bosses) leave behind a corpse behind when killed. Averted for a few who are stationary, such as ones coming out of the sewer grates or positioned in sniper outposts.



** The Alien Hominid and various mooks.
** The Alien Hominid can survive certain attacks though, such as getting knocked down by a soldier.

to:

** The Alien Hominid and various mooks.
** The Alien Hominid can survive certain attacks though,
mooks. Getting a powerup gives you a shield that lets you take an extra hit, but good luck keeping it. A few attacks, such as getting knocked down by a soldier.soldier, only stun you momentarily, but you will still lose your shield if you have one.



* {{Retraux}}: The Soviet Missile Master minigame was made to look like an old and simple 8-bit Atari game.

to:

* {{Retraux}}: The Soviet Missile Master Mastar minigame was made to look like an old and simple 8-bit Atari game.



* SimonSaysMiniGame: The miniboss in 3-5 is basically this. The player gets electrocuted if they get a color wrong and have to start over from the beginning.

to:

* SimonSaysMiniGame: The miniboss in 3-5 is basically this.a version of this where you have to shoot colored orbs in the order they light up in. The player gets electrocuted if they get a color wrong and have to start over from the beginning.



* ThrowTheMookAtThem: Boris tries this towards the end of 2-4, with the minion that was following him throughout the second chapter.

to:

* ThrowTheMookAtThem: Boris ThrowTheMookAtThem:
** It is possible to give human enemies this treatment after jumping on top of their heads.
**Boris
tries this towards the end of 2-4, with the minion that was following him throughout the second chapter.
Is there an issue? Send a MessageReason:
There was absolutely marketing for the game in-between 2020 and when they announced a release date


On January 30, 2020, The Behemoth released the trailer for a co-op action game that serves as a sequel and reboot: ''[[https://www.youtube.com/watch?v=YXmvNbJvBxg Alien Hominid: Invasion]]''. A demo would be made available at the PAX East and EGX Rezzed gaming conventions, however the convention was cancelled and the game was delayed... only to be silently released on November 1, 2023.

to:

On January 30, 2020, The Behemoth released the trailer for a co-op action game that serves as a sequel and reboot: ''[[https://www.youtube.com/watch?v=YXmvNbJvBxg Alien Hominid: Invasion]]''. A demo would be made available at the PAX East and EGX Rezzed gaming conventions, however the convention was cancelled and the game was delayed... only to be silently released eventually releasing on November 1, 2023.
Is there an issue? Send a MessageReason:
None


On January 30, 2020, The Behemoth released the trailer for a co-op action game that serves as a sequel and reboot: ''[[https://www.youtube.com/watch?v=YXmvNbJvBxg Alien Hominid: Invasion]]''. A demo would be made available at the PAX East and EGX Rezzed gaming conventions, however the convention was cancelled and the game was delayed.

In the meantime, in August 2023, a HD remaster of ''Alien Hominid'' was announced for modern day consoles and PC. Both the remaster and ''Invasion'' were released on November 1, 2023.

to:

On January 30, 2020, The Behemoth released the trailer for a co-op action game that serves as a sequel and reboot: ''[[https://www.youtube.com/watch?v=YXmvNbJvBxg Alien Hominid: Invasion]]''. A demo would be made available at the PAX East and EGX Rezzed gaming conventions, however the convention was cancelled and the game was delayed.

delayed... only to be silently released on November 1, 2023.

In the meantime, in August 2023, a HD remaster of ''Alien Hominid'' was announced for modern day consoles and PC. Both the remaster and ''Invasion'' were It was also released on November 1, 2023.
2023.
Is there an issue? Send a MessageReason:
None


In the meantime, in August 2023, a HD remaster of ''Alien Hominid'' was announced for modern day consoles and PC.

to:

In the meantime, in August 2023, a HD remaster of ''Alien Hominid'' was announced for modern day consoles and PC.
PC. Both the remaster and ''Invasion'' were released on November 1, 2023.

Added: 113

Changed: 112

Is there an issue? Send a MessageReason:
None


On January 30, 2020, The Behemoth released the trailer for a WhatIf retool: ''[[https://www.youtube.com/watch?v=YXmvNbJvBxg Alien Hominid: Invasion]]''. A demo would be made available at the PAX East and EGX Rezzed gaming conventions.

to:

On January 30, 2020, The Behemoth released the trailer for a WhatIf retool: co-op action game that serves as a sequel and reboot: ''[[https://www.youtube.com/watch?v=YXmvNbJvBxg Alien Hominid: Invasion]]''. A demo would be made available at the PAX East and EGX Rezzed gaming conventions.
conventions, however the convention was cancelled and the game was delayed.

In the meantime, in August 2023, a HD remaster of ''Alien Hominid'' was announced for modern day consoles and PC.

Added: 688

Changed: 911

Removed: 230

Is there an issue? Send a MessageReason:
None


* CyberCyclops: A one-eyed robot is the boss at the end of the first level. Near the end of the game that robot's eye comes back in a much bigger body for a tougher fight.

to:

* CyberCyclops: CyberCyclops:
**
A one-eyed robot is the boss at the end of the first level. Near the end of the game that robot's eye comes back in a much bigger body for a tougher fight.



* EliteMooks: A bunch of these exist, notably the jetpack-wearing ones and the flame/ice-thrower ones.
** In the third set of levels, the Area 51 agents are a little more tougher than the FBI and soviets before them. For one thing, they are not as fazed by seeing the Alien eating their comrades. Given where they work, who would be?

to:

* EliteMooks: A bunch of these exist, notably the jetpack-wearing ones and the flame/ice-thrower ones. \n** In the third set of levels, the Area 51 agents are a little more tougher than the FBI and soviets before them. For one thing, they are not as fazed by seeing the Alien eating their comrades. Given where they work, who would be?



* HoistByHisOwnPetard: At the start of Level 2-5, Boris (the Soviet leader) scatters birdseed on the ground, which attracts giant eagles that kill you by grabbing and eating you if you ''touch'' them. Immediately after that is a ConveyorBeltOfDoom with giant moving buzzsaws mincing anything on it (which you have to move under). After his defeat, Boris tries to get away from you via parachute, only to be grabbed by one of the eagles he attracted, which drops him on the conveyor belt. Stunned, he moves towards the buzzsaw… Cue GoryDiscretionShot.

to:

* HoistByHisOwnPetard: HoistByHisOwnPetard:
**
At the start of Level 2-5, Boris (the Soviet leader) scatters birdseed on the ground, which attracts giant eagles that kill you by grabbing and eating you if you ''touch'' them. Immediately after that is a ConveyorBeltOfDoom with giant moving buzzsaws mincing anything on it (which you have to move under). After his defeat, Boris tries to get away from you via parachute, only to be grabbed by one of the eagles he attracted, which drops him on the conveyor belt. Stunned, he moves towards the buzzsaw… Cue GoryDiscretionShot.

Added: 516

Changed: 305

Is there an issue? Send a MessageReason:
None


* AlienBlood: The titular character bleeds green.
* AliensAreBastards: Subverted, the title character is only slaughtering the FBI Agents because they're trying to kill him.

to:

* AlienBlood: The titular character bleeds green.
green, while the grey alien bleeds black.
* AliensAreBastards: Subverted, the Subverted
** The
title character is only slaughtering the FBI Agents because they're trying to kill him.him, and also because he wanted to get his spaceship back. And in Area 2-1, although the alien instinctively sliced two KGB operatives up when they are checking up on him,
** When the Grey alien shows up in 3-1, he is actually friendly towards the titular Hominid and offers a handshake with him. He only opted to attack because the Hominid chose to reject his friendly offer by shooting him and the Grey retaliated in defense.



* BigfootSasquatchAndYeti: The giant yeti in level 2-2. Freeing him will make him give the alien a ride on his head while the player controls the yeti through a portion of the level, all while crushing sniper outposts and eating mooks.

to:

* BigfootSasquatchAndYeti: The giant yeti in level 2-2. Freeing him will make him give the alien a ride on his head while the player controls the yeti through a portion of the level, all while crushing sniper outposts with his bare hands and eating mooks.



* CrueltyIsTheOnlyOption: You can't progress past the end of 3-1 until you shoot the friendly grey alien.

to:

* CrueltyIsTheOnlyOption: You No matter how many times you wait when you allow the Grey to approach the Hominid and offer a handshake as a friendly gesture, you can't progress past the end of 3-1 until you shoot the friendly grey alien. him, forcing a boss battle.
Is there an issue? Send a MessageReason:
None


On January 30, 2020, The Behemoth released the trailer for a sequel: ''[[https://www.youtube.com/watch?v=YXmvNbJvBxg Alien Hominid: Invasion]]''. A demo would be made available at the PAX East and EGX Rezzed gaming conventions.

to:

On January 30, 2020, The Behemoth released the trailer for a sequel: WhatIf retool: ''[[https://www.youtube.com/watch?v=YXmvNbJvBxg Alien Hominid: Invasion]]''. A demo would be made available at the PAX East and EGX Rezzed gaming conventions.
Is there an issue? Send a MessageReason:
None


* TheMenInBlack: At the beginning of the game, the FBI agents try to cover up the crash landing by taking the alien's ship, literally sweeping away the evidence and (depending on the version) one agent walking by with a sign that says [[BlatantLies "NOTHING TO SEE HERE."]]

to:

* TheMenInBlack: At the beginning of the game, the FBI agents try to cover up the crash landing by taking the alien's ship, literally sweeping away the evidence and (depending on the version) one agent walking by with a sign that says [[BlatantLies [[MoveAlongNothingToSeeHere "NOTHING TO SEE HERE."]]

Added: 64

Changed: 270

Is there an issue? Send a MessageReason:
None


%%* ChargedAttack: Available from the get-go for the Hominid's gun.

to:

%%* * ChargedAttack: Available from the get-go for the The Hominid's gun.gun can charge for a stronger blast by holding the shoot button, which is available from the get-go.



%%* DirtyCommunists: The main enemy in stages 2-1 to 2-6.%%Are?

to:

%%* * DirtyCommunists: The main enemy in stages 2-1 to 2-6.%%Are?2-6 are antagonistic Soviet soldiers. Worth noting that they tried to blow up the United States with a missile before the Alien accidentally flew into it.


Added DiffLines:

* EyeObscuringHat: The Vietnamese Hat obscures the alien's eyes.
Is there an issue? Send a MessageReason:
Nice Hat is now dewicked


* NiceHat: There's plenty to choose from, unlocked from performing various actions during gameplay.
** Also the hats worn by the KGB and Area 51 soldiers. Both of which can be unlocked for the Hominid.
Is there an issue? Send a MessageReason:
Dewicked trope


* KnifeNut: The Hominid pulls one out and slices at an enemy whenever he's in melee range.
Is there an issue? Send a MessageReason:
None


'''Alien Hominid''' is a 2-D Side-scrolling ActionGame that originated on {{Website/Newgrounds}}. The flash version seen on the site was programmed by Tom Fulp and designed by Dan Paladin, who would later create the indie game development team Creator/TheBehemoth. It was later made into a multi-platform game in 2004 through 0~3 Entertainment and is well known among gamers and the Newgrounds community.

to:

'''Alien Hominid''' ''Alien Hominid'' is a 2-D Side-scrolling ActionGame that originated on {{Website/Newgrounds}}. The flash version seen on the site was programmed by Tom Fulp and designed by Dan Paladin, who would later create the indie game development team Creator/TheBehemoth. It was later made into a multi-platform game in 2004 through 0~3 Entertainment and is well known among gamers and the Newgrounds community.

Changed: 96

Removed: 65

Is there an issue? Send a MessageReason:
Chain Reaction Destruction has been renamed to Post Defeat Explosion Chain. Cutting non-examples, ZCEs and no-context sinkholes.


* ChainReactionDestruction: Always occurs to stronger enemies, minibosses and bosses.
* ChargedAttack: Available from the get-go for the Hominid's gun.

to:

* ChainReactionDestruction: Always occurs to stronger enemies, minibosses and bosses.
*
%%* ChargedAttack: Available from the get-go for the Hominid's gun.



* DirtyCommunists: The main enemy in stages 2-1 to 2-6.

to:

* %%* DirtyCommunists: The main enemy in stages 2-1 to 2-6.%%Are?
Is there an issue? Send a MessageReason:
None


* EveryCarIsAPinto: The cars explode into nothingness when they take too much damage, all of them. Of course, this is done for the sake of having some difficulty in 1-2 by destroying a possible platform, and the cars neeed to disappear to keep the action going.

to:

* EveryCarIsAPinto: The cars explode into nothingness when they take too much damage, all of them. Of course, this is done for the sake of having some difficulty in 1-2 by destroying a possible platform, and the cars neeed need to disappear to keep the action going.
Is there an issue? Send a MessageReason:
None



to:

* WingdingEyes: When the Alien Hominid dies, his eyes turn into X's, the Fat Kids gets the same treatment if you shoot them.
Is there an issue? Send a MessageReason:
None


* TheCameo: Tricky the Clown [[note]]NOT the one from ''WebOriginal/MadnessCombat''.[[/note]] (a character from a NSFW Newgrounds animation) can be seen in a holding cell in the Area 51 base.

to:

* TheCameo: Tricky the Clown [[note]]NOT the one from ''WebOriginal/MadnessCombat''.''WebAnimation/MadnessCombat''.[[/note]] (a character from a NSFW Newgrounds animation) can be seen in a holding cell in the Area 51 base.
Is there an issue? Send a MessageReason:
None


* TheCameo: Tricky the Clown [[note]]NOT the one from ''Madness Combat''.[[/note]] (a character from a NSFW Newgrounds animation) can be seen in a holding cell in the Area 51 base.

to:

* TheCameo: Tricky the Clown [[note]]NOT the one from ''Madness Combat''.''WebOriginal/MadnessCombat''.[[/note]] (a character from a NSFW Newgrounds animation) can be seen in a holding cell in the Area 51 base.



* DefeatMeansFriendship: [[spoiler: The FBI's Install Ball at the end of 3-4.]]

to:

* DefeatMeansFriendship: [[spoiler: The [[spoiler:The FBI's Install Ball at the end of 3-4.]]



* DisintegratorRay: The Megu Cannon powerup basically turns the normal shots into a mini sun, leaving only skulls behind for any mooks caught in it. The Photon Burst also makes enemies puff into smoke while the Acid Blast... guess.

to:

* DisintegratorRay: The Megu Cannon powerup basically turns the normal shots into a mini sun, leaving only skulls behind for any mooks caught in it. The Photon Burst also makes enemies puff into smoke while the Acid Blast... Blast… guess.



* GoForTheEye: Shooting the eye is required to beat the boss at the end of 1-1. Later that same eyeball (called the Install Ball) shows up in a much larger robot body, same weakness.
* GoryDiscretionShot: Boris the Soviet Leader dies like this- he gets [[HoistByHisOwnPetard carried away by a giant eagle he attracted earlier in an attempt to kill Alien Hominid]]. It drops him on a ConveyorBeltOfDoom, which moves him towards a giant buzzsaw. Just right before he touches it, the scene shifts back to Alien Hominid.

to:

* GoForTheEye: Shooting the eye is required to beat the boss at the end of 1-1. Later Later, that same eyeball (called the Install Ball) shows up in a much larger robot body, same weakness.
* GoryDiscretionShot: Boris the Soviet Leader dies like this- this — he gets [[HoistByHisOwnPetard carried away by a giant eagle he attracted earlier in an attempt to kill Alien Hominid]]. It drops him on a ConveyorBeltOfDoom, which moves him towards a giant buzzsaw. Just right before he touches it, the scene shifts back to Alien Hominid.



* HoistByHisOwnPetard: At the start of Level 2-5, Boris (the Soviet leader) scatters birdseed on the ground, which attracts giant eagles that kill you by grabbing and eating you if you ''touch'' them. Immediately after that is a ConveyorBeltOfDoom with giant moving buzzsaws mincing anything on it (which you have to move under). After his defeat, Boris tries to get away from you via parachute, only to be grabbed by one of the eagles he attracted, which drops him on the conveyor belt. Stunned, he moves towards the buzzsaw... Cue GoryDiscretionShot.
** This level also involves Boris attempting to pull this on ''you'', by using [[spoiler: your fully-upgraded spaceship]] against you. Though thankfully, he never quite gets all the guns running.

to:

* HoistByHisOwnPetard: At the start of Level 2-5, Boris (the Soviet leader) scatters birdseed on the ground, which attracts giant eagles that kill you by grabbing and eating you if you ''touch'' them. Immediately after that is a ConveyorBeltOfDoom with giant moving buzzsaws mincing anything on it (which you have to move under). After his defeat, Boris tries to get away from you via parachute, only to be grabbed by one of the eagles he attracted, which drops him on the conveyor belt. Stunned, he moves towards the buzzsaw... buzzsaw… Cue GoryDiscretionShot.
** This level also involves Boris attempting to pull this on ''you'', by using [[spoiler: your [[spoiler:your fully-upgraded spaceship]] against you. Though thankfully, he never quite gets all the guns running.



* KillerRabbit: The small sharkfinned {{RidiculouslyCuteCritter}}s in one of the Area 51 levels, known as Digestors. When freed, they walk around a bit before hopping onto a guard for a few seconds, then they vomit out some teal colored... liquid and the only thing left of the mook are their legs and a bloody spinal cord.

to:

* KillerRabbit: The small sharkfinned {{RidiculouslyCuteCritter}}s {{Ridiculously Cute Critter}}s in one of the Area 51 levels, known as Digestors. When freed, they walk around a bit before hopping onto a guard for a few seconds, then they vomit out some teal colored... colored… liquid and the only thing left of the mook are their legs and a bloody spinal cord.



* MilitarySalute: One of the Fat Kids does a hand salute [[spoiler:to the alien right before they send him off back into space.]]
* MirrorBoss: [[spoiler: The final boss is a super-buff version of the Alien Hominid with better attacks, a giant version of your spaceship and a lot more health than you.]]

to:

* MilitarySalute: One of the Fat Kids does a hand salute [[spoiler:to the alien right before they send him off back into space.]]
space]].
* MirrorBoss: [[spoiler: The [[spoiler:The final boss is a super-buff version of the Alien Hominid with better attacks, a giant version of your spaceship and a lot more health than you.]]



* RammingAlwaysWorks: One of the moves for the 2-5 boss is for them to fly off screen and ram the ship into the alien(s) from one side of the screen to the other. [[spoiler: ''The Hominid's'' ship, mind you.]

to:

* RammingAlwaysWorks: One of the moves for the 2-5 boss is for them to fly off screen and ram the ship into the alien(s) from one side of the screen to the other. [[spoiler: ''The [[spoiler:''The Hominid's'' ship, mind you.]]]



* SparedByTheAdaptation: The first Fat Kid you encounter can not be killed (or any of them for that matter) unlike the original Flash game.

to:

* SparedByTheAdaptation: The first Fat Kid you encounter in the console game can not be killed (or any of them for that matter) matter), unlike the original Flash game.



* TractorBeam: The Hominid's ship has one. [[spoiler: As does the final boss'...]]

to:

* TractorBeam: The Hominid's ship has one. [[spoiler: As [[spoiler:As does the final boss'...]]boss'…]]



* UniformityException: The two playable Hominids look identical, players can tell the ones their controlling based on the hat they made them wear (or the lack of one).

to:

* UniformityException: The two playable Hominids look identical, players can tell the ones their they're controlling based on the hat they made them wear (or the lack of one).



* VehicularTurnabout: At the end of 2-5, [[spoiler: Boris pilots the alien's own stolen ship and uses its weapons against them.]]

to:

* VehicularTurnabout: At the end of 2-5, [[spoiler: Boris [[spoiler:Boris pilots the alien's own stolen ship and uses its weapons against them.]]them]].



* WildTake: The FBI and Soviets after seeing their comrades head bitten off. Not to much the Area 51 Agents, though.

to:

* WildTake: The FBI and Soviets after seeing their comrades head comrades' heads bitten off. Not to so much the Area 51 Agents, though.

Added: 11054

Changed: 465

Is there an issue? Send a MessageReason:
None


* AccidentalHero: Not too long after escaping from the FBI, Alien Hominid accidentally saves the U.S. when his ship flew into a missile that was heading to there sent by the Soviets at just the right moment.



* AlienAnimals: Tundersnaps are a blue mutant/alien canine-like creature found at the beginning of the Area 51 base. [[AngryGuardDog They attack the Hominids but not the guards.]]



* ArcVillain: Boris, and the KGB in general, are the main antagonists throughout most of the game's second setting in Russia (mainly 2-1 through 2-5).
* Area51: The setting for levels 3-1 to the end. Though the first two take place in the desert outside.
* AttackOfTheFiftyFootWhatever: One of the bosses is a giant blob of radioactive ''pudding''.



* BadBoss: Boris throws his own minion at the alien when the two run out of barrels to throw, leaving him a red puddle.
* BeamSpam: The Photon Burst powerup can shoot many short energy bursts in one shot. And being a run n' gun game, the player can do this themselves normally with their regular gun, depending on how many times they want to press the "shoot" button in a row.
* BigfootSasquatchAndYeti: The giant yeti in level 2-2. Freeing him will make him give the alien a ride on his head while the player controls the yeti through a portion of the level, all while crushing sniper outposts and eating mooks.



* BossArenaIdiocy: Shooting at the fire hydrant directly underneath Baron Butterscotch is the only way to damage him during the boss fight. Since he covers the hydrant frequently, one has to wonder what's stopping him from covering his one weakness ''all the time''.
* BossOnlyLevel: 3-5; the game's final level.
* CarFu: Level 2-1 takes place on a highway where the aliens can steal moving cars that they are standing on and ram them into even more cars.
* TheCameo: Tricky the Clown [[note]]NOT the one from ''Madness Combat''.[[/note]] (a character from a NSFW Newgrounds animation) can be seen in a holding cell in the Area 51 base.



* ChargedAttack: Available from the get-go for the Hominid.

to:

* ChargedAttack: Available from the get-go for the Hominid.Hominid's gun.
* ColorCodedCharacters: Black/gray for the FBI agents, red for the KGB soldiers, and green for the Area 51 guards.
* ColorCodedElements: Orange for the Fire Shot, Blue for the Ice Ray, and (if you want to count it as an elmental) green for the Acid Blast.



* DefeatMeansFriendship: [[spoiler: The FBI's Install Ball.]]

to:

* CyberCyclops: A one-eyed robot is the boss at the end of the first level. Near the end of the game that robot's eye comes back in a much bigger body for a tougher fight.
** The KGB also have a cyclops of their own, that looks a lot like the first boss.
* DamageSpongeBoss: Almost every boss in the game just needs to be shot at until its health reaches zero, though most of them require you to keep hitting them in certain areas for more challenge.
* DefeatMeansFriendship: [[spoiler: The FBI's Install Ball.]]Ball at the end of 3-4.]]
* DenialOfDiagonalAttack. Aliens can shoot up, down and in front of them while running, but not shoot diagonally. The closest you'll get is the Spread Shot powerup.



* DisintegratorRay: The Megu Cannon powerup basically turns the normal shots into a mini sun, leaving only skulls behind for any mooks caught in it. The Photon Burst also makes enemies puff into smoke while the Acid Blast... guess.
* TheDogBitesBack: As revenge for being bullied by the FBI, the Fat Kids decide to give Alien Hominid powerups.
* DramaticSpotlight: Alien Hominid is sitting alone under a spotlight in the game's Game Over screen.
* DropInDropOutMultiplayer: A second player can join in and out at any time.



* EveryCarIsAPinto: The cars explode into nothingness when they take too much damage, all of them. Of course, this is done for the sake of having some difficulty in 1-2 by destroying a possible platform, and the cars neeed to disappear to keep the action going.
* ExplosionsInSpace: Everything in the space battles blow up when shot.
* EyelessFace: All of the KGB type enemies except Boris are drawn without eyes entirely, at least until a facial expression is needed. The robot Bustletron also doesn't have any eyes.
* FBIAgent: The main enemies in 1-1 through 1-5.
* FeatheredFiend: The hawk and giant vulture enemies.
* FinalBoss: [[spoiler: The Alien Prisoner, a beefier version of the playable aliens.]]
* FunnyAfro: One of the unlockable hats is a round black afro.
* GiantSpaceFleaFromNowhere: Several of the bosses and minibosses in the game have nothing to do with the FBI or the soldiers, at least not always intentionally, and just show up. Including a giant monster made of pudding which was made by accident.
* GoForTheEye: Shooting the eye is required to beat the boss at the end of 1-1. Later that same eyeball (called the Install Ball) shows up in a much larger robot body, same weakness.



* TheGreys: The boss of 3-1.
* GrievousHarmWithABody: Human enemies can be picked up and thrown, usually resulting in gibs for the thrown enemy.
* GroinAttack: Most ducking shots will result in mooks covering their crotches.
* HalfTheManHeUsedToBe: The Laser Pulse can cut humans in half, also the alien himself if attacked by some bosses like the one with the hammer and sickle.
* {{Hammerspace}}: The Hominid's gun is always on person, but where does he pull that knife from when he doesn't wear clothes?



** This level also involves Boris attempting to pull this on ''you'', by using your fully-upgraded spaceship against you. Though thankfully, he never quite gets all the guns running.

to:

** This level also involves Boris attempting to pull this on ''you'', by using [[spoiler: your fully-upgraded spaceship spaceship]] against you. Though thankfully, he never quite gets all the guns running.running.
* HollywoodAcid: The Acid Blast powerup instantly disintegrates normal mooks. Though the Hominids do fire a ''crap ton'' of it with every burst.



* KilledOffScreen: We don't get to see Boris shredded by the giant saw after he falls on the conveyor belt, but we hear the gory shredding sounds when the screen cuts back to the player(s).
* KillerRabbit: The small sharkfinned {{RidiculouslyCuteCritter}}s in one of the Area 51 levels, known as Digestors. When freed, they walk around a bit before hopping onto a guard for a few seconds, then they vomit out some teal colored... liquid and the only thing left of the mook are their legs and a bloody spinal cord.
* KillerRobot: Many bosses and minibosses are robots or mechs. All of which try to kill the players.
* KillItWithFire: The Fire Shot shoots a large blast of fire. There's also an enemy that uses a flamethrower.
* KillItWithIce: The Ice Ray freezes enemies. They'll explode after a while but you can shoot them again to disintegrate them or slash them with the knife. Like the above there's also an enemy variant of the flamethrower that shoots ice instead.
* KingMook: The leader of the Soviet Soldiers counts, as Boris basically looks like a larger version of them.



* LudicrousGibs: Body parts will be flying all over in this game. You'll mostly see it when the charged shot tears mooks to a mess.



* TheMenInBlack: At the beginning of the game, the FBI agents try to cover up the crash landing by taking the alien's ship, literally sweeping away the evidence and (depending on the version) one agent walking by with a sign that says [[BlatantLies "NOTHING TO SEE HERE."]]
* MercyInvincibility: Players are invulnerable for a few seconds after respawning (easy mode gives an extra shield), which is helpful since The Hominids die in one hit.
* MiniBoss: The game has many smaller bosses in between nearly all levels, too many to list.
* MilitarySalute: One of the Fat Kids does a hand salute [[spoiler:to the alien right before they send him off back into space.]]



** Also the hats worn by the KGB and Area 51 soldiers. Both of which can be unlocked for the Hominid.



* NoBodyLeftBehind: Most of the mooks (and very few bosses) leave behind a corpse behind when killed. Averted for a few who are stationary, such as ones coming out of the sewer grates or positioned in sniper outposts.
* NoNameGiven: Technically, the Alien Hominid is not the creature's actual name, but it doesn't really go by anything else.
* OhCrap: The antagonists many times over the course of the game, such as when an alien is about to jump on their head.



* OneManArmy: The alien(s) shoot through hordes of enemies to get back their ship. Though to be fair, [[DownplayedTrope gameplay-wise the aliens will most likely end up dying themselves quite a bit.]]
* OffWithHisHead: The aliens can bite the heads off of agents and soldiers that they jump on to, which will leave other enemies seeing it stunned and open.
* PistolWhipping: Human enemies will sometimes try to use their guns to knock the player down. Unlike every other attack in the game, this doesn't kill them, however.
* PowerUp: Seven in total. The [[KillItwithFire Fire Shot]], [[BeamSpam Photon Burst]], [[WaveMotionGun Megu Cannon]], [[CleanCut Laser Pulse]], [[KillItWithIce Ice Ray]], [[HollywoodAcid Acid Blast]] and SpreadShot
* PreFinalBoss: The Install Ball you fought in 1-1 returns and is the boss for level 3-4 in a new body. After its defeat, the next chapter is the game's final fight.



* RammingAlwaysWorks: One of the moves for the 2-5 boss is for them to fly off screen and ram the ship into the alien(s) from one side of the screen to the other. [[spoiler: ''The Hominid's'' ship, mind you.]
* RayGun: The alien's main weapon of the game.
* {{Retraux}}: The Soviet Missile Master minigame was made to look like an old and simple 8-bit Atari game.
* SandWorm: Though it's more of a centipede-like thing with a few tiny legs, a large creature that digs under the sand is a miniboss in level 3-1. There's another green wormlike creature that eats all who tries to bury themselves underground in the next level.



* SetAMookToKillAMook: Human enemies usually avert friendly fire unless the Hominid is riding on one of their heads, meaning the shot meant for the player kills the mook instead.
* ShiftingSandLand: The first two levels of the Area 51 chapter takes place in the Mojave Desert outside the base.



* TheDogBitesBack: As revenge for being bullied by the FBI, the Fat Kids decide to give Alien Hominid powerups.
* TheGreys: The boss of 3-1.

to:

* TheDogBitesBack: As revenge SimonSaysMiniGame: The miniboss in 3-5 is basically this. The player gets electrocuted if they get a color wrong and have to start over from the beginning.
* SinisterShades: Worn by all of the FBI and Area 51 enemies.
* SparedByTheAdaptation: The first Fat Kid you encounter can not be killed (or any of them
for being bullied by that matter) unlike the FBI, original Flash game.
* SpreadShot: One of
the Fat Kids decide to give Alien Hominid powerups.
temporary powerups, resulting in three shots instead of one.
* TheGreys: The TacticalSuicideBoss: In the Cyber Cyclops' second boss battle, its eye is only vulnerable to attack when firing.
* ThrowTheMookAtThem: Boris tries this towards the end
of 3-1.2-4, with the minion that was following him throughout the second chapter.
* TopHeavyGuy: All of the human enemies, and a few bosses, have tiny legs in comparison to their torsos.


Added DiffLines:

* UniformityException: The two playable Hominids look identical, players can tell the ones their controlling based on the hat they made them wear (or the lack of one).
* UpdatedReRelease: The HD version, featuring polished graphics and more minigames.
* VehicularTurnabout: At the end of 2-5, [[spoiler: Boris pilots the alien's own stolen ship and uses its weapons against them.]]
* VictoryPose: The Alien Hominids do this or a victory dance after beating the end boss in most levels.


Added DiffLines:

* VideoGameLives: Players start the game with ten and it's hard to get any more. Though different difficulty settings have different amount of how many times players can continue.


Added DiffLines:

* VulnerableCivilians: Many cars will get destroyed in Level 1-2, with whoever was driving them flying onto the road. The FBI agents are more concerned with trying to kill the aliens.
* WalkingTank: Some soldiers use these in certain parts of the Area 51 base. A player can also take control of an empty one when they get to it.


Added DiffLines:

* WildTake: The FBI and Soviets after seeing their comrades head bitten off. Not to much the Area 51 Agents, though.
Is there an issue? Send a MessageReason:
None


* InfantImmortality: Subverted in the original Flash version, which give you [[VideoGameCrueltyPotential an option to shoot the first Fat Kid you encounter]]. Played straight in the console versions, where they'll just dodge all your shots.

to:

* InfantImmortality: ImprobableInfantSurvival: Subverted in the original Flash version, which give you [[VideoGameCrueltyPotential an option to shoot the first Fat Kid you encounter]]. Played straight in the console versions, where they'll just dodge all your shots.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** This level also involves Boris attempting to pull this on ''you'', by using your fully-upgraded spaceship against you. Though thankfully, he never quite gets all the guns running.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the same vein, usually you can dig underground to grab enemies and drag them under for a stealthy kill. Trying to do this with an enemy wearing volatile weaponry like a flamethrower causes it to explode and immediately kills both of you.
Is there an issue? Send a MessageReason:
None


'''Alien Hominid''' is a 2-D Side-scrolling ActionGame that originated on {{Website/Newgrounds}}. The flash version seen on the site was programmed by Tom Fulp and designed by Dan Paladin, who would later create the indie game development team "The Behemoth". It was later made into a multi-platform game in 2004 through 0~3 Entertainment and is well known among gamers and the Newgrounds community.

to:

'''Alien Hominid''' is a 2-D Side-scrolling ActionGame that originated on {{Website/Newgrounds}}. The flash version seen on the site was programmed by Tom Fulp and designed by Dan Paladin, who would later create the indie game development team "The Behemoth".Creator/TheBehemoth. It was later made into a multi-platform game in 2004 through 0~3 Entertainment and is well known among gamers and the Newgrounds community.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DirtyCommunists: The main enemy in stages 2-1 to 2-6.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InfantImmortality: Subverted in the original Flash version, which give you [[VideoGameCrueltyPotential an option to shoot the first Fat Kid you encounter]]. Played straight in the console versions, where they'll just dodge all your shots.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** An Area 51 level cranks this up. The first thing you see is an agent try to dig into the ground, only to sprout back up in the jaws of a giant worm and eaten. [[TooDumbToLive Guess what happens if you copy him.]] Especially noteworthy, as there's still [[SchmuckBait 1-up flowers in the level.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HateSink: The FBI are shown to bully kids and attempted to kill our alien hero for essentially being an alien.

Top