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Slight tweak to wording in Politicaly Correct History, to separate fact and speculation.


* PoliticallyCorrectHistory: The Holy Columbian Confederacy seems to either be unaware of the racial issues of its pre-Event predecessor (the Confederate States) or has deliberately adopted a more egalitarian philosophy while still appealing to the past to legitimize its existence. In any event, it's very common to find black rulers and even emperors.

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* PoliticallyCorrectHistory: The Holy Columbian Confederacy seems to is either be unaware of the racial issues of its pre-Event predecessor (the Confederate States) States of America) or has deliberately adopted a more egalitarian philosophy while still appealing to the past to legitimize its existence. In any event, many of its' lords are black and it's very common to find for a black rulers and even emperors.lord to be elected emperor.
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Up To Eleven is a defunct trope


** Fan Fork added a Jewish ruler to a single county in New Jersey, and like the Deitscherei county names are turned into Yiddish versions. They cover everything from New York City to Philadelphia at least. Certain significant places like Chicago get them too, [[UpToEleven though you need a custom ruler or a successful Crusade in the area to even see them]].

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** Fan Fork added a Jewish ruler to a single county in New Jersey, and like the Deitscherei county names are turned into Yiddish versions. They cover everything from New York City to Philadelphia at least. Certain significant places like Chicago get them too, [[UpToEleven though you need a custom ruler or a successful Crusade in the area to even see them]].them.
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Italics


After the release of ''VideoGame/CrusaderKingsIII'', the team behind the fan fork announced [[https://www.reddit.com/r/AfterTheEndFanFork/comments/izb8cb/after_the_end_ck3_dev_diary_1_overall_vision_and/ they are going to develop a version of the mod for Crusader Kings III and wrap up development on the CKII version in the near future]]. It is going to be different from the [=CK2=] version, adapting to [=CK3=]'s mechanics, adding new religions and a map [[SequelEscalation spanning from Tierra del Fuego to Svalbard]]. The southern reaches of the map will include lore from the forthcoming South America spin-off ''Sob o Anil''. Additionally, another spinoff titled ''After the End: Eurasia'' is in development and will focus on Europe and West Asia. The ''Fan Fork'' will also receive two other spinoffs set in East Asia and Africa respectively. A mod set immediately after the Event named [[VideoGame/JustAftertheEnd Just After the End]] has released its alpha and is now publicly available.

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After the release of ''VideoGame/CrusaderKingsIII'', the team behind the fan fork announced [[https://www.reddit.com/r/AfterTheEndFanFork/comments/izb8cb/after_the_end_ck3_dev_diary_1_overall_vision_and/ they are going to develop a version of the mod for Crusader Kings III and wrap up development on the CKII version in the near future]]. It is going to be different from the [=CK2=] version, adapting to [=CK3=]'s mechanics, adding new religions and a map [[SequelEscalation spanning from Tierra del Fuego to Svalbard]]. The southern reaches of the map will include lore from the forthcoming South America spin-off ''Sob o Anil''. Additionally, another spinoff titled ''After the End: Eurasia'' is in development and will focus on Europe and West Asia. The ''Fan Fork'' will also receive two other spinoffs set in East Asia and Africa respectively. A mod set immediately after the Event named [[VideoGame/JustAftertheEnd ''[[VideoGame/JustAftertheEnd Just After the End]] End]]'' has released its alpha and is now publicly available.
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* PragmaticVillainy: If the player character is in the Banker's Guild and at war, you may get an event where they don't receive their annual banking money due to the ongoing conflict. Regardless of their traits, the player character will simply respond "war is hell".

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trope split


* AndManGrewProud: The very nature of the Event that brought about the End is ''so'' shrouded in myth that there are multiple versions of the story in-universe, each ascribing a different root cause to the total collapse of civilization.



* CargoCult: The Rust Cultists of the old Rust Belt worship old machinery as the creation of a higher power but are incapable of operating most of it, due to equal measures of lost knowledge of their functions and the machines themselves being several centuries behind on their regular maintenance. The Atomicists, likewise, hold "the power of the Atom" in reverence without any real understanding of the scientific principles behind atomic theory; one of their holy artifacts is a giant metal "egg" which, according to lore, is destined to hatch a reincarnation of their god (and which savvy players will recognize is actually an unexploded atomic bomb). The Consumerists and Monetarists, meanwhile, are cargo cult economics taken to the logical extreme, treating the spending and saving (respectively) of wealth as rituals meant to invoke the favor of the Almighty Dollar in and of themselves.

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* CargoCult: The Rust Cultists of the old Rust Belt worship old machinery as the creation of a higher power but are incapable of operating most of it, due to equal measures of [[LostCommonKnowledge lost knowledge of their functions functions]] and the machines themselves being several centuries behind on their regular maintenance. The Atomicists, likewise, hold "the power of the Atom" in reverence without any real understanding of the scientific principles behind atomic theory; one of their holy artifacts is a giant metal "egg" which, according to lore, is destined to hatch a reincarnation of their god (and which savvy players will recognize is actually an unexploded atomic bomb). The Consumerists and Monetarists, meanwhile, are cargo cult economics taken to the logical extreme, treating the spending and saving (respectively) of wealth as rituals meant to invoke the favor of the Almighty Dollar in and of themselves.


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* FromCataclysmToMyth: The very nature of the Event that brought about the End is ''so'' shrouded in myth that there are multiple versions of the story in-universe, each ascribing a different root cause to the total collapse of civilization.
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* CanadaEh: Like the United States, Canada has broken up into different factions largely along cultural lines. It has its own offshoots of Protestantism and Catholicism (Anglicans in southern Ontario and the Maritimes and Ursulines in Quebec and northern Ontario, respectively). Under the right circumstances, the Ursulines can mend the schism with the Catholics on the plains.

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* CanadaEh: Like the United States, Canada has broken up into different factions largely along cultural lines. It has its own offshoots of Protestantism and Catholicism (Anglicans in southern Ontario and the Maritimes and Ursulines in Quebec and northern Ontario, respectively). Under the right circumstances, the Ursulines can mend the schism with the Catholics on the plains.plains, or form a confederated church with the Anglicans.
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None


After the release of ''VideoGame/CrusaderKingsIII'', the team behind the fan fork announced [[https://www.reddit.com/r/AfterTheEndFanFork/comments/izb8cb/after_the_end_ck3_dev_diary_1_overall_vision_and/ they are going to develop a version of the mod for Crusader Kings III and wrap up development on the CKII version in the near future]]. It is going to be different from the [=CK2=] version, adapting to [=CK3=]'s mechanics, adding new religions and a map [[SequelEscalation spanning from Tierra del Fuego to Svalbard]]. The southern reaches of the map will include lore from the forthcoming South America spin-off ''Sob o Anil''. Additionally, another spinoff titled ''After the End: Eurasia'' is in development and will focus on Europe and West Asia. The ''Fan Fork'' will also receive two other spinoffs set in East Asia and Africa respectively. A mod set immediately after the Event named [VideoGame/JustAftertheEnd Just After the End] has released its alpha and is now publicly available.

to:

After the release of ''VideoGame/CrusaderKingsIII'', the team behind the fan fork announced [[https://www.reddit.com/r/AfterTheEndFanFork/comments/izb8cb/after_the_end_ck3_dev_diary_1_overall_vision_and/ they are going to develop a version of the mod for Crusader Kings III and wrap up development on the CKII version in the near future]]. It is going to be different from the [=CK2=] version, adapting to [=CK3=]'s mechanics, adding new religions and a map [[SequelEscalation spanning from Tierra del Fuego to Svalbard]]. The southern reaches of the map will include lore from the forthcoming South America spin-off ''Sob o Anil''. Additionally, another spinoff titled ''After the End: Eurasia'' is in development and will focus on Europe and West Asia. The ''Fan Fork'' will also receive two other spinoffs set in East Asia and Africa respectively. A mod set immediately after the Event named [VideoGame/JustAftertheEnd [[VideoGame/JustAftertheEnd Just After the End] End]] has released its alpha and is now publicly available.
Is there an issue? Send a MessageReason:
None


After the release of ''VideoGame/CrusaderKingsIII'', the team behind the fan fork announced [[https://www.reddit.com/r/AfterTheEndFanFork/comments/izb8cb/after_the_end_ck3_dev_diary_1_overall_vision_and/ they are going to develop a version of the mod for Crusader Kings III and wrap up development on the CKII version in the near future]]. It is going to be different from the [=CK2=] version, adapting to [=CK3=]'s mechanics, adding new religions and a map [[SequelEscalation spanning from Tierra del Fuego to Svalbard]]. The southern reaches of the map will include lore from the forthcoming South America spin-off ''Sob o Anil''. Additionally, another spinoff titled ''After the End: Eurasia'' is in development and will focus on Europe and West Asia. The ''Fan Fork'' will also receive two other spinoffs set in East Asia and Africa respectively. A mod set immediately after the Event named VideoGame/JustAftertheEnd, has released its alpha and is now publicly available.

to:

After the release of ''VideoGame/CrusaderKingsIII'', the team behind the fan fork announced [[https://www.reddit.com/r/AfterTheEndFanFork/comments/izb8cb/after_the_end_ck3_dev_diary_1_overall_vision_and/ they are going to develop a version of the mod for Crusader Kings III and wrap up development on the CKII version in the near future]]. It is going to be different from the [=CK2=] version, adapting to [=CK3=]'s mechanics, adding new religions and a map [[SequelEscalation spanning from Tierra del Fuego to Svalbard]]. The southern reaches of the map will include lore from the forthcoming South America spin-off ''Sob o Anil''. Additionally, another spinoff titled ''After the End: Eurasia'' is in development and will focus on Europe and West Asia. The ''Fan Fork'' will also receive two other spinoffs set in East Asia and Africa respectively. A mod set immediately after the Event named VideoGame/JustAftertheEnd, [VideoGame/JustAftertheEnd Just After the End] has released its alpha and is now publicly available.
Is there an issue? Send a MessageReason:
None


After the release of ''VideoGame/CrusaderKingsIII'', the team behind the fan fork announced [[https://www.reddit.com/r/AfterTheEndFanFork/comments/izb8cb/after_the_end_ck3_dev_diary_1_overall_vision_and/ they are going to develop a version of the mod for Crusader Kings III and wrap up development on the CKII version in the near future]]. It is going to be different from the [=CK2=] version, adapting to [=CK3=]'s mechanics, adding new religions and a map [[SequelEscalation spanning from Tierra del Fuego to Svalbard]]. The southern reaches of the map will include lore from the forthcoming South America spin-off ''Sob o Anil''. Additionally, another spinoff titled ''After the End: Eurasia'' is in development and will focus on Europe and West Asia. The ''Fan Fork'' will also receive two other spinoffs set in East Asia and Africa respectively. A mod set immediately after the Event named ''Just After the End'', is currently in development.

to:

After the release of ''VideoGame/CrusaderKingsIII'', the team behind the fan fork announced [[https://www.reddit.com/r/AfterTheEndFanFork/comments/izb8cb/after_the_end_ck3_dev_diary_1_overall_vision_and/ they are going to develop a version of the mod for Crusader Kings III and wrap up development on the CKII version in the near future]]. It is going to be different from the [=CK2=] version, adapting to [=CK3=]'s mechanics, adding new religions and a map [[SequelEscalation spanning from Tierra del Fuego to Svalbard]]. The southern reaches of the map will include lore from the forthcoming South America spin-off ''Sob o Anil''. Additionally, another spinoff titled ''After the End: Eurasia'' is in development and will focus on Europe and West Asia. The ''Fan Fork'' will also receive two other spinoffs set in East Asia and Africa respectively. A mod set immediately after the Event named ''Just After the End'', VideoGame/JustAftertheEnd, has released its alpha and is currently in development.
now publicly available.
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** Two of the Trailwalker Gods are [[LooneyTunes Roadrunner and the Sly Cyote]].

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** Two of the Trailwalker Gods are [[LooneyTunes [[WesternAnimation/LooneyTunes Roadrunner and the Sly Cyote]].
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** Two of the Trailwalker Gods are [[LooneyTunes Roadrunner and the Sly Cyote]].
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No longer a trope


* YouHaveToHaveJews: Averted in the original mod, which did not include Judaism as an in-game religion despite Judaism being present in ''Crusader Kings II'' as a playable religion. Played straight in the ''Fan Fork'', which includes [[YiddishAsASecondLanguage Yiddish-speaking]] Jews dotted across the East Coast of the United States and Canada, as well as the occasional Yiddish or Neoladino Jewish courtier showing up. There are even certain place names translated into Yiddish for lands under Jewish control.
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I noticed that on my first post patch playthrough.

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*** The current rulers of rump Mexico in the 1.2 patch are the House of Paelo y Lagos, a reference to the last dynasty of the Byzantine Empire.
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Now has a non-canon fan made spinoff, with no relation to ''Fan Fork'' or its devs, taking place in Europe. It has its own tropes page [[VideoGame/NewEraOldWorld here]]. (Please place any tropes related to the spinoff on its own page)

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Now has There is also a non-canon fan made spinoff, with no relation to ''Fan Fork'' or its devs, taking place in Europe. It has its own tropes page [[VideoGame/NewEraOldWorld here]]. (Please place any tropes related to the spinoff on its own page)
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It is was emphasized by the ate ff devs that Patricia Grande do not worship Simon Bolivar and others as gods.


** Patria Grande (replacing a religion named "Gracia Divina" in past versions) is a combination of the above and a political ideology. Worshiping a blend of Catholicism and nationalist nostalgia for Gran Colombia, its adherents also worship UsefulNotes/SimonBolivar and other heroes from Latin American history as deities in all but name.

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** Patria Grande (replacing a religion named "Gracia Divina" in past versions) is a combination of the above and a political ideology. Worshiping a blend of Catholicism and nationalist nostalgia for Gran Colombia, its adherents also worship venerate UsefulNotes/SimonBolivar and other heroes from Latin American history as deities in all but name.Saints.
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** During the Green Sash Rebellion in California, the Gaians ([[NatureLover matriachial New Age nature worshippers]]), Alawiyya ([[TheFundamentalist radical militant Muslims]]), True Cross ([[RightWingMilitiaFanatic anti-state Christians]]), and Atomicists ([[AllHailTheGreatGodMickey pagans who worship the Atom and baptize with radioactive water]]) all united in their struggle to overthrow the the Celestial Empire. This was despite the fact most of them also already hated one another for religious reasons, leading to much infighting even during the rebellion. The rebellion ended with mixed results: while the rebels were largely crushed, California lost its border regions to Gaians and Atomicists, and warlords soon took over real governance of the empire from the Celestial Emperor, leading to the divided situation at the starting date.

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** During the Green Sash Rebellion in California, the Gaians ([[NatureLover matriachial matriarchial New Age nature worshippers]]), Alawiyya ([[TheFundamentalist radical militant Muslims]]), True Cross ([[RightWingMilitiaFanatic anti-state Christians]]), and Atomicists ([[AllHailTheGreatGodMickey pagans who worship the Atom and baptize with radioactive water]]) all united in their struggle to overthrow the the Celestial Empire. This was despite the fact most of them also already hated one another for religious reasons, leading to much infighting even during the rebellion. The rebellion ended with mixed results: while the rebels were largely crushed, California lost its border regions to Gaians and Atomicists, and warlords soon took over real governance of the empire from the Celestial Emperor, leading to the divided situation at the starting date.
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None


** During the Green Sash Rebellion in California, the Gaians ([[NatureLover matriachial New Age nature worshippers]]), Alawiyya ([[TheFundamentalist radical militant Muslims]]), True Cross ([[RightWingMilitiaFanatic anti-state Christians]]), and Atomicists ([[AllHailTheGreatGodMickey pagans who worship the Atom and baptize with radioactive water]]) all united in their struggle to overthrow the the Celestial Empire. This was despite the fact most of them also already hated one another for religious reasons, leading to much infighting even during the rebellion. The rebellion ended with mixed results: while the rebels were largely crushed, California lost its border regions to the Gaians and Atomicists and warlord soon took over real governance of the empire from the Celestial Emperor, leading to the divided situation at the starting date.

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** During the Green Sash Rebellion in California, the Gaians ([[NatureLover matriachial New Age nature worshippers]]), Alawiyya ([[TheFundamentalist radical militant Muslims]]), True Cross ([[RightWingMilitiaFanatic anti-state Christians]]), and Atomicists ([[AllHailTheGreatGodMickey pagans who worship the Atom and baptize with radioactive water]]) all united in their struggle to overthrow the the Celestial Empire. This was despite the fact most of them also already hated one another for religious reasons, leading to much infighting even during the rebellion. The rebellion ended with mixed results: while the rebels were largely crushed, California lost its border regions to the Gaians and Atomicists Atomicists, and warlord warlords soon took over real governance of the empire from the Celestial Emperor, leading to the divided situation at the starting date.
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** The Trailwalker faith adhered to by some in the Midwest and Prairies incorporates a distorted memory of [[SettlingTheFrontier the settling of the Wild West]]. With the Event being the result of the "Spirit of the West" being unhappy with the Ranger being defiled.

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** The Trailwalker faith adhered to by some in the Midwest and Prairies incorporates a distorted memory of [[SettlingTheFrontier the settling of the Wild West]]. With the Event being the result of the "Spirit of the West" being unhappy with the Ranger Range being defiled.
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** In California, Christianity is defined by its relationship to the overwhelming power of the Celestial Empire and its emperor. Nazarene submit to the Celestial Emperor and take part in California society. Meanwhile, its True Cross heresy rejects the authority of "Caesar" (the Celestial Emperor) and [[EnemyMine fought the empire alongside the other rebels during the Green Sash Rebellion.]]

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** In California, Christianity is defined by its relationship to the overwhelming power of the Celestial Empire and its emperor. Nazarene submit to the Celestial Emperor and take part in California Californian society. Meanwhile, its True Cross heresy rejects the authority of "Caesar" (the Celestial Emperor) and [[EnemyMine fought the empire alongside the other rebels during the Green Sash Rebellion.]]
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** The Thelemics of England combine [[https://en.wikipedia.org/wiki/Thelema real-life Thelema]] with worship of "[[GodSaveUsFromTheQueen the Queen]]", described in an extended ShoutOut to ''Literature/AStudyInEmerald'' as some kind of eldritch divinity who [[TopGod rules above the traditional Thelema deities]]. Their reform doctrine is all about war and HumanSacrifice, for the Queen ever thirsts for blood.

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** The original version of the Thelemics of England combine [[https://en.wikipedia.org/wiki/Thelema real-life Thelema]] with worship of "[[GodSaveUsFromTheQueen the Queen]]", described in an extended ShoutOut to ''Literature/AStudyInEmerald'' as some kind of eldritch divinity who [[TopGod rules above the traditional Thelema deities]]. Their reform doctrine is all about war and HumanSacrifice, for the Queen ever thirsts for blood. This version of Thelema differs starkly from the real-life religion, which is partially why it was eventually replaced as the main religion of the English invader by Glorianism, a religion that more explicitly just worships Britain and associated concepts.



** The Trailwalker faith adhered to by some in the Midwest and Prairies incorporates a distorted memory of [[SettlingTheFrontier the settling of the Wild West]]. With the Event being the result of the "Spirit of the West" being unhappy with the Frontier being defiled.

to:

** The Trailwalker faith adhered to by some in the Midwest and Prairies incorporates a distorted memory of [[SettlingTheFrontier the settling of the Wild West]]. With the Event being the result of the "Spirit of the West" being unhappy with the Frontier Ranger being defiled.
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None


** Catholicism has experienced a massive surge in the American West, complete with a new Papacy in St. Louis and the revival of the Crusades. There's also two offshoots that refuse to acknowledge his authority as the "true" Pope: the [[http://en.wikipedia.org/wiki/Ursulines Ursulines]] of Quebec, who have their own [[GenderFlip all-female]] clerical hierarchy, and the [[https://en.wikipedia.org/wiki/National_League_for_the_Defense_of_Religious_Liberty Cristeros]] of Mexico, who are led by a militant prelate in the absence of what they see as a legitimate pope. In Mexico, there also exists a splinter religion that evolved from devotions to the [[http://en.wikipedia.org/wiki/Sacred_Heart Sacred Heart]] and the veneration of saints that is hostile to the Cristeros, who see them as heretics. In South America, there's another sect, similar to but distinct from the Mexican Sagrado Corazón faith, in the form of "Patria Grande", which incorporates Latin American nationalism (this replaced a religion called "Gracia Divina"). While it's implied that Brazil follows a Catholic Pope different from the one in North America.

to:

** Catholicism has experienced a massive surge in the American West, complete with a new Papacy in St. Louis and the revival of the Crusades. There's also two offshoots that refuse to acknowledge his authority as the "true" Pope: the [[http://en.wikipedia.org/wiki/Ursulines Ursulines]] of Quebec, who have their own [[GenderFlip all-female]] clerical hierarchy, and the [[https://en.wikipedia.org/wiki/National_League_for_the_Defense_of_Religious_Liberty Cristeros]] of Mexico, who are led by a militant prelate in the absence of what they see as a legitimate pope. In Mexico, there also exists a splinter religion that evolved from devotions to the [[http://en.wikipedia.org/wiki/Sacred_Heart Sacred Heart]] and the veneration of saints that is hostile to the Cristeros, who see them as heretics. In South America, there's another sect, similar to but distinct from the Mexican Sagrado Corazón faith, in the form of "Patria Grande", which incorporates Latin American nationalism (this replaced a religion called "Gracia Divina"). While it's implied that Brazil Meanwhile, the Brazilian Empire largely follows a Brazilian Catholic Pope different from the one Apostolic Church, a real life schismatic Catholic sect in North America.Brazil.
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** Catholicism has experienced a massive surge in the American West, complete with a new Papacy in St. Louis and the revival of the Crusades. There's also two offshoots that refuse to acknowledge his authority as the "true" Pope: the [[http://en.wikipedia.org/wiki/Ursulines Ursulines]] of Quebec, who have their own [[GenderFlip all-female]] clerical hierarchy, and [[https://en.wikipedia.org/wiki/National_League_for_the_Defense_of_Religious_Liberty Cristeros]] of Mexico, who are led by a militant prelate in the absence of what they see as a legitimate pope. In Mexico, there also exists a splinter religion that evolved from devotions to the [[http://en.wikipedia.org/wiki/Sacred_Heart Sacred Heart]] and the veneration of saints that is hostile to the Cristeros, who see them as heretics. In South America, there's another sect, similar to but distinct from the Mexican Sagrado Corazón faith, in the form of "Patria Grande", which incorporates Latin American nationalism (this replaced a religion called "Gracia Divina"). While it's implied that Brazil follows a Catholic Pope different from the one in North America.

to:

** Catholicism has experienced a massive surge in the American West, complete with a new Papacy in St. Louis and the revival of the Crusades. There's also two offshoots that refuse to acknowledge his authority as the "true" Pope: the [[http://en.wikipedia.org/wiki/Ursulines Ursulines]] of Quebec, who have their own [[GenderFlip all-female]] clerical hierarchy, and the [[https://en.wikipedia.org/wiki/National_League_for_the_Defense_of_Religious_Liberty Cristeros]] of Mexico, who are led by a militant prelate in the absence of what they see as a legitimate pope. In Mexico, there also exists a splinter religion that evolved from devotions to the [[http://en.wikipedia.org/wiki/Sacred_Heart Sacred Heart]] and the veneration of saints that is hostile to the Cristeros, who see them as heretics. In South America, there's another sect, similar to but distinct from the Mexican Sagrado Corazón faith, in the form of "Patria Grande", which incorporates Latin American nationalism (this replaced a religion called "Gracia Divina"). While it's implied that Brazil follows a Catholic Pope different from the one in North America.
Is there an issue? Send a MessageReason:
None


** During the Green Sash Rebellion in California, the Gaians ([[NatureLover matriachial New Age nature worshippers]]), Alawiyya ([[TheFundamentalist radical militant Muslims]]), True Cross ([[RightWingMilitiaFanatic anti-state Christians]]), and Atomicists ([[AllHailTheGreatGodMickey pagans who worship the Atom and baptize with radioactive water]]) all united in their struggle to overthrow the the Celestial Empire. This was despite the fact most of them hated one another for religious reasons, leading to much infighting even during the rebellion. The rebellion ended with mixed results: while the rebels were largely crushed, California lost its border regions to the Gaians and Atomicists and warlord soon took over real governance of the empire from the Celestial Emperor, leading to the divided situation at the starting date.

to:

** During the Green Sash Rebellion in California, the Gaians ([[NatureLover matriachial New Age nature worshippers]]), Alawiyya ([[TheFundamentalist radical militant Muslims]]), True Cross ([[RightWingMilitiaFanatic anti-state Christians]]), and Atomicists ([[AllHailTheGreatGodMickey pagans who worship the Atom and baptize with radioactive water]]) all united in their struggle to overthrow the the Celestial Empire. This was despite the fact most of them also already hated one another for religious reasons, leading to much infighting even during the rebellion. The rebellion ended with mixed results: while the rebels were largely crushed, California lost its border regions to the Gaians and Atomicists and warlord soon took over real governance of the empire from the Celestial Emperor, leading to the divided situation at the starting date.
Is there an issue? Send a MessageReason:
None


** During the Green Sash Rebellion in California, the Gaians, Alawiyya, True Cross, and Atomicists all united in their struggle to overthrow the the Celestial Empire. The rebellion had mixed results: while the rebels were largely crushed, California lost its border regions to the Gaians and Atomicists and warlord soon took over real governance of the empire from the Celestial Emperor, leading to the divided situation at the starting date.

to:

** During the Green Sash Rebellion in California, the Gaians, Alawiyya, Gaians ([[NatureLover matriachial New Age nature worshippers]]), Alawiyya ([[TheFundamentalist radical militant Muslims]]), True Cross, Cross ([[RightWingMilitiaFanatic anti-state Christians]]), and Atomicists ([[AllHailTheGreatGodMickey pagans who worship the Atom and baptize with radioactive water]]) all united in their struggle to overthrow the the Celestial Empire. This was despite the fact most of them hated one another for religious reasons, leading to much infighting even during the rebellion. The rebellion had ended with mixed results: while the rebels were largely crushed, California lost its border regions to the Gaians and Atomicists and warlord soon took over real governance of the empire from the Celestial Emperor, leading to the divided situation at the starting date.

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** During the Green Sash Rebellion in California, the Gaians, Alawiyya, True Cross, and Atomicists all united in their struggle to overthrow the the Celestial Empire. The rebellion had mixed results: while the rebels were largely crushed, California lost its border regions to the Gaians and Atomicists and warlord soon took over real governance of the empire from the Celestial Emperor, leading to the divided situation at the starting date.



** Catholicism has experienced a massive surge in the American West, complete with a new Papacy in St. Louis and the revival of the Crusades. There's also two offshoots that refuse to acknowledge his authority as the "true" Pope: the [[http://en.wikipedia.org/wiki/Ursulines Ursulines]] of Quebec, who have their own [[GenderFlip all-female]] clerical hierarchy, and [[https://en.wikipedia.org/wiki/National_League_for_the_Defense_of_Religious_Liberty Cristeros]] of Mexico, who are led by a militant prelate in the absence of what they see as a legitimate pope. In Mexico, there also exists a splinter religion that evolved from devotions to the [[http://en.wikipedia.org/wiki/Sacred_Heart Sacred Heart]] and the veneration of saints that is hostile to the Cristeros, who see them as heretics. In South America, there's another sect, similar to but distinct from the Mexican Sagrado Corazón faith, in the form of "Patria Grande", which incorporates Latin American nationalism ( this replaced a religion called "Gracia Divina"). While it's implied that Brazil follows a Catholic Pope different from the one in North America.

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** Catholicism has experienced a massive surge in the American West, complete with a new Papacy in St. Louis and the revival of the Crusades. There's also two offshoots that refuse to acknowledge his authority as the "true" Pope: the [[http://en.wikipedia.org/wiki/Ursulines Ursulines]] of Quebec, who have their own [[GenderFlip all-female]] clerical hierarchy, and [[https://en.wikipedia.org/wiki/National_League_for_the_Defense_of_Religious_Liberty Cristeros]] of Mexico, who are led by a militant prelate in the absence of what they see as a legitimate pope. In Mexico, there also exists a splinter religion that evolved from devotions to the [[http://en.wikipedia.org/wiki/Sacred_Heart Sacred Heart]] and the veneration of saints that is hostile to the Cristeros, who see them as heretics. In South America, there's another sect, similar to but distinct from the Mexican Sagrado Corazón faith, in the form of "Patria Grande", which incorporates Latin American nationalism ( this (this replaced a religion called "Gracia Divina"). While it's implied that Brazil follows a Catholic Pope different from the one in North America.



** Not to mention even more strange offshoots - like Revelationism (a Christianity-derived faith with such emphasis on strange/supernatural that it is regarded as pagan -- Charismatics have many of the same ideas and influences, but remain close enough to the Christian norm to count as Evangelical heretics), Neo-Gnosticism (Christian tradition mixed with Eastern influences from the West Coast) and Falling Star (unique to South America and barely considered Christian by anyone, worshipping a "fallen angel" that has come to defend humanity from God's wrath).

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**In California, Christianity is defined by its relationship to the overwhelming power of the Celestial Empire and its emperor. Nazarene submit to the Celestial Emperor and take part in California society. Meanwhile, its True Cross heresy rejects the authority of "Caesar" (the Celestial Emperor) and [[EnemyMine fought the empire alongside the other rebels during the Green Sash Rebellion.]]
** Not to mention even more strange offshoots - like Revelationism (a Christianity-derived faith with such emphasis on strange/supernatural that it is regarded as pagan -- Charismatics have many of the same ideas and influences, but remain close enough to the Christian norm to count as Evangelical heretics), Navegante (a Christian-derived faith whose emphasis on Biblical stories involving the sea has taken them closer to the Biblical Canaanites than most Christians), Neo-Gnosticism (Christian tradition mixed with Eastern influences from the West Coast) and Falling Star (unique to South America and barely considered Christian by anyone, worshipping a "fallen angel" that has come to defend humanity from God's wrath).
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* GoldDigger: Duchess Anastasia Josias of the Inner Banks has an event chain that can end up killing the empress of the Holy Columbian Confederacy, marrying the Holy Columbian Emperor, and disabling him to become his regent. As consort regent, she can declare herself the rightful Empress and go to war against her husband to claim the throne. If she wins this war, she becomes the first ruling empress of the Holy Columbian Confederacy and gains the special "Heartbreaker" bloodline.

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* GoldDigger: Duchess Anastasia Josias of the Inner Banks has an event chain that can end up with her killing the empress of the Holy Columbian Confederacy, marrying the Holy Columbian Emperor, widowed emperor, and disabling him to become his regent. As consort regent, she can declare herself the rightful Empress and go to war against her husband to claim the throne. If she wins this war, she becomes the first ruling empress of the Holy Columbian Confederacy and gains the special "Heartbreaker" bloodline.
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* GoldDigger: Duchess Anastasia Josias of the Inner Banks has an event chain that can end up killing the empress of the Holy Columbian Confederacy, marrying the Holy Columbian Emperor, and disabling him to become his regent. As consort regent, she can declare herself the rightful Empress and go to war against her husband to claim the throne. If she wins this war, she becomes the first ruling empress of the Holy Columbian Confederacy and gains the special "Heartbreaker" bloodline.
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** Catholicism has experienced a massive surge in the American West, complete with a new Papacy in St. Louis and the revival of the Crusades. There's also two offshoots that refuse to acknowledge his authority as the "true" Pope: The [[http://en.wikipedia.org/wiki/Ursulines Ursulines]] of Quebec, who have their own [[GenderFlip all-female]] clerical hierarchy, and a Mexican splinter religion that evolved from devotions to the [[http://en.wikipedia.org/wiki/Sacred_Heart Sacred Heart]] and the veneration of saints. In South America, there's another sect, similar to but distinct from the Mexican Sagrado Corazón faith, in the form of "Patria Grande", which incorporates Latin American nationalism ( this replaced a religion called "Gracia Divina"). While it's implied that Brazil follows a Catholic Pope different from the one in North America.

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** Catholicism has experienced a massive surge in the American West, complete with a new Papacy in St. Louis and the revival of the Crusades. There's also two offshoots that refuse to acknowledge his authority as the "true" Pope: The the [[http://en.wikipedia.org/wiki/Ursulines Ursulines]] of Quebec, who have their own [[GenderFlip all-female]] clerical hierarchy, and a Mexican splinter religion that evolved from devotions to the [[http://en.[[https://en.wikipedia.org/wiki/National_League_for_the_Defense_of_Religious_Liberty Cristeros]] of Mexico, who are led by a militant prelate in the absence of what they see as a legitimate pope. In Mexico, there also exists a splinter religion that evolved from devotions to the [[http://en.wikipedia.org/wiki/Sacred_Heart Sacred Heart]] and the veneration of saints.saints that is hostile to the Cristeros, who see them as heretics. In South America, there's another sect, similar to but distinct from the Mexican Sagrado Corazón faith, in the form of "Patria Grande", which incorporates Latin American nationalism ( this replaced a religion called "Gracia Divina"). While it's implied that Brazil follows a Catholic Pope different from the one in North America.



* HumanSacrifice: The Mictlantecs of Mexico have revived the old practice of cutting out hearts and sacrificing them to the gods, as they believe that the interruption of these sacrifices caused the apocalypse to happen.

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* HumanSacrifice: The Mictlantecs of Mexico Pagan warrior societies have revived the old practice of cutting out hearts and sacrificing them enemies to the gods, as they believe that the interruption of these sacrifices caused the apocalypse to happen.gods.



* TheRemnant: A handful of realms still claim some sort of legitimate succession to the old United States, by that point mythic. Mexico to the south still survives as a rump state centered on Mexico City and its surroundings; it used to not be a rump state at all, as the ruling House Iturbide once controlled the entirety of present-day Mexico, but has fallen on hard times as of game start.

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* TheRemnant: A handful of realms still claim some sort of legitimate succession to the old United States, by that point mythic. Mexico to the south still survives as a rump state centered on Mexico City and its surroundings; it used to not be even has a rump state at all, as unique government called "Ancien Regime" that imitates the ruling House Iturbide once controlled old centralized system of the entirety PRI government, the party that ruled Mexico for most of present-day Mexico, but has fallen on hard times as of game start.the 20th century.



* SouthOfTheBorder: Mexico is represented by a rump state around Mexico City, but as with America and Canada, most of the outlying provinces have become their own independent factions. Most follow either the Sagrado Corazon cult of saints or one of a number of {{Mayincatec}} or syncretic faiths, but there is some Cetic influence from the north in the Baja California Peninsula.

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* SouthOfTheBorder: Mexico is represented by a rump state around Mexico City, but as with America and Canada, most of the outlying provinces have become their own independent factions. Most follow either the Sagrado Corazon cult of saints or one of a number of {{Mayincatec}} or syncretic faiths, but there is some Cetic influence from the north are more 'orthodox' Christians in the Baja California Peninsula.form of the Cristeros in the center of the country.
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* ShoutOut: Chock-full of little "easter eggs" that serve as references to other media. [[ShoutOut/AfterTheEndACrusaderKingsIIMod See the Shout Out page for details.]]

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* ShoutOut: Chock-full of little "easter eggs" that serve as references to other media. [[ShoutOut/AfterTheEndACrusaderKingsIIMod [[ShoutOut/AfterTheEndAPostApocalypticAmerica See the Shout Out page for details.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/after_the_end.jpg]]
''After the End: A Post-Apocalyptic America Mod'' is a GameMod for ''VideoGame/CrusaderKingsII'', set in North America. In the far-distant future, centuries after the general collapse of society, the people of the North American continent have begun to rebuild their disconnected societies into something approaching civilization. However, quite a lot has changed in six centuries: The nations of the old world are nothing more than legends, and the surviving societies have had more than enough time to form their own identities and cultural and religious traditions.

The original version of ''After the End'' [[https://forum.paradoxplaza.com/forum/index.php?threads/after-the-end-a-post-apocalyptic-america-mod.831384/page-442#post-23874448 went into hiatus in early 2018.]] However, a group of fans has revived the project as ''After the End Fan Fork'', which is available via the [[http://steamcommunity.com/workshop/filedetails/?id=1341894851 Steam Workshop]] and on a [[https://forum.paradoxplaza.com/forum/index.php?threads/after-the-end-fan-fork.1077135/ Paradox Interactive Forum thread]] dedicated to discussion of ''Fan Fork''.

The legacy version of the mod can be viewed from the original project's [[https://github.com/notalbanian/postapoc GitHub]], which is also where the last build of the original mod can be downloaded as well. A stable build is also available [[http://www.mediafire.com/download/eu9tktobqqgdc9g/After+the+End+0.8.zip (current version 0.8]]), though this version is not compatible with Patch 2.7.1. The [[http://forum.paradoxplaza.com/forum/showthread.php?831384 Paradox Interactive Forum thread for the mod]] (registration required to view) is the place to go for discussion regarding the original ''After the End'' mod.

After the release of ''VideoGame/CrusaderKingsIII'', the team behind the fan fork announced [[https://www.reddit.com/r/AfterTheEndFanFork/comments/izb8cb/after_the_end_ck3_dev_diary_1_overall_vision_and/ they are going to develop a version of the mod for Crusader Kings III and wrap up development on the CKII version in the near future]]. It is going to be different from the [=CK2=] version, adapting to [=CK3=]'s mechanics, adding new religions and a map [[SequelEscalation spanning from Tierra del Fuego to Svalbard]]. The southern reaches of the map will include lore from the forthcoming South America spin-off ''Sob o Anil''. Additionally, another spinoff titled ''After the End: Eurasia'' is in development and will focus on Europe and West Asia. The ''Fan Fork'' will also receive two other spinoffs set in East Asia and Africa respectively. A mod set immediately after the Event named ''Just After the End'', is currently in development.

Now has a non-canon fan made spinoff, with no relation to ''Fan Fork'' or its devs, taking place in Europe. It has its own tropes page [[VideoGame/NewEraOldWorld here]]. (Please place any tropes related to the spinoff on its own page)

----
!!In addition to tropes present in the base game, these mods provide examples of the following tropes:

* AerithAndBob: Because WackyAmericansHaveWackyNames, the ''majority'' of cultures tend to have this from a modern perspective. As a small sampling, the [[LovecraftCountry Yankees]] consider the "Thomas", "Balthasar", and "[[Literature/ConanTheBarbarian Xaltotun]]" to all be perfectly ordinary names for their sons, [[DeepSouth Southrons]] are as likey to name a child "Theophilus" as "Arthur", and [[HornyVikings Northlander]] girls' names include "Karen" and "Vammatar".
* AfterTheEnd: [[ShapedLikeItself Naturally]]. The exact nature of the event that brought about The End is deliberately left unspecified, but whatever it was, it was bad enough to knock progress back to the point where humanity (at least in the Americas) has only reached medieval level of development after six hundred years.
* AllHailTheGreatGodMickey:
** Veneration of WesternAnimation/MickeyMouse himself gets alluded to the Tribe of the Mouse, which rules a chunk of Florida. (Indeed, Ride/WaltDisneyWorld is still partially intact as a Great Work.)
** The Americanists have taken the Founding Fathers of the United States to be gods who once walked among men, interpreting the many monuments and statues to them as temples and idols. Their entire religion is structured around the interpretation of documents such as the Constitution, the Declaration of Independence, and the Federalist Papers as esoteric religious texts.
** The Sagrado Corazon faith venerates Wrestling/ElSanto as an actual saint. Devotees take up the life and identity of a MaskedLuchador to follow in his footsteps.
** Patria Grande (replacing a religion named "Gracia Divina" in past versions) is a combination of the above and a political ideology. Worshiping a blend of Catholicism and nationalist nostalgia for Gran Colombia, its adherents also worship UsefulNotes/SimonBolivar and other heroes from Latin American history as deities in all but name.
** Occultists following the Lore of the Old Ones regard the writings of Creator/HPLovecraft as sacred texts.
** The revival of Norse paganism was not without some confusion; the pantheon includes [[Myth/NorseMythology Odin, Thor, Freyja]], Myth/PaulBunyan, and Heikki Lunta.
** The Orientalists of Florida revere Literature/ArabianNights characters such as Ali Baba and Aladdin as part of their distorted reproduction of the Islamic faith.
** The Revelationists can be seen as this in relation to Christianity. The loss of knowledge on mainstream theological teachings leads to individual biblical stories and local folkloric practices completely overtaking the standard Christian teaching, creating a syncretic religion that maintains the "rural backwood town church" aesthetic while treating Jesus as a literal lamb, the burning bush as a distinctive deity, and the serpent being a benelovent being.
* TheAlmightyDollar: The Dollar itself is worshiped as a god by the Consumerist and Monetarist faiths, complete with treating surviving pre-Event currency like holy relics. And yes, they do actually call it the Almighty Dollar.
* AlternateHistory: The devs have mentioned that the After the End timeline began to deviate from our own some time after UsefulNotes/WorldWarII.
* AluminumChristmasTrees: Americanism may look like a wacky AllHailTheGreatGodMickey situation poking fun of Americans obsession with patriotism, but there's actually a [[https://en.wikipedia.org/wiki/American_civil_religion sociological theory about an "American Civil Religion"]] of quasi-worship of the nation, its institutions, and its symbols. The Americanists take it one step further by deifying their leaders as actual gods like their pagan or Christian neighbors.
* {{Americasia}}: Californian culture has absorbed a considerable amount of East Asian influence, from the prevalence of kimonos and ''[[https://en.wikipedia.org/wiki/Hanfu Hanfu]]'' clothing styles to a very syncretic mystical religion based on the wisdom of revered gurus to a political structure with a [[AuthorityInNameOnly figurehead Emperor]] reigning (but not ''ruling'') over a collection of powerful and power-hungry warlords.
* AndManGrewProud: The very nature of the Event that brought about the End is ''so'' shrouded in myth that there are multiple versions of the story in-universe, each ascribing a different root cause to the total collapse of civilization.
* ApocalypseAnarchy: Varies from region to region. Some areas, like the Holy Columbian Confederacy and the Caribbean Empire, have been united under a strong central authority bringing law and order, while others remain divided among pirate marauders, fragmented tribes, and the occasional FeudalOverlord looking to eke out an existence while surrounded by enemies.
* ApocalypseCult: Several, with the variation that many of them think the Apocalypse has ''already happened'' and that they're living through it. Somewhat justified by the fact that the setting takes place after a massive cataclysm that wiped out civilization as we know it.
* ApocalypseNot: The base-game mechanics that allow you to improve the lives of the commoners are still present in this mod. As such, you can fill your post-apocalyptic kingdom with fully-upgraded hospitals and fully-upgraded great works that enhance its culture such as Great Cathedrals, Great Libraries, Grand Universities, and Magnificent Gardens. Combine this with Full Status of Women law, disallowed vassal wars, and a strong standing army and your realm will a fairly good place to live.
* ArabianNightsDays: The three groups of post-Event Muslims treat this differently.
** Mostly averted by the Traditionalists, descendants of Muslim populations in South America and the Midwest. They're pious, observant Muslims, and use Islamic names and titles, but they are also heavily influenced by the surrounding cultures.
** Also averted by the Imamites, who owe as much of their culture to the [[{{Americasia}} Celestial Empire of California]] as their own ancestry. Like most Californians, they run their government as a Confucian-inspired bureaucracy, and can readily syncretize with the Pacific faiths.
** Played straight by the [[{{Orientalism}} Orientalists]], who aren't descended from pre-Event Muslims at all. Rather, they're a religion founded by Shriners and other non-Muslim Orientalists who cobbled together "a distorted version of Islam" from biased sources and the nearby influence of Disneyland. They consider ''Literature/ArabianNights'' a holy text and Aladdin a prophet in and of himself.
** And, weirdly, replicated in a HistoryRepeats way with the current version of Consumerism. Despite the fact that the two religions have nothing to do with each other, and, again, Islam still existing, the rise of Consumerism parallels that of Islam, with a charismatic Prophet and his followers engaging in conquest as well as special traits for the patrilineal descendants of the Prophet (corresponding to the Sayyid trait in the main game) and even the [[https://en.wikipedia.org/wiki/Companions_of_the_Prophet Companions of the Prophet]].
* AuthorityInNameOnly:
** The Emperor of California starts the game as one. In theory, he rules all of California; in practice, the various Cali sub-factions are all completely autonomous, and the Emperor is purely a figurehead who only exercises any real control over a relatively small amount of territory.
** The Americanists still "elect" their chosen positions like President or Joint Chief of Staff. But with the United States long gone, these are little more than symbolic titles for what some realms see as a perverse heresy. At least at the start of the game.
* AwakeningTheSleepingGiant: When Americanists murdered the last member of Deitscherei's founding dynasty, they provoked the Anabaptists of Pennsylvania into abandoning their pacifist ways and going on a full war footing to seek revenge, culminating in them sacking Washington DC.
* AwesomeAnachronisticApparel:
** Americanists, in an effort to emulate the Founding Fathers and heroes of old America, tend to don attire based on the 18th-19th Centuries.
** The denizens of the Holy Columbian Confederacy, meanwhile, tend to mix up their generally medieval fashions with those of the Antebellum South, further driving home the influences of the old Confederate States of America.
** Further west, Anglo characters may likely be found wearing stetsons and other Wild West trappings.
* BackFromTheBrink: Many real life minorities and religions, which only have a small presence, actually experienced a resurgence after the apocalypse. The Anabaptists Amish, Hutterites and Mennonites have banded and founded a large kingdom in Eastern Pennsylvania. The Native Americans broke free from their reservations, controlling large swathes of lands in the US and Canada, while in Mexico the Mayans and Aztecs have formed their own religions and kingdoms, the Caribbean Empire is controlled by Afro-syncretic religions liked Rastafarianism, the Haida (which in real life has a population of ''18.000'') conquered British Columbia and are a major contender for dominating the Pacific Northwest, among many other examples.
** Americanism used to be spread until the Midwest, but centuries of conquest and in-fighting has limited it to the area around Virginia, where they are constantly under assault by Christians, Rust Cultists, and Occultists. A good player can make them rise again to predominance.
** Nestorianism is a very unusual example, they are a small minority in the Middle East and few communities of the Assyrian diaspora in the US. Apparently, after the Event, the Nestorians became a sizeable power and briefly controlled Chigaco, but they were defeated and back into the brink. They might spawn as a catholic heresy and grow again.
* BalkanizeMe: The United States isn't the only nation that has effectively shattered after the Event. Canada and Mexico have also broken up along cultural lines, though a vestigial Mexico still survives.
** While Brazil doesn't fully control the (off-map) central-west and Amazon regions, it's one of the very few nations to reunite after the event, so much so that their power can be felt wherever the Coffee Current goes.
** Interestingly, Central America and the Caribbean have actually inverted the trope, with several nations coming together to form new, unified kingdoms and empires.
** Averted as well with the United Kingdom, which over centuries has revived the British Empire and will attempt to reclaim their old colonies.
* BlackVikings: Even more prevalent than the original game, due to a few hundred years of North American interbreeding. Starting out the game, there are even the ''Ojibwe'' Vikings of Mille Lacs.
* BornInTheSaddle: The Great Plains (or at least a large chunk to the northwest of Iowa and Nebraska) are dominated by competing clans of nomadic Horse Lords.
* CainAndAbel: Prince Barrington Stepping Razor murdered his older brother to become the sole child of the Caribbean Empress. [[DemonicPossession Zolin Bello]], a patrician of the republic of La Paz, also murdered his sister, though not before [[SelfMadeOrphan killing their parents]], imprisoning her and fathering a bastard with her.
* CanadaEh: Like the United States, Canada has broken up into different factions largely along cultural lines. It has its own offshoots of Protestantism and Catholicism (Anglicans in southern Ontario and the Maritimes and Ursulines in Quebec and northern Ontario, respectively). Under the right circumstances, the Ursulines can mend the schism with the Catholics on the plains.
* CargoCult: The Rust Cultists of the old Rust Belt worship old machinery as the creation of a higher power but are incapable of operating most of it, due to equal measures of lost knowledge of their functions and the machines themselves being several centuries behind on their regular maintenance. The Atomicists, likewise, hold "the power of the Atom" in reverence without any real understanding of the scientific principles behind atomic theory; one of their holy artifacts is a giant metal "egg" which, according to lore, is destined to hatch a reincarnation of their god (and which savvy players will recognize is actually an unexploded atomic bomb). The Consumerists and Monetarists, meanwhile, are cargo cult economics taken to the logical extreme, treating the spending and saving (respectively) of wealth as rituals meant to invoke the favor of the Almighty Dollar in and of themselves.
* ChurchOfHappyology: Alluded to by the Cetic Way of The Cowl, a philosophy that emphasizes ruthless ambition and gaining power by any means necessary. One of the Way's principal gurus is known as [[Creator/LRonHubbard Hubbard]].
* CommieNazis: The Americanists conflate the Communists and Fascists of the distant past as agents of evil in opposition to the Founding Fathers, having lost all knowledge of the pre-Event political movements these names referred to.
* {{Cowboy}}: Western cultures have access to cowboy retinues, admittedly with horse archers rather than gunslingers. Some West Anglo characters even wear stetsons.
* CreatorCameo: Some of the developers make appearances as characters in the game.
* DeepSouth: Much of the South is dominated by the Holy Columbian Confederacy. In addition to being a FantasyCounterpartCulture of the Holy Roman Empire and the Byzantine Empire in the base game, the parallels to the ancient Confederate States of America (right down to using clothing and symbols attributed to it) are no coincidence either.
** However, it carries a good amount of {{Irony}}, the Confederacy was founded by a black man and it is a relatively multicultural empire.
* DevelopersForesight: Since Pennsylvania has been taken over by the Amish, all place names are translated to Pennsylvania Dutch, at least while under the control of the Deitscherei.
** Fan Fork added a Jewish ruler to a single county in New Jersey, and like the Deitscherei county names are turned into Yiddish versions. They cover everything from New York City to Philadelphia at least. Certain significant places like Chicago get them too, [[UpToEleven though you need a custom ruler or a successful Crusade in the area to even see them]].
* DividedStatesOfAmerica: The United States is nothing more than a memory at this point, with most of its former constituents having developed their own local identities into unique national cultures. There is an included optional submod that allows reuniting the United States, but the resulting Empire of the United States only really covers the rough area of the Thirteen Colonies.
* DirtyCommies: While Communism as an ideology isn't represented, the Americanists and Consumerists regard Communism as some kind of sinister supernatural force, and the Russian invasion seems to imply strong cultural memories of the Red Scare; the confirmation text for the event is "Better dead than red!".
* {{Eagleland}}: Exaggerated, to the point that despite the collapse of the United States as a functioning nation the Americanists have turned their reverence for the Founding Fathers and other American icons into full-blown worship. Overall, it's presented too broadly for the whole thing to be labelled either Beautiful or Boorish; where individual characters fall depends, as with many other things, on the whims of the player and the game engine.
* EldritchAbomination: [[MaybeMagicMaybeMundane Never unambiguously encountered]], but they feature in a few of the religions.
** The Occultists, the pagan lords of New England, revere the works of Creator/HPLovecraft, Creator/EdgarAllanPoe, and Creator/StephenKing as holy books, and have painted a very grim theological picture of the universe and their place in it. Their special reform doctrine places a particular emphasis on fortune-telling and astrology, constantly reading portents to determine [[WhenThePlanetsAlign if the stars are right]].
** The Thelemics of England combine [[https://en.wikipedia.org/wiki/Thelema real-life Thelema]] with worship of "[[GodSaveUsFromTheQueen the Queen]]", described in an extended ShoutOut to ''Literature/AStudyInEmerald'' as some kind of eldritch divinity who [[TopGod rules above the traditional Thelema deities]]. Their reform doctrine is all about war and HumanSacrifice, for the Queen ever thirsts for blood.
** The Church of Starry Wisdom is a secret society that serves the same role to the two above faiths as [[HollywoodSatanism satanism]] does to the Abrahamic faiths. It's a sect of {{Card Carrying Villain}}s worshipping powers so vile that [[EveryoneHasStandards the followers of the Elder Gods and the Queen reject them]].
* TheEmpire: The Holy Columbian Confederacy, at least compared to the tribes and feudal realms that surround it. California at its height, as well. It is possible to restore an "Empire of the United States", albeit covering the original Thirteen Colonies.
* EnemyMine: Leonidas Royall, the founder of the Holy Columbian Confederacy, once tried to cement his empire's claim of being the true successor to the United States by conquering Washington, DC. His campaign ended up causing an unlikely alliance to form between the Americanists, the Pennsylvania Anabaptists, and the Occultists of New England, which defeated him and ended his expansions.
* FandomRivalry: In-universe, the [[UsefulNotes/CollegiateAmericanFootball Longhorns and Aggies]] aren't any friendlier in the post-apocalypse, actually starting at war with each other.
* FanSequel: The ''Fan Fork'' mod technically qualifies as one. While it uses the underlying code from the original mod, it is considered a derivative work independent of the original and is being developed by a different modding team since the original mod has been on hiatus for quite some time.
* FantasticCatholicism:
** Catholicism has experienced a massive surge in the American West, complete with a new Papacy in St. Louis and the revival of the Crusades. There's also two offshoots that refuse to acknowledge his authority as the "true" Pope: The [[http://en.wikipedia.org/wiki/Ursulines Ursulines]] of Quebec, who have their own [[GenderFlip all-female]] clerical hierarchy, and a Mexican splinter religion that evolved from devotions to the [[http://en.wikipedia.org/wiki/Sacred_Heart Sacred Heart]] and the veneration of saints. In South America, there's another sect, similar to but distinct from the Mexican Sagrado Corazón faith, in the form of "Patria Grande", which incorporates Latin American nationalism ( this replaced a religion called "Gracia Divina"). While it's implied that Brazil follows a Catholic Pope different from the one in North America.
** In the Holy Columbian Confederacy, the Evangelicals had long since coalesced into a council of bishops that serves as a Protestant counterweight to the Catholic Papacy as well as ''the'' religious center of the Old South. The same thing happens in Canada, where remnants of Anglicanism organize themselves headed by the Archbishop of Canterbury. [[NamesTheSame Canterbury, New Brunswick that is.]]
** Not to mention even more strange offshoots - like Revelationism (a Christianity-derived faith with such emphasis on strange/supernatural that it is regarded as pagan -- Charismatics have many of the same ideas and influences, but remain close enough to the Christian norm to count as Evangelical heretics), Neo-Gnosticism (Christian tradition mixed with Eastern influences from the West Coast) and Falling Star (unique to South America and barely considered Christian by anyone, worshipping a "fallen angel" that has come to defend humanity from God's wrath).
* FantasticRacism: In the opening loading screen, one of the images is of a map made by, and for, [[TheEmpire The Holy Columbian Confederacy]]. It gives something of an insight of what they think about their neighbors, referring to other autonomous but Evangelical Southern nations on their borders as “Marches”, they refer to their Voudoun practicing neighbors to the west as “fetishists”, and the Revelationists of Tennesi as “Snakemen”.
* FantasyAmericana: While the game's set squarely in a post-apocalyptic America, a number of event chains are inspired by various bits of regional folk tales in keeping with the MaybeMagicMaybeMundane theme of the original game.
* FantasyCounterpartCulture:
** The Empire of Brazil is this for ImperialChina, with Brazil taking the role of China in the ''VideoGame/CrusaderKingsII'' DLC ''Jade Dragon'' DLC. Both are extremely large, bureaucratic empires that act as hegemonic powers in their continents, are enormously wealthy through lucrative trade routes (UsefulNotes/TheSilkRoad and The Coffee Current) and have an established presence in the frontier via client states (Western Protectorate/Northern Captaincy). China is constantly raided by the Mongols and the Jurchen while Brazil is raided by the Gauchos and the Amazonians.
** The Holy Columbian Confederacy manages to stand in for both the Holy Roman Empire and the Byzantine Empire with a heavy dose of the Confederate States of America. The election mechanics mirror the HRE, while the structure of the Evangelical Church is more or less identical to the vanilla game's Orthodox Christianity.
** The Empire of California resembles Japan during the UsefulNotes/SengokuPeriod. The Empire is supposedly ruled by GodEmperor who has AuthorityInNameOnly, ruling only a small territory (Sacramento/Kyoto) while the rest of the country is divided by warring states, the prevalence of kimonos and ''[[https://en.wikipedia.org/wiki/Hanfu Hanfu]]'' clothing styles, and a syncretical yet mystical religions focused on the teachings of past gurus and reverence to the Emperor as a PhysicalGod.
*** The ''Fan Fork'' mod's additions to California's lore have drawn less on Sengoku period Japan and more on [[UsefulNotes/ThreeKingdomsShuWeiWu Three Kingdoms period]] China, with references to a "Green Sash Uprising" led by a mysterious "General of Gaia" being one of the causes of the collapse of Imperial authority, akin to the Yellow Turban Rebellion by Zhang Jue and his co-conspirators.
* FeudalFuture: As in the base game, the game mechanics are based on a simplified version of feudalism.
* ForeignCultureFetish: The so-called "Neomoor" culture is not actually Moorish at all. They're a mixture of Floridians whose ancestors were so enamored by [[TheThemeParkVersion Disneyfied]] tales of the Middle East that, with ''Literature/ArabianNights'' and the Shriners as their guides, they adopted it for their own.
* FutureImperfect: A great deal of knowledge was lost after The Event. Most knowledge of what American society was like has been lost, to the point where sports teams are assumed to have been famous warrior bands and the Founding Fathers are worshipped by some as gods who once walked among men. One possible "heresy" that can emerge is even a corrupted form of consumerism claiming that the Event was due to people not giving enough reverence to the "Almighty Dollar". Subverted however with the British and Russians, who are at least aware that their ancestors ''did'' establish colonies on the continent centuries earlier and are intent on reclaiming them.
** Averted to a degree in the case of Catholics and more traditional Muslim sects. Although much knowledge was lost from before the Event, there's enough for them to know that places like Rome and Mecca existed across the Atlantic.
** The Trailwalker faith adhered to by some in the Midwest and Prairies incorporates a distorted memory of [[SettlingTheFrontier the settling of the Wild West]]. With the Event being the result of the "Spirit of the West" being unhappy with the Frontier being defiled.
* GodEmperor[=/=]GodEmpress:
** The Cetic Californians worship their emperors as one of the chief Gurus, but this doesn't mean that they actually ''obey'' them.
** The British have adopted a religion based partly on the philosophy of [[https://en.wikipedia.org/wiki/Aleister_Crowley Aleister Crowley]], except the Queen is the main object of worship.
** Similarly, the Japanese worship their "Undying Emperor", who we're told withdrew from public view for meditation and refuses all contact. [[OfCorpseHesAlive This was six centuries ago, around the same time as the Event.]]
* GreatOffscreenWar: Many past military conflicts, some recent and others ancient, have set the stage for the current setting. These include:
** The wars of conquest that led to the foundation of California, New England, and the Holy Columbian Confederacy.
** The wars between the Anabaptists and Americanists, which led to a sack of Washington DC and the Anabaptists abandoning their pacifism.
** Albert Soady's long, bloody career as a Viking raider, where even kings were sacrificed to Odin.
** The rivalry between Hudsonia and the Occultists of New England, which has led to many wars and conflicts in the past. Hudsonia was founded when Ellis Rodham led an army north from NYC and freed the entire state of New York from the Mahonics. There's also Zadok Mahonic's military campaign a couple centuries later, wherein he attempted to reconquer Hudsonia and restore his kingdom's prestige, but was defeated and killed at the Battle of Saratoga Springs, directly leading to the series of wars and dynastic conflicts that broke apart New England and reduced the Mahonics' holdings to just the Boston metro area. [[AllThereInTheManual Comments in the code]] also show that [[spoiler:Hudsonia deliberately encouraged and provoked this instability, often by assassinating rulers who were doing too good a job at holding things together]].
** One was ''supposed'' to happen in the game proper but didn't end up implemented. When the game leads up to the Russians arriving, they were supposed to get into a war with a powerful Inuit kingdom that ruled Alaska, which is beyond the reach of the map. The winner would head south and invade the playable area.
** In-universe, some speculate that one of these ''may'' have been behind the cause of the Event, though no one really knows for sure.
* GrimUpNorth: The northern portion of the continent is by and large less developed, and full of fierce tribes and nomads.
* HeartIsAnAwesomePower: The Anabaptists benefit from an increased demesne limit and a huge bonus to vassal opinion. While these might not seem as exciting as some other religious perks, they allow Anabaptist rulers to field and fund massive armies, as well as invest in province development, from a rock-solid leadership position. Anabaptist Hudsonia usually ends up the defensive juggernaut of the Northeast.
* HigherUnderstandingThroughDrugs:
** Followers of Peyotism (a.k.a. the Native American Church, prevalent among the Great Plains nomads and other Midwestern tribals) use [[https://en.wikipedia.org/wiki/Peyote peyote]] in their religious rites.
** The Men in Black have access to "Ultra", a powerful hallucinogen (implied to be left over from [[https://en.wikipedia.org/wiki/Project_MKUltra pre-Event experiments into mind control]]) which they similarly use in order to obtain insights into hidden knowledge, though at the risk of a potentially stat-penalizing "bad trip".
* HistoricalInJoke: Loads, some with the implication that HistoryRepeats.
** The Archbishop of Canterbury, New Brunswick is one Thomas Beckett, who is fortunate enough to be independent of any troublesome kings.
** The first, legendary emperor of California is known as Norton, a reference to Joshua Norton, California's best beloved madman and would-be monarch.[[note]]Indeed, a careful look at the dates reveals that it is the ''same'' Norton, whose legend has been passed down FutureImperfect-style from generation to generation. It's also probably a tongue-in-cheek nod to [[VideoGame/CrusaderKings the base game's]] tendency to include quasi-historical legendary figures in its own history files.[[/note]]
** In the republic of Cartagena, the Barca family has produced a remarkable military leader named [[UsefulNotes/PunicWars Aníbal]].
** Dodge City is ruled by a man named Wyatt Masterson, a name honoring two of the city's most famous resident gunslingers.
** Game mechanics and various incidental references seem to imply that the Catholics were once part of the broader Evangelical coalition before splitting off and going their own way under a restored Papacy, essentially repeating the East-West Schism.[[note]]The Fan Fork (as of this writing) has the Evangelical Patriarch of St. Louis accepting the mantle of Pope from his predecessor and converting to Catholicism, taking much of the Midwest with him. The original mod was a little more ambiguous about who exactly split from whom.[[/note]]
** The leader of Little Egypt is one King Ramsays, celebrating one of the most notable Egyptian Pharaohs.He also shares a first name with a[[UsefulNotes/NapoleonBonaparte a certain Corsican.]]
** Versailles (the name of the famous French palace) exists as a county, and its flag is a yellow fleur-de-lys on a blue background, one of the most famous signs of France.
** The adjectival short form for the Men in Black is "[[NoSuchAgency Redacted]]".
** Several titles in Fan Fork have "legendary" figures from the past as holders in the title histories, including:
*** Louis Riel, President of The Provisional Government of Saskatchewan who led a First Nations rebellion in Canada, as Duke of Saskatchewan.
*** Quanah Parker, the last chief of the Comanche and first leader of the entire Comanche Nation, as King of Comancheria.
*** Thatahánka Íyotake, the legendary Sioux chieftain better known by his English name “Sitting Bull”, as King of Lakotah.
*** Leif Erikson, the Viking explorer who landed in "Vinland" (possibly Newfoundland) is King of Newfoundland.
*** The House of Hapsburg works in some appearances as the first Emperors of Brazil and as Emperors of Mexico.
*** The Empire of Mexico has the original Emperor Iturbide, Emperor Maximillian, and the Aztec royal house as the first holders of that title. Similarly, the cultural empire of the Quechua is the Incan Empire, complete with the banner and history of all the Sapa Incas.
*** The first, legendary Pope is 666-year-old Petrus Romanus, a reference to The Prophecy of the Popes, which claims that the Antichrist would become the final Pope and take the name of Petrus Romanus.
*** [[UsefulNotes/HueyLong Huey Long]], the "dictator of Louisiana", is King of Louisiana.
** Laurence de Graff, the fearsome pirate, rules off the coast of Newfoundland, his Acadien culture being a reference to the French colony that he served.
** In the Fan Fork, the Iroquoian Duke Hiawatha Onondaga rules a part of old New York.
** [[https://en.wikipedia.org/wiki/Ada_Lovelace Ada Lovelace]] is married to the Protector-General of Brazil at the beginning of the game.
** The House of de Braganca ruling Brazil, including the name Pedro, is directly taken from the first Empire of Brazil.
** The Hong Konger woman in the court of Gran Francisco bears the name Zhu Yijun, the personal name of the Wanli Emperor who saw the steady collapse of the Ming dynasty, in a similarly chaotic [[{{Americasia}} Celestial Empire of California]].
** The adjectival short form of the county of The James is Jacobite, in reference to the Jacobite movement to restore King James II and the House of Stuart.
** Bismarck, North Dakota is ruled by an Evangelical Amerodeutsch (German-American) Count named [[UsefulNotes/OttoVonBismarck Otto Markie]]. The flag of the Duchy of Bismarck also bears more than a passing resemblance to the [[https://en.wikipedia.org/wiki/Reichskriegsflagge Reichskriegsflagge]].
** The Aphites ("heretical" Atomicists) are one big nod to the concept of long-time nuclear waste warnings. [[https://en.wikipedia.org/wiki/Long-time_nuclear_waste_warning_messages This is not a place of honor, indeed]].
* HollywoodVoodoo: Mostly averted; scrupulous attention has been paid to representing the Voodoo religion in Haiti and Louisiana correctly, though as with all in-game religions certain aspects have been simplified for the sake of game mechanics. You ''can'' zombify living prisoners to make them more obedient, but the process takes a serious toll on the victim's health, and all Voodoo practitioners disapprove of your hiring a bokor to perform black magic.
* HordesFromTheEast:
** Britain and Russia have sent invasion fleets to North America to reclaim their old colonial territory.
** Inverted with Brazil, which is a Horde from the ''South''. It also has to deal with its own hordes in the form of the Amazonians and the Gauchos respectively.
* HornyVikings: In another case of FutureImperfect exaggerating local stereotypes into a full-blown cultural shift, the western shores of the Great Lakes are populated by Norse revivalists who have embraced both the old pantheon and the Viking lifestyle.
* HumanSacrifice: The Mictlantecs of Mexico have revived the old practice of cutting out hearts and sacrificing them to the gods, as they believe that the interruption of these sacrifices caused the apocalypse to happen.
** The Norse revivalists of the Great Lakes retain the blót festivals and associated sacrifices from the vanilla game.
** The reformation system adapted from the ''Holy Fury'' expansion for the vanilla game allows other pagans and reformable Native American religions to do this with the "Bloodthirsty Gods" doctrine.
* IKnowMaddenKombat: Over hundreds of years, the remnants of various sports teams evolved into actual mercenary bands. Military helmets also incorporate face masks obviously derived from the helmets of American football teams.
* ILoveNuclearPower:
** In-universe, the Atomicists seek to invoke this trope, as they deliberately expose their young to still-radioactive nuclear fuel rods in order to receive the "Blessing of the Atom". This runs a small risk of tainting them with radiation poisoning for life, lowering some of their stats, but a successful ritual boosts the character's opinion with other Atomicists.
** The Aphites, who are considered "heretics" by other Atomicists, by contrast, see it as their duty to protect any place or object touched by the Atom ''precisely'' because of how dangerous it could be. It's implied that they're descended from those tasked with [[https://en.wikipedia.org/wiki/Long-time_nuclear_waste_warning_messages warning future generations of nuclear waste]].
* InjunCountry: Available in 7 main flavors: the Catholic Comanche in Texas and Oklahoma; the rest of the Plains Indians, following the [[https://en.wikipedia.org/wiki/Native_American_Church Peyotist faith]] in the Great Plains; the Haida, in British Colombia and Washington; the Mormon Navajo, Hopi, and Apache in southern Utah/northern Arizona; the Cetic Paiute in Western Nevada; various First Nations in eastern Canada, who practice [[https://en.wikipedia.org/wiki/Midewiwin Midewiwin]]; and the recently added Tlingit in eastern Alaska following a syncretic version of Russian Orthodoxy.
* InterfaithSmoothie:
** The "Druidism" of Northwest Canada combines Celtic paganism with the religions of the Innu and Inuit peoples of the region.
** The cult of the Falling Star is a syncretic mix of the shamanism of the native Miskito people and the Moravian church which became a major part of the Miskito people’s culture when missionaries arrived. The Moravian church can be restored through an event chain, however.
* JidaiGeki: California's political set-up is based on a mix of this era and [[Literature/RomanceOfTheThreeKingdoms Three Kingdoms-era China]], with a powerless figurehead emperor in Sacramento, and five warring kingdoms (Gran Francisco, The Valley, Jefferson, Socal and Baja) that only pay lip-service to him while constantly warring for actual control. In backstory provided by flavour text in the game over screens, California's backstory is described as being akin to the [[UsefulNotes/SengokuPeriod Sengoku period]], a long period of constant civil war between numerous feudal lords vying for power, with Emperor Elton the Lawgiver playing a role similar to [[UsefulNotes/ToyotomiHideyoshi Toyotomi Hideyoshi]] and [[UsefulNotes/TokugawaIeyasu Tokugawa Ieyasu]].
* LanguageDrift: Some events imply that present-day English is effectively a dead language and must be studied as such by scholars.
* LastOfHisKind:
** In the current dev build, the chief of {{UsefulNotes/Boston}} is Paul Mahonic, the last living member of the House of Mahonic, founders of New England and a dynasty that once ruled everything from Buffalo to New Brunswick under the rulership of the legendary [[Wrestling/VinceMcMahon Vincent Mahonic]].
** Colonel Ellis Clinton of Connecticut is, at the game's start date, the only living direct male-line descendant of King Ellis of Hudsonia, and thus the only living member of [[UsefulNotes/HillaryRodhamClinton the Rodham bloodline]].
* LostTechnology: The Rust Cultists venerate ancient tech and can undergo expeditions to try and find Pre-Fall technology. Characters of any religion can discover old technology, but only the Rust Cultists actively search for it.
* LovecraftCountry: New England has become the centre of a new Occultist religious movement that takes a number of cues from the works of H. P. Lovecraft.
* MadScientist: The Ivy League is a society filled with these, who base their work on misinterpretations of modern sciences like physics, chemistry, and psychology. Given the nature of the setting, their experiments mostly consist of trying to recreate ancient feats, such as using [[AchievementTestOfDestiny "standardized tests"]] to predict a child's future, creating [[MagicAntidote "antidepressants"]] using assorted natural ingredients, or even trying to [[HandCannon manufacture new handguns]].
* MartialPacifist: Anabaptism has mechanics that encourage its adherents to be this. A currently existing religion in real life, it has embraced the version of it practiced by such pacifist groups in Pennsylvania as the Amish and Mennonites (and having Bethlehem as a holy site suggests a merger with the Moravian Church). Those who follow it can't start holy wars or force tributary status, but there's nothing stopping them from winning a defensive war or pursuing claims. As for why they're not ActualPacifist, well, see RoaringRampageOfRevenge.
* MaskedLuchador: Followers of El Santo can become masked ''luchadores'' and have the option of challenging one another to unmasking matches. The Sagrado Corazon faith also has a holy order of El Santo devotees, mask-wearing knights known as ''La Orden de la Mascara'' (The Order of the Mask).
* {{Matriarchy}}:
** In contrast to how most of the rest of post-apocalyptic America favors male succession, the Gaians of the Pacific Northwest tend to favor female succession because they believe that [[WomenAreWiser the Event was caused by the men screwing things up]]. They view the ideal as an Enlightened Matriarchy, but given the game engine on the whole ensures that individual women can get the same traits (positive and negative) as individual men, the net result is somewhere between Original Matriarchy and Patriarchy Flip.
** The Ursulines also have a matriarchal clergy, though plenty of feudal holdings under their sway are still under male-preference (or at least gender-equal) succession.
* {{Mayincatec}}: The HollywoodHistory aspect is averted. Since The Event, the UsefulNotes/PreColumbianCivilizations of Mexico had a bit of a resurgence, but faiths descended from Mayan and Aztec traditions are distinct, and have different mechanics. Additionally, both are divided between those that [[InterfaithSmoothie maintain strong Christian influences]] and those that try to emulate the pre-Christian faiths entirely.
* MedievalStasis: Downplayed. The mod uses the base game's technology system, so technology ''does'' advance as time passes, but aside from a few rare artifacts that can be recovered from old ruins, society can't progress beyond the equivalent of the early Renaissance.
* TheMenInBlack: A secretive order that can be founded by Americanists based on corrupted memories of the FBI and CIA that serves as a prototypical StateSec (and, in game terms, corresponds to TheHashshashin of the base game). Members engage in such shady and underhanded dealings as assassinations, targeted abductions, secretly intimidating rulers into giving them "favors", and [[ArsonMurderAndJaywalking getting high on the order's secret stash of "Ultra"]].
* ModernMayincatecEmpire: Downplayed. They hardly form a single empire (or, for that matter, a unified religious or cultural bloc), and calling them "modern" is a bit odd in the context of the broader setting, but a number of Mesoamerican societies both survived and revived many of their ancient beliefs.
** The Mayans now control the Yucatan peninsula under one state and their revived religion of Neomayanism[[note]]which is not a total revival of old Mayan religion, but also mixed with neopagans, hippies and alien watchers, while their "high god" Hunab Ku is a deity invented by Spanish colonists to better integrate Mayan natives into Christian life.[[/note]]. Some Mayans also follow the older ''Uahomche'' religion, which is a syncretic religion that puts the old Mayan deities as "angels" of the Christian God, ironically, Uahomche preserves old Mayan religion better than the newer Neomayan counterparts.
** The Aztecs now live mostly divided between warring kingdoms and religions, as well fighting the Mexicans up the north who prefer the ''Sagrado Corazón'' cult of saints. The majority of Aztecs follow the ''Mictlantec'' religion, a revival of old Aztec religions where [[Myth/AztecMythology Death god Mictlantecuhtli]] took the mantle of sun god after Huitzilopochtli was killed due the lack of sacrifices while stopping the Apocalypse.
** Some Mesoamericans in Oxaca developed the religion of ''Jurihiata Ikikunari'' (Untamed Sun), mixing Mictlantec and Catholicism in a monotheist religion worshipping the sun goddess Eréndira in her fight against the Dark Father. The religion was previously known as ''Sol Invicta'' before version 1.0.
* NameThatUnfoldsLikeLotusBlossom: The Popes of the reformed papacy do not take on the names of saints like their predecessors in Rome, but instead, they seem to have gone the way of the Puritans, taking names like Praised-Be, Blessed-Be, and Hallelujah.
* OnlyInFlorida: Much of Florida is controlled by a tribe that [[AllHailTheGreatGodMickey worships]] [[WesternAnimation/MickeyMouse Mickey Mouse]], and another part by another cult that merges together the Shriners' Oriental trappings and, yes, Disney's ''WesternAnimation/{{Aladdin}}'' to create their own... unique vision of Islam.
* OutsideContextProblem:
** The British and Brazilian invasions replace the invasions of the Ilkhanate and Golden Horde from the base game. Later updates include similar invasions by the Russians and Japanese from the west similar to the Aztecs in ''Sunset Invasion''.
** For Brazil itself, they have to constantly deal with the Gauchos and the Amazonians, who come from areas outside of their boundaries.
* {{Pirate}}: There's an entire ''religion'' centered around UsefulNotes/TheGoldenAgeOfPiracy, most active in the Caribbean and the Gulf of Saint Lawrence.
* PoliticallyCorrectHistory: The Holy Columbian Confederacy seems to either be unaware of the racial issues of its pre-Event predecessor (the Confederate States) or has deliberately adopted a more egalitarian philosophy while still appealing to the past to legitimize its existence. In any event, it's very common to find black rulers and even emperors.
* ProWrestlingIsReal: Devotees of El Santo don't bother with things like {{Kayfabe}} or scripting matches, they just get in the ring and beat the hell out of each other for real.
* PublicDomainArtifact: Parodied. The Ursulines of Canada have a stand-in for the Holy Grail. Namely, [[UsefulNotes/TheStanleyCup the Chalice of Saint Stanley]].
* RagnarokProofing: Mostly averted; as the Rust Cult can attest, most machinery has long since degraded to the point of being non-functional. Certain small artifacts can be recovered, but the events involved mention that that's due in part to some careful restoration work done by scholars and expert tinkers. Played straight with firearms, however, as each one is apparently found with an infinite supply of ammunition that hasn't degraded.
* TheRemnant: A handful of realms still claim some sort of legitimate succession to the old United States, by that point mythic. Mexico to the south still survives as a rump state centered on Mexico City and its surroundings; it used to not be a rump state at all, as the ruling House Iturbide once controlled the entirety of present-day Mexico, but has fallen on hard times as of game start.
* RoaringRampageOfRevenge: In the backstory, the murder of the last member of the Kingdom of Deitscherei in Pennsylvania's founding dynasty by Americanists provoked the kingdom as a whole to embark on one of these, ending in a brutal sack of Washington, D.C. This also serves to explain why the Anabaptists are no longer {{Actual Pacifist}}s in this universe.
* RuinsOfTheModernAge: Present to a greater or lesser degree in different areas. Some cities seem to be nothing but burned-out husks of their pre-Event selves, while other areas are relatively intact. The ''Fan Fork'' mod includes some modifiers and Great Works for noteworthy sites that survived, such as the still-standing Capitol Building, or Disney World.
* SadlyMythtaken: The Revelationist faith is a form of backwoods Christianity that has essentially evolved into a distinct religion after a few hundred years of isolation, forgoing the holy trinity in favour of such divine emanations as the Burning Bush and [[https://en.wikipedia.org/wiki/Snake_handling the Serpentine God]].
** The [[UsefulNotes/TheAmericanRevolution Founding Fathers]] and {{Creator/Carl Sagan}} would certainly want to talk with Americanist and Cetic followers.
* SequelEscalation: The Fan Fork features this by design, as it was created specifically to incorporate content from subsequent ''Crusader Kings II'' updates after the mod's main branch went dormant.
* ShoutOut: Chock-full of little "easter eggs" that serve as references to other media. [[ShoutOut/AfterTheEndACrusaderKingsIIMod See the Shout Out page for details.]]
* ShownTheirWork: There are tons of examples, given all the regional references, and fairly detailed geography. But one of particular interesting note linguistically is that, at least when the Dietscherei is in control of Pennsylvania, all the place names, down to city and town names, are translated to Pennsylvania Dutch.
* ShroudedInMyth: This is generally the fate of any pre-Event person or group that gets directly referenced. In particular, the Americanists have elevated the former Presidents and Founding Fathers to literal godhood, with their deeds blown up to mythic proportions. For instance, according to them UsefulNotes/TheodoreRoosevelt didn't just commission the Panama Canal -- he built it himself, single-handedly.
* SouthernGentleman: Six centuries in the future, this archetype has become the basis for a new knightly tradition in the Old South. Likewise SouthernBelle.
* SouthOfTheBorder: Mexico is represented by a rump state around Mexico City, but as with America and Canada, most of the outlying provinces have become their own independent factions. Most follow either the Sagrado Corazon cult of saints or one of a number of {{Mayincatec}} or syncretic faiths, but there is some Cetic influence from the north in the Baja California Peninsula.
* UnspecifiedApocalypse: The nature of The Event is deliberately left vague and up to the player's interpretation. One event involves a conversation on the subject, with suggestions including GaiasVengeance, the NuclearOption, a ZombieApocalypse, and a civilization-breaking BoltOfDivineRetribution.
* VestigialEmpire:
** Mexico, while considerably smaller in size, nonetheless managed to survive as a country, Hispanic culture is still prevalent in some parts of the lost Mexican territories.
** While Canada as a nation is long gone, and there's no equivalent to Americanism there, its national memories are still strong enough to not only allow the Mounties to continue existing as a knightly order, but also inspire various Anglican and Ursuline claimants seeking to revive the old country.
** The Americanists claim to be this for the old USA. But by the time the game starts, only scattered memories, FutureImperfect records and largely symbolic titles like "President of the United States" remain. It's up to the player whether those claims have any solid foundation.
** The Holy Columbian Confederacy tends to see itself as the sole legitimate successor to the old United States, or rather a new incarnation of the ancient Confederate States of America.
** The Mormons of Deseret are arguably this, given how they see themselves as a direct continuation of their pre-Event ancestors.
** California is on paper still a powerful empire, but the actual Emperor has been reduced to a figurehead who only governs Sacramento and its environs while his notional vassals squabble amongst themselves as ''de facto'' independent warlords.
** Averted however with the British, who have managed to revive the British Empire and are intent on attempting to reclaim their colonies in North America.
* VisionQuest: Various pagan, Afro-Syncretic, and Native American religions all allow vision quests as a rite of passage. You can get various bonuses or penalties depending on what your character sees, and how you interpret the visions.
* UsefulNotes/{{Voudoun}}: Voudoun and Santeria have grown to become the dominant religions in parts of Louisiana and the Caribbean, respectively.
* WackyAmericansHaveWackyNames: In full force.
** Among the [[SouthernGentleman Southron culture]] the classic SouthernGentleman names are commonplace, including archaic names like Augustus, Justinian, and Saturn.
** Their Dixie relatives include Colquitt Rootes, Cleavon Candler, and Jubal Blythe.
** Beltway culture features names derived from the legal system, like Justita and Habeas.
** “Literal translation names” common among the Puritans have made a comeback in the Northeastern US, such as Increase and Onesiphorus, as well as virtue names like Patience and Charity. [[AerithAndBob Alongside common names like Paul and William are names like Jeroham, Lazarus, and Saltborn]].
** Mountainer culture includes names like Hoss, Vrain, and Trommel, while Coloradan contains Mineralis Haggot, Bessemer Suaso, and Bolder Flatiron.
** Also in the spirit of the Puritans, the Popes in St. Louis have started taking hyper-religious names, such as Praised-Be, Blessed-Be, God-is-Great and Hallelujah.
** Angeleno characters have names and dynasties taken from famous movie stars, including the current king [[UsefulNotes/RonaldReagan Ronald]], and some such as [[Creator/RockHudson Rock]] and [[Creator/ClarkGable Gable]].
** Basically, the whole game is an encyclopedia of truly grand, if not somewhat stereotypical, regional American names.
* AWorldHalfFull: After the apocalypse, America is putting itself together fairly well. New civilizations have taken root, and while the world is still a patchwork of warring, medieval feudal states, benevolent leaders can bring stability and hope. It's implied that after the game's end date, a new renaissance will come, and humanity has an opportunity to learn from their mistakes.
* TheWildWest: The Trailwalker religion is basically an entire religion dedicated to the mythos of the Wild West. They worship gods such as [[Creator/BuffaloBill "Missus Sureshot"]], their chief deity is called the "Spirit of the West", and their warrior lodge is called [[TheSheriff "The Rangers"]].
* YouHaveToHaveJews: Averted in the original mod, which did not include Judaism as an in-game religion despite Judaism being present in ''Crusader Kings II'' as a playable religion. Played straight in the ''Fan Fork'', which includes [[YiddishAsASecondLanguage Yiddish-speaking]] Jews dotted across the East Coast of the United States and Canada, as well as the occasional Yiddish or Neoladino Jewish courtier showing up. There are even certain place names translated into Yiddish for lands under Jewish control.

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