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Nightmare Fuel cleanup; see thread for reference


--->''For all we know, when we are using their blueprints to create new ships for our own use, we are actually helping them reproduce -- and then [[NightmareFuel enslaving their "offspring."]] This is just one theory, though.''

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--->''For all we know, when we are using their blueprints to create new ships for our own use, we are actually helping them reproduce -- and then [[NightmareFuel enslaving their "offspring."]] " This is just one theory, though.''


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* ExpansionPack: Four of them, ''The Zenith Reminant'', ''Children of Neinzul'', ''Light of the Spire'' and ''Ancient Shadows'' have been released already (each of which adds various features such as planet setups and AI types), and another unnamed one is in the works. Each one can be toggled on or off per campaign, and they don't have to be installed in any particular order.

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* ExpansionPack: Four of them, ''The Zenith Reminant'', ''Children of Neinzul'', ''Light of the Spire'' and ''Ancient Shadows'' have been released already (each of which adds various features such as planet setups and AI types), and another unnamed one is in the works.with a fifth possibly planned. Each one can be toggled on or off per campaign, and they don't have to be installed in any particular order.



* InfiniteSupplies, but not for somethings not adjacent to a system you control.

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* InfiniteSupplies, InfiniteSupplies - but not for somethings not adjacent to a system you control.


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** While no human has ever met a Zenith in person, their use of organic materials in their ships raises the possibility that they ''are'' their ships.
--->''For all we know, when we are using their blueprints to create new ships for our own use, we are actually helping them reproduce -- and then [[NightmareFuel enslaving their "offspring."]] This is just one theory, though.''
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* GratuitousIambicPentameter: The Zenith seems to talk in poetry only.

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* GratuitousIambicPentameter: The Zenith seems to talk communicate in poetry only.
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* GratuitousIambicPentameter: The Zenith seems to talk in poetry only.
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* EnemyMine: Later on in the nebula scenarios, the enemy factions start to team up to take out friendly sides. This is especially noticable with the Dark Spire and Nienzul Astrid, since in one scenario the 2 and Shattered Pillar Zenith (the friendly side) are in free for all battle. The friendly sides you met did create more formal alliance so they don't fit this trope.

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* EnemyMine: Later on in the nebula scenarios, the enemy factions start to team up to take out friendly sides. This is especially noticable with the Dark Spire and Nienzul Neinzul Astrid, since in one scenario the 2 and Shattered Pillar Zenith (the friendly side) are in free for all battle. The friendly sides you met did create more formal alliance so they don't fit this trope.
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* EnemyMine: Later on in the nebula scenarios, the enemy factions start to team up to take out friendly sides. This is especially noticable with the Dark Spire and Nienzul Astrid, since in one scenario the 2 and Shattered Pillar Zenith (the friendly side) are in free for all battle. The friendly sides you met did create more formal alliance so they don't fit this trope.
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* GodzillaThreshold: When you have to use a nuke. Also, [[spoiler: when you constructed the exogalactic transciever, the AI goes bananas and throw everything it have at you, since it knows that if the transciever is completed, the splintered Spire fleets will be able to regroup, and they don't have enough firepower to take on the whole fleet head-on]].

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* GodzillaThreshold: When you have to use a nuke. Also, [[spoiler: when you constructed the exogalactic transciever, the AI goes bananas and throw everything it have at you, since it knows that if the transciever is completed, the splintered Spire fleets will be able to regroup, and they don't have enough firepower to take on the whole fleet head-on]].
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* BackFromTheBrink: The Game. Also, if you're following the Fallen Spire campaign [[spoiler:Both Spire and Human remnants. The AI destroyed the Spire intergalactic travel system to splinter the Spire main fleet so that they will have the chance to destroy the main Spire civilization. The final objective of the Fallen Spire campaign is to build and defend an exogalactic transceiver to reestablish the intergalactic travel system so that the Spire can regroup their fleet together. When the countdown finishes, that objective is successful, and the (now regrouped) Spire Warfleet shows up... with far more powerful versions of the already insanely powerful Spire ships you have gotten... and brings Spire Super Dreadnaughts which you can't get outside of this endgame and can engage combat planetoids that would be considered overkill against a GALAXY on roughly even terms]]

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* BackFromTheBrink: The Game. Also, if you're following the Fallen Spire campaign [[spoiler:Both campaign, [[spoiler:the Spire and Human remnants.civilization. The AI destroyed the Spire intergalactic travel system to splinter the Spire main fleet so that they will have the chance to destroy the main Spire civilization. The final objective of the Fallen Spire campaign is to build and defend an exogalactic transceiver to reestablish the intergalactic travel system so that the Spire can regroup their fleet together. When the countdown finishes, that objective is successful, and the (now regrouped) Spire Warfleet shows up... with far more powerful versions of the already insanely powerful Spire ships you have gotten... and brings Spire Super Dreadnaughts which you can't get outside of this endgame and can engage combat planetoids that would be considered overkill against a GALAXY on roughly even terms]]

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* GodzillaThreshold: When you have to use a nuke. Also, [[spoiler: when you constructed the exogalactic transciever, the AI goes bananas and throw everything it have at you, since it knows that if the transciever completed, the splintered Spire fleets will be able to regroup, and they don't have enough firepower to take on the whole fleet head-on]].

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* GodzillaThreshold: When you have to use a nuke. Also, [[spoiler: when you constructed the exogalactic transciever, the AI goes bananas and throw everything it have at you, since it knows that if the transciever is completed, the splintered Spire fleets will be able to regroup, and they don't have enough firepower to take on the whole fleet head-on]].


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** Some achievements are also shout outs, including:
*** [[IHeartHuckabees I Heart Parasites]]
*** [[{{Spaceballs}} I Hate Raspberry!]][[note]]You get this by beating Radar Jammer AI.[[/note]]
*** [[Franchise/{{Alien}} It Was The Only Way To Be Sure]]
*** [[WarGames Would You Like To Play A Game?]]
*** [[Franchise/StarWars I Have A Bad Feeling About This, The Empire Struck Back]]
*** [[ScoobyDoo Meddling Kids]]
*** [[MontyPythonAndTheHolyGrail I Didn't Vote For You!, The Violence Inherent In The System]]

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* GodzillaThreshold: When you have to use a nuke. Also, [[spoiler: when you constructed the exogalactic transciever, the AI goes bananas and throw everything it have at you, since it knows that if the transciever completed, the splintered Spire fleets will be able to regroup, and they don't have enough firepower to take on the whole fleet head-on]].



* KingIncognito: [[spoiler: The leader of the Spire refugee group turns out to be the Emperor of the Spire civilization.]]



* {{Precursors}}: Found in the DLC, ''The Zenith Reminant'', ''Children of Neinzul'', and ''Light of the Spire''. To varying degrees, they are still present and active (the Zenith have fractured into a ProudMerchantRace, a ProudWarriorRace, and a HiddenElfVillage, the Neinzul are, for the most part, {{Absolute Xenophobe}}s, and the Spire [[spoiler:are perfectly fine. It was just a colony of them that the AI destroyed, and if you complete the BrutalBonusLevel story, [[IAmNotLeftHanded the main imperial fleet shows up]]. The AI destroyed almost every Spire in the galaxy. [[CurbStompBattle Do the math]].]]

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* {{Precursors}}: Found in the DLC, ''The Zenith Reminant'', ''Children of Neinzul'', and ''Light of the Spire''. To varying degrees, they are still present and active (the Zenith have fractured into a ProudMerchantRace, a ProudWarriorRace, and a HiddenElfVillage, the Neinzul are, for the most part, {{Absolute Xenophobe}}s, and the Spire [[spoiler:are perfectly mostly/not quite fine. It was just a colony of them that While Spires in the Milky Way galaxy are only colonies, the AI destroyed, also lay siege the main Spire civilization by splintering their main fleet across several galaxies and if attack thier main systems. If you complete the BrutalBonusLevel story, [[IAmNotLeftHanded Fallen Spire campaign, the main imperial fleet shows up]]. The AI destroyed almost every Spire will be regrouped and they'll come in to blow the galaxy. [[CurbStompBattle Do the math]].AI up.]]
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Eh, reading the journal carefully, it\'s more Back From The Brink than Awakening The Sleeping Giant...the Spire home systems in their galaxy are also besieged by the AI and what you do is making the Spire able to regroup their scattered fleet together to push the AI back...


* AwakeningTheSleepingGiant: (Light of the Spire Spoilers) [[spoiler:The final objective of the Fallen Spire campaign is to build and defend an exogalactic transceiver to contact the main Spire civilization. When the countdown finishes, the actual Spire Warfleet shows up... with far more powerful versions of the already insanely powerful Spire ships you have gotten... and brings Spire Super Dreadnaughts which you can't get outside of this endgame and can engage combat planetoids that would be considered overkill against a GALAXY on roughly even terms]]

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* AwakeningTheSleepingGiant: (Light of BackFromTheBrink: The Game. Also, if you're following the Fallen Spire campaign [[spoiler:Both Spire and Human remnants. The AI destroyed the Spire Spoilers) [[spoiler:The intergalactic travel system to splinter the Spire main fleet so that they will have the chance to destroy the main Spire civilization. The final objective of the Fallen Spire campaign is to build and defend an exogalactic transceiver to contact reestablish the main intergalactic travel system so that the Spire civilization. can regroup their fleet together. When the countdown finishes, that objective is successful, and the actual (now regrouped) Spire Warfleet shows up... with far more powerful versions of the already insanely powerful Spire ships you have gotten... and brings Spire Super Dreadnaughts which you can't get outside of this endgame and can engage combat planetoids that would be considered overkill against a GALAXY on roughly even terms]]
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* TheMilkyWayIsTheOnlyWay: Averted, while humans lost most of its intergalactic travel capacity, others still have. The AI main facilities are outside of the Milky Way, and [[spoiler:Spire main civilization is based in the NGC 224/Andromeda galaxy]].

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* TheMilkyWayIsTheOnlyWay: Averted, while humans lost most of its intergalactic travel capacity, others still have. The AI main facilities are outside of the Milky Way, and [[spoiler:Spire main civilization is based in the NGC 224/Andromeda galaxy]].galaxy, and its fleet are scattered in several other galaxies]].
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* TheMilkyWayIsTheOnlyWay: Averted, while humans lost most of its intergalactic travel capacity, others still have. The AI main facilities are outside of the Milky Way, and [[spoiler:Spire main civilization is based in the NGC 224 galaxy]].

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* TheMilkyWayIsTheOnlyWay: Averted, while humans lost most of its intergalactic travel capacity, others still have. The AI main facilities are outside of the Milky Way, and [[spoiler:Spire main civilization is based in the NGC 224 224/Andromeda galaxy]].

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* ISOStandardHumanSpaceship

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* ISOStandardHumanSpaceship ISOStandardHumanSpaceship
* TheMilkyWayIsTheOnlyWay: Averted, while humans lost most of its intergalactic travel capacity, others still have. The AI main facilities are outside of the Milky Way, and [[spoiler:Spire main civilization is based in the NGC 224 galaxy]].
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* RealityEnsues: What happens when you make the AI with far more resources than you ever can have and no compunction against holding back sit up and decide you're a threat? You get flattened, that's what.
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Ancient Shadows is out! Yay!


* ExpansionPack: 3 of them, ''The Zenith Reminant'', ''Children of Neinzul'', and ''Light of the Spire'' have been released already (each of which adds various features such as planet setups and AI types), and ''Ancient Shadows'' and another unnamed one are in the works. Each one can be toggled on or off per campaign, and they don't have to be installed in any particular order.

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* ExpansionPack: 3 Four of them, ''The Zenith Reminant'', ''Children of Neinzul'', and ''Light of the Spire'' and ''Ancient Shadows'' have been released already (each of which adds various features such as planet setups and AI types), and ''Ancient Shadows'' and another unnamed one are is in the works. Each one can be toggled on or off per campaign, and they don't have to be installed in any particular order.
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oops


** The design goal for difficulty 10 is for it to be nigh unbeatable. [http://www.arcengames.com/mantisbt/view.php?id=8373 Anything that lets you win without massive cheese against 10/10 AI's is considered a bug or imbalance]. Any cheap tricks the AI pulls on 10/10 that make the game unwinnable are a feature as long as they stay off of lower difficulty levels.

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** The design goal for difficulty 10 is for it to be nigh unbeatable. [http://www.[[http://www.arcengames.com/mantisbt/view.php?id=8373 Anything that lets you win without massive cheese against 10/10 AI's is considered a bug or imbalance].imbalance]]. Any cheap tricks the AI pulls on 10/10 that make the game unwinnable are a feature as long as they stay off of lower difficulty levels.
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Removed the Subsystem Damage entry as modules are no longer independently destructible (except forcefields).


* SubsystemDamage

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Some cleanups and updates; added Starfish Aliens entry


'''AI War: Fleet Command''' is a 4x / RealTimeStrategy video game created by Arcen Games.

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'''AI War: Fleet Command''' is a 4x / RealTimeStrategy with TowerDefense and grand strategy elements video game created by Arcen Games.



* BigDamnHeroes: (ATTENTION: Spoilers for Light of the Spire ahead! More exactly, the Fallen Spire minor faction) So, you're playing the Fallen Spire sidequest. [[spoiler:You have the exogalactic transceiver about to finish its countdown, but the AI has you against the ropes... And then, when you thought all was lost, the transceiver's countdown reaches zero, in comes a LEGION of Spire ships, leaded by the biggest craft you have ever seen, and they start to rain fiery death on the AI and sweep through them like they were mere nuisances. Now if that is not Big Damn Heroes, then absolutely nothing is.]]

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* BigDamnHeroes: (ATTENTION: Spoilers for Light of the Spire ahead! More exactly, the Fallen Spire minor faction) So, you're playing the Fallen Spire sidequest. [[spoiler:You have the exogalactic transceiver about to finish its countdown, but the AI has you against the ropes... And then, when you thought all was lost, the transceiver's countdown reaches zero, in comes a LEGION of Spire ships, leaded by the biggest craft you have ever seen, and they start to rain fiery death on the AI and sweep through them like they were mere nuisances. Now if that is not Big Damn Heroes, then absolutely nothing is.]]



* ExpansionPack: 3 of them, ''The Zenith Reminant'', ''Children of Neinzul'', and ''Light of the Spire'' have been released already (each of which adds various features such as planet setups and AI types), and two more unnamed ones are in the works. Each one can be toggled on or off per campaign, and they don't have to be installed in any particular order.

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* ExpansionPack: 3 of them, ''The Zenith Reminant'', ''Children of Neinzul'', and ''Light of the Spire'' have been released already (each of which adds various features such as planet setups and AI types), and two more ''Ancient Shadows'' and another unnamed ones one are in the works. Each one can be toggled on or off per campaign, and they don't have to be installed in any particular order.



** The design goal for difficulty 10 is for it to be nigh unbeatable. Anything that lets you win without massive cheese against 10/10 AI's is considered a bug or imbalance. Any cheap tricks the AI pulls on 10/10 that make the game unwinnable are a feature as long as they stay off of lower difficulty levels.

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** The design goal for difficulty 10 is for it to be nigh unbeatable. [http://www.arcengames.com/mantisbt/view.php?id=8373 Anything that lets you win without massive cheese against 10/10 AI's is considered a bug or imbalance.imbalance]. Any cheap tricks the AI pulls on 10/10 that make the game unwinnable are a feature as long as they stay off of lower difficulty levels.



* SaltTheEarth: The ''Scorched Earth'' AI had command centers that will cause a nuclear explosion, destroying all resources and ships within the system. Don't ever play against two of them. Or with one and the other AI is just as dastardly in other ways.

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* SaltTheEarth: The ''Scorched Earth'' AI had has command centers that will cause a nuclear explosion, destroying all resources and ships within the system. Don't ever play against two of them. Or with one and the other AI is just as dastardly in other ways.



* SideQuest: The Fallen Spire side scenario. If you complete it, you can win the game without having to destroy the AIs. [[NintendoHard Good luck surviving if you undertake it, though, the AIs turn ''incredibly aggressive'' if you progress along it.]]

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* SideQuest: The Fallen Spire side scenario. If you complete it, you can win the game without having to destroy the AIs. [[NintendoHard Good luck surviving if you undertake it, though, the AIs turn ''incredibly aggressive'' if you progress along it.]]]] The nebula scenarios in Ancient Shadows also qualify.



* SuicidalOverconfidence, although this sometimes pays off if enemies break through the front line of defense.

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* SuicidalOverconfidence, although this sometimes pays off if enemies break through the front line of defense. defense.
* StarfishAliens
** The Neinzul are an insectoid race of perpetual "younglings" that live for an extremely short span before dying and being superseded by fully-aware and vicious replacements. Their Enclaves form [[MindHive mini-collectives]] with their own personalities, goals, and desires.
** The Spire are ''rocks''.
--->'''Dr. Michael Davidson:''' Er, perhaps that's not very diplomatic. To put it another way, their bodies are crystalline formations. Exact composition unknown, for reasons you can deduce.
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** The design goal for difficulty 10 is for it to be nigh unbeatable. Anything that lets you win without massive cheese against 10/10 AI's is considered a bug or imbalance. Any cheap tricks the AI pulls on 10/10 that make the game unwinnable are a feature as long as they stay off of lower difficulty levels.
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* AwakeningTheSleepingGiant: (Light of the Spire Spoilers) [[spoiler:The final objective of the Fallen Spire campaign is to build and defend an exogalactic transceiver to contact the main Spire civilization. When the countdown finishes, the actual Spire Warfleet shows up... with far more powerful versions of the already insanely powerful Spire ships you have gotten... and brings Spire Super Dreadnaughts which you can't get outside of this endgame and can engage combat planetoids that would be considered overkill against a GALAXY on roughly even terms]]
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* ExtremeOmnivore: Some ships can swallow other ships. Swallowed ships suffer continuous damage as the ship that ate them 'digests' them. One good example of them is the Zenith Devourer, a gargantuan robot ship that travels the galaxy, eating anything that stands in its way.

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* ExtremeOmnivore: Some ships can swallow other ships. Swallowed ships suffer continuous damage as the ship that ate them 'digests' them. One good example of them is the Zenith Devourer, a gargantuan robot ship that travels the galaxy, eating anything that stands in its way.way, with the only exception being Mk V ships.
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* {{Precursors}}: Found in the DLC, ''The Zenith Reminant'', ''Children of Neinzul'', and ''Light of the Spire''. To varying degrees, they are still present and active.

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* {{Precursors}}: Found in the DLC, ''The Zenith Reminant'', ''Children of Neinzul'', and ''Light of the Spire''. To varying degrees, they are still present and active. active (the Zenith have fractured into a ProudMerchantRace, a ProudWarriorRace, and a HiddenElfVillage, the Neinzul are, for the most part, {{Absolute Xenophobe}}s, and the Spire [[spoiler:are perfectly fine. It was just a colony of them that the AI destroyed, and if you complete the BrutalBonusLevel story, [[IAmNotLeftHanded the main imperial fleet shows up]]. The AI destroyed almost every Spire in the galaxy. [[CurbStompBattle Do the math]].]]
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* InstantWinCondition / WeWinBecauseYouDidnt: Destroying all Home Command Centers, even if the other player happens to have a much stronger presense. (The AI "Backdoor Hacker" can drop incoming waves just outside your command center.)

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* InstantWinCondition / WeWinBecauseYouDidnt: InstantWinCondition[=/=]WeWinBecauseYouDidNot: Destroying all Home Command Centers, even if the other player happens to have a much stronger presense. (The AI "Backdoor Hacker" can drop incoming waves just outside your command center.)
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* AIIsACrapShoot

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* AIIsACrapShootAIIsACrapshoot



* ShoutOut: In 'The Zenith Remnant' expansion, there is a cheat code that spawns a [[PlanetEater Zenith Devourer]] on a planet of your choice. The code? "Invoke [[{{Transformers}} Unicron]]"

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* ShoutOut: In 'The Zenith Remnant' expansion, there is a cheat code that spawns a [[PlanetEater Zenith Devourer]] on a planet of your choice. The code? "Invoke [[{{Transformers}} [[Franchise/{{Transformers}} Unicron]]"
lu127 MOD

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Updated due to Apocalypse How reorganisation.


* ApocalypseHow: Now with Class X-3 with the [[SchmuckBait Nuclear Missile Mark III]].

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* ApocalypseHow: Now with Class X-3 Of the Galactic/Physical Annihilation type with the [[SchmuckBait Nuclear Missile Mark III]].

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* TheComputerIsACheatingBastard - Somewhat averted. While the AI doesn't necessarily "cheat", it ''does'' play by a different set of rules. Its production facilities are outside the galaxy, so it warps in ships instead of building them. They have bases in every single star system at the start of the game, and because it's a computer, it can react to all fronts at the same time, which means that the only benefit of a two-pronged attack is to split enemy forces. ''Maybe.''

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* TheComputerIsACheatingBastard - Somewhat averted. While the AI doesn't necessarily "cheat", it ''does'' play by a different set of rules. Its production facilities are outside the galaxy, so it warps in ships instead of building them. They have bases in every single star system at the start of the game, and because it's a computer, it can react to all fronts at the same time, which means that the only benefit of a two-pronged attack is to split enemy forces. ''Maybe.''



** The achievement isn't actually that hard to get either...if you know what you're doing and [[spoiler:abuse the starting galaxy options]].



* SaltTheEarth: The ''Scorched Earth'' AI had command centers that will cause a nuclear explosion, destroying all resources and ships within the system.
** Don't ever play against two of them. Or with one and the other AI is just as dastardly in other ways.

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* SaltTheEarth: The ''Scorched Earth'' AI had command centers that will cause a nuclear explosion, destroying all resources and ships within the system.
**
system. Don't ever play against two of them. Or with one and the other AI is just as dastardly in other ways.



** Or play on a difficulty that's out of your league. Or expand too far too fast. Or...

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** Or play on a difficulty that's out of your league. Or expand too far too fast. Or...----
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** There's a couple of cheat codes like this. "[[DwarfFortress Pull The Lever]]" is another well known one.

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** There's a couple of cheat codes like this. "[[DwarfFortress "[[VideoGame/DwarfFortress Pull The Lever]]" is another well known one.
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Added an averted case of \"The Computer is a Cheating Bastard\"

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* TheComputerIsACheatingBastard - Somewhat averted. While the AI doesn't necessarily "cheat", it ''does'' play by a different set of rules. Its production facilities are outside the galaxy, so it warps in ships instead of building them. They have bases in every single star system at the start of the game, and because it's a computer, it can react to all fronts at the same time, which means that the only benefit of a two-pronged attack is to split enemy forces. ''Maybe.''
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* InstantWinCondition/[=~We Win Because You Didn't~=]: Destroying all Home Command Centers, even if the other player happens to have a much stronger presense. (The AI "Backdoor Hacker" can drop incoming waves just outside your command center.)

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* InstantWinCondition/[=~We Win Because You Didn't~=]: InstantWinCondition / WeWinBecauseYouDidnt: Destroying all Home Command Centers, even if the other player happens to have a much stronger presense. (The AI "Backdoor Hacker" can drop incoming waves just outside your command center.)

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