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**In some respects, ''VideoGame/DiscoElysium'' has become the biggest "competitor" to Tides in hindsight, as some view ''Disco Elysium'' as a spiritual successor to ''Planescape: Torment's'' spirit as a weird and innovative philosophical RPG. This section of the community view Tides as keeping to ''Planescape''s letter but ''not'' its spirit, by playing safe through essentially repeating the plot beats of ''Planescape'' in a new context.
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* DuelingGames: ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/PillarsOfEternity'' were both Website/{{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], specifically ''VideoGame/PlanescapeTorment''. There's no actual rivalry between the developers, though: ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both games, and both dev teams endorsed the other's Kickstarter. The fact that they ended up being released nearly two years apart from each other meant they didn't really compete in terms of sales, either.

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* DuelingGames: ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/PillarsOfEternity'' were both Website/{{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], [=CRPGs=]; in this case specifically ''VideoGame/PlanescapeTorment''. There's no actual rivalry between the developers, though: ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both games, and both dev teams endorsed the other's Kickstarter. The fact that they ended up being released nearly two years apart from each other meant they didn't really compete in terms of sales, either.

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* DreamTeam: ''Torment'''s creative team is a veritable who's who of RPG developers and fantasy writers. The group includes [[VideoGame/PlanescapeTorment Colin McComb]], [[TabletopGame/DungeonsAndDragons Monte]] [[TabletopGame/{{Numenera}} Cook]], [[Literature/GotrekAndFelix Nathan Long]], [[NeverwinterNights2/MaskOfTheBetrayer George Ziets]], [[VideoGame/VampireTheMasqueradeBloodlines Brian Mitsoda]], Creator/PatrickRothfuss, [[Videogame/{{Primordia}} Mark Yohalem]], [[Podcast/IShouldBeWriting Mur Lafferty]] and Creator/ChrisAvellone.



* DreamTeam: ''Torment'''s creative team is a veritable who's who of RPG developers and fantasy writers. The group includes [[VideoGame/PlanescapeTorment Colin McComb]], [[TabletopGame/DungeonsAndDragons Monte]] [[TabletopGame/{{Numenera}} Cook]], [[Literature/GotrekAndFelix Nathan Long]], [[NeverwinterNights2/MaskOfTheBetrayer George Ziets]], [[VideoGame/VampireTheMasqueradeBloodlines Brian Mitsoda]], Creator/PatrickRothfuss, [[Videogame/{{Primordia}} Mark Yohalem]], [[Podcast/IShouldBeWriting Mur Lafferty]] and Creator/ChrisAvellone.

to:

* DreamTeam: ''Torment'''s creative team is a veritable who's who of RPG developers TheWikiRule: The [[http://torment.wikia.com/wiki/Torment_Wiki Torment Wiki]] and fantasy writers. The group includes [[VideoGame/PlanescapeTorment Colin McComb]], [[TabletopGame/DungeonsAndDragons Monte]] [[TabletopGame/{{Numenera}} Cook]], [[Literature/GotrekAndFelix Nathan Long]], [[NeverwinterNights2/MaskOfTheBetrayer George Ziets]], [[VideoGame/VampireTheMasqueradeBloodlines Brian Mitsoda]], Creator/PatrickRothfuss, [[Videogame/{{Primordia}} Mark Yohalem]], [[Podcast/IShouldBeWriting Mur Lafferty]] and Creator/ChrisAvellone.
Gamepedia [[https://numenera.gamepedia.com/Numenera_Wiki Numenera Wiki]].
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* DuelingGames: ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/PillarsOfEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], specifically ''VideoGame/PlanescapeTorment''. There's no actual rivalry between the developers, though: ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both games, and both dev teams endorsed the other's Kickstarter. The fact that they ended up being released nearly two years apart from each other meant they didn't really compete in terms of sales, either.

to:

* DuelingGames: ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/PillarsOfEternity'' were both {{Kickstarter}} Website/{{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], specifically ''VideoGame/PlanescapeTorment''. There's no actual rivalry between the developers, though: ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both games, and both dev teams endorsed the other's Kickstarter. The fact that they ended up being released nearly two years apart from each other meant they didn't really compete in terms of sales, either.
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Toy added as Oom!


* WhatMightHaveBeen: A stretch goal offered another companion/item named the Toy, which was to be a semisentient shapeshifting numenera in its own right. It would respond to what you did with it, shaping itself to become what you needed of it (weird, adorable, terrifying, dangerous etc). Despite the popularity of the concept, and the degree to which the developers seemed attached to it, it was not part of the initial release due to the creative resources it would have taken to design and code it, although there does seem to be work on adding it in the future.

to:

* WhatMightHaveBeen: A stretch goal offered another companion/item named the Toy, which was to be a semisentient shapeshifting numenera in its own right. It would respond to what you did with it, shaping itself to become what you needed of it (weird, adorable, terrifying, dangerous etc). Despite the popularity of the concept, and the degree to which the developers seemed attached to it, it was not part of the initial release due to the creative resources it would have taken to design and code it, although there does seem to be work on adding it in the future.
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* AuthorAppeal: You know you're in the SpiritualSuccessor to a Creator/BlackIsle game when it features [[WhoWantsToLiveForever immortality]], [[AmnesiacDissonance amnesia]] and [[RepressedMemories recovering submerged memories]], [[ResurrectiveImmortality resurrection]] and [[{{Reincarnation}} past]] [[IHatePastMe lives]], [[OurGhostsAreDifferent spectral]] [[SpiritAdvisor spirit]] [[MrExposition guides]], [[{{Golem}} constructs]], [[MalevolentMaskedMen masks]], [[EldritchLocation haunted]] [[RuinsForRuinsSake ruins]], [[HorrorHunger hunger]] as an [[PoweredByAForsakenChild almost elemental force]] (as well as a means of [[InterrogatingTheDead absorbing the memories of the dead]]), [[EldritchAbomination unspeakable ancient beings of godlike power]], more than one of which is (or was) [[HumanoidAbomination human]], [[ShellShockedVeteran past wars]], [[TheAtoner past sins]], an [[RagtagBandOfMisfits unlikely party]] of [[DysfunctionJunction lost souls]] [[MagneticHero thrust together]] seemingly by [[ThereAreNoCoincidences fate]], [[TheMentor mentor figures]] whose teachings were [[BrokenPedestal wrong]], misguided, or [[EvilMentor evil]], [[GrayAndGrayMorality complex moral choices]] with [[VillainHasAPoint no]] [[WellIntentionedExtremist easy]] [[SadisticChoice answers]], and [[TalkingTheMonsterToDeath extensive dialogue trees]] which serve to [[ArmorPiercingQuestion turn the listener's entire worldview on its ear]] and make them [[QuestForIdentity question]] their [[LossOfIdentity very sense of self]].
** Finally, to top it all off, there's a [[ArsonMurderAndJaywalking showreel]] of [[ModularEpilogue all the places you went and the consequences of your actions]].
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* WhatMightHaveBeen: A stretch goal offered another companion/item named the Toy, which was to be a semisentient shapeshifting numenera in its own right. It would respond to what you did with it, shaping itself to become what you needed of it (weird, adorable, terrifying, dangerous etc). Despite the popularity of the concept, and the degree to which the developers seemed attached to it, it was removed from the game due to the creative resources it would have taken to design and code it. There do seem to be some plans to add it in the future.

to:

* WhatMightHaveBeen: A stretch goal offered another companion/item named the Toy, which was to be a semisentient shapeshifting numenera in its own right. It would respond to what you did with it, shaping itself to become what you needed of it (weird, adorable, terrifying, dangerous etc). Despite the popularity of the concept, and the degree to which the developers seemed attached to it, it was removed from not part of the game initial release due to the creative resources it would have taken to design and code it. There do it, although there does seem to be some plans to add work on adding it in the future.
Is there an issue? Send a MessageReason:
None


* WhatMightHaveBeen: A stretch goal offered another companion/item named the Toy, which was to be a semisentient shapeshifting numenera in its own right. It would respond to what you did with it, shaping itself to become what you needed of it (weird, adorable, terrifying, dangerous etc). Despite the popularity of the concept, and the degree to which the developers seemed attached to it, it was removed from the game due to the creative resources it would have taken to design and code it.

to:

* WhatMightHaveBeen: A stretch goal offered another companion/item named the Toy, which was to be a semisentient shapeshifting numenera in its own right. It would respond to what you did with it, shaping itself to become what you needed of it (weird, adorable, terrifying, dangerous etc). Despite the popularity of the concept, and the degree to which the developers seemed attached to it, it was removed from the game due to the creative resources it would have taken to design and code it. There do seem to be some plans to add it in the future.
Is there an issue? Send a MessageReason:
None


* WhatMightHaveBeen: A stretch goal offered another companion/item named the Toy, which was to be a semisentient shapeshifting numenera in its own right. It would respond to what you did with it, shaping itself to become what you needed of it (weird, adorable, terrifying, dangerous etc). Despite the popularity of the concept, it was removed from the game due to the creative resources it would have taken to design and code it.

to:

* WhatMightHaveBeen: A stretch goal offered another companion/item named the Toy, which was to be a semisentient shapeshifting numenera in its own right. It would respond to what you did with it, shaping itself to become what you needed of it (weird, adorable, terrifying, dangerous etc). Despite the popularity of the concept, and the degree to which the developers seemed attached to it, it was removed from the game due to the creative resources it would have taken to design and code it.
Is there an issue? Send a MessageReason:
None


* DuelingGames: ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/PillarsOfEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], specifically ''VideoGame/PlanescapeTorment''. There's no actual rivalry between the developers, though: ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both games, and both dev teams endorsed the other's Kickstarter. The fact that they ended up being released nearly two years apart from each other meant they didn't really compete in terms of sales, too.

to:

* DuelingGames: ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/PillarsOfEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], specifically ''VideoGame/PlanescapeTorment''. There's no actual rivalry between the developers, though: ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both games, and both dev teams endorsed the other's Kickstarter. The fact that they ended up being released nearly two years apart from each other meant they didn't really compete in terms of sales, too.either.
Is there an issue? Send a MessageReason:
None


* WhatMightHaveBeen: A stretch goal offered another companion/item named the Toy, which was to be a semisentient shapeshifting numenera in its own right. It would respond to what you did with it, shaping itself to become what you need of it (weird, adorable, terrifying, dangerous etc). Despite the popularity of the concept, it was removed from the game due to the creative resources it would have taken to design and code it.

to:

* WhatMightHaveBeen: A stretch goal offered another companion/item named the Toy, which was to be a semisentient shapeshifting numenera in its own right. It would respond to what you did with it, shaping itself to become what you need needed of it (weird, adorable, terrifying, dangerous etc). Despite the popularity of the concept, it was removed from the game due to the creative resources it would have taken to design and code it.
Is there an issue? Send a MessageReason:
None


* WhatMightHaveBeen: A stretch goal offered another companion named Toy, which was to be a semisentient shapeshifting numenera in its own right. Despite the popularity of the concept, it was removed from the game due to the creative resources it would have taken to design and code it.

to:

* WhatMightHaveBeen: A stretch goal offered another companion companion/item named the Toy, which was to be a semisentient shapeshifting numenera in its own right.right. It would respond to what you did with it, shaping itself to become what you need of it (weird, adorable, terrifying, dangerous etc). Despite the popularity of the concept, it was removed from the game due to the creative resources it would have taken to design and code it.
Is there an issue? Send a MessageReason:
None


* DuelingGames: ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/PillarsOfEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], specifically ''VideoGame/PlanescapeTorment''. There's no actual rivalry between the developers, though: ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both games, and both dev teams endorsed the other's Kickstarter.

to:

* DuelingGames: ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/PillarsOfEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], specifically ''VideoGame/PlanescapeTorment''. There's no actual rivalry between the developers, though: ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both games, and both dev teams endorsed the other's Kickstarter. The fact that they ended up being released nearly two years apart from each other meant they didn't really compete in terms of sales, too.
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None

Added DiffLines:

* WhatMightHaveBeen: A stretch goal offered another companion named Toy, which was to be a semisentient shapeshifting numenera in its own right. Despite the popularity of the concept, it was removed from the game due to the creative resources it would have taken to design and code it.
Is there an issue? Send a MessageReason:
None


* DuelingGames: ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/PillarsOfEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], specifically ''VideoGame/PlanescapeTorment''. But it's an aversion: ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both games, and both dev teams endorsed the other's Kickstarter.

to:

* DuelingGames: ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/PillarsOfEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], specifically ''VideoGame/PlanescapeTorment''. But it's an aversion: There's no actual rivalry between the developers, though: ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both games, and both dev teams endorsed the other's Kickstarter.
Is there an issue? Send a MessageReason:
None


* DreamTeam: ''Torment'''s creative team is a veritable who's who of RPG developers and fantasy writers. The group includes [[VideoGame/PlanescapeTorment Colin McComb]], [[TabletopGame/DungeonsAndDragons Monte]] [[TabletopGame/{{Numenera}} Cook]], [[Literature/GotrekAndFelix Nathan Long]], [[NeverwinterNights2/MaskOfTheBetrayer George Ziets]], [[VideoGame/VampireTheMasqueradeBloodlines Brian Mitsoda]], Creator/PatrickRothfuss, [[Videogame/Primordia Mark Yohalem]], [[Podcast/IShouldBeWriting Mur Lafferty]] and Creator/ChrisAvellone.

to:

* DreamTeam: ''Torment'''s creative team is a veritable who's who of RPG developers and fantasy writers. The group includes [[VideoGame/PlanescapeTorment Colin McComb]], [[TabletopGame/DungeonsAndDragons Monte]] [[TabletopGame/{{Numenera}} Cook]], [[Literature/GotrekAndFelix Nathan Long]], [[NeverwinterNights2/MaskOfTheBetrayer George Ziets]], [[VideoGame/VampireTheMasqueradeBloodlines Brian Mitsoda]], Creator/PatrickRothfuss, [[Videogame/Primordia [[Videogame/{{Primordia}} Mark Yohalem]], [[Podcast/IShouldBeWriting Mur Lafferty]] and Creator/ChrisAvellone.
Is there an issue? Send a MessageReason:
None


* DreamTeam: ''Torment'''s creative team is a veritable who's who of RPG developers and fantasy writers. The group includes [[VideoGame/PlanescapeTorment Colin McComb]], [[TabletopGame/DungeonsAndDragons Monte]] [[TabletopGame/{{Numenera}} Cook]], [[Literature/GotrekAndFelix Nathan Long]], [[NeverwinterNights2/MaskOfTheBetrayer George Ziets]], [[VideoGame/VampireTheMasqueradeBloodlines Brian Mitsoda]], Creator/PatrickRothfuss, [[Podcast/IShouldBeWriting Mur Lafferty]] and Creator/ChrisAvellone.

to:

* DreamTeam: ''Torment'''s creative team is a veritable who's who of RPG developers and fantasy writers. The group includes [[VideoGame/PlanescapeTorment Colin McComb]], [[TabletopGame/DungeonsAndDragons Monte]] [[TabletopGame/{{Numenera}} Cook]], [[Literature/GotrekAndFelix Nathan Long]], [[NeverwinterNights2/MaskOfTheBetrayer George Ziets]], [[VideoGame/VampireTheMasqueradeBloodlines Brian Mitsoda]], Creator/PatrickRothfuss, [[Videogame/Primordia Mark Yohalem]], [[Podcast/IShouldBeWriting Mur Lafferty]] and Creator/ChrisAvellone.
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None


* DuelingGames: ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/PillarsOfEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], especially ''VideoGame/PlanescapeTorment''. But it's an aversion: ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both games, and both dev teams endorsed the other's Kickstarter.

to:

* DuelingGames: ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/PillarsOfEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], especially specifically ''VideoGame/PlanescapeTorment''. But it's an aversion: ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both games, and both dev teams endorsed the other's Kickstarter.
Is there an issue? Send a MessageReason:
None


* DreamTeam: ''Torment'''s creative team is a veritable who's who of RPG developers and fantasy writers. The group includes [[VideoGame/PlanescapeTorment Colin McComb]], [[TabletopGame/DungeonsAndDragons Monte]] [[TabletopGame/{{Numenera}} Cook]], [[Literature/GotrekAndFelix Nathan Long]], [[VideoGame/NeverwinterNights2 George Ziets]] (of ''Mask of the Betrayer'' fame), [[VideoGame/VampireTheMasqueradeBloodlines Brian Mitsoda]], Creator/PatrickRothfuss, [[Podcast/IShouldBeWriting Mur Lafferty]] and Creator/ChrisAvellone.

to:

* DreamTeam: ''Torment'''s creative team is a veritable who's who of RPG developers and fantasy writers. The group includes [[VideoGame/PlanescapeTorment Colin McComb]], [[TabletopGame/DungeonsAndDragons Monte]] [[TabletopGame/{{Numenera}} Cook]], [[Literature/GotrekAndFelix Nathan Long]], [[VideoGame/NeverwinterNights2 [[NeverwinterNights2/MaskOfTheBetrayer George Ziets]] (of ''Mask of the Betrayer'' fame), Ziets]], [[VideoGame/VampireTheMasqueradeBloodlines Brian Mitsoda]], Creator/PatrickRothfuss, [[Podcast/IShouldBeWriting Mur Lafferty]] and Creator/ChrisAvellone.
Is there an issue? Send a MessageReason:
None


* DreamTeam: ''Torment'''s creative team is a veritable who's who of RPG developers and fantasy writers. The group includes Colin [=McComb=], Monte Cook, Nathan Long, George Ziets, Brian Mitsoda, Pat Rothfuss, Mur Lafferty and Chris Avellone.

to:

* DreamTeam: ''Torment'''s creative team is a veritable who's who of RPG developers and fantasy writers. The group includes [[VideoGame/PlanescapeTorment Colin [=McComb=], Monte Cook, McComb]], [[TabletopGame/DungeonsAndDragons Monte]] [[TabletopGame/{{Numenera}} Cook]], [[Literature/GotrekAndFelix Nathan Long, Long]], [[VideoGame/NeverwinterNights2 George Ziets, Ziets]] (of ''Mask of the Betrayer'' fame), [[VideoGame/VampireTheMasqueradeBloodlines Brian Mitsoda, Pat Rothfuss, Mitsoda]], Creator/PatrickRothfuss, [[Podcast/IShouldBeWriting Mur Lafferty Lafferty]] and Chris Avellone.Creator/ChrisAvellone.
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spelling


* DreamTeam: ''Torment'''s creative team is a vertible who's who of RPG developers and fantasy writers. The group includes Colin [=McComb=], Monte Cook, Nathan Long, George Ziets, Brian Mitsoda, Pat Rothfuss, Mur Lafferty and Chris Avellone.
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* DreamTeam: ''Torment'''s creative team is a vertible veritable who's who of RPG developers and fantasy writers. The group includes Colin [=McComb=], Monte Cook, Nathan Long, George Ziets, Brian Mitsoda, Pat Rothfuss, Mur Lafferty and Chris Avellone.
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* DuelingGames: ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/PillarsOfEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], especially ''VideoGame/PlanescapeTorment''. Unsurprisingly, ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both.

to:

* DuelingGames: ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/PillarsOfEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], especially ''VideoGame/PlanescapeTorment''. Unsurprisingly, But it's an aversion: ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both.both games, and both dev teams endorsed the other's Kickstarter.
Is there an issue? Send a MessageReason:
None


* DuelingGames: ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/ProjectEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], especially ''VideoGame/PlanescapeTorment''. Unsurprisingly, ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both.

to:

* DuelingGames: ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/ProjectEternity'' ''VideoGame/PillarsOfEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], especially ''VideoGame/PlanescapeTorment''. Unsurprisingly, ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both.
Is there an issue? Send a MessageReason:
None


* DuelingGames: ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/ProjectEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], especially ''VideoGame/PlanescapeTorment''. However, ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both.

to:

* DuelingGames: ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/ProjectEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], especially ''VideoGame/PlanescapeTorment''. However, Unsurprisingly, ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both.
Is there an issue? Send a MessageReason:
None


* DuelingGames: ''Tides'' and ''VideoGame/ProjectEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], especially ''VideoGame/PlanescapeTorment''. However, ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both.

to:

* DuelingGames: ''Tides'' ''VideoGame/TormentTidesOfNumenera'' and ''VideoGame/ProjectEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to old-school [=CRPGs=], especially ''VideoGame/PlanescapeTorment''. However, ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both.
Is there an issue? Send a MessageReason:
None


* DuelingGames: ''Tides'' and ''VideoGame/ProjectEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to ''VideoGame/PlanescapeTorment'' and old-school [=CRPGs=] in general. However, ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both.

to:

* DuelingGames: ''Tides'' and ''VideoGame/ProjectEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to ''VideoGame/PlanescapeTorment'' and old-school [=CRPGs=] in general.[=CRPGs=], especially ''VideoGame/PlanescapeTorment''. However, ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both.
Is there an issue? Send a MessageReason:
None


* DuelingGames: ''Tides'' and ''VideoGame/ProjectEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to ''VideoGame/PlanescapeTorment'' and old-school [=CRPGs=] in general. However, Obsidian and inXile both wholeheartedly endorsed each other's projects, as ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both.

to:

* DuelingGames: ''Tides'' and ''VideoGame/ProjectEternity'' were both {{Kickstarter}} funded {{spiritual successor}}s to ''VideoGame/PlanescapeTorment'' and old-school [=CRPGs=] in general. However, Obsidian and inXile both wholeheartedly endorsed each other's projects, as ''Planescape: Torment'' team members like Creator/ChrisAvellone worked on both.
Is there an issue? Send a MessageReason:
None


* DuelingGames: You'd think there would be a rivalry with ''VideoGame/ProjectEternity'': both are {{Spiritual Successor}}s to old-school [=CRPGs=], especially ''VideoGame/PlanescapeTorment'', and both were funded by Kickstarter projects. [[AvertedTrope You'd be wrong]]: Obsidian actually pointed their Kickstarter backers to ''Torment'' and Creator/ChrisAvellone released a Website/YouTube video [[http://www.youtube.com/watch?feature=player_embedded&v=p8hpnATIpqQ supporting it wholeheartedly]] (mildly NSFW due to a couple of [[PrecisionFStrike Precision F-Strikes]]).

to:

* DuelingGames: You'd think there would be a rivalry with ''VideoGame/ProjectEternity'': ''Tides'' and ''VideoGame/ProjectEternity'' were both are {{Spiritual Successor}}s {{Kickstarter}} funded {{spiritual successor}}s to ''VideoGame/PlanescapeTorment'' and old-school [=CRPGs=], especially ''VideoGame/PlanescapeTorment'', and both were funded by Kickstarter projects. [[AvertedTrope You'd be wrong]]: [=CRPGs=] in general. However, Obsidian actually pointed their Kickstarter backers to ''Torment'' and inXile both wholeheartedly endorsed each other's projects, as ''Planescape: Torment'' team members like Creator/ChrisAvellone released a Website/YouTube video [[http://www.youtube.com/watch?feature=player_embedded&v=p8hpnATIpqQ supporting it wholeheartedly]] (mildly NSFW due to a couple of [[PrecisionFStrike Precision F-Strikes]]).worked on both.

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All Star Cast is a Dream Team of actors, not writers, so please don\'t switch to that. Also, Dream Team has none of the standard issues that require a No Real Life Examples Please caveat, so could you elaborate a bit more next time you delete this entry as to why it doesn\'t apply if you still feel that way?


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----* DreamTeam: ''Torment'''s creative team is a vertible who's who of RPG developers and fantasy writers. The group includes Colin [=McComb=], Monte Cook, Nathan Long, George Ziets, Brian Mitsoda, Pat Rothfuss, Mur Lafferty and Chris Avellone.
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Is there an issue? Send a MessageReason:
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Added DiffLines:

* DuelingGames: You'd think there would be a rivalry with ''VideoGame/ProjectEternity'': both are {{Spiritual Successor}}s to old-school [=CRPGs=], especially ''VideoGame/PlanescapeTorment'', and both were funded by Kickstarter projects. [[AvertedTrope You'd be wrong]]: Obsidian actually pointed their Kickstarter backers to ''Torment'' and Creator/ChrisAvellone released a Website/YouTube video [[http://www.youtube.com/watch?feature=player_embedded&v=p8hpnATIpqQ supporting it wholeheartedly]] (mildly NSFW due to a couple of [[PrecisionFStrike Precision F-Strikes]]).
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