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* TheWikiRule: The [[http://torment.wikia.com/wiki/Torment_Wiki Torment Wiki]] and Gamepedia [[https://numenera.gamepedia.com/Numenera_Wiki Numenera Wiki]].
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Dream Team is now In Universe Examples Only (plus it was never Trivia to begin with).


* DreamTeam: ''Torment'''s creative team is a veritable who's who of RPG developers and fantasy writers. The group includes [[VideoGame/PlanescapeTorment Colin McComb]], [[TabletopGame/DungeonsAndDragons Monte]] [[TabletopGame/{{Numenera}} Cook]], [[Literature/GotrekAndFelix Nathan Long]], [[NeverwinterNights2/MaskOfTheBetrayer George Ziets]], [[VideoGame/VampireTheMasqueradeBloodlines Brian Mitsoda]], Creator/PatrickRothfuss, [[VideoGame/Primordia2012 Mark Yohalem]], [[Podcast/IShouldBeWriting Mur Lafferty]] and Creator/ChrisAvellone.
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Moved as there's now VideoGame.Primordia 2022.


* DreamTeam: ''Torment'''s creative team is a veritable who's who of RPG developers and fantasy writers. The group includes [[VideoGame/PlanescapeTorment Colin McComb]], [[TabletopGame/DungeonsAndDragons Monte]] [[TabletopGame/{{Numenera}} Cook]], [[Literature/GotrekAndFelix Nathan Long]], [[NeverwinterNights2/MaskOfTheBetrayer George Ziets]], [[VideoGame/VampireTheMasqueradeBloodlines Brian Mitsoda]], Creator/PatrickRothfuss, [[Videogame/{{Primordia}} Mark Yohalem]], [[Podcast/IShouldBeWriting Mur Lafferty]] and Creator/ChrisAvellone.

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* DreamTeam: ''Torment'''s creative team is a veritable who's who of RPG developers and fantasy writers. The group includes [[VideoGame/PlanescapeTorment Colin McComb]], [[TabletopGame/DungeonsAndDragons Monte]] [[TabletopGame/{{Numenera}} Cook]], [[Literature/GotrekAndFelix Nathan Long]], [[NeverwinterNights2/MaskOfTheBetrayer George Ziets]], [[VideoGame/VampireTheMasqueradeBloodlines Brian Mitsoda]], Creator/PatrickRothfuss, [[Videogame/{{Primordia}} [[VideoGame/Primordia2012 Mark Yohalem]], [[Podcast/IShouldBeWriting Mur Lafferty]] and Creator/ChrisAvellone.
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** In some respects, ''VideoGame/DiscoElysium'' has become the biggest "competitor" to Tides in hindsight, as some view ''Disco Elysium'' as a spiritual successor to ''Planescape: Torment's'' spirit as a weird and innovative philosophical RPG. This section of the community views Tides as keeping to ''Planescape's'' letter but ''not'' its spirit, by playing safe through essentially repeating the plot beats of ''Planescape'' in a new context.

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** In some respects, ''VideoGame/DiscoElysium'' has become the biggest "competitor" to Tides in hindsight, as some view ''Disco Elysium'' as a spiritual successor to ''Planescape: Torment's'' spirit Torment'' as a weird and innovative philosophical RPG. This section of the community views Tides as keeping to ''Planescape's'' letter but ''not'' its spirit, by playing safe through essentially repeating the plot beats of ''Planescape'' in a new context.
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* OfficialFanSubmittedContent:
** As with its sister game ''VideoGame/PillarsOfEternity'', the tombstone names and epitaphs in the Necropolis are mostly Kickstarter backer submissions. (In a LeaningOnTheFourthWall moment, the Memorialists tell you that the names in the Valley of Dead Heroes are of ''everyone who has ever died'', and they believe the current Ninth World is an illusory afterlife for people who died in the first world. Their quest is for every living person to find the name of the original, real person they're a "shadow" of -- something that a Kickstarter backer playing the game can literally do.)
** Unlike ''VideoGame/PillarsOfEternity'', ''Torment'' also tries to take Kickstarter-backer-created [=NPCs=] and integrate them fully into the game world as part of the story; there are a total of 55 backer-created characters in the game, and the dev team brags that it's pretty hard to tell them apart from the ones they created themselves (helped by the fact that the Numenera setting is such a gonzo FantasyKitchenSink universe). For example, all three of the hirelings you can bring with you to fight the Nychthemeron -- Aidan Sitabo, Quijano del Toboso, and Varrenoth of the Barren Wastes -- are backer-created.
** In some cases the devs obtained permission from the Kickstarter backers to put their characters through CharacterDerailment to make them more interesting. For instance, Omahdon was originally a backer-created character with a generic motivation of "searching for his lost love", which was changed to him being a delusional StalkerWithACrush.
** The top-tier backer-created content reward was to create a large monument in the Valley of Dead Heroes with a complex interaction around it. This reward was claimed by the [[https://rpgcodex.net/ RPG Codex]] forum collectively by pooling their money, and the resulting location in the game -- the statue of "St. Proverbius" holding up the "Incline", giving you the quest reward of "The Face That Never Remembered" -- is one long series of in-jokes from the Codex.
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Moving from main page

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* WhatCouldHaveBeen:
** While at one point more were planned, there are only three foci in the finished game: Brandishes A Silver Tongue, Breathes Shadow, and Masters Defense. All three are unlocked and must be chosen at the same time, early in the game. Unlike in ''Planescape: Torment'', the Last Castoff's class (a combination of type and focus) is set and cannot be altered once chosen.
** The Oasis of M'ra Jolios, which at one point was going to be the game's second major hub, before the Bloom ascended to the role instead. An enormous globe of water in the exact center of the circular desert known as the Lost Sea, the Oasis is the home of the aquatic [[FishPeople Ghibra]] who appear as background characters in Sagus Cliffs. Currently the city only appears during one of the game's meres and briefly as a memory in [[spoiler:the Labyrinth, on the Last Castoff's way to confront the Specter for the final time.]]
** The Order of Flagellants and Austerities, who were at one point scheduled to appear but go unmentioned in the released game. Once a hermetic and monkish offshoot of the Order of Truth, the so-called Scourges became a mendicant order and set out into the world with the appointment of a new leader a century ago. They are a missionary sect, devoted to cleansing the world of its many sins, among which are a reliance on the numenera and pollution of the flesh with extravagances and constructs. They feed on the rage of their kin, borrowing strength of will and thew, and run berserk if they are not stopped, laying bare the bones of those who oppose them. In the finished game, they seem to have been replaced with the suicidal death cult of the Endless Gate.
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** In some respects, ''VideoGame/DiscoElysium'' has become the biggest "competitor" to Tides in hindsight, as some view ''Disco Elysium'' as a spiritual successor to ''Planescape: Torment's'' spirit as a weird and innovative philosophical RPG. This section of the community views Tides as keeping to ''Planescape''s letter but ''not'' its spirit, by playing safe through essentially repeating the plot beats of ''Planescape'' in a new context.

to:

** In some respects, ''VideoGame/DiscoElysium'' has become the biggest "competitor" to Tides in hindsight, as some view ''Disco Elysium'' as a spiritual successor to ''Planescape: Torment's'' spirit as a weird and innovative philosophical RPG. This section of the community views Tides as keeping to ''Planescape''s ''Planescape's'' letter but ''not'' its spirit, by playing safe through essentially repeating the plot beats of ''Planescape'' in a new context.
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* AuthorAppeal: You know you're in the SpiritualSuccessor to a Creator/BlackIsle game when it features [[WhoWantsToLiveForever immortality]], [[AmnesiacDissonance amnesia]] and [[RepressedMemories recovering submerged memories]], [[ResurrectiveImmortality resurrection]] and [[{{Reincarnation}} past]] [[IHatePastMe lives]], [[OurGhostsAreDifferent spectral]] [[SpiritAdvisor spirit]] [[MrExposition guides]], [[{{Golem}} constructs]], [[MalevolentMaskedMen masks]], [[EldritchLocation haunted]] [[RuinsForRuinsSake ruins]], [[HorrorHunger hunger]] as an [[PoweredByAForsakenChild almost elemental force]] (as well as a means of [[InterrogatingTheDead absorbing the memories of the dead]]), [[EldritchAbomination unspeakable ancient beings of godlike power]], more than one of which is (or was) [[HumanoidAbomination human]], [[ShellShockedVeteran past wars]], [[TheAtoner past sins]], an [[RagtagBandOfMisfits unlikely party]] of [[DysfunctionJunction lost souls]] [[MagneticHero thrust together]] seemingly by [[ThereAreNoCoincidences fate]], [[TheMentor mentor figures]] whose teachings were [[BrokenPedestal wrong]], misguided, or [[EvilMentor evil]], [[GrayAndGrayMorality complex moral choices]] with [[VillainHasAPoint no]] [[WellIntentionedExtremist easy]] [[SadisticChoice answers]], and [[TalkingTheMonsterToDeath extensive dialogue trees]] which serve to [[ArmorPiercingQuestion turn the listener's entire worldview on its ear]] and make them [[QuestForIdentity question]] their [[LossOfIdentity very sense of self]].

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* AuthorAppeal: You know you're in the SpiritualSuccessor to a Creator/BlackIsle game when it features [[WhoWantsToLiveForever immortality]], [[AmnesiacDissonance amnesia]] and [[RepressedMemories recovering submerged memories]], [[ResurrectiveImmortality resurrection]] and [[{{Reincarnation}} past]] [[IHatePastMe lives]], [[OurGhostsAreDifferent spectral]] [[SpiritAdvisor spirit]] [[MrExposition guides]], [[{{Golem}} constructs]], [[MalevolentMaskedMen masks]], [[EldritchLocation haunted]] [[RuinsForRuinsSake ruins]], [[HorrorHunger hunger]] as an [[PoweredByAForsakenChild almost elemental force]] (as well as a means of [[InterrogatingTheDead absorbing the memories of the dead]]), dead]]); [[EldritchAbomination unspeakable ancient beings of godlike power]], more than one of which is (or was) [[HumanoidAbomination human]], human]]; [[ShellShockedVeteran past wars]], [[TheAtoner past sins]], an [[RagtagBandOfMisfits unlikely party]] of [[DysfunctionJunction lost souls]] [[MagneticHero thrust together]] seemingly by [[ThereAreNoCoincidences fate]], fate]]; [[TheMentor mentor figures]] whose teachings were [[BrokenPedestal wrong]], misguided, or [[EvilMentor evil]], evil]]; [[GrayAndGrayMorality complex moral choices]] with [[VillainHasAPoint no]] [[WellIntentionedExtremist easy]] [[SadisticChoice answers]], and [[TalkingTheMonsterToDeath extensive dialogue trees]] which serve to [[ArmorPiercingQuestion turn the listener's entire worldview on its ear]] and make them [[QuestForIdentity question]] their [[LossOfIdentity very sense of self]].
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None


** In some respects, ''VideoGame/DiscoElysium'' has become the biggest "competitor" to Tides in hindsight, as some view ''Disco Elysium'' as a spiritual successor to ''Planescape: Torment's'' spirit as a weird and innovative philosophical RPG. This section of the community view Tides as keeping to ''Planescape''s letter but ''not'' its spirit, by playing safe through essentially repeating the plot beats of ''Planescape'' in a new context.

to:

** In some respects, ''VideoGame/DiscoElysium'' has become the biggest "competitor" to Tides in hindsight, as some view ''Disco Elysium'' as a spiritual successor to ''Planescape: Torment's'' spirit as a weird and innovative philosophical RPG. This section of the community view views Tides as keeping to ''Planescape''s letter but ''not'' its spirit, by playing safe through essentially repeating the plot beats of ''Planescape'' in a new context.

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