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** Early on in the game's development, a neighborhood called Riverside was meant to be the only one featured in the game. Later on, Maxis/EA Games decided to scrap it to make room for the three base game neighborhoods. [[https://modthesims.info/d/503756 A recreated version]] was completed in 2014.

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** Early on in the game's development, a neighborhood called Riverside was meant to be the only one featured in the game. Later on, Maxis/EA Games decided to scrap it to make room for the three base game neighborhoods. [[https://modthesims.info/d/503756 A recreated version]] was completed in 2014.2014.
***At some point in development, there apparently were to be ''5'' premade neighborhoods included with the game: the three that ended up on the retail version plus Riverside and either Waterside, Sedona (a desert neighborhood), or an unknown fifth neighborhood. Several versions of the same characters in different neighborhoods seem to indicate this didn't leave planning stage.
***In the game istelf, there remain clues indicating at least two more unreleased neighborhoods: Sedona (mentioned above), and Europa, which probably was an early version of Veronaville, and which has a flythrough coded into the game, but not map.
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Adding another dummied out feature, adding more information on the cars one.


** Bizarrely enough, some Lifetime Wishes (a feature introduced in the ''University'' Expansion Pack), were hidden on the following EP, even though the feature ''was'' ported to every other EP, as ''University'' was the first one. It makes sense when one looks at the wishes in question: they were related to all the careers [[DevelopersForesight introduced on ''University'']] (and the [[MrSeahorse "Have X children abducted by aliens"]] one. Why the programmers didn't just not include those wishes in the other packs, that didn't have those careers, is unknown.

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** Bizarrely enough, some Lifetime Wishes (a feature introduced in the ''University'' Expansion Pack), were hidden on the following EP, Packs, even though the feature ''was'' ported to every other EP, as ''University'' was the first one. It makes sense when one looks at the wishes in question: they were related to all the careers [[DevelopersForesight introduced on ''University'']] (and the [[MrSeahorse "Have X children abducted by aliens"]] one. Why the programmers didn't just not include those wishes in the other packs, that didn't have those careers, is unknown.

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** Ownable cars and weather were considered for the base game, but cut. Eventually they were added in the ''Nightlife'' and ''Seasons'' expansion respectively.

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** Ownable cars and weather were considered for the base game, but cut. Eventually they were added in the ''Nightlife'' and ''Seasons'' expansion respectively. The official website also offered downloadable cars for those who didn't want to buy the Expansion Pack.


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**Bizarrely enough, some Lifetime Wishes (a feature introduced in the ''University'' Expansion Pack), were hidden on the following EP, even though the feature ''was'' ported to every other EP, as ''University'' was the first one. It makes sense when one looks at the wishes in question: they were related to all the careers [[DevelopersForesight introduced on ''University'']] (and the [[MrSeahorse "Have X children abducted by aliens"]] one. Why the programmers didn't just not include those wishes in the other packs, that didn't have those careers, is unknown.
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* UnintentionalPeriodPiece: This is ''very'' much a time capsule of the [[TurnOfTheMillennium 2000s]] with its various hairstyles, fashions (ie Baggy pants, long shorts), and [[TechnologyMarchesOn pieces of bulky and outdated technology]].
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Removed a redundant entry.


* DummiedOut:
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* DummiedOut:
** There are hidden duplicate versions of some Sims in the game files, including Nervous Subject (the duplicate has a different face and appears in his mother's memory of giving birth and in the Beaker's family photo album instead of the playable one), Skip Broke (the duplicate appears in one of the photos of the Broke family album) and Michael Bachelor.
** The DinnerWithTheBoss scenario would've involved a "Big Boss" NPC, which still exists in the game files in an incomplete state (they have no face nor character data). A different "Big Boss" NPC is generated by the game when a Sim calls in sick from work.
** References to a couple of unused aspirations can be found in the game files. The first one, Power, can be accessed with debug cheats but is buggy due to its unfinished nature; some premade deceased Sims and universal [=NPCs=] (the Grim Reaper, Rod Humble and the like) have that aspiration. The second one, Craft, was abandoned early enough in development that very little references to it exist, though it was later recycled as the Creativity aspiration in console versions.
** The Biotech Station career reward will occasionally produce a highly contagious virus. An option to sell the virus to the burglar exists in the code but is not available in-game.
** The badge juicer, a debug item from ''Open For Business'' that can edit talent badges, references a "Security" badge. Considering that the expansion pack was about business ownership and management, there was presumably going to be a shoplifting mechanic at one point and the Security badge would help a Sim prevent it.
** It was originally possible to add decorative waterfalls in neighborhood decoration, but Maxis cut it for unknown reasons. [[http://www.modthesims.info/download.php?t=60099 A mod re-enables them]].
** There was supposed to be a PowerOutagePlot that would trigger during a heavy storm and would have required keeping your family's mood up without electricity for 7 hours. Succeeding it would have unlocked an electrical windmill that would have prevented further power outages.
** Ownable cars and weather were considered for the base game, but cut. Eventually they were added in the ''Nightlife'' and ''Seasons'' expansion respectively.
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* DummiedOut:
** There is a hidden version of Darleen that can be found in the game files, with a scrapped haircut, a face that's a lot more similar to Dirk's and a different outfit.
** There is a hidden version of Skip that can be found in the game files, with blue eyes instead of green, and a slightly different face.
** There is a hidden version of Michael that can be found in the game files, with a very different personality, the medium skintone and a purple tracksuit.
** The Curious siblings' grandfather Notzo wears a pair of glasses that are unavailable in-game without the use of mods. Pascal's glasses can only be used on adult men by aging up a child sim with them.
** Loki and Circe have memories of a different looking Nervous than the one in the household. The hidden Nervous can be found in the game files although his character data was deleted. He did appear in a trailer for the game, however.

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* WhatCouldHaveBeen: Early screenshots of the UsefulNotes/NintendoDS game show the player holding a letter from Daddy Bigbucks just outside of the hotel's entrance, in which he declares he's [[ScrewThisImOuttaHere had enough of]] trying to run the hotel and that it's yours. In the final game, no names are mentioned for the previous manager, who takes off the day before the player arrives.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
Early screenshots of the UsefulNotes/NintendoDS game show the player holding a letter from Daddy Bigbucks just outside of the hotel's entrance, in which he declares he's [[ScrewThisImOuttaHere had enough of]] trying to run the hotel and that it's yours. In the final game, no names are mentioned for the previous manager, who takes off the day before the player arrives.arrives.
** Early on in the game's development, a neighborhood called Riverside was meant to be the only one featured in the game. Later on, Maxis/EA Games decided to scrap it to make room for the three base game neighborhoods. [[https://modthesims.info/d/503756 A recreated version]] was completed in 2014.

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** Writing "boolprop testingcheatsenabled true" (the last word replaced with "false" to inactivate the code), in the neighbour hood, then enter the desired family and you now can mess around with it how much you want. You hold in "shift" and click on a sim to suddenly get very out-of-place options and go from there. You can spawn all from wishing wells to tombstones, turn them into vampires, mess with the sims' genders or names as well as make a girl pregnant with ''anyone'', even her [[BrotherSisterIncest brother]]. This is not recommended though if you have a crash-tastic computer as these cheats can make it hang. Also, no matter what language you play in, the options will always be in English.
** "motherlode" allows the family you play as to recieve §50000. Writing "kaching" will give you §1000. Writing "familyFunds <family/household name> <amount>" allows you the certain amount you want.

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** Writing "boolprop testingcheatsenabled true" (the last word replaced with "false" to inactivate the code), code) activates a [[DebugRoom debugging mode]]. It's supposed to be entered in the neighbour hood, then enter neighbourhood, before entering the desired family (it only takes effect after a lot change) and lets you now can mess around with it how much you want. You hold in "shift" and click on a sim to suddenly get very out-of-place options and go from there. You can spawn all from wishing wells to tombstones, turn them into vampires, mess with the sims' genders or names as well as make a girl pregnant with ''anyone'', even her [[BrotherSisterIncest brother]]. This is not recommended though if you have a crash-tastic computer as these cheats can make it hang. Also, no matter what language you play in, the options will always be in English.
*** While the code and most of the options are safe to use, misusing some options can result in corruption.
** "motherlode" allows the family you play as to recieve receive §50000. Writing "kaching" will give you §1000. Writing "familyFunds <family/household name> <amount>" allows you the certain amount you want.


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** "boolProp snapObjectsToGrid false" allows ignoring the grid completely, opening up new options for decorations and item placement.
** "boolProp allow45DegreeAngleOfRotation true" enables turning objects "diagonally" and mostly works fine, at least with 1 tile objects, suggesting it was a planned feature that Maxis could never get right but kept in the game, hidden behind a cheat code.
** "boolProp constrainFloorElevation false" enables raising or lowering build mode elements like foundations and walls as if they're terrain. It's very useful for more advanced architectural styles like underground garages or garages right next to a house with foundations, but can be relatively complicated to use.


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** There's a rumor that the "[[DebugRoom boolProp testingCheatsEnabled true]]" cheat code being activated for too long, or saving while it is active, will cause corruption. This is not true, and the code in and of itself is harmless no matter how long it's active, but ''misusing'' it can cause major glitches and corrupt the neighborhood. Part of the misconception may come from the cheat code generating error messages once in a while when something is bugged on a lot, and offers the option to delete, ignore or reset the offending object/Sim/controller. These errors actually happen all the time, but the game automatically handles them without generating an error message, so it's very difficult to notice these errors happening normally, leading to the illusion that the cheat code causes them.
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** The discrepancies between early trailers and beta builds and the final product led some to believe that at one point Maxis/EA Games suffered a fire in a server room that wiped out their build, [[NoPlansNoPrototypeNoBackup and with no backups]], forced them to restart from scratch, which explains the differences. This is actually a [[https://forums.thesims.com/en_US/discussion/comment/15138534/#Comment_15138534 myth]].
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* UrbanLegends: There's a persistent rumor that while the game was in development, there was a fire in the EA office that caused much of the original coding to be lost, forcing Maxis to have to completely recode the game. But, as discussed in [[http://www.modthesims.info/showthread.php?p=5361919#post5361919 this thread]] at Mod the Sims, it's just that - a rumor.

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* UrbanLegends: PopCultureUrbanLegends: There's a persistent rumor that while the game was in development, there was a fire in the EA office that caused much of the original coding to be lost, forcing Maxis to have to completely recode the game. But, as discussed in [[http://www.modthesims.info/showthread.php?p=5361919#post5361919 this thread]] at Mod the Sims, it's just that - a rumor.

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* WhatCouldHaveBeen: Early screenshots of the UsefulNotes/NintendoDS game show the player holding a letter from Daddy Bigbucks just outside of the hotel's entrance, in which he declares he's [[ScrewThisImOuttaHere had enough of]] trying to run the hotel and that it's yours. In the final game, no names are mentioned for the previous manager, who takes off the day before the player arrives.

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* WhatCouldHaveBeen: Early screenshots of KeepCirculatingTheTapes: ''The Sims 2 Super Collection'' is currently the UsefulNotes/NintendoDS only legal way of obtaining the game show the player holding a letter from Daddy Bigbucks just outside of the hotel's entrance, in which he declares he's [[ScrewThisImOuttaHere had enough of]] trying to run the hotel and that it's yours. In only available for Mac. With the final game, ''Ultimate Collection'' no names longer being offered as of October 11, 2018, Windows users have to resort to piracy or used copies [[note]](which are mentioned ''technically'' illegal due to the license to use the software being non-transferable as explained [[ReadTheFinePrint in the EULA]], but the chances that you'll be arrested or served court papers for the previous manager, who takes off the day before the player arrives.installing that used copy of ''The Sims 2'' on your computer are pretty much nil)[[/note]] if they want their ''Sims 2'' fix.



** A surprising amount of these came about for the Nintendo DS game, most recurring being rumors that you could marry other sims.

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** A surprising amount of these came about for the Nintendo DS game, most recurring being rumors that you could marry other sims.sims.
* WhatCouldHaveBeen: Early screenshots of the UsefulNotes/NintendoDS game show the player holding a letter from Daddy Bigbucks just outside of the hotel's entrance, in which he declares he's [[ScrewThisImOuttaHere had enough of]] trying to run the hotel and that it's yours. In the final game, no names are mentioned for the previous manager, who takes off the day before the player arrives.
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None

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* UrbanLegends: There's a persistent rumor that while the game was in development, there was a fire in the EA office that caused much of the original coding to be lost, forcing Maxis to have to completely recode the game. But, as discussed in [[http://www.modthesims.info/showthread.php?p=5361919#post5361919 this thread]] at Mod the Sims, it's just that - a rumor.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: Early screenshots of the UsefulNotes/NintendoDS game show the player holding a letter from Daddy Bigbucks just outside of the hotel's entrance, in which he declares he's [[ScrewThisImOuttaHere had enough of]] trying to run the hotel and that it's yours. In the final game, no names are mentioned for the previous manager, who takes off the day before the player arrives.



** There are several supposed ways to bring Bella Goth back, ranging from hanging a painting of her in your house, to meeting her after getting abducted by aliens. There is a way to get the real Bella back, though this requires you to edit her data in [=SimPE=], which if done carelessly will corrupt the entire neighborhood.

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** There are several supposed ways to bring Bella Goth back, ranging from hanging a painting of her in your house, to meeting her after getting abducted by aliens. There is a way to get the real Bella back, though this requires you to edit her data in [=SimPE=], which if done carelessly will corrupt the entire neighborhood.neighborhood.
** A surprising amount of these came about for the Nintendo DS game, most recurring being rumors that you could marry other sims.
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None


** There are several supposed ways to bring Bella Goth back, ranging from hanging a painting of her in your house, to meeting her after getting abducted by aliens. There is a way to get the real Bella back, though this requires you to edit her data in SimPE, which if done carelessly will corrupt the entire neighborhood.

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** There are several supposed ways to bring Bella Goth back, ranging from hanging a painting of her in your house, to meeting her after getting abducted by aliens. There is a way to get the real Bella back, though this requires you to edit her data in SimPE, [=SimPE=], which if done carelessly will corrupt the entire neighborhood.

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** There are several supposed ways to bring Bella Goth back, ranging from hanging a painting of her in your house, to meeting her after getting abducted by aliens. There is a way to get the real Bella back, though this requires you to edit her data in SimPE, which if done carelessly will corrupt the entire neighborhood.
* WhatCouldHaveBeen: The developers had to start from scratch after a fire destroyed the original files. This means early promotional material shows a different version of ''The Sims 2'' with more features than in the original base game, such as weather, and the characters having more animations.

to:

** There are several supposed ways to bring Bella Goth back, ranging from hanging a painting of her in your house, to meeting her after getting abducted by aliens. There is a way to get the real Bella back, though this requires you to edit her data in SimPE, which if done carelessly will corrupt the entire neighborhood. \n* WhatCouldHaveBeen: The developers had to start from scratch after a fire destroyed the original files. This means early promotional material shows a different version of ''The Sims 2'' with more features than in the original base game, such as weather, and the characters having more animations.
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** There are several supposed ways to bring Bella Goth back, ranging from hanging a painting of her in your house, to meeting her after getting abducted by aliens. There is a way to get the real Bella back, though this requires you to edit her data in SimPE, which if done carelessly will corrupt the entire neighborhood.
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* ClassicCheatCode:
** Writing "boolprop testingcheatsenabled true" (the last word replaced with "false" to inactivate the code), in the neighbour hood, then enter the desired family and you now can mess around with it how much you want. You hold in "shift" and click on a sim to suddenly get very out-of-place options and go from there. You can spawn all from wishing wells to tombstones, turn them into vampires, mess with the sims' genders or names as well as make a girl pregnant with ''anyone'', even her [[BrotherSisterIncest brother]]. This is not recommended though if you have a crash-tastic computer as these cheats can make it hang. Also, no matter what language you play in, the options will always be in English.
** "motherlode" allows the family you play as to recieve §50000. Writing "kaching" will give you §1000. Writing "familyFunds <family/household name> <amount>" allows you the certain amount you want.
** "maxmotives" fills up all the need bars on every sim in the household.
** "boolprop controlpetson" allows you to control your pets, and "boolprop petactioncancelon" allows you to cancel their actions.
** If a woman just got pregnant (you hear the lullaby), write in "forcetwins" and you will have twins when she later gives birth.
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* WhatCouldHaveBeen: The developers had to start from scratch after a fire destroyed the original files. This means early promotional material shows a different version of ''The Sims 2'' with more features than in the original base game, such as weather.

to:

* WhatCouldHaveBeen: The developers had to start from scratch after a fire destroyed the original files. This means early promotional material shows a different version of ''The Sims 2'' with more features than in the original base game, such as weather.weather, and the characters having more animations.

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* UrbanLegendOfZelda: Several alleged methods of getting twins, including the nonexistent "twinzR2cute" cheat. A "forcetwins" cheat, as well as cheesecake that increases the odds of twins, ''were'' added to throw the fans a bone, but not until ''Open For Business''.
** Not to mention the abundant rumors that female Sims could [=WooHoo=] (and be impregnated) by the Grim Reaper.
*** Though, the truth in that rumor is that a female sim can be impregnated, via cheats, by Grim. Though actual Woohoo is impossible as it would be game-corrupting.

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* UrbanLegendOfZelda: UrbanLegendOfZelda:
**
Several alleged methods of getting twins, including the nonexistent "twinzR2cute" cheat. A "forcetwins" cheat, as well as cheesecake that increases the odds of twins, ''were'' added to throw the fans a bone, but not until ''Open For Business''.
** Not to mention the abundant rumors that female Sims could [=WooHoo=] (and be impregnated) by the Grim Reaper.
***
Reaper. Though, the truth in that rumor is that a female sim can be impregnated, via cheats, by Grim. Though actual Woohoo is impossible as it would be game-corrupting.game-corrupting.
* WhatCouldHaveBeen: The developers had to start from scratch after a fire destroyed the original files. This means early promotional material shows a different version of ''The Sims 2'' with more features than in the original base game, such as weather.
Is there an issue? Send a MessageReason:
None


* UrbanLegendOfZelda: Several alleged methods of getting twins, including the nonexistent "twinzR2cute" cheat. A "forcetwins" cheat ''was'' added to throw the fans a bone, but not until ''Open For Business''.

to:

* UrbanLegendOfZelda: Several alleged methods of getting twins, including the nonexistent "twinzR2cute" cheat. A "forcetwins" cheat ''was'' cheat, as well as cheesecake that increases the odds of twins, ''were'' added to throw the fans a bone, but not until ''Open For Business''.
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Hey Its That Guy cut by TRS decision. Ditto for Hey Its That Voice.


* HeyItsThatVoice:
** While working as [=DJs=], (some, there are two voice actors) adult male Sims' voices will sound like [[Franchise/SamAndMaxFreelancePolice a certain rabbit detective...]]
** Children of both genders are [[VideoGame/TalesOfMonkeyIsland Morgan LeFlay]].
** Numerous of the songs on the radio are real songs that have been redubbed in Simlish by the original artists (e.g. the New Wave channel has Howard Jones' "Things Can Only Get Better" and "Suffer Well" by DepecheMode, redubbed by Jones and Dave Gahan respectively.
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** Numerous of the songs on the radio are real songs that have been redubbed in Simlish by the original artists (e.g. the New Wave channel has Howard Jones' "Things Can Only Get Better" and "Suffer Well" by DepecheMode, redubbed by Jones and Dave Gahan respectively.
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** Not to mention the abundant rumors that female Sims could [=WooHoo=] (and be impregnated) by the Grim Reaper.

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** Not to mention the abundant rumors that female Sims could [=WooHoo=] (and be impregnated) by the Grim Reaper.Reaper.
*** Though, the truth in that rumor is that a female sim can be impregnated, via cheats, by Grim. Though actual Woohoo is impossible as it would be game-corrupting.
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** Children of both genders are [[VideoGame/TalesOfMonkeyIsland Morgan LeFlay]].

to:

** Children of both genders are [[VideoGame/TalesOfMonkeyIsland Morgan LeFlay]].LeFlay]].
* UrbanLegendOfZelda: Several alleged methods of getting twins, including the nonexistent "twinzR2cute" cheat. A "forcetwins" cheat ''was'' added to throw the fans a bone, but not until ''Open For Business''.
** Not to mention the abundant rumors that female Sims could [=WooHoo=] (and be impregnated) by the Grim Reaper.
Is there an issue? Send a MessageReason:
None


** Children of both genders are [[VideoGame/TalesOfMonkeyIsland Morgan LeFlay]].
* ConsoleDemotion: The Nintendo DS version of the game is in full 3D, but features rare similarities between actual Sims games, and could very well stand on it's own as a decent game.

to:

** Children of both genders are [[VideoGame/TalesOfMonkeyIsland Morgan LeFlay]].
* ConsoleDemotion: The Nintendo DS version of the game is in full 3D, but features rare similarities between actual Sims games, and could very well stand on it's own as a decent game.
LeFlay]].
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* Console Demotion: The Nintendo DS version of the game is in full 3D, but features rare similarities between actual Sims games, and could very well stand on it's own as a decent game.

to:

* Console Demotion: ConsoleDemotion: The Nintendo DS version of the game is in full 3D, but features rare similarities between actual Sims games, and could very well stand on it's own as a decent game.
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** Children of both genders are [[VideoGame/TalesOfMonkeyIsland Morgan LeFlay]].

to:

** Children of both genders are [[VideoGame/TalesOfMonkeyIsland Morgan LeFlay]].LeFlay]].
* Console Demotion: The Nintendo DS version of the game is in full 3D, but features rare similarities between actual Sims games, and could very well stand on it's own as a decent game.
Is there an issue? Send a MessageReason:
None


** While working as [=DJs=], (some, there are two voice actors) adult male Sims' voices will sound like [[SamAndMax a certain rabbit detective...]]
** Children of both genders are [[TalesOfMonkeyIsland Morgan LeFlay]].

to:

** While working as [=DJs=], (some, there are two voice actors) adult male Sims' voices will sound like [[SamAndMax [[Franchise/SamAndMaxFreelancePolice a certain rabbit detective...]]
** Children of both genders are [[TalesOfMonkeyIsland [[VideoGame/TalesOfMonkeyIsland Morgan LeFlay]].
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Moved to here.

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* HeyItsThatVoice:
**While working as [=DJs=], (some, there are two voice actors) adult male Sims' voices will sound like [[SamAndMax a certain rabbit detective...]]
** Children of both genders are [[TalesOfMonkeyIsland Morgan LeFlay]].

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