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Changed line(s) 10 (click to see context) from:
** It was briefly considered that the game be ported to the UsefulNotes/PlayStationPortable, but this never went far into development.
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** It was briefly considered that the game be ported to the UsefulNotes/PlayStationPortable, Platform/PlayStationPortable, but this never went far into development.
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Changed line(s) 2 (click to see context) from:
* ExecutiveMeddling: The E3 build has a brighter and more cartoony look to it than the final build. This was a change decided by the series creator. He didn't want the game to be a carbon copy of the show and instead wanting something more "video game" looking.
to:
* ExecutiveMeddling: The E3 build has a brighter and more cartoony look to it than the final build. This was a change decided by the series creator. He creator Creator/MattGroening, who didn't want the game to be a carbon copy of the show and instead wanting something more "video game" looking.
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Added DiffLines:
* UrbanLegendOfZelda: Some cheat code websites circulated a code that allows you to play as Bender from ''WesternAnimation/{{Futurama}}'', but the code doesn't work.
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Changed line(s) 1 (click to see context) from:
* ChristmasRushed: The game was rushed for a November deadline. As a result, the developers couldn't fix a game-breaking bug that made the map disappear on the [=PS2=] version. They instead opted to split the map into several levels. This rushed development also led to the game lacking sub-objectives in the main game (rather than just a mission mode) and meant a few characters had to be cut.
to:
* ChristmasRushed: The game was rushed for a November deadline. As a result, the developers couldn't fix a game-breaking bug GameBreakingBug that made the map disappear on the [=PS2=] version. They instead opted to split circumvented the bug by splitting the map into several levels. This rushed development also led to the game lacking sub-objectives in the main game (rather than just a mission mode) and meant a few characters had to be cut.
Changed line(s) 5 (click to see context) from:
** The game features a number of blocked entrances to other levels. This is because all six levels were one single map at an earlier point in development. This was changed because the [=PS2=] port couldn't handle the full map. At first there was severe lag, but after that was fixed there was a bug where the map would just stop loading. Due to the game having a deadline soon, the map was split at the last minute, though the locations are still referred to as ''starting'' locations.
to:
** The game features a number of blocked entrances to other levels. This is because all six levels were one single map at an earlier point in development. This was changed because the [=PS2=] port couldn't handle the full map. At map; at first there was severe lag, but after that was fixed there was a bug where the map would just stop loading. Due to the game having a deadline soon, the map was split at the last minute, though there is a OrphanedReference in that the locations are still referred to as ''starting'' locations.
Changed line(s) 9 (click to see context) from:
** It was briefly considered that the game be ported to the PSP, but this never went far into development.
to:
** It was briefly considered that the game be ported to the PSP, UsefulNotes/PlayStationPortable, but this never went far into development.
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Changed line(s) 5 (click to see context) from:
** The game features a number of blocked entrances to other levels. This is because all six levels were one single map at an earlier point in development. This was changed because the [=PS2=] port couldn't handle the full map. At first there was severe lag, but after that was fixed there was a bug where the map would just stop loading. Due to the game having a deadline soon, the map was split at the last minute.
to:
** The game features a number of blocked entrances to other levels. This is because all six levels were one single map at an earlier point in development. This was changed because the [=PS2=] port couldn't handle the full map. At first there was severe lag, but after that was fixed there was a bug where the map would just stop loading. Due to the game having a deadline soon, the map was split at the last minute.minute, though the locations are still referred to as ''starting'' locations.
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No longer Trivia. See X Source Cleanup.
Deleted line(s) 4,5 (click to see context) :
* QuoteSource:
** MercyKill
** MercyKill
Changed line(s) 11 (click to see context) from:
** It was briefly considered that the game be ported to the PSP, but this never went far into development.
to:
** It was briefly considered that the game be ported to the PSP, but this never went far into development.development.
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Changed line(s) 1 (click to see context) from:
* ChristmasRushed: The game was rushed for a November deadline. As a result, the developers couldn't fix a game-breaking bug that made the map disappear on the PS2 version. They instead opted to split the map into several levels. This rushed development also led to the game lacking sub-objectives in the main game (rather than just a mission mode) and meant a few characters had to be cut.
to:
* ChristmasRushed: The game was rushed for a November deadline. As a result, the developers couldn't fix a game-breaking bug that made the map disappear on the PS2 [=PS2=] version. They instead opted to split the map into several levels. This rushed development also led to the game lacking sub-objectives in the main game (rather than just a mission mode) and meant a few characters had to be cut.
Changed line(s) 5 (click to see context) from:
** The game features a number of blocked entrances to other levels. This is because all six levels were one single map at an earlier point in development. This was changed because the PS2 port couldn't handle the full map. At first there was severe lag, but after that was fixed there was a bug where the map would just stop loading. Due to the game having a deadline soon, the map was split at the last minute.
to:
** The game features a number of blocked entrances to other levels. This is because all six levels were one single map at an earlier point in development. This was changed because the PS2 [=PS2=] port couldn't handle the full map. At first there was severe lag, but after that was fixed there was a bug where the map would just stop loading. Due to the game having a deadline soon, the map was split at the last minute.
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Changed line(s) 7,8 (click to see context) from:
** In pre-development, it was briefly discussed whether the game should be a kart racer or not (hence the placeholder image with the logo ''The Simpsons Racing''). This was quickly done away with because of the huge amount of kart games already on the market.
** The E3 build has brighter colors and lighting than the finalized game.
** The E3 build has brighter colors and lighting than the finalized game.
to:
** In pre-development, it was briefly discussed whether the game should be a kart racer or not (hence the placeholder image with the logo ''The Simpsons Racing''). This was quickly done away with because of the huge amount of of kart games already on the market.
** The E3 build has brighter colors and lighting than the finalizedgame.game.
** It was briefly considered that the game be ported to the PSP, but this never went far into development.
** The E3 build has brighter colors and lighting than the finalized
** It was briefly considered that the game be ported to the PSP, but this never went far into development.
Is there an issue? Send a MessageReason:
None
* ChristmasRushed: The game was rushed for a November deadline. As a result, the developers couldn't fix a game-breaking bug that made the map disappear on the PS2 version. They instead opted to split the map into several levels. This rushed development also led to the game lacking sub-objectives in the main game (rather than just a mission mode) and meant a few characters had to be cut.
* ExecutiveMeddling: The E3 build has a brighter and more cartoony look to it than the final build. This was a change decided by the series creator. He didn't want the game to be a carbon copy of the show and instead wanting something more "video game" looking.
* ExecutiveMeddling: The E3 build has a brighter and more cartoony look to it than the final build. This was a change decided by the series creator. He didn't want the game to be a carbon copy of the show and instead wanting something more "video game" looking.
Changed line(s) 3,4 (click to see context) from:
** Judging from the number of blocked entrances to other levels, all six levels may have been intended to have been put together into one single map at an earlier point in development.
** At one point, Principal Skinner, Hans Moleman, and Jasper Beardly were going to be playable characters, but were all cut.
** At one point, Principal Skinner, Hans Moleman, and Jasper Beardly were going to be playable characters, but were all cut.
to:
** Judging from the The game features a number of blocked entrances to other levels, levels. This is because all six levels may have been intended to have been put together into were one single map at an earlier point in development.
development. This was changed because the PS2 port couldn't handle the full map. At first there was severe lag, but after that was fixed there was a bug where the map would just stop loading. Due to the game having a deadline soon, the map was split at the last minute.
** At one point, Principal Skinner, Hans Moleman, and Jasper Beardly were going to be playable characters, but were allcut.cut.
** In pre-development, it was briefly discussed whether the game should be a kart racer or not (hence the placeholder image with the logo ''The Simpsons Racing''). This was quickly done away with because of the huge amount of kart games already on the market.
** The E3 build has brighter colors and lighting than the finalized game.
** At one point, Principal Skinner, Hans Moleman, and Jasper Beardly were going to be playable characters, but were all
** In pre-development, it was briefly discussed whether the game should be a kart racer or not (hence the placeholder image with the logo ''The Simpsons Racing''). This was quickly done away with because of the huge amount of kart games already on the market.
** The E3 build has brighter colors and lighting than the finalized game.
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Changed line(s) 2,3 (click to see context) from:
* WhatCouldHaveBeen: Judging from the number of blocked entrances to other levels, all six levels may have been intended to have been put together into one single map at an earlier point in development.
** At one point, Principal Skinner, Hans Moleman, and Jasper Beardly were gonna be playable characters, but were all cut.
** At one point, Principal Skinner, Hans Moleman, and Jasper Beardly were gonna be playable characters, but were all cut.
to:
* WhatCouldHaveBeen: WhatCouldHaveBeen:
** Judging from the number of blocked entrances to other levels, all six levels may have been intended to have been put together into one single map at an earlier point in development.
** At one point, Principal Skinner, Hans Moleman, and Jasper Beardly weregonna going to be playable characters, but were all cut.
** Judging from the number of blocked entrances to other levels, all six levels may have been intended to have been put together into one single map at an earlier point in development.
** At one point, Principal Skinner, Hans Moleman, and Jasper Beardly were
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Changed line(s) 2 (click to see context) from:
* WhatCouldHaveBeen: Judging from the number of blocked entrances to other levels, all six levels may have been intended to have been put together into one single map at an earlier point in development.
to:
* WhatCouldHaveBeen: Judging from the number of blocked entrances to other levels, all six levels may have been intended to have been put together into one single map at an earlier point in development.development.
** At one point, Principal Skinner, Hans Moleman, and Jasper Beardly were gonna be playable characters, but were all cut.
** At one point, Principal Skinner, Hans Moleman, and Jasper Beardly were gonna be playable characters, but were all cut.
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Changed line(s) 1 (click to see context) from:
* FollowTheLeader: This game is pretty much a ''VideoGame/CrazyTaxi'' clone, so much that, well... Creator/{{Sega}} sued Creator/{{Fox}} over it.
to:
* FollowTheLeader: This game is pretty much a ''VideoGame/CrazyTaxi'' clone, so much that, well... Creator/{{Sega}} sued Creator/{{Fox}} over it.it.
* WhatCouldHaveBeen: Judging from the number of blocked entrances to other levels, all six levels may have been intended to have been put together into one single map at an earlier point in development.
* WhatCouldHaveBeen: Judging from the number of blocked entrances to other levels, all six levels may have been intended to have been put together into one single map at an earlier point in development.
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Added DiffLines:
* FollowTheLeader: This game is pretty much a ''VideoGame/CrazyTaxi'' clone, so much that, well... Creator/{{Sega}} sued Creator/{{Fox}} over it.