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** Prior to this game, Yoko Shimomura had worked on the soundtracks for ''VideoGame/StreetFighterII'' and ''VideoGame/BreathOfFire'' under Capcom, with her first Squaresoft soundtrack being ''VideoGame/LiveALive''. She would later go on to work on the ''VideoGame/KingdomHearts'' series, the ''VideoGame/MarioAndLuigi'' series, and ''VideoGame/XenobladeChronicles1''.

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** Prior to this game, Yoko Shimomura had worked on the soundtracks for ''VideoGame/StreetFighterII'' and ''VideoGame/BreathOfFire'' under Capcom, with her first Squaresoft soundtrack being ''VideoGame/LiveALive''. She would later go on to work on the ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' series, the ''VideoGame/MarioAndLuigi'' series, and ''VideoGame/XenobladeChronicles1''.
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** A number of enemies exist in the coding that never actually spawn in-game. Many of them have equally unused Psychopath thoughts, and a few even utilize unused attacks. The majority of them are PaletteSwaps of already existing enemies. The most interesting of these is probably the Drill Bit, a red variant of the Jabit enemy that appears in Smithy's factory. This enemy technically ''does'' appear in game, but only in the overworld during a cutscene. In addition, the Machine Made version of Yaridovich has an attack called "Multiply!", where he splits into four Machine Made versions of this enemy. It is also mentioned in both the Japanese and English strategy guides with the Japanese one placing it in between the fake Yaridovich and the second Belome BossBattle while the English one has it in world 5. The real Drill Bit, however, remains unfought.

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** A number of enemies exist in the coding that never actually spawn in-game. Many of them have equally unused Psychopath thoughts, and a few even utilize unused attacks. The majority of them are PaletteSwaps {{Palette Swap}}s of already existing enemies. The most interesting of these is probably the Drill Bit, a red variant of the Jabit enemy that appears in Smithy's factory. This enemy technically ''does'' appear in game, but only in the overworld during a cutscene. In addition, the Machine Made version of Yaridovich has an attack called "Multiply!", where he splits into four Machine Made versions of this enemy. It is also mentioned in both the Japanese and English strategy guides with the Japanese one placing it in between the fake Yaridovich and the second Belome BossBattle while the English one has it in world 5. The real Drill Bit, however, remains unfought.



* ExecutiveVeto: Ted Woosley wanted to name Punchinello "[[Franchise/JamesBond James Bomb]]", but that name was rejected. A fragment of this idea remains in the final game, however, as Punchinello says "The names's Nello... Punchinello!"; this was removed from the remake's script.

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* ExecutiveVeto: Ted Woosley wanted to name Punchinello "[[Franchise/JamesBond James Bomb]]", "Franchise/{{James Bo|nd}}mb", but that name was rejected. A fragment of this idea remains in the final game, however, as Punchinello says "The names's Nello... Punchinello!"; this was removed from the remake's script.

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* HeAlsoDid: Prior to this game, Yoko Shimomura had worked on the soundtracks for ''VideoGame/StreetFighterII'' and ''VideoGame/BreathOfFire'' under Capcom, with her first Squaresoft soundtrack being ''VideoGame/LiveALive''. She would later go on to work on the ''VideoGame/KingdomHearts'' series, the ''VideoGame/MarioAndLuigi'' series, and ''VideoGame/XenobladeChronicles1''.

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* HeAlsoDid: HeAlsoDid:
** This game was developed by Squaresoft, whose works include ''VideoGame/SecretOfMana'', ''VideoGame/ChronoTrigger'', and the [[RunningGag earth-shatteringly popular]] ''Franchise/FinalFantasy'' series.
**
Prior to this game, Yoko Shimomura had worked on the soundtracks for ''VideoGame/StreetFighterII'' and ''VideoGame/BreathOfFire'' under Capcom, with her first Squaresoft soundtrack being ''VideoGame/LiveALive''. She would later go on to work on the ''VideoGame/KingdomHearts'' series, the ''VideoGame/MarioAndLuigi'' series, and ''VideoGame/XenobladeChronicles1''.
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* ColbertBump: For some players, fighting Culex was their first exposure to the ''Franchise/FinalFantasy'' series.
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* ExecutiveVeto: Ted Woosley wanted to name Punchinello "James Bomb", but that name was rejected. A fragment of this idea remains in the final game, however, as Punchinello says "The names's Nello... Punchinello!"; this was removed from the remake's script.

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* ExecutiveVeto: Ted Woosley wanted to name Punchinello "James Bomb", "[[Franchise/JamesBond James Bomb]]", but that name was rejected. A fragment of this idea remains in the final game, however, as Punchinello says "The names's Nello... Punchinello!"; this was removed from the remake's script.
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** Croco's and the Lakitu's "Chomp" attack from the original game was a NonIndicativeName: it wasn't a biting attack, and instead involved them throwing a random item/mook at the player. The remake changes it to the much more sensible "Monster Toss".
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** Character designer Kazuyuki Kurashima has shared concept art for multiple ''SMRPG'' characters and creatures, including [[https://twitter.com/kurashimakaz/status/1339775358522912769 concepts for Geno focusing on him wielding a sword rather than projectile weapons]], [[https://twitter.com/kurashimakaz/status/1369697859868659714 early designs for several of the enemies, bosses, and other characters both affiliated and unaffiliated with the Smithy Gang]], [[https://twitter.com/kurashimakaz/status/1236892698608455685 and concepts for Belome and Punchinello alongside some unused creatures]]. Smithy was originally designed as a genie, whose design was likely reused for the Fautso (Jinnie in the remake) enemy.

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** Character designer Kazuyuki Kurashima has shared concept art for multiple ''SMRPG'' characters and creatures, including [[https://twitter.com/kurashimakaz/status/1339775358522912769 concepts for Geno focusing on him wielding a sword rather than projectile weapons]], [[https://twitter.com/kurashimakaz/status/1369697859868659714 early designs for several of the enemies, bosses, and other characters both affiliated and unaffiliated with the Smithy Gang]], [[https://twitter.com/kurashimakaz/status/1236892698608455685 and concepts for Belome and Punchinello alongside some unused creatures]]. There was a priest responsible for brainwashing Bowser's troops like the Magikoopa. Smithy was originally designed as a genie, whose design was likely reused for the Fautso (Jinnie in the remake) enemy.
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** Character designer Kazuyuki Kurashima has shared concept art for multiple ''SMRPG'' characters and creatures, including [[https://twitter.com/kurashimakaz/status/1339775358522912769 concepts for Geno focusing on him wielding a sword rather than projectile weapons]], [[https://twitter.com/kurashimakaz/status/1369697859868659714 early designs for several of the enemies, bosses, and other characters both affiliated and unaffiliated with the Smithy Gang]], [[https://twitter.com/kurashimakaz/status/1236892698608455685 and concepts for Belome and Punchinello alongside some unused creatures]].

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** Character designer Kazuyuki Kurashima has shared concept art for multiple ''SMRPG'' characters and creatures, including [[https://twitter.com/kurashimakaz/status/1339775358522912769 concepts for Geno focusing on him wielding a sword rather than projectile weapons]], [[https://twitter.com/kurashimakaz/status/1369697859868659714 early designs for several of the enemies, bosses, and other characters both affiliated and unaffiliated with the Smithy Gang]], [[https://twitter.com/kurashimakaz/status/1236892698608455685 and concepts for Belome and Punchinello alongside some unused creatures]]. Smithy was originally designed as a genie, whose design was likely reused for the Fautso (Jinnie in the remake) enemy.
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* CowboyBebopAtHisComputer: American television commercials, Nintendo Power's first walkthrough article and the magazine ads for the game referred to the sword that embedded itself in Bowser's Keep as "Smithy the Sword." The sword's name is Exor, while Smithy is a completely different character. In addition, the magazine ads hinted at a subplot involving Geno becoming a "[[BecomeARealBoy real boy]]".

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* CowboyBebopAtHisComputer: American television commercials, Nintendo Power's first walkthrough article and the magazine ads for the game referred to the sword that embedded itself in Bowser's Keep as "Smithy the Sword." The sword's name is Exor, while Smithy is a completely different character. Granted, even in-game, the heroes think that the sword is Smithy and it may have been done to avoid spoilers. In addition, the magazine ads hinted at a subplot involving Geno becoming a "[[BecomeARealBoy real boy]]".
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** A number of other enemies, standard to the Mario series, were also corrected from the {{Woolseyism}}s present from the original: Cheep Cheep, Boo, Beezo, Paratroopa, and the upgraded Blaster, Big Blaster (formerly [[ICallItVera Big Bertha]]; this last one has to do with differenciating it from the Big Cheep Cheeps, also called Big Bertha).

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** A number of other enemies, standard to the Mario series, were also corrected from the {{Woolseyism}}s present from the original: Cheep Cheep, Boo, Beezo, Paratroopa, and the upgraded Blaster, Big Blaster (formerly [[ICallItVera Big Bertha]]; this last one has to do with differenciating differentiating it from the Big Cheep Cheeps, also called Big Bertha).



* The Heal Shell is now properly translated as the Heel Shell.

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* ** The Heal Shell is now properly translated as the Heel Shell.
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* The Heal Shell is now properly translated as the Heel Shell.
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** The "Drain" skill from the original game had a NonIndicativeName as it didn't actually drain anything. The skill is known as "Fire Orb" in Japanese, so just where "Drain" even came from is a mystery. The remake changes its name to "Hot Shot".

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** The "Drain" skill from the original game had a NonIndicativeName as it didn't actually drain anything. The skill is known as "Fire Orb" in Japanese, so just where "Drain" even came from is a mystery. The remake changes its name to "Hot Shot". Likewise, Mega Drain made no sense since it didn't drain anything and it looked more like a laser beam, but it was called something akin to "lightsaber" in the Japanese version. The remake would rename it to "Flame Saber".
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** Monsters encountered before Mallow joins the adventure have Psychopath thoughts, but you can't see them.
* ExecutiveVeto: Ted Woosley wanted to name Punchinello "James Bomb", but that name was rejected. A fragment of this idea remains in the final game, however, as Punchinello says "The names's Nello... Punchinello!"

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** Monsters encountered before Mallow joins the adventure have Psychopath thoughts, but you can't see them.
them. The remake automatically registers these in the Monster List upon talking to the informant in Booster Pass.
* ExecutiveVeto: Ted Woosley wanted to name Punchinello "James Bomb", but that name was rejected. A fragment of this idea remains in the final game, however, as Punchinello says "The names's Nello... Punchinello!"Punchinello!"; this was removed from the remake's script.



* HeAlsoDid: Prior to this game, Yoko Shimomura had worked on the soundtracks for ''VideoGame/StreetFighterII'' and ''VideoGame/BreathOfFire''. She would later go on to work on the ''VideoGame/KingdomHearts'' series, the ''VideoGame/MarioAndLuigi'' series, and ''VideoGame/XenobladeChronicles1''

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* HeAlsoDid: Prior to this game, Yoko Shimomura had worked on the soundtracks for ''VideoGame/StreetFighterII'' and ''VideoGame/BreathOfFire''. ''VideoGame/BreathOfFire'' under Capcom, with her first Squaresoft soundtrack being ''VideoGame/LiveALive''. She would later go on to work on the ''VideoGame/KingdomHearts'' series, the ''VideoGame/MarioAndLuigi'' series, and ''VideoGame/XenobladeChronicles1''''VideoGame/XenobladeChronicles1''.
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** Punchinello's name was originally going to be [[Film/JamesBond James Bomb]], but the [[ExecutiveVeto executives vetoed]] it.

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** Ted Woolsey mentioned that Punchinello's name was originally going planned to be [[Film/JamesBond James Bomb]], but the [[ExecutiveVeto executives vetoed]] it.
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** Punchinello's name was originally going to be [[Film/JamesBond James Bomb]], but the [[ExecutiveVeto executives vetoed]] it.
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** The “Nok Nok Shell” that Mario obtained in the original has been properly renamed the Koopa Shell.

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** The “Nok Nok Shell” that Mario obtained After completing the Midas River in the original has been properly renamed original, Mario would receive a "[=NokNok=] Shell" as a prize. That name is derived from "Nokonoko", the Japanese name for Koopa Troopas. The remake changes its name to the Koopa Shell.Shell.
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I don't think the game actually released in Mainland China yet, so swapping that out with the other predominant Chinese-speaking countries.


** Some Asian countries like South Korea and China never saw a release of the SNES version or a re-release on the Virtual Console. The remake is the first time it's ever seen a release in these countries, with new translations to boot.

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** Some Asian countries like South Korea Korea, Taiwan and China Hong Kong never saw a release of the SNES version or a re-release on the Virtual Console. The remake is the first time it's ever seen a release in these countries, with new translations to boot.
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** The “Nok Nok Shell” that Mario obtained in the original has been properly renamed the Koopa Shell.

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* RemadeForTheExport: Some Asian countries like South Korea and China never saw a release of the SNES version or a re-release on the Virtual Console. The remake is the first time it's ever seen a release in these countries, with new translations to boot.

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* RemadeForTheExport: RemadeForTheExport:
**
Some Asian countries like South Korea and China never saw a release of the SNES version or a re-release on the Virtual Console. The remake is the first time it's ever seen a release in these countries, with new translations to boot.boot.
** The game's soundtrack also counts in a sense. The original SNES version of the soundtrack was released in disc format, but only in Japan. The remixed versions of the tracks can be played on an in-game music player accessible post-game, making it the first time any form of official album was released in other countries.
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* ExecutiveVeto: Ted Woosley wanted to name Punchinello "James Bomb", but that name was rejected. A fragment of this idea remains in this idea remains, however.

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* ExecutiveVeto: Ted Woosley wanted to name Punchinello "James Bomb", but that name was rejected. A fragment of this idea remains in this idea remains, however.the final game, however, as Punchinello says "The names's Nello... Punchinello!"
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* ExecutiveVeto: Ted Woosley wwanted to name Punchinello "James Bomb", but that name was rejected. A fragment of this idea remains in this idea remains, however.

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* ExecutiveVeto: Ted Woosley wwanted wanted to name Punchinello "James Bomb", but that name was rejected. A fragment of this idea remains in this idea remains, however.

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* ExiledFromContinuity: The reason why Geno, Mallow, Smithy and many others aren't even namedropped in most other Mario games is because Square Enix owns the rights to the characters who debuted in this game, not Nintendo. It took 7 years for Geno to make another appearance (showing up as a cameo in the Star 'Stache Smash minigame in the original GBA version of ''VideoGame/MarioAndLuigiSuperstarSaga''), and 11 years from that for him to get referenced as a Mii Gunner costume in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''. ''VideoGame/SuperSmashBrosUltimate'' does a bit of legwork on this, having Mallow as a spirit and Geno as a spirit, profile icon, and a Mii costume which returned in a later DLC wave.

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* ExecutiveVeto: Ted Woosley wwanted to name Punchinello "James Bomb", but that name was rejected. A fragment of this idea remains in this idea remains, however.
* ExiledFromContinuity: The reason why Geno, Mallow, Smithy and many others aren't even namedropped in most other Mario games is because Square Enix owns the rights to the characters who debuted in this game, not Nintendo. It took 7 years for Geno to make another appearance (showing up as a cameo in the Star 'Stache Smash minigame in the original GBA version of ''VideoGame/MarioAndLuigiSuperstarSaga''), and 11 years from that for him to get referenced as a Mii Gunner costume in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''. ''VideoGame/SuperSmashBrosUltimate'' does a bit of legwork on this, having Mallow as a spirit and Geno as a spirit, profile icon, and a Mii costume which returned in a later DLC wave.
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** Exor's mouth was, for some reason, called "Neosquid" in the original. The remake properly labels it as hit mouth.

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** Exor's mouth was, for some reason, called "Neosquid" in the original. The remake properly labels it as hit his mouth.
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** Exor's mouth was, for some reason, called "Neosquid" in the original. The remake properly labels it.

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** Exor's mouth was, for some reason, called "Neosquid" in the original. The remake properly labels it.it as hit mouth.

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* TeasingCreator: When the remake was announced, fans had wondered what Culex would look like in the remake. During the September 2023 Nintendo Direct, there's a brief moment of Mario using the Shiny Stone to unlock Culex's door, but Culex himself isn't seen. That said, he was shown in some promotional material about a month later.

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* TeasingCreator: TeasingCreator:
**
When the remake was announced, fans had wondered what Culex would look like in the remake. During the September 2023 Nintendo Direct, there's a brief moment of Mario using the Shiny Stone to unlock Culex's door, but Culex himself isn't seen. That said, he was shown in some promotional material about a month later.later.
** When revealing Culex, the producers hinted that there would be a second secret boss fight. [[spoiler:It turns out they meant a rematch with a 3D Culex.]]

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* TranslationCorrection: The remake fixes the baffling "Neosquid" name from the original game.

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* TranslationCorrection: The remake fixes numerous translations issues from the baffling original.
** Exor's mouth was, for some reason, called
"Neosquid" name from in the original game.original. The remake properly labels it.


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** The "Drain" skill from the original game had a NonIndicativeName as it didn't actually drain anything. The skill is known as "Fire Orb" in Japanese, so just where "Drain" even came from is a mystery. The remake changes its name to "Hot Shot".

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sorted example by alphabetical order


* HeAlsoDid: [=ArtePiazza=], the studio who developed the remake, have also worked on other Square Enix properties such as ''VideoGame/DragonQuest'' and ''VideoGame/RomancingSaga''.



* HeAlsoDid: [=ArtePiazza=], the studio who developed the remake, have also worked on other Square Enix properties such as ''VideoGame/DragonQuest'' and ''VideoGame/RomancingSaga''.
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** A number of other enemies, standard to the Mario series, were also corrected from the {{Woolseyism}}s present from the original: Cheep Cheep, Boo, Beezo, Paratroopa, and the upgraded Blaster, Big Blaster (formerly [[ICallItVera Big Bertha]]; this last one has to do with differenciating it from the Big Cheep Cheeps, also called Big Bertha).
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* TheWalrusWasPaul: For some reason, Exor's mouth is named "Neosquid". Just how that name came to be has never been explained. The official player's guide even points out the oddity of the name.

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* TheWalrusWasPaul: For some reason, Exor's mouth is named "Neosquid". Is it a joke? Is it a mistranslation? Just how that name came to be has never been explained. explained. The official player's guide even points out the oddity of the name.



* TranslationCorrection: The remake fixes the baffling "Neosquid" mistake from the original game.

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* TranslationCorrection: The remake fixes the baffling "Neosquid" mistake name from the original game.
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* TranslationCorrection: The remake fixes the baffling "Neosquid" mistake from the original game.

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