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** A number of enemies exist in the coding that never actually spawn in-game. Many of them have equally unused Psychopath thoughts, and a few even utilize unused attacks. The majority of them are {{Palette Swap}}s of already existing enemies. The most interesting of these is probably the Drill Bit, a red variant of the Jabit enemy that appears in Smithy's factory. This enemy technically ''does'' appear in game, but only in the overworld during a cutscene. In addition, the Machine Made version of Yaridovich has an attack called "Multiply!", where he splits into four Machine Made versions of this enemy. It is also mentioned in both the Japanese and English strategy guides with the Japanese one placing it in between the fake Yaridovich and the second Belome BossBattle while the English one has it in world 5. The real Drill Bit, however, remains unfought.
** Monsters encountered before Mallow joins the adventure have Psychopath thoughts, but you can't see them. The remake automatically registers these in the Monster List upon talking to the informant in Booster Pass.

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** A number of enemies exist in the coding that never actually spawn in-game. Many of them have equally unused Psychopath thoughts, and a few even utilize unused attacks. The majority of them are {{Palette Swap}}s of already existing enemies. The most interesting of these is probably the Drill Bit, a red variant of the Jabit enemy that appears in Smithy's factory. This enemy technically ''does'' appear in game, but only in the overworld during a cutscene. In addition, the Machine Made version of Yaridovich has an attack called "Multiply!", where he splits into four Machine Made versions of this enemy.enemy, though the remake refers to them as Jabits instead. It is also mentioned in both the Japanese and English strategy guides with the Japanese one placing it in between the fake Yaridovich and the second Belome BossBattle while the English one has it in world 5. The real Drill Bit, however, remains unfought.
** Monsters encountered before Mallow joins the adventure have Psychopath thoughts, but you can't see them.them except by hacking. The remake automatically registers these in the Monster List upon talking to the informant in Booster Pass.
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* ExecutiveVeto: Ted Woosley wanted to name Punchinello "Franchise/{{James Bo|nd}}mb", but that name was rejected. A fragment of this idea remains in the final SNES release, however, as Punchinello says "The names's Nello... Punchinello!".

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* ExecutiveVeto: Ted Woosley wanted to name Punchinello "Franchise/{{James Bo|nd}}mb", but that name was rejected. A fragment of this idea remains in the final SNES release, however, as Punchinello says "The names's Nello... Punchinello!".Punchinello!" when he introduces himself.



* ReferencedBy: In ''Literature/ReadyPlayerTwo'', Wade is looking for the Seven Shards. He thinks that he'll find clues about them in works that have something to do with the number seven, this game being one of them.

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* ReferencedBy: In ''Literature/ReadyPlayerTwo'', Wade Watts is looking for the Seven Shards. He thinks that he'll find clues about them in works that have something to do with the number seven, this game being one of them.



** ''VideoGame/{{Paper Mario|64}}'' was originally envisioned to be ''Super Mario RPG 2''. Nintendo had approached Square to make it, but Square ultimately passed it on, so the mantle was given to Intelligent Systems instead.

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** ''VideoGame/{{Paper Mario|64}}'' was originally envisioned to be ''Super Mario RPG 2''. Nintendo had approached Square to make it, but Square ultimately passed it on, so the mantle was given to Intelligent Systems Creator/IntelligentSystems instead.
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* KeepCirculatingTheTapes: As of March of 2023, ''Super Mario RPG'' is currently the one of the few significant UsefulNotes/SuperNintendoEntertainmentSystem games to be available on the Wii U UsefulNotes/VirtualConsole and long out-of-print SNES Classic Edition, but ''not'' the Nintendo Switch Online catalog. With the announcement of the remake for the Switch, it is now unlikely that the original game will show up on the catalog at all.[[note]]Though it's not ''completely'' out of the question, as there is precedent with the UsefulNotes/GameBoyColor version of ''VideoGame/TheLegendOfZeldaLinksAwakening'' being released to the NSO library after its own remake on the Switch.[[/note]]

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* KeepCirculatingTheTapes: As of March of By the time TheRemake was revealed in June 2023, ''Super Mario RPG'' is currently the one of the few significant UsefulNotes/SuperNintendoEntertainmentSystem games to be available on the Wii U UsefulNotes/VirtualConsole and long out-of-print SNES Classic Edition, but ''not'' the Nintendo Switch Online catalog. With the announcement of the remake for the Switch, it is now unlikely that the original game will show up on the catalog at all.[[note]]Though it's not ''completely'' out of the question, as there is precedent with the UsefulNotes/GameBoyColor version of ''VideoGame/TheLegendOfZeldaLinksAwakening'' being released to the NSO library after its own remake on the Switch.[[/note]]



* PopCultureUrbanLegends: Peach's "???" found behind her fireplace is said to be "Peach's XXX" in the original Japanese, leading international players to believe that in the original, it was more explicit in Japanese that Peach had a hidden porn stash. [[https://www.youtube.com/watch?v=bUVWRnjwM60 As this video explains,]] this isn't really the case. In Japanese, the "XXX" is supposed to represent the same thing the "???" does in English, meaning it's not clear what it is.

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* PopCultureUrbanLegends: Peach's "???" found behind her fireplace is said to be "Peach's XXX" in the original Japanese, leading international players to believe that in the original, it was more explicit in Japanese that Peach had a hidden porn stash. [[https://www.youtube.com/watch?v=bUVWRnjwM60 As this video explains,]] this isn't really the case. In Japanese, the United States, "XXX" has prior history of being used as a rating for pornographic material, the association persisting into the modern day despite [[MediaNotes/AdultsOnlyFilmRating the X rating]] having been long retired in favor of the more general NC-17. In Japan, "XXX" is supposed to represent is the same thing the local equivalent to "???" does in English, meaning it's not clear what it is.
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Minor fixes.


* ExecutiveVeto: Ted Woosley wanted to name Punchinello "Franchise/{{James Bo|nd}}mb", but that name was rejected. A fragment of this idea remains in the final game, however, as Punchinello says "The names's Nello... Punchinello!"; this was removed from the remake's script.
* ExiledFromContinuity: The reason why Geno, Mallow, Smithy and many others aren't even namedropped in most other Mario games is because Square Enix owns the rights to the characters who debuted in this game, not Nintendo. It took 7 years for Geno to make another appearance (showing up as a cameo in the Star 'Stache Smash minigame in the original GBA version of ''VideoGame/MarioAndLuigiSuperstarSaga''), and 11 years from that for him to get referenced as a Mii Gunner costume in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''. ''VideoGame/SuperSmashBrosUltimate'' does a bit of legwork on this, having Mallow as a spirit and Geno as a spirit, profile icon, and a Mii costume which returned in a later DLC wave.

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* ExecutiveVeto: Ted Woosley wanted to name Punchinello "Franchise/{{James Bo|nd}}mb", but that name was rejected. A fragment of this idea remains in the final game, SNES release, however, as Punchinello says "The names's Nello... Punchinello!"; this was removed from the remake's script.
Punchinello!".
* ExiledFromContinuity: The reason why Geno, Mallow, Smithy and many others aren't even namedropped in most other Mario games is because Square Enix owns the rights to the characters who debuted in this game, not Nintendo. It took 7 years for Geno to make another appearance (showing up as a cameo in the Star 'Stache Smash minigame in the original GBA version of ''VideoGame/MarioAndLuigiSuperstarSaga''), and 11 years from that for him to get referenced as a Mii Gunner costume in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''. ''VideoGame/SuperSmashBrosUltimate'' does a bit of legwork on this, having Mallow as a spirit and Geno as a spirit, profile icon, and a Mii costume which returned in a later DLC wave.



* KeepCirculatingTheTapes: As of March of 2023, ''Super Mario RPG'' is currently the one of the few significant UsefulNotes/SuperNintendoEntertainmentSystem games to be available on the Wii U UsefulNotes/VirtualConsole and long out-of-print SNES Classic Mini, but ''not'' the Nintendo Switch Online catalog. With the announcement of the remake for the Switch, it is now unlikely that the original game will show up on the catalog at all.[[note]]Though it's not ''completely'' out of the question, as there is precedent with the UsefulNotes/GameBoyColor version of ''VideoGame/TheLegendOfZeldaLinksAwakening'' being released to the NSO library after its own remake on the Switch.[[/note]]

to:

* KeepCirculatingTheTapes: As of March of 2023, ''Super Mario RPG'' is currently the one of the few significant UsefulNotes/SuperNintendoEntertainmentSystem games to be available on the Wii U UsefulNotes/VirtualConsole and long out-of-print SNES Classic Mini, Edition, but ''not'' the Nintendo Switch Online catalog. With the announcement of the remake for the Switch, it is now unlikely that the original game will show up on the catalog at all.[[note]]Though it's not ''completely'' out of the question, as there is precedent with the UsefulNotes/GameBoyColor version of ''VideoGame/TheLegendOfZeldaLinksAwakening'' being released to the NSO library after its own remake on the Switch.[[/note]]



* PopCultureUrbanLegends: Peach's "???" found behind her fireplace is said to be "Peach's XXX" in the original Japanese, leading Americans to believe that in the original, it was more explicit in Japan that Peach had a hidden porn stash. [[https://www.youtube.com/watch?v=bUVWRnjwM60 As this video explains,]] this isn't really the case. In Japan, the "XXX" is supposed to represent the same thing the "???" does in America, meaning it's not clear what it is.

to:

* PopCultureUrbanLegends: Peach's "???" found behind her fireplace is said to be "Peach's XXX" in the original Japanese, leading Americans international players to believe that in the original, it was more explicit in Japan Japanese that Peach had a hidden porn stash. [[https://www.youtube.com/watch?v=bUVWRnjwM60 As this video explains,]] this isn't really the case. In Japan, Japanese, the "XXX" is supposed to represent the same thing the "???" does in America, English, meaning it's not clear what it is.



* TheWalrusWasPaul: For some reason, Exor's mouth is named "Neosquid". Is it a joke? Is it a mistranslation? Just how that name came to be has never been explained. The official player's guide even points out the oddity of the name.

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* TheWalrusWasPaul: For some reason, Exor's mouth is named "Neosquid"."Neosquid" in English. Is it a joke? Is it a mistranslation? Just how that name came to be has never been explained. The official player's guide even points out the oddity of the name.



** The game's soundtrack also counts in a sense. The original SNES version of the soundtrack was released in disc format, but only in Japan. The remixed versions of the tracks can be played on an in-game music player accessible post-game, making it the first time any form of official album was released in other countries.

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** The game's soundtrack also counts in a sense. The original SNES version of the soundtrack was released in disc format, but only in Japan. The Both the remixed and original versions of the tracks can be played on an in-game music player accessible post-game, making it the first time any form of the official album was released in other countries.



* TranslationCorrection: The remake fixes numerous translations issues from the original.

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* TranslationCorrection: The English version of the remake fixes numerous translations translation issues from the original.
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** Prior to this game, Yoko Shimomura had worked on the soundtracks for ''VideoGame/StreetFighterII'' and ''VideoGame/BreathOfFire'' under Capcom, with her first Squaresoft soundtrack being ''VideoGame/LiveALive''. She would later go on to work on the ''Franchise/KingdomHearts'' series, the ''VideoGame/MarioAndLuigi'' series, ''VideoGame/XenobladeChronicles1'', and ''VideoGame/FinalFantasyXV''

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** Prior to this game, Yoko Shimomura had worked on the soundtracks for ''VideoGame/StreetFighterII'' and ''VideoGame/BreathOfFire'' under Capcom, with her first Squaresoft soundtrack being ''VideoGame/LiveALive''. She would later go on to work on the ''Franchise/KingdomHearts'' series, the ''VideoGame/MarioAndLuigi'' series, ''VideoGame/XenobladeChronicles1'', and ''VideoGame/FinalFantasyXV''''VideoGame/FinalFantasyXV''. She also loans her talents in the ''VideoGame/SuperSmashBros'' series.
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** Prior to this game, Yoko Shimomura had worked on the soundtracks for ''VideoGame/StreetFighterII'' and ''VideoGame/BreathOfFire'' under Capcom, with her first Squaresoft soundtrack being ''VideoGame/LiveALive''. She would later go on to work on the ''Franchise/KingdomHearts'' series, the ''VideoGame/MarioAndLuigi'' series, and ''VideoGame/XenobladeChronicles1''.

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** Prior to this game, Yoko Shimomura had worked on the soundtracks for ''VideoGame/StreetFighterII'' and ''VideoGame/BreathOfFire'' under Capcom, with her first Squaresoft soundtrack being ''VideoGame/LiveALive''. She would later go on to work on the ''Franchise/KingdomHearts'' series, the ''VideoGame/MarioAndLuigi'' series, ''VideoGame/XenobladeChronicles1'', and ''VideoGame/XenobladeChronicles1''.''VideoGame/FinalFantasyXV''

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