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* TheWikiRule: There's a [[https://saltandsanctuary.fandom.com/wiki/Salt_and_Sanctuary Fandom Wiki]] and a [[https://saltandsanctuary.wiki.fextralife.com/Salt+and+Sanctuary+Wiki Fextralife Wiki]].
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* DummiedOut:
** There are equippable items that were cut out from the final version despite having unique artworks and effects still present in the code, such as the [[https://saltandsanctuary.wiki.fextralife.com/Fluke%27s+Ward Fluke's Ward]], Stone Ring, Heartspent, Twinmetal Ring, Band of the Humble and Frozen Charm. However, they can still be spawned using a cheat program.
** There are equippable items that were cut out from the final version despite having unique artworks and effects still present in the code, such as the [[https://saltandsanctuary.wiki.fextralife.com/Fluke%27s+Ward Fluke's Ward]], Stone Ring, Heartspent, Twinmetal Ring, Band of the Humble and Frozen Charm. However, they can still be spawned using a cheat program.
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* DummiedOut:
**ColbertBump: ''Salt and Sanctuary'' received newfound attention from 2017 onwards when Website/YouTube content series and creators such as ''WebAnimation/ZeroPunctuation'' and Indeimaus mention it in comparison to newer or more popular "2D Souls-like Metroidvanias" such as ''VideoGame/HollowKnight'', ''VideoGame/{{Blasphemous}}'', ''Vigil: The Longest Night'' and ''VideoGame/EnderLiliesQuietusOfTheKnights''.
* DummiedOut: There are equippable items that were cut out from the final version despite having unique artworks and effects still present in the code, such as the [[https://saltandsanctuary.wiki.fextralife.com/Fluke%27s+Ward Fluke's Ward]], Stone Ring, Heartspent, Twinmetal Ring, Band of the Humble and Frozen Charm. However, they can still be spawned using a cheat program.
**
* DummiedOut: There are equippable items that were cut out from the final version despite having unique artworks and effects still present in the code, such as the [[https://saltandsanctuary.wiki.fextralife.com/Fluke%27s+Ward Fluke's Ward]], Stone Ring, Heartspent, Twinmetal Ring, Band of the Humble and Frozen Charm. However, they can still be spawned using a cheat program.
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YMMV
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* FanNickname: "2D Dark Souls" for the game, as ''Salt and Sanctuary'' is one of, if not the first game to incorporate a ''Dark Souls'' experience in the 2D {{Metroidvania}} genre.
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* DummiedOut: There are equippable items that were cut out from the final version despite having unique artworks and effects still present in the code, such as the [[https://saltandsanctuary.wiki.fextralife.com/Fluke%27s+Ward Fluke's Ward]], Stone Ring, Heartspent, Twinmetal Ring, Band of the Humble and Frozen Charm. However, they can still be spawned using a cheat program.
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* DummiedOut: DummiedOut:
** There are equippable items that were cut out from the final version despite having unique artworks and effects still present in the code, such as the [[https://saltandsanctuary.wiki.fextralife.com/Fluke%27s+Ward Fluke's Ward]], Stone Ring, Heartspent, Twinmetal Ring, Band of the Humble and Frozen Charm. However, they can still be spawned using a cheat program.
** There are equippable items that were cut out from the final version despite having unique artworks and effects still present in the code, such as the [[https://saltandsanctuary.wiki.fextralife.com/Fluke%27s+Ward Fluke's Ward]], Stone Ring, Heartspent, Twinmetal Ring, Band of the Humble and Frozen Charm. However, they can still be spawned using a cheat program.
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* WhatCouldHaveBeen:
** The game was planned at some point to have a weapon durability mechanic similar to that found in the Souls games. A repair kit used to repair items when out in the field is still in the game files.
** The House of Splendor's holy symbol was once planned to be a wooden bottle, which can still be found in the game files. The item's description also indicates that the creed was planned to have a heavier focus on madness than on hedonism.
** There was also a creed cut from the game which worshipped a figure called the Mad King. The creed's holy symbol, the Tree of Bones, is still in the game files.
** Frost damage as a damage type was planned and the game files contain a charm and a few consumables that would let players apply it to their weapons.
** The game was planned at some point to have a weapon durability mechanic similar to that found in the Souls games. A repair kit used to repair items when out in the field is still in the game files.
** The House of Splendor's holy symbol was once planned to be a wooden bottle, which can still be found in the game files. The item's description also indicates that the creed was planned to have a heavier focus on madness than on hedonism.
** There was also a creed cut from the game which worshipped a figure called the Mad King. The creed's holy symbol, the Tree of Bones, is still in the game files.
** Frost damage as a damage type was planned and the game files contain a charm and a few consumables that would let players apply it to their weapons.
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Moved misc. trivia item from main page description to this page.
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!Other Trivia:
* This game was WebAnimation/ZeroPunctuation's fifth best game of the year for 2016.
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Dummied Out is now trivia. Moving examples accordingly.
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* DummiedOut: There are equippable items that were cut out from the final version despite having unique artworks and effects still present in the code, such as the [[https://saltandsanctuary.wiki.fextralife.com/Fluke%27s+Ward Fluke's Ward]], Stone Ring, Heartspent, Twinmetal Ring, Band of the Humble and Frozen Charm. However, they can still be spawned using a cheat program.
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* FanNickname: "2D Dark Souls" for the game, as ''Salt and Sanctuary'' is one of, if not the first game to incorporate a ''Dark Souls'' experience in the 2D Metroidvania genre.
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* FanNickname: "2D Dark Souls" for the game, as ''Salt and Sanctuary'' is one of, if not the first game to incorporate a ''Dark Souls'' experience in the 2D Metroidvania {{Metroidvania}} genre.
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* TheWikiRule: Has a [[https://saltandsanctuary.wiki.fextralife.com/Salt+and+Sanctuary+Wiki Fextralife Wiki]]
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* TheWikiRule: Has There's a [[https://saltandsanctuary.fandom.com/wiki/Salt_and_Sanctuary Fandom Wiki]] and a [[https://saltandsanctuary.wiki.fextralife.com/Salt+and+Sanctuary+Wiki Fextralife Wiki]]Wiki]].
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* TheWikiRule: Has a [[https://saltandsanctuary.wiki.fextralife.com/Salt+and+Sanctuary+Wiki Fextralife Wiki]]
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* TheWikiRule: Has a [[https://saltandsanctuary.wiki.fextralife.com/Salt+and+Sanctuary+Wiki Fextralife Wiki]]Wiki]]
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* FanNickname: "2D Dark Souls" for the game, as ''Salt and Sanctuary'' is one of, if not the first game to incorporate a Dark Souls experience in the 2D Metroidvania genre.
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* FanNickname: "2D Dark Souls" for the game, as ''Salt and Sanctuary'' is one of, if not the first game to incorporate a Dark Souls ''Dark Souls'' experience in the 2D Metroidvania genre.
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* FanNickname: "2D Dark Souls" for the game, as Salt and Sanctuary is one of, if not the first game to incorporate a Dark Souls experience in the 2D Metroidvania genre.
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* FanNickname: "2D Dark Souls" for the game, as Salt ''Salt and Sanctuary Sanctuary'' is one of, if not the first game to incorporate a Dark Souls experience in the 2D Metroidvania genre.
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* FanNickname: "2D Dark Souls" for the game, as Salt and Sanctuary is one of, if not the first game to incroporate a Dark Souls experience in the 2D Metroidvania genre.
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* FanNickname: "2D Dark Souls" for the game, as Salt and Sanctuary is one of, if not the first game to incroporate incorporate a Dark Souls experience in the 2D Metroidvania genre.
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* FanNickname: "2D Dark Souls" for the game, as Salt and Sanctuary is one of, if not the first game to incroporate a Dark Souls experience in the 2D Metroidvania genre.
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* FollowTheLeader: If it isn't obviouslly mentioned in the main page already, Salt and Sanctuary is heavily inspired by the ''VideoGame/DarkSouls'' series, taking cues from the latter's NintendoHard signature, several gameplay mechanics, and some similar plot points.
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* FollowTheLeader: If it isn't obviouslly obviously mentioned in the main page already, Salt ''Salt and Sanctuary Sanctuary'' is heavily inspired by the ''VideoGame/DarkSouls'' series, taking cues from the latter's NintendoHard signature, several gameplay mechanics, and some similar plot points.points.
* TheWikiRule: Has a [[https://saltandsanctuary.wiki.fextralife.com/Salt+and+Sanctuary+Wiki Fextralife Wiki]]
* TheWikiRule: Has a [[https://saltandsanctuary.wiki.fextralife.com/Salt+and+Sanctuary+Wiki Fextralife Wiki]]
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Created page as this game has inspirations from Dark Souls, so there are some Trivia tropes worth mentioning here
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* FollowTheLeader: If it isn't obviouslly mentioned in the main page already, Salt and Sanctuary is heavily inspired by the ''VideoGame/DarkSouls'' series, taking cues from the latter's NintendoHard signature, several gameplay mechanics, and some similar plot points.