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Trivia / Salt and Sanctuary

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  • Colbert Bump: Salt and Sanctuary received newfound attention from 2017 onwards when YouTube content series and creators such as Zero Punctuation and Indeimaus mention it in comparison to newer or more popular "2D Souls-like Metroidvanias" such as Hollow Knight, Blasphemous, Vigil: The Longest Night and ENDER LILIES: Quietus of the Knights.
  • Dummied Out: There are equippable items that were cut out from the final version despite having unique artworks and effects still present in the code, such as the Fluke's Ward, Stone Ring, Heartspent, Twinmetal Ring, Band of the Humble and Frozen Charm. However, they can still be spawned using a cheat program.
  • Follow the Leader: If it isn't obviously mentioned in the main page already, Salt and Sanctuary is heavily inspired by the Dark Souls series, taking cues from the latter's Nintendo Hard signature, several gameplay mechanics, and some similar plot points.
  • What Could Have Been:
    • The game was planned at some point to have a weapon durability mechanic similar to that found in the Souls games. A repair kit used to repair items when out in the field is still in the game files.
    • The House of Splendor's holy symbol was once planned to be a wooden bottle, which can still be found in the game files. The item's description also indicates that the creed was planned to have a heavier focus on madness than on hedonism.
    • There was also a creed cut from the game which worshipped a figure called the Mad King. The creed's holy symbol, the Tree of Bones, is still in the game files.
    • Frost damage as a damage type was planned and the game files contain a charm and a few consumables that would let players apply it to their weapons.

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