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* PortOverdosed: In Japan, there were numerous versions of the game released for a variety of different consoles and home computers. At least fourteen ''Mappy'' conversions were made throughout the 80's alone, many of them coming from Dempa- a company Namco partnered with to produce computer ports of its arcade games. Of the pre-Namco Museum ports, the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] version is considered one of the more well-known ports, especially overseas.
to:
* PortOverdosed: In Japan, there were numerous versions of the game released for a variety of different consoles and home computers. At least fourteen ''Mappy'' conversions were made throughout the 80's alone, many of them coming from Dempa- a company Namco partnered with to produce computer ports of its arcade games. Of the pre-Namco Museum ports, the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Famicom]] version is considered one of the more well-known ports, especially overseas.
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* ScrewedByTheNetwork: Despite positive feedback and a decent audience, Mappy was canceled by Bandai Namco -- along with ''the rest of [=ShiftyLook=]'' -- when they decided to put all their effort into rebooting ''VideoGame/WonderMomo''. The series creators were forced to post a message stating that their years of hard work were all practically a contest for Namco to decide who they could make the most money off of a reboot of -- they claimed to be happy about it, but it's painfully obvious that the fans and creators alike cursed Namco that day.
to:
* ScrewedByTheNetwork: Despite positive feedback and a decent audience, Mappy was canceled by Bandai Namco -- along with ''the rest of [=ShiftyLook=]'' -- when they decided to put all their effort into rebooting ''VideoGame/WonderMomo''. The series creators were forced to post a message stating that their years of hard work were all practically a contest for Namco to decide who they could make the most money off of a reboot of -- they claimed to be happy about it, but it's painfully obvious that the fans and creators alike cursed Namco that day.day.
----
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* ActingForTwo: Besides Dax Gordine as VideoGame/{{Bravoman}}, all characters are voiced by Scott Kurtz and Kris Straub, who also happen to be [[DescendedCreator the main writers]].
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* ActingForTwo: Besides Dax Gordine as VideoGame/{{Bravoman}}, all characters are voiced by Scott Kurtz and Kris Straub, Straub (yes, even [[CrossDressingVoices Valkyrie]]), who also happen to be [[DescendedCreator the main writers]].
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* NoExportForYou: The Famicom port, despite being one of the most well-known ports, was never released outside of Japan for unknown reasons (a fate it shared with the Famicom ports of ''VideoGame/DigDug'' and ''VideoGame/{{Galaxian}}''. Much later, it would be officially released as part of the ''Namco Museum Archives'' CompilationRerelease.
to:
* NoExportForYou: The Famicom port, despite being one of the most well-known ports, was never released outside of Japan for unknown reasons (a fate it shared with the Famicom ports of ''VideoGame/DigDug'' and ''VideoGame/{{Galaxian}}''.''VideoGame/{{Galaxian}}''). Much later, it would be officially released as part of the ''Namco Museum Archives'' CompilationRerelease.
* NoPortForYou: ''Arrangement'' did not get a console release... [[KeepCirculatingTheTapes or any re-release for that matter]].
* NoPortForYou: ''Arrangement'' did not get a console release... [[KeepCirculatingTheTapes or any re-release for that matter]].
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The fact that people doing a Let's Play is not an example or Trivia.
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* LetsPlay: [[https://www.youtube.com/watch?v=CFdkPlcWg3A&list=PLB36AD3807A7DBF11 "Mappy Land is Hell."]]
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* {{Blooper}}: Valkyrie's character model is noticeably missing her braid.
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* CreatorsOddball: Out of the three primary people credited for the cartoon, the Kris Straub credited for voicework and writing is, indeed, the same Kris Straub behind such web horror series as ''Literature/CandleCove'' and ''WebVideo/Local58''.
to:
* CreatorsOddball: Out of the three four primary people credited for the cartoon, the Kris Straub credited for voicework and writing is, indeed, the same Kris Straub behind such web horror series as ''Literature/CandleCove'' and ''WebVideo/Local58''.
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* ActingForTwo: Besides Dax Gordine as VideoGame/{{Bravoman}}, all characters are voiced by Scott Kurtz and Kris Straub, who also happen to be [[DescendedCreator the main writers]].
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* TalkingToHimself: Besides Dax Gordine as VideoGame/{{Bravoman}}, all characters are voiced by Scott Kurtz and Kris Straub, who also happen to be [[DescendedCreator the main writers]].
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None
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* NoExportForYou: The Famicom port, despite being one of the most well-known ports, was never released outside of Japan for unknown reasons (a fate it shared with the Famicom ports of ''VideoGame/DigDug'' and ''VideoGame/{{Galaxian}}''. Much later, it would be officially released as part of the ''Namco Museum Archives'' CompilationRerelease.
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adding this to accompany our change to Creators Oddball. this show permanently changed our brain chemistry
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* CreatorsOddball: Out of the three primary people credited for the cartoon, the Kris Straub credited for voicework and writing is, indeed, the same Kris Straub behind such web horror series as ''Literature/CandleCove'' and ''WebVideo/Local58''.
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None
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* {{Corpsing}}: Mappy's voice actor cracks up in Episode 12 when saying [[InherentlyFunnyWords "Diglas D. Douglas"]]. They ended up [[ThrowItIn leaving in]] the failed takes and animating them.
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* TheOtherDarrin: Dax Gordine provides VideoGame/{{Bravoman}}'s voice in place of Creator/RobPaulsen.
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* TheOtherDarrin: Dax Gordine provides VideoGame/{{Bravoman}}'s voice in place of Creator/RobPaulsen.
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* TalkingToHimself: Besides Dax Gordine as VideoGame/{{Bravoman}}, all characters are voiced by Scott Kurtz and Kris Straub, who also happen to be [[DescendedCreator the main writers]].
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None
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!!! Game
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* PortOverdosed: In Japan, there were numerous versions of the game released for a variety of different consoles and home computers. At least fourteen ''Mappy'' conversions were made throughout the 80's alone, many of them coming from Dempa- a company Namco partnered with to produce computer ports of its arcade games. Of the pre-Namco Museum ports, the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] version is considered one of the more well-known ports, especially overseas.
!!! Web Show
!!! Web Show
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* PortOverdosed: In Japan, there were numerous versions of the game released for a variety of different consoles and home computers. At least fourteen ''Mappy'' conversions were made throughout the 80's alone, many of them coming from Dempa- a company Namco partnered with to produce computer ports of its arcade games. Of the pre-Namco Museum ports, the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] version is considered one of the more well-known ports, especially overseas.
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* TheOtherDarrin: Whoever is providing VideoGame/{{Bravoman}}'s voice, it clearly isn't Creator/RobPaulsen.
to:
* TheOtherDarrin: Whoever is providing Dax Gordine provides VideoGame/{{Bravoman}}'s voice, it clearly isn't voice in place of Creator/RobPaulsen.
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* ScrewedByTheNetwork: Despite positive feedback and a decent audience, Mappy, along with almost every other project on Website/ShiftyLook, was murdered by Bandai Namco -- along with ''the rest of [=ShiftyLook=]'' -- when they decided to put all their effort into rebooting ''Wonder Momo''. The series creators were forced to post a message stating that their years of hard work were all practically a contest for Namco to decide who they could make the most money off of a reboot of -- they claimed to be happy about it, but it's painfully obvious that the fans and creators alike cursed Namco that day.
to:
* ScrewedByTheNetwork: Despite positive feedback and a decent audience, Mappy, along with almost every other project on Website/ShiftyLook, Mappy was murdered canceled by Bandai Namco -- along with ''the rest of [=ShiftyLook=]'' -- when they decided to put all their effort into rebooting ''Wonder Momo''.''VideoGame/WonderMomo''. The series creators were forced to post a message stating that their years of hard work were all practically a contest for Namco to decide who they could make the most money off of a reboot of -- they claimed to be happy about it, but it's painfully obvious that the fans and creators alike cursed Namco that day.
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* TheOtherDarrin: Whoever is providing ''VideoGame/{{Bravoman}}'''s voice, it clearly isn't Creator/RobPaulsen.
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* NoBudget: The web series was produced on a shoestring budget, a fact made apparent by the LimitedAnimation and replacement voice for Bravoman. It's lampshaded on numerous occasions, with one instance of a [[StylisticSuck poorly-animated walk cycle]] being accompanied by a visual of the show's budget: [[SelfDeprecation a request of $30,000 for "walk cycle animation" is rejected]].
* TheOtherDarrin: Whoever is providing''VideoGame/{{Bravoman}}'''s VideoGame/{{Bravoman}}'s voice, it clearly isn't Creator/RobPaulsen.
* TheOtherDarrin: Whoever is providing
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* ScrewedByTheNetwork: Despite positive feedback and a decent audience, Mappy, along with almost every other project on Website/ShiftyLook, was murdered by NAMCO Bandai Japan when they decided to put all their effort into rebooting ''Wonder Momo'' - and so was Shiftylook ITSELF. They were forced to post a message stating that their years of hard work were all practically a contest for NAMCO to decide who they could make the most money off of a reboot of - they claimed to be happy about it, but it's painfully obvious that the fans and creators alike cursed NAMCO that day.
to:
* ScrewedByTheNetwork: Despite positive feedback and a decent audience, Mappy, along with almost every other project on Website/ShiftyLook, was murdered by NAMCO Bandai Japan Namco -- along with ''the rest of [=ShiftyLook=]'' -- when they decided to put all their effort into rebooting ''Wonder Momo'' - and so was Shiftylook ITSELF. They Momo''. The series creators were forced to post a message stating that their years of hard work were all practically a contest for NAMCO Namco to decide who they could make the most money off of a reboot of - -- they claimed to be happy about it, but it's painfully obvious that the fans and creators alike cursed NAMCO Namco that day.
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* TheOtherDarrin: Whoever is providing ''VideoGame/{{Bravoman}}'''s voice, it clearly isn't Creator/RobPaulsen.
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* ScrewedByTheNetwork: Despite positive feedback and a decent audience, Mappy, along with almost every other project on ShiftyLook, was murdered by NAMCO Bandai Japan when they decided to put all their effort into rebooting ''Wonder Momo'' - and so was Shiftylook ITSELF. They were forced to post a message stating that their years of hard work were all practically a contest for NAMCO to decide who they could make the most money off of a reboot of - they claimed to be happy about it, but it's painfully obvious that the fans and creators alike cursed NAMCO that day.
to:
* ScrewedByTheNetwork: Despite positive feedback and a decent audience, Mappy, along with almost every other project on ShiftyLook, Website/ShiftyLook, was murdered by NAMCO Bandai Japan when they decided to put all their effort into rebooting ''Wonder Momo'' - and so was Shiftylook ITSELF. They were forced to post a message stating that their years of hard work were all practically a contest for NAMCO to decide who they could make the most money off of a reboot of - they claimed to be happy about it, but it's painfully obvious that the fans and creators alike cursed NAMCO that day.
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* ScrewedByTheNetwork: Despite positive feedback and a decent audience, Mappy, along with almost every other project on the site, was murdered by NAMCO Bandai Japan when they decided to put all their effort into rebooting Wonder Momo - and so was Shiftylook ITSELF. They were forced to post a message stating that their years of hard work were all practically a contest for NAMCO to decide who they could make the most money off of a reboot of - they claimed to be happy about it, but it's painfully obvious that the fans and creators alike cursed NAMCO that day.
to:
* ScrewedByTheNetwork: Despite positive feedback and a decent audience, Mappy, along with almost every other project on the site, ShiftyLook, was murdered by NAMCO Bandai Japan when they decided to put all their effort into rebooting Wonder Momo ''Wonder Momo'' - and so was Shiftylook ITSELF. They were forced to post a message stating that their years of hard work were all practically a contest for NAMCO to decide who they could make the most money off of a reboot of - they claimed to be happy about it, but it's painfully obvious that the fans and creators alike cursed NAMCO that day.
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* PortOverdosed: In Japan, there were numerous versions of the game released for a variety of different consoles and home computers. Of these, the Famicom version is considered one of the more well-known ports.
to:
* PortOverdosed: In Japan, there were numerous versions of the game released for a variety of different consoles and home computers. Of these, At least fourteen ''Mappy'' conversions were made throughout the Famicom 80's alone, many of them coming from Dempa- a company Namco partnered with to produce computer ports of its arcade games. Of the pre-Namco Museum ports, the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] version is considered one of the more well-known ports.ports, especially overseas.
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* LetsPlay: [[https://www.youtube.com/watch?v=CFdkPlcWg3A&list=PLB36AD3807A7DBF11 "Mappy Land is Hell."]]
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Moved trope from the main page
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* PortOverdosed: In Japan, there were numerous versions of the game released for a variety of different consoles and home computers. Of these, the Famicom version is considered one of the more well-known ports.
to:
* PortOverdosed: In Japan, there were numerous versions of the game released for a variety of different consoles and home computers. Of these, the Famicom version is considered one of the more well-known ports.ports.
* ScrewedByTheNetwork: Despite positive feedback and a decent audience, Mappy, along with almost every other project on the site, was murdered by NAMCO Bandai Japan when they decided to put all their effort into rebooting Wonder Momo - and so was Shiftylook ITSELF. They were forced to post a message stating that their years of hard work were all practically a contest for NAMCO to decide who they could make the most money off of a reboot of - they claimed to be happy about it, but it's painfully obvious that the fans and creators alike cursed NAMCO that day.
* ScrewedByTheNetwork: Despite positive feedback and a decent audience, Mappy, along with almost every other project on the site, was murdered by NAMCO Bandai Japan when they decided to put all their effort into rebooting Wonder Momo - and so was Shiftylook ITSELF. They were forced to post a message stating that their years of hard work were all practically a contest for NAMCO to decide who they could make the most money off of a reboot of - they claimed to be happy about it, but it's painfully obvious that the fans and creators alike cursed NAMCO that day.
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* {{PortOverdosed}}: In Japan, there were numerous versions of the game released for a variety of different consoles and home computers. Of these, the Famicom version is considered one of the more well-known ports.
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* {{PortOverdosed}}: PortOverdosed: In Japan, there were numerous versions of the game released for a variety of different consoles and home computers. Of these, the Famicom version is considered one of the more well-known ports.
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* {{PortOverdosed}}: In Japan, there were numerous versions of the game released for a variety of different consoles and home computers. Of these, the Famicom version is considered one of the more well-known ports.