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History Trivia / DragonQuestXI

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* SignificantDoubleCasting: Both the Luminary and [[spoiler: Calasmos]] are voiced by Rasmus Hardiker in the English version, suggesting an innate duality between their respective roles as the harbingers of light and darkness.

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* ColbertBump: The Switch version of the game saw a noticeable boost in interest among western gamers on sale sites such as Amazon after the Hero was introduced as a DLC fighter for ''VideoGame/SuperSmashBrosUltimate''.


* TroubledProduction: Not the game as a whole, but the Switch port specifically. Creator/SquareEnix claims the reason that the port is taking so long is that the original game was built on an older version of Unreal Engine 4 that doesn't support the Switch, and that they need to update the game to a newer version of the engine, which is a significant undertaking. As a result of the Switch version coming out later, the developers chose to incorporate additional content to make up for the delay.
* WhatCouldHaveBeen: ''Dragon Quest XI'' was being considered as an open world title like ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.

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* TroubledProduction: Not the game as a whole, but the Switch port specifically. Creator/SquareEnix claims claimed the reason that the port is taking took so long is that the original game was built on an older version of Unreal Engine 4 that doesn't didn't support the Switch, and that they need needed to update the game to a newer version of the engine, which is was a significant undertaking. As a result of the Switch version coming out later, the developers chose to incorporate additional content to make up for the delay.
* WhatCouldHaveBeen: ''Dragon Quest XI'' was being considered as an open world title like ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''. If one squints a bit, there are definite remnants of this idea in the final game.

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* NewbieBoom: ''XI'' is easily the most successful ''DQ'' title internationally since the original trilogy, and has brought in a large number of new players and newfound fans. This helped propel the game into being [[https://twitter.com/DragonQuest/status/1208024503831257088 one of the most successful titles in franchise history]].


* MilestoneCelebration: While not quite released for Dragon Quest's 30th anniversary, the amount of callbacks to the franchise as a whole, and its western release (especially for the Switch version) being 30 years after the original game, help cement it as this for the Dragon Quest Franchise.

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* MilestoneCelebration: While not quite released for Dragon Quest's ''Dragon Quest's'' 30th anniversary, the amount of callbacks to the franchise as a whole, and its western release (especially for the Switch version) being 30 years after the original game, help cement it as this for the Dragon Quest Franchise.''Dragon Quest'' franchise.


* MemeAcknowledgement: Not in the usual in-joke sense of "meme", but still something that caught on and spread throughout the fandom: In the Switch version's Tickington quests,[[note]]unable to confirm whether or not it's in the 3DS version as well[[/note]] the ''VideoGame/DragonQuestIX'' quests involve a dungeon called the "Ruby Path of Doom". Far from just one of ''IX''[='s=] randomized grottoes, this is specifically the name of the infamous "Masayuki's Map" that spread through the playerbase because its 15th floor held nothing but Metal King Slimes.



* TheWikiRule: The [[https://dragon-quest.org/wiki/Main_Page Dragon Quest Wiki]] and Fandom [[http://dragonquest.fandom.com/wiki/Dragon_Quest_Wiki Dragon Quest Wiki]].

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* TheWikiRule: The [[https://dragon-quest.org/wiki/Main_Page Dragon Quest Wiki]] and Fandom [[http://dragonquest.fandom.com/wiki/Dragon_Quest_Wiki Dragon Quest Wiki]].Wiki]].
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* MilestoneCelebration: While not quite released for Dragon Quest's 30th anniversary, the amount of callbacks to the franchise as a whole, and its western release (especially its Switch version) being 30 years after the original game, help cement it as this for the Dragon Quest Franchise.

to:

* MilestoneCelebration: While not quite released for Dragon Quest's 30th anniversary, the amount of callbacks to the franchise as a whole, and its western release (especially its for the Switch version) being 30 years after the original game, help cement it as this for the Dragon Quest Franchise.


* MilestoneCelebration: While not quite released for Dragon Quest's 30th anniversary, the amount of callbacks to the franchise as a whole, and it western release being 30 years after the original game, help cement it as this for the Dragon Quest Franchise. On the other hand, it helps that the Switch version ''did'' get released in 2019, 30 years after the franchise was first introduced in America.

to:

* MilestoneCelebration: While not quite released for Dragon Quest's 30th anniversary, the amount of callbacks to the franchise as a whole, and it its western release (especially its Switch version) being 30 years after the original game, help cement it as this for the Dragon Quest Franchise. On the other hand, it helps that the Switch version ''did'' get released in 2019, 30 years after the franchise was first introduced in America.


* MilestoneCelebration: While not quite released for Dragon Quest's 30th anniversary, the amount of callbacks to the franchise as a whole, and it western release being 30 years after the original game, help cement it as this for the Dragon Quest Franchise.

to:

* MilestoneCelebration: While not quite released for Dragon Quest's 30th anniversary, the amount of callbacks to the franchise as a whole, and it western release being 30 years after the original game, help cement it as this for the Dragon Quest Franchise. On the other hand, it helps that the Switch version ''did'' get released in 2019, 30 years after the franchise was first introduced in America.

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* NoDubForYou: Inverted with the game's initial release in Japan, which had no voice acting at all, while the western release a year later would include English voice acting. It would not be until the Nintendo Switch port in 2019 that the game would finally receive a Japanese voice track as well.


* MilestoneCelebration: While not quite released for Dragon Quest's 35th anniversary, the amount of callbacks to the franchise as a whole, and it western release being 35 years after the original game, help cement it as this for the Dragon Quest Franchise.

to:

* MilestoneCelebration: While not quite released for Dragon Quest's 35th 30th anniversary, the amount of callbacks to the franchise as a whole, and it western release being 35 30 years after the original game, help cement it as this for the Dragon Quest Franchise.

Added DiffLines:

* MilestoneCelebration: While not quite released for Dragon Quest's 35th anniversary, the amount of callbacks to the franchise as a whole, and it western release being 35 years after the original game, help cement it as this for the Dragon Quest Franchise.


* TheWikiRule: The [[https://dragon-quest.org/wiki/Main_Page Dragon Quest Wiki]] and Wikia [[http://dragonquest.wikia.com/wiki/Dragon_Quest_Wiki Dragon Quest Wiki]].

to:

* TheWikiRule: The [[https://dragon-quest.org/wiki/Main_Page Dragon Quest Wiki]] and Wikia Fandom [[http://dragonquest.wikia.fandom.com/wiki/Dragon_Quest_Wiki Dragon Quest Wiki]].


* WhatCouldHaveBeen: ''Dragon Quest XI'' was being considered as an open world title like ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of The Wild]]''.

to:

* WhatCouldHaveBeen: ''Dragon Quest XI'' was being considered as an open world title like ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of The the Wild]]''.


* TroubledProduction: Not the game as a whole, but the Switch port specifically. Creator/SquareEnix claims the reason that the port is taking so long is that the original game was built on an older version of Unreal Engine 4 that doesn't support the Switch, and that they need to update the game to a newer version of the engine, which is a significant undertaking.

to:

* TroubledProduction: Not the game as a whole, but the Switch port specifically. Creator/SquareEnix claims the reason that the port is taking so long is that the original game was built on an older version of Unreal Engine 4 that doesn't support the Switch, and that they need to update the game to a newer version of the engine, which is a significant undertaking. As a result of the Switch version coming out later, the developers chose to incorporate additional content to make up for the delay.

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