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* IKnewIt: Lots of fans of the first game suspected that Corvo was Emily's father, which promotion for the second game confirmed.
** The reveal that Meagan Foster [[spoiler:is Billie Lurk]] surprised no-one who played ''Knife of Dunwall''.
** The reveal that Meagan Foster [[spoiler:is Billie Lurk]] surprised no-one who played ''Knife of Dunwall''.
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** The original game had very lackluster ways to take down your foes nonlethally. You could either choke them out or snipe them with sleeping darts, both of which took a long period of time and were fairly repetitive compared to the numerous powers and tools that the lethal path offers. Dishonored 2 new avenues for nonlethal takedowns:
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** The original game had very lackluster ways to take down your foes nonlethally. You could either choke them out or snipe them with sleeping darts, both of which took a long period of time and were fairly repetitive compared to the numerous powers and tools that the lethal path offers. Dishonored 2 has new avenues for nonlethal takedowns:
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* AuthorsSavingThrow: The dev team felt that the representation of female characters in the first game was somewhat lackluster (Details on this can be found on [[Trivia/{{Dishonored}} the first game's trivia page]]), and [[OldShame expressed some regret over it]]. As such, they decided to address the issue in this game by giving female characters larger roles, and other minority groups are also represented more than in the first game; there are at least two homosexual relationships [[note]]Theodanis Abele & Aramis Stilton, and Delilah & Breanna[[/note]], and the minor character Mindy Blanchard was confirmed by WordOfGod to be transgender.
** One of the biggest criticisms of the first game is that despite giving you a huge suite of tools to kill people in odd or creative ways, you're punished with a bad ending by the KarmaMeter for killing too many people. This means that the most fun way to play the game is also the one that will result in an ending most people won't like. ''Dishonored 2'' rebalances the karma system so that it's possible to kill more enemies without triggering the High Chaos ending.
** The original game had very lackluster ways to take down your foes nonlethally. You could either choke them out or snipe them with sleeping darts, both of which took a long period of time and were fairly repetitive compared to the numerous powers and tools that the lethal path offers. Dishonored 2 new avenues for nonlethal takedowns:
*** Stun grenades and stinging darts give you more options to knock out targets or make them flee.
*** Nonlethal drop attacks can be used to instantly KO targets inside or outside of combat.
*** Players now have a variety of tools to deal with enemies nonlethally in direct combat by triggering a chokeholds after a parry, knocking them down (e.g. with a dart to the leg) then stomping them unconscious or sliding into enemies for an instant takedown.
*** Where several of Corvos powers (e.g. Windblast and Rat Swarm) were only useful on loud or lethal runs, Emily's new powers are designed to be equally effective whether the player is going loud or stealthy, lethal or nonlethal.
** One of the biggest criticisms of the first game is that despite giving you a huge suite of tools to kill people in odd or creative ways, you're punished with a bad ending by the KarmaMeter for killing too many people. This means that the most fun way to play the game is also the one that will result in an ending most people won't like. ''Dishonored 2'' rebalances the karma system so that it's possible to kill more enemies without triggering the High Chaos ending.
** The original game had very lackluster ways to take down your foes nonlethally. You could either choke them out or snipe them with sleeping darts, both of which took a long period of time and were fairly repetitive compared to the numerous powers and tools that the lethal path offers. Dishonored 2 new avenues for nonlethal takedowns:
*** Stun grenades and stinging darts give you more options to knock out targets or make them flee.
*** Nonlethal drop attacks can be used to instantly KO targets inside or outside of combat.
*** Players now have a variety of tools to deal with enemies nonlethally in direct combat by triggering a chokeholds after a parry, knocking them down (e.g. with a dart to the leg) then stomping them unconscious or sliding into enemies for an instant takedown.
*** Where several of Corvos powers (e.g. Windblast and Rat Swarm) were only useful on loud or lethal runs, Emily's new powers are designed to be equally effective whether the player is going loud or stealthy, lethal or nonlethal.
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* CelebrityVoiceActor: Much like the [[VideoGame/{{Dishonored}} first game]], the sequel [[http://www.ign.com/articles/2016/05/04/game-of-thrones-daredevil-actors-join-dishonored-2-voice-cast features the vocal talents]] of such well known actors as Creator/VincentDOnofrio, Creator/RosarioDawson, Creator/PedroPascal, Creator/SamRockwell, Jamie Hector, and Robin Lord Taylor.
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* CelebrityVoiceActor: Much like the [[VideoGame/{{Dishonored}} first game]], the sequel [[http://www.ign.com/articles/2016/05/04/game-of-thrones-daredevil-actors-join-dishonored-2-voice-cast features the vocal talents]] of such well known actors as Creator/VincentDOnofrio, Creator/RosarioDawson, Creator/PedroPascal, Creator/SamRockwell, Jamie Hector, and Robin Lord Taylor.Creator/RobinLordTaylor.
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** Erica Luttrell provides the now-adult voice for Emily Kaldwin instead of Creator/ChloeGraceMoretz.
** Robin Lord Taylor replaces Billy Lush as the Outsider.
** Robin Lord Taylor replaces Billy Lush as the Outsider.
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** Erica Luttrell Creator/EricaLuttrell provides the now-adult voice for Emily Kaldwin instead of Creator/ChloeGraceMoretz.
**Robin Lord Taylor Creator/RobinLordTaylor replaces Billy Lush as the Outsider.
**
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* DevelopmentGag: The Clockwork Soldiers [[https://cdna.artstation.com/p/assets/images/images/005/087/970/large/matt-c-53.jpg?1488379991 were originally designed to look far more ornate, with human-like faces and polished ceramic plates as armor]], and this design was featured prominently in the announcement trailer. However, they were later redesigned to the much simpler and more skeletal appearance seen in the final game. Notes found in the game indicate that Jindosh altered them because they apparently weren't intimidating enough, and parts of the original Soldier design [[https://vignette2.wikia.nocookie.net/dishonoredvideogame/images/8/81/Original_model_of_clockwork_soldier.jpg/revision/latest?cb=20161128114005 can be seen on display in his manor]].
** [[WordOfGod Harvey Smith]] stated that the prototype porcelain-coated Clockwork Soldiers will appear in ''[[VideoGame/DishonoredDeathOfTheOutsider Death of the Outsider]]'', on account of the surprising popularity of its look and design among fans.
** [[WordOfGod Harvey Smith]] stated that the prototype porcelain-coated Clockwork Soldiers will appear in ''[[VideoGame/DishonoredDeathOfTheOutsider Death of the Outsider]]'', on account of the surprising popularity of its look and design among fans.
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* DevelopmentGag: The Clockwork Soldiers [[https://cdna.artstation.com/p/assets/images/images/005/087/970/large/matt-c-53.jpg?1488379991 were originally designed to look far more ornate, with human-like faces and polished ceramic plates as armor]], and this design was featured prominently in the announcement trailer. However, they were later redesigned to the much simpler and more skeletal appearance seen in the final game. Notes found in the game indicate that Jindosh altered them because they apparently weren't intimidating enough, and parts of the original Soldier design [[https://vignette2.wikia.nocookie.net/dishonoredvideogame/images/8/81/Original_model_of_clockwork_soldier.jpg/revision/latest?cb=20161128114005 can be seen on display in his manor]].
** [[WordOfGod Harvey Smith]] stated thatmanor]]. A modified version of the prototype porcelain-coated Clockwork Soldiers will appear Soldier later appears in ''[[VideoGame/DishonoredDeathOfTheOutsider Death of the Outsider]]'', on account of the surprising popularity of its look and the original design among fans.
** [[WordOfGod Harvey Smith]] stated that
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* QueerCharacterQueerActor: Erica Luttrell, who is a lesbian, voices Emily, who is stated to be a bisexual through WordOfGay.
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* {{Defictionalization}}: Johnny Chiodini (of the gaming website Eurogamer) found a recipe in the game for hagfish dumplings, and [[https://www.youtube.com/watch?v=pzz1XuKOi7c decided to cook it]], with some modifications.
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* {{Defictionalization}}: Johnny Chiodini (of (formerly of the gaming website Eurogamer) websites Eurogamer and later Dicebreaker) found a recipe in the game for hagfish dumplings, and [[https://www.youtube.com/watch?v=pzz1XuKOi7c decided to cook it]], with some modifications.
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* ShoutOut: A meta example: Corvo is SuddenlyVoiced by Creator/StephenRussell, who's best known for his role as [[VideoGame/{{Thief}} Garrett]]. Given that ''Dishonored'' is considered a SpiritualSuccessor to the ''VideoGame/{{Thief}}'' series, this had to be deliberate. In a strange meta way, Garrett is indeed Emily's real "father".
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* DevelopmentGag: The clockworks present in-game are far different from the ones shown in the debut trailer; a document in-game reveals that Jindosh scrapped the designs because their human-like faces weren't intimidating enough. In addition, the face and part of the torso for one of these can be found in display cases in Duke Abele's office and Jindosh's mansion.