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* WhatCouldHaveBeen: A UsefulNotes/PlayStation version was cancelled during development. Probably for the better.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
A UsefulNotes/PlayStation version was cancelled during development. Probably for the better.
** A ''Daikatana'' sequel was being developed by Human Head Studios on the Unreal Engine. When the project was cancelled, the developers began working on ''VideoGame/{{Rune}}''.
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* TroubledProduction: As chronicled in [[http://replay.waybackmachine.org/20000619155817/http://www.gamespot.com/features/btg-daikatana/index.html "Knee Deep in a Dream"]].
** Despite the success he'd enjoyed with ''VideoGame/{{Doom}}'' and its progeny at id Software, John Romero was unhappy with his job because he felt his vision as a designer took a back seat to the company's technological considerations. When his idea to split the company into separate divisions devoted to design and technology was nixed by the founders, he threatened to leave and [[StartMyOwn start his own company instead]], and was eventually let go.
** Carrying out his threat, he and id co-founder Tom Hall started what became Ion Storm at the end of 1996, where "Design is Law." On the strength of their names and accomplishments, the company was able to raise millions. Some of this was spent on high-cost real estate, renting office space in the top floors of a Dallas skyscraper, featuring the Ion Storm logo carved into terrazzo in the lobby because, Romero said, he had always wanted to work in flashier offices at id. But all did not go well from that auspicious start.
** Romero's dream game, ''Daikatana'', would be the sort of FirstPersonShooter he had pioneered, but with two sidekicks and multiple levels in four different time periods across a 4,000-year period. He told the media it would be available within a year, since the plan was to build it on the ''VideoGame/{{Quake}}'' engine. As you might expect, such an optimistic prospect was just asking for trouble.
** First, Ion Storm had some internal warring because the ''Daikatana'' team felt the development of ''Dominion: Storm Over Gift 3'' was stealing resources and staff, which ultimately hurt that game and forced the abandonment of the other early titles Ion Storm meant to bring out.
** Then, they tried to move from the old ''VideoGame/{{Quake}}'' engine to the ''VideoGame/QuakeII'' one, a process [[PortingDisaster much more complicated and time-consuming]] than they thought. In June of 1997, they made it official — ''Daikatana'' would not be shipping that year. That didn't stop the company from taking out ads that cheekily promised "[[PreAssKickingOneLiner John Romero's about to make you his bitch]]", alienating some gamers and ramping up expectations for others. Romero has since apologized for the campaign and tried to distance himself from it; others involved say he was much more enthusiastic at the time.
** Romero's prowess as a designer and programmer, despite his experience at well-managed id, did not transfer to management or leadership skills. His entire development team quit on him en masse to start their own company because they were so fed up with the lack of direction they were getting. To maintain goodwill with potential competitors, Romero avoided hiring away any of their programmers, instead hiring amateur programmers whose homebrewed levels for id's games had been the most downloaded — a fact which, another Ion Storm executive admitted later, told them nothing about what it was like to work with this person or what their work habits were. During the development of the game, the staff changed completely three times.
** This turnover had a chaotic impact on the game code, with fragments inserted here and there by totally different people who had never communicated. Demos made from this increasingly buggy mess failed to impress at industry events. Communications between all the people working on the game did not get any better: one artist submitted the infamous "1,300-pixel arrow", a texture file for a crossbow bolt that was inexplicably 1300 pixels by 960 pixels. For reference, that's about the size of your monitor, twice as large as the game's actual resolution, and a hell of a lot larger than the space a crossbow bolt actually takes up. When Romero hired his then-girlfriend, Stevie Case, to work on level design, he nearly triggered another full-staff walkout.
** The programmers who ''were'' working had some unexpected physical problems with the skyscraper office space. Some of them were under skylights where, around midday in the Texas sun, they would get too hot to work, and even if they didn't the light was too distracting. People were covering their cubicles in blankets to get their work done.
** Ion Storm missed ''Daikatana''[='=]s 1997 ship date, and its 1998 ship date, and its 1999 ship date. It became a punchline within the industry, as [[Webcomic/PennyArcade one webcomic]] memorably demonstrated. Eidos, Ion Storm's parent company, finally had to step in and straighten things out. And as things were finally turning out, id released the ''Quake III'' game engine. Recalling how much fun they had had three years earlier upgrading to its predecessor, Ion Storm understandably opted ''not'' to do it again, meaning the game they had poured so much design effort into would be [[TechnologyMarchesOn technologically behind]] from the moment it was released.
** The game ended up [[{{Vaporware}} delayed]] so much that, by the time it came out in 2000, it was seriously outclassed by competing games like ''VideoGame/HalfLife'', ''VideoGame/SystemShock2'', and the soon-to-be-released ''VideoGame/DeusEx''. The resulting product ended up being a complete bust and pretty much [[CreatorKiller ended the fame and career]] of Creator/JohnRomero, who, before ''Daikatana'', was a superstar developer on a par with Creator/SidMeier and Creator/TimSchafer thanks to his work on ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}''.
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* CreatorKiller: Creator/JohnRomero went from industry golden boy to everyone's bitch thanks to this game, which also cut down his studio, Ion Storm.

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* CreatorKiller: Creator/JohnRomero went from industry golden boy to everyone's bitch thanks to this game, which also cut down his studio, Ion Storm. Good thing the Austin branch [[VideoGame/DeusEx had a saving grace that same year...]]
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One trope per line.


* CreatorBacklash / OldShame: John Romero has nothing nice to say about the "bitch" ad that soured his relationship with gamers.

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* CreatorBacklash / OldShame: CreatorBacklash: John Romero has nothing nice to say about the "bitch" ad that soured his relationship with gamers.
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* CreatorBacklash: John Romero has nothing nice to say about the "bitch" ad that soured his relationship with gamers.

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* CreatorBacklash: CreatorBacklash / OldShame: John Romero has nothing nice to say about the "bitch" ad that soured his relationship with gamers.
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* WhatCouldHaveBeen: A PlayStation version was cancelled during development. Probably for the better.

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* WhatCouldHaveBeen: A PlayStation UsefulNotes/PlayStation version was cancelled during development. Probably for the better.
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* RereleasedForFree: Creator/JohnRomero has placed the (actually decent) Europe-only [[http://rome.ro/games_daikatana.htm GBC game]] as a download on his website.
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* CreatorKiller: Creator/JohnRomero went from industry golden boy to everyone's bitch thanks to this game.

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* CreatorKiller: Creator/JohnRomero went from industry golden boy to everyone's bitch thanks to this game.game, which also cut down his studio, Ion Storm.
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!!The game itself:


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!!Proteus and Suspicious' LP of it:
* KeepCirculatingTheTapes: Used to be hosted on Google Video, and didn't make the jump to Website/YouTube. [[https://www.youtube.com/watch?v=Fc65E2Zb7AU&list=PL8WmeOtpejoTb19Wkpvjh1FAOCV50nOEu&index=1 Luckily, somebody decided to upload the whole thing]] (sans the Deathmatches, which are still up on Dailymotion) onto Youtube. The videos are also still hosted on Archive.org.
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* CreatorBacklash: John Romero has nothing nice to say about the "bitch" ad that soured his relationship with gamers.
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* The titular Daikatana takes its name from the fabled InfinityPlusOneSword from a DungeonsAndDragons campaign John Carmack ran around the same time that Creator/IdSoftware was developing ''VideoGame/{{Doom}}''. As detailed in the novel ''Masters of Doom'', John Romero's character traded a plot-vital MacGuffin, a [[TomeOfEldritchLore demon-summoning tome]], for the sword in question, which eventually led to a TotalPartyKill as the tome was used to summon an army of demons (literally, every demon in the books, several times over) to infest the realm, leading to the destruction of humanity.

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* The titular Daikatana takes its name from the fabled InfinityPlusOneSword from a DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' campaign John Carmack ran around the same time that Creator/IdSoftware was developing ''VideoGame/{{Doom}}''. As detailed in the novel ''Masters of Doom'', John Romero's character traded a plot-vital MacGuffin, a [[TomeOfEldritchLore demon-summoning tome]], for the sword in question, which eventually led to a TotalPartyKill as the tome was used to summon an army of demons (literally, every demon in the books, several times over) to infest the realm, leading to the destruction of humanity.
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Shout Out is not a trivia trope.


* ShoutOut:
** Kage Mishima shares the same last name with Heihachi Mishima from {{Tekken}}.
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* DevelopmentHell[=/=]TroubledProduction: Creator/JohnRomero wanted to make you his bitch for [[ChristmasRushed Christmas 1997]]. Due to infighting and a mid-development engine switch, ''Daikatana'' didn't come out until April 2000. By that time, it had ''VideoGame/HalfLife1'' to compete with. And not to mention it was released on very dated software anyways.

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* DevelopmentHell[=/=]TroubledProduction: Creator/JohnRomero wanted to make you his bitch for [[ChristmasRushed Christmas 1997]]. Due to infighting and a mid-development engine switch, ''Daikatana'' didn't come out until April May 2000. By that time, it had ''VideoGame/HalfLife1'' to compete with. And not to mention it was released on very dated software anyways.
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** Kage Mishima has the same last name as Heihachi Mishima from {{Tekken}}, not to mention they both own {{MegaCorp}}s.

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** Kage Mishima has shares the same last name as with Heihachi Mishima from {{Tekken}}, not to mention they both own {{MegaCorp}}s.{{Tekken}}.
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* WhatCouldHaveBeen: A PlayStation version was cancelled during development.

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* WhatCouldHaveBeen: A PlayStation version was cancelled during development.
development. Probably for the better.

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* The titular Daikatana takes its name from the fabled InfinityPlusOneSword from a DungeonsAndDragons campaign John Carmack ran around the same time that Creator/IdSoftware was developing ''VideoGame/{{Doom}}''. As detailed in the novel ''Masters of Doom'', John Romero's character traded a plot-vital MacGuffin, a [[TomeOfEldritchLore demon-summoning tome]], for the sword in question, which eventually led to a TotalPartyKill as the tome was used to summon an army of demons (literally, every demon in the books, several times over) to infest the realm, leading to the destruction of humanity.



** The titular Daikatana takes its name from the fabled InfinityPlusOneSword from a DungeonsAndDragons campaign John Carmack ran around the same time that Creator/IdSoftware was developing ''VideoGame/{{Doom}}''. As detailed in the novel ''Masters of Doom'', John Romero's character traded a plot-vital MacGuffin, a [[TomeOfEldritchLore demon-summoning tome]], for the sword in question, which eventually led to a TotalPartyKill as the tome was used to summon an army of demons (literally, every demon in the books, several times over) to infest the realm, leading to the destruction of humanity.
** Kage Mishima shares the same last name as Heihachi Mishima from {{Tekken}}, not to mention they both own {{MegaCorp}}s.

to:

** The titular Daikatana takes its name from the fabled InfinityPlusOneSword from a DungeonsAndDragons campaign John Carmack ran around the same time that Creator/IdSoftware was developing ''VideoGame/{{Doom}}''. As detailed in the novel ''Masters of Doom'', John Romero's character traded a plot-vital MacGuffin, a [[TomeOfEldritchLore demon-summoning tome]], for the sword in question, which eventually led to a TotalPartyKill as the tome was used to summon an army of demons (literally, every demon in the books, several times over) to infest the realm, leading to the destruction of humanity.
** Kage Mishima shares has the same last name as Heihachi Mishima from {{Tekken}}, not to mention they both own {{MegaCorp}}s.
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** Kage Mishima shares the same last name with Heihachi Mishima from {{Tekken}}.

to:

** Kage Mishima shares the same last name with as Heihachi Mishima from {{Tekken}}.{{Tekken}}, not to mention they both own {{MegaCorp}}s.
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** Kage Mishima's last name seems to be a shout out to {{Tekken}} .

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** Kage Mishima's Mishima shares the same last name seems to be a shout out to {{Tekken}} .with Heihachi Mishima from {{Tekken}}.

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* The titular Daikatana takes its name from the fabled InfinityPlusOneSword from a DungeonsAndDragons campaign John Carmack ran around the same time that Creator/IdSoftware was developing ''VideoGame/{{Doom}}''. As detailed in the novel ''Masters of Doom'', John Romero's character traded a plot-vital MacGuffin, a [[TomeOfEldritchLore demon-summoning tome]], for the sword in question, which eventually led to a TotalPartyKill as the tome was used to summon an army of demons (literally, every demon in the books, several times over) to infest the realm, leading to the destruction of humanity.

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* ShoutOut:
**
The titular Daikatana takes its name from the fabled InfinityPlusOneSword from a DungeonsAndDragons campaign John Carmack ran around the same time that Creator/IdSoftware was developing ''VideoGame/{{Doom}}''. As detailed in the novel ''Masters of Doom'', John Romero's character traded a plot-vital MacGuffin, a [[TomeOfEldritchLore demon-summoning tome]], for the sword in question, which eventually led to a TotalPartyKill as the tome was used to summon an army of demons (literally, every demon in the books, several times over) to infest the realm, leading to the destruction of humanity.humanity.
** Kage Mishima's last name seems to be a shout out to {{Tekken}} .

Added: 123

Changed: 98

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Is there an issue? Send a MessageReason:
None


* The titular Daikatana takes its name from the fabled InfinityPlusOneSword from a DungeonsAndDragons campaign John Carmack ran around the same time that IdSoftware was developing ''VideoGame/{{Doom}}''. As detailed in the novel ''Masters of Doom'', John Romero's character traded a plot-vital MacGuffin, a [[TomeOfEldritchLore demon-summoning tome]], for the sword in question, which eventually led to a TotalPartyKill as the tome was used to summon an army of demons (literally, every demon in the books, several times over) to infest the realm, leading to the destruction of humanity.
* CreatorKiller: John Romero went from industry golden boy to everyone's bitch thanks to this game.
* DevelopmentHell / TroubledProduction: JohnRomero wanted to make you his bitch for [[ChristmasRushed Christmas 1997]]. Due to infighting and a mid-development engine switch, ''Daikatana'' didn't come out until April 2000. By that time, it had ''VideoGame/HalfLife1'' to compete with.
** And not to mention it was released on very dated software anyways.

to:

* The titular Daikatana takes its name from the fabled InfinityPlusOneSword from a DungeonsAndDragons campaign John Carmack ran around the same time that IdSoftware Creator/IdSoftware was developing ''VideoGame/{{Doom}}''. As detailed in the novel ''Masters of Doom'', John Romero's character traded a plot-vital MacGuffin, a [[TomeOfEldritchLore demon-summoning tome]], for the sword in question, which eventually led to a TotalPartyKill as the tome was used to summon an army of demons (literally, every demon in the books, several times over) to infest the realm, leading to the destruction of humanity.
* CreatorKiller: John Romero Creator/JohnRomero went from industry golden boy to everyone's bitch thanks to this game.
* DevelopmentHell / TroubledProduction: JohnRomero DevelopmentHell[=/=]TroubledProduction: Creator/JohnRomero wanted to make you his bitch for [[ChristmasRushed Christmas 1997]]. Due to infighting and a mid-development engine switch, ''Daikatana'' didn't come out until April 2000. By that time, it had ''VideoGame/HalfLife1'' to compete with.
**
with. And not to mention it was released on very dated software anyways.


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* {{Vaporware}}: ''Daikatana'' was believed to be vaporware for about three years. It probably should have stayed that way.
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* DevelopmentHell / TroubledProduction: JohnRomero wanted to make you his bitch for [[ChristmasRushed Christmas 1997]]. Due to infighting and a mid-development engine switch, ''Daikatana'' didn't come out until April 2000. By that time, it had ''HalfLife'' to compete with.

to:

* DevelopmentHell / TroubledProduction: JohnRomero wanted to make you his bitch for [[ChristmasRushed Christmas 1997]]. Due to infighting and a mid-development engine switch, ''Daikatana'' didn't come out until April 2000. By that time, it had ''HalfLife'' ''VideoGame/HalfLife1'' to compete with.
Is there an issue? Send a MessageReason:
None


* The titular Daikatana takes its name from the fabled InfinityPlusOneSword from a DungeonsAndDragons campaign John Carmack ran around the same time that IdSoftware was developing ''VideoGame/{{Doom}}''. As detailed in the novel ''Masters of Doom'', John Romero's character traded a plot-vital MacGuffin, a demon-summoning tome, for the sword in question, which eventually led to a TotalPartyKill as the tome was used to summon an army of demons (literally, every demon in the books, several times over) to infest the realm, leading to the destruction of humanity.

to:

* The titular Daikatana takes its name from the fabled InfinityPlusOneSword from a DungeonsAndDragons campaign John Carmack ran around the same time that IdSoftware was developing ''VideoGame/{{Doom}}''. As detailed in the novel ''Masters of Doom'', John Romero's character traded a plot-vital MacGuffin, a [[TomeOfEldritchLore demon-summoning tome, tome]], for the sword in question, which eventually led to a TotalPartyKill as the tome was used to summon an army of demons (literally, every demon in the books, several times over) to infest the realm, leading to the destruction of humanity.
Is there an issue? Send a MessageReason:
None



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* WhatCouldHaveBeen: A PlayStation version was cancelled during development.
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* ProtectionFromEditors: Even at a time when games typically had much smaller development teams with much more creative control, being a great game designer does ''not'' automatically make you a good project manager.

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* ProtectionFromEditors: Even at a time when games typically had much smaller development teams with much more creative control, being a great game designer does ''not'' automatically make you a good project manager.manager.

----
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** And not to mention it was released on very dated software anyways.

to:

** And not to mention it was released on very dated software anyways.anyways.
* ProtectionFromEditors: Even at a time when games typically had much smaller development teams with much more creative control, being a great game designer does ''not'' automatically make you a good project manager.
Is there an issue? Send a MessageReason:
None


* The titular Daikatana takes its name from a DungeonsAndDragons campaign John Carmack ran around the same time that IdSoftware was developing ''VideoGame/{{Doom}}'', where the Daikatana was a fabled InfinityPlusOneSword that John Romero's character traded a plot-vital MacGuffin for, eventually leading into a TotalPartyKill, as detailed in the novel ''Masters of Doom''.

to:

* The titular Daikatana takes its name from the fabled InfinityPlusOneSword from a DungeonsAndDragons campaign John Carmack ran around the same time that IdSoftware was developing ''VideoGame/{{Doom}}'', where ''VideoGame/{{Doom}}''. As detailed in the Daikatana was a fabled InfinityPlusOneSword that novel ''Masters of Doom'', John Romero's character traded a plot-vital MacGuffin for, MacGuffin, a demon-summoning tome, for the sword in question, which eventually led to a TotalPartyKill as the tome was used to summon an army of demons (literally, every demon in the books, several times over) to infest the realm, leading into a TotalPartyKill, as detailed in to the novel ''Masters destruction of Doom''.humanity.
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namespace fixed Of Doom!!


* The titular Daikatana takes its name from a DungeonsAndDragons campaign John Carmack ran around the same time that IdSoftware was developing ''{{Doom}}'', where the Daikatana was a fabled InfinityPlusOneSword that John Romero's character traded a plot-vital MacGuffin for, eventually leading into a TotalPartyKill, as detailed in the novel ''Masters of Doom''.

to:

* The titular Daikatana takes its name from a DungeonsAndDragons campaign John Carmack ran around the same time that IdSoftware was developing ''{{Doom}}'', ''VideoGame/{{Doom}}'', where the Daikatana was a fabled InfinityPlusOneSword that John Romero's character traded a plot-vital MacGuffin for, eventually leading into a TotalPartyKill, as detailed in the novel ''Masters of Doom''.



** And not to mention it was released on very dated software anyways.

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** And not to mention it was released on very dated software anyways.

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* CreatorKiller: John Romero went from industry golden boy to everyone's bitch thanks to this game.



* CreatorKiller: John Romero went from industry golden boy to everyone's bitch thanks to this game.
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* DevelopmentHell / TroubledProduction: JohnRomero wanted to make you his bitch for [[ChristmasRushed Christmas 1997]]. Due to infighting and a mid-development engine switch, ''Daikatana'' didn't come out until April 2000. By that time, it had ''HalfLife'' to compete with.
** And not to mention it was released on very dated software anyways.
Is there an issue? Send a MessageReason:
None


* The titular Daikatana takes its name from a DungeonsAndDragons campaign John Carmack ran around the same time that IdSoftware was developing ''{{Doom}}'', where the Daikatana was a fabled InfinityPlusOneSword that John Romero's character traded a plot-vital MacGuffin for, eventually leading into a TotalPartyKill, as detailed in the novel ''Masters of Doom''.

to:

* The titular Daikatana takes its name from a DungeonsAndDragons campaign John Carmack ran around the same time that IdSoftware was developing ''{{Doom}}'', where the Daikatana was a fabled InfinityPlusOneSword that John Romero's character traded a plot-vital MacGuffin for, eventually leading into a TotalPartyKill, as detailed in the novel ''Masters of Doom''.Doom''.
* CreatorKiller: John Romero went from industry golden boy to everyone's bitch thanks to this game.

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