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* InvisibleAdvertising: Played straight for much of the series prior to ''Respect''. Rocky Studio's CEO [[https://www.destructoid.com/djmax-is-finally-coming-to-the-west-in-earnest-we-talked-to-developer-neowiz-about-how-it-happened-485912.phtml noted]] that the series "did reasonably well" in the West despite this situation, and they sought to avert this trope hard with ''Respect'' by engaging directly with their player community -- a promise they still fulfill to this day with a community livestream that happens on their [=YouTube=] channel once every three months.
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* BigNameFan: As noted in [[https://www.destructoid.com/djmax-is-finally-coming-to-the-west-in-earnest-we-talked-to-developer-neowiz-about-how-it-happened-485912.phtml this interview]], the rather unusual ''VideoGame/GuiltyGear'' crossover DLC pack happened because Creator/ArcSystemWorks approached Rocky Studio first. Creator/DaisukeIshiwatari even (supposedly) provided the master tracks himself for the ''Respect'' dev team to play with.

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* BadExportForYou -- The original ''Technika'''s Platinum Crew updates, in the overseas version, trailed the Korean verison's updates by a year. ''Technika 2'' corrects this so now players outside of Korea get updates at the same time.

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* BadExportForYou -- BadExportForYou:
**
The original ''Technika'''s Platinum Crew updates, in the overseas version, trailed the Korean verison's updates by a year. ''Technika 2'' corrects this so now players outside of Korea get updates at the same time.time.
** ''Tap Sonic Top'' isn't bad in the gameplay sense, but rather in the translation department, which is a huge problem considering it comes with a rather lengthy story mode. There's also the the fact that the game is perpetually behind on updates due to the age-old problem of having to wait for official translations.
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** In a general sense, all of ''Respect'''s crossover DLC released several months after the other party's crossover. To be fair to Rocky Studio, all of the music games they've crossed over with so far (''VideoGame/GrooveCoaster'', ''VideoGame/{{Cytus}}'', ''VideoGame/{{Chunithm}}'', and ''VideoGame/{{Deemo}}'') do not have keysounds (every note plays part of the music) nor dedicated music videos, so they have an easier time getting their end of the crossover finished.

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** In a general sense, all of ''Respect'''s crossover DLC released several months after the other party's crossover. To be fair to Rocky Studio, all of the music games they've crossed over with so far (''VideoGame/GrooveCoaster'', ''VideoGame/{{Cytus}}'', ''VideoGame/{{Chunithm}}'', and ''VideoGame/{{Deemo}}'') do not have keysounds (every note plays part of the music) nor dedicated music videos, so they have an easier time getting their end of the crossover finished.finished.
* WhatCouldHaveBeen: ''VideoGame/BrownDust'' was planned to be the last DLC pack in the first wave of collaboration DLC for ''Respect''. It ended up going largely ignored until the second wave of collab DLC came around, where it was reduced to one song, [[https://www.youtube.com/watch?v=a6_Lq7aftrU "Void"]], which released for free alongside the ''VideoGame/{{Deemo}}'' pack.
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* HeAlsoDid: Oriental [=ST8=], the composer of "SQUEEZE", "Shoreline" and "Dear my lady", is better known by his VideoGame/{{beatmania}} alias [[https://vgmdb.net/artist/240 kors k]].
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** In a general sense, all of ''Respect'''s crossover DLC released several months after the other party's crossover. To be fair to Rocky Studio, all of the music games they've crossed over with so far (''VideoGame/GrooveCoaster'', ''VideoGame/{{Cytus}}'', ''VideoGame/{{Chunithm}}'', and ''VideoGame/{{Deemo}}'') do not have keysounds (every note plays part of the music) nor dedicated music videos.

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** In a general sense, all of ''Respect'''s crossover DLC released several months after the other party's crossover. To be fair to Rocky Studio, all of the music games they've crossed over with so far (''VideoGame/GrooveCoaster'', ''VideoGame/{{Cytus}}'', ''VideoGame/{{Chunithm}}'', and ''VideoGame/{{Deemo}}'') do not have keysounds (every note plays part of the music) nor dedicated music videos.videos, so they have an easier time getting their end of the crossover finished.

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* ScheduleSlip: After the ''Technika 2'' DLC was released for ''Respect'', fans were expecting ''Portable 3'' to show up three months later, since the trend up until then was alternating DLC releases between the mainline series and ''Technika''. Instead, ''Technika 3'' showed up in its place. When Bexter was asked about what happened to the ''Portable 3'' DLC on ''Technika 3''[='=]s reveal livestream, he claimed that the development team was having difficulties implementing ''Portable 3''[='=]s remixing gimmick [[{{Retraux}} for Mission Mode]], so it ended up getting delayed.

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* ScheduleSlip: ScheduleSlip:
**
After the ''Technika 2'' DLC was released for ''Respect'', fans were expecting ''Portable 3'' to show up three months later, since the trend up until then was alternating DLC releases between the mainline series and ''Technika''. Instead, ''Technika 3'' showed up in its place. When Bexter was asked about what happened to the ''Portable 3'' DLC on ''Technika 3''[='=]s reveal livestream, he claimed that the development team was having difficulties implementing ''Portable 3''[='=]s remixing gimmick [[{{Retraux}} for Mission Mode]], so it ended up getting delayed. Three months after that livestream, Rocky Studio subverted expectations again by unveiling a full-priced ''VideoGame/GrooveCoaster'' DLC. Fans were (predictably) not happy that it wasn't ''Portable 3'' again.
** In a general sense, all of ''Respect'''s crossover DLC released several months after the other party's crossover. To be fair to Rocky Studio, all of the music games they've crossed over with so far (''VideoGame/GrooveCoaster'', ''VideoGame/{{Cytus}}'', ''VideoGame/{{Chunithm}}'', and ''VideoGame/{{Deemo}}'') do not have keysounds (every note plays part of the music) nor dedicated music videos.
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* HeAlsoDid: Oriental [=ST8=], the composer of "SQUEEZE", "Shoreline" and "Dear my lady", is better known by his VideoGame/{{beatmania}} alias [[https://vgmdb.net/artist/240 kors k]].

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* MarthDebutedInSmashBros: [[https://www.youtube.com/watch?v=59tstlFXDQU "Barbarous Funera"]] showed up for the first time outside of ''VideoGame/GirlsFrontline'' not in an official OST, but in ''DJMAX Respect''. If [[Website/{{Reddit}} /r/girlsfrontline]] is anything to go by, [[https://www.reddit.com/r/girlsfrontline/comments/9b5766/girls_frontline_music_featured_on_djmax_respect/e50lkmh some players]] weren't even aware the song existed in-game at all.

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* MarthDebutedInSmashBros: MarthDebutedInSmashBros:
**
[[https://www.youtube.com/watch?v=59tstlFXDQU "Barbarous Funera"]] showed up for the first time outside of ''VideoGame/GirlsFrontline'' not in an official OST, but in ''DJMAX Respect''. If [[Website/{{Reddit}} /r/girlsfrontline]] is anything to go by, [[https://www.reddit.com/r/girlsfrontline/comments/9b5766/girls_frontline_music_featured_on_djmax_respect/e50lkmh some players]] weren't even aware the song existed in-game at all.all.
** The ''VideoGame/{{Chunithm}}'' DLC pack will mark the first time many tracks from that game will officially appear outside of Japan.
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** ''Respect'' might possibly get this treatment. The game's director [[https://www.reddit.com/r/djmax/comments/9ycbph/is_there_a_particular_reason_why_this_game_havent/ea0re8j mentioned]] that Switch and Xbox One ports are "being tested", but considering the PortingDisaster that was the Switch version of Superbeat [=XONiC=] (namely, the Switch's stock controller making it a chore to play), these builds may not ever see the light of day. DJMAX has also largely been a [[Creator/SonyComputerEntertainment Sony]] brand for almost all of its games (''Trilogy'' notwithstanding), so exclusivity deals may be an issue as well.

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** ''Respect'' might possibly get this treatment. The game's director [[https://www.reddit.com/r/djmax/comments/9ycbph/is_there_a_particular_reason_why_this_game_havent/ea0re8j mentioned]] that Switch and Xbox One ports are "being tested", but considering the PortingDisaster that was the Switch version of Superbeat [=XONiC=] (namely, the Switch's stock controller making it a chore to play), these builds may not ever see the light of day. DJMAX has also largely been a [[Creator/SonyComputerEntertainment Sony]] brand for almost all of its games (''Trilogy'' notwithstanding), so exclusivity deals may be an issue as well.well.
* ScheduleSlip: After the ''Technika 2'' DLC was released for ''Respect'', fans were expecting ''Portable 3'' to show up three months later, since the trend up until then was alternating DLC releases between the mainline series and ''Technika''. Instead, ''Technika 3'' showed up in its place. When Bexter was asked about what happened to the ''Portable 3'' DLC on ''Technika 3''[='=]s reveal livestream, he claimed that the development team was having difficulties implementing ''Portable 3''[='=]s remixing gimmick [[{{Retraux}} for Mission Mode]], so it ended up getting delayed.
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** ''Fever'' inverts this trope, being released in foreign markets but not in Korea. Not that Korean players are missing out on much, as it's just a selection of ''DJMAX Portable 1'' and ''2'' songs with the latter's engine and interface and a couple of new songs.

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** ''Fever'' inverts this trope, being released in foreign markets but not in Korea. Not that Korean players are missing out on much, as it's just a selection of ''DJMAX Portable 1'' and ''2'' songs with the latter's engine and interface and a couple of new songs.songs.
* NoPortForYou:
** ''Respect'' might possibly get this treatment. The game's director [[https://www.reddit.com/r/djmax/comments/9ycbph/is_there_a_particular_reason_why_this_game_havent/ea0re8j mentioned]] that Switch and Xbox One ports are "being tested", but considering the PortingDisaster that was the Switch version of Superbeat [=XONiC=] (namely, the Switch's stock controller making it a chore to play), these builds may not ever see the light of day. DJMAX has also largely been a [[Creator/SonyComputerEntertainment Sony]] brand for almost all of its games (''Trilogy'' notwithstanding), so exclusivity deals may be an issue as well.
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* MarthDebutedInSmashBros: [[https://www.youtube.com/watch?v=59tstlFXDQU "Barbarous Funera"]] showed up for the first time outside of ''VideoGame/GirlsFrontline'' not in an official OST, but in ''DJMAX Respect''. If [[Website/{{Reddit}} /r/girlsfrontline]] is anything to go by, [[https://www.reddit.com/r/girlsfrontline/comments/9b5766/girls_frontline_music_featured_on_djmax_respect/e50lkmh some players]] weren't even aware the song existed in-game at all.
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* MilestoneCelebration: ''Respect'' celebrated its 1st anniversary by [[https://www.youtube.com/watch?v=RGd1j55m-GM briefly replacing]] the usual opening song with ''Portable 1'''s Ask to Wind (Live Mix). The official [=YouTube=] channel also put out [[https://www.youtube.com/watch?v=rAZ1B0-Wol0 a video]] thanking the players for their support and recounting the game's history since its announcement back in 2016.
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** The artwork of SHIHYUN, the artist and designer of ''Respect'''s mascot characters El Clear and El Fail, ended up getting replaced with new artwork [[https://www.reddit.com/r/djmax/comments/8etang/dj_max_will_be_replacing_shihyuns_artwork/ due to allegations that SHIHYUN associated themselves with former radical feminist website Megalia]]. ValuesDissonance may be at play here, as the [[https://kotaku.com/in-south-korea-gamers-stage-an-inquisition-against-fem-1825398846 general South Korean reaction to feminism overall]] may be seen as over-reacting at best to Westerners.
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** [[WordOfGod Bexter]] cites the costs of obtaining an ESRB rating as the main reason why ''Respect'' didn't get a physical release in North America.

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** [[WordOfGod Bexter]] cites the cited [[https://kotaku.com/new-rating-requirement-makes-life-harder-for-smaller-ga-1820296023the costs of obtaining an ESRB rating rating]] as the main reason why ''Respect'' didn't get a physical release in North America.

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* ExecutiveMeddling -- Forte Escape, the producer of ''DJMAX Trilogy'', left Pentavision sometime last year[[strike:, leaving ''Trilogy'' update-less since April 2009]]. Not anymore. Two song updates this year, yeah.

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* ExecutiveMeddling -- ExecutiveMeddling
**
Forte Escape, the producer of ''DJMAX Trilogy'', left Pentavision sometime last year[[strike:, leaving ''Trilogy'' update-less since April 2009]]. Not anymore. Two song updates this year, yeah.


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** [[WordOfGod Bexter]] cites the costs of obtaining an ESRB rating as the main reason why ''Respect'' didn't get a physical release in North America.
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** The dissolving of Pentaision by Neowiz, separation of the staff into different departments, abandonment of Technika Tune, the decision to focus solely on mobile games, and Technika Q being (at the time) updateless since Summer 2014, led to the death of the franchise. Thankfully the DJMAX team made Nurijoy.

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** The dissolving of Pentaision by Neowiz, separation of the staff into different departments, abandonment of Technika Tune, the decision to focus solely on mobile games, and Technika Q being (at the time) updateless since Summer 2014, led to the death of the franchise. Thankfully the DJMAX team made Nurijoy.Nurijoy, and in 2017, Neowiz released ''DJMAX Respect'' .
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** The first three ''DJMAX'' games and ''Trilogy'' never officially left Korea, though they all have Japanese and English language options for importers. ''Black Square'' was released in Japan, at the least.

to:

** The first three ''DJMAX'' games and ''Trilogy'' never officially left Korea, though they all have Japanese and English language options for importers. ''Black Square'' was released in Japan, at the least.least.
** ''Fever'' inverts this trope, being released in foreign markets but not in Korea. Not that Korean players are missing out on much, as it's just a selection of ''DJMAX Portable 1'' and ''2'' songs with the latter's engine and interface and a couple of new songs.
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** ''DJMAX Online'' never left Korea, Japan, or China. At the least, foreign players could use the latter two versions with no obstruction besides likely language barrier and hoop-jumping in order to do {{microtransaction}}s, while the former, like most other Korean online games, required a legitimate Korean resident identification number to make an account for.

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** ''DJMAX Online'' never left Korea, Japan, or China. At the least, foreign players could use the latter two versions with no obstruction besides likely language barrier and hoop-jumping in order to do {{microtransaction}}s, while the former, like most other Korean online games, required a legitimate Korean resident identification number (in other words, you need to not just be in South Korea, you need to ''live there'') to make an account for.
Is there an issue? Send a MessageReason:
None


** The dissolving of Pentaision by Neowiz, separation of the staff into different departments, abandonment of Technika Tune, the decision to focus solely on mobile games, and Technika Q being updateless since Summer 2014, led to the death of the franchise. Thankfully the DJMAX team made Nurijoy.

to:

** The dissolving of Pentaision by Neowiz, separation of the staff into different departments, abandonment of Technika Tune, the decision to focus solely on mobile games, and Technika Q being (at the time) updateless since Summer 2014, led to the death of the franchise. Thankfully the DJMAX team made Nurijoy.
Is there an issue? Send a MessageReason:
None


** ''DJMAX Online'' never left Korea, Japan, or China. At the least, foreign players could use the latter two versions with no obstruction besides likely language barrier and hoop-jumping in order to do {{microtransaction}}s, while the former, like most other Korean online games, required a legitimate Korean resident number to make an account for.

to:

** ''DJMAX Online'' never left Korea, Japan, or China. At the least, foreign players could use the latter two versions with no obstruction besides likely language barrier and hoop-jumping in order to do {{microtransaction}}s, while the former, like most other Korean online games, required a legitimate Korean resident identification number to make an account for.
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* ChannelHop: Likely due to the lawsuit and subsequent out-of-court settlement, Konami gained the rights to manage ''Technika''[='=]s network infrastructure in Japan.
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** ''DJMAX Online'' never left Korea, Japan, or China. At the least, foreign players could use the latter two versions, while the former, like most other Korean online games, required a legitimate Korean resident number to make an account for.

to:

** ''DJMAX Online'' never left Korea, Japan, or China. At the least, foreign players could use the latter two versions, versions with no obstruction besides likely language barrier and hoop-jumping in order to do {{microtransaction}}s, while the former, like most other Korean online games, required a legitimate Korean resident number to make an account for.

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* KeepCirculatingTheTapes: With ''DJMAX Online'' gone, the only way to play it now is through pirate servers.



** ''DJMAX Online'' never left Korea, Japan, or China. At the least, foreign players could use the latter two versions, while the former , like most other Korean online games, required a legitimate Korean resident number to make an account for.

to:

** ''DJMAX Online'' never left Korea, Japan, or China. At the least, foreign players could use the latter two versions, while the former , former, like most other Korean online games, required a legitimate Korean resident number to make an account for.
Is there an issue? Send a MessageReason:
None


** ''DJMAX Online'' never left Korea, Japan, or China.

to:

** ''DJMAX Online'' never left Korea, Japan, or China. At the least, foreign players could use the latter two versions, while the former , like most other Korean online games, required a legitimate Korean resident number to make an account for.
Is there an issue? Send a MessageReason:
None


** The first four ''DJMAX'' games and ''Trilogy'' never officially left Korea, though they all have Japanese and English language options for importers.

to:

** The first four three ''DJMAX'' games and ''Trilogy'' never officially left Korea, though they all have Japanese and English language options for importers.importers. ''Black Square'' was released in Japan, at the least.
Is there an issue? Send a MessageReason:
None


** ''DJMAX Online'' never left Korea, Japan, or Chian.
** The first four ''DJMAX'' games never officially left Korea, though they all have Japanese and English language options for importers.

to:

** ''DJMAX Online'' never left Korea, Japan, or Chian.
China.
** The first four ''DJMAX'' games and ''Trilogy'' never officially left Korea, though they all have Japanese and English language options for importers.
Is there an issue? Send a MessageReason:
None


** The dissolving of Pentaision by Neowiz, separation of the staff into different departments, abandonment of Technika Tune, the decision to focus solely on mobile games, and Technika Q being updateless since Summer 2014, led to the death of the franchise. Thankfully the DJMAX team made Nurijoy.

to:

** The dissolving of Pentaision by Neowiz, separation of the staff into different departments, abandonment of Technika Tune, the decision to focus solely on mobile games, and Technika Q being updateless since Summer 2014, led to the death of the franchise. Thankfully the DJMAX team made Nurijoy.Nurijoy.
* NoExportForYou:
** ''DJMAX Online'' never left Korea, Japan, or Chian.
** The first four ''DJMAX'' games never officially left Korea, though they all have Japanese and English language options for importers.
Is there an issue? Send a MessageReason:
None


* ExecutiveMeddling -- Forte Escape, the producer of ''DJMAX Trilogy'', left Pentavision sometime last year[[strike:, leaving ''Trilogy'' update-less since April 2009]]. Not anymore. Two song updates this year, yeah.

to:

* ExecutiveMeddling -- Forte Escape, the producer of ''DJMAX Trilogy'', left Pentavision sometime last year[[strike:, leaving ''Trilogy'' update-less since April 2009]]. Not anymore. Two song updates this year, yeah.yeah.
** The dissolving of Pentaision by Neowiz, separation of the staff into different departments, abandonment of Technika Tune, the decision to focus solely on mobile games, and Technika Q being updateless since Summer 2014, led to the death of the franchise. Thankfully the DJMAX team made Nurijoy.
Is there an issue? Send a MessageReason:
Moved from main page.

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* BadExportForYou -- The original ''Technika'''s Platinum Crew updates, in the overseas version, trailed the Korean verison's updates by a year. ''Technika 2'' corrects this so now players outside of Korea get updates at the same time.
* ExecutiveMeddling -- Forte Escape, the producer of ''DJMAX Trilogy'', left Pentavision sometime last year[[strike:, leaving ''Trilogy'' update-less since April 2009]]. Not anymore. Two song updates this year, yeah.

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