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** As the game's gone on, the various weapons added in straddle the line between this and AluminiumChristmasTrees. A lot of the weapons LOOK like they're near-fictional, but bar changes here and there, they all existed at some point[[note]] with the possible exception of the [[http://www.imfdb.org/wiki/SDK_silenced_rifle SDK rifle]] added in October 2018, as no-one's really sure if it was ever real or if it was just a hoax[[/note]].

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** As the game's gone on, the various weapons added in straddle the line between this and AluminiumChristmasTrees. A lot of the weapons LOOK like they're near-fictional, but bar changes here and there, they all existed at some point[[note]] with the possible exception of the [[http://www.imfdb.org/wiki/SDK_silenced_rifle SDK rifle]] added in October 2018, as no-one's really sure if it was ever real or if it was just a hoax[[/note]].
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* TechnicalAdvisor: Sledgehammer Games consulted with UsefulNotes/WorldWarII historian Marty Morgan for this game and ''VideoGame/CallOfDutyVanguard'', assisting them in their research and studying of material, including traveling to key points throughout Europe and traveling routes taken by soldiers in order to capture the essence of the war and make it as authentic as possible.

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No longer Trivia. See the X Source Cleanup thread.


* ImageSource:
** EarnYourHappyEnding



* SequelGap: In a SpiritualSuccessor sense; the franchise itself sees yearly releases, but the last ''Call of Duty'' game set in World War II was 2008's ''VideoGame/CallOfDutyWorldAtWar'', nine years earlier.

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* SequelGap: In a SpiritualSuccessor sense; the franchise itself sees yearly releases, but the last ''Call of Duty'' game set in World War II was 2008's ''VideoGame/CallOfDutyWorldAtWar'', nine years earlier.earlier.
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* ImageSource:
** EarnYourHappyEnding
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* SequelGap: In a sense; the franchise itself sees yearly releases, but the last ''Call of Duty'' game set in World War II was 2008's ''VideoGame/CallOfDutyWorldAtWar'', nine years earlier.

to:

* SequelGap: In a SpiritualSuccessor sense; the franchise itself sees yearly releases, but the last ''Call of Duty'' game set in World War II was 2008's ''VideoGame/CallOfDutyWorldAtWar'', nine years earlier.
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** With all the of the gaffes made with the weapons, it's almost inevitable that a few technically correct choices would seep through the cracks. The biggest example of this is the "Extended Magazine" attachment for the Springfield, M1 Garand and the [=Kar98K=]; for the Garand, an experimental variant dubbed the T20 was select-fire and used BAR magazines (and was essentially a precursor to the M14), while the Kar's magazine is based on its real life "trench magazine", though that was fixed and held 20 rounds instead of just 7. The Springfield likewise had a 25-round magazine that was only used in certain branches and ''was'' technically removable, but in the same way the Lee-Enfield's magazine was intended to be removed (AKA only for cleaning).

to:

** With all the of the gaffes made with the weapons, it's almost inevitable that a few technically correct choices would seep through the cracks. The biggest example of this is the "Extended Magazine" attachment for the Springfield, M1 Garand and the [=Kar98K=]; for the Garand, an experimental variant dubbed the T20 was select-fire and used BAR magazines (and was essentially a precursor to the M14), while the Kar's magazine is based on its real life an actual "trench magazine", magazine" for the older Gewehr 98, though that was fixed and held 20 rounds instead of just 7. The Springfield likewise had a 25-round magazine that was only used in certain branches and ''was'' technically removable, but in the same way the Lee-Enfield's magazine was intended to be removed (AKA only for cleaning).
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So, uh, the SDK may have been made up by a con man. So...whoops.


** As the game's gone on, the various weapons added in straddle the line between this and AluminiumChristmasTrees. A lot of the weapons LOOK like they're near-fictional, but bar changes here and there, they all existed at some point. This includes even something like the [[http://www.imfdb.org/wiki/SDK_silenced_rifle SDK rifle]] added in October 2018, perhaps one of the most obscure weapons ever added to a WWII game.

to:

** As the game's gone on, the various weapons added in straddle the line between this and AluminiumChristmasTrees. A lot of the weapons LOOK like they're near-fictional, but bar changes here and there, they all existed at some point. This includes even something like point[[note]] with the possible exception of the [[http://www.imfdb.org/wiki/SDK_silenced_rifle SDK rifle]] added in October 2018, perhaps one of the most obscure weapons as no-one's really sure if it was ever added to real or if it was just a WWII game.hoax[[/note]].

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** The multiplayer segment was mocked for allowing such historically inaccurate combinations as black German soldiers, but black people serving in the German military was accurate. While the Nazis saw black Africans are racially inferior and discriminated against them, they for the most part never passed racial policies explicitly targeting black people (If only because there weren't a lot of black people in Nazi Germany at the time), so they accepted black Germans ([[StayInTheKitchen but only the men, obviously]]) into the Wehrmacht if they wanted to join up.
** With all the of the gaffes made with the weapons, it's almost inevitable that a few technically correct choices would seep through the cracks. The biggest example of this is the "Extended Magazine" attachment for both the M1 Garand and the [=Kar98K=]; for the Garand, an experimental variant dubbed the T20 was select-fire and used BAR magazines (and was essentially a precursor to the M14), while the Kar's magazine is based on its real life "trench magazine", though that was fixed and held 20 rounds instead of just 7.

to:

** The multiplayer segment was mocked for allowing such historically inaccurate combinations as black German soldiers, but black people serving in the German military was accurate. While the Nazis saw black Africans are as racially inferior and discriminated against them, they for the most part never passed racial policies explicitly targeting black people (If only because there weren't a lot of black people in Nazi Germany at the time), so they accepted black Germans ([[StayInTheKitchen but only the men, obviously]]) into the Wehrmacht if they wanted to join up.
** With all the of the gaffes made with the weapons, it's almost inevitable that a few technically correct choices would seep through the cracks. The biggest example of this is the "Extended Magazine" attachment for both the Springfield, M1 Garand and the [=Kar98K=]; for the Garand, an experimental variant dubbed the T20 was select-fire and used BAR magazines (and was essentially a precursor to the M14), while the Kar's magazine is based on its real life "trench magazine", though that was fixed and held 20 rounds instead of just 7.7. The Springfield likewise had a 25-round magazine that was only used in certain branches and ''was'' technically removable, but in the same way the Lee-Enfield's magazine was intended to be removed (AKA only for cleaning).
**As the game's gone on, the various weapons added in straddle the line between this and AluminiumChristmasTrees. A lot of the weapons LOOK like they're near-fictional, but bar changes here and there, they all existed at some point. This includes even something like the [[http://www.imfdb.org/wiki/SDK_silenced_rifle SDK rifle]] added in October 2018, perhaps one of the most obscure weapons ever added to a WWII game.

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Accidentally Accurate has been renamed per TRS thread.


* AccidentallyAccurate: The multiplayer segment was mocked for allowing such historically inaccurate combinations as black German soldiers, but black people serving in the German military was accurate. While the Nazis saw black Africans are racially inferior and discriminated against them, they for the most part never passed racial policies explicitly targeting black people (If only because there weren't a lot of black people in Nazi Germany at the time), so they accepted black Germans ([[StayInTheKitchen but only the men, obviously]]) into the Wehrmacht if they wanted to join up.

to:

* AccidentallyAccurate: AccidentallyCorrectWriting:
**
The multiplayer segment was mocked for allowing such historically inaccurate combinations as black German soldiers, but black people serving in the German military was accurate. While the Nazis saw black Africans are racially inferior and discriminated against them, they for the most part never passed racial policies explicitly targeting black people (If only because there weren't a lot of black people in Nazi Germany at the time), so they accepted black Germans ([[StayInTheKitchen but only the men, obviously]]) into the Wehrmacht if they wanted to join up.
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The Springfield's extended mag is based on the 25-round air service magazine, and like the Kar98k's trench mag, is a fixed magazine.


** With all the of the gaffes made with the weapons, it's almost inevitable that a few technically correct choices would seep through the cracks. The biggest example of this is the "Extended Magazine" attachment for both the M1 Garand and the [=Kar98K=]; while the removable magazine on the Springfield is very much a work of fiction, the other two do have historical grounding; for the Garand, an experimental variant dubbed the T20 was select-fire and used BAR magazines (and was essentially a precursor to the M14), while the Kar's magazine is based on its real life "trench magazine", though that was fixed and held 20 rounds instead of just 7.

to:

** With all the of the gaffes made with the weapons, it's almost inevitable that a few technically correct choices would seep through the cracks. The biggest example of this is the "Extended Magazine" attachment for both the M1 Garand and the [=Kar98K=]; while the removable magazine on the Springfield is very much a work of fiction, the other two do have historical grounding; for the Garand, an experimental variant dubbed the T20 was select-fire and used BAR magazines (and was essentially a precursor to the M14), while the Kar's magazine is based on its real life "trench magazine", though that was fixed and held 20 rounds instead of just 7.
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The Lee-Enfield uses a WWI-vintage 20-round mag for its extended mag. Look up the Howell Automatic Rifle (a self-loading conversion for the SMLE from the same era) for an example.


** With all the of the gaffes made with the weapons, it's almost inevitable that a few technically correct choices would seep through the cracks. The biggest example of this is the "Extended Magazine" attachment for both the M1 Garand and the [=Kar98K=]; while the removable magazines on the Springfield and Lee-Enfield are very much works of fiction, the other two do have historical grounding; for the Garand, an experimental variant dubbed the T20 was select-fire and used BAR magazines (and was essentially a precursor to the M14), while the Kar's magazine is based on its real life "trench magazine", though that was fixed and held 20 rounds instead of just 7.

to:

** With all the of the gaffes made with the weapons, it's almost inevitable that a few technically correct choices would seep through the cracks. The biggest example of this is the "Extended Magazine" attachment for both the M1 Garand and the [=Kar98K=]; while the removable magazines magazine on the Springfield and Lee-Enfield are is very much works a work of fiction, the other two do have historical grounding; for the Garand, an experimental variant dubbed the T20 was select-fire and used BAR magazines (and was essentially a precursor to the M14), while the Kar's magazine is based on its real life "trench magazine", though that was fixed and held 20 rounds instead of just 7.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**With all the of the gaffes made with the weapons, it's almost inevitable that a few technically correct choices would seep through the cracks. The biggest example of this is the "Extended Magazine" attachment for both the M1 Garand and the [=Kar98K=]; while the removable magazines on the Springfield and Lee-Enfield are very much works of fiction, the other two do have historical grounding; for the Garand, an experimental variant dubbed the T20 was select-fire and used BAR magazines (and was essentially a precursor to the M14), while the Kar's magazine is based on its real life "trench magazine", though that was fixed and held 20 rounds instead of just 7.
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None


* InkSuitActor: Sgt. Pierson highly resembles his voice actor, Josh Duhamel. Drostan Hynd looks a lot like Creator/DavidTennant.

to:

* InkSuitActor: Sgt. Pierson highly resembles his All of the characters with a speaking line are modeled on their voice actor, Josh Duhamel. Drostan Hynd looks a lot like Creator/DavidTennant.actors.
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Not Trivia, moving to main page.


* AnachronismStew: Late in the opening cutscene for the second campaign mission, the tank commander mentions someone getting an Article 15. Article 15 is a chapter of the modern '''U'''niform '''C'''ode of '''M'''ilitary '''J'''ustice. The [=UCMJ=] wasn't created until 1950. 5 years after the war ended.
** Only someone who has studied US Military history will pick it up without reading this first.
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** The campaign's premise of focusing on soldiers from the 1st Infantry Division was actually covered by Spark Interactive and Treyarch 13 and 12 years earlier, with the aforementioned ''Finest Hour'' and ''Call of Duty 2: Big Red One'' in 2004 and 2005.

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** The campaign's premise of focusing on soldiers from the 1st Infantry Division was actually covered by Spark Interactive and Treyarch 13 and 12 years earlier, with the aforementioned ''Finest Hour'' and ''Call of Duty 2: Big Red One'' in 2004 and 2005.2005, respectively.
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** The campaign's premise of focusing on soldiers from the 1st Infantry Division was actually covered by Treyarch 12 years earlier, with ''Call of Duty 2: Big Red One'' in 2005.

to:

** The campaign's premise of focusing on soldiers from the 1st Infantry Division was actually covered by Spark Interactive and Treyarch 13 and 12 years earlier, with the aforementioned ''Finest Hour'' and ''Call of Duty 2: Big Red One'' in 2004 and 2005.
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None

Added DiffLines:

* AnachronismStew: Late in the opening cutscene for the second campaign mission, the tank commander mentions someone getting an Article 15. Article 15 is a chapter of the modern '''U'''niform '''C'''ode of '''M'''ilitary '''J'''ustice. The [=UCMJ=] wasn't created until 1950. 5 years after the war ended.
** Only someone who has studied US Military history will pick it up without reading this first.
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None

Added DiffLines:

* TheDanza: Fischer shares his surname with his voice actor, Jeff Fischer.

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* RecycledPremise: Most, if not all, of the missions featured in campaign, were already featured in the older ''Call of Duty'' games. Prominent examples include Aachen and [[spoiler:The Bridge at Remagen]] which were already featured in 2004's ''Call of Duty: Finest Hour''.

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* RecycledPremise: RecycledPremise:
**
Most, if not all, of the missions featured in campaign, were already featured in the older ''Call of Duty'' games. Prominent examples include Aachen and [[spoiler:The Bridge at Remagen]] which were already featured in 2004's ''Call of Duty: Finest Hour''.Hour''.
** The campaign's premise of focusing on soldiers from the 1st Infantry Division was actually covered by Treyarch 12 years earlier, with ''Call of Duty 2: Big Red One'' in 2005.
Is there an issue? Send a MessageReason:
None


* RecycledPremise: Most, if not all, of the missions featured in campaign, were already featured in the older ''Call of Duty'' games. Prominent examples include Aachen and [[spoiler:The Bridge at Remagen]] which were already featured in 2004's ''Call of Duty: Finest Hour''.

to:

* RecycledPremise: Most, if not all, of the missions featured in campaign, were already featured in the older ''Call of Duty'' games. Prominent examples include Aachen and [[spoiler:The Bridge at Remagen]] which were already featured in 2004's ''Call of Duty: Finest Hour''.Hour''.
* SequelGap: In a sense; the franchise itself sees yearly releases, but the last ''Call of Duty'' game set in World War II was 2008's ''VideoGame/CallOfDutyWorldAtWar'', nine years earlier.
Is there an issue? Send a MessageReason:
None


* AccidentallyAccurate: The multiplayer segment was mocked for allowing such historically inaccurate combinations as black German soldiers, but black people serving in the German military was accurate. While the Nazis saw black Africans are racially inferior, the never passed racial policies explicitly targeting black, so they accepted black Germans ([[StayInTheKitchen but only the men, obviously]]) into the Wehrmacht if they wanted to join up.

to:

* AccidentallyAccurate: The multiplayer segment was mocked for allowing such historically inaccurate combinations as black German soldiers, but black people serving in the German military was accurate. While the Nazis saw black Africans are racially inferior, inferior and discriminated against them, they for the most part never passed racial policies explicitly targeting black, black people (If only because there weren't a lot of black people in Nazi Germany at the time), so they accepted black Germans ([[StayInTheKitchen but only the men, obviously]]) into the Wehrmacht if they wanted to join up.
Is there an issue? Send a MessageReason:
None


* AccidentallyAccurate: The multiplayer segment was mocked for allowing such historically inaccurate combinations as black German soldiers, but black people serving in the German military was entirely accurate. Germany never had the racial and national animosity with Africa that it had with its neighbors (France, Russia, etc.), so they accepted black Germans ([[StayInTheKitchen but only the men, obviously]]) into the Wehrmacht if they wanted to join up.

to:

* AccidentallyAccurate: The multiplayer segment was mocked for allowing such historically inaccurate combinations as black German soldiers, but black people serving in the German military was entirely accurate. Germany While the Nazis saw black Africans are racially inferior, the never had the passed racial and national animosity with Africa that it had with its neighbors (France, Russia, etc.), policies explicitly targeting black, so they accepted black Germans ([[StayInTheKitchen but only the men, obviously]]) into the Wehrmacht if they wanted to join up.
Is there an issue? Send a MessageReason:
None


* RecycledPremise: Most, if not all, of the missions featured in campaign, were already featured in the older ''Call of Duty'' games.One prominent example include sAachen and [[spoiler:The Bridge at Remagen]] already featured in 2004's ''Call of Duty: Finest Hour''.

to:

* RecycledPremise: Most, if not all, of the missions featured in campaign, were already featured in the older ''Call of Duty'' games.One prominent example Prominent examples include sAachen Aachen and [[spoiler:The Bridge at Remagen]] which were already featured in 2004's ''Call of Duty: Finest Hour''.
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* InkSuitActor: Sgt. Pierson highly resembles his voice actor, Josh Duhamel. Drostan Hynd looks a lot like Creator/DavidTennant.

to:

* InkSuitActor: Sgt. Pierson highly resembles his voice actor, Josh Duhamel. Drostan Hynd looks a lot like Creator/DavidTennant.Creator/DavidTennant.
* RecycledPremise: Most, if not all, of the missions featured in campaign, were already featured in the older ''Call of Duty'' games.One prominent example include sAachen and [[spoiler:The Bridge at Remagen]] already featured in 2004's ''Call of Duty: Finest Hour''.
Is there an issue? Send a MessageReason:
None


* InkSuitActor: Sgt. Pierson highly resembles his voice actor, Josh Duhamel.

to:

* InkSuitActor: Sgt. Pierson highly resembles his voice actor, Josh Duhamel. Drostan Hynd looks a lot like Creator/DavidTennant.
Is there an issue? Send a MessageReason:
None


* DuelingGames: With ''VideoGame/Battlefield1'', which came out a year before and has a historical era throwback.

to:

* DuelingGames: With ''VideoGame/Battlefield1'', which came out a year before and has a historical era throwback.throwback.
* InkSuitActor: Sgt. Pierson highly resembles his voice actor, Josh Duhamel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AccidentallyAccurate: The multiplayer segment was mocked for allowing such historically inaccurate combinations as black German soldiers, but black people serving in the German military was entirely accurate. Germany never had the racial and national animosity with Africa that it had with its neighbors (France, Russia, etc.), so they accepted black Germans ([[StayInTheKitchen but only the men, obviously]]) into the Wehrmacht if they wanted to join up.
Is there an issue? Send a MessageReason:
None


* DuelingGames: With ''VideoGame/Battlefield1'', which came out a year before and has a historical era throwback

to:

* DuelingGames: With ''VideoGame/Battlefield1'', which came out a year before and has a historical era throwbackthrowback.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: This isn't the first ''VideoGame/CallOfDuty'' title to cover the 1st Infantry Division. Treyarch actually beat Sledgehammer by 12 years with ''Call of Duty 2: Big Red One'' in 2005.

to:

* OlderThanTheyThink: This isn't the first ''VideoGame/CallOfDuty'' title to cover the 1st Infantry Division. Treyarch actually beat Sledgehammer by 12 years with ''Call of Duty 2: Big Red One'' in 2005.DuelingGames: With ''VideoGame/Battlefield1'', which came out a year before and has a historical era throwback
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Added DiffLines:

* OlderThanTheyThink: This isn't the first ''VideoGame/CallOfDuty'' title to cover the 1st Infantry Division. Treyarch actually beat Sledgehammer by 12 years with ''Call of Duty 2: Big Red One'' in 2005.

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