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** Played straight but arguably {{Justified}} with the Nine Divines (Aedra). Due to their sacrifices during creation, the Aedra have been left significantly weakened and no longer possess CompleteImmortality. While they are still recognized and often worshiped throughout Tamriel, many, especially Daedra worshipers, consider them either [[GodIsInept inept]], lazy, [[HaveYouSeenMyGod nonexistent]], or some combination thereof. The Aedra prefer [[InMysteriousWays a lighter touch]] when influencing mortal affairs, at most [[MissionFromGod acting through mortal agents]]. The rare instances in which they have [[DivineIntervention intervened directly]] have typically been [[GodzillaThreshold as the last resort]] to stave off TheEndOfTheWorldAsWeKnowIt.

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** Played straight but arguably {{Justified}} {{Justified|Trope}} with the Nine Divines (Aedra). Due to their sacrifices during creation, the Aedra have been left significantly weakened and no longer possess CompleteImmortality. While they are still recognized and often worshiped throughout Tamriel, many, especially Daedra worshipers, consider them either [[GodIsInept inept]], lazy, [[HaveYouSeenMyGod nonexistent]], or some combination thereof. The Aedra prefer [[InMysteriousWays a lighter touch]] when influencing mortal affairs, at most [[MissionFromGod acting through mortal agents]]. The rare instances in which they have [[DivineIntervention intervened directly]] have typically been [[GodzillaThreshold as the last resort]] to stave off TheEndOfTheWorldAsWeKnowIt.
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Trope was cut/disambiguated due to cleanup


* GodOfChaos: The [[OurGodsAreDifferent Daedric Princes]] are generally considered Chaos Gods ([[OrderVersusChaos in opposition to the more ordered Aedric deities]]) ([[TheLastOfTheseIsNotLikeTheOthers with the notable exception of]] [[ControlFreak Jyggalag]], who claims Order as his sphere of influence despite being a Daedra). The Daedra who most strongly embody Chaos include Mehrunes Dagon [[DestroyerDeity Prince of Destruction, Revolution, and Change]], Sheogorath [[MadGod Prince of Madness and Creativity]], and Boethiah [[ManipulativeBastard Prince of Deceit, Conspiracy]], [[ChronicBackstabbingDisorder Treachery, and Sedition]].

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* GodOfChaos: The [[OurGodsAreDifferent Daedric Princes]] are generally considered Chaos Gods ([[OrderVersusChaos in opposition to the more ordered Aedric deities]]) ([[TheLastOfTheseIsNotLikeTheOthers ( with the notable exception of]] of [[ControlFreak Jyggalag]], who claims Order as his sphere of influence despite being a Daedra). The Daedra who most strongly embody Chaos include Mehrunes Dagon [[DestroyerDeity Prince of Destruction, Revolution, and Change]], Sheogorath [[MadGod Prince of Madness and Creativity]], and Boethiah [[ManipulativeBastard Prince of Deceit, Conspiracy]], [[ChronicBackstabbingDisorder Treachery, and Sedition]].
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Trope was cut/disambiguated due to cleanup


* GutturalGrowler:
** Argonians throughout the series have this sort of voice.
** The Imga, a minor race of intelligent "ape men" native to Valenwood who idolize the Altmer, are said to speak with very gravelly, baritone voices. Despite this, they attempt to speak with perfect enunciation and courtly manners to impress the Altmer.
** This is also the case for the Giants. When speaking in their own language, it is said to sound like an incomprehensible string of grunts and roars. Some Giants have learned some basic Tamriellic, however, though they still speak it in a very deep and gravelly voice.
** Every dragon who has spoken thus far in the series has done so in a deep, booming voice.
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** The ''Elder Scrolls Travels'' is a side-series of small, mobile phone games developed for Java-enabled devices, including the UsefulNotes/NGage. ''Travels'' consists of ''Dawnstar'', ''Stormhold'', and ''Shadowkey'', with the canonicity of each [[CanonDiscontinuity unclear at best]].

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** The ''Elder Scrolls Travels'' is a side-series of small, mobile phone games developed for Java-enabled devices, including the UsefulNotes/NGage.Platform/NGage. ''Travels'' consists of ''Dawnstar'', ''Stormhold'', and ''Shadowkey'', with the canonicity of each [[CanonDiscontinuity unclear at best]].
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* GuestStarPartyMember: The series has had [=NPCs=] join you, often as part of {{Escort Mission}}s, dating all the way back to ''Daggerfall''. However, in large part due to [[ArtificialStupidity AI limitations]], a lack of commands to give them, and the inability to give them stronger equipment, followers have been more of a tedious detriment throughout much of the series. It isn't until ''Skyrim'' overhauls the follower system in a similar vein to Bethesda's ''Franchise/{{Fallout}}'' sister series that they become a much more useful part of the franchise. (Before then, {{Game Mod}}s generally took steps to make followers more useful.)

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* GuestStarPartyMember: The series has had [=NPCs=] join you, often as part of {{Escort Mission}}s, dating all the way back to ''Daggerfall''. However, in large part due to [[ArtificialStupidity AI limitations]], a lack of commands to give them, and the inability to give them stronger equipment, followers have been more of a tedious detriment throughout much of the series. It isn't until ''Skyrim'' overhauls the follower system in a [[BorrowingFromTheSisterSeries similar vein vein]] to Bethesda's ''Franchise/{{Fallout}}'' sister series that they become a much more useful part of the franchise. (Before then, {{Game Mod}}s generally took steps to make followers more useful.)
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* GuestStarPartyMember: The series has had [=NPCs=] join you, often as part of {{Escort Mission}}s, dating all the way back to ''Daggerfall''. However, in large part due to [[ArtificialStupidity AI limitations]], a lack of commands to give them, and the inability to give them stronger equipment, followers have been more of a tedious detriment throughout much of the series. It isn't until ''Skyrim'' overhauls the follower system in a similar vein to Bethesda's ''{{VideoGame/Fallout}}'' sister series that they become a much more useful part of the franchise. (Before then, {{Game Mod}}s generally took steps to make followers more useful.)

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* GuestStarPartyMember: The series has had [=NPCs=] join you, often as part of {{Escort Mission}}s, dating all the way back to ''Daggerfall''. However, in large part due to [[ArtificialStupidity AI limitations]], a lack of commands to give them, and the inability to give them stronger equipment, followers have been more of a tedious detriment throughout much of the series. It isn't until ''Skyrim'' overhauls the follower system in a similar vein to Bethesda's ''{{VideoGame/Fallout}}'' ''Franchise/{{Fallout}}'' sister series that they become a much more useful part of the franchise. (Before then, {{Game Mod}}s generally took steps to make followers more useful.)
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Crosswicking new trope

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* TheGreatExterminator: Saint Jiub "the Eradicator" is a Dunmeri crusader canonized by the [[CorruptChurch Tribunal Temple]] for cleansing Vvardenfell of Cliff Racers in atonement for his past crimes. On the Meta-level, he was originally just a fellow prisoner who asks the player their name at the start of ''Morrowind'', but his intimidating appearance ([[HandicappedBadass one-eyed]], [[BaldHeadOfToughness bald]], and [[WalkingShirtlessScene shirtless]]) and friendliness made him popular within the fandom leading to {{Game Mod}}s and {{Fanfic}}s adding him back in. Bethesda took notice and [[AscendedMeme mentioned him]] in ''Oblivion'' with a rumor that he eradicated the Cliff Racers, a much-reviled enemy type by the fanbase. Come ''Skyrim''[='s=] ''Dawnguard'' DLC, the player character can meet his spirit in the [[SpiritWorld Soul Cairn]] and help him recover the pages of his "opus" to tell his story.
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Typo


** The Tiber Wars were a series of wars fought as part of [[TheConqueror Tiber Septim]]'s campaign to conquer all of Tamriel. Septim had conquered all but Morrowind (protected by their [[PhysicalGod Physical Gods]] and the Summerset Isles (protected by their [[MageSpecies powerful magics]]) during the late 2nd Era, the only two provinces the last empire out of Cyrodiil, the Reman Dynasty, had failed to conquer.[[note]]Reman I was able to get the Altmer to join his Empire, but not by military force. He got them to join via treaty with exceptionally favorable terms to the Altmer.[[/note]] Unknown to Septim, the Dunmer demi-gods of Morrowind, known as the Tribunal, had been cut off from their divine power source by their ancient enemy, Dagoth Ur. Septim's legions easily sacked Mournhold, the capital of Morrowind. Without their gods to protect them, the rest of Morrowind would have been devastated in a protracted war with Septim's legions. Knowing this, Vivec, one of these gods, met with Septim and forged an Armistice. Morrowind would join the empire as a VoluntaryVassal, sparing his people from war. In addition, Vivec offered the Dwemer-crafted [[RealityWarper Reality Warping]] HumongousMecha - The Numidium - to Septim in exchange for special privileges for Morrowind. (Specifially, continued [[TheClan Great House]] rule, free worship of the Tribunal, and the right to continue practicing slavery which was outlawed elsewhere in the empire.) Septim then used the Numidium to [[CurbStompBattle Curb Stomp]] the Altmer of the Summerset Isles (sacking their capital in less than hour), bringing them under the rule of men for the first time in history. With the unification of Tamriel, Septim began the Third Era of Tamriellic history during which the games from ''Arena'' to ''Oblivion'' all take place.

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** The Tiber Wars were a series of wars fought as part of [[TheConqueror Tiber Septim]]'s campaign to conquer all of Tamriel. Septim had conquered all but Morrowind (protected by their [[PhysicalGod Physical Gods]] and the Summerset Isles (protected by their [[MageSpecies powerful magics]]) during the late 2nd Era, the only two provinces the last empire out of Cyrodiil, the Reman Dynasty, had failed to conquer.[[note]]Reman I was able to get the Altmer to join his Empire, but not by military force. He got them to join via treaty with exceptionally favorable terms to the Altmer.[[/note]] Unknown to Septim, the Dunmer demi-gods of Morrowind, known as the Tribunal, had been cut off from their divine power source by their ancient enemy, Dagoth Ur. Septim's legions easily sacked Mournhold, the capital of Morrowind. Without their gods to protect them, the rest of Morrowind would have been devastated in a protracted war with Septim's legions. Knowing this, Vivec, one of these gods, met with Septim and forged an Armistice. Morrowind would join the empire as a VoluntaryVassal, sparing his people from war. In addition, Vivec offered the Dwemer-crafted [[RealityWarper Reality Warping]] HumongousMecha - The Numidium - to Septim in exchange for special privileges for Morrowind. (Specifially, (Specifically, continued [[TheClan Great House]] rule, free worship of the Tribunal, and the right to continue practicing slavery which was outlawed elsewhere in the empire.) Septim then used the Numidium to [[CurbStompBattle Curb Stomp]] the Altmer of the Summerset Isles (sacking their capital in less than hour), bringing them under the rule of men for the first time in history. With the unification of Tamriel, Septim began the Third Era of Tamriellic history during which the games from ''Arena'' to ''Oblivion'' all take place.
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disambiguated


** The [[OurDwarvesAreDifferent Dwemer]] were an entire race of genius bruisers. They were the most [[SufficientlyAdvancedAliens technologically advanced race]] known to have ever walked Tamriel. It's said that even the dullest of their kind was still a genius compared to a clever man, and that even a Dwemer child was capable of building a [[MechaMooks mechanical golem]]. The only military force in history that really challenged them was a [[ProudWarriorRace Nord army]] led by masters of the [[MakeMeWannaShout Thu'um]], and even then, the Dwemer crushed them after [[EnemyMine joining forces]] with their rival Chimer. Later, while tampering with the [[CosmicKeystone heart]] of a [[GodIsDead "dead" god]], they did ''[[RiddleForTheAges something]]'' which caused their entire race to disappear from all known planes of existence in an instant. Much of what they left behind is now LostTechnology being used by the more clever members of the other races, along with the occasional LostSuperweapon HumongousMecha.

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** The [[OurDwarvesAreDifferent Dwemer]] were an entire race of genius bruisers. They were the most [[SufficientlyAdvancedAliens technologically advanced race]] known to have ever walked Tamriel. It's said that even the dullest of their kind was still a genius compared to a clever man, and that even a Dwemer child was capable of building a [[MechaMooks mechanical golem]]. The only military force in history that really challenged them was a [[ProudWarriorRace Nord army]] led by masters of the [[MakeMeWannaShout Thu'um]], Thu'um, and even then, the Dwemer crushed them after [[EnemyMine joining forces]] with their rival Chimer. Later, while tampering with the [[CosmicKeystone heart]] of a [[GodIsDead "dead" god]], they did ''[[RiddleForTheAges something]]'' which caused their entire race to disappear from all known planes of existence in an instant. Much of what they left behind is now LostTechnology being used by the more clever members of the other races, along with the occasional LostSuperweapon HumongousMecha.
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trpoe disambiguated


* GameGourmet: Examples found in the series include bread, butter, cheese, ale, carrots, stew, and various kinds of meat. In ''Morrowind'' and ''Oblivion'', food (of all kinds) is a type of alchemical ingredient, which can be eaten raw or used to make potions; they have various effects, mostly restoring stamina. In ''Skyrim'', food is different from alchemical ingredients and can have a plethora of effects, from [[HyperactiveMetabolism Health Food]] to "poor man's" potions with various other effects, depending on the item in question.
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* GarnishingTheStory: The series has some extremely low-end gear available which most players will pass over without a second thought. (In some cases, being even worse than the StartingEquipment you get for free.) Much of it is used exclusively by [=NPCs=] to give them some flavor and to reinforce the idea of a "living world" within the WideOpenSandbox.
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Critical Research Failure is a disambiguation page


'''Note:''' ''Elder Scrolls'' lore is generally not clear-cut. Reasons for this range from [[UnreliableNarrator biased]] in-universe sources intentionally only giving you only one side of a story, to sources [[CriticalResearchFailure lacking critical information]] or working from [[BlatantLies false information]], to the implication that AllMythsAreTrue, despite the contradictions, or that at least all myths are MetaphoricallyTrue. [[WordOfGod Out-of-game developer supplemental texts]] (frequently referred to as "Obscure Texts" by the lore community) are more trustworthy, but are frequently left [[LooseCanon unofficial]] and sometimes later contradicted. Because of this, it is entirely possible for two contradictory statements in the below examples to ''both'' be true. (And due to frequent events in-universe that [[TimeCrash alter the timeline]], both may ''literally'' be true in-universe.)

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'''Note:''' ''Elder Scrolls'' lore is generally not clear-cut. Reasons for this range from [[UnreliableNarrator biased]] in-universe sources intentionally only giving you only one side of a story, to sources [[CriticalResearchFailure lacking critical information]] information or working from [[BlatantLies false information]], to the implication that AllMythsAreTrue, despite the contradictions, or that at least all myths are MetaphoricallyTrue. [[WordOfGod Out-of-game developer supplemental texts]] (frequently referred to as "Obscure Texts" by the lore community) are more trustworthy, but are frequently left [[LooseCanon unofficial]] and sometimes later contradicted. Because of this, it is entirely possible for two contradictory statements in the below examples to ''both'' be true. (And due to frequent events in-universe that [[TimeCrash alter the timeline]], both may ''literally'' be true in-universe.)
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Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* GoneHorriblyWrong: This [[RiddleForTheAges might]] be what happened to the Dwemer. Faced with imminent defeat at the Battle of Red Mountain, they tried to tamper with the Heart of Lorkhan, the still-beating and immensely powerful heart of a ''god'', in an attempt to [[AGodAmI become gods themselves]]. However in their hubris, they managed to screw up the "reforge ourselves into immortals after we have broken ourselves down into world stuff" step of the process, and promptly went poof as a result.
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Dewicking Disambig


** Spriggans (a race of hostile [[WhenTreesAttack tree-like]] PlantPeople) are referred to and revered as "Nature's Guardians." They are associated with Kynareth, one of the [[OurGodsAreDifferent Nine Divines]] and goddess of the heavens, winds, and elements. Spriggans tend to live in secluded wilderness areas and will violently attack intruders, often [[TheBeastmaster commanding nearby animals]] to aid them as well. They are [[ArchEnemy mortal enemies]] of the Hagravens, a flightless [[HarpingOnAboutHarpies harpy]] WitchSpecies, who are typically an EnemyToAllLivingThings.

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** Spriggans (a race of hostile [[WhenTreesAttack tree-like]] PlantPeople) are referred to and revered as "Nature's Guardians." They are associated with Kynareth, one of the [[OurGodsAreDifferent Nine Divines]] and goddess of the heavens, winds, and elements. Spriggans tend to live in secluded wilderness areas and will violently attack intruders, often [[TheBeastmaster commanding nearby animals]] to aid them as well. They are [[ArchEnemy mortal enemies]] of the Hagravens, a flightless [[HarpingOnAboutHarpies harpy]] WitchSpecies, MageSpecies, who are typically an EnemyToAllLivingThings.



** The Tiber Wars were a series of wars fought as part of [[TheConqueror Tiber Septim]]'s campaign to conquer all of Tamriel. Septim had conquered all but Morrowind (protected by their [[PhysicalGod Physical Gods]] and the Summerset Isles (protected by their [[WitchSpecies powerful magics]]) during the late 2nd Era, the only two provinces the last empire out of Cyrodiil, the Reman Dynasty, had failed to conquer.[[note]]Reman I was able to get the Altmer to join his Empire, but not by military force. He got them to join via treaty with exceptionally favorable terms to the Altmer.[[/note]] Unknown to Septim, the Dunmer demi-gods of Morrowind, known as the Tribunal, had been cut off from their divine power source by their ancient enemy, Dagoth Ur. Septim's legions easily sacked Mournhold, the capital of Morrowind. Without their gods to protect them, the rest of Morrowind would have been devastated in a protracted war with Septim's legions. Knowing this, Vivec, one of these gods, met with Septim and forged an Armistice. Morrowind would join the empire as a VoluntaryVassal, sparing his people from war. In addition, Vivec offered the Dwemer-crafted [[RealityWarper Reality Warping]] HumongousMecha - The Numidium - to Septim in exchange for special privileges for Morrowind. (Specifially, continued [[TheClan Great House]] rule, free worship of the Tribunal, and the right to continue practicing slavery which was outlawed elsewhere in the empire.) Septim then used the Numidium to [[CurbStompBattle Curb Stomp]] the Altmer of the Summerset Isles (sacking their capital in less than hour), bringing them under the rule of men for the first time in history. With the unification of Tamriel, Septim began the Third Era of Tamriellic history during which the games from ''Arena'' to ''Oblivion'' all take place.

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** The Tiber Wars were a series of wars fought as part of [[TheConqueror Tiber Septim]]'s campaign to conquer all of Tamriel. Septim had conquered all but Morrowind (protected by their [[PhysicalGod Physical Gods]] and the Summerset Isles (protected by their [[WitchSpecies [[MageSpecies powerful magics]]) during the late 2nd Era, the only two provinces the last empire out of Cyrodiil, the Reman Dynasty, had failed to conquer.[[note]]Reman I was able to get the Altmer to join his Empire, but not by military force. He got them to join via treaty with exceptionally favorable terms to the Altmer.[[/note]] Unknown to Septim, the Dunmer demi-gods of Morrowind, known as the Tribunal, had been cut off from their divine power source by their ancient enemy, Dagoth Ur. Septim's legions easily sacked Mournhold, the capital of Morrowind. Without their gods to protect them, the rest of Morrowind would have been devastated in a protracted war with Septim's legions. Knowing this, Vivec, one of these gods, met with Septim and forged an Armistice. Morrowind would join the empire as a VoluntaryVassal, sparing his people from war. In addition, Vivec offered the Dwemer-crafted [[RealityWarper Reality Warping]] HumongousMecha - The Numidium - to Septim in exchange for special privileges for Morrowind. (Specifially, continued [[TheClan Great House]] rule, free worship of the Tribunal, and the right to continue practicing slavery which was outlawed elsewhere in the empire.) Septim then used the Numidium to [[CurbStompBattle Curb Stomp]] the Altmer of the Summerset Isles (sacking their capital in less than hour), bringing them under the rule of men for the first time in history. With the unification of Tamriel, Septim began the Third Era of Tamriellic history during which the games from ''Arena'' to ''Oblivion'' all take place.

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