Follow TV Tropes

Following

History ThatOneLevel / WideOpenSandbox

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Most of the missions in Vice City Stories. Boomshine Blowout, High Wire, the ATV race... it's maddening, man!
Is there an issue? Send a MessageReason:
None


** The ambulance optional mission is also ridiculously difficult. You have to collect all 78 patients necessary for the infinite run unlock in one go. You cannot fail after so many patients and build up to a total, as you can with the fire truck, police car or taxi optional missions. The ambulance is also one of the crappiest vehicles in the game: it handles like a brick, can take very little damage, and tips if you so much as turn a corner at half-speed. Accidentally running over any patient forces you to restart, and the cops refuse to give you even this much free reign--ding a cop car and you are still fair game, humanitarian mission or not. Sure, it is optional, but that infinite run is very, ''very'' useful, even if you are not after HundredPercentCompletion. Expect to spend lots of time on it.

to:

** * The ambulance optional mission is also ridiculously difficult. You have to collect all 78 patients necessary for the infinite run unlock in one go. You cannot fail after so many patients and build up to a total, as you can with the fire truck, police car or taxi optional missions. The ambulance is also one of the crappiest vehicles in the game: it handles like a brick, can take very little damage, and tips if you so much as turn a corner at half-speed. Accidentally running over any patient forces you to restart, and the cops refuse to give you even this much free reign--ding a cop car and you are still fair game, humanitarian mission or not. Sure, it is optional, but that infinite run is very, ''very'' useful, even if you are not after HundredPercentCompletion. Expect to spend lots of time on it.
Is there an issue? Send a MessageReason:
i dun \'membered moar

Added DiffLines:

** How about the LAST full battle against the Drowning Doom: the first Stage Battle at the Sea of Black Tears. An endless supply of large groups of Reapers being thrown at you, an insta-death force field, and [[BuffySpeak a giant... tree thing]]. Results do occasionally vary, as many a player has beaten the game easily on Brutal difficulty, only to go back through on Normal and get so completely stuck on this battle that they have no choice but to give up. There are a few tricks, though, mostly involving flying solo around the side of the force field and attacking the enemy with your car or whatever creature summon you've managed to earn from the Hunter missions.

Added: 311

Changed: 20

Is there an issue? Send a MessageReason:
None


** "All we had to do was follow the damn train, CJ!"

to:

** [[MemeticMutation "All we had to do was follow the damn train, CJ!"CJ!"]]


Added DiffLines:

** Flight School's not so bad by comparison, once you realize that N.O.E.'s not far off. A long flying mission wherein you have to keep very low to the ground over hilly terrain to keep from being spotted on radar as you fly halfway across the state. And then you have to fly back again - still under the radar.
Is there an issue? Send a MessageReason:
None


** The ambulance optional mission is also ridiculously difficult for forcing you to collect all the 78 patients needed to get the infinite run in one go. You cannot fail after so many patients and build up to a total, as you can with the fire truck, police car or taxi optional missions. The ambulance also handles and takes damage quite poorly, accidentally running over any patient forces you to restart, and the cops refuse to give you even this much free reign--ding a cop car and you are still fair game, humanitarian mission or not. Sure, it is optional, but that infinite run is very useful, even if you are not after HundredPercentCompletion. Expect to spend lots of time on it.

to:

** The ambulance optional mission is also ridiculously difficult for forcing you difficult. You have to collect all the 78 patients needed to get necessary for the infinite run unlock in one go. You cannot fail after so many patients and build up to a total, as you can with the fire truck, police car or taxi optional missions. The ambulance is also one of the crappiest vehicles in the game: it handles like a brick, can take very little damage, and takes damage quite poorly, accidentally tips if you so much as turn a corner at half-speed. Accidentally running over any patient forces you to restart, and the cops refuse to give you even this much free reign--ding a cop car and you are still fair game, humanitarian mission or not. Sure, it is optional, but that infinite run is very very, ''very'' useful, even if you are not after HundredPercentCompletion. Expect to spend lots of time on it.
Is there an issue? Send a MessageReason:
Didn\'t see that example was listed in a different section


** Any of the missions where you were forced to chase someone on a motorcycle, ''especially'' "I Need Your Clothes, Your Boots, and Your Motorcycle." You're chasing a guy down on a motorcycle, and due to the mechanics, if you're going more than about 15 miles an hour, and so much as ''bump'' into anything while on a motorcycle, Niko goes flying 50 feet, and you have to go back and get back on the bike, meanwhile your target is jetting away at 60 miles an hour, avoiding every traffic obstacle with superhuman skill. Did we mention that during this chase, the game throws literally every obstacle in the book at you? There's random explosions that go off in your path, absurdly narrow tunnels and alleyways, an ''18 wheeler that flips over and spills stuff everywhere'', random car crashes, and an incredibly long underground tunnel that you've got to navigate. And unlike some chase missions, where you've simply got to keep up with him for a while, after which he goes off on foot, where you can easily gun him down, you've got to kill him on the bike, using the crappy targeting system, all while trying to keep up with him, and not get thrown off your bike and lose him.

to:

** Any of the missions where you were forced to chase someone on a motorcycle, ''especially'' "I Need Your Clothes, Your Boots, and Your Motorcycle." You're chasing a guy down on a motorcycle, and due to the mechanics, if you're going more than about 15 miles an hour, and so much as ''bump'' into anything while on a motorcycle, Niko goes flying 50 feet, and you have to go back and get back on the bike, meanwhile your target is jetting away at 60 miles an hour, avoiding every traffic obstacle with superhuman skill. Did we mention that during this chase, the game throws literally every obstacle in the book at you? There's random explosions that go off in your path, absurdly narrow tunnels and alleyways, an ''18 wheeler that flips over and spills stuff everywhere'', random car crashes, and an incredibly long underground tunnel that you've got to navigate. And unlike some chase missions, where you've simply got to keep up with him for a while, after which he goes off on foot, where you can easily gun him down, you've got to kill him on the bike, using the crappy targeting system, all while trying to keep up with him, and not get thrown off your bike and lose him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Any of the missions where you were forced to chase someone on a motorcycle, ''especially'' "I Need Your Clothes, Your Boots, and Your Motorcycle." You're chasing a guy down on a motorcycle, and due to the mechanics, if you're going more than about 15 miles an hour, and so much as ''bump'' into anything while on a motorcycle, Niko goes flying 50 feet, and you have to go back and get back on the bike, meanwhile your target is jetting away at 60 miles an hour, avoiding every traffic obstacle with superhuman skill. Did we mention that during this chase, the game throws literally every obstacle in the book at you? There's random explosions that go off in your path, absurdly narrow tunnels and alleyways, an ''18 wheeler that flips over and spills stuff everywhere'', random car crashes, and an incredibly long underground tunnel that you've got to navigate. And unlike some chase missions, where you've simply got to keep up with him for a while, after which he goes off on foot, where you can easily gun him down, you've got to kill him on the bike, using the crappy targeting system, all while trying to keep up with him, and not get thrown off your bike and lose him.
Is there an issue? Send a MessageReason:
It is optional


*** Optional? If you don't beat Hilary, you can't unlock the final mission.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Bonfire of the Vanities DLC for ''AssassinsCreed2'' has a number of these, but the Port Authority mission is by far the worst. It's yet another case where being spotted by a guard is an auto fail, and the assassination target is on a ship that's ''crawling'' with them, including several that patrol. The general strategy involves hiding on the edge of the ship and yoinking them off one by one, but a fair amount of tricky timing (and luck) is involved.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Even worse is [[spoiler:"Cary in Trouble"]], which pretty much requires you to have both an encyclopedic knowledge of real-life LA streets and a faster car from a previous level. Thankfully you can replay the previous levels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** I'm surprised nobody thought to mention the one mission where you have to lure out Elizabeth Greene, and in order to do that, you have to defend a small bloodtox pumper from a HORDE of leader hunters, at least two hydras, and soldiers firing stray bullets that damage the vehicle by accident, and if you die (which is extremely likely, regardless of having both [[InfinityPlusOneSword the strongest weapon mutation in the game]], several guns at your disposal, and body armor that makes you even harder to kill than normal), or if the pumper gets destroyed, you have to start the whole thing over again. Need I mention that the Hunters have that annoying sprint-attack that knocks your ass across the area, or even kills you, along with a bunch of other annoying traits? I swear, [[ClusterFBomb the number of F-bombs I dropped would have leveled all of Russia.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Just Cause 2 brings us Black Gold. You're piloting a fighter jet, and have to blow up an oil rig. Jet controls are difficult to figure out at best. And if you die? Well, good job, you just locked yourself out of 100%. In severe cases, you can lock yourself out of finishing even that mission.
Is there an issue? Send a MessageReason:
None



to:

** Any of Phil Bell's missions, but Catch the Wave in particular. Holy shit. Having to fight a couple dozen Russian drug runners with automatic weapons in a cramped building with only one entrance is bad enough...but it's a fucking EscortMission on top of that, and Phil happens to be a LeeroyJenkins who frequently gets himself killed. A common strategy is position the truck in a certain way so Phil gets stuck in the door when he gets out, keeping him safe until you clean out the building.
Is there an issue? Send a MessageReason:
removed Wall Banger pothole


*** Pffh. Even on the PS2, those levels had migraine inducing controls. It's a wonder that ''anyone'' completed those levels without wanting to break the game disc. You think the developers learned from their misfire, and decided NOT to create MORE annoying and [[NintendoHard ungodly difficult]] flying missions for San Andreas...[[WallBanger NOPE]].

to:

*** Pffh. Even on the PS2, those levels had migraine inducing controls. It's a wonder that ''anyone'' completed those levels without wanting to break the game disc. You think the developers learned from their misfire, and decided NOT to create MORE annoying and [[NintendoHard ungodly difficult]] flying missions for San Andreas...[[WallBanger NOPE]]. NOPE.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Optional? If you don't beat Hilary, you can't unlock the final mission.
Is there an issue? Send a MessageReason:
None


** SaintsRow one has several, but the two that stand out are the last missions for Los Carnales and the Vice Kings. In the Carnales mission you and Dex have to drive to the airport and kill their leader before he escapes in his plane. Sounds straightforward right? Well, one you arrive you'll notice two things. One, there are about 20 mooks with rocket launchers that can kill you in about three hits. Two, your vehicle is on a set path. This means that unless you am perfectly you'll get blown away before you can even get close to the plane. Even better, you'll have about two or three cars shooting up your ass as you try to avoid geting blow away by the RPG's. The cherry on top? YOU HAVE TO RESTART FROM THE BEGINNING OF THE MISSION AND WASTE TWO MINUTES DRIVING BACK TO THE AIRPORT EVERY. TIME. YOU. DIE. But that's just the first mission. The Vice King's mission? You have to drive King's car (it HAS to be King's car, no switching out if it gets too damaged) to Impressions and interrogate Stefan by driving while King holds him outside the window. The whole time more and more police show up to clusterfuck you into a corner where they will blow your car up and force you to start over. But wait! The mission isn't over after you interrogate Stefan, oh no. You then have to store the Vice King stronghold. If you die during the fight? Back to the very start for you! Have fun listening to Stefan whine for the 5th time. Thankfully, SaintsRow 2 has checkpoints in missions.

to:

** SaintsRow one 1 has several, but the two that stand out are the last missions for Los Carnales and the Vice Kings. In the Carnales mission you and Dex have to drive to the airport and kill their leader before he escapes in his plane. Sounds straightforward right? Well, one once you arrive you'll notice two things. One, there are about 20 mooks with rocket launchers that can kill you in about three hits. Two, your vehicle is on a set path. This means that unless you am perfectly you'll get blown away before you can even get close to the plane. Even better, you'll have about two or three cars shooting up your ass as you try to avoid geting blow away by the RPG's. The cherry on top? YOU HAVE TO RESTART FROM THE BEGINNING OF THE MISSION AND WASTE TWO MINUTES DRIVING BACK TO THE AIRPORT EVERY. TIME. YOU. DIE. But that's just the first mission. The Vice King's mission? You have to drive King's car (it HAS to be King's car, no switching out if it gets too damaged) to Impressions and interrogate Stefan by driving while King holds him outside the window. The whole time more and more police show up to clusterfuck you into a corner where they will blow your car up and force you to start over. But wait! The mission isn't over after you interrogate Stefan, oh no. You then have to store storm the Vice King King's stronghold. If you die during the fight? Back All the way back to the very start for you! Have fun listening to Stefan whine for the 5th time. Thankfully, SaintsRow 2 has checkpoints in its missions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** SaintsRow one has several, but the two that stand out are the last missions for Los Carnales and the Vice Kings. In the Carnales mission you and Dex have to drive to the airport and kill their leader before he escapes in his plane. Sounds straightforward right? Well, one you arrive you'll notice two things. One, there are about 20 mooks with rocket launchers that can kill you in about three hits. Two, your vehicle is on a set path. This means that unless you am perfectly you'll get blown away before you can even get close to the plane. Even better, you'll have about two or three cars shooting up your ass as you try to avoid geting blow away by the RPG's. The cherry on top? YOU HAVE TO RESTART FROM THE BEGINNING OF THE MISSION AND WASTE TWO MINUTES DRIVING BACK TO THE AIRPORT EVERY. TIME. YOU. DIE. But that's just the first mission. The Vice King's mission? You have to drive King's car (it HAS to be King's car, no switching out if it gets too damaged) to Impressions and interrogate Stefan by driving while King holds him outside the window. The whole time more and more police show up to clusterfuck you into a corner where they will blow your car up and force you to start over. But wait! The mission isn't over after you interrogate Stefan, oh no. You then have to store the Vice King stronghold. If you die during the fight? Back to the very start for you! Have fun listening to Stefan whine for the 5th time. Thankfully, SaintsRow 2 has checkpoints in missions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Doing the tribal stage on aggressive isn't QUITE as bad if you bribe the other tribes first with a gift basket and then attack them one by one ensuring that you won't be attacked by the other tribes while you're away fighting. But there's still a ridiculous difference in difficulty between passive and aggressive.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Trying to fill out the Web of Intrigue pits you against the games most nefarious enemy. It is an enemy who has been against you since nearly the first mission. He has made you miserable for many a stage, but with the last few Web Of Intrigue missions, this foe is relentless, cruel, and merciless. This enemy? THE FREAKIN' TIMER!!! You have to cross the city multiple times in less than two minutes to take out the target. Oh, and many of them will be on ground level, in hostile territory, where enemies WILL kill them with you less than an inch away. And even if you get to the final guy at the last second, since it takes you several seconds to "digest" the target unless you manage a stealth kill, then you still can and will fail. Even on easy mode, the time limits are a constant, and it's nearly impossible to pull off these missions even WITH the maximum speed, jump, and glide upgrades. Have fun, tropers!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The stealth missions in TrueCrimeStreetsOfLA.

Added: 1566

Changed: 3968

Removed: 1971

Is there an issue? Send a MessageReason:
None


* Ohhhhhh, the race against Hilary in ''[[GrandTheftAutoViceCity Grand Theft Auto: Vice City]]''. ''Imagine racing against a supercharged muscle car with a puny little family sedan, with the cops on your tail.'' This one little mission has spawned ''countless'' pages of text on {{GameFAQs}} explaining every theory and method in this world to beat it.
** Not to mention the fact that the police only pursue you and leave Hillary alone. Even worse, the game inadvertently punishes you for getting too far behind or too far ahead of Hillary, because your main obstacle, traffic, only appears within 100 meters or so of your car. If the distance between your car and Hillary's is great enough, you get bogged down in traffic while he has a clear road with no such obstacles, either allowing him to catch up (if he's behind you) or get yet further ahead (if he's in front of you). Either way, much hair was torn out.

to:

* Ohhhhhh, ''GrandTheftAutoIII'' has a mission in which you're given the crappiest, slowest, worst handling car in the entire game and told to go to another island and shoot up dozens of members of an enemy faction. Anyone who's ever played a ''GTA'' game can tell you it's hard to even '''get to your destination''' without wrecking the car you're currently driving; now imagine having to get there, deal with a good amount of armed gang members and get back to where you started, all with a car that's ridiculously easy to flip over (flipping over a car in ''GTA'' irretrievably destroys it) and with the police relentlessly chasing you all the time. Oh, did I mention you cannot under any circumstance leave the car? And to top it all off, when (not if) you wreck the car, the goon that's traveling with you is revealed to be its owner, and he and his pal get pissed and proceed to shoot you full of holes.
** The ambulance optional mission is also ridiculously difficult for forcing you to collect all the 78 patients needed to get the infinite run in one go. You cannot fail after so many patients and build up to a total, as you can with the fire truck, police car or taxi optional missions. The ambulance also handles and takes damage quite poorly, accidentally running over any patient forces you to restart, and the cops refuse to give you even this much free reign--ding a cop car and you are still fair game, humanitarian mission or not. Sure, it is optional, but that infinite run is very useful, even if you are not after HundredPercentCompletion. Expect to spend lots of time on it.
* The
race against Hilary in ''[[GrandTheftAutoViceCity Grand Theft Auto: Vice City]]''. ''Imagine racing against a supercharged muscle car with a puny little family sedan, with the cops City]]'', on your tail.'' so many different levels it is utterly infuriating. This one little mission has spawned ''countless'' pages of text on {{GameFAQs}} explaining every theory and method in this world to beat it.
** Not to mention
it. To give some background, you're setting up a back heist and you need a good driver. No doubt you are one, but for the fact purpose of the story it needs to be someone other than you. That someone is Hillary, a very effeminate man with abandonment issues who insists that the police only pursue way he'll work for you and leave is if you beat him in a race. Sounds fair, right? Let us count the ways it screws you over.
**
Hillary alone. Even worse, gets a ''supercharged muscle car''. You get with a puny little family sedan. No, you don't have a say in the manner. You are driving the sedan. Period. There is no way in hell you can win a straight race, because your car is in every way inferior. You have to cheat, i.e. knock Hillary off the road, to win.
** Not two blocks in, the cops get on your tail for street racing. ''And only your tail.'' They don't even see Hillary.
** Due to
game inadvertently punishes you mechanics, your are further punished for getting too far behind or too far ahead of Hillary, because your main obstacle, traffic, only appears Hillary. Normal traffic is dynamically spawned within 100 meters or so of your car. If the distance between your car and Hillary's is great enough, you get bogged down in traffic while he has a clear road with no such obstacles, either allowing him to catch up (if he's behind you) or get yet further ahead (if he's in front of you). Either way, much hair was has been torn out.



** 'Checkpoint Charlie' from the same game. A checkpoint race where you need every single second to do the course... and you have to do it in a boat, which means that you can never predict how you'll come off of a wave, or how you'll land after a jump. Not something you'd ever want to do again.
** The worst thing about this mission is that it doesn't even make sense. Hilary is supposed to be the best driver around, that's why you want him. So why would you have to race him first? If he only works for people that can beat him, he's obviously NOT the best driver. If you hire a plumber, you also don't have to prove to him that you're better at plumbing than he is, because if you were, you wouldn't need him.
*** The whole point of that mission was to show Hillary he could trust you and that you would not leave him. He has abandonment issues according to one of the characters.
*** The real insult to that mission is that, despite the effort you go through trying to recruit him,[[spoiler: Hilary ultimately proves to be completely useless for the Heist. He's there to drive your getaway car, but all he ends up doing is getting shot and killed, so you have to make the escape yourself.]]

to:

** The worst thing about this mission is that it doesn't even make sense. Hilary is supposed to be the best driver around; that's why you want him. So why would you have to race him first? If he only works for people that can beat him, he's obviously NOT the best driver. If you hire a plumber, you also don't have to prove to him that you're better at plumbing than he is, because if you were, you wouldn't need him. Abandonment issues are no excuse. This guy has effectively locked himself out of his own profession by personally ensuring that he will look incompetent to anyone that hires him.
** The real insult to that mission is that, despite the effort you go through trying to recruit him, [[spoiler: Hilary ultimately proves to be completely useless for the heist. He's there to drive your getaway car, but all he ends up doing is getting shot and killed, so you have to make the escape yourself.]]
** I'm not sure how how entirely fair calling the Sentinel a puny little sedan is, but I don't get why he got a Sabre GT. I mean, if he was going to be using a taxi, he should have raced with it! And the fact you have to drive there and [[spoiler: and he has to kill himself]] are some of the lowest points of the game. But, what can you expect from an optional mission in a 2003 game.
*
'Checkpoint Charlie' from the same game. A checkpoint race where you need every single second to do the course... and you have to do it in a boat, which means that you can never predict how you'll come off of a wave, or how you'll land after a jump. Not something you'd ever want to do again.
** The worst thing about this mission is that it doesn't even make sense. Hilary is supposed to be the best driver around, that's why you want him. So why would you have to race him first? If he only works for people that can beat him, he's obviously NOT the best driver. If you hire a plumber, you also don't have to prove to him that you're better at plumbing than he is, because if you were, you wouldn't need him.
*** The whole point of that mission was to show Hillary he could trust you and that you would not leave him. He has abandonment issues according to one of the characters.
*** The real insult to that mission is that, despite the effort you go through trying to recruit him,[[spoiler: Hilary ultimately proves to be completely useless for the Heist. He's there to drive your getaway car, but all he ends up doing is getting shot and killed, so you have to make the escape yourself.]]
again.



** The races in ''GrandTheftAutoIV'' were pretty awful too, especially "No. 1" since you couldn't cheat your way out of it (calling Brucie to cancel a race before crossing the yellow arrow yourself guarantees you first place).
** I'm not sure how how entirely fair calling the Sentinel a puny little sedan is, but I don't get why he got a Sabre GT. I mean, if he was going to be using a taxi, he should have raced with it! And the fact you have to drive there and [[spoiler: and he has to kill himself]] are some of the lowest points of the game. But, what can you expect from an optional mission in a 2003 game.
* ''GrandTheftAutoIII'' has a mission in which you're given the crappiest, slowest, worst handling car in the entire game and told to go to another island and shoot up dozens of members of an enemy faction. Anyone who's ever played a ''GTA'' game can tell you it's hard to even '''get to your destination''' without wrecking the car you're currently driving; now imagine having to get there, deal with a good amount of armed gang members and get back to where you started, all with a car that's ridiculously easy to flip over (flipping over a car in ''GTA'' irretrievably destroys it) and with the police relentlessly chasing you all the time. Oh, did I mention you cannot under any circumstance leave the car? And to top it all off, when (not if) you wreck the car, the goon that's traveling with you is revealed to be its owner, and he and his pal get pissed and proceed to shoot you full of holes.
** The ambulance optional mission is also ridiculously difficult for forcing you to collect all the 78 patients needed to get the infinite run in one go. You cannot fail after so many patients and build up to a total, as you can with the fire truck, police car or taxi optional missions. The ambulance also handles and takes damage quite poorly, accidentally running over any patient forces you to restart, and the cops refuse to give you even this much free reign--ding a cop car and you are still fair game, humanitarian mission or not. Sure, it is optional, but that infinite run is very useful, even if you are not after HundredPercentCompletion. Expect to spend lots of time on it.

to:

** * The races in ''GrandTheftAutoIV'' were pretty awful too, especially "No. 1" since you couldn't cheat your way out of it (calling Brucie to cancel a race before crossing the yellow arrow yourself guarantees you first place).
** I'm not sure how how entirely fair calling the Sentinel a puny little sedan is, but I don't get why he got a Sabre GT. I mean, if he was going to be using a taxi, he should have raced with it! And the fact you have to drive there and [[spoiler: and he has to kill himself]] are some of the lowest points of the game. But, what can you expect from an optional mission in a 2003 game.
* ''GrandTheftAutoIII'' has a mission in which you're given the crappiest, slowest, worst handling car in the entire game and told to go to another island and shoot up dozens of members of an enemy faction. Anyone who's ever played a ''GTA'' game can tell you it's hard to even '''get to your destination''' without wrecking the car you're currently driving; now imagine having to get there, deal with a good amount of armed gang members and get back to where you started, all with a car that's ridiculously easy to flip over (flipping over a car in ''GTA'' irretrievably destroys it) and with the police relentlessly chasing you all the time. Oh, did I mention you cannot under any circumstance leave the car? And to top it all off, when (not if) you wreck the car, the goon that's traveling with you is revealed to be its owner, and he and his pal get pissed and proceed to shoot you full of holes.
** The ambulance optional mission is also ridiculously difficult for forcing you to collect all the 78 patients needed to get the infinite run in one go. You cannot fail after so many patients and build up to a total, as you can with the fire truck, police car or taxi optional missions. The ambulance also handles and takes damage quite poorly, accidentally running over any patient forces you to restart, and the cops refuse to give you even this much free reign--ding a cop car and you are still fair game, humanitarian mission or not. Sure, it is optional, but that infinite run is very useful, even if you are not after HundredPercentCompletion. Expect to spend lots of time on it.
place).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Assassin's Creed: Brotherhood'' has almost every mission where the Full Synchronisation requirement is no detection or damage. What really makes this annoying is that simply going back to the last checkpoint via death will not reset the Full-Synch requirement back to its fulfillable state - you have to restart the whole bloody memory. The part in Sequence Eight where [[spoiler: you need to get to the courtyard in the Basilica di San Pietro within a time limit]] is also very annoying due to its Full-Synch requirement of not killing anyone, combined with the guards getting on your case with abnormal speed.

Changed: 36

Removed: 18

Is there an issue? Send a MessageReason:
None


** Speaking of Ruff Rider, the mission right after that, Undress to Kill, can be extremely annoying for beginners, especially if you don't know tricks like knifing the first strip club manager. Not to mention it's possible to, as happened to ThisTroper, get a GameBreakingBug where Playboy won't open up the next mandatory mission, The Holland Play, after completing Undress to Kill, making the story unwinnable. Fun!

to:

** Speaking of Ruff Rider, the mission right after that, Undress to Kill, can be extremely annoying for beginners, especially if you don't know tricks like knifing the first strip club manager. Not to mention it's possible to, as happened to ThisTroper, get a GameBreakingBug where Playboy won't open up the next mandatory mission, The Holland Play, after completing Undress to Kill, making the story unwinnable. Fun!



* The final mission on ''Driver: Parallel Lines'' It's pretty reasonable until you have to chase down Corrigan, first you have a strict time limit to escape from a tunnel after Corrigan blows it up, not only do you go very fast while narrowly avoiding falling debris, but seemingly every single car is actively trying to drive right into your path to slow you down. Then you have to chase after and shoot down Corrigan's helicopter, which isn't a problem if you have plenty of SMG ammo(it also helps if you max RPG ammo, but it's pretty tricky to time it just right so that the rockets hit him) but the heavy traffic can really slow you down, and you'll fail if you take too long to catch up, and later on Corrigan flies over areas with lots of bumps and hills where it's real easy to accidentally flip your car over and fail the mission, so you basically have to fire RPGs and SMGs at him nonstop, hoping that you'll get lucky and be able to finish him off quickly before he flies over the rough terrain areas.

to:

* The final mission on ''Driver: Parallel Lines'' It's pretty reasonable until you have to chase down Corrigan, first you have a strict time limit to escape from a tunnel after Corrigan blows it up, not only do you go very fast while narrowly avoiding falling debris, but seemingly every single car is actively trying to drive right into your path to slow you down. Then you have to chase after and shoot down Corrigan's helicopter, which isn't a problem if you have plenty of SMG ammo(it also helps if you max RPG ammo, but it's pretty tricky to time it just right so that the rockets hit him) but the heavy traffic can really slow you down, and you'll fail if you take too long to catch up, and later on Corrigan flies over areas with lots of bumps and hills where it's real easy to accidentally flip your car over and fail the mission, so you basically have to fire RPGs {{RPG}}s and SMGs [=SMGs=] at him nonstop, hoping that you'll get lucky and be able to finish him off quickly before he flies over the rough terrain areas.



----
<<|ThatOneLevel|>>

to:

----
<<|ThatOneLevel|>>
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The final mission on ''Driver: Parallel Lines'' It's pretty reasonable until you have to chase down Corrigan, first you have a strict time limit to escape from a tunnel after Corrigan blows it up, not only do you go very fast while narrowly avoiding falling debris, but seemingly every single car is actively trying to drive right into your path to slow you down. Then you have to chase after and shoot down Corrigan's helicopter, which isn't a problem if you have plenty of SMG ammo(it also helps if you max RPG ammo, but it's pretty tricky to time it just right so that the rockets hit him) but the heavy traffic can really slow you down, and you'll fail if you take too long to catch up, and later on Corrigan flies over areas with lots of bumps and hills where it's real easy to accidentally flip your car over and fail the mission, so you basically have to fire RPGs and SMGs at him nonstop, hoping that you'll get lucky and be able to finish him off quickly before he flies over the rough terrain areas.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** I take it you enjoy passing the Grox en route to the center of the galaxy? Nope. They're everywhere, your flight range keeps reducing, some planet paths are dead ends, and you're constantly being attacked. Dammit Steve!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** That mission's actually a lot easier in the post-Hot Coffee editions of the game. The problem with the original is that your fuel acted more as a time meter, i.e. draining even when you weren't accelerating. In later editions, this is fixed so that fuel is consumed only while you're holding the gas button, making the mission much more manageable (but still by no means easy).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The final missions of ''TheSimpsonsHitAndRun'' (the same one in three parts, actually). Driving for long distances with the overtly sensitive controls and [[EveryCarIsAPinto vehicles]] is already hard enough. But this one is kind of an EscortMission (you carry a toxic waste barrel in your car, which [[ExplodingBarrel is prone to exploding]]), forcing you to run all the way back if the thing is lost. Add the fact that it's the only without a MercyMode...
Is there an issue? Send a MessageReason:


* All of the Oblivion gates from ''TheElderScrollsFour''. They're filled with junk, hard to navigate, and populated by some of the most annoying enemies in the game. The best way to deal with these is to ignore everything until the very end and grab the one useful item that ends the level.
** "Filled with junk"? In addition to the expensive loot carried by the legions of Daedra you fight (especially the 800 coin rings carried by the Dremora), the final room contains 2-3 leveled treasure chests carrying a vast amount of money and enchanted equipment.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The easy way to do this is just drive off to the side and cut back over at the last moment.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** On the same token, that one mission where you have to rescue Johnny Gat from the hospital in what basically boils down to a drawn-out EscortMission. First, you have to wheel Johnny's injured ass out on a ''painfully slow'' gurney to the front door while Ronin forces pop out of every conceivable corner and shower you in gunfire. After realizing the door is locked, you backtrack to the beginning of the mission while even more guys come at you. Once you make it to the roof, you and Johnny get in a conveniently-placed helicopter that's ''even slower'' than the gurney you just pushed around while the Ronin pursue you in a ''fully equipped gunship'' that has the aforementioned guided missiles all the way back to your base on the other side of the city.

Top