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I believe we're supposed to put this before the examples in That One Boss pages like these.

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'''NOTE:''' [[WakeUpCallBoss Wake-Up Call Bosses]] and {{Final Boss}}es must be overly difficult by their standards for them to be allowed on the page.
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* The final boss of ''VideoGame/SonicUnleashed'' (Dark Gaia) will cause a ceaseless stream of profanities for anyone unfamiliar with it. A rundown of the [=Wii/PS2=] version:
** The last phase (with Super Sonic) can be ''brutal'' -- rings can sometimes be hard to find, the game gives [[GuideDangIt little to no indication]] as to how to lock on to an eye (and once you do, you have lots of meteors to contend with), and Perfect Dark Gaia's attacks can be hard to avoid even if you know where it's going to hit. It's nearly ''impossible'' unless you use the Gamecube Controller.

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* The final boss of ''VideoGame/SonicUnleashed'' (Dark Gaia) will cause a ceaseless stream of profanities for anyone unfamiliar with it. A rundown of The fact that Super Sonic is ''completely physically exhausted'' when all is said and done makes it clear that nothing before or since has put him through the wringer ''this badly''.
** The last
[=Wii/PS2=] version:
** The last
phase (with Super Sonic) can be ''brutal'' -- rings can sometimes be hard to find, the game gives [[GuideDangIt little to no indication]] as to how to lock on to an eye (and once you do, you have lots of meteors to contend with), and Perfect Dark Gaia's attacks can be hard to avoid even if you know where it's going to hit. It's nearly ''impossible'' unless you use the Gamecube Controller.

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** The [=PS3/360=] version of the fight takes the frustration [[UpToEleven past eleven]] and possibly to twenty.
*** For half the time in the first phase, you must fly over to the boss as the Gaia Colossus, while dodging fireballs, and [[PressXToNotDie complete a series of QTE's]] to proceed. After throwing a series of giant fireballs (which are hard to avoid thanks to sluggish controls), the boss will unleash an unavoidable beam which, if you didn't hit "guard" in time, will take a significant chunk of your health away. In other words, this is a DamageSpongeBoss in ''reverse''. For the first two runs, they're manageable; for the third and final flythrough, good luck resisting the urge to throw your controller out the window.
*** The other half of the time, you must run through the Gaia Colossus as Sonic to the end of a tricky obstacle course and complete a small sequence of QTE's, as in the [=WiiS2=] version. Unlike the [=PSWii=] version, however, you are ''timed''. If you don't make it to the end in time, you die and have to start over from the beginning of the section.
*** The final phase of [[MarathonBoss the battle]] requires you, as Super Sonic, to destroy seven barrier-emitting tentacles of Perfect Dark Gaia, while the Gaia Colossus distracts it. Though Super Sonic has a health bar, the Gaia Colossus has one as well, and it serves as a timer constantly ticking down to failure and a restart. After the shield's destroyed, you must defeat the boss with a ''very'' long sequence of QTE's, the last of which requires you to ''mash the X button 60 times in 10 seconds''. This is '''''not''''' an exaggeration.

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** The [=PS3/360=] version of the fight takes the frustration [[UpToEleven past eleven]] and possibly to twenty.
greater heights.
*** For half the time in the first phase, you must fly over to the boss as the Gaia Colossus, while dodging fireballs, and [[PressXToNotDie complete a series of QTE's]] QTEs]] to proceed. After throwing a series of giant fireballs (which are hard to avoid thanks to sluggish controls), the boss will unleash an unavoidable beam which, if you didn't hit "guard" in time, will take a significant chunk of your health away. In other words, this is a DamageSpongeBoss in ''reverse''. For the first two runs, they're manageable; for the third and final flythrough, good luck resisting the urge to throw your controller out the window.
*** The other half of the time, you must run through the Gaia Colossus as Sonic to the end of a tricky obstacle course and complete a small sequence of QTE's, [=QTEs=], as in the [=WiiS2=] version. Unlike the [=PSWii=] version, however, you are ''timed''. If you don't make it to the end in time, you die and have to start over from the beginning of the section.
*** The final phase of [[MarathonBoss the battle]] requires you, as Super Sonic, to destroy seven barrier-emitting tentacles of Perfect Dark Gaia, while the Gaia Colossus distracts it. Though Super Sonic has a health bar, the Gaia Colossus has one as well, and it serves as a timer constantly ticking down to failure and a restart. After the shield's destroyed, you must defeat the boss with a ''very'' long sequence of QTE's, [=QTEs=], the last of which requires you to ''mash the X button 60 times in 10 seconds''. This is '''''not''''' an exaggeration.
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Word Cruft, rewriting.


* Egg Digger, the boss of Mystic Cave Zone, is notable for the checkpoint just prior to it, which renders you '''unable to collect any rings''' if you die to it -- and just like the aforementioned Labyrinth Zone boss, you can't backtrack into the level again. Oh, and you don't even get a shield either. Good luck dodging the stalactites with nothing to protect you.

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* Egg Digger, the boss of Mystic Cave Zone, is notable for the checkpoint just prior to it, which renders prevents you '''unable from backtracking into the level, thus making it impossible to collect any rings''' rings or power-ups if you die to it -- and just like the aforementioned Labyrinth Zone boss, you can't backtrack into the level again. Oh, and you don't even get a shield either. Good luck dodging the die. Its main attack is dropping stalactites with nothing to protect you.into random spots of the arena, making it far more unpredictable than the other bosses.
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* Egg Digger, the boss of Mystic Cave Zone, is notable for the checkpoint just prior to it, which renders you '''unable to collect any rings''' if you die to it -- and just like the aforementioned Labyrinth Zone boss, you can't backtrack into the level again. Good luck dodging the stalactites with no rings.

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* Egg Digger, the boss of Mystic Cave Zone, is notable for the checkpoint just prior to it, which renders you '''unable to collect any rings''' if you die to it -- and just like the aforementioned Labyrinth Zone boss, you can't backtrack into the level again. Oh, and you don't even get a shield either. Good luck dodging the stalactites with no rings.nothing to protect you.
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* ''VideoGame/SonicTheHedgehog2'' has the [[FinalBoss Death Egg]]'s back-to-back boss fights: First you have to beat Sonic's doppelganger, Silver Sonic, [[OneHitPointWonder without any rings to spare]]. Silver Sonic requires a hell of a lot of memorization in order to dodge his attacks, because unless you know his pattern, you're going to die. The Death Egg Robot follows right after, and defeating the robot requires very good timing (which is even harder when playing as Knuckles due to his poor jump height), dodging very fast attacks, and if you get stuck behind him, consider yourself stumped as you likely will have no room to avoid the subsequent shower of explosives. One single hit will send the player right back to Silver Sonic, which only adds to the aggravation.
* Prior to that, there's the boss of Casino Night Zone, in large part because the arena is set up with bumpers that often knock you out of the ball state and he's completely invulnerable to attacks from below, forcing you to get above him to attack. Oh, and if you were lucky or patient with the slots, you probably have a few hundred rings going into this fight. Have fun losing ''your entire end-of-act ring bonus'' if you get hit even once!

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* ''VideoGame/SonicTheHedgehog2'' has the [[FinalBoss Death Egg]]'s Egg's back-to-back boss fights: First you have to beat Sonic's doppelganger, Silver Mecha Sonic, [[OneHitPointWonder without any rings to spare]]. Silver Mecha Sonic requires a hell of a lot of memorization in order to dodge his attacks, because unless you know his pattern, you're going to die. The [[FinalBoss Death Egg Robot Robot]] follows right after, and defeating the robot requires very good timing (which is even harder when playing as Knuckles due to his poor jump height), dodging very fast attacks, and if you get stuck behind him, consider yourself stumped as you likely will have no room to avoid the subsequent shower of explosives. One single hit will send the player right back to Silver Mecha Sonic, which only adds to the aggravation.
* Prior to that, there's Egg Claw, the boss of Casino Night Zone, in large part because the arena is set up with bumpers that often knock you out of the ball state and he's completely invulnerable to attacks from below, forcing you to get above him to attack. Oh, and if you were lucky or patient with the slots, you probably have a few hundred rings going into this fight. Have fun losing ''your entire end-of-act ring bonus'' if you get hit even once!



* The boss of Mystic Cave Zone is notable for the checkpoint just prior to it, which renders you '''unable to collect any rings''' if you die to it -- and just like the aforementioned Labyrinth Zone boss, you can't backtrack into the level again. Good luck dodging the stalactites with no rings.

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* The Egg Digger, the boss of Mystic Cave Zone Zone, is notable for the checkpoint just prior to it, which renders you '''unable to collect any rings''' if you die to it -- and just like the aforementioned Labyrinth Zone boss, you can't backtrack into the level again. Good luck dodging the stalactites with no rings.



** Knuckles' version of the Self D-Struct Machine (Carnival Night) is made much more difficult due to the spinning top moving faster and not going as high as in the Sonic/Tails version, on top of having less floor to work with. The top is capable of crushing you if it catches you against the floor and The boss electrifies itself much more often as well. [[ContinuingIsPainful If you die]], you'll soon realize that the hallway before the boss gives you ''no rings'', forcing you to backtrack in order to avoid the one-hit death.
** For both Tails and Knuckles, the Energy Ship (Carnival Night) can becomes this; Robotnik drops a large dark green orb, performs an electricity wall attack that sucks in the player, then comes down to pick up the orb -- the only window of opportunity to hit him before waiting all over again. It has tendency to take a long time to defeat, right after what's also one of [[MarathonLevel the longest Acts in the game]], leading to a lot of deaths when players ran out of time. The worst part is that you really need to be careful where you let Robotnik drop the ball, because if you're careless, there's a chance you might off-screen him, wasting even more time.
** When playing solo as Tails, the Jet Drill (Marble Garden) is surprisingly tough: Unlike Sonic's version, where Tails is carrying Sonic through the air while you hurl Sonic at Jet Drill, Sonic himself is a no-show, meaning the only way for Tails to damage the boss is to ram at it from underneath with his propeller tails. 50% of Robotnik's movement patterns make this a tall order to say the least. The safe approach is to simply dodge around him until he flies across the screen horizontally, which alleviates the frustration but turns it into a MarathonBoss.
** For Knuckles, the already challenging Freeze-O-Matic (Ice Cap) becomes harder than for Sonic or Tails: As it is, the machine sprays freezing gas all over itself, and it's really hard to predict its patterns. The worst part is when the machine will retract the platform just after firing the freezing gas to the sides, making the jumps very hard to execute, meaning the attack timing must be dead on or the player will be hit. And during its [[TurnsRed kamikaze run]], Knuckles can't jump over it, so you'll have to land the two last blows fast enough or be killed.
*** The mid-boss of Ice Cap Zone isn't much easier, as you need pixel-perfect timing to be able to hit the boss without being damaged by its shield. If you try to wait and only hit the boss while its shield is down, you'll probably run out of time and die.

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** Knuckles' version of the Self D-Struct Machine Bowling Spin (Carnival Night) Night Act 1) is made much more difficult due to the spinning top moving faster and not going as high as in the Sonic/Tails version, on top of having less floor to work with. The top is capable of crushing you if it catches you against the floor and The the boss electrifies itself much more often as well. [[ContinuingIsPainful If you die]], you'll soon realize that the hallway before the boss gives you ''no rings'', forcing you to backtrack in order to avoid the one-hit death.
** For both Tails and Knuckles, the Energy Ship Egg Gravitron (Carnival Night) Night Act 2) can becomes become this; Robotnik drops a large dark green orb, performs an electricity wall attack that sucks in the player, then comes down to pick up the orb -- the only window of opportunity to hit him before waiting all over again. It has tendency to take a long time to defeat, right after what's also one of [[MarathonLevel the longest Acts in the game]], leading to a lot of deaths when players ran out of time. The worst part is that you really need to be careful where you let Robotnik drop the ball, because if you're careless, there's a chance you might off-screen him, wasting even more time.
** When playing solo as Tails, the Jet Drill Egg Drillster Mk II (Marble Garden) Garden Act 2) is surprisingly tough: Unlike Sonic's version, where Tails is carrying Sonic through the air while you hurl Sonic at Jet Drill, Egg Drillster Mk II, Sonic himself is a no-show, meaning the only way for Tails to damage the boss is to ram at it from underneath with his propeller tails. 50% of Robotnik's movement patterns make this a tall order to say the least. The safe approach is to simply dodge around him until he flies across the screen horizontally, which alleviates the frustration but turns it into a MarathonBoss.
** For Knuckles, the already challenging Freeze-O-Matic Egg Froster (Ice Cap) Cap Act 2) becomes harder than for Sonic or Tails: As it is, the machine sprays freezing gas all over itself, and it's really hard to predict its patterns. The worst part is when the machine will retract the platform just after firing the freezing gas to the sides, making the jumps very hard to execute, meaning the attack timing must be dead on or the player will be hit. And during its [[TurnsRed kamikaze run]], Knuckles can't jump over it, so you'll have to land the two last blows fast enough or be killed.
*** The mid-boss of Ice Big Icedus (Ice Cap Zone Act 1) isn't much easier, as you need pixel-perfect timing to be able to hit the boss without being damaged by its shield. If you try to wait and only hit the boss while its shield is down, you'll probably run out of time and die.
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* Prior to that, there's the boss of Casino Night Zone, in large part because the arena is set up with bumpers that often knock you out of the ball state and he's completely invulnerable to attacks from below, forcing you to get above him to attack.

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* Prior to that, there's the boss of Casino Night Zone, in large part because the arena is set up with bumpers that often knock you out of the ball state and he's completely invulnerable to attacks from below, forcing you to get above him to attack. Oh, and if you were lucky or patient with the slots, you probably have a few hundred rings going into this fight. Have fun losing ''your entire end-of-act ring bonus'' if you get hit even once!
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[[folder: Sonic Lost World]]

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[[folder: Sonic [[folder:Sonic Lost World]]
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* While ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' has pathetically easy bosses, [[TheComputerIsACheatingBastard Metal Sonic]]'s race falls under this category. Sonic must race with his robotic clone from start to finish, with several spikes throughout the path, and sections that hamper your speed if stumbled into. Metal Sonic can just plow through the spikes like nobody's business, and if you're ahead of him, he'll create a barrier around himself, and rush forward with breakneck speed, running through you and causing you to lose all your momentum and rings if you aren't paying attention. If ''he's'' ahead of ''you'', then his movements slow to a crawl, but he also generates lightning around himself, which will also hurt you. Meanwhile, Robotnik is trailing behind you firing a laser from his craft; if you fall too far behind and touch the laser, you die on the spot. He also accelerates for the duration of the race; if you stop suddenly near the end of the course, there's a very high chance that you'll get zapped by him before you can regain your speed. No pressure or anything!

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* While ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' has pathetically easy bosses, [[TheComputerIsACheatingBastard Metal Sonic]]'s race falls under this category. Sonic must race with his robotic clone from start to finish, with several spikes throughout the path, and sections that hamper your speed if stumbled into. Metal Sonic can just plow through the spikes like nobody's business, and if you're ahead of him, he'll create a barrier around himself, and rush forward with breakneck speed, running through you and causing you to lose all your momentum and rings if you aren't paying attention. If ''he's'' ahead of ''you'', then his movements slow to a crawl, but he also generates lightning around himself, which will also hurt you. Meanwhile, Robotnik is trailing behind you firing a laser from his craft; if you fall too far behind and touch the laser, [[OneHitKill you die on the spot.spot, rings or no rings]]. He also accelerates for the duration of the race; if you stop suddenly near the end of the course, there's a very high chance that you'll get zapped by him before you can regain your speed. No pressure or anything!
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** Knuckles' version of the Self D-Struct Machine (Carnival Night) is made much more difficult due to the spinning top moving faster and not going as high as in the Sonic/Tails version, on top of having less floor to work with. The top is capable of crushing you if it catches you against the floor and The boss electrifies itself much more often as well. [[ContinuingIsPainful If you die]], you'll soon realize that the hallway before the boss gives you ''no rings'', forcing you to backtrack in order to avoid the one-hit death.
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* Prior to that, there's the boss of Casino Night Zone, in large part because the arena is set up with bumpers that often knock you out of the ball state and he's completely invulnerable to attacks from below, forcing you to get above him to attack.
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I did get a Game Over and I only had to refight the Egg Dragoon


*** If you happen to run out of lives anywhere in any of the above sequences and get a Game Over, you have to go back and re-fight Egg Dragoon, an easy but tedious boss, before you can reach the final boss again. Even worse is that this gauntlet comes after the horrors that [[ThatOneLevel Eggmanland]] visited upon your life counter, and if you hit GameOver, back to the beginning!

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*** If you happen to run out of lives anywhere in any of the above sequences and get a Game Over, you have to go back and re-fight Egg Dragoon, an easy but tedious boss, before you can reach the final boss again. Even worse is that this gauntlet comes after the horrors that [[ThatOneLevel Eggmanland]] visited upon your life counter, and if you hit GameOver, back to the beginning!
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* Egg Viper from ''VideoGame/SonicAdventure'', about the only boss in that game to usually present a problem. Toward the end of the fight, [[BossArenaUrgency Eggman begins destroying sections of your only remaining foothold]]. That itself is motivation to hurry up, but when you "defeat" the Viper, Eggman [[TakingYouWithMe goes kamikaze]] and attempts to drag you down into a [[BottomlessPits very deep hole]] by crashing into the foothold. Should you have more than one section of platform to stand on by then, just dodge to the side. Should you have ''nothing'' to dodge to the side to, well... [[UnwinnableByDesign try harder next time]]. If that weren't enough, due to how the Homing Attack is programmed you have to delay your attacks to actually hit it.

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* Egg Viper from ''VideoGame/SonicAdventure'', about the only boss in that game to usually present a problem. Toward the end of the fight, [[BossArenaUrgency Eggman begins destroying sections of your only remaining foothold]]. That itself is motivation to hurry up, but when you "defeat" the Viper, Eggman [[TakingYouWithMe goes kamikaze]] and attempts to drag you down into a [[BottomlessPits very deep hole]] by crashing into the foothold. Should you have more than one section of platform to stand on by then, just dodge to the side. Should you have ''nothing'' to dodge to the side to, well... [[UnwinnableByDesign [[UnintentionallyUnwinnable try harder next time]]. If that weren't enough, due to how the Homing Attack is programmed you have to delay your attacks to actually hit it.



** Egg Cube (Toy Kingdom) is nothing to sneeze at either. The cube is a literal jack-in-the-box located on a small platform surrounded by BottomlessPits. The goal is to hit Eggman when he's exposed, which punts the boss to the right, and ultimately push the box off the cliff. Unfortunately the jack-in-the-box is well-equipped--between Gemerl's two forms as either a giant spiked chain or a rocket and groups of toy soldier badniks tossed out the box; the jack-in-the-box's attacks make it ''extremely'' easy for your players to get hit; and like the above example, if you're not careful with your positioning, a well-placed attack by the boss can cause a deadly knockback into the nearby bottomless pit. As if that wasn't enough, the jack-in-the-box is placed very close to the left end of the platform ''and'' steadily edges to the edge if you haven't attacked it for long enough. If he reaches the edge ([[UnwinnableByInsanity somehow]]), he speeds across the platform, likely pushing you off. This ultimately leaves the player facing off against a boss that is not only a drag to destroy, but can also make short work of your lives.

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** Egg Cube (Toy Kingdom) is nothing to sneeze at either. The cube is a literal jack-in-the-box located on a small platform surrounded by BottomlessPits. The goal is to hit Eggman when he's exposed, which punts the boss to the right, and ultimately push the box off the cliff. Unfortunately the jack-in-the-box is well-equipped--between Gemerl's two forms as either a giant spiked chain or a rocket and groups of toy soldier badniks tossed out the box; the jack-in-the-box's attacks make it ''extremely'' easy for your players to get hit; and like the above example, if you're not careful with your positioning, a well-placed attack by the boss can cause a deadly knockback into the nearby bottomless pit. As if that wasn't enough, the jack-in-the-box is placed very close to the left end of the platform ''and'' steadily edges to the edge if you haven't attacked it for long enough. If he reaches the edge ([[UnwinnableByInsanity ([[UnintentionallyUnwinnable somehow]]), he speeds across the platform, likely pushing you off. This ultimately leaves the player facing off against a boss that is not only a drag to destroy, but can also make short work of your lives.



*** On the 360 version, you need to mash the ''left and right bumpers'' all the same. [[UnwinnableByMistake Those buttons were not made for mashing!]]

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*** On the 360 version, you need to mash the ''left and right bumpers'' all the same. [[UnwinnableByMistake [[UnintentionallyUnwinnable Those buttons were not made for mashing!]]
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These Sonic bosses will make you pray for Rings.

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These Sonic ''Franchise/SonicTheHedgehog'' bosses will make you pray for Rings.
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* Fighting Silver as Sonic in ''VideoGame/SonicTheHedgehog2006'' is a nightmare. You don't have much room to maneuver, the camera is completely unhelpful and leaves you to fend for yourself, the only time Silver's vulnerable is when he's about to throw something at you (signified by him saying "How about THIS!"), and if he grabs you with his telekinesis, you're going to die and no amount of rings can save you. This is because he'll throw you a second time as you're reeling from the first attack -- MercyInvincibility doesn't work. Especially brutal if you go into this battle for the first time, not knowing what to expect; you take one step forward and all of a sudden, you're thrown into the air and killed. He collapses in roughly four hits, if you can actually get the chance to do so. Expect to hear "IT'S NO USE!" a ''lot'' during his battle. Shadow's version is slightly easier, since you have a little more room to maneuver, and less chance of being stuck in an infinite loop... but it's still tricky as hell. (But at the same time, Shadow's combo attack mechanics make it harder for him to get out of telekinetic-grabbing range in time to avoid being tossed after scoring a hit.)

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* Fighting Silver as Sonic in ''VideoGame/SonicTheHedgehog2006'' is a nightmare. You don't have much room to maneuver, the camera is completely unhelpful and leaves you to fend for yourself, the only time Silver's vulnerable is when he's about to throw something at you (signified by him saying "How about THIS!"), this?!"), and if he grabs you with his telekinesis, you're going to die and no amount of rings can save you. This is because he'll throw you a second time as you're reeling from the first attack -- MercyInvincibility doesn't work. Especially brutal if you go into this battle for the first time, not knowing what to expect; you take one step forward and all of a sudden, you're thrown into the air and killed. He collapses in roughly four hits, if you can actually get the chance to do so. Expect to hear "IT'S NO USE!" "It's no use! Take this!" a ''lot'' during his battle. Shadow's version is slightly easier, since you have a little more room to maneuver, and less chance of being stuck in an infinite loop... but it's still tricky as hell. (But at the same time, Shadow's combo attack mechanics make it harder for him to get out of telekinetic-grabbing range in time to avoid being tossed after scoring a hit.)



* For the most part, ''VideoGame/SonicLostWorld'' has pitifully easy bosses... and then you get to fight [[BigBad Zavok]]. The first fight with him is easy, but can be fustrating if you don't know you can land on the square platforms when the reticule for homing attacking breaks your chain. The second fight is a major case of GuideDangIt -- in the third phase, you have to make the homing attack lock on to him several times in order to knock him off the edge -- anything less, he blocks. The third fight in Lava Mountain Zone 3 is probably the worst -- he grows to a giant size and [[AdvancingBossOfDoom chases Sonic up the tower while destroying all the platforms he comes across]]. You have to bounce onto red blocks scattered around the climb to hurt him. Problem is, he takes a lot of them before he keels over, and the climb has a top, so if you haven't beaten him by the time you get to the top, you will die.

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* For the most part, ''VideoGame/SonicLostWorld'' has pitifully easy bosses... and then you get to fight [[BigBad Zavok]]. The first fight with him is easy, but can be fustrating frustrating if you don't know you can land on the square platforms when the reticule for homing attacking breaks your chain. The second fight is a major case of GuideDangIt -- in the third phase, you have to make the homing attack lock on to him several times in order to knock him off the edge -- anything less, he blocks. The third fight in Lava Mountain Zone 3 is probably the worst -- he grows to a giant size and [[AdvancingBossOfDoom chases Sonic up the tower while destroying all the platforms he comes across]]. You have to bounce onto red blocks scattered around the climb to hurt him. Problem is, he takes a lot of them before he keels over, and the climb has a top, so if you haven't beaten him by the time you get to the top, you will die.
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The first example describes a final boss and is incorrectly indented. The second one describes a Bonus Boss, so it's misuse.


** Unknown, also known as Point W/F-Zone. It's the game's FinalBoss outside of [[TrueFinalBoss Exception]], and it lives up to the position as a ''[[MarathonBoss gauntlet]]'' to get through. Sonic/Blaze square off against Eggman Nega/Eggman, who each pilot the Egg King, a giant titan of a mech ''armed to the teeth''--lasers, magnetic beams, bombs, and giant, heavy arms that can create shockwaves across the ground or be slammed hard enough to cause a OneHitKill if the player's unable to dodge it fast enough. So it goes without saying that the Egg King will do everything in its power to make sure you get hit. A lot. And quickly lose the few rings you are provided at the start of the fight. The only way to hit the mech is to briefly stun the arms when the boss is at the side of the stage, upon which you can run up the arm and hit the cockpit as quickly as possible, but you'll have to put with a lot of crap to get to that point every time. [[SarcasmMode It only gets better]] when the boss decides to cut loose with its attack patterns, upon which they all get either either faster, larger, unpredictable in timing, and/or drawn out in use. At this point, it should come as no surprise that the boss [[TakingYouWithMe tries to drag the player down with them]] on its last hit point, so the player will either have to hit the boss at just the right time to destroy it, or die trying.
* An example from ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'' is the Ghost Titan. The story mode version is almost as bad, but when you're Sol Emerald hunting in mission mode, the difficulty is ramped up to insane proportions. Ghost Titan has a hefty amount of attacks under its belt, and it can use several of them simultaneously. Many of its attacks are very, very hard to dodge. The most efficient way to damage it is to launch yourself into a cannon and shoot yourself at it, and you must first do this by having the boss attack the cannon's electric barrier enough times (while not getting rammed yourself). Then, you must attack the cannon enough times as it constantly fires across the field. As though that weren't painful enough, dropped rings behave rather strangely in this game: the more you get hit, the farther your rings fly. Get hit enough times and your rings will fly off the screen, rendering it impossible to pick them back up. You can't really conserve on-field rings since all the running and jumping around forces you to collect them, and there are rings high above that you can only reach during a descent after launching yourself in a cannon.
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* Another Game Gear boss is the Jungle Zone boss of ''Sonic 1''. None of the bosses allow you to have rings as it is, but you're on a tiny rope thing while Robotnik is above you firing cannon balls down, which roll on the rope. You can only hit him with enough height from the edges, but try not to fall into the abyss. Frustratingly, it's quite easy to mistime your jump to the capsule afterwards, and [[KaizoTrap fall into the pit after having beaten him]].

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* Another Game Gear boss is the Jungle Zone boss of ''Sonic 1''.the [[VideoGame/SonicTheHedgehog18Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog18Bit Sonic the Hedgehog]]''. None of the bosses allow you to have rings as it is, but you're on a tiny rope thing while Robotnik is above you firing cannon balls down, which roll on the rope. You can only hit him with enough height from the edges, but try not to fall into the abyss. Frustratingly, it's quite easy to mistime your jump to the capsule afterwards, and [[KaizoTrap fall into the pit after having beaten him]].
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* The Antlion Mecha of Underground Zone from the 8-bit version of ''VideoGame/SonicTheHedgehog2'' is almost more infamous than the game itself; You can't damage it on your own, you can only win by dodging the barrage of boulders that come bouncing downhill from the other side of the screen to make it hit the boss. And since you don't get any rings, failing to dodge even one hit kills you.

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* The Antlion Mecha of Underground Zone from the [[VideoGame/SonicTheHedgehog28Bit 8-bit version of ''VideoGame/SonicTheHedgehog2'' of]] ''[[VideoGame/SonicTheHedgehog28Bit Sonic the Hedgehog 2]]'' is almost more infamous than the game itself; You can't damage it on your own, you can only win by dodging the barrage of boulders that come bouncing downhill from the other side of the screen to make it hit the boss. And since you don't get any rings, failing to dodge even one hit kills you.

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Final boss. As far as I can tell, the fandom generally considers the Time Eater to be a Goddamned Boss, not this trope. The fight is tedious, but not particularly difficult if you know what you are supposed to do.


* ''VideoGame/SonicGenerations'' has two bosses: The Egg Dragoon and Time Eater.
** The Egg Dragoon is a Modern Eggman invention capable of matching or beating Sonic's top running speed. It is armed with several weapons, including freeze and heat rays, homing missiles whose explosions can still hurt you after you dodged them, plus in a 2D shift, a crushing attack you have to wall jump up while dodging freezing shots to do a homing attack on Eggman. As if this wasn't bad enough, damage him enough and he'll start launching several of these attacks simultaneously, making it very difficult to get through unscathed. There is one phase where you are falling and must boost your way down while dodging missiles.
** The Time Eater, on the other hand, has four attacks, none of which are very effective. The trouble is even with Super Sonic boosting, it can be very hard to hit this boss the four times required to defeat it. There's lots of debris and the Sonic you send ahead to blast away the debris isn't very accurate. On top of this, rings become very hard to see in time and while boosting can draw rings your way, it's a matter of timing and proximity. In short, by the time you get the third hit in, you might be seriously hurting for enough rings to sustain you for the "sure" final blow against the boss. [[ThatOneAchievement Then there's the achievement for beating it without getting hit.]]

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* ''VideoGame/SonicGenerations'' has two bosses: The Egg Dragoon and Time Eater.
**
* The Egg Dragoon is a Modern Eggman invention capable of matching or beating Sonic's top running speed. It is armed with several weapons, including freeze and heat rays, homing missiles whose explosions can still hurt you after you dodged them, plus in a 2D shift, a crushing attack you have to wall jump up while dodging freezing shots to do a homing attack on Eggman. As if this wasn't bad enough, damage him enough and he'll start launching several of these attacks simultaneously, making it very difficult to get through unscathed. There is one phase where you are falling and must boost your way down while dodging missiles.
** The Time Eater, on the other hand, has four attacks, none of which are very effective. The trouble is even with Super Sonic boosting, it can be very hard to hit this boss the four times required to defeat it. There's lots of debris and the Sonic you send ahead to blast away the debris isn't very accurate. On top of this, rings become very hard to see in time and while boosting can draw rings your way, it's a matter of timing and proximity. In short, by the time you get the third hit in, you might be seriously hurting for enough rings to sustain you for the "sure" final blow against the boss. [[ThatOneAchievement Then there's the achievement for beating it without getting hit.]]
missiles.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thatoneboss.png]]

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[[quoteright:350:https://static.[[quoteright:350:[[VideoGame/SonicCD https://static.tvtropes.org/pmwiki/pub/images/thatoneboss.png]] png]]]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thatoneboss.png]]
[[caption-width-right:350:[[IronicEcho You're too slow!]]]]
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** The Biolizard is renowned as the hardest fight in the game due to its attack pattern switching up every few hits, said attacks being as fast as Shadow, the limited amount of rings in the arena, and the length of time it takes to successfully attack it. Trying to get the final hit in is one of the most difficult parts. Shadow is floating in mid-air in a bouncy wave pattern, dodging floating eggs that are individually launched and each trying to hit you (and since you cannot recover rings in mid-air, this means you can only take two hits at most before instant death, which brings you back to the beginning of this [[MarathonBoss long slog]]), all while attempting to get into the very center of those killer floating eggs to pull off a perfectly timed press of the A button. Too close? Take damage. Too far? Doesn't work. After the final hit is dealt, Shadow falls to a random part of the circular battlefield you're on, and you can't control where he lands, which means that if he falls into one of the small streams leading to a waterfall, [[KaizoTrap you instantly die and have to restart the entire battle again]].

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** The Biolizard is renowned as the hardest fight in the game due to its attack pattern switching up every few hits, said attacks being as fast as Shadow, the limited amount of rings in the arena, and the length of time it takes to successfully attack it. Trying to get the final hit in is one of the most difficult parts. Shadow is floating in mid-air in a bouncy wave pattern, dodging floating eggs that are individually launched and each trying to hit you (and since you cannot recover rings in mid-air, this means you can only take two hits at most before instant death, which brings you back to the beginning of this [[MarathonBoss long slog]]), all while attempting to get into the very center of those killer floating eggs to pull off a perfectly timed press of the A button. Too close? Take damage. Too far? Doesn't work. After the final hit is dealt, Shadow falls to a random part of the circular battlefield you're on, and you can't control where he lands, which means that if he falls into one of the small streams leading to a waterfall, [[KaizoTrap you instantly die and have to restart the entire battle again]]. Some fans even call this fight the hardest in the ''series''.

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If Iblis isn't necessarily hard, it isn't this trope. The fight is long and boring, but that makes it Goddamned Boss, not this trope.


** The Egg Genesis as Sonic is reasonably fun by this game's standards, but as Silver, it's infuriating because you're supposed to shoot projectiles at the base, only the camera is terrible and you can often lose sight of Silver himself. This also messes up your aim.
* The fight with Iblis in Flame Core isn't necessarily hard, but it's a brutally long fight with slow attack patterns and a limited window in which you can land a hit.

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** * The Egg Genesis as Sonic is reasonably fun by this game's standards, but as Silver, it's infuriating because you're supposed to shoot projectiles at the base, only the camera is terrible and you can often lose sight of Silver himself. This also messes up your aim.
* The fight with Iblis in Flame Core isn't necessarily hard, but it's a brutally long fight with slow attack patterns and a limited window in which you can land a hit.
aim.
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** Egg Cube (Toy Kingdom) is nothing to sneeze at either. The cube is a literal jack-in-the-box located on a small platform surrounded by BottomlessPits. The goal is to hit Eggman when he's exposed, which punts the boss to the right, and ultimately push the box off the cliff. Unfortunately the jack-in-the-box is well-equipped--between Gemerl's two forms as either a giant spiked chain or a rocket and groups of toy soldier badniks tossed out the box; the jack-in-the-box's attacks make it ''extremely'' easy for your players to get hit; and like the above example, if you're not careful with your positioning, a well-placed attack by the boss can cause a deadly knockback into the nearby bottomless pit. As if that wasn't enough, the jack-in-the-box is placed very close to the left end of the platform ''and'' steadily edges back to its original position if you haven't attacked it for long enough. This ultimately leaves the player facing off against a boss that is not only a drag to destroy, but can also make short work of your lives.

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** Egg Cube (Toy Kingdom) is nothing to sneeze at either. The cube is a literal jack-in-the-box located on a small platform surrounded by BottomlessPits. The goal is to hit Eggman when he's exposed, which punts the boss to the right, and ultimately push the box off the cliff. Unfortunately the jack-in-the-box is well-equipped--between Gemerl's two forms as either a giant spiked chain or a rocket and groups of toy soldier badniks tossed out the box; the jack-in-the-box's attacks make it ''extremely'' easy for your players to get hit; and like the above example, if you're not careful with your positioning, a well-placed attack by the boss can cause a deadly knockback into the nearby bottomless pit. As if that wasn't enough, the jack-in-the-box is placed very close to the left end of the platform ''and'' steadily edges back to its original position the edge if you haven't attacked it for long enough.enough. If he reaches the edge ([[UnwinnableByInsanity somehow]]), he speeds across the platform, likely pushing you off. This ultimately leaves the player facing off against a boss that is not only a drag to destroy, but can also make short work of your lives.
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** For Sonic, the Energy Ship (Carnival Night) if not using Insta-Shield or Lightning Shield; Robotnik drops a large dark green orb, performs an electricity wall attack that sucks in the player, then comes down to pick up the orb -- the only window of opportunity to hit him before waiting all over again. It has tendency to take a long time to defeat, right after what's also one of [[MarathonLevel the longest Acts in the game]], leading to a lot of deaths when players ran out of time. The worst part is that you really need to be careful where you let Robotnik drop the ball, because if you're careless, there's a chance you might off-screen him, wasting even more time.

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** For Sonic, both Tails and Knuckles, the Energy Ship (Carnival Night) if not using Insta-Shield or Lightning Shield; can becomes this; Robotnik drops a large dark green orb, performs an electricity wall attack that sucks in the player, then comes down to pick up the orb -- the only window of opportunity to hit him before waiting all over again. It has tendency to take a long time to defeat, right after what's also one of [[MarathonLevel the longest Acts in the game]], leading to a lot of deaths when players ran out of time. The worst part is that you really need to be careful where you let Robotnik drop the ball, because if you're careless, there's a chance you might off-screen him, wasting even more time.



* The ant lion mech of Underground Zone, from the 8-bit version of ''VideoGame/SonicTheHedgehog2'', is almost more infamous than the game itself. You can't damage it on your own, you can only win by dodging the barrage of boulders that come bouncing downhill from the other side of the screen to make it hit the boss. And since you don't get any rings, failing to dodge even one hit kills you. Did we mention that this is just the ''first'' boss?

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* The ant lion mech Antlion Mecha of Underground Zone, Zone from the 8-bit version of ''VideoGame/SonicTheHedgehog2'', ''VideoGame/SonicTheHedgehog2'' is almost more infamous than the game itself. itself; You can't damage it on your own, you can only win by dodging the barrage of boulders that come bouncing downhill from the other side of the screen to make it hit the boss. And since you don't get any rings, failing to dodge even one hit kills you. Did we mention that this is just the ''first'' boss?



* Another Game Gear boss is the Jungle Zone boss of ''Sonic 1''. None of the bosses allow you to have rings as it is, but you're on a tiny rope thing while Eggman is above you firing cannon balls down, which roll on the rope. You can only hit him with enough height from the edges, but try not to fall into the abyss. Frustratingly, it's quite easy to mistime your jump to the capsule afterwards, and [[KaizoTrap fall into the pit after having beaten him]].

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* Another Game Gear boss is the Jungle Zone boss of ''Sonic 1''. None of the bosses allow you to have rings as it is, but you're on a tiny rope thing while Eggman Robotnik is above you firing cannon balls down, which roll on the rope. You can only hit him with enough height from the edges, but try not to fall into the abyss. Frustratingly, it's quite easy to mistime your jump to the capsule afterwards, and [[KaizoTrap fall into the pit after having beaten him]].



** E-101 mk. II. He can't be damaged until he charges at you, after which his back is vulnerable once he's passed. But when his health starts getting low, he begins to fire oodles of missiles immediately before charging, which can get in the way of targeting the robot itself before your laser disappears, to say nothing of having to dodge said missiles at the same time. Keep in mind that this is [[TimedMission timed]], like all of E-102's missions.

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** E-101 mk.Mk. II. He can't be damaged until he charges at you, after which his back is vulnerable once he's passed. But when his health starts getting low, he begins to fire oodles of missiles immediately before charging, which can get in the way of targeting the robot itself before your laser disappears, to say nothing of having to dodge said missiles at the same time. Keep in mind that this is [[TimedMission timed]], like all of E-102's missions.



** The final boss at the end of X-Zone is frustrating for having some of the least telegraphed attacks out of any Sonic boss. It cycles from a few possible attacks such as a laser, a bomb tosser, and a giant hand. You can only land a hit on it during one of these attacks. However, these attacks are not telegraphed at all, forcing you to react near inhumanly fast if you want to dodge the attack and still manage to land a hit. Even worse, the attacks are random, so you'll never know what attack Eggman will be using next.

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** The final boss at the end of X-Zone boss, EGG-X, is frustrating for having some of the least telegraphed attacks out of any Sonic boss. It cycles from a few possible attacks such as a laser, a bomb tosser, and a giant hand. You can only land a hit on it during one of these attacks. However, these attacks are not telegraphed at all, forcing you to react near inhumanly fast if you want to dodge the attack and still manage to land a hit. Even worse, the attacks are random, so you'll never know what attack Eggman will be using next.



* The Dead Line zone boss in ''VideoGame/SonicRush'' is the DuelBoss fight we've been waiting for all game: Sonic vs. Blaze. However, once you get your opponent (whoever they are) down to their last hit point, you have to try and push them off the other end of the platform to finish them. You do this by pressing the X and Y buttons together (not a comfortable setup, for those without a DS) at an '''insanely''' high speed to stop the [[ComputersAreFast incredibly strong A.I. from just slamming you off your end, forcing you to start over]], and you have to keep it up for however long it takes to knock them off. Depending on how much the balance swings, this can be as long as five minutes of intense button-mashing quite probably far above the abilities of the target audience.

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* The Dead Line zone boss in ''VideoGame/SonicRush'' is the DuelBoss fight we've been waiting for all game: Sonic vs. Blaze. However, once you get your opponent (whoever they are) down to their last hit point, you have to try and push them off the other end of the platform to finish them. You do this by pressing tapping the X and Y buttons together (not a comfortable setup, for those without a DS) at an '''insanely''' high speed to stop the [[ComputersAreFast incredibly strong A.I. from just slamming you off your end, forcing you to start over]], and you have to keep it up for however long it takes to knock them off. Depending on how much the balance swings, this can be as long as five minutes of intense button-mashing quite probably far above the abilities of the target audience.



* An example from ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'': The Ghost Titan. The story mode version is almost as bad, but when you're Sol Emerald hunting in mission mode, the difficulty is ramped up to insane proportions. Ghost Titan has a hefty amount of attacks under its belt, and it can use several of them simultaneously. Many of its attacks are very, very hard to dodge. The most efficient way to damage it is to launch yourself into a cannon and shoot yourself at it, and you must first do this by having the boss attack the cannon's electric barrier enough times (while not getting rammed yourself). Then, you must attack the cannon enough times as it constantly fires across the field. As though that weren't painful enough, dropped rings behave rather strangely in this game: the more you get hit, the farther your rings fly. Get hit enough times and your rings will fly off the screen, rendering it impossible to pick them back up. You can't really conserve on-field rings since all the running and jumping around forces you to collect them, and there are rings high above that you can only reach during a descent after launching yourself in a cannon.

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* An example from ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'': The Adventure]]'' is the Ghost Titan. The story mode version is almost as bad, but when you're Sol Emerald hunting in mission mode, the difficulty is ramped up to insane proportions. Ghost Titan has a hefty amount of attacks under its belt, and it can use several of them simultaneously. Many of its attacks are very, very hard to dodge. The most efficient way to damage it is to launch yourself into a cannon and shoot yourself at it, and you must first do this by having the boss attack the cannon's electric barrier enough times (while not getting rammed yourself). Then, you must attack the cannon enough times as it constantly fires across the field. As though that weren't painful enough, dropped rings behave rather strangely in this game: the more you get hit, the farther your rings fly. Get hit enough times and your rings will fly off the screen, rendering it impossible to pick them back up. You can't really conserve on-field rings since all the running and jumping around forces you to collect them, and there are rings high above that you can only reach during a descent after launching yourself in a cannon.



* Egg Breaker from ''VideoGame/ShadowTheHedgehog'' pops up in three different places over the story and is predictably pathetic two of those times (the Iron Jungle battle can even be easily won in about 7 seconds). The Mad Matrix rematch is considered to be the most difficult -- the Egg Pawns you're supposed to get ammo from are flooding the stage with rocket launcher explosions, and backing away from Eggman to avoid his melee attacks will cause him to send out bombs while shouting "You know what they say, the more the merrier!".

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* Egg Breaker from ''VideoGame/ShadowTheHedgehog'' pops shows up in three different places over the story and is predictably pathetic easy two of those times (the Iron Jungle battle can even be easily won in about 7 seconds). The Mad Matrix rematch is considered to be the most difficult -- the Egg Pawns you're supposed to get ammo from are flooding the stage with rocket launcher explosions, and backing away from Eggman to avoid his melee attacks will cause him to send out bombs while shouting "You know what they say, the more the merrier!".bombs.



* The Heavy Gunner boss in Studiopolis Act 1, which has gotten a fair amount of critique as one of the more offensively difficult bosses in the game, despite being in the third zone. An autoscrolling boss fight where the Heavy Gunner fires missiles at the player, the player is supposed to dodge the red missiles that can hurt you, while landing on the blue missiles that can ricochet back into the Heavy Gunner. It's borderline impossible to do either of the two, however, thanks to a ''metric ton'' of inertia at play when you jump; ring recovery is also hardly achievable as well for the same reasons. Not helping matters is that the red missiles are notably faster than the blue missiles, so it's rather common to try jumping on a blue missile, only for a red missile to get in the way at the last second.\\

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* The Heavy Gunner boss in Studiopolis Act 1, which has gotten a fair amount of critique as one of the more offensively difficult bosses in the game, despite being in the third zone. An autoscrolling auto-scrolling boss fight where the Heavy Gunner fires missiles at the player, the player is supposed to dodge the red missiles that can hurt you, while landing on the blue missiles that can ricochet back into the Heavy Gunner. It's borderline impossible to do either of the two, however, thanks to a ''metric ton'' of inertia at play when you jump; ring recovery is also hardly achievable as well for the same reasons. Not helping matters is that the red missiles are notably faster than the blue missiles, so it's rather common to try jumping on a blue missile, only for a red missile to get in the way at the last second.\\
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* The Labyrinth Zone boss in ''VideoGame/SonicTheHedgehog1''. Unlike the other bosses, the player must chase Dr. Robotnik through a dangerous, vertical passageway filled with moving spears and fire statues. If the player becomes submerged, there are no air bubbles on the route. Failing to reach the top of the passage, and you're as good as dead -- and God help you if you've hit the lamp post before the boss and you die here, because between the lamp post and the boss, there are no rings, just a shield; and you can't backtrack at all past that point. Good luck.

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* The Labyrinth Zone boss in ''VideoGame/SonicTheHedgehog1''. Unlike the other bosses, the player must chase Dr. Robotnik through a dangerous, vertical passageway filled with moving spears and fire statues. If the player becomes submerged, there are no air bubbles on the route. Failing to reach the top of the passage, and you're as good as dead -- and [[ContinuingIsPainful God help you if you've hit the lamp post before the boss and you die here, here,]] because between the lamp post and the boss, there are no rings, just a shield; and you can't backtrack at all past that point. Good luck.
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Darth Wiki/ should not be linked in the main wiki.


* Egg Breaker from ''VideoGame/ShadowTheHedgehog'' pops up in three different places over the story and is predictably pathetic two of those times (the Iron Jungle battle can even be easily won in about 7 seconds). The Mad Matrix rematch is considered to be the most difficult -- the Egg Pawns you're supposed to get ammo from are flooding the stage with rocket launcher explosions, and backing away from Eggman to avoid his melee attacks will cause him to send out bombs while shouting "[[MostAnnoyingSound You know what they say, the more the merrier!]]".

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* Egg Breaker from ''VideoGame/ShadowTheHedgehog'' pops up in three different places over the story and is predictably pathetic two of those times (the Iron Jungle battle can even be easily won in about 7 seconds). The Mad Matrix rematch is considered to be the most difficult -- the Egg Pawns you're supposed to get ammo from are flooding the stage with rocket launcher explosions, and backing away from Eggman to avoid his melee attacks will cause him to send out bombs while shouting "[[MostAnnoyingSound You "You know what they say, the more the merrier!]]".merrier!".



* Fighting Silver as Sonic in ''VideoGame/SonicTheHedgehog2006'' is a nightmare. You don't have much room to maneuver, the camera is completely unhelpful and leaves you to fend for yourself, the only time Silver's vulnerable is when he's about to throw something at you (signified by him saying "How about THIS!"), and if he grabs you with his telekinesis, you're going to die and no amount of rings can save you. This is because he'll throw you a second time as you're reeling from the first attack -- MercyInvincibility doesn't work. Especially brutal if you go into this battle for the first time, not knowing what to expect; you take one step forward and all of a sudden, you're thrown into the air and killed. He collapses in roughly four hits, if you can actually get the chance to do so. Expect to hear "[[MostAnnoyingSound IT'S NO USE!]]" a ''lot'' during his battle. Shadow's version is slightly easier, since you have a little more room to maneuver, and less chance of being stuck in an infinite loop... but it's still tricky as hell. (But at the same time, Shadow's combo attack mechanics make it harder for him to get out of telekinetic-grabbing range in time to avoid being tossed after scoring a hit.)

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* Fighting Silver as Sonic in ''VideoGame/SonicTheHedgehog2006'' is a nightmare. You don't have much room to maneuver, the camera is completely unhelpful and leaves you to fend for yourself, the only time Silver's vulnerable is when he's about to throw something at you (signified by him saying "How about THIS!"), and if he grabs you with his telekinesis, you're going to die and no amount of rings can save you. This is because he'll throw you a second time as you're reeling from the first attack -- MercyInvincibility doesn't work. Especially brutal if you go into this battle for the first time, not knowing what to expect; you take one step forward and all of a sudden, you're thrown into the air and killed. He collapses in roughly four hits, if you can actually get the chance to do so. Expect to hear "[[MostAnnoyingSound IT'S "IT'S NO USE!]]" USE!" a ''lot'' during his battle. Shadow's version is slightly easier, since you have a little more room to maneuver, and less chance of being stuck in an infinite loop... but it's still tricky as hell. (But at the same time, Shadow's combo attack mechanics make it harder for him to get out of telekinetic-grabbing range in time to avoid being tossed after scoring a hit.)
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*** The mid-boss of Ice Cap Zone isn't much easier, as you need pixel-perfect timing to be able to hit the boss without being damaged by its shield. If you try to wait and only hit the boss while its shield is down, you'll probably run out of time and die.


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** The final boss at the end of X-Zone is frustrating for having some of the least telegraphed attacks out of any Sonic boss. It cycles from a few possible attacks such as a laser, a bomb tosser, and a giant hand. You can only land a hit on it during one of these attacks. However, these attacks are not telegraphed at all, forcing you to react near inhumanly fast if you want to dodge the attack and still manage to land a hit. Even worse, the attacks are random, so you'll never know what attack Eggman will be using next.


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* The fight with Iblis in Flame Core isn't necessarily hard, but it's a brutally long fight with slow attack patterns and a limited window in which you can land a hit.


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* Crimson Eye is quite possibly the toughest mini boss in the entire game. The first phase has you try and attack him while dodging his massive shield of balls. However, this shield is incredibly difficult to avoid, and every time you land a hit on Crimson Eye, one of the balls will explode causing projectiles to fly all over the screen. The second phase is easier, but its much more time-consuming, as the opportunity in which you can hit Crimson Eye is incredibly slim, turning this boss into a Marathon Boss for an already long and time-consuming level.
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* The Labyrinth Zone boss in ''VideoGame/SonicTheHedgehog''. Unlike the other bosses, the player must chase Dr. Robotnik through a dangerous, vertical passageway filled with moving spears and fire statues. If the player becomes submerged, there are no air bubbles on the route. Failing to reach the top of the passage, and you're as good as dead -- and God help you if you've hit the lamp post before the boss and you die here, because between the lamp post and the boss, there are no rings, just a shield; and you can't backtrack at all past that point. Good luck.

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* The Labyrinth Zone boss in ''VideoGame/SonicTheHedgehog''.''VideoGame/SonicTheHedgehog1''. Unlike the other bosses, the player must chase Dr. Robotnik through a dangerous, vertical passageway filled with moving spears and fire statues. If the player becomes submerged, there are no air bubbles on the route. Failing to reach the top of the passage, and you're as good as dead -- and God help you if you've hit the lamp post before the boss and you die here, because between the lamp post and the boss, there are no rings, just a shield; and you can't backtrack at all past that point. Good luck.
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* The final [[DuelBoss Tails vs. Eggman fight]] in ''VideoGame/SonicAdventure2''. Regardless of which one you're playing as, your opponent at various stages of their health will attack with their super attacks from the game's Vs. Mode [[TheComputerIsACheatingBastard that you can't use regardless of who you're playing as]], including the dreaded [[WaveMotionGun Power Laser]], which is RIDICULOUSLY hard to dodge as your opponent is constantly turning in your direction while firing it. To top it all off, it's extremely hard to hit them with your blasts and you're much better off just using your standard pea shooter to get in hits; but since your pea shooter and homing missiles are tied to the same button, there's a chance you'll hit the respawning [[MadeOfExplodium floating green canister]] in the middle of the arena, which will likely do a ton of damage to you due to being in close proximity of it thanks to chasing your opponent everywhere. To make it matter worse, there are no rings during the battle, and there's no way to refill heath.

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* The final [[DuelBoss Tails vs. Eggman fight]] in ''VideoGame/SonicAdventure2''. Regardless of which one you're playing as, your opponent at various stages of their health will attack with their super attacks from the game's Vs. Mode [[TheComputerIsACheatingBastard that you can't use regardless of who you're playing as]], including the dreaded [[WaveMotionGun Power Laser]], which is RIDICULOUSLY hard to dodge as your opponent is constantly turning in your direction while firing it. To top it all off, it's extremely hard to hit them with your blasts and you're much better off just using your standard pea shooter to get in hits; but since your pea shooter and homing missiles are tied to the same button, there's a chance you'll hit the respawning [[MadeOfExplodium floating green canister]] in the middle of the arena, which will likely do a ton of damage to you due to being in close proximity of it thanks to chasing your opponent everywhere. To make it matter worse, there are no rings during the battle, and there's no way to refill heath. Win or lose, the outcome of this battle ''will'' be decided in seconds.

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