Follow TV Tropes

Following

History ThatOneBoss / BeatEmUp

Go To

OR

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* The evil ghost Ezerhorden in the second Dungeons and Dragons arcade game, ''[[VideoGame/DungeonsAndDragonsShadowOverMystara Shadow over Mystara]]''. Considering if you beat the BonusBoss from the FIRST game you already know how to beat the BonusBoss of this game AND the final boss, it's Ezerhorden who wrecks your shit. He has a lot of invulnerability frames, and has resistance to everything but lightning. Since he seems to be a mad spirit it's kind of reasonable he ISN'T the final boss though.

to:

* The evil ghost Ezerhorden in the second Dungeons and Dragons arcade game, ''[[VideoGame/DungeonsAndDragonsShadowOverMystara Shadow over Mystara]]''. Considering if you beat the BonusBoss {{Superboss}} from the FIRST game you already know how to beat the BonusBoss {{Superboss}} of this game AND the final boss, it's Ezerhorden who wrecks your shit. He has a lot of invulnerability frames, and has resistance to everything but lightning. Since he seems to be a mad spirit it's kind of reasonable he ISN'T the final boss though.
Is there an issue? Send a MessageReason:
Updating Link


* ''VideoGame/SpiderManAndVenomMaximumCarnage'' has Muzzoid, a robot that takes lots of hits to start showing damage, has relatively few parts to be hit, depletes the player's HP pretty easily when he strikes, and to make the fight annoying along with difficult, is frequently jumping around, with one leaping attack that drops the player on the ground. Even with Tiger Drop, they'll be a pain in the ass to beat before you can start focusing on the actual boss.

to:

* ''VideoGame/SpiderManAndVenomMaximumCarnage'' has ''VideoGame/SpiderManAndVenomMaximumCarnage'': Muzzoid, a robot that takes lots of hits to start showing damage, has relatively few parts to be hit, depletes the player's HP pretty easily when he strikes, and to make the fight annoying along with difficult, is frequently jumping around, with one leaping attack that drops the player on the ground. Even with Tiger Drop, they'll be a pain in the ass to beat before you can start focusing on the actual boss.
Is there an issue? Send a MessageReason:
Updating Link


* ''[[VideoGame/MaximumCarnage Spider-Man & Venom: Maximum Carnage]]'' has Muzzoid, a robot that takes lots of hits to start showing damage, has relatively few parts to be hit, depletes the player's HP pretty easily when he strikes, and to make the fight annoying along with difficult, is frequently jumping around, with one leaping attack that drops the player on the ground. Even with Tiger Drop, they'll be a pain in the ass to beat before you can start focusing on the actual boss.

to:

* ''[[VideoGame/MaximumCarnage Spider-Man & Venom: Maximum Carnage]]'' ''VideoGame/SpiderManAndVenomMaximumCarnage'' has Muzzoid, a robot that takes lots of hits to start showing damage, has relatively few parts to be hit, depletes the player's HP pretty easily when he strikes, and to make the fight annoying along with difficult, is frequently jumping around, with one leaping attack that drops the player on the ground. Even with Tiger Drop, they'll be a pain in the ass to beat before you can start focusing on the actual boss.
Is there an issue? Send a MessageReason:
Updating Link


* The Green Goblin from the ''Franchise/SpiderMan'' arcade game. There are three stages to the fight; in the first and third, you fight him hand-to-hand and he's a wimp. During the second stage, however, he rides his glider and goes back and forth across the stage, dropping about twenty pumpkin bombs on you at once. They're damn near impossible to dodge, and on the rare occasion he decides not to bother with bombs, he flies across the stage so fast he's basically a purple and green blur trying to ram you. He eats up more quarters than any other boss in the game, and he's the last boss of the SECOND stage out of FOUR. When you have to fight him again in the fourth stage as part of a mini-boss rush, he's even faster and supported by goons. The final bosses are Dr. Doom and an infinite army of Venom clones, and neither are anywhere as near as hard as the Green Goblin.
* ''[[Videogame/MaximumCarnage Spider-Man & Venom: Maximum Carnage]]'' has Muzzoid, a robot that takes lots of hits to start showing damage, has relatively few parts to be hit, depletes the player's HP pretty easily when he strikes, and to make the fight annoying along with difficult, is frequently jumping around, with one leaping attack that drops the player on the ground. Even with Tiger Drop, they'll be a pain in the ass to beat before you can start focusing on the actual boss.

to:

* The Green Goblin from the ''Franchise/SpiderMan'' ''VideoGame/SpiderManTheVideoGame'' arcade game. There are three stages to the fight; in the first and third, you fight him hand-to-hand and he's a wimp. During the second stage, however, he rides his glider and goes back and forth across the stage, dropping about twenty pumpkin bombs on you at once. They're damn near impossible to dodge, and on the rare occasion he decides not to bother with bombs, he flies across the stage so fast he's basically a purple and green blur trying to ram you. He eats up more quarters than any other boss in the game, and he's the last boss of the SECOND stage out of FOUR. When you have to fight him again in the fourth stage as part of a mini-boss rush, he's even faster and supported by goons. The final bosses are Dr. Doom and an infinite army of Venom clones, and neither are anywhere as near as hard as the Green Goblin.
* ''[[Videogame/MaximumCarnage ''[[VideoGame/MaximumCarnage Spider-Man & Venom: Maximum Carnage]]'' has Muzzoid, a robot that takes lots of hits to start showing damage, has relatively few parts to be hit, depletes the player's HP pretty easily when he strikes, and to make the fight annoying along with difficult, is frequently jumping around, with one leaping attack that drops the player on the ground. Even with Tiger Drop, they'll be a pain in the ass to beat before you can start focusing on the actual boss.
Is there an issue? Send a MessageReason:
redirect to Timed Mission


* The Magician from ''Kung Fu Master''. HE should have been the last boss. Even if the last boss, Mr. X, didn't have his AchillesHeel AI bug, he still wouldn't be as evil as The Magician. A non-crouching attack does no damage to The Magician; it makes his head fall off and he teleports away for no damage. He shoots fireballs that do good damage and, if dodged instead of attacked out the air, turn into monsters behind you. Additionally, stage enemies are still rushing you from behind while this fight is happening. ALSO, sometimes he will, without warning, shoot a fireball down at the floor instead of straight ahead when you approach; of course, this fireball will also turn into a monster, often putting a dragon between you and the retreating boss. Don't forget about that pesky TimeLimit, either!

to:

* The Magician from ''Kung Fu Master''. HE should have been the last boss. Even if the last boss, Mr. X, didn't have his AchillesHeel AI bug, he still wouldn't be as evil as The Magician. A non-crouching attack does no damage to The Magician; it makes his head fall off and he teleports away for no damage. He shoots fireballs that do good damage and, if dodged instead of attacked out the air, turn into monsters behind you. Additionally, stage enemies are still rushing you from behind while this fight is happening. ALSO, sometimes he will, without warning, shoot a fireball down at the floor instead of straight ahead when you approach; of course, this fireball will also turn into a monster, often putting a dragon between you and the retreating boss. [[TimedMission Don't forget about that pesky TimeLimit, time limit]], either!
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TeenageMutantNinjaTurtles'':

to:

* ''VideoGame/TeenageMutantNinjaTurtles'':''Franchise/TeenageMutantNinjaTurtles'':
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In 'VideoGame/TheSimpsons'' arcade game:
** The first stage boss, Werner von Braun, is quite an interesting case. He is intended to be a WakeUpCallBoss, yet his patterns are ''surprisingly'' chaotic and unpredictable. One moment he will appear to give you a few free hits when his pants fall down, the other he'll shake his fists and throw you off.
** The Krusty Balloon is quite an irritating boss fight. Despite having a large hitbox and easily telegraphed attacks, it's hard to tell just ''where'' it will land on the field. What's more, the boss will actually land ''in front of you'' and it will be considered a hit - meaning it's very easy to think you've gotten out of the way only to watch one of the simpsons going ''flying''.
** The bowling ball ended many a run. Even when fought solo (and bosses have less health) the bowling ball will take ''forever'' to kill because it has four forms. During which it will constantly shift around the stage, bounce around, and send you flying. The only mercy the boss has is that the boss has is that they can easily be ganged up on during its third form and it lacks ''any'' kind of mercy invincibility or method to throw players off.
Is there an issue? Send a MessageReason:
None


* Missing Link from Konami's ''VideoGame/{{Vendetta}}''. At seemingly random intervals he would roar and spread his arms, damaging the player and interrupting their attack. Not only was he nearly patternless, but he often didn't flinch from normal hits, having something almost like a super armor ability. Also, it goes without saying he could take a punch and beat you down fairly handily. In comparison, the last boss of the game had a machine gun, but even he moved in patterns and would flinch when you hit him. Also, the Missing Link was in an area with almost no weapons, compared to other bosses who at least had weapon-carrying minions.

to:

* Missing Link from Konami's ''VideoGame/{{Vendetta}}''.''VideoGame/Vendetta1991''. At seemingly random intervals he would roar and spread his arms, damaging the player and interrupting their attack. Not only was he nearly patternless, but he often didn't flinch from normal hits, having something almost like a super armor ability. Also, it goes without saying he could take a punch and beat you down fairly handily. In comparison, the last boss of the game had a machine gun, but even he moved in patterns and would flinch when you hit him. Also, the Missing Link was in an area with almost no weapons, compared to other bosses who at least had weapon-carrying minions.
Is there an issue? Send a MessageReason:
None


* Shtrom Jr. in ''VideoGame/CaptainCommando''. Sure, the game is crawling with harder bosses, but he's ''very'' fast, dashes from one side to another of the room in a second and attacks you with flying kicks and an harpoon thrower, mowing your energy down very easily and traumatizing many children who couldn't make it past the second level. The best part? The sixth level boss were ''two Shtrom Jrs together!''

to:

* Shtrom Jr. in ''VideoGame/CaptainCommando''. Sure, the game is crawling with harder bosses, but he's ''very'' fast, dashes from one side to another of the room in a second and attacks you with flying kicks and an harpoon thrower, mowing your energy down very easily and traumatizing many children who couldn't make it past the second level. The best part? The sixth level boss were ''two Shtrom Jrs together!''together!'' Granted, they were pallet swaps named Shtrom and Druk, but it still stands.

Added: 462

Changed: 207

Is there an issue? Send a MessageReason:
None


* Inversion: The boss fights were the least insanely and brokenly difficult parts of ''VideoGame/{{Battletoads}}''...Oh, except for the Hypno Orb on "Clinger Winger", which if encountered in 2-player mode makes the game UnWinnable! Haha!

to:

* Inversion: The ''VideoGame/{{Battletoads}}'':
** Inverted with the original NES game - the
boss fights were the least insanely and brokenly difficult parts of ''VideoGame/{{Battletoads}}''...Oh, it...except for the Hypno Orb on "Clinger Winger", which if encountered in 2-player mode makes the game UnWinnable! Haha!UnintentionallyUnwinnable! Haha!
** As for the arcade game, we have Karnath. He's only got one attack - but that attack is easily capable of [[OneHitKO killing you in one hit]]. And when he TurnsRed, he attacks at an insanely fast rate. Have fun.

Added: 396

Changed: 9377

Removed: 807

Is there an issue? Send a MessageReason:
None


* Slice, the fourth stage boss in Creator/{{Capcom}}'s ''VideoGame/CadillacsAndDinosaurs'' UsefulNotes/ArcadeGame. He can blaze about the screen a-la [[VideoGame/FinalFight Rolento]], and he has ridiculous range and priority with his boomerang attacks... especially the multi-boomerang one which covers half the screen. To top it off, the seventh boss, Slisaurs, are mutated versions of that SAME DAMN BOSS! (three if you're playing a two/three player game)

to:

* Slice, the fourth stage boss in Creator/{{Capcom}}'s ''VideoGame/CadillacsAndDinosaurs'' UsefulNotes/ArcadeGame. He can blaze about the screen a-la [[VideoGame/FinalFight Rolento]], and he has ridiculous range and priority with his boomerang attacks... especially the multi-boomerang one which covers half the screen. To top it off, the seventh boss, Slisaurs, are mutated versions of that SAME DAMN BOSS! ''the same boss!'' (three if you're playing a two/three player game)



** Even that's nothing compared to Tyrog, or as I like to call him, "Mr. Overkill". To recap: 1. Quick-moving, can hit you from just about everywhere 2. Constantly hopping, so nearly every hit knocks him down, making it virtually impossible to do any real damage. 3. Helper mooks ''constantly'' rushing in as fast as you can put them down. 4. And of course, you have to beat him THREE TIMES, each time being able to take more damage. Heck, compared to him, Fessenden is a light sparring session!
* Shtrom Jr. in ''VideoGame/CaptainCommando''. Sure, the game is crawling with harder bosses, but he's VERY fast, dashes from one side to another of the room in a second and attacks you with flying kicks and an harpoon thrower, mowing your energy down very easily and traumatizing many children who couldn't make it past the second level. The best part? The sixth level boss were A COUPLE OF THE SAME BOSS!
* Chin Taimei from the NES version of ''VideoGame/DoubleDragon'' and the arcade version of ''Double Dragon II''. This guy is much more resilient than previous opponents, frequently counter-attacks with low kicks, and the first time you encounter him, there's no room to dodge; at least you can [[RingOutBoss throw him off the building]] if you're skilled. You'll be facing him as a DemonicSpider {{Mook}} many more times in the following missions. In ''II'', he's equipped with nunchucks and almost constantly jumpkicks, and has the ability to knock ''you'' into the BottomlessPit this time.
* ''Double Dragon Advance'', the GBA remake of VideoGame/DoubleDragon, had a weapon and/or a conveniently placed BottomlessPit in almost every boss fight. One that has neither is the second-to-last stage boss, which is also a BossRush: five martial artists whom you fight two at a time. The final one of these has all the special abilities of the previous four bosses, which bizarrely means that he has not one but two different methods of creating clones of himself in addition to turning into an unhittable shadow and knocking you over. If you avoid getting killed throughout the rest of the previous level, it's possible to enter the boss fight with a weapon, but carrying a weapon makes it harder to knock enemies into the pits of deadly spikes, which makes the level that much harder.
* ''Super VideoGame/DoubleDragon'' has [=McGuire=], the MonsterClown boss of Mission 5, who likes to [[{{Acrofatic}} throw his weight around]] and is equipped with a deadly [[Franchise/MortalKombat Kano-style]] RollingAttack. In Mission 3, there's the Chen-Long Brothers, who have the ability to counter-throw you, and you have to fight [[DualBoss both of them at once]] in the Japanese version.

to:

** Even that's nothing compared to Tyrog, or as I like to call him, "Mr. Overkill". To recap: 1. Quick-moving, can hit you from just about everywhere 2. Constantly hopping, so nearly every hit knocks him down, making it virtually impossible to do any real damage. 3. Helper mooks ''constantly'' rushing in as fast as you can put them down. 4. And of course, you have to beat him THREE TIMES, ''three times'', each time being able to take more damage. Heck, compared to him, Fessenden is a light sparring session!
* Shtrom Jr. in ''VideoGame/CaptainCommando''. Sure, the game is crawling with harder bosses, but he's VERY ''very'' fast, dashes from one side to another of the room in a second and attacks you with flying kicks and an harpoon thrower, mowing your energy down very easily and traumatizing many children who couldn't make it past the second level. The best part? The sixth level boss were A COUPLE OF THE SAME BOSS!
''two Shtrom Jrs together!''
* ''VideoGame/DoubleDragon'':
**
Chin Taimei from the NES version of ''VideoGame/DoubleDragon'' and the arcade version of ''Double Dragon II''. This guy is much more resilient than previous opponents, frequently counter-attacks with low kicks, and the first time you encounter him, there's no room to dodge; at least you can [[RingOutBoss throw him off the building]] if you're skilled. You'll be facing him as a DemonicSpider {{Mook}} many more times in the following missions. In ''II'', he's equipped with nunchucks and almost constantly jumpkicks, and has the ability to knock ''you'' into the BottomlessPit this time.
* ** ''Double Dragon Advance'', the GBA remake of VideoGame/DoubleDragon, had a weapon and/or a conveniently placed BottomlessPit in almost every boss fight. One that has neither is the second-to-last stage boss, which is also a BossRush: five martial artists whom you fight two at a time. The final one of these has all the special abilities of the previous four bosses, which bizarrely means that he has not one but two different methods of creating clones of himself in addition to turning into an unhittable shadow and knocking you over. If you avoid getting killed throughout the rest of the previous level, it's possible to enter the boss fight with a weapon, but carrying a weapon makes it harder to knock enemies into the pits of deadly spikes, which makes the level that much harder.
* ** ''Super VideoGame/DoubleDragon'' has [=McGuire=], the MonsterClown boss of Mission 5, who likes to [[{{Acrofatic}} throw his weight around]] and is equipped with a deadly [[Franchise/MortalKombat Kano-style]] RollingAttack. In Mission 3, there's the Chen-Long Brothers, who have the ability to counter-throw you, and you have to fight [[DualBoss both of them at once]] in the Japanese version.



** Combined with the fact he's one of the first bosses that has never ending mook spawns.
* In ''VideoGame/DungeonFighterOnline'', many of the bosses past level 30 are made to be tougher, but one boss stands out. Isadora from the GBL Arad Branch dungeon. Out of all the bosses at the end of the game, she stands out as ThatOneBoss of this game. Her attacks include a [[DeathFromAbove Meteor]] spell, [[EnemySummoner summoning spirits]] to fight with her, a move to detonate said spirits for large amounts of damage, a copy of the Mage's Phase shift spell, teleporting close combat moves that inflict Freeze or Blind, in addition to all of this, she's not alone either. She has several of the Mooks of the dungeon with her, plus two of the more annoying enemies in that dungeon as well. Oh and if you thought [[spoiler:her HeelFaceTurn]] in Metastasis meant you were safe, she's still at Iced Wall!

to:

** Combined with the fact he's one of the first bosses that has never ending mook spawns.
* In ''VideoGame/DungeonFighterOnline'', many of the bosses past level 30 are made to be tougher, but one boss stands out. Isadora from the GBL Arad Branch dungeon. Out of all the bosses at the end of the game, she stands out as ThatOneBoss of this game. Her attacks include a [[DeathFromAbove Meteor]] spell, [[EnemySummoner summoning spirits]] to fight with her, a move to detonate said spirits for large amounts of damage, a copy of the Mage's Phase shift spell, teleporting close combat moves that inflict Freeze or Blind, in addition to all of this, she's not alone either. She has several of the Mooks of the dungeon with her, plus two of the more annoying enemies in that dungeon as well. Oh and And if you thought [[spoiler:her HeelFaceTurn]] in Metastasis meant you were safe, she's still at Iced Wall!



*** Probably the most notorious boss for newcomers is Gold King Widir. He starts the fight by dropping lightning bolts on your character for a long time unless you can throw him out of it, and he can throw his hammer to the ground to generate electric fields and spawn an electric orb that moves back and forth, letting him control decent portions of the small arena. The real pain is when he literally TurnsRed and can unleash a series of rushing attacks similar to the Slayer's Drive Slash except up to ''9 hits''. Thankfully he tires out after the combo, but all it can take is getting caught twice to kill the player at this point. He also gains more arena control by summoning spears to linger overhead. Oh, and he's the boss of TWO dungeons, and his second arena is a very long corridor with tons of enemies.

to:

*** Probably the most notorious boss for newcomers is Gold King Widir. He starts the fight by dropping lightning bolts on your character for a long time unless you can throw him out of it, and he can throw his hammer to the ground to generate electric fields and spawn an electric orb that moves back and forth, letting him control decent portions of the small arena. The real pain is when he literally TurnsRed and can unleash a series of rushing attacks similar to the Slayer's Drive Slash except up to ''9 hits''. Thankfully he tires out after the combo, but all it can take is getting caught twice to kill the player at this point. He also gains more arena control by summoning spears to linger overhead. Oh, and And he's the boss of TWO dungeons, and his second arena is a very long corridor with tons of enemies.



** At least the games (particularly ''Dynasty Warriors 6'') give you the chance to put the shoe on the other foot -- by playing ''as'' him in his own campaign. Where you proceed to utterly destroy EVERYONE. Twice. Including the people [[YouAreAlreadyDead who were already dead]]. ThatOneBoss is a lot more fun when you get to ''be'' him.

to:

** At least the games (particularly ''Dynasty Warriors 6'') give you the chance to put the shoe on the other foot -- by playing ''as'' him in his own campaign. Where you proceed to utterly destroy EVERYONE.''everyone''. Twice. Including the people [[YouAreAlreadyDead who were already dead]]. ThatOneBoss is a lot more fun when you get to ''be'' him.



*** Otherwise, ''Dynasty Warrior 6'' might as well have the EASIEST Lu Bu fight in Hu Lao Gate. Sure, he can one-combo you off easily at the level you should be, but he is highly susceptible to getting knocked down by Charge Attacks, so you can simply "hit 'n run" him for almost half an hour to defeat him at level 1.

to:

*** Otherwise, ''Dynasty Warrior 6'' might as well have the EASIEST ''easiest'' Lu Bu fight in Hu Lao Gate. Sure, he can one-combo you off easily at the level you should be, but he is highly susceptible to getting knocked down by Charge Attacks, so you can simply "hit 'n run" him for almost half an hour to defeat him at level 1.



* The Magician from ''Kung Fu Master''. HE should have been the last boss. Even if the last boss, Mr. X, didn't have his AchillesHeel AI bug, he still wouldn't be as evil as The Magician. A non-crouching attack does no damage to The Magician; it makes his head fall off and he teleports away for no damage. He shoots fireballs that do good damage and, if dodged instead of attacked out the air, turn into monsters behind you. Additionally, stage enemies are still rushing you from behind while this fight is happening. ALSO, sometimes he will, without warning, shoot a fireball down at the floor instead of straight ahead when you approach; of course, this fireball will also turn into a monster, often putting a dragon between you and the retreating boss. ADDITIONALLY, THE GAME'S TIME LIMIT IS STILL COUNTING DOWN!

to:

* The Magician from ''Kung Fu Master''. HE should have been the last boss. Even if the last boss, Mr. X, didn't have his AchillesHeel AI bug, he still wouldn't be as evil as The Magician. A non-crouching attack does no damage to The Magician; it makes his head fall off and he teleports away for no damage. He shoots fireballs that do good damage and, if dodged instead of attacked out the air, turn into monsters behind you. Additionally, stage enemies are still rushing you from behind while this fight is happening. ALSO, sometimes he will, without warning, shoot a fireball down at the floor instead of straight ahead when you approach; of course, this fireball will also turn into a monster, often putting a dragon between you and the retreating boss. ADDITIONALLY, THE GAME'S TIME LIMIT IS STILL COUNTING DOWN!Don't forget about that pesky TimeLimit, either!



* And yet again for Dynasty Warriors-based games (sure is popular huh?): The first Blueno fight in the main story mode of ''VideoGame/OnePiecePirateWarriors''. [[spoiler:True to the anime,]] This is a HeadsIWinTailsYouLose fight in a cramped space after the already aggravating Galley-La Company level. Like most bosses he has three phases. Phase one has him using Soru to fake a guard and punch your lights [[BlownAcrossTheRoom across the room]], a normal combo, and Geppo to dance around a small space and slam you with an AOE attack. Phase two, he ditches Geppo and that normal combo in favor of Rankyaku, the razor kick. This wouldn't seem so bad, if he didn't fire it almost ''any time you try to come close'', and its insane horizontal range and MORE insane speed makes it very tough to dodge. [[IAmNotLeftHanded Then comes phase 3,]] where he shows off his Devil Fruit ability and teleports, where if you find him... [[ThatOneAttack Rankyaku!]] Did we mention that he ''[[TeleportSpam adores]]'' [[TeleportSpam that teleport?!]] It may be the first Game Over you get in this game!

to:

* And yet again for Dynasty Warriors-based games (sure is popular huh?): The first Blueno fight in the main story mode of ''VideoGame/OnePiecePirateWarriors''. [[spoiler:True to the anime,]] This is a HeadsIWinTailsYouLose fight in a cramped space after the already aggravating Galley-La Company level. Like most bosses he has three phases. Phase one has him using Soru to fake a guard and punch your lights [[BlownAcrossTheRoom across the room]], a normal combo, and Geppo to dance around a small space and slam you with an AOE attack. Phase two, he ditches Geppo and that normal combo in favor of Rankyaku, the razor kick. This wouldn't seem so bad, if he didn't fire it almost ''any time you try to come close'', and its insane horizontal range and MORE insane speed makes it very tough to dodge. [[IAmNotLeftHanded Then comes phase 3,]] where he shows off his Devil Fruit ability and teleports, where if you find him... [[ThatOneAttack Rankyaku!]] Did we mention that he ''[[TeleportSpam adores]]'' [[TeleportSpam that teleport?!]] It may be the first Game Over you get in this game!



* ''VideoGame/RiverCityRansom'''s Dragon Twins are [[ShoutOut pastiches]] of the main characters of ''VideoGame/DoubleDragon'' and attack you with Billy & Jimmy Lee's famous spin kick while the title theme of Double Dragon plays. Not only do they predate post-modernism becoming fashionable in video games, but they make the final boss, Slick, look like a total chump.
** At least until the GBA upgrade...Two words, Slick Trick.
*** Even worse, if you try to throw a full four-man party at him (you and three other characters), he'll do the exact same thing. Two of them? ''The Dragon Twins.'' Enjoy fighting the stupid formidable penultimate bosses all over again while the final boss is throwing all the crap randomly strewn on the rooftop of River City High for no discernible reason at you with his mind.
* And following Lu Bu's example in ThatOneBoss-ism (but not the treacherous nature and Berserker status) is Honda Tadakatsu in ''VideoGame/SamuraiWarriors'', especially in the second game where he is a regular character, frequently shows up if you oppose the Tokugawa faction and ALWAYS COME with Hyper Mode. All that can be said is... good luck if you ever try to take him down with a low level character, especially those who are not physically strong. (We're looking at you, Oichi.)

to:

* ''VideoGame/RiverCityRansom'''s Dragon Twins are [[ShoutOut pastiches]] of the main characters of ''VideoGame/DoubleDragon'' and attack you with Billy & Jimmy Lee's famous spin kick while the title theme of Double Dragon plays. Not only do they predate post-modernism becoming fashionable in video games, but they They make the final boss, Slick, look like a total chump.
** %%** At least until the GBA upgrade...Two words, Slick Trick.
*** %%*** Even worse, if you try to throw a full four-man party at him (you and three other characters), he'll do the exact same thing. Two of them? ''The Dragon Twins.'' Enjoy fighting the stupid formidable penultimate bosses all over again while the final boss is throwing all the crap randomly strewn on the rooftop of River City High for no discernible reason at you with his mind.
* And following Lu Bu's example in ThatOneBoss-ism (but not the treacherous nature and Berserker status) is Honda Tadakatsu in ''VideoGame/SamuraiWarriors'', especially in the second game where he is a regular character, frequently shows up if you oppose the Tokugawa faction and ALWAYS COME come with Hyper Mode. All that can be said is... good luck if you ever try to take him down with a low level character, especially those who are not physically strong. (We're looking at you, Oichi.)



* ''VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject'' had Leatherhead. He could grab your character and proceed to chomp his face, leading to one of the most damaging attacks in the entire game. He also has a tail whip when you're in melee range. He also has a gun which shoots three bullets which knock you back. His range on his ground attacks was such that drop kicking was just about the only way to realistically hit him, but if he was in his dash this would simply knock you back. Oh, and he and Groundchuck are the only two fights in the game that have a [[SuperDrowningSkills water pit]].
** It's easier to deal with Leatherhead ''there'' than Slash in ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime''. He's exclusive to the SNES version and you fight him in place of the Cement monster which appeared in the Arcade version. He has five bars of health, fully blocks ''all'' frontal attacks, and he outranges ''Donatello'', making your own survival to the point of when he jumps and exposes his back a chore.
*** Then again in co-op he easily becomes ridiculously simple to beat. Who can say SLASH PING PONG?
** Also the two person battles in the case of Tokka and Rahzar, considering that Tokka can freeze you and Rahzar can burn you. Also the boss fight with Bebop and Rocksteady considering that Bebop's whip attack and Rocksteady's thrust attack both had insane priority. Good luck with these battles if you're playing one player mode considering that even with two players these fights could be ''very'' tough.
* [[TheBrute General Tragg]] from ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' (at least the NES version). He comes prepared with a lot of health and has a long-ranged attack, in addition to [[MegatonPunch a punch attack that hits hard.]] Often, he tries to hit you into the electric barrier, if you try jump kicking him. Given you'll probably get KO'ed in the fight, and add to the fact there's an electric fence where he tries cornering you into, which also hurts you.
** Also from the same game, [[TheDragon Krang.]] Another boss who takes a lot of punishment before being defeated, and he has quite a few attacks prepared, including a missile attack, a long-range kick that will often hit you, and a punch which he doesn't use as often as the other two attacks. It's not uncommon to lose a couple lives in that fight.
** [[{{Ninja}} Shogun]], the sixth level's boss. qualifies for this in spades considering his basic attacks out-range your own and also can can counter your jump kicks unless you have perfect timing. It gets even worse when he TurnsRed and his head flies off of his body and around the room trying to attack you while his body also tries to attack you at the same time. He is also the boss of ThatOneLevel, so have fun dealing with that.
** [[MadScientist Baxter Stockman]], whom you had to attack with [[SomeDexterityRequired jump-kicks]] while he hovered around throwing [[GoddamnedBats Mousers]] all over the place.
*** [[EldritchAbomination His fly form]] was even worse considering that [[LightningBruiser he was faster and much more aggressive with his ray gun attacks.]]


to:

* ''VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject'' had Leatherhead. He could grab your character and proceed to chomp his face, leading to one of the most damaging attacks in the entire game. He also has a tail whip when you're in melee range. He also has a gun which shoots three bullets which knock you back. His range on his ground attacks was such that drop kicking was just about the only way to realistically hit him, but if he was in his dash this would simply knock you back. Oh, and he and Groundchuck are the only two fights in the game that have a [[SuperDrowningSkills water pit]].
''VideoGame/TeenageMutantNinjaTurtles'':
** It's easier to deal with Leatherhead ''there'' than Slash in ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime''. He's exclusive to the SNES version and you fight him in place of the Cement monster which appeared in the Arcade version. He has five bars of health, fully blocks ''all'' frontal attacks, and he outranges ''Donatello'', making your own survival to the point of when he jumps and exposes his back a chore.
''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'':
*** Then again in co-op he easily becomes ridiculously simple to beat. Who can say SLASH PING PONG?
** Also the two person battles in the case of Tokka and Rahzar, considering that Tokka can freeze you and Rahzar can burn you. Also the boss fight with Bebop and Rocksteady considering that Bebop's whip attack and Rocksteady's thrust attack both had insane priority. Good luck with these battles if you're playing one player mode considering that even with two players these fights could be ''very'' tough.
*
[[TheBrute General Tragg]] from ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' (at least in the NES version). He comes prepared with a lot of health and has a long-ranged attack, in addition to [[MegatonPunch a punch attack that hits hard.]] Often, he tries to hit you into the electric barrier, if you try jump kicking him. Given you'll probably get KO'ed in the fight, and add to the fact there's an electric fence where he tries cornering you into, which also hurts you.
** *** Also from the same game, [[TheDragon Krang.]] Krang]]. Another boss who takes a lot of punishment before being defeated, and he has quite a few attacks prepared, including a missile attack, a long-range kick that will often hit you, and a punch which he doesn't use as often as the other two attacks. It's not uncommon to lose a couple lives in that fight.
** *** [[{{Ninja}} Shogun]], the sixth level's boss. boss of the dojo level that's exclusive to the NES port. He qualifies for this in spades considering his basic attacks out-range your own and also can can counter your jump kicks unless you have perfect timing. It gets even worse when he TurnsRed and his head flies off of his body and around the room trying to attack you while his body also tries to attack you at the same time. He is also the boss of ThatOneLevel, so have fun dealing with that.
** *** [[MadScientist Baxter Stockman]], whom you had to attack with [[SomeDexterityRequired jump-kicks]] while he hovered around throwing [[GoddamnedBats Mousers]] all over the place.
***
place. [[EldritchAbomination His fly form]] was even worse considering that [[LightningBruiser he was faster and much more aggressive with his ray gun attacks.]]

]]
** ''VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject'' had Leatherhead. He could grab your character and proceed to chomp his face, leading to one of the most damaging attacks in the entire game. He also has a tail whip when you're in melee range, and a gun which shoots three bullets which knock you back. His range on his ground attacks was such that drop kicking was just about the only way to realistically hit him, but if he was in his dash this would simply knock you back. And he and Groundchuck are the only two fights in the game that have a [[SuperDrowningSkills water pit]].
** ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'':
*** Slash, who's exclusive to the SNES version and you fight him in place of Cement Man who appeared in the Arcade version. He has five bars of health, is ''extremely'' aggressive, fully blocks (and counters) ''all'' frontal attacks, and he outranges ''Donatello'', making your own survival to the point of when he jumps and exposes his back a chore. When his health gets low, he gets access to a charging roll attack for additional headaches.
*** Also the [[DualBoss two person battles]] in the case of Tokka and Rahzar, considering that both have attacks that hit stun a player for a while, and they have a combination attack that sends them careening around the small arena as long as the both of then are still in the fight. Also the boss fight with Bebop and Rocksteady considering that Bebop's whip attack and Rocksteady's thrust attack both had insane priority. Good luck with these battles if you're playing one player mode considering that even with two players these fights could be ''very'' tough.



** See also Drigger in the post-apocalyptic Konami beat 'em up ''VideoGame/ViolentStorm''. Thankfully there is no Boss Rush as in Crime Fighters and Vendetta, although the final boss being a parody of Tetsuo from Manga/{{Akira}} more than makes up for that. The obviously palette-swapped ninja turtle boss is also aggravatingly fast.
* Fire Leo in ''VideoGame/ViewtifulJoe'' -- insanely fast, massively strong, on fire, shoots deadly fireballs, and can take off four hearts in one attack. Oh, and he appears at the end of a BossRush. On higher difficulty settings you don't even get notification on where your enemy is attacking so it is harder to dodge them. Most common enemies give away other visual cues to make dodging them just as easy (like the common MechaMooks bounce on their feet if they intend to deliver a low sweep kick), but not Fire Leo; the only clues he gives are audio ones. In other words, you can only guess where he is going to attack you during his tornado attack by identifying ''the sounds and grunts he makes''. "Damn you, Fire Leo!"

to:

** See also * Drigger in the post-apocalyptic Konami beat 'em up ''VideoGame/ViolentStorm''. Thankfully there is no Boss Rush as in Crime Fighters and Vendetta, although the final boss being a parody of Tetsuo from Manga/{{Akira}} more than makes up for that. The obviously palette-swapped ninja turtle boss is also aggravatingly fast.
* Fire Leo in ''VideoGame/ViewtifulJoe'' -- insanely fast, massively strong, on fire, shoots deadly fireballs, and can take off four hearts in one attack. Oh, and And he appears at the end of a BossRush. On higher difficulty settings you don't even get notification on where your enemy is attacking so it is harder to dodge them. Most common enemies give away other visual cues to make dodging them just as easy (like the common MechaMooks bounce on their feet if they intend to deliver a low sweep kick), but not Fire Leo; the only clues he gives are audio ones. In other words, you can only guess where he is going to attack you during his tornado attack by identifying ''the sounds and grunts he makes''. "Damn you, Fire Leo!"



* Virgil in ''VideoGame/TheWarriors''. Not only do you just have Cleon and Vermin when you fight him, but the fight is in 3 parts! The first part, you have to keep chucking bricks and bottles at him since you can't reach him while he throws bottles and motolovs at you. Once he runs to the next room, he plays a game of hide and seek in dark areas. When he comes out, he'll try to kick you in the balls which slowly knocks you down to the ground. While he won't attack you while you're down, he's fond of hitting you like this and running away, with the camera hovering right above you so you can't see where he hid. Not only that, but in the final room where you can fight him normally, Virgil will occasionally "rage out" like you do, making him ungrabbable and has an attack that knocks you down. Oh yeah, and there's [[FakeDifficulty flaming falling debris that will put you on fire if you get hit]]. Luckily, Virgil can also be set aflame.
** Chatterbox is also another ThatOneBoss. When you first fight him, he's on a balcony like Virgil is and will throw motolovs at you while his {{Mooks}} deal with you. After you pelt him with bottles and skulls enough, he'll come down to fight you himself. Grabbing him just makes him push you down and his regular attack can also knock you down. Not only that, but if you or your allies get hit by the roller coaster, it's instant death. While you can get Chatterbox to die the same way, ''he will actually dive out of the way if it is coming''. When his health gets low, he will be dazed, thus he can die by the car if he is on the tracks. However, if he is left alone for too long while dazed, he will pop some flash to heal himself and he can do this '''several''' times! Oh, and if you are going for a high score to unlock bonus content, Chatterbox dying by the roller coaster won't give you the 1000 point bonus boss kill.

to:

* Virgil in ''VideoGame/TheWarriors''. Not only do you just have Cleon and Vermin when you fight him, but the fight is in 3 parts! The first part, you have to keep chucking bricks and bottles at him since you can't reach him while he throws bottles and motolovs at you. Once he runs to the next room, he plays a game of hide and seek in dark areas. When he comes out, he'll try to kick you in the balls which slowly knocks you down to the ground. While he won't attack you while you're down, he's fond of hitting you like this and running away, with the camera hovering right above you so you can't see where he hid. Not only that, but in the final room where you can fight him normally, Virgil will occasionally "rage out" like you do, making him ungrabbable and has an attack that knocks you down. Oh yeah, and And there's [[FakeDifficulty flaming falling debris that will put you on fire if you get hit]]. Luckily, Virgil can also be set aflame.
** Chatterbox is also another ThatOneBoss. When you first fight him, he's on a balcony like Virgil is and will throw motolovs at you while his {{Mooks}} deal with you. After you pelt him with bottles and skulls enough, he'll come down to fight you himself. Grabbing him just makes him push you down and his regular attack can also knock you down. Not only that, but if you or your allies get hit by the roller coaster, it's instant death. While you can get Chatterbox to die the same way, ''he will actually dive out of the way if it is coming''. When his health gets low, he will be dazed, thus he can die by the car if he is on the tracks. However, if he is left alone for too long while dazed, he will pop some flash to heal himself and he can do this '''several''' times! Oh, and And if you are going for a high score to unlock bonus content, Chatterbox dying by the roller coaster won't give you the 1000 point bonus boss kill.



** The PreFinalBoss, [[spoiler:Kyohei Jingu]], is not too difficult on his own, but he's also a FlunkyBoss and a GetBackHereBoss. His first phase has you chase after him while he sends plenty of armed goons to shoot at you. Then you get to his second phase, where it's not the boss's guns and explosives you have to worry about the most, it's his two EliteMooks. They're also armed with guns, can take a lot of hits and will block and counter nearly all your attacks. Oh, and if you knock them both out, they'll ''immediately'' recover and start attacking you with knives.

to:

** The PreFinalBoss, [[spoiler:Kyohei Jingu]], is not too difficult on his own, but he's also a FlunkyBoss and a GetBackHereBoss. His first phase has you chase after him while he sends plenty of armed goons to shoot at you. Then you get to his second phase, where it's not the boss's guns and explosives you have to worry about the most, it's his two EliteMooks. They're also armed with guns, can take a lot of hits and will block and counter nearly all your attacks. Oh, and And if you knock them both out, they'll ''immediately'' recover and start attacking you with knives.
Is there an issue? Send a MessageReason:
typo


* Gnarly Gnome, the boss of Area 2 in ''Series/MightyMorphinPowerRangers''. He constantly teleports around the stage, and you can only get one or two (three if you're lucky and qucik) hits on him. As if that wasn't bad enough, his weapon of choice, a rake, has some good range on him, and it can deal a lot of damage. To add on to that, once he reaches half-health, he starts teleporting rapidly, meaning you'll be seeing lots of copies of him before he quickly attacks you. And to make things even worse, he has two ranged attacks that are difficult to see coming. And this is only the second boss of the game.

to:

* Gnarly Gnome, the boss of Area 2 in ''Series/MightyMorphinPowerRangers''. He constantly teleports around the stage, and you can only get one or two (three if you're lucky and qucik) quick) hits on him. As if that wasn't bad enough, his weapon of choice, a rake, has some good range on him, and it can deal a lot of damage. To add on to that, once he reaches half-health, he starts teleporting rapidly, meaning you'll be seeing lots of copies of him before he quickly attacks you. And to make things even worse, he has two ranged attacks that are difficult to see coming. And this is only the second boss of the game.
Is there an issue? Send a MessageReason:
None


* Slice, the fourth stage boss in Creator/{{Capcom}}'s ''Cadillacs and Dinosaurs'' UsefulNotes/ArcadeGame. He can blaze about the screen a-la [[VideoGame/FinalFight Rolento]], and he has ridiculous range and priority with his boomerang attacks... especially the multi-boomerang one which covers half the screen. To top it off, the seventh boss, Slisaurs, are mutated versions of that SAME DAMN BOSS! (three if you're playing a two/three player game)

to:

* Slice, the fourth stage boss in Creator/{{Capcom}}'s ''Cadillacs and Dinosaurs'' ''VideoGame/CadillacsAndDinosaurs'' UsefulNotes/ArcadeGame. He can blaze about the screen a-la [[VideoGame/FinalFight Rolento]], and he has ridiculous range and priority with his boomerang attacks... especially the multi-boomerang one which covers half the screen. To top it off, the seventh boss, Slisaurs, are mutated versions of that SAME DAMN BOSS! (three if you're playing a two/three player game)
Is there an issue? Send a MessageReason:
None


BonusBoss is banned from being ThatOneBoss. It has to be overpowered and it's optional to fight them.

to:

BonusBoss {{Superboss}} is banned from being ThatOneBoss. It has to be overpowered and it's optional to fight them.

Added: 20795

Changed: 29744

Removed: 13839

Is there an issue? Send a MessageReason:
None


%%%
%%
%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
%%
%%%



* Lu Bu in the Hulao Gate stage of any ''VideoGame/DynastyWarriors'' series is a textbook example of this trope--particularly when he powers up mid-fight. It's the only guy where the suggestion of "run away" is a good one. Of course, as they say: "DON'T PURSUE LU BU!" Or, have his iconic theme play while you're running the hell away or just getting hacked away at with no effort; that is, until you level up someone well enough or if a CPU ally has high enough morale against him off-screen.
** Lu Bu in the Xiapi stage of ''Dynasty Warriors 4'' if you kill Diaochan. This will enrage Lu Bu, who will power up into "hyper mode." If you want to kill Diaochan, it's suggested that you weaken Lu Bu to a sliver of life before killing Diaochan, and then have all of your generals dog pile Lu Bu. (Allied officers whose AI isn't set to "move to location" as top priority will tend to dogpile the enemy commander in a ''Warriors'' game.) In general this rule applies, although ''Warriors Orochi 2'' may have averted it at least once.
*** On a related note, Wei's Act 3 qualifies as [[ThatOneLevel That One Act]] precisely because you ''have'' to beat Lu Bu at some point (if he flees at Xiapi, he'll face you in the very next battle). If you can do that, nothing Liu Bei or Sun Jian can throw at you should faze you.
** Then there's Lu Bu in ''Dynasty Warriors 5'', which added a fun little feature called Musou Rage. Normally a player-only power-up which made you nigh-unbeatable while using it, Lu Bu could also use it. And while you have to find a Musou Token to use yours once, Lu Bu can use his repeatedly. Combine that with a few attacks that are probably impossible to block, and he will turn you into a bloody smear on the wall if you stand toe-to-toe with him while he's in a Musou Rage. That, and that game had the beefiest Lu Bu most people could ever fight.
** At least the games (particularly ''Dynasty Warriors 6'') give you the chance to put the shoe on the other foot - by playing ''as'' him in his own campaign. Where you proceed to utterly destroy EVERYONE. Twice. Including the people [[YouAreAlreadyDead who were already dead]]. ThatOneBoss is a lot more fun when you get to ''be'' him.
*** Or not. Unlike the boss version, the player version doesn't get to use the Hyper Armor, and his attacks have a dangerously lengthy recovery time that leaves him open to attacks.
*** Otherwise, ''Dynasty Warrior 6'' might as well have the EASIEST Lu Bu fight in Hu Lao Gate. Sure, he can one-combo you off easily at the level you should be, but he is highly susceptible to getting knocked down by Charge Attacks, so you can simply "hit 'n run" him for almost half an hour to defeat him at level 1.
* Honda Tadakatsu and Maeda Keiji in ''Samurai Warriors 2''. Sure, the computer-controlled ones have a slow wind-up speed to most of their attacks, but heaven help you if you get caught in even ONE of these attacks. There is a reason that in every story battle you come across them, your commanding officer strongly "suggests" you keep well away; especially since the former has his leitmotif.
* Raoh in ''Manga/FistOfTheNorthStar: Ken's Rage''. The final battle with him being the worst, where he gains the ability to use Musou Tensei and become intangible, forcing you to do the same so you can hit him at all.
* And yet again for Dynasty Warriors-based games (sure is popular huh?): The first Blueno fight in the main story mode of ''VideoGame/OnePiecePirateWarriors''. [[spoiler:True to the anime,]] This is a HeadsIWinTailsYouLose fight in a cramped space after the already aggravating Galley-La Company level. Like most bosses he has three phases. Phase one has him using Soru to fake a guard and punch your lights [[BlownAcrossTheRoom across the room]], a normal combo, and Geppo to dance around a small space and slam you with an AOE attack. Phase two, he ditches Geppo and that normal combo in favor of Rankyaku, the razor kick. This wouldn't seem so bad, if he didn't fire it almost ''any time you try to come close'', and its insane horizontal range and MORE insane speed makes it very tough to dodge. [[IAmNotLeftHanded Then comes phase 3,]] where he shows off his Devil Fruit ability and teleports, where if you find him... [[ThatOneAttack Rankyaku!]] Did we mention that he ''[[TeleportSpam adores]]'' [[TeleportSpam that teleport?!]] It may be the first Game Over you get in this game!
** And following that is the Rob Lucci battle. Fast and powerful attacks, annoyingly quick speed for the big target he is And in phase 2... you start out in Gear 3rd recovery mode with a load of Marines hounding you. And then there's phase 3, which, while you're in permanent [[DeadlyUpgrade Gear 2nd]] mode, you have to chase Lucci onto a Marine ship by redirecting cannonballs with Jet Balloon (hard in itself) while dodging his constant Rankyaku spamming in the background. Then win a QTE that leaves him vulnerable ''if'' you win... but requires you to hit buttons at a nearly ''impossible'' speed for the short time they arrive. Did we mention you have to do that whole cannonball into QTE thing '''''twice!?''''' Watching the ensuing [[spoiler:[[SugarWiki/MomentOfAwesome Jet Gatling]]]] after beating him makes you feel so good after all this hell!
** And the NEXT level has Kizaru... yeah... ''[[LightIsNotGood that]]'' Kizaru... to start off, every time you "beat" him, you have to go to another area on the map to give chase. Doesn't seem so tough, but he's hounding your crewmates during this... the same ones that you have to protect [[spoiler:only for Kuma to blast off,]] nigh you [[NonStandardGameOver fail the mission]]. And he has three phases himself. Phase one, all he has is a simple kick, kick, sword combo, a sword swing with godly range, and his usual lightspeed kick. Phase two, after you meet up with him again, he uses all these with a teleport into ''[[EnergyWeapon laser]]'' that's not only hard to see coming, but hard to dodge even if you DO see it coming! Then there's [[TurnsRed phase 3]], after you meet up for the last time, he combines all these tactics with a nigh unavoidable attack where he rams into whoever's in his almost impossibly large horizontal range several times for huge damage as well as an attack where he spins like a maniac while firing a metric ''crapton'' of laser beams! And to top it off, unlike most of the games Logia types (and Magellan), he likes to keep himself [[NighInvulnerable invincible]] as long as possible during ''all three phases'', making trying to spam your specials an effort in futility.
* Shtrom Jr. in ''VideoGame/CaptainCommando''. Sure, the game is crawling with harder bosses, but he's VERY fast, dashes from one side to another of the room in a second and attacks you with flying kicks and an harpoon thrower, mowing your energy down very easily and traumatizing many children who couldn't make it past the second level. The best part? The sixth level boss were A COUPLE OF THE SAME BOSS!

to:


* Lu Bu in the Hulao Gate stage of any ''VideoGame/DynastyWarriors'' series ''VideoGame/AsurasWrath'' is a textbook example of this trope--particularly when he powers up mid-fight. It's the only guy where the suggestion of "run away" is a good one. Of course, as they say: "DON'T PURSUE LU BU!" Or, have his iconic theme play while relatively easy game game on normal difficulty if you know what you're running the hell away or just getting hacked away at with no effort; that is, until you level up someone well enough or if doing, but even for a CPU ally has high enough morale against him off-screen.
** Lu Bu in the Xiapi stage
final boss [[spoiler: Vlitra's Core]] does a ridiculous amount of ''Dynasty Warriors 4'' if you kill Diaochan. This will enrage Lu Bu, who will power up into "hyper mode." If you want to kill Diaochan, it's suggested that you weaken Lu Bu to a sliver of life before killing Diaochan, damage and then have all of your generals dog pile Lu Bu. (Allied officers whose AI isn't set to "move to location" as top priority will tend to dogpile the enemy commander in a ''Warriors'' game.) In general this rule applies, although ''Warriors Orochi 2'' may have averted it at least once.
*** On a related note, Wei's Act 3 qualifies as [[ThatOneLevel That One Act]] precisely because you ''have'' to beat Lu Bu at some point (if he flees at Xiapi, he'll face you in the very next battle). If you can do that, nothing Liu Bei or Sun Jian can throw at you should faze you.
** Then there's Lu Bu in ''Dynasty Warriors 5'', which added a fun little feature called Musou Rage. Normally a player-only power-up which made you nigh-unbeatable while using it, Lu Bu could also use it. And while you have to find a Musou Token to use yours once, Lu Bu can use his repeatedly. Combine that with a few
attacks that are probably impossible aren't just extremely hard to block, and he will turn you into a bloody smear on the wall if you stand toe-to-toe with him while he's dodge in a Musou Rage. That, and game where dodging can save you greatly but also have counters that game had the beefiest Lu Bu most people could ever fight.
** At least the games (particularly ''Dynasty Warriors 6'') give you the chance to put the shoe on the other foot - by playing ''as'' him in his own campaign. Where you proceed to utterly destroy EVERYONE. Twice. Including the people [[YouAreAlreadyDead who were already dead]]. ThatOneBoss is a lot more fun when you get to ''be'' him.
*** Or not. Unlike the boss version, the player version doesn't get to use the Hyper Armor, and his attacks have a dangerously lengthy recovery time that leaves him open to attacks.
*** Otherwise, ''Dynasty Warrior 6'' might as well have the EASIEST Lu Bu fight in Hu Lao Gate. Sure, he can one-combo you off easily at the level you should be, but he is highly susceptible to getting knocked down by Charge Attacks, so
flash faster than you can simply "hit 'n run" him for almost half an hour to defeat him at level 1.
* Honda Tadakatsu and Maeda Keiji in ''Samurai Warriors 2''. Sure, the computer-controlled ones have a slow wind-up speed to most of their attacks, but heaven help you if you get caught in even ONE of these attacks. There is a reason that in every story battle you come across them, your commanding officer strongly "suggests" you keep well away; especially since the former has his leitmotif.
* Raoh in ''Manga/FistOfTheNorthStar: Ken's Rage''. The final battle with him being the worst, where he gains the ability to use Musou Tensei and become intangible,
reasonably react, forcing you to do simply pound the same so buttons and hope you can hit him at all.
* And yet again for Dynasty Warriors-based games (sure is popular huh?): The first Blueno
the right one. When equipping the Mortal gauge, which Nerfs Asura and lowers his health greatly, EVERY big boss fight in the main story mode of ''VideoGame/OnePiecePirateWarriors''. [[spoiler:True to the anime,]] This is a HeadsIWinTailsYouLose fight in a cramped space after the already aggravating Galley-La Company level. Like most bosses he has three phases. Phase one has him using Soru to fake a guard and punch your lights [[BlownAcrossTheRoom across the room]], a normal combo, and Geppo to dance around a small space and slam you becomes this, with an AOE attack. Phase two, he ditches Geppo and that normal combo in favor of Rankyaku, the razor kick. This wouldn't seem so bad, if he didn't fire it almost ''any time you try to come close'', and its insane horizontal range and MORE insane speed makes it very tough to dodge. [[IAmNotLeftHanded Then comes phase 3,]] where he shows off his Devil Fruit ability and teleports, where if you find him... [[ThatOneAttack Rankyaku!]] Did we mention that he ''[[TeleportSpam adores]]'' [[TeleportSpam that teleport?!]] It may be [[TheRival Yasha]] being the first Game Over you get to truly make people tear out their hair and break their controllers in this game!
**
frustration. And following that is each difficulty makes the Rob Lucci battle. Fast and powerful attacks, annoyingly quick speed boss fights even harder than the previous one.
* Catwoman in ''Film/BatmanReturns''
for the big target he is And in phase 2... you start UsefulNotes/SuperNintendoEntertainmentSystem. She's faster than you, has a longer reach than you, has annoying tendency to constantly backflip (which renders her invulnerable) and camp out in Gear 3rd recovery mode with a load of Marines hounding you. And then there's phase 3, which, while you're in permanent [[DeadlyUpgrade Gear 2nd]] mode, you have to chase Lucci onto a Marine ship by redirecting cannonballs with Jet Balloon (hard in itself) while dodging his constant Rankyaku spamming in the background. Then win a QTE that leaves him vulnerable ''if'' you win... but requires you to hit buttons at a nearly ''impossible'' speed for the short time they arrive. Did we mention you have to do that whole cannonball into QTE thing '''''twice!?''''' Watching the ensuing [[spoiler:[[SugarWiki/MomentOfAwesome Jet Gatling]]]] over your body after beating him makes she knocks you feel down so good after all this hell!
** And the NEXT level has Kizaru... yeah... ''[[LightIsNotGood that]]'' Kizaru... to start off, every time you "beat" him, you have to go to another area on the map to give chase. Doesn't seem so tough, but he's hounding your crewmates during this... the same ones that you have to protect [[spoiler:only for Kuma to blast off,]] nigh you [[NonStandardGameOver fail the mission]]. And he has three phases himself. Phase one, all he has is
she can get in a simple kick, kick, sword combo, a sword swing with godly range, and his usual lightspeed kick. Phase two, free hit after you meet up with him again, he uses all these with get up, and the first time you fight her she has a teleport into ''[[EnergyWeapon laser]]'' that's dashing slash attack that can kill you in two hits. If she's hanging out in one of the corners of the arena on the same side you are when the attack starts, it's pretty easy to dodge, but anywhere else is mostly down to luck whether or not only hard to see coming, but hard to dodge even if you DO see it coming! Then there's [[TurnsRed phase 3]], after you meet up get hit.
* Inversion: The boss fights were the least insanely and brokenly difficult parts of ''VideoGame/{{Battletoads}}''...Oh, except
for the last time, he combines all these tactics with a nigh unavoidable attack where he rams into whoever's Hypno Orb on "Clinger Winger", which if encountered in his almost impossibly large horizontal range several times for huge damage as well as an attack where he spins like a maniac while firing a metric ''crapton'' of laser beams! And to top it off, unlike most of the games Logia types (and Magellan), he likes to keep himself [[NighInvulnerable invincible]] as long as possible during ''all three phases'', making trying to spam your specials an effort in futility.
* Shtrom Jr. in ''VideoGame/CaptainCommando''. Sure,
2-player mode makes the game is crawling with harder bosses, but he's VERY fast, dashes from one side to another of the room in a second and attacks you with flying kicks and an harpoon thrower, mowing your energy down very easily and traumatizing many children who couldn't make it past the second level. The best part? The sixth level boss were A COUPLE OF THE SAME BOSS!UnWinnable! Haha!



* Fire Leo in ''VideoGame/ViewtifulJoe'' - insanely fast, massively strong, on fire, shoots deadly fireballs, and can take off four hearts in one attack. Oh, and he appears at the end of a BossRush. On higher difficulty settings you don't even get notification on where your enemy is attacking so it is harder to dodge them. Most common enemies give away other visual cues to make dodging them just as easy (like the common MechaMooks bounce on their feet if they intend to deliver a low sweep kick), but not Fire Leo; the only clues he gives are audio ones. In other words, you can only guess where he is going to attack you during his tornado attack by identifying ''the sounds and grunts he makes''. "Damn you, Fire Leo!"
** And for more fun, the only way to damage him involves a hidden property of one of your powers: [[spoiler:if you attack an object enough times using Mach Speed, Joe will catch fire (which is different from the StatusEffects version of being on fire, just to make things more cluttered) which renders him able to attack the burning Leo]]. This mechanic is explained earlier in the game, [[GuideDangIt but you never get any indication that it's how to beat Fire Leo until you discover it on accident.]]
** Know what's worse? Even if you ''do'' manage to get him close to death, he gets ''even faster''.
** By the way, the harder the difficulty, the more damage you take. All damage is multiplied by 8 in [[IdiosyncraticDifficultyLevels Ultra-V Rated]], so that attack should take 32 hearts off you. [[OneHitKill Which is more health than what you can possibly have]].
*** Another Joe's Mach Speed duplicates, which on easier difficulties are passable chip damage, are a blender of pure pain with the 8x damage in Ultra-V Rated mode.
* Many of the bosses are like this in ''VideoGame/GodHand'' (which happens to be NintendoHard), but the Mad Midget Five are particularly brutal. Being outnumbered in a beat-em-up is bad enough, but these little nightmares love to team up, smacking you back and forth between two of them. And since they are midgets, your combo ability against them is limited because any hit to a midget juggles them. They are also one of the few bosses with projectile attacks, adding to the nightmare. Taking them out with the God Hand and God Reels is a difficult exercise; imagine doing this in the "Kick Me" SelfImposedChallenge. The best part: you fight them twice!
** And if you thought that was bad, take a look at the fight against the [[GoldfishPoopGang Three Evil Stooges]]; Conchita has a whip that she loves to use to grab you from anywhere, Bruce has a giant boomerang that once thrown, remains spinning around causing havoc for way too long, and Felix just hurts like hell. Now, [[OhCrap imagine fighting them]]... ''[[DualBoss ALL AT ONCE]]''.
** And then we have Demon Elvis. What better way to end a ScrappyLevel than with a boss that will make you weep blood?
** The Great Sensei. Insane combo attacks, most of which stun you, huge reach, high health, and the ability to duplicate himself up to ''seven'' copies make him a nightmare to take down. Not to mention he is preceded by an infamous MarathonLevel that most likely leaves the player with no powerups and low on health.
*** There's actually a trick, involving the overhead attacks, that lets you lock Great Sensei into a stunloop. Even with this trick, he still takes at least four tries to kill.
** Ravel and Debussy. It's bad enough that they are a DualBoss, but they also have projectile spam and Debussy loves low kicks that you cannot simply duck under. In the Fighting Ring rematch, the second guitarist is likely to show up before you can take down either one, leading to ''even more'' projectile spam.
* ''VideoGame/{{Streets of Rage}}'' for the Sega Genesis has the twins Mona and Lisa. In the first game, they're palette swap clones of Blaze, and behave more like the player characters than any other boss. They're fast, agile, and hit hard, making them very dangerous. The fire-breathing fat guys are a much cheaper version of a That One Boss. When they're charging, they can only be attacked from behind, making it difficult to get at them without getting flattened. When they're not charging, they hide around the edges of the screen, usually making them impossible to attack. They're also the only bosses that can't be thrown or suplexed.
** Oddly, a way to (fairly) easily beat those twins is to be really slow about it and cautious. But then time limit! So you lose at least one life anyway. It's also telling that in the third game they come back, and have many more moves, and are still far, FAR easier.
** The boss of level 2 combines this with a WakeUpCallBoss, considering he's a vicious LightningBruiser whose slashes are extremely hard to avoid.
** Jet in the third game is a total pain in the ass. With 4 bars of health (and that's only on Normal difficulty, folks) and constantly summoning {{Mooks}} who pretty much attack like he does (flying, staying airborne, slamming you if they grab you, etc.), you are guaranteed to lose a few lives to the flying bastards. Jet only has one and a half bars in the Japanese version, making him a LOT easier. In American Hard mode, he has something like 7 bars, and is utterly ridiculous.
** Also Shiva, [[BigBad Mr.X]]'s badass Ninja Bodyguard in [=SoR2=]. Your windows of opportunity are very small as he has a counter or knockdown to all of your moves. He also has an invincible attack. On the plus side, his song is totally awesome. He's quite easy though if you know the trick. If you do your regular special move just before his sliding attack lands, your invincibility frames guard you and he's left wide open for a Grand Upper, which conveniently sends him flying far back the right distance so [[TacticalSuicideBoss he'll try to do the sliding attack again.]]
* The Green Goblin from the ''Franchise/SpiderMan'' arcade game. There are three stages to the fight; in the first and third, you fight him hand-to-hand and he's a wimp. During the second stage, however, he rides his glider and goes back and forth across the stage, dropping about twenty pumpkin bombs on you at once. They're damn near impossible to dodge, and on the rare occasion he decides not to bother with bombs, he flies across the stage so fast he's basically a purple and green blur trying to ram you. He eats up more quarters than any other boss in the game, and he's the last boss of the SECOND stage out of FOUR. When you have to fight him again in the fourth stage as part of a mini-boss rush, he's even faster and supported by goons. The final bosses are Dr. Doom and an infinite army of Venom clones, and neither are anywhere as near as hard as the Green Goblin.
* Missing Link from Konami's ''VideoGame/{{Vendetta}}''. At seemingly random intervals he would roar and spread his arms, damaging the player and interrupting their attack. Not only was he nearly patternless, but he often didn't flinch from normal hits, having something almost like a super armor ability. Also, it goes without saying he could take a punch and beat you down fairly handily. In comparison, the last boss of the game had a machine gun, but even he moved in patterns and would flinch when you hit him. Also, the Missing Link was in an area with almost no weapons, compared to other bosses who at least had weapon-carrying minions.
** See also Drigger in the post-apocalyptic Konami beat 'em up ''VideoGame/ViolentStorm''. Thankfully there is no Boss Rush as in Crime Fighters and Vendetta, although the final boss being a parody of Tetsuo from Manga/{{Akira}} more than makes up for that. The obviously palette-swapped ninja turtle boss is also aggravatingly fast.
* The Magician from ''Kung Fu Master''. HE should have been the last boss. Even if the last boss, Mr. X, didn't have his AchillesHeel AI bug, he still wouldn't be as evil as The Magician. A non-crouching attack does no damage to The Magician; it makes his head fall off and he teleports away for no damage. He shoots fireballs that do good damage and, if dodged instead of attacked out the air, turn into monsters behind you. Additionally, stage enemies are still rushing you from behind while this fight is happening. ALSO, sometimes he will, without warning, shoot a fireball down at the floor instead of straight ahead when you approach; of course, this fireball will also turn into a monster, often putting a dragon between you and the retreating boss. ADDITIONALLY, THE GAME'S TIME LIMIT IS STILL COUNTING DOWN!
* All the projectile users from the classic arcade game ''Gladiator''. Hacking away pieces of an opponent's armor was the fun part of that game. The stupid block-the-projectiles stages in between those fights were just {{filler}}, but then for a stage boss you'd fight a fire breathing or arrow shooting opponent with no armor, which basically took the boring part of the game and made it the hardest part of the game.
* Inversion: The boss fights were the least insanely and brokenly difficult parts of ''VideoGame/{{Battletoads}}''...Oh, except for the Hypno Orb on "Clinger Winger", which if encountered in 2-player mode makes the game UnWinnable! Haha!
* ''VideoGame/RiverCityRansom'''s Dragon Twins are [[ShoutOut pastiches]] of the main characters of ''VideoGame/DoubleDragon'' and attack you with Billy & Jimmy Lee's famous spin kick while the title theme of Double Dragon plays. Not only do they predate post-modernism becoming fashionable in video games, but they make the final boss, Slick, look like a total chump.
** At least until the GBA upgrade...Two words, Slick Trick.
*** Even worse, if you try to throw a full four-man party at him (you and three other characters), he'll do the exact same thing. Two of them? ''The Dragon Twins.'' Enjoy fighting the stupid formidable penultimate bosses all over again while the final boss is throwing all the crap randomly strewn on the rooftop of River City High for no discernible reason at you with his mind.

to:

* Fire Leo Shtrom Jr. in ''VideoGame/ViewtifulJoe'' - insanely fast, massively strong, on fire, shoots deadly fireballs, and can take off four hearts in one attack. Oh, and he appears at ''VideoGame/CaptainCommando''. Sure, the end of a BossRush. On higher difficulty settings you don't even get notification on where your enemy game is attacking so it is crawling with harder to dodge them. Most common enemies give away other visual cues to make dodging them just as easy (like the common MechaMooks bounce on their feet if they intend to deliver a low sweep kick), bosses, but not Fire Leo; the only clues he gives are audio ones. In other words, you can only guess where he is going to attack you during his tornado attack by identifying ''the sounds and grunts he makes''. "Damn you, Fire Leo!"
** And for more fun, the only way to damage him involves a hidden property of one of your powers: [[spoiler:if you attack an object enough times using Mach Speed, Joe will catch fire (which is different
he's VERY fast, dashes from the StatusEffects version of being on fire, just one side to make things more cluttered) which renders him able to attack the burning Leo]]. This mechanic is explained earlier in the game, [[GuideDangIt but you never get any indication that it's how to beat Fire Leo until you discover it on accident.]]
** Know what's worse? Even if you ''do'' manage to get him close to death, he gets ''even faster''.
** By the way, the harder the difficulty, the more damage you take. All damage is multiplied by 8 in [[IdiosyncraticDifficultyLevels Ultra-V Rated]], so that attack should take 32 hearts off you. [[OneHitKill Which is more health than what you can possibly have]].
*** Another Joe's Mach Speed duplicates, which on easier difficulties are passable chip damage, are a blender of pure pain with the 8x damage in Ultra-V Rated mode.
* Many
another of the bosses are like this in ''VideoGame/GodHand'' (which happens to be NintendoHard), but the Mad Midget Five are particularly brutal. Being outnumbered room in a beat-em-up is bad enough, but these little nightmares love to team up, smacking second and attacks you back and forth between two of them. And since they are midgets, your combo ability against them is limited because any hit to a midget juggles them. They are also one of the few bosses with projectile attacks, adding to the nightmare. Taking them out with the God Hand and God Reels is a difficult exercise; imagine doing this in the "Kick Me" SelfImposedChallenge. The best part: you fight them twice!
** And if you thought that was bad, take a look at the fight against the [[GoldfishPoopGang Three Evil Stooges]]; Conchita has a whip that she loves to use to grab you from anywhere, Bruce has a giant boomerang that once thrown, remains spinning around causing havoc for way too long, and Felix just hurts like hell. Now, [[OhCrap imagine fighting them]]... ''[[DualBoss ALL AT ONCE]]''.
** And then we have Demon Elvis. What better way to end a ScrappyLevel than with a boss that will make you weep blood?
** The Great Sensei. Insane combo attacks, most of which stun you, huge reach, high health, and the ability to duplicate himself up to ''seven'' copies make him a nightmare to take down. Not to mention he is preceded by an infamous MarathonLevel that most likely leaves the player with no powerups and low on health.
*** There's actually a trick, involving the overhead attacks, that lets you lock Great Sensei into a stunloop. Even with this trick, he still takes at least four tries to kill.
** Ravel and Debussy. It's bad enough that they are a DualBoss, but they also have projectile spam and Debussy loves low
flying kicks that you cannot simply duck under. In the Fighting Ring rematch, and an harpoon thrower, mowing your energy down very easily and traumatizing many children who couldn't make it past the second guitarist is likely to show up before you can take down either one, leading to ''even more'' projectile spam.
* ''VideoGame/{{Streets of Rage}}'' for the Sega Genesis has the twins Mona and Lisa. In the first game, they're palette swap clones of Blaze, and behave more like the player characters than any other boss. They're fast, agile, and hit hard, making them very dangerous.
level. The fire-breathing fat guys are a much cheaper version of a That One Boss. When they're charging, they can only be attacked from behind, making it difficult to get at them without getting flattened. When they're not charging, they hide around the edges of the screen, usually making them impossible to attack. They're also the only bosses that can't be thrown or suplexed.
** Oddly, a way to (fairly) easily beat those twins is to be really slow about it and cautious. But then time limit! So you lose at least one life anyway. It's also telling that in the third game they come back, and have many more moves, and are still far, FAR easier.
**
best part? The boss of sixth level 2 combines this with a WakeUpCallBoss, considering he's a vicious LightningBruiser whose slashes are extremely hard to avoid.
** Jet in the third game is a total pain in the ass. With 4 bars of health (and that's only on Normal difficulty, folks) and constantly summoning {{Mooks}} who pretty much attack like he does (flying, staying airborne, slamming you if they grab you, etc.), you are guaranteed to lose a few lives to the flying bastards. Jet only has one and a half bars in the Japanese version, making him a LOT easier. In American Hard mode, he has something like 7 bars, and is utterly ridiculous.
** Also Shiva, [[BigBad Mr.X]]'s badass Ninja Bodyguard in [=SoR2=]. Your windows of opportunity are very small as he has a counter or knockdown to all of your moves. He also has an invincible attack. On the plus side, his song is totally awesome. He's quite easy though if you know the trick. If you do your regular special move just before his sliding attack lands, your invincibility frames guard you and he's left wide open for a Grand Upper, which conveniently sends him flying far back the right distance so [[TacticalSuicideBoss he'll try to do the sliding attack again.]]
boss were A COUPLE OF THE SAME BOSS!
* The Green Goblin Chin Taimei from the ''Franchise/SpiderMan'' arcade game. There are three stages to the fight; in the first and third, you fight him hand-to-hand and he's a wimp. During the second stage, however, he rides his glider and goes back and forth across the stage, dropping about twenty pumpkin bombs on you at once. They're damn near impossible to dodge, and on the rare occasion he decides not to bother with bombs, he flies across the stage so fast he's basically a purple and green blur trying to ram you. He eats up more quarters than any other boss in the game, and he's the last boss of the SECOND stage out of FOUR. When you have to fight him again in the fourth stage as part of a mini-boss rush, he's even faster and supported by goons. The final bosses are Dr. Doom and an infinite army of Venom clones, and neither are anywhere as near as hard as the Green Goblin.
* Missing Link from Konami's ''VideoGame/{{Vendetta}}''. At seemingly random intervals he would roar and spread his arms, damaging the player and interrupting their attack. Not only was he nearly patternless, but he often didn't flinch from normal hits, having something almost like a super armor ability. Also, it goes without saying he could take a punch and beat you down fairly handily. In comparison, the last boss of the game had a machine gun, but even he moved in patterns and would flinch when you hit him. Also, the Missing Link was in an area with almost no weapons, compared to other bosses who at least had weapon-carrying minions.
** See also Drigger in the post-apocalyptic Konami beat 'em up ''VideoGame/ViolentStorm''. Thankfully there is no Boss Rush as in Crime Fighters and Vendetta, although the final boss being a parody of Tetsuo from Manga/{{Akira}} more than makes up for that. The obviously palette-swapped ninja turtle boss is also aggravatingly fast.
* The Magician from ''Kung Fu Master''. HE should have been the last boss. Even if the last boss, Mr. X, didn't have his AchillesHeel AI bug, he still wouldn't be as evil as The Magician. A non-crouching attack does no damage to The Magician; it makes his head fall off and he teleports away for no damage. He shoots fireballs that do good damage and, if dodged instead of attacked out the air, turn into monsters behind you. Additionally, stage enemies are still rushing you from behind while this fight is happening. ALSO, sometimes he will, without warning, shoot a fireball down at the floor instead of straight ahead when you approach; of course, this fireball will also turn into a monster, often putting a dragon between you and the retreating boss. ADDITIONALLY, THE GAME'S TIME LIMIT IS STILL COUNTING DOWN!
* All the projectile users from the classic arcade game ''Gladiator''. Hacking away pieces of an opponent's armor was the fun part of that game. The stupid block-the-projectiles stages in between those fights were just {{filler}}, but then for a stage boss you'd fight a fire breathing or arrow shooting opponent with no armor, which basically took the boring part of the game and made it the hardest part of the game.
* Inversion: The boss fights were the least insanely and brokenly difficult parts of ''VideoGame/{{Battletoads}}''...Oh, except for the Hypno Orb on "Clinger Winger", which if encountered in 2-player mode makes the game UnWinnable! Haha!
* ''VideoGame/RiverCityRansom'''s Dragon Twins are [[ShoutOut pastiches]] of the main characters
NES version of ''VideoGame/DoubleDragon'' and attack you with Billy & Jimmy Lee's famous spin kick while the title theme arcade version of Double ''Double Dragon plays. Not only do they predate post-modernism becoming fashionable in video games, but they make II''. This guy is much more resilient than previous opponents, frequently counter-attacks with low kicks, and the final boss, Slick, look like a total chump.
** At
first time you encounter him, there's no room to dodge; at least until the GBA upgrade...Two words, Slick Trick.
*** Even worse, if
you try to can [[RingOutBoss throw a full four-man party at him (you and three other characters), he'll do off the exact same thing. Two of them? ''The Dragon Twins.'' Enjoy fighting building]] if you're skilled. You'll be facing him as a DemonicSpider {{Mook}} many more times in the stupid formidable penultimate bosses all over again while the final boss is throwing all the crap randomly strewn on the rooftop of River City High for no discernible reason at you following missions. In ''II'', he's equipped with his mind.nunchucks and almost constantly jumpkicks, and has the ability to knock ''you'' into the BottomlessPit this time.



* And following Lu Bu's example in ThatOneBoss-ism (but not the treacherous nature and Berserker status) is Honda Tadakatsu in ''VideoGame/SamuraiWarriors'', especially in the second game where he is a regular character, frequently shows up if you oppose the Tokugawa faction and ALWAYS COME with Hyper Mode. All that can be said is... good luck if you ever try to take him down with a low level character, especially those who are not physically strong. (We're looking at you, Oichi.)
** He's also like this in ''VideoGame/SengokuBasara''. The first game, he's notoriously tough, hard to stagger, and deals a wanton of damage. Start praying to God if you ever get caught in his electric orb move. And this is just on the original game, the {{Macekre}}'d version ''Devil Kings'' had his damage boosted even further, and you're surrounded with grunts that rarely attack, but if they do, they deal damage as strong as him. And if you try to rush after Ieyasu and forget about him? He teleports right next to Ieyasu and you have to deal with BOTH OF THEM.
*** Then he ups the ante again in ''Sengoku Basara 2: Heroes'' in Chosokabe Motochika's story. Not only does he have to be beaten thrice, each apparition of him gets even stronger, to the point that the last incarnation is also HARDER than in the first game.
** In ''Samurai Warriors 3'' the situation flips on its head: Honda Tadakatsu is far too easy, unlike Keiji Maeda, as he doesn't even use his moves to their full extent nor wisely, and his Hyper Armor fails too often. Meanwhile a player using Honda Tadakatsu is pretty much an invincible train of pain that can only be challenged by Commanders or Generals on their last stand.
* Virgil in ''VideoGame/TheWarriors''. Not only do you just have Cleon and Vermin when you fight him, but the fight is in 3 parts! The first part, you have to keep chucking bricks and bottles at him since you can't reach him while he throws bottles and motolovs at you. Once he runs to the next room, he plays a game of hide and seek in dark areas. When he comes out, he'll try to kick you in the balls which slowly knocks you down to the ground. While he won't attack you while you're down, he's fond of hitting you like this and running away, with the camera hovering right above you so you can't see where he hid. Not only that, but in the final room where you can fight him normally, Virgil will occasionally "rage out" like you do, making him ungrabbable and has an attack that knocks you down. Oh yeah, and there's [[FakeDifficulty flaming falling debris that will put you on fire if you get hit]]. Luckily, Virgil can also be set aflame.
** Chatterbox is also another ThatOneBoss. When you first fight him, he's on a balcony like Virgil is and will throw motolovs at you while his {{Mooks}} deal with you. After you pelt him with bottles and skulls enough, he'll come down to fight you himself. Grabbing him just makes him push you down and his regular attack can also knock you down. Not only that, but if you or your allies get hit by the roller coaster, it's instant death. While you can get Chatterbox to die the same way, ''he will actually dive out of the way if it is coming''. When his health gets low, he will be dazed, thus he can die by the car if he is on the tracks. However, if he is left alone for too long while dazed, he will pop some flash to heal himself and he can do this '''several''' times! Oh, and if you are going for a high score to unlock bonus content, Chatterbox dying by the roller coaster won't give you the 1000 point bonus boss kill.

to:

* And following Lu Bu's example in ThatOneBoss-ism (but not ''Super VideoGame/DoubleDragon'' has [=McGuire=], the treacherous nature MonsterClown boss of Mission 5, who likes to [[{{Acrofatic}} throw his weight around]] and Berserker status) is Honda Tadakatsu in ''VideoGame/SamuraiWarriors'', especially equipped with a deadly [[Franchise/MortalKombat Kano-style]] RollingAttack. In Mission 3, there's the Chen-Long Brothers, who have the ability to counter-throw you, and you have to fight [[DualBoss both of them at once]] in the second game where he is Japanese version.
* Hookah from ''VideoGame/{{Dragonica}}''. It has
a regular character, frequently shows up if you oppose the Tokugawa faction and ALWAYS COME powerful OHKO slash with Hyper Mode. All that can be said is... good luck if his hook. Not to mention the shoot who tangles you ever try to take and stops you from moving and the poison shoot. Expect him down with to be a low level character, especially those who are not physically strong. (We're looking at you, Oichi.)
** He's also like this in ''VideoGame/SengokuBasara''. The first game,
nightmare when you're facing him alone. In harder stages, he's notoriously tough, hard to stagger, and deals a wanton of damage. Start praying to God if you ever get caught in his electric orb move. And this is just on the original game, the {{Macekre}}'d version ''Devil Kings'' had his damage boosted even further, worse, because he can summon his minions and you're surrounded with grunts that rarely attack, but if they do, they deal damage as strong as him. And screwed if you try don't have a party or no potions.
** Combined with the fact he's one of the first bosses that has never ending mook spawns.
* In ''VideoGame/DungeonFighterOnline'', many of the bosses past level 30 are made
to rush after Ieyasu be tougher, but one boss stands out. Isadora from the GBL Arad Branch dungeon. Out of all the bosses at the end of the game, she stands out as ThatOneBoss of this game. Her attacks include a [[DeathFromAbove Meteor]] spell, [[EnemySummoner summoning spirits]] to fight with her, a move to detonate said spirits for large amounts of damage, a copy of the Mage's Phase shift spell, teleporting close combat moves that inflict Freeze or Blind, in addition to all of this, she's not alone either. She has several of the Mooks of the dungeon with her, plus two of the more annoying enemies in that dungeon as well. Oh and forget about him? He teleports right next to Ieyasu if you thought [[spoiler:her HeelFaceTurn]] in Metastasis meant you were safe, she's still at Iced Wall!
** Sajin the Dragon Swordsman can be an absolute ''nightmare.'' The final boss of the Tower of Illusion, his DPS is through the roof
and into the stratosphere, his attacks cover large amounts of ground in a relatively small room, ''and'' he has really nasty combos that can drain well over half of your health in one go. As if that weren't bad enough, there are ten dragons scattered around the room called Freets that have a rather nasty habit of spamming their ridiculously wide-angle flame breath attack to knock you out of your attacks or simply stun you. Needless to say, you have to deal with BOTH OF THEM.
*** Then he ups
use your most overpowered attacks to even stand a chance against this bastard. Naturally, you need to beat him once to ''get'' your overpowered attacks as the ante again in ''Sengoku Basara 2: Heroes'' in Chosokabe Motochika's story. Not only does he [=ToI=] is a job advancement objective.
** The new Metastasis dungeons
have one boss per area that tends to be beaten thrice, each apparition give players fits:
*** In Meltdown, there's Red Hand Busley. While he's fairly tame if you can stay on top
of him and can endure his occasional melee combo, if he gets even stronger, away for a few seconds, he'll summon shadow that tear through health like crazy. Adding onto this is the fact that he's encountered at level 23, which is before the player starts getting to the point that the last incarnation is also HARDER than in the first game.
** In ''Samurai Warriors 3'' the situation flips on its head: Honda Tadakatsu is far too easy, unlike Keiji Maeda, as he doesn't even use his moves to
real meat of their full extent nor wisely, and his Hyper Armor fails too often. Meanwhile a player using Honda Tadakatsu selected subclass.
*** Probably the most notorious boss for newcomers
is pretty much an invincible train of pain that can only be challenged by Commanders or Generals on their last stand.
* Virgil in ''VideoGame/TheWarriors''. Not only do you just have Cleon and Vermin when you fight him, but
Gold King Widir. He starts the fight is in 3 parts! by dropping lightning bolts on your character for a long time unless you can throw him out of it, and he can throw his hammer to the ground to generate electric fields and spawn an electric orb that moves back and forth, letting him control decent portions of the small arena. The first part, you have to keep chucking bricks real pain is when he literally TurnsRed and bottles can unleash a series of rushing attacks similar to the Slayer's Drive Slash except up to ''9 hits''. Thankfully he tires out after the combo, but all it can take is getting caught twice to kill the player at this point. He also gains more arena control by summoning spears to linger overhead. Oh, and he's the boss of TWO dungeons, and his second arena is a very long corridor with tons of enemies.
*** Behemoth has the boss of the special dungeon, Adenbain. By himself, he is easily comboable and his only really damaging attack is if you're standing right on top of
him since when he starts his self-stabbing attack. However, at some point he'll begin ThatOneAttack by summoning four green-named enemies. If you can't reach him while kill '''all''' of these summons fast enough (and at least one of them just loves to avoid any attempts of being grouped up for a mass beatdown), he throws bottles and motolovs at you. Once he runs to explodes all of the next room, he plays a game of hide and seek in dark areas. When he comes out, he'll try to kick you corpses in the balls which slowly knocks you down to room. [[OhCrap And the ground. While he won't attack you while you're down, he's fond of hitting you like this and running away, with room is absolutely covered in corpses]], so it's almost always the camera hovering right above you so you player's first taste of a one-hit kill. Players that can't see where he hid. Not only that, but in reliably kill all of the final summons fast enough learn ''very quickly'' how to otherwise avoid the attack, and it tends to not be the rather unreliable nen bubble that appears. [[note]]The most common ways are to break two pots in a corner of the room where you and stand there or use a skill's invincibility frames to dodge the explosion. The really floaty classes like Female Spitfire and Witch can fight him normally, Virgil use Leap and any method of hovering to jump the explosion, but most classes will occasionally "rage out" like you do, making him ungrabbable and has an just fall right onto the attack that knocks you down. Oh yeah, and there's [[FakeDifficulty flaming falling debris that will put you on fire if you get hit]]. Luckily, Virgil can also be set aflame.
** Chatterbox is also another ThatOneBoss. When you first fight him, he's on a balcony like Virgil is and will throw motolovs at you while his {{Mooks}} deal with you. After you pelt him with bottles and skulls enough, he'll come down to fight you himself. Grabbing him just makes him push you down and his regular attack can also knock you down. Not only that, but if you or your allies get hit by the roller coaster, it's instant death. While you can get Chatterbox to die the same way, ''he will actually dive out of the way if it is coming''. When his health gets low, he will be dazed, thus he can die by the car if he is on the tracks. However, if he is left alone for too long while dazed, he will pop some flash to heal himself and he can do this '''several''' times! Oh, and if you are going for a high score to unlock bonus content, Chatterbox dying by the roller coaster won't give you the 1000 point bonus boss kill.
die.[[/note]]



* ''King of the Monsters 2'' has quite a few bosses that could qualify for this. Beetle Master can jab you with his stinger tail to poison you, which slows you down for the scant few seconds he needs to grab you again. He even clones himself once for his second phase! Aqua Slug can stun you in one of two ways; with its grab (which freezes you in ice), or by shooting blobs which make you swell up like a balloon. King Famardy is definitely the worst case of this. For starters, before you even fight him, you have to beat all the other bosses AGAIN (which, due to their tendency to knock you down repeatedly, is not very pleasant). Once you finally reach King Famardy himself, you'll be surprised to see that despite being a gigantic lump without legs, he can leap across the screen farther, faster and higher than every other monster, and he can knock you down JUST BY JUMPING TOWARDS YOU. This property is even more dangerous than everything else in his arsenal, including his ability to fire every other boss's projectile attack.

to:

* ''King of Lu Bu in the Monsters Hulao Gate stage of any ''VideoGame/DynastyWarriors'' series is a textbook example of this trope -- particularly when he powers up mid-fight. It's the only guy where the suggestion of "run away" is a good one. Of course, as they say: "DON'T PURSUE LU BU!" Or, have his iconic theme play while you're running the hell away or just getting hacked away at with no effort; that is, until you level up someone well enough or if a CPU ally has high enough morale against him off-screen.
** Lu Bu in the Xiapi stage of ''Dynasty Warriors 4'' if you kill Diaochan. This will enrage Lu Bu, who will power up into "hyper mode." If you want to kill Diaochan, it's suggested that you weaken Lu Bu to a sliver of life before killing Diaochan, and then have all of your generals dog pile Lu Bu. (Allied officers whose AI isn't set to "move to location" as top priority will tend to dogpile the enemy commander in a ''Warriors'' game.) In general this rule applies, although ''Warriors Orochi
2'' has quite may have averted it at least once.
*** On
a few bosses that could qualify for this. Beetle Master can jab related note, Wei's Act 3 qualifies as [[ThatOneLevel That One Act]] precisely because you with his stinger tail ''have'' to poison you, which slows you down for the scant few seconds beat Lu Bu at some point (if he needs to grab you again. He even clones himself once for his second phase! Aqua Slug can stun flees at Xiapi, he'll face you in one of two ways; with its grab (which freezes the very next battle). If you can do that, nothing Liu Bei or Sun Jian can throw at you should faze you.
** Then there's Lu Bu
in ice), or by shooting blobs ''Dynasty Warriors 5'', which make added a fun little feature called Musou Rage. Normally a player-only power-up which made you swell up like a balloon. King Famardy is definitely the worst case of this. For starters, before you even fight him, nigh-unbeatable while using it, Lu Bu could also use it. And while you have to beat all find a Musou Token to use yours once, Lu Bu can use his repeatedly. Combine that with a few attacks that are probably impossible to block, and he will turn you into a bloody smear on the wall if you stand toe-to-toe with him while he's in a Musou Rage. That, and that game had the beefiest Lu Bu most people could ever fight.
** At least the games (particularly ''Dynasty Warriors 6'') give you the chance to put the shoe on
the other bosses AGAIN (which, due to their tendency to knock foot -- by playing ''as'' him in his own campaign. Where you down repeatedly, proceed to utterly destroy EVERYONE. Twice. Including the people [[YouAreAlreadyDead who were already dead]]. ThatOneBoss is not very pleasant). Once a lot more fun when you finally reach King Famardy himself, you'll be surprised get to see ''be'' him.
*** Or not. Unlike the boss version, the player version doesn't get to use the Hyper Armor, and his attacks have a dangerously lengthy recovery time
that despite being a gigantic lump without legs, leaves him open to attacks.
*** Otherwise, ''Dynasty Warrior 6'' might as well have the EASIEST Lu Bu fight in Hu Lao Gate. Sure,
he can leap across one-combo you off easily at the screen farther, faster and higher than every other monster, and he can knock level you should be, but he is highly susceptible to getting knocked down JUST BY JUMPING TOWARDS YOU. This property is even more dangerous than everything else in his arsenal, including his ability by Charge Attacks, so you can simply "hit 'n run" him for almost half an hour to fire every other boss's projectile attack.defeat him at level 1.



* In ''VideoGame/DungeonFighterOnline'', many of the bosses past level 30 are made to be tougher, but one boss stands out. Isadora from the GBL Arad Branch dungeon. Out of all the bosses at the end of the game, she stands out as ThatOneBoss of this game. Her attacks include a [[DeathFromAbove Meteor]] spell, [[EnemySummoner summoning spirits]] to fight with her, a move to detonate said spirits for large amounts of damage, a copy of the Mage's Phase shift spell, teleporting close combat moves that inflict Freeze or Blind, in addition to all of this, she's not alone either. She has several of the Mooks of the dungeon with her, plus two of the more annoying enemies in that dungeon as well. Oh and if you thought [[spoiler:her HeelFaceTurn]] in Metastasis meant you were safe, she's still at Iced Wall!
** Sajin the Dragon Swordsman can be an absolute ''nightmare.'' The final boss of the Tower of Illusion, his DPS is through the roof and into the stratosphere, his attacks cover large amounts of ground in a relatively small room, ''and'' he has really nasty combos that can drain well over half of your health in one go. As if that weren't bad enough, there are ten dragons scattered around the room called Freets that have a rather nasty habit of spamming their ridiculously wide-angle flame breath attack to knock you out of your attacks or simply stun you. Needless to say, you have to use your most overpowered attacks to even stand a chance against this bastard. Naturally, you need to beat him once to ''get'' your overpowered attacks as the [=ToI=] is a job advancement objective.
** The new Metastasis dungeons have one boss per area that tends to give players fits:
*** In Meltdown, there's Red Hand Busley. While he's fairly tame if you can stay on top of him and can endure his occasional melee combo, if he gets away for a few seconds, he'll summon shadow that tear through health like crazy. Adding onto this is the fact that he's encountered at level 23, which is before the player starts getting to the real meat of their selected subclass.
*** Probably the most notorious boss for newcomers is Gold King Widir. He starts the fight by dropping lightning bolts on your character for a long time unless you can throw him out of it, and he can throw his hammer to the ground to generate electric fields and spawn an electric orb that moves back and forth, letting him control decent portions of the small arena. The real pain is when he literally TurnsRed and can unleash a series of rushing attacks similar to the Slayer's Drive Slash except up to ''9 hits''. Thankfully he tires out after the combo, but all it can take is getting caught twice to kill the player at this point. He also gains more arena control by summoning spears to linger overhead. Oh, and he's the boss of TWO dungeons, and his second arena is a very long corridor with tons of enemies.
*** Behemoth has the boss of the special dungeon, Adenbain. By himself, he is easily comboable and his only really damaging attack is if you're standing right on top of him when he starts his self-stabbing attack. However, at some point he'll begin ThatOneAttack by summoning four green-named enemies. If you can't kill '''all''' of these summons fast enough (and at least one of them just loves to avoid any attempts of being grouped up for a mass beatdown), he explodes all of the corpses in the room. [[OhCrap And the room is absolutely covered in corpses]], so it's almost always the player's first taste of a one-hit kill. Players that can't reliably kill all of the summons fast enough learn ''very quickly'' how to otherwise avoid the attack, and it tends to not be the rather unreliable nen bubble that appears. [[note]]The most common ways are to break two pots in a corner of the room and stand there or use a skill's invincibility frames to dodge the explosion. The really floaty classes like Female Spitfire and Witch can use Leap and any method of hovering to jump the explosion, but most classes will just fall right onto the attack and die.[[/note]]

to:

* In ''VideoGame/DungeonFighterOnline'', many ''VideoGame/{{Executioners}}'': It's hard to say which bosses of the bosses past 9 levels would qualify for this trope. Mega-Midget(s) of level 30 are made 4 is one, because he can summon a group of Midget-Men to be tougher, but one boss stands out. Isadora harass you, and has the "Midget Power!" attack, in which he flies like Franchise/{{Superman}} to try to grab you, and as soon as he goes off-screen, he'll try to stomp on you from the GBL Arad Branch dungeon. Out of all the bosses at the end of the game, she stands out as ThatOneBoss of this game. Her attacks include a [[DeathFromAbove Meteor]] spell, [[EnemySummoner summoning spirits]] to fight with her, a move to detonate said spirits for large amounts of damage, a copy of the Mage's Phase shift spell, teleporting close combat moves that inflict Freeze or Blind, in addition to all of this, she's not alone either. She has several of the Mooks of the dungeon with her, plus two of the more annoying enemies in that dungeon as well. Oh above. You must dodge his grab and if you thought [[spoiler:her HeelFaceTurn]] in Metastasis meant you were safe, she's still at Iced Wall!
** Sajin the Dragon Swordsman
stomp, grab him just before he can be an absolute ''nightmare.'' The final boss of the Tower of Illusion, his DPS is through the roof punch you, and into the stratosphere, his attacks cover large amounts punch him up to stand a chance. Blade-Rumbler of ground in a relatively small room, ''and'' level 7 is one, because he has really nasty combos that can drain well over half of your health in one go. As if that weren't bad enough, there are ten dragons scattered around the room called Freets that have a rather nasty habit of spamming their ridiculously wide-angle flame breath stomp attack to knock he telegraphs by yelling "Let's Rumble!" and you out of your attacks or simply stun you. Needless must jump to say, you have to use your most overpowered attacks to avoid taking damage. He can throw some bladed weapon that flies pretty fast and pretty weirdly and I don't know if dodging it is even possible. To stand a chance against him, you must put moderate distance between him and you, avoid getting hit by his bladed(?) fist, grab him just before he can punch you, and punch him up!
* Raoh in ''Manga/FistOfTheNorthStar: Ken's Rage''. The final battle with him being the worst, where he gains the ability to use Musou Tensei and become intangible, forcing you to do the same so you can hit him at all.
* All the projectile users from the classic arcade game ''Gladiator''. Hacking away pieces of an opponent's armor was the fun part of that game. The stupid block-the-projectiles stages in between those fights were just {{filler}}, but then for a stage boss you'd fight a fire breathing or arrow shooting opponent with no armor, which basically took the boring part of the game and made it the hardest part of the game.
* Many of the bosses are like
this bastard. Naturally, in ''VideoGame/GodHand'' (which happens to be NintendoHard), but the Mad Midget Five are particularly brutal. Being outnumbered in a beat-em-up is bad enough, but these little nightmares love to team up, smacking you need back and forth between two of them. And since they are midgets, your combo ability against them is limited because any hit to a midget juggles them. They are also one of the few bosses with projectile attacks, adding to the nightmare. Taking them out with the God Hand and God Reels is a difficult exercise; imagine doing this in the "Kick Me" SelfImposedChallenge. The best part: you fight them twice!
** And if you thought that was bad, take a look at the fight against the [[GoldfishPoopGang Three Evil Stooges]]; Conchita has a whip that she loves to use to grab you from anywhere, Bruce has a giant boomerang that once thrown, remains spinning around causing havoc for way too long, and Felix just hurts like hell. Now, [[OhCrap imagine fighting them]]... ''[[DualBoss ALL AT ONCE]]''.
** And then we have Demon Elvis. What better way to end a ScrappyLevel than with a boss that will make you weep blood?
** The Great Sensei. Insane combo attacks, most of which stun you, huge reach, high health, and the ability to duplicate himself up to ''seven'' copies make him a nightmare to take down. Not to mention he is preceded by an infamous MarathonLevel that most likely leaves the player with no powerups and low on health.
*** There's actually a trick, involving the overhead attacks, that lets you lock Great Sensei into a stunloop. Even with this trick, he still takes at least four tries to kill.
** Ravel and Debussy. It's bad enough that they are a DualBoss, but they also have projectile spam and Debussy loves low kicks that you cannot simply duck under. In the Fighting Ring rematch, the second guitarist is likely to show up before you can take down either one, leading to ''even more'' projectile spam.
* ''King of the Monsters 2'' has quite a few bosses that could qualify for this. Beetle Master can jab you with his stinger tail to poison you, which slows you down for the scant few seconds he needs to grab you again. He even clones himself once for his second phase! Aqua Slug can stun you in one of two ways; with its grab (which freezes you in ice), or by shooting blobs which make you swell up like a balloon. King Famardy is definitely the worst case of this. For starters, before you even fight him, you have
to beat him once all the other bosses AGAIN (which, due to ''get'' their tendency to knock you down repeatedly, is not very pleasant). Once you finally reach King Famardy himself, you'll be surprised to see that despite being a gigantic lump without legs, he can leap across the screen farther, faster and higher than every other monster, and he can knock you down JUST BY JUMPING TOWARDS YOU. This property is even more dangerous than everything else in his arsenal, including his ability to fire every other boss's projectile attack.
* ''[[https://youtu.be/ReUH5rbrJ60 Kung Fu Chivalry]]'''s fifth boss is one of the most frustrating, due to propensity to spam his Air DashAttack, which can {{stunlock}} the player to death. The only recourse is to spam
your overpowered attacks as the [=ToI=] is own special attacks, which [[SomeDexterityRequired requires a job advancement objective.
**
fair amount of dexterity]].
*
The new Metastasis dungeons Magician from ''Kung Fu Master''. HE should have one boss per area that tends been the last boss. Even if the last boss, Mr. X, didn't have his AchillesHeel AI bug, he still wouldn't be as evil as The Magician. A non-crouching attack does no damage to give players fits:
*** In Meltdown, there's Red Hand Busley. While he's fairly tame if you can stay on top of him
The Magician; it makes his head fall off and can endure his occasional melee combo, if he gets teleports away for a few seconds, he'll summon shadow no damage. He shoots fireballs that tear through health like crazy. Adding onto do good damage and, if dodged instead of attacked out the air, turn into monsters behind you. Additionally, stage enemies are still rushing you from behind while this fight is happening. ALSO, sometimes he will, without warning, shoot a fireball down at the floor instead of straight ahead when you approach; of course, this fireball will also turn into a monster, often putting a dragon between you and the retreating boss. ADDITIONALLY, THE GAME'S TIME LIMIT IS STILL COUNTING DOWN!
* ''VideoGame/MadWorld'' has a pair of That One ''Mini-''Boss. The second actually is a pair, the Cyber Slicers, a pair of robots in the main [[{{ShoutOut/MadWorld}} Shout Out level]] who have enhanced defense and range, attack simultaneously, coordinate with the Mooks, and will stay back if you near an environment hazard, or chase you to the ends of the earth if you don't. But the most universally reviled MiniBoss
is the fact aptly named Death Blade. This Grim Reaper wannabe can ''instantly kill you'' if he touches you with his scythe, which may not be that he's encountered at hard, as his roller blades make him faster than you, and the scythe has pretty good reach. He doesn't coordinate his attacks to the extent of the Cyber Slicers, but it's still just as bad, because if it does happen, the standard zombies will grab you and trigger a weapons clash in which you have to shake yourself free, but the shaking isn't always recognized and you still die. The best approach to killing him is to hit him with an exploding barrel (there are exactly enough in the level 23, which is to get the achievement for doing this to him several times).
** Notably, the Cyber Slicers and Death Blade are the only mini-bosses to not return for the mini-BossRush immediately
before the player starts getting final boss.
** In terms of bosses proper, {{Frank|ensteinsMonster}} and [[OurWerewolvesAreDifferent The Shamans]]. The former is a MightyGlacier with surprisingly tricky timing
to make dodges against, the real meat of their selected subclass.
*** Probably
ability to heal himself, and the most notorious boss for newcomers is Gold King Widir. He starts fact the fight by dropping lightning bolts on your character for a long time unless lower part of his arena is flooded, meaning falling down leaves you can throw him out of it, and he can throw his hammer vulnerable to the ground to generate a devastating electric fields and spawn an electric orb attack. Doesn't help that damaging Frank while he heals requires you to put yourself at risk for said attack. The latter is a FlunkyBoss based around dealing with the summoned enemies and fighting the pack leader as he moves back around the map. The pack leader has a rather fast rush attack, the [[PressXToNotDie Power Struggle]] is rather difficult to pull off, and forth, letting him control decent portions of gets harder the small arena. The real pain is when he literally TurnsRed lower the pack leader's health is, and the minions can unleash do a series of rushing attacks similar to particularly annoying wheel attack with [[HitboxDissonance Hitboxes bigger than the Slayer's Drive Slash except up attack would seem]]. Their levels are right next to ''9 hits''. Thankfully he tires out after each other, by the combo, but all it can take is getting caught twice to kill the player at this point. He also gains more arena control by summoning spears to linger overhead. Oh, and he's way, so good luck.
* Gnarly Gnome,
the boss of TWO dungeons, Area 2 in ''Series/MightyMorphinPowerRangers''. He constantly teleports around the stage, and his second arena is a very long corridor with tons of enemies.
*** Behemoth has the boss of the special dungeon, Adenbain. By himself, he is easily comboable and his
you can only really damaging attack is get one or two (three if you're standing right lucky and qucik) hits on top him. As if that wasn't bad enough, his weapon of him when choice, a rake, has some good range on him, and it can deal a lot of damage. To add on to that, once he reaches half-health, he starts his self-stabbing teleporting rapidly, meaning you'll be seeing lots of copies of him before he quickly attacks you. And to make things even worse, he has two ranged attacks that are difficult to see coming. And this is only the second boss of the game.
* And yet again for Dynasty Warriors-based games (sure is popular huh?): The first Blueno fight in the main story mode of ''VideoGame/OnePiecePirateWarriors''. [[spoiler:True to the anime,]] This is a HeadsIWinTailsYouLose fight in a cramped space after the already aggravating Galley-La Company level. Like most bosses he has three phases. Phase one has him using Soru to fake a guard and punch your lights [[BlownAcrossTheRoom across the room]], a normal combo, and Geppo to dance around a small space and slam you with an AOE
attack. However, at some point he'll begin ThatOneAttack by summoning four green-named enemies. If Phase two, he ditches Geppo and that normal combo in favor of Rankyaku, the razor kick. This wouldn't seem so bad, if he didn't fire it almost ''any time you can't kill '''all''' of these summons fast enough (and at least one of them just loves try to avoid any attempts of being grouped up come close'', and its insane horizontal range and MORE insane speed makes it very tough to dodge. [[IAmNotLeftHanded Then comes phase 3,]] where he shows off his Devil Fruit ability and teleports, where if you find him... [[ThatOneAttack Rankyaku!]] Did we mention that he ''[[TeleportSpam adores]]'' [[TeleportSpam that teleport?!]] It may be the first Game Over you get in this game!
** And following that is the Rob Lucci battle. Fast and powerful attacks, annoyingly quick speed
for a mass beatdown), he explodes all of the corpses big target he is And in phase 2... you start out in Gear 3rd recovery mode with a load of Marines hounding you. And then there's phase 3, which, while you're in permanent [[DeadlyUpgrade Gear 2nd]] mode, you have to chase Lucci onto a Marine ship by redirecting cannonballs with Jet Balloon (hard in itself) while dodging his constant Rankyaku spamming in the room. [[OhCrap background. Then win a QTE that leaves him vulnerable ''if'' you win... but requires you to hit buttons at a nearly ''impossible'' speed for the short time they arrive. Did we mention you have to do that whole cannonball into QTE thing '''''twice!?''''' Watching the ensuing [[spoiler:[[SugarWiki/MomentOfAwesome Jet Gatling]]]] after beating him makes you feel so good after all this hell!
**
And the room is absolutely covered in corpses]], so it's almost always NEXT level has Kizaru... yeah... ''[[LightIsNotGood that]]'' Kizaru... to start off, every time you "beat" him, you have to go to another area on the player's first taste of a one-hit kill. Players map to give chase. Doesn't seem so tough, but he's hounding your crewmates during this... the same ones that can't reliably kill you have to protect [[spoiler:only for Kuma to blast off,]] nigh you [[NonStandardGameOver fail the mission]]. And he has three phases himself. Phase one, all of the summons fast enough learn ''very quickly'' how to otherwise avoid the attack, he has is a simple kick, kick, sword combo, a sword swing with godly range, and it tends to his usual lightspeed kick. Phase two, after you meet up with him again, he uses all these with a teleport into ''[[EnergyWeapon laser]]'' that's not be the rather unreliable nen bubble that appears. [[note]]The most common ways are only hard to break two pots in a corner of the room and stand there or use a skill's invincibility frames see coming, but hard to dodge even if you DO see it coming! Then there's [[TurnsRed phase 3]], after you meet up for the explosion. The really floaty classes like Female Spitfire and Witch can use Leap and any method of hovering to jump the explosion, but most classes will just fall right onto the last time, he combines all these tactics with a nigh unavoidable attack and die.[[/note]]where he rams into whoever's in his almost impossibly large horizontal range several times for huge damage as well as an attack where he spins like a maniac while firing a metric ''crapton'' of laser beams! And to top it off, unlike most of the games Logia types (and Magellan), he likes to keep himself [[NighInvulnerable invincible]] as long as possible during ''all three phases'', making trying to spam your specials an effort in futility.



* [[TheBrute General Tragg]] from ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' (at least the NES version). He comes prepared with a lot of health and has a long-ranged attack, in addition to [[MegatonPunch a punch attack that hits hard.]] Often, he tries to hit you into the electric barrier, if you try jump kicking him. Given you'll probably get KO'ed in the fight, and add to the fact there's an electric fence where he tries cornering you into, which also hurts you.
** Also from the same game, [[TheDragon Krang.]] Another boss who takes a lot of punishment before being defeated, and he has quite a few attacks prepared, including a missile attack, a long-range kick that will often hit you, and a punch which he doesn't use as often as the other two attacks. It's not uncommon to lose a couple lives in that fight.
** [[{{Ninja}} Shogun]], the sixth level's boss. qualifies for this in spades considering his basic attacks out-range your own and also can can counter your jump kicks unless you have perfect timing. It gets even worse when he TurnsRed and his head flies off of his body and around the room trying to attack you while his body also tries to attack you at the same time. He is also the boss of ThatOneLevel, so have fun dealing with that.
** [[MadScientist Baxter Stockman]], whom you had to attack with [[SomeDexterityRequired jump-kicks]] while he hovered around throwing [[GoddamnedBats Mousers]] all over the place.
*** [[EldritchAbomination His fly form]] was even worse considering that [[LightningBruiser he was faster and much more aggressive with his ray gun attacks.]]

to:

* [[TheBrute General Tragg]] from ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' (at least ''VideoGame/RiverCityRansom'''s Dragon Twins are [[ShoutOut pastiches]] of the NES version). He comes prepared with a lot main characters of health ''VideoGame/DoubleDragon'' and has a long-ranged attack, in addition to [[MegatonPunch a punch attack that hits hard.]] Often, he tries to hit you into with Billy & Jimmy Lee's famous spin kick while the electric barrier, title theme of Double Dragon plays. Not only do they predate post-modernism becoming fashionable in video games, but they make the final boss, Slick, look like a total chump.
** At least until the GBA upgrade...Two words, Slick Trick.
*** Even worse,
if you try jump kicking him. Given you'll probably get KO'ed to throw a full four-man party at him (you and three other characters), he'll do the exact same thing. Two of them? ''The Dragon Twins.'' Enjoy fighting the stupid formidable penultimate bosses all over again while the final boss is throwing all the crap randomly strewn on the rooftop of River City High for no discernible reason at you with his mind.
* And following Lu Bu's example in ThatOneBoss-ism (but not the treacherous nature and Berserker status) is Honda Tadakatsu in ''VideoGame/SamuraiWarriors'', especially
in the fight, second game where he is a regular character, frequently shows up if you oppose the Tokugawa faction and add ALWAYS COME with Hyper Mode. All that can be said is... good luck if you ever try to the fact there's an take him down with a low level character, especially those who are not physically strong. (We're looking at you, Oichi.)
** He's also like this in ''VideoGame/SengokuBasara''. The first game, he's notoriously tough, hard to stagger, and deals a wanton of damage. Start praying to God if you ever get caught in his
electric fence where he tries cornering you into, which also hurts you.
** Also from
orb move. And this is just on the same original game, [[TheDragon Krang.]] Another boss who takes a lot of punishment before being defeated, the {{Macekre}}'d version ''Devil Kings'' had his damage boosted even further, and he has quite a few attacks prepared, including a missile you're surrounded with grunts that rarely attack, a long-range kick but if they do, they deal damage as strong as him. And if you try to rush after Ieyasu and forget about him? He teleports right next to Ieyasu and you have to deal with BOTH OF THEM.
*** Then he ups the ante again in ''Sengoku Basara 2: Heroes'' in Chosokabe Motochika's story. Not only does he have to be beaten thrice, each apparition of him gets even stronger, to the point
that will often hit you, and a punch which the last incarnation is also HARDER than in the first game.
** In ''Samurai Warriors 3'' the situation flips on its head: Honda Tadakatsu is far too easy, unlike Keiji Maeda, as
he doesn't even use as often as his moves to their full extent nor wisely, and his Hyper Armor fails too often. Meanwhile a player using Honda Tadakatsu is pretty much an invincible train of pain that can only be challenged by Commanders or Generals on their last stand.
* Honda Tadakatsu and Maeda Keiji in ''Samurai Warriors 2''. Sure,
the other two computer-controlled ones have a slow wind-up speed to most of their attacks, but heaven help you if you get caught in even ONE of these attacks. It's not uncommon to lose There is a couple lives in reason that fight.
** [[{{Ninja}} Shogun]],
in every story battle you come across them, your commanding officer strongly "suggests" you keep well away; especially since the sixth level's boss. qualifies for this in spades considering former has his basic leitmotif.
* DemonKingNobunaga in ''[[VideoGame/SengokuBasara Sengoku Basara 3]]''. Normally, Nobunaga isn't hard, but he'll absorb the souls of his fallen army (up to 6 times) and his
attacks out-range your own and also can can counter your jump kicks unless you have perfect timing. It gets even worse when he TurnsRed and his head flies off will do more damage but at the cost of his body and around defense. The last time is the room trying worse, here he summons a demon to attack you while surround him, making his body also tries to attack you at the same time. He is also the boss of ThatOneLevel, so have fun dealing with that.
** [[MadScientist Baxter Stockman]], whom you had to attack with [[SomeDexterityRequired jump-kicks]] while he hovered around throwing [[GoddamnedBats Mousers]] all over the place.
*** [[EldritchAbomination His fly form]] was even worse considering that [[LightningBruiser he was faster and much
attacks more aggressive with his ray gun attacks.]]powerful and unblockable.



* The Doctor from ''[[VideoGame/{{Shank}} Shank 2]]''. He's incredibly fast, his attacks usually do major damage, and he's super tough. He can also heal himself. Admittedly, he's not ''quite'' as bad if you just spam him with the shotgun, but even then he's still harder than the actual final boss. If you're legitimately playing the game on hard mode, he's a nightmare.
* The Green Goblin from the ''Franchise/SpiderMan'' arcade game. There are three stages to the fight; in the first and third, you fight him hand-to-hand and he's a wimp. During the second stage, however, he rides his glider and goes back and forth across the stage, dropping about twenty pumpkin bombs on you at once. They're damn near impossible to dodge, and on the rare occasion he decides not to bother with bombs, he flies across the stage so fast he's basically a purple and green blur trying to ram you. He eats up more quarters than any other boss in the game, and he's the last boss of the SECOND stage out of FOUR. When you have to fight him again in the fourth stage as part of a mini-boss rush, he's even faster and supported by goons. The final bosses are Dr. Doom and an infinite army of Venom clones, and neither are anywhere as near as hard as the Green Goblin.
* ''[[Videogame/MaximumCarnage Spider-Man & Venom: Maximum Carnage]]'' has Muzzoid, a robot that takes lots of hits to start showing damage, has relatively few parts to be hit, depletes the player's HP pretty easily when he strikes, and to make the fight annoying along with difficult, is frequently jumping around, with one leaping attack that drops the player on the ground. Even with Tiger Drop, they'll be a pain in the ass to beat before you can start focusing on the actual boss.
* ''VideoGame/{{Streets of Rage}}'' for the Sega Genesis has the twins Mona and Lisa. In the first game, they're palette swap clones of Blaze, and behave more like the player characters than any other boss. They're fast, agile, and hit hard, making them very dangerous. The fire-breathing fat guys are a much cheaper version of a That One Boss. When they're charging, they can only be attacked from behind, making it difficult to get at them without getting flattened. When they're not charging, they hide around the edges of the screen, usually making them impossible to attack. They're also the only bosses that can't be thrown or suplexed.
** Oddly, a way to (fairly) easily beat those twins is to be really slow about it and cautious. But then time limit! So you lose at least one life anyway. It's also telling that in the third game they come back, and have many more moves, and are still far, FAR easier.
** The boss of level 2 combines this with a WakeUpCallBoss, considering he's a vicious LightningBruiser whose slashes are extremely hard to avoid.
** Jet in the third game is a total pain in the ass. With 4 bars of health (and that's only on Normal difficulty, folks) and constantly summoning {{Mooks}} who pretty much attack like he does (flying, staying airborne, slamming you if they grab you, etc.), you are guaranteed to lose a few lives to the flying bastards. Jet only has one and a half bars in the Japanese version, making him a LOT easier. In American Hard mode, he has something like 7 bars, and is utterly ridiculous.
** Also Shiva, [[BigBad Mr.X]]'s badass Ninja Bodyguard in [=SoR2=]. Your windows of opportunity are very small as he has a counter or knockdown to all of your moves. He also has an invincible attack. On the plus side, his song is totally awesome. He's quite easy though if you know the trick. If you do your regular special move just before his sliding attack lands, your invincibility frames guard you and he's left wide open for a Grand Upper, which conveniently sends him flying far back the right distance so [[TacticalSuicideBoss he'll try to do the sliding attack again.]]



* Hookah from ''VideoGame/{{Dragonica}}''. It has a powerful OHKO slash with his hook. Not to mention the shoot who tangles you and stops you from moving and the poison shoot. Expect him to be a nightmare when you're facing him alone. In harder stages, he's even worse, because he can summon his minions and you're screwed if you don't have a party or no potions.
** Combined with the fact he's one of the first bosses that has never ending mook spawns.
* ''Super VideoGame/DoubleDragon'' has [=McGuire=], the MonsterClown boss of Mission 5, who likes to [[{{Acrofatic}} throw his weight around]] and is equipped with a deadly [[Franchise/MortalKombat Kano-style]] RollingAttack. In Mission 3, there's the Chen-Long Brothers, who have the ability to counter-throw you, and you have to fight [[DualBoss both of them at once]] in the Japanese version.
* DemonKingNobunaga in ''[[VideoGame/SengokuBasara Sengoku Basara 3]]''. Normally, Nobunaga isn't hard, but he'll absorb the souls of his fallen army (up to 6 times) and his attacks will do more damage but at the cost of his defense. The last time is the worse, here he summons a demon to surround him, making his attacks more powerful and unblockable.
* Chin Taimei from the NES version of ''VideoGame/DoubleDragon'' and the arcade version of ''Double Dragon II''. This guy is much more resilient than previous opponents, frequently counter-attacks with low kicks, and the first time you encounter him, there's no room to dodge; at least you can [[RingOutBoss throw him off the building]] if you're skilled. You'll be facing him as a DemonicSpider {{Mook}} many more times in the following missions. In ''II'', he's equipped with nunchucks and almost constantly jumpkicks, and has the ability to knock ''you'' into the BottomlessPit this time.
* ''VideoGame/MadWorld'' has a pair of That One ''Mini-''Boss. The second actually is a pair, the Cyber Slicers, a pair of robots in the main [[{{ShoutOut/MadWorld}} Shout Out level]] who have enhanced defense and range, attack simultaneously, coordinate with the Mooks, and will stay back if you near an environment hazard, or chase you to the ends of the earth if you don't. But the most universally reviled MiniBoss is the aptly named Death Blade. This Grim Reaper wannabe can ''instantly kill you'' if he touches you with his scythe, which may not be that hard, as his roller blades make him faster than you, and the scythe has pretty good reach. He doesn't coordinate his attacks to the extent of the Cyber Slicers, but it's still just as bad, because if it does happen, the standard zombies will grab you and trigger a weapons clash in which you have to shake yourself free, but the shaking isn't always recognized and you still die. The best approach to killing him is to hit him with an exploding barrel (there are exactly enough in the level to get the achievement for doing this to him several times).
** Notably, the Cyber Slicers and Death Blade are the only mini-bosses to not return for the mini-BossRush immediately before the final boss.
** In terms of bosses proper, {{Frank|ensteinsMonster}} and [[OurWerewolvesAreDifferent The Shamans]]. The former is a MightyGlacier with surprisingly tricky timing to make dodges against, the ability to heal himself, and the fact the lower part of his arena is flooded, meaning falling down leaves you vulnerable to a devastating electric attack. Doesn't help that damaging Frank while he heals requires you to put yourself at risk for said attack. The latter is a FlunkyBoss based around dealing with the summoned enemies and fighting the pack leader as he moves around the map. The pack leader has a rather fast rush attack, the [[PressXToNotDie Power Struggle]] is rather difficult to pull off, and gets harder the lower the pack leader's health is, and the minions can do a particularly annoying wheel attack with [[HitboxDissonance Hitboxes bigger than the attack would seem]]. Their levels are right next to each other, by the way, so good luck.
* ''VideoGame/AsurasWrath'' is a relatively easy game game on normal difficulty if you know what you're doing, but even for a final boss [[spoiler: Vlitra's Core]] does a ridiculous amount of damage and attacks that aren't just extremely hard to dodge in a game where dodging can save you greatly but also have counters that flash faster than you can reasonably react, forcing you to simply pound the buttons and hope you hit the right one. When equipping the Mortal gauge, which Nerfs Asura and lowers his health greatly, EVERY big boss fight becomes this, with [[TheRival Yasha]] being the first to truly make people tear out their hair and break their controllers in frustration. And each difficulty makes the boss fights even harder than the previous one.
* ''VideoGame/{{Executioners}}'': It's hard to say which bosses of the 9 levels would qualify for this trope. Mega-Midget(s) of level 4 is one, because he can summon a group of Midget-Men to harass you, and has the "Midget Power!" attack, in which he flies like Franchise/{{Superman}} to try to grab you, and as soon as he goes off-screen, he'll try to stomp on you from above. You must dodge his grab and stomp, grab him just before he can punch you, and punch him up to stand a chance. Blade-Rumbler of level 7 is one, because he has a stomp attack he telegraphs by yelling "Let's Rumble!" and you must jump to avoid taking damage. He can throw some bladed weapon that flies pretty fast and pretty weirdly and I don't know if dodging it is even possible. To stand a chance against him, you must put moderate distance between him and you, avoid getting hit by his bladed(?) fist, grab him just before he can punch you, and punch him up!
* The Doctor from ''[[VideoGame/{{Shank}} Shank 2]]''. He's incredibly fast, his attacks usually do major damage, and he's super tough. He can also heal himself. Admittedly, he's not ''quite'' as bad if you just spam him with the shotgun, but even then he's still harder than the actual final boss. If you're legitimately playing the game on hard mode, he's a nightmare.
* Catwoman in ''Film/BatmanReturns'' for the UsefulNotes/SuperNintendoEntertainmentSystem. She's faster than you, has a longer reach than you, has annoying tendency to constantly backflip (which renders her invulnerable) and camp out over your body after she knocks you down so she can get in a free hit after you get up, and the first time you fight her she has a dashing slash attack that can kill you in two hits. If she's hanging out in one of the corners of the arena on the same side you are when the attack starts, it's pretty easy to dodge, but anywhere else is mostly down to luck whether or not you get hit.
* Gnarly Gnome, the boss of Area 2 in ''Series/MightyMorphinPowerRangers''. He constantly teleports around the stage, and you can only get one or two (three if you're lucky and qucik) hits on him. As if that wasn't bad enough, his weapon of choice, a rake, has some good range on him, and it can deal a lot of damage. To add on to that, once he reaches half-health, he starts teleporting rapidly, meaning you'll be seeing lots of copies of him before he quickly attacks you. And to make things even worse, he has two ranged attacks that are difficult to see coming. And this is only the second boss of the game.
* ''[[Videogame/MaximumCarnage Spider-Man & Venom: Maximum Carnage]]'' has Muzzoid, a robot that takes lots of hits to start showing damage, has relatively few parts to be hit, depletes the player's HP pretty easily when he strikes, and to make the fight annoying along with difficult, is frequently jumping around, with one leaping attack that drops the player on the ground.

to:

* Hookah [[TheBrute General Tragg]] from ''VideoGame/{{Dragonica}}''. It ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' (at least the NES version). He comes prepared with a lot of health and has a powerful OHKO slash long-ranged attack, in addition to [[MegatonPunch a punch attack that hits hard.]] Often, he tries to hit you into the electric barrier, if you try jump kicking him. Given you'll probably get KO'ed in the fight, and add to the fact there's an electric fence where he tries cornering you into, which also hurts you.
** Also from the same game, [[TheDragon Krang.]] Another boss who takes a lot of punishment before being defeated, and he has quite a few attacks prepared, including a missile attack, a long-range kick that will often hit you, and a punch which he doesn't use as often as the other two attacks. It's not uncommon to lose a couple lives in that fight.
** [[{{Ninja}} Shogun]], the sixth level's boss. qualifies for this in spades considering his basic attacks out-range your own and also can can counter your jump kicks unless you have perfect timing. It gets even worse when he TurnsRed and his head flies off of his body and around the room trying to attack you while his body also tries to attack you at the same time. He is also the boss of ThatOneLevel, so have fun dealing with that.
** [[MadScientist Baxter Stockman]], whom you had to attack with [[SomeDexterityRequired jump-kicks]] while he hovered around throwing [[GoddamnedBats Mousers]] all over the place.
*** [[EldritchAbomination His fly form]] was even worse considering that [[LightningBruiser he was faster and much more aggressive
with his hook. Not to mention the shoot who tangles you and stops you ray gun attacks.]]


* Missing Link
from moving Konami's ''VideoGame/{{Vendetta}}''. At seemingly random intervals he would roar and spread his arms, damaging the poison shoot. Expect him to be player and interrupting their attack. Not only was he nearly patternless, but he often didn't flinch from normal hits, having something almost like a nightmare super armor ability. Also, it goes without saying he could take a punch and beat you down fairly handily. In comparison, the last boss of the game had a machine gun, but even he moved in patterns and would flinch when you're facing him alone. In harder stages, he's even worse, because he you hit him. Also, the Missing Link was in an area with almost no weapons, compared to other bosses who at least had weapon-carrying minions.
** See also Drigger in the post-apocalyptic Konami beat 'em up ''VideoGame/ViolentStorm''. Thankfully there is no Boss Rush as in Crime Fighters and Vendetta, although the final boss being a parody of Tetsuo from Manga/{{Akira}} more than makes up for that. The obviously palette-swapped ninja turtle boss is also aggravatingly fast.
* Fire Leo in ''VideoGame/ViewtifulJoe'' -- insanely fast, massively strong, on fire, shoots deadly fireballs, and
can summon his minions take off four hearts in one attack. Oh, and you're screwed if he appears at the end of a BossRush. On higher difficulty settings you don't have even get notification on where your enemy is attacking so it is harder to dodge them. Most common enemies give away other visual cues to make dodging them just as easy (like the common MechaMooks bounce on their feet if they intend to deliver a party or no potions.
low sweep kick), but not Fire Leo; the only clues he gives are audio ones. In other words, you can only guess where he is going to attack you during his tornado attack by identifying ''the sounds and grunts he makes''. "Damn you, Fire Leo!"
** Combined And for more fun, the only way to damage him involves a hidden property of one of your powers: [[spoiler:if you attack an object enough times using Mach Speed, Joe will catch fire (which is different from the StatusEffects version of being on fire, just to make things more cluttered) which renders him able to attack the burning Leo]]. This mechanic is explained earlier in the game, [[GuideDangIt but you never get any indication that it's how to beat Fire Leo until you discover it on accident.]]
** Know what's worse? Even if you ''do'' manage to get him close to death, he gets ''even faster''.
** By the way, the harder the difficulty, the more damage you take. All damage is multiplied by 8 in [[IdiosyncraticDifficultyLevels Ultra-V Rated]], so that attack should take 32 hearts off you. [[OneHitKill Which is more health than what you can possibly have]].
*** Another Joe's Mach Speed duplicates, which on easier difficulties are passable chip damage, are a blender of pure pain
with the fact he's one of 8x damage in Ultra-V Rated mode.
* Virgil in ''VideoGame/TheWarriors''. Not only do you just have Cleon and Vermin when you fight him, but
the fight is in 3 parts! The first bosses that has never ending mook spawns.
* ''Super VideoGame/DoubleDragon'' has [=McGuire=], the MonsterClown boss of Mission 5, who likes to [[{{Acrofatic}} throw his weight around]] and is equipped with a deadly [[Franchise/MortalKombat Kano-style]] RollingAttack. In Mission 3, there's the Chen-Long Brothers, who have the ability to counter-throw you, and
part, you have to fight [[DualBoss both of them at once]] in the Japanese version.
* DemonKingNobunaga in ''[[VideoGame/SengokuBasara Sengoku Basara 3]]''. Normally, Nobunaga isn't hard, but he'll absorb the souls of his fallen army (up to 6 times)
keep chucking bricks and his attacks will do more damage but bottles at the cost of his defense. The last time is the worse, here he summons a demon to surround him, making his attacks more powerful and unblockable.
* Chin Taimei from the NES version of ''VideoGame/DoubleDragon'' and the arcade version of ''Double Dragon II''. This guy is much more resilient than previous opponents, frequently counter-attacks with low kicks, and the first time
him since you encounter him, there's no room to dodge; at least you can [[RingOutBoss throw can't reach him off the building]] if you're skilled. You'll be facing him as a DemonicSpider {{Mook}} many more times in the following missions. In ''II'', he's equipped with nunchucks and almost constantly jumpkicks, and has the ability to knock ''you'' into the BottomlessPit this time.
* ''VideoGame/MadWorld'' has a pair of That One ''Mini-''Boss. The second actually is a pair, the Cyber Slicers, a pair of robots in the main [[{{ShoutOut/MadWorld}} Shout Out level]] who have enhanced defense and range, attack simultaneously, coordinate with the Mooks, and will stay back if you near an environment hazard, or chase you to the ends of the earth if you don't. But the most universally reviled MiniBoss is the aptly named Death Blade. This Grim Reaper wannabe can ''instantly kill you'' if he touches you with his scythe, which may not be that hard, as his roller blades make him faster than you, and the scythe has pretty good reach. He doesn't coordinate his attacks to the extent of the Cyber Slicers, but it's still just as bad, because if it does happen, the standard zombies will grab you and trigger a weapons clash in which you have to shake yourself free, but the shaking isn't always recognized and you still die. The best approach to killing him is to hit him with an exploding barrel (there are exactly enough in the level to get the achievement for doing this to him several times).
** Notably, the Cyber Slicers and Death Blade are the only mini-bosses to not return for the mini-BossRush immediately before the final boss.
** In terms of bosses proper, {{Frank|ensteinsMonster}} and [[OurWerewolvesAreDifferent The Shamans]]. The former is a MightyGlacier with surprisingly tricky timing to make dodges against, the ability to heal himself, and the fact the lower part of his arena is flooded, meaning falling down leaves you vulnerable to a devastating electric attack. Doesn't help that damaging Frank
while he heals requires you throws bottles and motolovs at you. Once he runs to put yourself at risk for said attack. The latter is a FlunkyBoss based around dealing with the summoned enemies and fighting the pack leader as he moves around the map. The pack leader has a rather fast rush attack, the [[PressXToNotDie Power Struggle]] is rather difficult to pull off, and gets harder the lower the pack leader's health is, and the minions can do a particularly annoying wheel attack with [[HitboxDissonance Hitboxes bigger than the attack would seem]]. Their levels are right next to each other, by the way, so good luck.
* ''VideoGame/AsurasWrath'' is a relatively easy game game on normal difficulty if you know what you're doing, but even for a final boss [[spoiler: Vlitra's Core]] does a ridiculous amount of damage and attacks that aren't just extremely hard to dodge in
room, he plays a game where dodging can save you greatly but also have counters that flash faster than you can reasonably react, forcing you to simply pound the buttons of hide and hope you hit the right one. seek in dark areas. When equipping the Mortal gauge, which Nerfs Asura and lowers his health greatly, EVERY big boss fight becomes this, with [[TheRival Yasha]] being the first to truly make people tear out their hair and break their controllers in frustration. And each difficulty makes the boss fights even harder than the previous one.
* ''VideoGame/{{Executioners}}'': It's hard to say which bosses of the 9 levels would qualify for this trope. Mega-Midget(s) of level 4 is one, because
he can summon a group of Midget-Men to harass you, and has the "Midget Power!" attack, in which he flies like Franchise/{{Superman}} to try to grab you, and as soon as he goes off-screen, comes out, he'll try to stomp on kick you from above. You must dodge his grab and stomp, grab him just before he can punch you, and punch him up to stand a chance. Blade-Rumbler of level 7 is one, because he has a stomp attack he telegraphs by yelling "Let's Rumble!" and you must jump to avoid taking damage. He can throw some bladed weapon that flies pretty fast and pretty weirdly and I don't know if dodging it is even possible. To stand a chance against him, you must put moderate distance between him and you, avoid getting hit by his bladed(?) fist, grab him just before he can punch you, and punch him up!
* The Doctor from ''[[VideoGame/{{Shank}} Shank 2]]''. He's incredibly fast, his attacks usually do major damage, and he's super tough. He can also heal himself. Admittedly, he's not ''quite'' as bad if you just spam him with
in the shotgun, but even then he's still harder than the actual final boss. If you're legitimately playing the game on hard mode, he's a nightmare.
* Catwoman in ''Film/BatmanReturns'' for the UsefulNotes/SuperNintendoEntertainmentSystem. She's faster than you, has a longer reach than you, has annoying tendency to constantly backflip (which renders her invulnerable) and camp out over your body after she
balls which slowly knocks you down to the ground. While he won't attack you while you're down, he's fond of hitting you like this and running away, with the camera hovering right above you so she you can't see where he hid. Not only that, but in the final room where you can get in a free hit after you get up, and the first time you fight her she him normally, Virgil will occasionally "rage out" like you do, making him ungrabbable and has a dashing slash an attack that knocks you down. Oh yeah, and there's [[FakeDifficulty flaming falling debris that will put you on fire if you get hit]]. Luckily, Virgil can kill also be set aflame.
** Chatterbox is also another ThatOneBoss. When
you in two hits. If she's hanging out in one of the corners of the arena first fight him, he's on the same side a balcony like Virgil is and will throw motolovs at you are when the while his {{Mooks}} deal with you. After you pelt him with bottles and skulls enough, he'll come down to fight you himself. Grabbing him just makes him push you down and his regular attack starts, can also knock you down. Not only that, but if you or your allies get hit by the roller coaster, it's pretty easy to dodge, but anywhere else is mostly down to luck whether or not you get hit.
* Gnarly Gnome, the boss of Area 2 in ''Series/MightyMorphinPowerRangers''. He constantly teleports around the stage, and
instant death. While you can only get one or two (three if you're lucky and qucik) hits on him. As if that wasn't bad enough, his weapon of choice, a rake, has some good range on him, and it can deal a lot of damage. To add on Chatterbox to that, once he reaches half-health, he starts teleporting rapidly, meaning you'll be seeing lots of copies of him before he quickly attacks you. And to make things even worse, he has two ranged attacks that are difficult to see coming. And this is only die the second boss same way, ''he will actually dive out of the game.
* ''[[Videogame/MaximumCarnage Spider-Man & Venom: Maximum Carnage]]'' has Muzzoid, a robot that takes lots of hits to start showing damage, has relatively few parts to
way if it is coming''. When his health gets low, he will be hit, depletes dazed, thus he can die by the player's HP pretty easily when car if he strikes, and to make the fight annoying along with difficult, is frequently jumping around, with one leaping attack that drops the player on the ground.tracks. However, if he is left alone for too long while dazed, he will pop some flash to heal himself and he can do this '''several''' times! Oh, and if you are going for a high score to unlock bonus content, Chatterbox dying by the roller coaster won't give you the 1000 point bonus boss kill.



** The PreFinalBoss, [[spoiler:Kyohei Jingu]], is not too difficult on his own, but he's also a FlunkyBoss and a GetBackHereBoss. His first phase has you chase after him while he sends plenty of armed goons to shoot at you. Then you get to his second phase, where it's not the boss's guns and explosives you have to worry about the most, it's his two EliteMooks. They're also armed with guns, can take a lot of hits and will block and counter nearly all your attacks. Oh, and if you knock them both out, they'll ''immediately'' recover and start attacking you with knives. Even with Tiger Drop, they'll be a pain in the ass to beat before you can start focusing on the actual boss.
* ''[[https://youtu.be/ReUH5rbrJ60 Kung Fu Chivalry]]'''s fifth boss is one of the most frustrating, due to propensity to spam his Air DashAttack, which can {{stunlock}} the player to death. The only recourse is to spam your own special attacks, which [[SomeDexterityRequired requires a fair amount of dexterity]].

to:

** The PreFinalBoss, [[spoiler:Kyohei Jingu]], is not too difficult on his own, but he's also a FlunkyBoss and a GetBackHereBoss. His first phase has you chase after him while he sends plenty of armed goons to shoot at you. Then you get to his second phase, where it's not the boss's guns and explosives you have to worry about the most, it's his two EliteMooks. They're also armed with guns, can take a lot of hits and will block and counter nearly all your attacks. Oh, and if you knock them both out, they'll ''immediately'' recover and start attacking you with knives. Even with Tiger Drop, they'll be a pain in the ass to beat before you can start focusing on the actual boss.\n* ''[[https://youtu.be/ReUH5rbrJ60 Kung Fu Chivalry]]'''s fifth boss is one of the most frustrating, due to propensity to spam his Air DashAttack, which can {{stunlock}} the player to death. The only recourse is to spam your own special attacks, which [[SomeDexterityRequired requires a fair amount of dexterity]].
Is there an issue? Send a MessageReason:
None


** And for more fun, the only way to damage him involves a hidden property of one of your powers: [[spoiler:if you attack an object enough times using Mach Speed, Joe will catch fire (which is different from the StandardStatusEffects version of being on fire, just to make things more cluttered) which renders him able to attack the burning Leo]]. This mechanic is explained earlier in the game, [[GuideDangIt but you never get any indication that it's how to beat Fire Leo until you discover it on accident.]]

to:

** And for more fun, the only way to damage him involves a hidden property of one of your powers: [[spoiler:if you attack an object enough times using Mach Speed, Joe will catch fire (which is different from the StandardStatusEffects StatusEffects version of being on fire, just to make things more cluttered) which renders him able to attack the burning Leo]]. This mechanic is explained earlier in the game, [[GuideDangIt but you never get any indication that it's how to beat Fire Leo until you discover it on accident.]]
Is there an issue? Send a MessageReason:
None


* ''Super VideoGame/DoubleDragon'' has [=McGuire=], the MonsterClown boss of Mission 5, who likes to [[{{Acrofatic}} throw his weight around]] and is equipped with a deadly [[VideoGame/MortalKombat Kano-style]] RollingAttack. In Mission 3, there's the Chen-Long Brothers, who have the ability to counter-throw you, and you have to fight [[DualBoss both of them at once]] in the Japanese version.

to:

* ''Super VideoGame/DoubleDragon'' has [=McGuire=], the MonsterClown boss of Mission 5, who likes to [[{{Acrofatic}} throw his weight around]] and is equipped with a deadly [[VideoGame/MortalKombat [[Franchise/MortalKombat Kano-style]] RollingAttack. In Mission 3, there's the Chen-Long Brothers, who have the ability to counter-throw you, and you have to fight [[DualBoss both of them at once]] in the Japanese version.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[[https://youtu.be/ReUH5rbrJ60 Kung Fu Chivalry]]'''s fifth boss is one of the most frustrating, due to propensity to spam his Air DashAttack, which can {{stunlock}} the player to death. The only recourse is to spam your own special attacks, which [[SomeDexterityRequired requires a fair amount of dexterity]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[[Videogame/MaximumCarnage Spider-Man & Venom: Maximum Carnage]]'' has Muzzoid, a robot that takes lots of hits to start showing damage, has relatively few parts to be hit, depletes the player's HP pretty easily when he strikes, and to make the fight annoying along with difficult, is frequently jumping around, with one leaping attack that drops the player on the ground.
Is there an issue? Send a MessageReason:
None


** Futoshi Shimano in Chapter 3. He's a MovesetClone of [[VideoGame/Yakuza0 Mr. Shakedown]], but while he doesn't have their insane strength, he's still pretty durable and doesn't flinch while using most of his attacks, so trading hits won't get you very far. He's fairly simple to wear down if you wait for him to attack... as long as you unlocked Essence of Extreme Rush. If you didn't, he'll heal a bunch of health and drag out the fight. Hope you stocked up on healing items before this chapter, because you won't be able to go back to shop once you start.
** Shindo in Chapter 7. Not only is he a blade-wielding boss, he's a blade-wielding boss ''with'' uninterruptable attacks. Even dodging short of Rush is difficult because his attacks have good reach and a wide arc. If you didn't invest in anti-weapon skills or at least stocked up on some decent weapons to use for your own, you're gonna have a bad time.
** The penultimate boss, [[spoiler:Kyohei Jingu]], is not too difficult on his own, but he's also a FlunkyBoss and a GetBackHereBoss. His first phase has you chase after him while he sends plenty of armed goons to shoot at you. Then you get to his second phase, where it's not the boss's guns and explosives you have to worry about the most, it's his two EliteMooks that make the fight a living hell. They're also armed with guns, can take a lot of hits and will block and counter nearly all your attacks. Oh, and if you knock them both out, they'll ''immediately'' recover and start attacking you with knives. Even with Tiger Drop, they'll be a pain in the ass to beat before you can start focusing on the actual boss.

to:

** Futoshi Shimano in Chapter 3. He's a MovesetClone of [[VideoGame/Yakuza0 Mr. Shakedown]], but while he doesn't have their insane strength, he's still pretty durable and doesn't flinch while using most of his attacks, so trading hits won't get you very far. He's fairly simple to wear down if you wait for him to attack... as long as but then he start regenerating health. If you unlocked didn't unlock Essence of Extreme Rush. Rush, this fight is going to take ''way'' longer than it should. If you didn't, he'll heal a bunch of health and drag out the fight. Hope you stocked didn't stock up on healing items before this starting the chapter, because you won't be able to go back to shop once you start.
you're doubly screwed.
** Shindo in Chapter 7. Not only is he a blade-wielding boss, he's a blade-wielding boss ''with'' a bunch of uninterruptable attacks. Even dodging short of Rush style is difficult because his attacks have good reach and a wide arc. If you didn't invest in anti-weapon skills or at least stocked up on some decent weapons to use for your own, you're gonna have he will give you a bad time.
** The penultimate boss, PreFinalBoss, [[spoiler:Kyohei Jingu]], is not too difficult on his own, but he's also a FlunkyBoss and a GetBackHereBoss. His first phase has you chase after him while he sends plenty of armed goons to shoot at you. Then you get to his second phase, where it's not the boss's guns and explosives you have to worry about the most, it's his two EliteMooks that make the fight a living hell.EliteMooks. They're also armed with guns, can take a lot of hits and will block and counter nearly all your attacks. Oh, and if you knock them both out, they'll ''immediately'' recover and start attacking you with knives. Even with Tiger Drop, they'll be a pain in the ass to beat before you can start focusing on the actual boss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Yakuza1'', specifically ''[[VideoGameRemake Yakuza Kiwami]]'':
** Futoshi Shimano in Chapter 3. He's a MovesetClone of [[VideoGame/Yakuza0 Mr. Shakedown]], but while he doesn't have their insane strength, he's still pretty durable and doesn't flinch while using most of his attacks, so trading hits won't get you very far. He's fairly simple to wear down if you wait for him to attack... as long as you unlocked Essence of Extreme Rush. If you didn't, he'll heal a bunch of health and drag out the fight. Hope you stocked up on healing items before this chapter, because you won't be able to go back to shop once you start.
** Shindo in Chapter 7. Not only is he a blade-wielding boss, he's a blade-wielding boss ''with'' uninterruptable attacks. Even dodging short of Rush is difficult because his attacks have good reach and a wide arc. If you didn't invest in anti-weapon skills or at least stocked up on some decent weapons to use for your own, you're gonna have a bad time.
** The penultimate boss, [[spoiler:Kyohei Jingu]], is not too difficult on his own, but he's also a FlunkyBoss and a GetBackHereBoss. His first phase has you chase after him while he sends plenty of armed goons to shoot at you. Then you get to his second phase, where it's not the boss's guns and explosives you have to worry about the most, it's his two EliteMooks that make the fight a living hell. They're also armed with guns, can take a lot of hits and will block and counter nearly all your attacks. Oh, and if you knock them both out, they'll ''immediately'' recover and start attacking you with knives. Even with Tiger Drop, they'll be a pain in the ass to beat before you can start focusing on the actual boss.
Is there an issue? Send a MessageReason:
None


* Sango Amon in ''[[VideoGame/Yakuza2 Yakuza Kiwami 2]]'' is the hardest of the three [[BonusBoss Amon brothers]] because he is a [[TheComputerIsACheatingBastard cheating bastard]]. He fights with a rocket launcher, and a single shot will take off a huge chunk of your health. Once he pop off Heat mode though, he will ''rapid fire'' rockets with each shot. This is supposed to be balanced out by the fact he has pathetic melee attacks and a very slow startup when he fires his rockets... except he can also roll away from your attacks lightning fast and then ''instantly counter with multiple rocket shots''. This means as soon as the AI decides to block an attack, he will just one-shot you on the spot unless you have some [[InfinityPlusOneSword Infinity +1 Armor]] and very high Health past your limits to survive it. The easiest way to kill him is to cheese the fight and use Heat action from your entire arsenal after you run away until his temporary shield runs out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Sango Amon in ''[[VideoGame/Yakuza2 Yakuza Kiwami 2]]'' is the hardest of the three [[BonusBoss Amon brothers]] because he is a [[TheComputerIsACheatingBastard cheating bastard]]. He fights with a rocket launcher, and a single shot will take off a huge chunk of your health. Once he pop off Heat mode though, he will ''rapid fire'' rockets with each shot. This is supposed to be balanced out by the fact he has pathetic melee attacks and a very slow startup when he fires his rockets... except he can also roll away from your attacks lightning fast and then ''instantly counter with multiple rocket shots''. This means as soon as the AI decides to block an attack, he will just one-shot you on the spot unless you have some [[InfinityPlusOneSword Infinity +1 Armor]] and very high Health past your limits to survive it. The easiest way to kill him is to cheese the fight and use Heat action from your entire arsenal after you run away until his temporary shield runs out.
Is there an issue? Send a MessageReason:
Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


** And the NEXT level has Kizaru... yeah... ''[[LightIsNotGood that]]'' Kizaru... to start off, every time you "beat" him, you have to go to another area on the map to give chase. Doesn't seem so tough, but he's hounding your crewmates during this... the same ones that you have to protect [[spoiler:only for Kuma to blast off,]] nigh you [[NonStandardGameOver fail the mission]]. And he has three phases himself. Phase one, all he has is a simple kick, kick, sword combo, a sword swing with godly range, and his usual lightspeed kick. Phase two, after you meet up with him again, he uses all these with a teleport into ''[[FrickinLaserBeams laser]]'' that's not only hard to see coming, but hard to dodge even if you DO see it coming! Then there's [[TurnsRed phase 3]], after you meet up for the last time, he combines all these tactics with a nigh unavoidable attack where he rams into whoever's in his almost impossibly large horizontal range several times for huge damage as well as an attack where he spins like a maniac while firing a metric ''crapton'' of laser beams! And to top it off, unlike most of the games Logia types (and Magellan), he likes to keep himself [[NighInvulnerable invincible]] as long as possible during ''all three phases'', making trying to spam your specials an effort in futility.

to:

** And the NEXT level has Kizaru... yeah... ''[[LightIsNotGood that]]'' Kizaru... to start off, every time you "beat" him, you have to go to another area on the map to give chase. Doesn't seem so tough, but he's hounding your crewmates during this... the same ones that you have to protect [[spoiler:only for Kuma to blast off,]] nigh you [[NonStandardGameOver fail the mission]]. And he has three phases himself. Phase one, all he has is a simple kick, kick, sword combo, a sword swing with godly range, and his usual lightspeed kick. Phase two, after you meet up with him again, he uses all these with a teleport into ''[[FrickinLaserBeams ''[[EnergyWeapon laser]]'' that's not only hard to see coming, but hard to dodge even if you DO see it coming! Then there's [[TurnsRed phase 3]], after you meet up for the last time, he combines all these tactics with a nigh unavoidable attack where he rams into whoever's in his almost impossibly large horizontal range several times for huge damage as well as an attack where he spins like a maniac while firing a metric ''crapton'' of laser beams! And to top it off, unlike most of the games Logia types (and Magellan), he likes to keep himself [[NighInvulnerable invincible]] as long as possible during ''all three phases'', making trying to spam your specials an effort in futility.



** The Devil Gundam in ''VideoGame/DynastyWarriorsGundam 2''. You have to kill the tentacles before you can touch the head, and the head is the only way to kill the boss... unlucky for you, the tentacles shower FrickinLaserBeams and fall on you more or less the second you touch them. Even more evilly, some missions require you to take this boss on in a [[JokeCharacter really weak mobile suit]], or as part of a BossRush sequence, or as part of an EscortMission where naturally the person you need to protect insists on running directly into the laser barrage.

to:

** The Devil Gundam in ''VideoGame/DynastyWarriorsGundam 2''. You have to kill the tentacles before you can touch the head, and the head is the only way to kill the boss... unlucky for you, the tentacles shower FrickinLaserBeams [[EnergyWeapon Frickin' Laser Beams]] and fall on you more or less the second you touch them. Even more evilly, some missions require you to take this boss on in a [[JokeCharacter really weak mobile suit]], or as part of a BossRush sequence, or as part of an EscortMission where naturally the person you need to protect insists on running directly into the laser barrage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In terms of bosses proper, {{Frank|ensteinsMonster}} and [[OurWerewolvesAreDifferent The Shamans]]. The former is a MightyGlacier with surprisingly tricky timing to make dodges against, the ability to heal himself, and the fact the lower part of his arena is flooded, meaning falling down leaves you vulnerable to a devastating electric attack. Doesn't help that damaging Frank while he heals requires you to put yourself at risk for said attack. The latter is a FlunkyBoss based around dealing with the summoned enemies and fighting the pack leader as he moves around the map. The pack leader has a rather fast rush attack, the [[PressXToNotDie Power Struggle]] is rather difficult to pull off, and gets harder the lower the pack leader's health is, and the minions can do a particularly annoying wheel attack with [[HitboxDissonance Hitboxes bigger than the attack would seem]]. Their levels are right next to each other, by the way, so good luck.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Or not. Unlike the boss version, the player version doesn't get to use the Hyper Armor, and his attacks have a dangerously lengthy recovery time that leaves him open to attacks.
*** Otherwise, ''Dynasty Warrior 6'' might as well have the EASIEST Lu Bu fight in Hu Lao Gate. Sure, he can one-combo you off easily at the level you should be, but he is highly susceptible to getting knocked down by Charge Attacks, so you can simply "hit 'n run" him for almost half an hour to defeat him at level 1.


Added DiffLines:

** In ''Samurai Warriors 3'' the situation flips on its head: Honda Tadakatsu is far too easy, unlike Keiji Maeda, as he doesn't even use his moves to their full extent nor wisely, and his Hyper Armor fails too often. Meanwhile a player using Honda Tadakatsu is pretty much an invincible train of pain that can only be challenged by Commanders or Generals on their last stand.
Is there an issue? Send a MessageReason:
Darth Wiki/ should not be linked in the main wiki.


->''"FINAL CRASH! FINAL CRASH! [[MostAnnoyingSound FINAL CRASH!]]"''

to:

->''"FINAL CRASH! FINAL CRASH! [[MostAnnoyingSound FINAL CRASH!]]"''CRASH!"''
Is there an issue? Send a MessageReason:
None


* ''Super VideoGame/DoubleDragon'' has [=McGuire=], the MonsterClown boss of Mission 5, who likes to [[{{Acrofatic}} throw his weight around]] and is equipped with a deadly[[MortalKombat Kano-style]] RollingAttack. In Mission 3, there's the Chen-Long Brothers, who have the ability to counter-throw you, and you have to fight [[DualBoss both of them at once]] in the Japanese version.

to:

* ''Super VideoGame/DoubleDragon'' has [=McGuire=], the MonsterClown boss of Mission 5, who likes to [[{{Acrofatic}} throw his weight around]] and is equipped with a deadly[[MortalKombat deadly [[VideoGame/MortalKombat Kano-style]] RollingAttack. In Mission 3, there's the Chen-Long Brothers, who have the ability to counter-throw you, and you have to fight [[DualBoss both of them at once]] in the Japanese version.
Is there an issue? Send a MessageReason:


** And following that is the Rob Lucci battle. Fast and powerful attacks, annoyingly quick speed for the big target he is And in phase 2... you start out in Gear 3rd recovery mode with a load of Marines hounding you. And then there's phase 3, which, while you're in permanent [[DeadlyUpgrade Gear 2nd]] mode, you have to chase Lucci onto a Marine ship by redirecting cannonballs with Jet Balloon (hard in itself) while dodging his constant Rankyaku spamming in the background. Then win a QTE that leaves him vulnerable ''if'' you win... but requires you to hit buttons at a nearly ''impossible'' speed for the short time they arrive. Did we mention you have to do that whole cannonball into QTE thing '''''twice!?''''' Watching the ensuing [[spoiler:[[CrowningMomentofAwesome Jet Gatling]]]] after beating him makes you feel so good after all this hell!

to:

** And following that is the Rob Lucci battle. Fast and powerful attacks, annoyingly quick speed for the big target he is And in phase 2... you start out in Gear 3rd recovery mode with a load of Marines hounding you. And then there's phase 3, which, while you're in permanent [[DeadlyUpgrade Gear 2nd]] mode, you have to chase Lucci onto a Marine ship by redirecting cannonballs with Jet Balloon (hard in itself) while dodging his constant Rankyaku spamming in the background. Then win a QTE that leaves him vulnerable ''if'' you win... but requires you to hit buttons at a nearly ''impossible'' speed for the short time they arrive. Did we mention you have to do that whole cannonball into QTE thing '''''twice!?''''' Watching the ensuing [[spoiler:[[CrowningMomentofAwesome [[spoiler:[[SugarWiki/MomentOfAwesome Jet Gatling]]]] after beating him makes you feel so good after all this hell!
Is there an issue? Send a MessageReason:
None


* Vergil in ''VideoGame/TheWarriors''. Not only do you just have Cleon and Vermin when you fight him, but the fight is in 3 parts! The first part, you have to keep chucking bricks and bottles at him since you can't reach him while he throws bottles and motolovs at you. Once he runs to the next room, he plays a game of hide and seek in dark areas. When he comes out, he'll try to kick you in the balls which slowly knocks you down to the ground. While he won't attack you while you're down, he's fond of hitting you like this and running away. Not only that, but in the final room where you can fight him normally, Vergil will occasionally "rage out" like you do, making him ungrabbable and has an attack that knocks you down. Oh yeah, and there's [[FakeDifficulty flaming falling debris that will put you on fire if you get hit]]. Luckily, Vergil can also be set aflame.
** Chatterbox is also another ThatOneBoss. When you first fight him, he's on a balcony like Vergil is and will throw motolovs at you while his {{Mooks}} deal with you. After you pelt him with bottles and skulls enough, he'll come down to fight you himself. Grabbing him just makes him push you down and his regular attack can also knock you down. Not only that, but if you or your allies get hit by the roller coaster, it's instant death. While you can get Chatterbox to die the same way, ''he will actually dive out of the way if it is coming''. When his health gets low, he will be dazed, thus he can die by the car if he is on the tracks. However, if he is left alone for too long while dazed, he will pop some flash to heal himself and he can do this '''several''' times! Oh, and if you are going for a high score to unlock bonus content, Chatterbox dying by the roller coaster won't give you the 1000 point bonus boss kill.

to:

* Vergil Virgil in ''VideoGame/TheWarriors''. Not only do you just have Cleon and Vermin when you fight him, but the fight is in 3 parts! The first part, you have to keep chucking bricks and bottles at him since you can't reach him while he throws bottles and motolovs at you. Once he runs to the next room, he plays a game of hide and seek in dark areas. When he comes out, he'll try to kick you in the balls which slowly knocks you down to the ground. While he won't attack you while you're down, he's fond of hitting you like this and running away. away, with the camera hovering right above you so you can't see where he hid. Not only that, but in the final room where you can fight him normally, Vergil Virgil will occasionally "rage out" like you do, making him ungrabbable and has an attack that knocks you down. Oh yeah, and there's [[FakeDifficulty flaming falling debris that will put you on fire if you get hit]]. Luckily, Vergil Virgil can also be set aflame.
** Chatterbox is also another ThatOneBoss. When you first fight him, he's on a balcony like Vergil Virgil is and will throw motolovs at you while his {{Mooks}} deal with you. After you pelt him with bottles and skulls enough, he'll come down to fight you himself. Grabbing him just makes him push you down and his regular attack can also knock you down. Not only that, but if you or your allies get hit by the roller coaster, it's instant death. While you can get Chatterbox to die the same way, ''he will actually dive out of the way if it is coming''. When his health gets low, he will be dazed, thus he can die by the car if he is on the tracks. However, if he is left alone for too long while dazed, he will pop some flash to heal himself and he can do this '''several''' times! Oh, and if you are going for a high score to unlock bonus content, Chatterbox dying by the roller coaster won't give you the 1000 point bonus boss kill.

Top