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* CoopMultiplayer: You lose pretty fast if you don't coordinate your actions with others.

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* CoopMultiplayer: CoOpMultiplayer: You lose pretty fast if you don't coordinate your actions with others.

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* NumericalHard: The difficulty level of the game controls the number of times the Jump Core must be repaired to win, and in the case of the Insane level, the initial number of torpedoes.



* SubsystemDamage: In addition to the Warp Core (which starts out damaged, and must be repaired to win the game) and the Shields (which are damaged and repaired in increments of 10%), there are 6 ship systems that can be taken offline (or destroyed). Players cannot use offline (or destroyed) systems until they repair (or reinstall) those systems.

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* SubsystemDamage: In addition to the Warp Jump Core (which starts out damaged, and must be repaired to win the game) and the Shields (which are damaged and repaired in increments of 10%), there are 6 ship systems that can be taken offline (or destroyed). Players cannot use offline (or destroyed) systems until they repair (or reinstall) those systems.

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* SciFiNameBuzzwords: Played straight in a few cases (like the Epinephrine Ventilation upgrade), but largely averted. Torpedoes are not [[PhotoprotoneutronTorpedo photoprotoneutron torpedoes]]. The Jump Core is not a [[Film/GalaxyQuest quantum flux drive]]. The Rifle and Pistol are not a [[WeWillUseLasersInTheFuture laser rifle]] or a [[Franchise/StarTrek phaser pistol]].



* WeWillUseLasersInTheFuture: Another aversion. The terms rifle and pistol are used, without any "laser" or "phaser" or TechnoBabble adjectives.
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Aversions aren't examples.


* PhotoprotoneutronTorpedo: Actually averted. The game just calls them torpedoes, without adding TechnoBabble adjectives.
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* RandomEventsPlot: The game is driven by the Alerts deck, which throws a random event at the players every turn.
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: There are 18 characters for players to choose from, each with its own character card and token. However, no more than 7 will normally be used in any one game.
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* {{Intangibility}}: The {{Hologram}} is not a physical being, and therefore cannot use tools, cannot be injured, cannot attack aliens (except by activating ship systems, etc.

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* {{Intangibility}}: The {{Hologram}} is not a physical being, and therefore cannot use tools, cannot be injured, cannot attack aliens (except by activating ship systems, systems), etc.
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* AlmightyJanitor: The Janitor can fix the jump core single-handedly in a very short time as long as the other players can keep feeding him Engineering cards, thanks to his ability to trade actions for skill discounts (and the fact that he gains an additional action while carrying a tool). It's even more effective if you can manage to get the Epinephrine Ventilation upgrade, which gives everyone an additional action. (Discussed [[https://boardgamegeek.com/thread/1612194/janitor-did-we-play-right here]] and [[https://boardgamegeek.com/thread/1892251/janitor-wins-game here]].)
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''The Captain Is Dead'' is a {{coop|Multiplayer}}erative {{Adventure Board Game|s}} where the players assume the role of the crew of your favorite ScienceFiction TV show trying to survive an attack from hostile aliens. The game was [[https://www.kickstarter.com/projects/thegamecrafter/the-captain-is-dead funded]] on Website/{{Kickstarter}} and has been published both by The Game Crafter and by Alderac Entertainment Group.

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''The Captain Is Dead'' is a {{coop|Multiplayer}}erative {{Adventure Board Game|s}} where the players assume the role of the crew of your favorite ScienceFiction TV show show[[note]]Translation: it's very blatantly ''Franchise/StarTrek''[[/note]] trying to survive an attack from hostile aliens. The game was [[https://www.kickstarter.com/projects/thegamecrafter/the-captain-is-dead funded]] on Website/{{Kickstarter}} and has been published both by The Game Crafter and by Alderac Entertainment Group.
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* StandardSciFiSetting: Pretty much the premise of the game.

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* StandardSciFiSetting: Pretty much the premise of the game.game, though overall it's pretty much ''Franchise/StarTrek'' with the serial numbers filed off.
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* TonightSomeoneDies: Specifically, [[ExactlyWhatItSaysOnTheTin the Captain died]] before the game begins.
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* WeaponizedTeleportation: With the expansion The Problem with Priggles, you can defeat an Alien Ship by teleporting three Priggles onto it.
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* {{Intangibility}}: The {{Hologram}} is not a physical being, and therefore cannot use tools, cannot be injured, cannot attack aliens (except by activating ship systems, etc.
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* TheCaptain: He's dead. But he did leave behind Battle Plans that can be accessed by anyone with Command skills.

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* ExplosiveInstrumentation: Some of the alerts take ship systems offline, and injure any character who happens to be in the same location.

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* ExplosiveInstrumentation: Some of the alerts Alerts take ship systems offline, and injure any character who happens to be in the same location.


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* TheGreatRepair: When the game starts, the Jump Core is damaged and must be repaired so the surviving crew can escape the hostile aliens. Alert cards cause additional damage, which must be repaired before the players can use the affected systems.
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Thunberbox Entertainment released a VideoGameAdaptation in 2021

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Thunberbox Thunderbox Entertainment released a VideoGameAdaptation in 20212021.
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Thunberbox Entertainment released a VideoGameAdaptation in 2021
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* PhotoprotoneutronTorpedo: Actually averted. The game calls them torpedoes, without adding TechnoBabble adjectives.

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* PhotoprotoneutronTorpedo: Actually averted. The game just calls them torpedoes, without adding TechnoBabble adjectives.
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* {{Sequel}}: The Game Crafter published Adrift, Lockdown, and Dangerous Planet as episodes 2, 3, and 4. Alderac Entertainment Group published Lockdown and Dangerous Planet as episodes 2 and 3.
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* {{Autodoc}}: One of the ship upgrades that the characters can research is an Auto Surgeon, which can heal an injured character automatically, without requiring an action to do so.
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* PartyScattering: One of the Anomalies prevents the characters from ship systems in the presence of other characters, forcing them to split up to get anything done.

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* PartyScattering: One of the Anomalies prevents the characters from using ship systems in the presence of other characters, forcing them to split up to get anything done.
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* PhotoprotoneutronTorpedo: Actually averted. The game calls them torpedoes, without adding Technobabble adjectives.

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* PhotoprotoneutronTorpedo: Actually averted. The game calls them torpedoes, without adding Technobabble TechnoBabble adjectives.



* WeWillUseLasersInTheFuture: Another aversion. The terms rifle and pistol are used, without any "laser" or "phaser" or Technobabble adjectives.

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* WeWillUseLasersInTheFuture: Another aversion. The terms rifle and pistol are used, without any "laser" or "phaser" or Technobabble TechnoBabble adjectives.
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*** Orange (Rank 2): Teleporter Chief, [[WrenchWench Chief Engineer]]

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*** Orange (Rank 2): [[{{Teleportation}} Teleporter Chief, Chief]], [[WrenchWench Chief Engineer]]



* Teleportation: One of the ship systems is a Teleporter, which allows crewmembers to travel easily to anywhere on the ship.

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* Teleportation: {{Teleportation}}: One of the ship systems is a Teleporter, which allows crewmembers to travel easily to anywhere on the ship.
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* EasierThanEasy: The lowest difficulty level, called Coward.

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