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-->''"Never get involved in a land war in Asia!"''
-->--'''Vizzini''', ''Film/ThePrincessBride''

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-->''"Never get involved in a land war in Asia!"''
-->--'''Vizzini''', ''Film/ThePrincessBride''

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Added tropes.


* ArtisticLicenseGeography: The "Afghanistan" region doesn't even contain Afghanistan.

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* ArtificialStupidity: [=EA=]'s iOS port of the game features six computer players, all using the same opening moves. This becomes especially obvious if you choose "Manual" set-up -- the computer will attempt to match the "Automatic" set-up as much as possible, even when doing so is suicidally stupid.
* ArtisticLicenseGeography: The "Afghanistan" region doesn't even contain Afghanistan. The "Middle East" is one nation. Russia is required to hold Europe.



* CurbStompBattle: Usually after a player has turned in their cards for a massive amount of reinforcements.

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* CurbStompBattle: Usually after a player has turned in their cards for a massive amount number of reinforcements.



** This can become a strategy unto itself: wait until the last moment possible to turn in a set of cards, then destroy your weakest opponent and take ''their'' cards. If you still hold two cards and your enemy holds n+1, you'll very likely be forced to turn in ''another'' set, if not two, leading to a 100+ troop bonus.
* FailedASpotCheck: Woe betide the holder of North America who doesn't notice his enemy slowly adding units to Japan.



* RandomNumberGod: Mechanics of the entire game are based on Dice rolls. Especially aggravating if playing it as [[{{TheComputerIsACheatingBastard}} A video game.]]

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* RandomNumberGod: Mechanics The mechanics of the entire game are based on Dice die rolls. Especially aggravating irritating if playing it as [[{{TheComputerIsACheatingBastard}} A a video game.]]



* WeHaveReserves: Your army will definitely be decimated at some point, but all you need to do is produce the right combination of cards next turn...

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* WeHaveReserves: Your army will definitely be decimated obliterated at some point, but all you need to do is produce the right combination of cards next turn...
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* ForbiddenFruit: At the bottom of every box of ''Risk: Legacy'' is an envelope simply marked "DO NOT OPEN. EVER."

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* ForbiddenFruit: At the bottom of every box of ''Risk: Legacy'' is an envelope simply marked "DO NOT OPEN. EVER."" If you choose to open it anyway, [[spoiler: you unleash a cataclysmic event, which varies between copies, and includes awakening curses, unleashing a supervirus, or the world going out of orbit and causing major climate changes.]]
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* OneWorldOrder: The game ends when all the [[SpaceFillingEmpire space filling empires]] are destroyed, [[AWinnerIsYou save one]]. Possibly averted in ''2210'' or ''Godstorm'', which have a five-turn limit, and conquering the world is something of a feat.

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* OneWorldOrder: The Generally, the game ends when all the [[SpaceFillingEmpire space filling empires]] are destroyed, [[AWinnerIsYou save one]]. Possibly averted in ''2210'' or ''Godstorm'', which have a five-turn limit, or games where completing missions is also a victory condition, and conquering the world is something of a feat.
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** And ''Risk: MetalGearSolid''

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** And ''Risk: MetalGearSolid''VideoGame/MetalGearSolid''
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** Vanilla ''Risk'' is basically an up-to-six-way free-for-all spread across the whole world until one guy amasses enough force to utterly crush all opposition.
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** And ''Risk: ''MetalGearSolid''

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** And ''Risk: ''MetalGearSolid''MetalGearSolid''

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** and ''Risk: Film/{{Transformers}}''

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** and And ''Risk: Film/{{Transformers}}''Film/{{Transformers}}''
** And ''Risk: ''MetalGearSolid''
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Risk is a classic board game centred around commanding armies on a map of the world. The game starts with the random division of the world among up to eight players. Armies are gained according to how much territory each player has, whether they control entire continents, and special cards drawn from a deck. The object of the game is to control the entire world.
''Risk'' has been around for a long time and has many, many spinoffs and expansions. See ThemedStockBoardGame.

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Risk is a classic board game centred around commanding armies on a map of the world. The game starts with the random division of the world among up to eight players. Armies are gained according to how much territory each player has, whether they control entire continents, and special cards drawn from a deck. The object of the game is to control the entire world.
world. ''Risk'' has been around for a long time and has many, many spinoffs and expansions. See ThemedStockBoardGame.



* ChronicBackstabbingDisorder: The strategy of many players

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* ChronicBackstabbingDisorder: The strategy of many playersplayers.



* HumongousMecha: One of the units in ''Risk Legacy''

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* HumongousMecha: One of the units in ''Risk Legacy''Legacy''.



* VariablePlayerGoals: "Secret Mission" cards

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* VariablePlayerGoals: "Secret Mission" cardscards.
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No need to list aversions


* EasyLogistics: Averted. The game places limits on moving armies around between territories you control (exactly what kind of limits depends on which edition of the rules you're playing with). Which means that if you're planning a campaign to conquer a lot of territories, you'll need to think about which route you're going to take and where your forces will end up.
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statistics fail deleted. yes it is possible


*** Actually, that's impossible (at least with standard 6-sided dice).
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* AwesomeButImpractical: Asia. If you can control it long enough to actually start getting units from it, you can steamroll the other players in numbers. Problem is that it has many territories you need to take and can be attacked from very many provinces.
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* OneWorldOrder: The game ends when all the [[SpaceFillingEmpire space filling empires]] are destroyed, [[AWinnerIsYou save one]].

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* OneWorldOrder: The game ends when all the [[SpaceFillingEmpire space filling empires]] are destroyed, [[AWinnerIsYou save one]]. Possibly averted in ''2210'' or ''Godstorm'', which have a five-turn limit, and conquering the world is something of a feat.
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*** Actually, that's impossible (at least with standard 6-sided dice).
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''Risk'' has been around for a long time and has many, many spinoffs and expansions.

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''Risk'' has been around for a long time and has many, many spinoffs and expansions.
expansions. See ThemedStockBoardGame.
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**Now imagine attacking Siam, holding 2 men, from Papua New Guinea with over 40 men, and losing all but 2.
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** and ''Risk: Franchise/{{Transformers}}''

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** and ''Risk: Franchise/{{Transformers}}''Film/{{Transformers}}''
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** and ''Risk: Franchise/{{Transformers}}''
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* Everything'sEvenWorseWithBears: One of the ''Risk: Legacy'' factions is the Enclave of the Bear, whose soldiers, um, [[{{CrazyAwesome}} ride on bears.]]

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* Everything'sEvenWorseWithBears: EverythingsWorseWithBears: One of the ''Risk: Legacy'' factions is the Enclave of the Bear, whose soldiers, um, [[{{CrazyAwesome}} ride on bears.]]
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* EverythingsEvenWorseWithBears: One of the ''Risk: Legacy'' factions is the Enclave of the Bear, whose soldiers, um, [[{{CrazyAwesome}} ride on bears.]]

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* EverythingsEvenWorseWithBears: Everything'sEvenWorseWithBears: One of the ''Risk: Legacy'' factions is the Enclave of the Bear, whose soldiers, um, [[{{CrazyAwesome}} ride on bears.]]
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* EverythingsEvenWorseWithBears: One of the ''Risk: Legacy'' factions is the Enclave of the Bear, whose soldiers, um, [[{{CrazyAwesome}} ride on bears.]]
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* ForbiddenFruit: At the bottom of every box of ''Risk: Legacy'' is an envelope simply marked "DO NOT OPEN. EVER."
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* EpicFail: Imagine invading a province that only has one guy in it with around five guys...then losing them all to extremely bad luck with the dice.

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* EasyLogistics: Averted. The game places limits on moving armies around between territories you control (exactly what kind of limits depends on which edition of the rules you're playing with). Which means that if you're planning a campaign to conquer a lot of territories, you'll need to think about which route you're going to take and where your forces will end up.
* EpicFail: Imagine invading a province territory that only has one guy in it with around five guys...guys... then losing them all to extremely bad luck with the dice.
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* FromASingleCell / NotQuiteDead: Due to the mechanics of the reinforcements card trade in, it is possible for a player to be beaten to 1 troop in 1 territory only for him to suddenly [[{{DeusExMachina}} raise an army out of nowhere]]. Especially later in the game when card trade ins can be worth up to 60 troops.

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* FromASingleCell / NotQuiteDead: Due to the mechanics of the reinforcements card trade in, it is possible for a player to be beaten to 1 troop in 1 territory only for him to suddenly [[{{DeusExMachina}} raise an army out of nowhere]]. Especially later in This becomes especially interesting if you're playing with the game when U.S. rules, in which card trade ins can be worth up to 60 troops.sets increase in value throughout the game.
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* HumongousMecha: One of the units in ''Risk Legacy''
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* CrapsackWorld: A board of ''Risk Legacy'' will most likely turn into this after enough games are played on it.
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* AfterTheEnd: One possibility for ''Risk Legacy'' after enough games have been played on the same board.
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One especially-interesting spinoff is ''Risk Legacy'', which involves permanent changes to the game board during gameplay, leading to a unique experience for each session.
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** Also ''Risk: Film/LordOfTheRings''

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