Follow TV Tropes

Following

History TabletopGame / Recon

Go To


Added DiffLines:

* DeathIsCheap: Exceptionally so. Players may want to five or six pre-rolled characters lined up and ready to go.


A Tabletop RPG (straddling the line with wargames, particularly through use of miniature) where the players control troops in UsefulNotes/TheVietnamWar. Characters are encouraged to be made disposable and interchangeable, and te story is barebones, focusing instead on random encounters on the way to generic objectives.

to:

A Tabletop RPG (straddling the line with wargames, particularly through the use of miniature) where the players control troops in UsefulNotes/TheVietnamWar. Characters are encouraged to be made disposable and interchangeable, and te the story is barebones, focusing instead on random encounters on the way to generic objectives.



Characters have three attributes: strength, alertness and agility, each rolled on a percentage die. If the total is under 100 or any one score is below a thirty, the character is 4-F, unfit for duty and rerolled. The player buys skills in bundles of ten called Military Skill Programs. For instance, basic training contains ten skills: athletics, running, climbing, weapon proficiency pistol, w.p. assault rifle, w.p. grenade and hand to hand: military basic. With other skill trees based along the basic routes of Military, Espionage, Police and Rogue. You get two of these based on your class.

to:

Characters have three attributes: strength, alertness and agility, each rolled on a percentage die. If the total is under 100 or any one score is below a thirty, the character is 4-F, unfit for duty and rerolled. The player buys skills in bundles of ten called Military Skill Programs. For instance, basic training contains ten skills: athletics, running, climbing, weapon proficiency pistol, w.p. W.P. assault rifle, w.p.W.P. grenade and hand to hand: military basic. With other skill trees based along the basic routes of Military, Espionage, Police and Rogue. You get two of these based on your class.



* WarGaming: Essentially, you control individual troops in a small-unit setting that most cross terriroty towards an objective and get ambushed or drawn into sidequests along the way.

to:

* WarGaming: Essentially, you control individual troops in a small-unit setting that most cross terriroty territory towards an objective and get ambushed or drawn into sidequests along the way.


A Tabletop RPG (straddling the line with wargames, particularly through use of miniature) where the players control troops in the Vietnam War. Characters are encouraged to be made disposable and interchangeable, and te story is barebones, focusing instead on random encounters on the way to generic objectives.

to:

A Tabletop RPG (straddling the line with wargames, particularly through use of miniature) where the players control troops in the Vietnam War.UsefulNotes/TheVietnamWar. Characters are encouraged to be made disposable and interchangeable, and te story is barebones, focusing instead on random encounters on the way to generic objectives.

Added DiffLines:

* AntiFrustrationFeatures: You will die. A lot. But character creation is quick and easy and combat is usually resolved very quickly.


Added DiffLines:

* SplashDamage: A lot of heavy weapons have one, as well as artillery and airstrikes, naturally. A character who can tank a bullet or two from small arms will quickly die if mortars or machineguns are brought out.


Added DiffLines:

* TurnBasedCombat: But rounds go very quickly as does most combat.

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/recon.jpg]]
[[caption-width-right:350:This time, it's ''your'' fight to win or lose.]]

Added DiffLines:

"RECON"

A Tabletop RPG (straddling the line with wargames, particularly through use of miniature) where the players control troops in the Vietnam War. Characters are encouraged to be made disposable and interchangeable, and te story is barebones, focusing instead on random encounters on the way to generic objectives.

The game saw four new expansions and adventure modules before being reworked into Recon Revised.

Characters have three attributes: strength, alertness and agility, each rolled on a percentage die. If the total is under 100 or any one score is below a thirty, the character is 4-F, unfit for duty and rerolled. The player buys skills in bundles of ten called Military Skill Programs. For instance, basic training contains ten skills: athletics, running, climbing, weapon proficiency pistol, w.p. assault rifle, w.p. grenade and hand to hand: military basic. With other skill trees based along the basic routes of Military, Espionage, Police and Rogue. You get two of these based on your class.

Skills and gear play a major role as compared to supernatural powers in other Palladium games.

A community has arisen around adapting the rules of RECON to various wars historical and contemporary.

----
!!RECON contains examples of:

* AnyoneCanDie: There's a ''reason'' you're not supposed to get attached to your characters.
* StraightForTheCommander: Usually your best option in any ambush scenario, the loss of a leader will demoralize the enemy, often to the point of disengaging entirely.
* WarGaming: Essentially, you control individual troops in a small-unit setting that most cross terriroty towards an objective and get ambushed or drawn into sidequests along the way.

Showing 6 edit(s) of 6

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report