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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/recon.jpg]]
2 [[caption-width-right:350:This time, it's ''your'' fight to win or lose.]]
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4A TabletopRPG (straddling the line with {{Wargam|ing}}es, particularly through the use of miniature) where the players control troops in UsefulNotes/TheVietnamWar. Characters are encouraged to be made disposable and interchangeable, and the story is barebones, focusing instead on random encounters on the way to generic objectives.
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6The Original Recon, written by Joe F. Martin and published by [=RPG=] Inc., got four expansions and adventure modules. Creator/PalladiumBooks bought the rights to the game and published Revised [=RECON=] in 1986. This version expanded character creation and added more role-playing elements, though still kept character creation quick and emphasized the game's lethality. This got an expansion in Advanced [=RECON=], and both were merged into one book and republished as Deluxe Revised [=RECON=] in 1999.
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8In the original Recon, characters have three attributes: strength, alertness and agility, each rolled on a percentage die. If the total is under 100 or any one score is below a thirty, the character is 4-F, unfit for duty and rerolled. The player buys skills in bundles of ten called Military Skill Programs. For instance, basic training contains ten skills: athletics, running, climbing, weapon proficiency pistol, W.P. assault rifle, W.P. grenade and hand to hand: military basic. With other skill trees based along the basic routes of Military, Espionage, Police and Rogue. You get two of these based on your class. Palladium's [=RECON=] kept the three attributes, but added more Military Occupational Specialties as classes, provided rules for a secondary [=MOS=], and expanded the skills.
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10Skills and gear play a major role as compared to supernatural powers in other Palladium games. Notably, despite being published by Palladium, the game does not use the Palladium System, though some similarities could be seen in how skills work.
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12A community has arisen around adapting the rules of RECON to various wars historical and contemporary.
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15!!RECON contains examples of:
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17* AntiFrustrationFeatures:
18** You will die. A lot. But character creation is quick and easy and combat is usually resolved very quickly.
19** Revised Recon states that while it's possible the random rolls can make it so an inaccurate artillery strike can land right in the middle of the squad, that just up and announcing everyone dies due to some dice rolls beyond their power is hardly fun, and so a missed artillery strike roll that results in a TPK should be ignored, or dramatized to be so close that dirt rains on the party and shrapnel flies overhead.
20* AnyoneCanDie: There's a ''reason'' you're not supposed to get attached to your characters.
21* ArmorIsUseless: Revised Recon describes the standard issue [=US=] flak vest as "Five pounds of useless, dead weight." It was heavy, uncomfortable to wear in the sweltering jungle, and couldn't stop rifle rounds anyways, so most soldiers didn't bother wearing it. As such, no rules are provided for body armour in the game.
22* DeathIsCheap: Exceptionally so. Players may want to five or six pre-rolled characters lined up and ready to go.
23* NoCommunitiesWereHarmed: The Palladium printing changed the names of the power players if groups wanted to avoid the political issues of using the real Vietnam War, but they were up-front that their alternates were transparently thin covers. The Soviet Union became Big Red, the United States is now Stateside, and North and South Vietnam became People's 'Nam and Southern 'Nam.
24* SplashDamage: A lot of heavy weapons have one, as well as artillery and airstrikes, naturally. A character who can tank a bullet or two from small arms will quickly die if mortars or machineguns are brought out.
25* StraightForTheCommander: Usually your best option in any ambush scenario, the loss of a leader will demoralize the enemy, often to the point of disengaging entirely.
26* TurnBasedCombat: But rounds go very quickly as does most combat.
27* UnconventionalAlignment: Recon features its own alignment chart relating to the player characters being [=U.S.=] soldiers in the Vietnam War. There's three general alignments: Idealistic (Roughly Neutral Good), Opportunistic (Roughly Neutral, with a note that the player is devoted to their teammates) and Malignant (Roughly Neutral Evil, but in a selfish pain-in-the-ass way.) Each alignment has one or two more focused derivative alignments: Idealistic-Pacifist (ThouShaltNotKill), Opportunistic-Righteous (Lawful Neutral [[MyCountryRightOrWrong Ultra-Patriot]]), Opportunistic-Karmic (Neutral BloodKnight), and Malignant-Psychotic (Chaotic Evil)

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