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Emphasis on the wrong word
Changed line(s) 71 (click to see context) from:
* TheJuggernaut: It ''will'' not stop until either the mission is done or is neutralized in the process.
to:
* TheJuggernaut: It ''will'' not will ''not'' stop until either the mission is done or is neutralized in the process.
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Updates
Changed line(s) 10,11 (click to see context) from:
Over time, the game developed its own universe and spin offs such as ''G.E.V.'' (focusing on conventional units instead of the Ogre), its own ''TabletopGame/{{GURPS}}'' supplement, a miniature game, and even some computer adaptations. The most recent release was the 6th Edition, funded using Kickstarter and generating way more than the original goal.
to:
Over time, the game developed its own universe and spin offs such as ''G.E.V.'' (focusing on conventional units instead of the Ogre), its own ''TabletopGame/{{GURPS}}'' supplement, a miniature game, and even some computer adaptations. The most recent release was Made a return in 2013 with the 6th Designer's Edition, funded using Kickstarter and generating way more than the original goal.
goal. Oddly enough, the base 6th edition was not released until 2016.
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* NuclearOption: Railgun-fired tactical nuclear shells are the most common weapons used in the setting. However, this due to the fact that Bi-phase Carbide armor is very effective - requiring a ton of TNT to breach.
to:
* NuclearOption: Railgun-fired tactical nuclear shells are the most common weapons used in the setting. However, this due to the fact that Bi-phase Carbide armor is very effective - requiring a ton of TNT to breach.
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italics for work names
Changed line(s) 6,7 (click to see context) from:
First released in 1977, [=OGRE=] is a hex-map tactical wargame designed by the legendary [[Creator/SteveJacksonGames Steve Jackson]]. The premise is simple: a single Supertank (the titular Ogre) versus weaker but more numerous Sci-fi Army. If the cybertank destroys the Command Post, it wins. If the cybertank is destroyed, the defending army is victorious.
to:
First released in 1977, [=OGRE=] ''[=OGRE=]'' is a hex-map tactical wargame designed by the legendary [[Creator/SteveJacksonGames Steve Jackson]]. The premise is simple: a single Supertank (the titular Ogre) versus weaker but more numerous Sci-fi Army. If the cybertank destroys the Command Post, it wins. If the cybertank is destroyed, the defending army is victorious.
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Image
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/cover_med_2.jpg]]
%%[[caption-width-right:300:some caption text]]
%%[[caption-width-right:300:some caption text]]
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Wrong trivia
Deleted line(s) 47,49 (click to see context) :
* LimitedSpecialCollectorsUltimateEdition:
** ''[=OGRE=] Designer Edition'' which is the 6th Edition, and combines both ''[=OGRE=]'' and ''G.E.V.'' games. Weighing at 25 pounds, the box includes large full color counters, tiles and maps and three-dimensional cardboard figures for the Ogres. Contrast this with the first and re-released editions, which could fit in one's pocket.
** The Kickstarter Edition of the Designer Edition was given to those who helped in the campaign. It included extras like 3-D Counters and a copy of the ''Pocket Edition''.
** ''[=OGRE=] Designer Edition'' which is the 6th Edition, and combines both ''[=OGRE=]'' and ''G.E.V.'' games. Weighing at 25 pounds, the box includes large full color counters, tiles and maps and three-dimensional cardboard figures for the Ogres. Contrast this with the first and re-released editions, which could fit in one's pocket.
** The Kickstarter Edition of the Designer Edition was given to those who helped in the campaign. It included extras like 3-D Counters and a copy of the ''Pocket Edition''.
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to:
* UpdatedRerelease: ''[=OGRE=] Pocket Edition''. Released in 2014, the game is designed much like the 1977 first edition. It's pocket sized, stored in a "sandwich bag", uses the first edition's typography and illustrations, and has cardboard counters. The price is even the same (about $3), which is pretty good deal considering today's tabletop games today are over $20. The only major change is the rules, which is a version of the 6th Edition's.
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Transfer to trivia
Changed line(s) 62,63 (click to see context) from:
* UpdatedRerelease: ''[=OGRE=] Pocket Edition''. Released in 2014, the game is designed much like the 1977 first edition. It's pocket sized, stored in a "sandwich bag", uses the first edition's typography and illustrations, and has cardboard counters. The price is even the same (about $3), which is pretty good deal considering today's tabletop games today are over $20. The only major change is the rules, which is a version of the 6th Edition's.
to:
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None
Changed line(s) 25 (click to see context) from:
* TheEmpire: The Combine - expressionistic, strong, and authoritarian. It so focused on a single order, English is not only the official language, but the only language taught outside of spy schools.
to:
* TheEmpire: The Combine - expressionistic, expansionistic, strong, and authoritarian. It so focused on creating a single unified, singular order, English is not only the official language, but the only language taught outside of spy schools.
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Changed line(s) 32 (click to see context) from:
* FollowTheLeader: After the Combine develops the titular supertank, the Paneuropeans develop their own versions once they take over the United Kingdom (a Combine ally).
to:
* FollowTheLeader: FollowTheLeader InUniverse: After the Combine develops the titular supertank, the Paneuropeans develop their own versions once they take over the United Kingdom (a Combine ally).
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Curb Stomp Battle, More information
Added DiffLines:
** Although it goes the other way if the defending army deploys exactly the right units in the right places, at least in the original game.
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it\'s GEV analog = ITS GEV analog
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* CannonFodder: Light Tanks - a FragileSpeedster tread vehicle - and the Light GEV. At first both were so weak and slower than a GEV, they were not even used in [=OGRE=]. Then G.E.V. came out, and the Light Tank and it's GEV analog was given a half an armor point. This allowed two light units for the cost of one. While not very powerful, they're plentiful.
to:
* CannonFodder: Light Tanks - a FragileSpeedster tread vehicle - and the Light GEV. At first both were so weak and slower than a GEV, they were not even used in [=OGRE=]. Then G.E.V. came out, and the Light Tank and it's its GEV analog was given a half an armor point. This allowed two light units for the cost of one. While not very powerful, they're plentiful.
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it\'s own universe = its own universe
Changed line(s) 7,8 (click to see context) from:
Over time, the game developed it's own universe and spin offs such as ''G.E.V.'' (focusing on conventional units instead of the Ogre), its own ''TabletopGame/{{GURPS}}'' supplement, a miniature game, and even some computer adaptations. The most recent release was the 6th Edition, funded using Kickstarter and generating way more than the original goal.
to:
Over time, the game developed it's its own universe and spin offs such as ''G.E.V.'' (focusing on conventional units instead of the Ogre), its own ''TabletopGame/{{GURPS}}'' supplement, a miniature game, and even some computer adaptations. The most recent release was the 6th Edition, funded using Kickstarter and generating way more than the original goal.
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\"ORGE\"?
Changed line(s) 61,62 (click to see context) from:
* UpdatedRerelease: ''[=ORGE=] Pocket Edition''. Released in 2014, the game is designed much like the 1977 first edition. It's pocket sized, stored in a "sandwich bag", uses the first edition's typography and illustrations, and has cardboard counters. The price is even the same (about $3), which is pretty good deal considering today's tabletop games today are over $20. The only major change is the rules, which is a version of the 6th Edition's.
to:
* UpdatedRerelease: ''[=ORGE=] ''[=OGRE=] Pocket Edition''. Released in 2014, the game is designed much like the 1977 first edition. It's pocket sized, stored in a "sandwich bag", uses the first edition's typography and illustrations, and has cardboard counters. The price is even the same (about $3), which is pretty good deal considering today's tabletop games today are over $20. The only major change is the rules, which is a version of the 6th Edition's.
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Changed line(s) 21 (click to see context) from:
** Black for the [[RobotWar Rouge AI]] in for the ''OGRE: Nightfall'' campaign.
to:
** Black for the [[RobotWar Rouge Rogue AI]] in for the ''OGRE: Nightfall'' campaign.
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None
Changed line(s) 30 (click to see context) from:
* TheFederation: Paneurope, whole value their diversity. Alas, the diversity also causes tension because of past history between countries or nationalism.
to:
* TheFederation: Paneurope, whole who value their diversity. Alas, the diversity also causes tension because of past history between countries or nationalism.
Changed line(s) 48 (click to see context) from:
** The Kickstarter Edition of the Designer Edition was given to those who helped in the campaign. It included extras like 3-d Counters and a copy of the ''Pocket Edition''.
to:
** The Kickstarter Edition of the Designer Edition was given to those who helped in the campaign. It included extras like 3-d 3-D Counters and a copy of the ''Pocket Edition''.
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None
Changed line(s) 71 (click to see context) from:
--> "Why name it Ogre? It seemed appropriate. Ogres – the "real" ones – were big, violent, and gruesome – and some of them were pretty smart. When someone whispers, "Here comes the Ogre," you can feel the hair rising on the back of your neck."
to:
--> "Why name it Ogre? It seemed appropriate. Ogres – [[OurOgresAreHungrier the "real" ones ones]] – were big, violent, and gruesome – and some of them were pretty smart. When someone whispers, "Here comes the Ogre," you can feel the hair rising on the back of your neck."
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None
Changed line(s) 14 (click to see context) from:
* CannonFodder: Light Tanks, a FragileSpeedster tread vehicle, and the Light GEV. At first both were so weak and was slower than a GEV, it wasn't even used in [=OGRE=]. Then G.E.V. came out, and the Light Tank and it's GEV analog was given a half an armor point (1 AP is worth 1 vehicle). While not very powerful, they're plentiful.
to:
* CannonFodder: Light Tanks, Tanks - a FragileSpeedster tread vehicle, vehicle - and the Light GEV. At first both were so weak and was slower than a GEV, it wasn't they were not even used in [=OGRE=]. Then G.E.V. came out, and the Light Tank and it's GEV analog was given a half an armor point (1 AP is worth 1 vehicle).point. This allowed two light units for the cost of one. While not very powerful, they're plentiful.
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** Howitzers as well - powerful, but very low armor.
to:
** Howitzers as well - powerful, powerful with a long range, but very low armor.
Changed line(s) 46,47 (click to see context) from:
* LimitedSpecialCollectorsUltimateEdition: ''[=OGRE=] Designer Edition'' which is the 6th Edition, and combines both ''[=OGRE=]'' and ''G.E.V.'' games. Weighing at 25 pounds, the box includes large full color counters, tiles and maps and three-dimensional cardboard figures for the Ogres. Contrast this with the first and re-released editions, which could fit in one's pocket.
* LongRangeFighter: Howitzers, having the longest range and most powerful attacks. However, the vanilla version has no defense and can not move.
* LongRangeFighter: Howitzers, having the longest range and most powerful attacks. However, the vanilla version has no defense and can not move.
to:
* LimitedSpecialCollectorsUltimateEdition: ''[=OGRE=] LimitedSpecialCollectorsUltimateEdition:
**''[=OGRE=] Designer Edition'' which is the 6th Edition, and combines both ''[=OGRE=]'' and ''G.E.V.'' games. Weighing at 25 pounds, the box includes large full color counters, tiles and maps and three-dimensional cardboard figures for the Ogres. Contrast this with the first and re-released editions, which could fit in one's pocket.
** The Kickstarter Edition of the Designer Edition was given to those who helped in the campaign. It included extras like 3-d Counters and a copy of the ''Pocket Edition''.
* LongRangeFighter: Howitzers, having the longest range and most powerful attacks. However, the vanilla version hasno little defense and can not move.
**''[=OGRE=] Designer Edition'' which is the 6th Edition, and combines both ''[=OGRE=]'' and ''G.E.V.'' games. Weighing at 25 pounds, the box includes large full color counters, tiles and maps and three-dimensional cardboard figures for the Ogres. Contrast this with the first and re-released editions, which could fit in one's pocket.
** The Kickstarter Edition of the Designer Edition was given to those who helped in the campaign. It included extras like 3-d Counters and a copy of the ''Pocket Edition''.
* LongRangeFighter: Howitzers, having the longest range and most powerful attacks. However, the vanilla version has
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None
Changed line(s) 14 (click to see context) from:
* CannonFodder: Light Tanks, a FragileSpeedster tread vehicle. At first it was so weak and was slower than a GEV, it wasn't even used in [=OGRE=]. Then G.E.V. came out, and the Light Tank was given a half an armor point (1 AP is worth 1 vehicle). While not very powerful, they're plentiful.
to:
* CannonFodder: Light Tanks, a FragileSpeedster tread vehicle. vehicle, and the Light GEV. At first it was both were so weak and was slower than a GEV, it wasn't even used in [=OGRE=]. Then G.E.V. came out, and the Light Tank and it's GEV analog was given a half an armor point (1 AP is worth 1 vehicle). While not very powerful, they're plentiful.
Changed line(s) 35 (click to see context) from:
** Howitzers as well - powerful, but no armor.
to:
** Howitzers as well - powerful, but no very low armor.
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None
Changed line(s) 13 (click to see context) from:
* AntiAir: The back story mentions that thanks to improvements in lasers and jamming technology, satellites and ballistic missiles have been greatly reduced in effectiveness.
to:
* AntiAir: The back story mentions that thanks to improvements in lasers and jamming technology, satellites and ballistic missiles have been greatly reduced in effectiveness. effectiveness.
* CannonFodder: Light Tanks, a FragileSpeedster tread vehicle. At first it was so weak and was slower than a GEV, it wasn't even used in [=OGRE=]. Then G.E.V. came out, and the Light Tank was given a half an armor point (1 AP is worth 1 vehicle). While not very powerful, they're plentiful.
* CannonFodder: Light Tanks, a FragileSpeedster tread vehicle. At first it was so weak and was slower than a GEV, it wasn't even used in [=OGRE=]. Then G.E.V. came out, and the Light Tank was given a half an armor point (1 AP is worth 1 vehicle). While not very powerful, they're plentiful.
Changed line(s) 32 (click to see context) from:
* GlassCannon: Missile Tanks, able to do considerable damage from a distance, but has a defense of 2.
to:
* GlassCannon: GlassCannon:
** Missile Tanks, able to do considerable damage from a distance, but has a defense of2. 2.
** Howitzers as well - powerful, but no armor.
** Missile Tanks, able to do considerable damage from a distance, but has a defense of
** Howitzers as well - powerful, but no armor.
Changed line(s) 44 (click to see context) from:
* LongRangeFighter: Howitzers, having the longest range and most powerful attacks. However, the vanilla version has little defense and can not move.
to:
* LongRangeFighter: Howitzers, having the longest range and most powerful attacks. However, the vanilla version has little no defense and can not move.
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None
Changed line(s) 18,20 (click to see context) from:
** The ''Barbarians at the Gate'' Sponsored Counter Sheet has Purple and Gold for the Vatican Guard, and Pink for the ''Anarchist Relief Front''.
** The Nihon Empire has White-on-Red counters for the ''Nihon Empire: North American Divisions'' sheet.
** Black for the Rouge OGRES in for the ''OGRE: Nightfall'' campaign.
** The Nihon Empire has White-on-Red counters for the ''Nihon Empire: North American Divisions'' sheet.
** Black for the Rouge OGRES in for the ''OGRE: Nightfall'' campaign.
to:
** The ''Barbarians at the Gate'' Sponsored Counter Sheet has Purple and Gold for the Vatican Guard, and Pink for the ''Anarchist Anarchist Relief Front''.Front.
** TheNihon Empire has White-on-Red counters for the ''Nihon Empire: North American Divisions'' sheet.
sheet has White (on red backgrounds) for the titular Empire.
** Black for the [[RobotWar RougeOGRES AI]] in for the ''OGRE: Nightfall'' campaign.
** The
** Black for the [[RobotWar Rouge
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Changed line(s) 17 (click to see context) from:
* ColorCodedArmies: Red for the Combine, Blue for Paneuropean forces.
to:
* ColorCodedArmies: Red for the Combine, Blue for Paneuropean forces.
** The ''Barbarians at the Gate'' Sponsored Counter Sheet has Purple and Gold for the Vatican Guard, and Pink for the ''Anarchist Relief Front''.
** The Nihon Empire has White-on-Red counters for the ''Nihon Empire: North American Divisions'' sheet.
** Black for the Rouge OGRES in for the ''OGRE: Nightfall'' campaign.
** The ''Barbarians at the Gate'' Sponsored Counter Sheet has Purple and Gold for the Vatican Guard, and Pink for the ''Anarchist Relief Front''.
** The Nihon Empire has White-on-Red counters for the ''Nihon Empire: North American Divisions'' sheet.
** Black for the Rouge OGRES in for the ''OGRE: Nightfall'' campaign.
Changed line(s) 23 (click to see context) from:
* ExpansionPack: ''Shockwave'' which added new types of units and a map compatible with ''G.E.V.''.
to:
* ExpansionPack: ExpansionPack:
** ''Shockwave'' which added new types of units and a map compatible with ''G.E.V.''.''.
** ''Sponsored Counter Sheets'' for the 6th Edition. One of the incentives for the Kickstarter campaign was sponsors to create their own pieces for the game. Some of which have a back story or campaign. The sheets introduce custom colors for some factions, new terrain and objectives, and others introduce new unique units (such as a UFO and even a {{Kaiju}}).
** ''Shockwave'' which added new types of units and a map compatible with ''G.E.V.
** ''Sponsored Counter Sheets'' for the 6th Edition. One of the incentives for the Kickstarter campaign was sponsors to create their own pieces for the game. Some of which have a back story or campaign. The sheets introduce custom colors for some factions, new terrain and objectives, and others introduce new unique units (such as a UFO and even a {{Kaiju}}).
Changed line(s) 42 (click to see context) from:
* PrivateMilitaryContractors: The Black Rose, a mercenary company. In the Designer's Edition they even have their own colored counters (green on white).
to:
* PrivateMilitaryContractors: The Black Rose, a mercenary company. In company introduced in the Designer's Edition they Edition. They even have their own colored counters (green on white).
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Changed line(s) 40,42 (click to see context) from:
* NuclearOption: Railgun-fired tactical nuclear shells are the most common weapons used in the setting. However, this due to the fact that Bi-phase Carbide armor is very effective - requiring a ton of TNT to breach.
* PrivateMilitaryContractors: The Black Rose, a mercenary company. In the Designer's Edition they even have their own colored counters (green on white).
* PoweredArmor: Infantry squads in the game are equipped with these. Faster, stronger, nuclear-armed, [=CBRN=] protected… but are still relatively weak against other tank units.
* PrivateMilitaryContractors: The Black Rose, a mercenary company. In the Designer's Edition they even have their own colored counters (green on white).
* PoweredArmor: Infantry squads in the game are equipped with these. Faster, stronger, nuclear-armed, [=CBRN=] protected… but are still relatively weak against other tank units.
to:
* NuclearOption: Railgun-fired tactical nuclear shells are the most common weapons used in the setting. However, this due to the fact that Bi-phase Carbide armor is very effective - requiring a ton of TNT to breach. \n
* PoweredArmor: Infantry squads in the game are equipped with these. Faster, stronger, nuclear-armed, [=CBRN=] protected… but are still relatively weak against other tank units.
* PrivateMilitaryContractors: The Black Rose, a mercenary company. In the Designer's Edition they even have their own colored counters (green on white). \n* PoweredArmor: Infantry squads in the game are equipped with these. Faster, stronger, nuclear-armed, [=CBRN=] protected… but are still relatively weak against other tank units.
* PoweredArmor: Infantry squads in the game are equipped with these. Faster, stronger, nuclear-armed, [=CBRN=] protected… but are still relatively weak against other tank units.
* PrivateMilitaryContractors: The Black Rose, a mercenary company. In the Designer's Edition they even have their own colored counters (green on white).
Changed line(s) 49 (click to see context) from:
* UnitedEurope: The other major faction, the Paneuropean Federation. It spans from continental Europe and Russia.
to:
* UnitedEurope: The other major faction, the Paneuropean Federation. It spans from continental Europe and Russia.
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None
* HighlyVisibleNinja: The Combine's Ninja Ogre. Though huge, the thing has so many electronic countermeasures to make it very difficult to hit.
Deleted line(s) 38 (click to see context) :
* HighlyVisibleNinja: The Combine's Ninja Ogre. Though huge, the thing has so many electronic countermeasures to make it very difficult to hit.
* PrivateMilitaryContractors: The Black Rose, a mercenary company. In the Designer's Edition they even have their own colored counters (green on white).
* PoweredArmor: Infantry squads in the game are equipped with these. Faster, stronger, nuclear-armed, [=CBRN=] protected… but are still relatively weak against other tank units.
* PyrrhicVictory: One of the ending results in the standard scenario - The Ogre destroys the Command Post, but only gets a "marginal victory" if it is destroyed trying to leave the map.
* QualityVsQuantity: The standard scenario, pitting the highly advanced cybertank against weaker but more numerous conventional forces.
* StandardSciFiArmy: Either side typically uses the forces commonly used in the trope. There are also variant units available in other editions or expansions.
* PoweredArmor: Infantry squads in the game are equipped with these. Faster, stronger, nuclear-armed, [=CBRN=] protected… but are still relatively weak against other tank units.
* PyrrhicVictory: One of the ending results in the standard scenario - The Ogre destroys the Command Post, but only gets a "marginal victory" if it is destroyed trying to leave the map.
* QualityVsQuantity: The standard scenario, pitting the highly advanced cybertank against weaker but more numerous conventional forces.
* StandardSciFiArmy: Either side typically uses the forces commonly used in the trope. There are also variant units available in other editions or expansions.
Deleted line(s) 44,47 (click to see context) :
* PyrrhicVictory: One of the ending results in the standard scenario - The Ogre destroys the Command Post, but only gets a "marginal victory" if it is destroyed trying to leave the map.
* PoweredArmor: Infantry squads in the game are equipped with these. Faster, stronger, nuclear-armed, [=CBRN=] protected… but are still relatively weak against other tank units.
* QualityVsQuantity: The standard scenario, pitting the highly advanced cybertank against weaker but more numerous conventional forces.
* StandardSciFiArmy: Either side typically uses the forces commonly used in the trope. There are also variant units available in other editions or expansions.
* PoweredArmor: Infantry squads in the game are equipped with these. Faster, stronger, nuclear-armed, [=CBRN=] protected… but are still relatively weak against other tank units.
* QualityVsQuantity: The standard scenario, pitting the highly advanced cybertank against weaker but more numerous conventional forces.
* StandardSciFiArmy: Either side typically uses the forces commonly used in the trope. There are also variant units available in other editions or expansions.
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Changed line(s) 29 (click to see context) from:
* HopelessWar: The ''Last War''. [spoiler]For the Combine and the Paneuros, which results in both powers collapsing. However, some nations such as South Africa seem to survive. [/spoiler]
to:
* HopelessWar: The ''Last War''. [spoiler]For For the Combine and the Paneuros, which it results in both powers collapsing. However, some nations such as South Africa seem to survive. [/spoiler]
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Changed line(s) 25 (click to see context) from:
* FollowTheLeader: After the Combine develops the titular supertank, the Paneuropeans develop their own versions.
to:
* FollowTheLeader: After the Combine develops the titular supertank, the Paneuropeans develop their own versions.versions once they take over the United Kingdom (a Combine ally).
Added DiffLines:
* HopelessWar: The ''Last War''. [spoiler]For the Combine and the Paneuros, which results in both powers collapsing. However, some nations such as South Africa seem to survive. [/spoiler]
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* LicensedGame: An Apple II version made by Origin Systems was released in 1986. Alas, it has been long out of print.
Added DiffLines:
* HighlyVisibleNinja: The Combine's Ninja Ogre. Though huge, the thing has so many electronic countermeasures to make it very difficult to hit.
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Added quote
->''It was very close now. Had the command post had windows, the men inside could have seen the explosions. The Ogre was moving very slowly now, but two guns still spoke. It no longer dodged; it was a juggernaut, coming straight for its target...''
Changed line(s) 14 (click to see context) from:
* CloseRangeCombatant: Infantry, with a range of one. Yes, it has to get that close to a death machine armed with multiple nuclear weapons.
to:
* CloseRangeCombatant: Infantry, with a range of one. Yes, it has the troopers have to get that ''that'' close to a death machine armed with multiple nuclear weapons.
Changed line(s) 42 (click to see context) from:
* StandardSciFiArmy: Either side typically uses the forces commonly used, and there are variant units available in other editions or expansions.
to:
* StandardSciFiArmy: Either side typically uses the forces commonly used, and there used in the trope. There are also variant units available in other editions or expansions.
Added DiffLines:
----
->The Ogre rolled on...
->The Ogre rolled on...
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Changed line(s) 17,18 (click to see context) from:
* DeathOfAThousandCuts: Regular tanks and infantry may not be very powerful by themselves, but enough attacks from them could stop even a cybertank.
* ExpandedStatesOfAmerica: One of the main factions, the North American Combined States. The "Combine" includes the modern U.S., plus Canada and Central America. And it seeks to expand its control over to South America.
* ExpandedStatesOfAmerica: One of the main factions, the North American Combined States. The "Combine" includes the modern U.S., plus Canada and Central America. And it seeks to expand its control over to South America.
to:
* DeathOfAThousandCuts: Regular tanks and infantry may not be very powerful by themselves, but enough attacks from them could stop even a cybertank.cybertank.
* TheEmpire: The Combine - expressionistic, strong, and authoritarian. It so focused on a single order, English is not only the official language, but the only language taught outside of spy schools.
** The expanded universe also has the Nihon Empire, which Japan controls much of the Pacific save Australia.
* ExpandedStatesOfAmerica: One of the main factions, the North American Combined States. The "Combine" includes the modern U.S., plusCanada Canada, Mexico, and Central America. And it seeks to expand its control over to South America.
* TheEmpire: The Combine - expressionistic, strong, and authoritarian. It so focused on a single order, English is not only the official language, but the only language taught outside of spy schools.
** The expanded universe also has the Nihon Empire, which Japan controls much of the Pacific save Australia.
* ExpandedStatesOfAmerica: One of the main factions, the North American Combined States. The "Combine" includes the modern U.S., plus
* TheFederation: Paneurope, whole value their diversity. Alas, the diversity also causes tension because of past history between countries or nationalism.
* FollowTheLeader: After the Combine develops the titular supertank, the Paneuropeans develop their own versions.
* FollowTheLeader: After the Combine develops the titular supertank, the Paneuropeans develop their own versions.
* GlassCannon: Missile Tanks, able to do considerable damage from a distance, but has a defense of 2.
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* GlassCannon: Missile Tanks, able to do considerable damage from a distance, but has a defense of 2.
Changed line(s) 29 (click to see context) from:
* LimitedSpecialCollectorsUltimateEdition: The ''Collectors'' 6th Edition, which combines both [=OGRE=] and G.E.V. game. Weighing at 25 pounds, the box includes large full color counters, tiles and maps and three-dimensional cardboard figures for the Ogres. Contrast this with the first and Pocket editions, which could fit in one's pocket.
to:
* LimitedSpecialCollectorsUltimateEdition: The ''Collectors'' ''[=OGRE=] Designer Edition'' which is the 6th Edition, which and combines both [=OGRE=] ''[=OGRE=]'' and G.''G.E.V. game.'' games. Weighing at 25 pounds, the box includes large full color counters, tiles and maps and three-dimensional cardboard figures for the Ogres. Contrast this with the first and Pocket re-released editions, which could fit in one's pocket.
Changed line(s) 34 (click to see context) from:
* TankGoodness: In addition to the titular cybertank, the game includes Heavy Tanks, Missile Tanks, and Hover Tanks (here called [=GEVs=]).
to:
* TankGoodness: In addition to the titular cybertank, the game includes Heavy Tanks, Missile Tanks, and Hover Tanks (here called Ground Effect Vehicles - [=GEVs=]).
* BiggerIsBetter: These things are huge, able to have multiple batteries and carry missiles to boot. Of course, it does make it a huge target.
* TheDreaded: Not only feared by its foes, but by humans on its side.
* TheDreaded: Not only feared by its foes, but by humans on its side.
Changed line(s) 53,54 (click to see context) from:
* TieredByName: The higher the model number, the more powerful an Ogre is.
to:
* TieredByName: The higher the model number, the more powerful an Ogre it is.
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Moving to Trivia
Changed line(s) 12,13 (click to see context) from:
* CarFu: Tanks can ram into other vehicles, causing damage. Of course, the Ogre takes thread damage.
* ChurchMilitant: The background material mentions that the Vatican had three divisions under their command, having some of the best Paneuropean troops.
* ChurchMilitant: The background material mentions that the Vatican had three divisions under their command, having some of the best Paneuropean troops.
to:
* CarFu: Tanks can ram into other vehicles, causing damage. Of course, the Ogre takes thread damage.tread damage, and any tank unit doing this to the cybertank is destroyed.
* ChurchMilitant: The background material mentions that the Vatican has three divisions under their command, having some of the best Paneuropean troops.
*ChurchMilitant: The background material mentions CloseRangeCombatant: Infantry, with a range of one. Yes, it has to get that the Vatican had three divisions under their command, having some of the best Paneuropean troops. close to a death machine armed with multiple nuclear weapons.
* ChurchMilitant: The background material mentions that the Vatican has three divisions under their command, having some of the best Paneuropean troops.
*
Changed line(s) 17,19 (click to see context) from:
* ExpandedStatesOfAmerica: One of the main factions, the North American Combined States. The "Combine" includes the modern U.S., plus Canada and Central America. And it seeks to expand its control over to South America.
* HeyItsThatGuy: The original game manual and the Ogre tank design was illustrated by Winchell Chung. Today, he's known for his extensive Science Fiction resource website ''Atomic Rockets''.
* HitAndRunTactics: [=GEVs=] are best used for these, being able to movie twice each turn.
* HeyItsThatGuy: The original game manual and the Ogre tank design was illustrated by Winchell Chung. Today, he's known for his extensive Science Fiction resource website ''Atomic Rockets''.
* HitAndRunTactics: [=GEVs=] are best used for these, being able to movie twice each turn.
to:
* ExpandedStatesOfAmerica: One of the main factions, the North American Combined States. The "Combine" includes the modern U.S., plus Canada and Central America. And it seeks to expand its control over to South America.
* ExpansionPack: ''Shockwave'' which added new types of units and a map compatible with ''G.E.V.''.
* FragileSpeedster: While being able to move twice, [=GEVs=] have less defense and not much range or firepower.
* HeyItsThatGuy: The original game manual and the Ogre tank design was illustrated by Winchell Chung. Today, he's known for his extensive Science Fiction resource website ''Atomic Rockets''.
* HitAndRunTactics: [=GEVs=] are best used for these, being able to movie twice each turn.turn.
* GlassCannon: Missile Tanks, able to do considerable damage from a distance, but has a defense of 2.
* ExpansionPack: ''Shockwave'' which added new types of units and a map compatible with ''G.E.V.''.
* FragileSpeedster: While being able to move twice, [=GEVs=] have less defense and not much range or firepower.
* GlassCannon: Missile Tanks, able to do considerable damage from a distance, but has a defense of 2.
Changed line(s) 21,24 (click to see context) from:
* InstantWinCondition: Generally downplayed - destroying the Command Post does result in a Ogre victory, but to be a full success it has to either survive or wipe out the rest of the defenders.
* LimitedSpecialCollectorsUltimateEdition: The ''Collectors'' 6th Edition, which combines both [=OGRE=] and G.E.V. game. Weighing at 25 pounds, the box includes large full color counters, tiles and maps and three-dimensional cardboard figures for the Ogres.
* NuclearOption: Railgun-fired tactical nuclear shells are the most common weapons used in the setting. However, this due to the fact that Bi-phase Carbide armor is very effective - requiring a ton of TNT to breach.
* OldShame: Winchell Chung feels this way to his early illustrations for the game. It was done back when he was still a high school student, though fans still enjoy his distinguishing design of the supertank.
* LimitedSpecialCollectorsUltimateEdition: The ''Collectors'' 6th Edition, which combines both [=OGRE=] and G.E.V. game. Weighing at 25 pounds, the box includes large full color counters, tiles and maps and three-dimensional cardboard figures for the Ogres.
* NuclearOption: Railgun-fired tactical nuclear shells are the most common weapons used in the setting. However, this due to the fact that Bi-phase Carbide armor is very effective - requiring a ton of TNT to breach.
* OldShame: Winchell Chung feels this way to his early illustrations for the game. It was done back when he was still a high school student, though fans still enjoy his distinguishing design of the supertank.
to:
* InstantWinCondition: InstantWinCondition:
** Generally downplayed - destroying the Command Post does result in a Ogre victory, but to be a full success it has to either survive by leaving the map or wipe out the rest of thedefenders.defenders.
** Later editions have a victory point system. Defenders not only must stop the Ogre, but for good victory they need enough units to survive.
* KineticWeaponsAreJustBetter: Most units are armed with railguns... firing nuclear shells. In the backstory, its mentioned that Lasers simply were too large for the battlefield, but was perfect for protecting rear areas.
* LightningBruiser: Heavy Tanks, which are the Main Battle Tanks in this setting. It has better defense than any other tank, faster and more powerful than a Missile Tank, and has more range and firepower than a [=GEV=]. Plus, if an Ogre rams it, it takes two tread damage instead of one.
* LimitedSpecialCollectorsUltimateEdition: The ''Collectors'' 6th Edition, which combines both [=OGRE=] and G.E.V. game. Weighing at 25 pounds, the box includes large full color counters, tiles and maps and three-dimensional cardboard figures for the Ogres. Contrast this with the first and Pocket editions, which could fit in one's pocket.
* LongRangeFighter: Howitzers, having the longest range and most powerful attacks. However, the vanilla version has little defense and can not move.
* NuclearOption: Railgun-fired tactical nuclear shells are the most common weapons used in the setting. However, this due to the fact that Bi-phase Carbide armor is very effective - requiring a ton of TNT to breach. \n* OldShame: Winchell Chung feels this way to his early illustrations for the game. It was done back when he was still a high school student, though fans still enjoy his distinguishing design of the supertank.
** Generally downplayed - destroying the Command Post does result in a Ogre victory, but to be a full success it has to either survive by leaving the map or wipe out the rest of the
** Later editions have a victory point system. Defenders not only must stop the Ogre, but for good victory they need enough units to survive.
* KineticWeaponsAreJustBetter: Most units are armed with railguns... firing nuclear shells. In the backstory, its mentioned that Lasers simply were too large for the battlefield, but was perfect for protecting rear areas.
* LightningBruiser: Heavy Tanks, which are the Main Battle Tanks in this setting. It has better defense than any other tank, faster and more powerful than a Missile Tank, and has more range and firepower than a [=GEV=]. Plus, if an Ogre rams it, it takes two tread damage instead of one.
* LimitedSpecialCollectorsUltimateEdition: The ''Collectors'' 6th Edition, which combines both [=OGRE=] and G.E.V. game. Weighing at 25 pounds, the box includes large full color counters, tiles and maps and three-dimensional cardboard figures for the Ogres. Contrast this with the first and Pocket editions, which could fit in one's pocket.
* LongRangeFighter: Howitzers, having the longest range and most powerful attacks. However, the vanilla version has little defense and can not move.
* NuclearOption: Railgun-fired tactical nuclear shells are the most common weapons used in the setting. However, this due to the fact that Bi-phase Carbide armor is very effective - requiring a ton of TNT to breach.
Added DiffLines:
* MightyGlacier: If the treads are damaged enough, its movement could be reduced to this.
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None
Deleted line(s) 1,2 (click to see context) :
->''Welcome to the 21st Century.''
Changed line(s) 5,6 (click to see context) from:
While this sounds like a unfair match, consider the Ogre is more than up to the challenge. Think later model Literature/{{Bolo}}s without the self-awareness, and you pretty much get the idea of powerful one Ogre is.
to:
While this sounds like a unfair match, consider the Ogre is more than up to the challenge. Think later model Literature/{{Bolo}}s without the self-awareness, and you pretty much get the idea of powerful one Ogre it is.
Changed line(s) 18 (click to see context) from:
* DeathOfAThousandCuts: Regular tanks and infantry may not be very powerful by themselves, but enough attacks from them could stop an Ogre.
to:
* DeathOfAThousandCuts: Regular tanks and infantry may not be very powerful by themselves, but enough attacks from them could stop an Ogre.even a cybertank.
Changed line(s) 22 (click to see context) from:
* InvisibleWall: The original map has these for the top and sides. The manual explains that beyond the map is impassable terrain that either side can not cross. Beyond the bottom of the map is a river, which only the Ogre can use to escape.
to:
* InvisibleWall: The original map has these for the top and sides. The manual explains that beyond the map is impassable terrain that either side can not cross. Beyond the bottom of the map is a river, which only the Ogre attacking force can use to escape.
Changed line(s) 24 (click to see context) from:
* LimitedSpecialCollectorsUltimateEdition: The 6th Edition Ogre Collectors Edition, which combines both [=OGRE=] and G.E.V. game. Weighing at 25 pounds, the box includes large full color counters, tiles and maps and three-dimensional cardboard figures for the Ogres.
to:
* LimitedSpecialCollectorsUltimateEdition: The ''Collectors'' 6th Edition Ogre Collectors Edition, which combines both [=OGRE=] and G.E.V. game. Weighing at 25 pounds, the box includes large full color counters, tiles and maps and three-dimensional cardboard figures for the Ogres.
Changed line(s) 31,32 (click to see context) from:
* PoweredArmor: Infantry squads in the game are equipped with these. Faster, stronger, nuclear-armed, [=CBRN=] protected… but are still relatively weak against a Ogre.
* QualityVsQuantity: The standard scenario of [=OGRE=], pitting the highly advanced cybertank against weaker but more numerous conventional forces.
* QualityVsQuantity: The standard scenario of [=OGRE=], pitting the highly advanced cybertank against weaker but more numerous conventional forces.
to:
* PoweredArmor: Infantry squads in the game are equipped with these. Faster, stronger, nuclear-armed, [=CBRN=] protected… but are still relatively weak against a Ogre.other tank units.
* QualityVsQuantity: The standardscenario of [=OGRE=], scenario, pitting the highly advanced cybertank against weaker but more numerous conventional forces.
* QualityVsQuantity: The standard
Changed line(s) 42 (click to see context) from:
* ItIsDehumanizing: So terrifying are these war machines, they were not referred to as "she". Typically they were called "It" by it's foes.
to:
* ItIsDehumanizing: So terrifying are these war machines, they were not referred to as "she". Typically they were called "It" by it's foes.
Changed line(s) 45 (click to see context) from:
* [[OneManArmy One Tank Army]]: Ogres and their counterparts can fight off entire armies by themselves
to:
* [[OneManArmy One Tank Army]]: Ogres and their counterparts can Can fight off entire armies by themselves
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
* LimitedSpecialCollectorsUltimateEdition: The 6th Edition Ogre Collectors Edition, which combines both [=OGRE=] and G.E.V. game. Weighing at 25 pounds, the box includes large full color counters, tiles and maps and three-dimensional cardboard figures for the Ogres. Contrast this with
to:
* LimitedSpecialCollectorsUltimateEdition: The 6th Edition Ogre Collectors Edition, which combines both [=OGRE=] and G.E.V. game. Weighing at 25 pounds, the box includes large full color counters, tiles and maps and three-dimensional cardboard figures for the Ogres. Contrast this with
Changed line(s) 26 (click to see context) from:
* OldShame: Winchell Chung feels this way to his early illustrations for the first edition of the game. It was done back when he was still a high school student.
to:
* OldShame: Winchell Chung feels this way to his early illustrations for the first edition of the game. It was done back when he was still a high school student. student, though fans still enjoy his distinguishing design of the supertank.
Changed line(s) 28 (click to see context) from:
* TakeCover: Averted in the first game - there is no terrain that provides cover. Considering that the game largely consists of flat land and craters, it's understandable. The sequel game ''G.E.V.'' does provide more terrain types, and rules for cover.
to:
* TakeCover: Averted in the first game - there is no terrain that provides cover. Considering that the game largely consists of flat land and craters, it's understandable. The sequel game ''G.E.V.'' does provide more terrain types, types and has rules for cover.
Changed line(s) 40 (click to see context) from:
* {{Expy}}: Of Literature/{{Bolo}}, though Ogres lack their humanity.
to:
* {{Expy}}: Of Literature/{{Bolo}}, Keith Laumer's Literature/{{Bolo}}s, though Ogres lack their humanity.
Is there an issue? Send a MessageReason:
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Added DiffLines:
->''Welcome to the 21st Century.''
First released in 1977, [=OGRE=] is a hex-map tactical wargame designed by the legendary [[Creator/SteveJacksonGames Steve Jackson]]. The premise is simple: a single Supertank (the titular Ogre) versus weaker but more numerous Sci-fi Army. If the cybertank destroys the Command Post, it wins. If the cybertank is destroyed, the defending army is victorious.
While this sounds like a unfair match, consider the Ogre is more than up to the challenge. Think later model Literature/{{Bolo}}s without the self-awareness, and you pretty much get the idea of powerful one Ogre is.
Over time, the game developed it's own universe and spin offs such as ''G.E.V.'' (focusing on conventional units instead of the Ogre), its own ''TabletopGame/{{GURPS}}'' supplement, a miniature game, and even some computer adaptations. The most recent release was the 6th Edition, funded using Kickstarter and generating way more than the original goal.
----
!! [=OGRE=] provides examples of the following tropes:
* AllThereInTheManual: The game manual provides the backstory, and the designer's website has background material on the games' universe.
* AntiAir: The back story mentions that thanks to improvements in lasers and jamming technology, satellites and ballistic missiles have been greatly reduced in effectiveness.
* CarFu: Tanks can ram into other vehicles, causing damage. Of course, the Ogre takes thread damage.
* ChurchMilitant: The background material mentions that the Vatican had three divisions under their command, having some of the best Paneuropean troops.
* ColorCodedArmies: Red for the Combine, Blue for Paneuropean forces.
* CurbStompBattle: Could result in this if the defending army doesn't use the right tactics to stop the Ogre.
* DeathOfAThousandCuts: Regular tanks and infantry may not be very powerful by themselves, but enough attacks from them could stop an Ogre.
* ExpandedStatesOfAmerica: One of the main factions, the North American Combined States. The "Combine" includes the modern U.S., plus Canada and Central America. And it seeks to expand its control over to South America.
* HeyItsThatGuy: The original game manual and the Ogre tank design was illustrated by Winchell Chung. Today, he's known for his extensive Science Fiction resource website ''Atomic Rockets''.
* HitAndRunTactics: [=GEVs=] are best used for these, being able to movie twice each turn.
* InvisibleWall: The original map has these for the top and sides. The manual explains that beyond the map is impassable terrain that either side can not cross. Beyond the bottom of the map is a river, which only the Ogre can use to escape.
* InstantWinCondition: Generally downplayed - destroying the Command Post does result in a Ogre victory, but to be a full success it has to either survive or wipe out the rest of the defenders.
* LimitedSpecialCollectorsUltimateEdition: The 6th Edition Ogre Collectors Edition, which combines both [=OGRE=] and G.E.V. game. Weighing at 25 pounds, the box includes large full color counters, tiles and maps and three-dimensional cardboard figures for the Ogres. Contrast this with
* NuclearOption: Railgun-fired tactical nuclear shells are the most common weapons used in the setting. However, this due to the fact that Bi-phase Carbide armor is very effective - requiring a ton of TNT to breach.
* OldShame: Winchell Chung feels this way to his early illustrations for the first edition of the game. It was done back when he was still a high school student.
* StraightForTheCommander: The main target of the Ogre is a flimsy, zero-defense Command Post.
* TakeCover: Averted in the first game - there is no terrain that provides cover. Considering that the game largely consists of flat land and craters, it's understandable. The sequel game ''G.E.V.'' does provide more terrain types, and rules for cover.
* TankGoodness: In addition to the titular cybertank, the game includes Heavy Tanks, Missile Tanks, and Hover Tanks (here called [=GEVs=]).
* PyrrhicVictory: One of the ending results in the standard scenario - The Ogre destroys the Command Post, but only gets a "marginal victory" if it is destroyed trying to leave the map.
* PoweredArmor: Infantry squads in the game are equipped with these. Faster, stronger, nuclear-armed, [=CBRN=] protected… but are still relatively weak against a Ogre.
* QualityVsQuantity: The standard scenario of [=OGRE=], pitting the highly advanced cybertank against weaker but more numerous conventional forces.
* StandardSciFiArmy: Either side typically uses the forces commonly used, and there are variant units available in other editions or expansions.
* UnitedEurope: The other major faction, the Paneuropean Federation. It spans from continental Europe and Russia.
* {{Unobtainium}}: Bi-phase Carbide. A few centimeters of the stuff can deal with almost everything but a direct nuclear hit.
* UpdatedRerelease: ''[=ORGE=] Pocket Edition''. Released in 2014, the game is designed much like the 1977 first edition. It's pocket sized, stored in a "sandwich bag", uses the first edition's typography and illustrations, and has cardboard counters. The price is even the same (about $3), which is pretty good deal considering today's tabletop games today are over $20. The only major change is the rules, which is a version of the 6th Edition's.
!!The [=OGRE=]s themselves use the following tropes:
* AntiInfantry: Their Antipersonnel weapons. Though numerous, the weapons are short ranged, weak, and can only work on Infantry and unarmored units.
* {{Expy}}: Of Literature/{{Bolo}}, though Ogres lack their humanity.
* TheJuggernaut: It ''will'' not stop until either the mission is done or is neutralized in the process.
* ItIsDehumanizing: So terrifying are these war machines, they were not referred to as "she". Typically they were called "It" by it's foes.
* MeaningfulName: To quote Steve Jackson:
--> "Why name it Ogre? It seemed appropriate. Ogres – the "real" ones – were big, violent, and gruesome – and some of them were pretty smart. When someone whispers, "Here comes the Ogre," you can feel the hair rising on the back of your neck."
* [[OneManArmy One Tank Army]]: Ogres and their counterparts can fight off entire armies by themselves
* SubSystemDamage: Unlike other units, the cybertanks' multiple weapons and threads can be individuality targeted.
* TieredByName: The higher the model number, the more powerful an Ogre is.
----
First released in 1977, [=OGRE=] is a hex-map tactical wargame designed by the legendary [[Creator/SteveJacksonGames Steve Jackson]]. The premise is simple: a single Supertank (the titular Ogre) versus weaker but more numerous Sci-fi Army. If the cybertank destroys the Command Post, it wins. If the cybertank is destroyed, the defending army is victorious.
While this sounds like a unfair match, consider the Ogre is more than up to the challenge. Think later model Literature/{{Bolo}}s without the self-awareness, and you pretty much get the idea of powerful one Ogre is.
Over time, the game developed it's own universe and spin offs such as ''G.E.V.'' (focusing on conventional units instead of the Ogre), its own ''TabletopGame/{{GURPS}}'' supplement, a miniature game, and even some computer adaptations. The most recent release was the 6th Edition, funded using Kickstarter and generating way more than the original goal.
----
!! [=OGRE=] provides examples of the following tropes:
* AllThereInTheManual: The game manual provides the backstory, and the designer's website has background material on the games' universe.
* AntiAir: The back story mentions that thanks to improvements in lasers and jamming technology, satellites and ballistic missiles have been greatly reduced in effectiveness.
* CarFu: Tanks can ram into other vehicles, causing damage. Of course, the Ogre takes thread damage.
* ChurchMilitant: The background material mentions that the Vatican had three divisions under their command, having some of the best Paneuropean troops.
* ColorCodedArmies: Red for the Combine, Blue for Paneuropean forces.
* CurbStompBattle: Could result in this if the defending army doesn't use the right tactics to stop the Ogre.
* DeathOfAThousandCuts: Regular tanks and infantry may not be very powerful by themselves, but enough attacks from them could stop an Ogre.
* ExpandedStatesOfAmerica: One of the main factions, the North American Combined States. The "Combine" includes the modern U.S., plus Canada and Central America. And it seeks to expand its control over to South America.
* HeyItsThatGuy: The original game manual and the Ogre tank design was illustrated by Winchell Chung. Today, he's known for his extensive Science Fiction resource website ''Atomic Rockets''.
* HitAndRunTactics: [=GEVs=] are best used for these, being able to movie twice each turn.
* InvisibleWall: The original map has these for the top and sides. The manual explains that beyond the map is impassable terrain that either side can not cross. Beyond the bottom of the map is a river, which only the Ogre can use to escape.
* InstantWinCondition: Generally downplayed - destroying the Command Post does result in a Ogre victory, but to be a full success it has to either survive or wipe out the rest of the defenders.
* LimitedSpecialCollectorsUltimateEdition: The 6th Edition Ogre Collectors Edition, which combines both [=OGRE=] and G.E.V. game. Weighing at 25 pounds, the box includes large full color counters, tiles and maps and three-dimensional cardboard figures for the Ogres. Contrast this with
* NuclearOption: Railgun-fired tactical nuclear shells are the most common weapons used in the setting. However, this due to the fact that Bi-phase Carbide armor is very effective - requiring a ton of TNT to breach.
* OldShame: Winchell Chung feels this way to his early illustrations for the first edition of the game. It was done back when he was still a high school student.
* StraightForTheCommander: The main target of the Ogre is a flimsy, zero-defense Command Post.
* TakeCover: Averted in the first game - there is no terrain that provides cover. Considering that the game largely consists of flat land and craters, it's understandable. The sequel game ''G.E.V.'' does provide more terrain types, and rules for cover.
* TankGoodness: In addition to the titular cybertank, the game includes Heavy Tanks, Missile Tanks, and Hover Tanks (here called [=GEVs=]).
* PyrrhicVictory: One of the ending results in the standard scenario - The Ogre destroys the Command Post, but only gets a "marginal victory" if it is destroyed trying to leave the map.
* PoweredArmor: Infantry squads in the game are equipped with these. Faster, stronger, nuclear-armed, [=CBRN=] protected… but are still relatively weak against a Ogre.
* QualityVsQuantity: The standard scenario of [=OGRE=], pitting the highly advanced cybertank against weaker but more numerous conventional forces.
* StandardSciFiArmy: Either side typically uses the forces commonly used, and there are variant units available in other editions or expansions.
* UnitedEurope: The other major faction, the Paneuropean Federation. It spans from continental Europe and Russia.
* {{Unobtainium}}: Bi-phase Carbide. A few centimeters of the stuff can deal with almost everything but a direct nuclear hit.
* UpdatedRerelease: ''[=ORGE=] Pocket Edition''. Released in 2014, the game is designed much like the 1977 first edition. It's pocket sized, stored in a "sandwich bag", uses the first edition's typography and illustrations, and has cardboard counters. The price is even the same (about $3), which is pretty good deal considering today's tabletop games today are over $20. The only major change is the rules, which is a version of the 6th Edition's.
!!The [=OGRE=]s themselves use the following tropes:
* AntiInfantry: Their Antipersonnel weapons. Though numerous, the weapons are short ranged, weak, and can only work on Infantry and unarmored units.
* {{Expy}}: Of Literature/{{Bolo}}, though Ogres lack their humanity.
* TheJuggernaut: It ''will'' not stop until either the mission is done or is neutralized in the process.
* ItIsDehumanizing: So terrifying are these war machines, they were not referred to as "she". Typically they were called "It" by it's foes.
* MeaningfulName: To quote Steve Jackson:
--> "Why name it Ogre? It seemed appropriate. Ogres – the "real" ones – were big, violent, and gruesome – and some of them were pretty smart. When someone whispers, "Here comes the Ogre," you can feel the hair rising on the back of your neck."
* [[OneManArmy One Tank Army]]: Ogres and their counterparts can fight off entire armies by themselves
* SubSystemDamage: Unlike other units, the cybertanks' multiple weapons and threads can be individuality targeted.
* TieredByName: The higher the model number, the more powerful an Ogre is.
----