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A large part of is the Mindscape, a network that people communicate through and upload memories into via implants, and kept up to date across interstellar distances with ships known as Mindjammers.

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A large part of it is the Mindscape, a network that people communicate through and upload memories into via implants, and kept up to date across interstellar distances with ships known as Mindjammers.

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* CrystalSpiresAndTogas, in a rather baroque form, is the dominant aesthetic of Old Earth, as depicted in the supplement ''The Core Worlds''; see the artwork in that book for proof.


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* ThePhilosopherKing: The Custodians of the Commonality, as depicted in the supplement ''The Core Worlds'', fall into this pattern, at least in relation to Old Earth and its stellar neighborhood.


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-->As much time separates our 21st century from the New Commonality Era as that which separates us from the end of the Old Stone Age...
--->--''The Core Worlds''


* {{Arcology}}: ''Big'' arcologies are the standard form of human habitation on Old Earth (and doubtless a good few other long-inhabited worlds).

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* {{Arcology}}: ''Big'' arcologies are the standard form of human habitation on Old Earth (and doubtless a good few other long-inhabited worlds).



* BottomlessMagazines: Fate usually advises players not to bother keeping track of ammo; the GM can declare that they've run out when it seems most dramatic. But in any case, in Mindjammer, most TL 9 projectile weapons have a small "Makepoint" that automatically regenerates spent ammo and energy weapons run on zip reactors, so characters really do have bottomless magazines.

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* BottomlessMagazines: Fate FATE usually advises players not to bother keeping track of ammo; the GM can declare that they've run out when it seems most dramatic. But in any case, in Mindjammer, most TL 9 projectile weapons have a small "Makepoint" that automatically regenerates spent ammo and energy weapons run on zip reactors, so characters really do have bottomless magazines.

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* {{Arcology}}: ''Big'' arcologies are the standard form of human habitation on Old Earth (and doubtless a good few other long-inhabited worlds).


** Manhome as a name for Earth, references the work of cult science fiction Creator/CordwainerSmith.

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** Manhome as a name for Earth, references Earth may be an explicit reference to the work of cult science fiction Creator/CordwainerSmith.


''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''{{TabletopGame/Traveller}}'' rule set exists, too. The setting in general has been described as the established''TabletopGame/{{Traveller}}'' setting [[JustForFun/XMeetsY meets]] ''TabletopGame/EclipsePhase''.

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''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''{{TabletopGame/Traveller}}'' rule set exists, too. The setting in general has been described as the established''TabletopGame/{{Traveller}}'' established ''TabletopGame/{{Traveller}}'' setting [[JustForFun/XMeetsY meets]] ''TabletopGame/EclipsePhase''.
''TabletopGame/EclipsePhase''. There's also some Creator/CordwainerSmith influence detectable in there.



* {{Expy}}: Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic commissars, and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to ''TabletopGame/Warhammer40000''. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of {{anvilicious}} TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone. (The AlexandroJodorowsky comic book universe also has "technopriests".)

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* {{Expy}}: {{Expy}}:
**
Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic commissars, and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to ''TabletopGame/Warhammer40000''. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of {{anvilicious}} TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone. (The AlexandroJodorowsky Alexandro Jodorowsky comic book universe also has "technopriests".))
** The Creator/CordwainerSmith influences sometimes turn into fairly clear expies. For example, the Custodians of the Commonality owe something to the Lords of the Instrumentality.



** The ecosystem of Chembu forms a single planetary intelligence, When hominids colonized it, it welcomed them in.
* HumanSubspecies: A great deal of has gone on in the last ten thousand years.

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** The ecosystem of Chembu forms a single planetary intelligence, intelligence. When hominids colonized it, it welcomed them in.
* HumanSubspecies: A great deal lot of genetic engineering has gone on in the last ten thousand years.



* TechnologyUplift: The Commonality's preferred method of assimilating lost colonies, usually starting by installing a local [[TheAlternet Mindscape]] node. Though some planets are deemed "unacceptable" and quarantined for some time. They also have a habit of letting [[MegaCorp Corporacies]] do most of the work.

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* TechnologyUplift: The Commonality's preferred method of assimilating lost colonies, usually starting by installing a local [[TheAlternet Mindscape]] node. Though some planets are deemed "unacceptable" and quarantined for some time. They also have a habit of letting [[MegaCorp Corporacies]] corporacies]] do most of the work.



* WeWillSpendCreditsInTheFuture: The Expansionary Era Currency Unit is often called the "credit", however it is only used by traders on the Fringe, the Core Worlds have no need for currency.
* WhatMeasureIsANonHuman: Before the Expansionary Era the Commonality treated Xenomorphs as slaves while AIs had full rights, seeing how Artificial intelligence is produced from the uploaded memories of deceased humans. Things are starting to change since the Commonality assimilated some cultures that treated Xenomorphs as equals but laws vary from system to system.

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* WeWillSpendCreditsInTheFuture: The Expansionary Era Currency Unit is often called the "credit", however "credit". However, it is only used by traders on the Fringe, Fringe; the Core Worlds have no need for currency.
* WhatMeasureIsANonHuman: Before the Expansionary Era the Commonality treated Xenomorphs xenomorphs as slaves while AIs had full rights, seeing how Artificial rights. (Note that artificial intelligence is produced from the uploaded memories of deceased humans. humans.) Things are starting to change since the Commonality assimilated some cultures that treated Xenomorphs xenomorphs as equals equals, but laws vary from system to system.


** Manhome as a name for Earth, references the work of cult science fiction writer Cordwainer Smith.

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** Manhome as a name for Earth, references the work of cult science fiction writer Cordwainer Smith.Creator/CordwainerSmith.


''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''{{TabletopGame/Traveller}}'' rule set exists, too. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.

to:

''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''{{TabletopGame/Traveller}}'' rule set exists, too. The setting in general has been described as the established''TabletopGame/{{Traveller}}'' setting [[JustForFun/XMeetsY meets]] ''TabletopGame/EclipsePhase''.

The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.



** The setting in general has been described as ''TabletopGame/{{Traveller}}'' [[JustForFun/XMeetsY meets]] ''TabletopGame/EclipsePhase''.

to:

** The setting in general has been described Manhome as ''TabletopGame/{{Traveller}}'' [[JustForFun/XMeetsY meets]] ''TabletopGame/EclipsePhase''.a name for Earth, references the work of cult science fiction writer Cordwainer Smith.



** The Venu Empire is a xenophobic human-supremecist theocracy based around a GodEmperor, with technopriests that control all technology and [[PoliticalOfficer commissars]] maintaining morale at gunpoint. [[TabletopGame/Warhammer40000 Do we have to spell it out?]]


* {{Expy}}: Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic commissars, and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to ''TabletopGame/Warhammer40000''. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of {{anvilicious}} TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone.

to:

* {{Expy}}: Between their undying God-Emperor, ramshackle technology which is as dangerous to its users as to its enemies which is maintained by "technopriests", psychic commissars, and legions of fanatical "Mutant Marines", the Venu aren't even a subtle reference to ''TabletopGame/Warhammer40000''. Fan opinions are somewhat divided on whether this is a tasteful little reference or some kind of {{anvilicious}} TakeThat aimed at a far more popular setting, possibly with an ill-conceived political undertone. (The AlexandroJodorowsky comic book universe also has "technopriests".)


''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''{{TabletopGame/Traveller}} Traveller'' rule set exists, too. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.

to:

''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''{{TabletopGame/Traveller}} Traveller'' ''{{TabletopGame/Traveller}}'' rule set exists, too. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.


''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''{{TabletopGame/Traveller}} Traveller]]'' version exists, too. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.

to:

''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''{{TabletopGame/Traveller}} Traveller]]'' version Traveller'' rule set exists, too. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.


''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''Traveller'' version also exists. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.

to:

''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''Traveller'' ''{{TabletopGame/Traveller}} Traveller]]'' version also exists.exists, too. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.


** Using the Mindscape it's possible to create a limited version called a gestalt for brief periods.
** The ecosystem of Chembu forms a single planetary intelligence, and when hominids colonized it, welcomed them in.
* HumanSubspecies: A lot of genetic engineering has gone on in the last ten thousand years.

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** Using the Mindscape it's possible to briefly create a limited version called a gestalt for brief periods.
gestalt.
** The ecosystem of Chembu forms a single planetary intelligence, and when When hominids colonized it, it welcomed them in.
* HumanSubspecies: A lot great deal of genetic engineering has gone on in the last ten thousand years.


''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses [[TabletopGame/{{FUDGE}} Fate Core]] rules. A version using the ''Traveller'' version also exists. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.

to:

''Mindjammer'' is a ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses [[TabletopGame/{{FUDGE}} Fate Core]] ''[[TabletopGame/{{FUDGE}} FATE Core]]'' rules. A version using the ''Traveller'' version also exists. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.



* AlienNonInterferenceClause: Some lost colonies and alien worlds are deemed unsuitable for contact and quarantined. However the Commonality prefers uplift whenever possible.

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* AlienNonInterferenceClause: Some A few lost colonies and alien worlds are deemed unsuitable for contact and quarantined. However the Commonality prefers uplift whenever possible.



* BodyHorror is the driving theme of the published scenarion "The City People".

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* BodyHorror is the driving theme of the published scenarion "The City People".People" scenario.



* FasterThanLightTravel: 2-space travel is like hyperspace and enables speeds of 3 lightyears per day, but cannot be used for communication other than ships carrying messages. 3-space allows vessels to go 3 lightyears in one second, but can only be accessed through large and expensive [[PortalNetwork Far Gates]] that have so far only been built in the Core Worlds and Sector capitals.

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* FasterThanLightTravel: 2-space travel is like hyperspace and enables speeds of 3 three lightyears per day, but cannot be used for communication other than ships carrying messages. 3-space allows vessels to go 3 three lightyears in one second, but can only be accessed through large and expensive [[PortalNetwork Far Gates]] that have so far only been built in the Core Worlds and Sector capitals.


Mindjammer is a sci-fi RPG running on the [[TabletopGame/{{FUDGE}} Fate Core]] rules set in the New Commonality of Humankind.

Ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.

Another big part of the setting is the Mindscape, a network that people communicate through and upload memories into via implants, and kept up to date across interstellar distances with ships known as Mindjammers.

to:

Mindjammer ''Mindjammer'' is a sci-fi RPG ScienceFiction TabletopRPG running on the rules set in the distant future New Commonality of Humankind. The game uses [[TabletopGame/{{FUDGE}} Fate Core]] rules set in rules. A version using the New Commonality of Humankind.

Ten
''Traveller'' version also exists. The backstory: ten thousand years ago Old Earth began to send out {{Generation Ship}}s to colonize distant stars, followed by millennia of stagnation and decay. Two hundred years ago Earth discovered [[FasterThanLightTravel Planar drive]], reinvented itself as the Commonality, and set out to spread civilization to its wayward colonies, with mixed results.

Another big A large part of the setting is the Mindscape, a network that people communicate through and upload memories into via implants, and kept up to date across interstellar distances with ships known as Mindjammers.

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