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* ZombieApocalypse: The Wave has completely overwhelmed humanity and reduced its numbers by several billions, with all of the dead rising as fresh zombies. It's speculated that for humanity to survive their ongoing conflict with the undead they can't possibly hope to kill them all and instead need to wait for them to rot and decay over time until they're eventually wiped out. The humans are outnumbered roughly 100,000 to 1 and almost certainly wouldn't stand a chance in any sort of all-out war.

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* ZombieApocalypse: The Wave has completely overwhelmed humanity and reduced its numbers by several billions, with all of the dead rising as fresh zombies. It's speculated that for humanity to survive their ongoing conflict with the undead they can't possibly hope to kill them all and instead need to wait for them to rot and decay over time until they're eventually wiped out. The humans are outnumbered roughly 100,000 to 1 and almost certainly wouldn't stand a chance in any sort of all-out war.war.
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** Mock Zombie is the most enigmatic of all. They possess their original personality and intelligence, and do not believe they have turned into a zombie. They might try to pass themselves as someone who's different in appearance, but inside they are still the same person, and given that they are able to talk articulately, you might believe them. But this isn't ''VideoGame/{{Fallout}}'' Ghouls, the HorrorHunger is real, and eventually they ''will'' eat one of you and they will try to deny the act. Worst of all, with sufficient meals, they could revitalize their appearance to pre-zombie levels, although this will deteriorate over time.

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** Mock Zombie is the most enigmatic of all. They possess their original personality and intelligence, and do not believe they have turned into a zombie. They might try to pass themselves as someone who's different in appearance, but inside they are still the same person, and given that they are able to talk articulately, you might believe them. But this isn't ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' Ghouls, the HorrorHunger is real, and eventually they ''will'' eat one of you and they will try to deny the act. Worst of all, with sufficient meals, they could revitalize their appearance to pre-zombie levels, although this will deteriorate over time.
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Disambiguated.


* DaylightHorror: Since the zombies can detect humans better at night players are encouraged to do most of their adventuring during the day.
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Dewicked trope


* KnifeNut: Several of the more evil and psychotic character types are depicted as this.
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* ImAHumanitarian: It's a zombie apocalypse after all, and cannibals ''always'' make for some great villains in such scenarios. [[NoZombieCannibals Even the zombies]] [[AvertedTrope can be cannibals!]]


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* WrenchWhack: A comic depicted in ''Hell Followed'' features a Mock Zombie hero that smashes in a few zed heads with his trusty wrench to save a human survivor.
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* AmusementParkOfDoom: Smaller amusement parks tend to make good Safe Haven Communities but the bigger ones are noted to be dangerous death traps that are often swarming with even more zombies than most cities. The goods news is that if a team of survivors is able to band together and clear them out even the larger amusement parks can be modified into excellent makeshift bases and fortresses.


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* BerserkBoardBarricade: This trope shows up pretty constantly in the interior artwork of each book and is even prominently featured on the front cover of ''Hell Followed'' where a group of zombies are shown tearing one to pieces.


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* BrownBagMask: One of the creepier background zombies is a random zed that is depicted holding an axe and wearing a paper bag mask with a crude smiley face drawn on it. [[spoiler:Luckily, that very same zombie got his head smashed in by a Mock Zombie hero named Mr. I Am No More in a comic featured in the ''Hell Followed'' sourcebook.]]
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* BoobyTrap: Several books have sections detailing various types of booby traps players may encounter on their adventures. Some are merely annoying, but most are extremely dangerous if not outright fatal for the unaware.


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* DeathByCameo: The Palladium staff and freelancers appear illustrated in a nice two page spread... as a horde of ravenous zombies! Said graphic can be found in Sourcebook 3: Endless Dead along with a list of names so readers know who's who.


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* LeParkour: Added as a skill in a new sourcebook detailing city survivor communities who use RoofHopping as a means of getting around.


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* ReducedToRatburgers: A more recent sourcebook detailing rooftop survivor communities in cities offers guidance for creating and maintaining various types of critter farms as a source of sustainable food. In some cases entire floors of a building may be converted into a breeding ground/processing facility for various pests and varmints such as pigeons, bugs and yes, rats.
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* ChainsawGood: Chainsaws make excellent weapons for slicing up the undead, especially in the hands of certain NPC characters like the Dead Rats who get a bonus when using them.


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* KidHero: The "In the Face of Death" sourcebook finally added proper rules for creating child characters.


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* NoZombieCannibals: Mostly played straight but eventually averted with the "Cannibal Muncher" zombie variant that has no problem snacking on its rotting friends if no living humans or animals are available for it to eat instead.


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* PinataEnemy: Shopper Zombies are unique variants of Pattern Zombies that stockpile items they take from stores and malls. Killing one will usually net survivors some decent loot but if they can successfully tail it all the way back to its lair they'll often find a massive supply stash waiting for them.
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* IdiosyncraticEpisodeNaming: For whatever reason, every published supplement has a title that starts with the next letter in the alphabet, starting with "C" on ''Civilization Gone'' and (so far) all the way to "I" with ''In the Face of Death''. Why begin with C, when it's only the second book after the core rules? No-one at Palladium has yet offered an explanation.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/01ae7dcf_1305_49ba_a3e9_5f5ab41762d4.jpeg]]
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* ApocalypseCult: The Death Cults, which regularly do things like feeding people to zombies or conducting dark rituals in the name of death. Rumored to worship a dark deity and the walking dead they serve as the primary antagonists of the setting and are arguably an even greater threat than the zombies they idolize.


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* MonumentalDamage: Graveyard Earth features a few famous landmarks getting overrun by zombies in its art to show just how far the living dead have spread.


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* TaxidermyIsCreepy: Some settlements may have a zombie taxidermist who mostly does work for unhinged zombie hunters and trophy seekers. The passage discussing them mentions that they probably have a few screws loose to agree to such work, but in the zombie apocalypse most people will probably take whatever job they can get.


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* UniversalDriversLicense: Explicitly averted. Several specialized vehicles require unique piloting skills to drive. This is one of the biggest drawbacks on military grade vehicles in particular, which have several different skills for using tanks, combat helicopters and other such equipment competently.
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* EvilLuddite: Retro-Savages are evil groups of super religious folks that blame everything relating to the zombies as divine judgement for man becoming corrupt through the use of modern technology. As such they typically keep to themselves on isolated farms and other rural communities but will not hesitate to attack innocent survivors that wander too close to their territory if they refuse to give up their tech or show any sort of support for the old government.


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* SociopathicSoldier: Squads of rouge soldiers are fairly common human antagonists and usually serve as EliteMooks or villainous faction leaders for the group to contend with. Players who choose Soldier as their O.C.C. can also become this with an evil enough alignment.

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