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* ApocalypseHow: Planetary Mass Extinction (including humanity) in the alternate 1962; Omniversal Physical Annihilation if too many paradoxes go unpatched.

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* ApocalypseHow: Planetary [[ApocalypseHow/Class4Planetary Mass Extinction Extinction]] (including humanity) in the alternate 1962; [[ApocalypseHow/ClassZ Omniversal Physical Annihilation Annihilation]] if too many paradoxes go unpatched.
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There's also ''Early American Chrononauts'' that focuses purely on early US history; the two games can be combined to make what the developers call ''[=ÜberChrononauts=]''. They also released a small expansion set called ''The Gore Years'' that focuses on more recent events, and can be added on to the base game or the über version, and another one called ''Lost Identities'' which adds more ID cards.

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There's also ''Early American Chrononauts'' that focuses purely on early US history; the two games can be combined to make what the developers call ''[=ÜberChrononauts=]''. They also released a small expansion set called ''The Gore Years'' that focuses on more recent events, and can be added on to the base game or the über version, and another one called ''Lost Identities'' which adds more ID cards.
cards. In 2019, a crossover version with ''Franchise/StarTrek'' was released called ''Chrono-Trek'' using the Star Trek timeline, characters and alternate universes as a basis for the game.
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* GameplayAndStorySegregation: For some identities, it's quite possible for both to win via the "restore your timeline" patch at the same time (for example, both Yuri and Betty can hit this win condition simultaneously if the 1969 paradox is patched after both 1968 and 1991 paradoxes are patched). By the rough story in the rules, both should get to go home and be happy (and thus, the players for both Yuri and Betty should tie). However, in the rules, the game is to continue until someone has more win conditions than the other (which could result in a third player completing their mission, resulting in even more competition to complete another goal).
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** Two of the most notable: [[AmericanGunPolitics handguns becoming illegal in 1999]] and marijuana becoming legal in ''1986''.

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** Two of the most notable: [[AmericanGunPolitics [[UsefulNotes/AmericanGunPolitics handguns becoming illegal in 1999]] and marijuana becoming legal in ''1986''.
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* NoCelebritiesWereHarmed: Averted, except with {{Jesus}}. The Crown of Thorns card simply states "Worn by You Know Who".

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* NoCelebritiesWereHarmed: Averted, except with {{Jesus}}.UsefulNotes/{{Jesus}}. The Crown of Thorns card simply states "Worn by You Know Who".
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Entry claimed you can play the patch "World Peace" if Hitler is alive, however that is not possible. That card can only be played in the event of Hitler's Assassination and preventing the Pearl Harbor attack.


* GodwinsLawOfTimeTravel: Zig Zagged. If Hitler's alive and Pearl Harbor is canceled, you can patch 1945 so the Nazis win, or patch it with World Peace.

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* GodwinsLawOfTimeTravel: Zig Zagged. If Hitler's alive and Pearl Harbor is canceled, you can patch 1945 so the Nazis win, or patch it with World Peace.win.
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* CockroachesRuleTheEarth: One of the character cards come from a timeline where humanity has died out, leaving intelligent cockroaches to inherit the planet. In order for him to get "home", you have to trigger WorldWarIII.

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* CockroachesRuleTheEarth: CockroachesWillRuleTheEarth: One of the character cards come from a timeline where humanity has died out, leaving intelligent cockroaches to inherit the planet. In order for him to get "home", you have to trigger WorldWarIII.
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* CockroachesRuleTheEarth: One of the character cards come from a timeline where humanity has died out, leaving intelligent cockroaches to inherit the planet. In order for him to get "home", you have to trigger WorldWarIII.
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Formatting


This game has examples of:

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This !!This game has examples of:
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* RetroactivePreparation: The "Memo From Your Future Self" card effectively works like this, instantly negating the last card another player played. The German Chocolate Cake artifact can also be used as a Memo and the image on the card shows it having a postcard attached. Though, WordOfGod says that it is not the postcard but the cake itself, and that the cake is just so good that it distracts the other player from [[TimeTravelTenseTrouble doing what they did were going to]].

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* RetroactivePreparation: The "Memo From Your Future Self" card effectively works like this, instantly negating the last card another player played. The German Chocolate Cake artifact can also be used as a Memo and the image on the card shows it having a postcard attached. Though, WordOfGod says that it is not the postcard but the cake itself, and that the cake is just so good that it distracts the other player from [[TimeTravelTenseTrouble doing what they did were going to]].causing you problems]].
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* SomethingNauts: The titular time travelers.
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* {{CoolStarship Cool Time Machine}}: Two you can get, with different bonuses. One is tiny, the size of a pocket watch. The other is very fast, which in context presumably means you spend less subjective time in hyperspace and more rushing about history altering things.

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* {{CoolStarship [[CoolStarship Cool Time Machine}}: Machine]]: Two you can get, with different bonuses. One is tiny, the size of a pocket watch. The other is very fast, which in context presumably means you spend less subjective time in hyperspace and more rushing about history altering things.
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* {{CoolStarship Cool Time Machine}}: Two you can get, with different bonuses. One is tiny, the size of a pocket watch. The other is very fast, which in context presumably means you spend less subjective time in hyperspace and more rushing about history altering things.
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* RetroactivePreparation: The "Memo From Your Future Self" card effectively works like this, instantly negating the last card another player played. The German Chocolate Cake artifact can also be used as a Memo and the image on the card shows it having a postcard attached. Though, WordOfGod says that it is not the postcard but the cake itself, and that the cake is just so good that it distracts the other player from [[TimeTravelTenseTrouble doing what they just did]].

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* RetroactivePreparation: The "Memo From Your Future Self" card effectively works like this, instantly negating the last card another player played. The German Chocolate Cake artifact can also be used as a Memo and the image on the card shows it having a postcard attached. Though, WordOfGod says that it is not the postcard but the cake itself, and that the cake is just so good that it distracts the other player from [[TimeTravelTenseTrouble doing what they just did]].did were going to]].
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* [[EvilCounterpart Liberal Counterpart]]: '[[JohnLennon Senator Lennon]]' apparently becomes this for/to Ronald Reagan, if he survives.

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* [[EvilCounterpart Liberal Counterpart]]: '[[JohnLennon '[[Music/JohnLennon Senator Lennon]]' apparently becomes this for/to Ronald Reagan, if he survives.
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* MakeWrongWhatOnceWentRight: See "Set Right What Once Went Wrong" below; this is what happens from the other guy's perspective when your "Went Right" is their "Went Wrong." The biggest example, though, is probably Squa Tront, who has to ensure that WorldWarIII [[TheEndOfTheWorldAsWeKnowIt kills off humanity]] to ensure that his race of superintelligent cockroaches evolves in the far future in order to return home.

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* MakeWrongWhatOnceWentRight: See "Set Right What Once Went Wrong" below; this is what happens from the other guy's perspective when your "Went Right" is their "Went Wrong." The biggest example, though, is probably Squa Tront, who has to ensure that WorldWarIII [[TheEndOfTheWorldAsWeKnowIt kills off humanity]] to ensure that allow his race of superintelligent cockroaches evolves to evolve in the far future in order to so he can return home.
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* MakeWrongWhatOnceWentRight: See "Set Right What Once Went Wrong" below; this is what happens from the other guy's perspective when your "Went Right" is their "Went Wrong." The biggest example, though, is probably Squa Tront, who has to ensure that WorldWarIII [[TheEndOfTheWorldAsWeKnowIt kills off humanity]] to ensure that his race of superintelligent cockroaches evolves in the far future in order to return home.
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America Wins The War has been renamed because of Missing Supertrope Syndrome. Misuse and Zero Context Examples will be cut.


* AmericaWinsTheWar: Averted. If the US don't enter WWII, D-Day still happens and the Nazis winning the war is only one of the possible outcomes.

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* AmericaWinsTheWar: AmericaWonWorldWarII: Averted. If the US don't enter WWII, D-Day still happens and the Nazis winning the war is only one of the possible outcomes.
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* ShoutOut: To several other time travel stories, including ''Film/BackToTheFuture'' ("Grey's Sports Almanac") and, of course, H. G. Wells' "The Time Machine." Most are found on the identities (like Crazy Joe's post-time line restaurant). The creator keeps a (somewhat incomplete) list [[http://wunderland.com/LooneyLabs/Chrononauts/Mysteries.html#13 here]].

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* ShoutOut: To several other time travel stories, including ''Film/BackToTheFuture'' ''Film/BackToTheFuturePartII'' ("Grey's Sports Almanac") and, of course, H. G. Wells' "The Time Machine."Literature/TheTimeMachine." Most are found on the identities (like Crazy Joe's post-time line restaurant). The creator keeps a (somewhat incomplete) list [[http://wunderland.com/LooneyLabs/Chrononauts/Mysteries.html#13 here]].



* TimelineAlteringMacGuffin: Grey's Sport's Almanac, in a ShoutOut to the former TropeNamer and [[Film/BackToTheFuture possible ur-example.]]

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* TimelineAlteringMacGuffin: Grey's Sport's Almanac, in a ShoutOut to the former TropeNamer and [[Film/BackToTheFuture [[Film/BackToTheFuturePartII possible ur-example.]]
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* WriteWhoYouKnow: As the creator admits [[http://www.wunderland.com/LooneyLabs/Chrononauts/Mysteries.html#Characters here]], a few of the player ID cards are based on people he knew.
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Works are not tropes; Moving trope to Trivia.


* {{Solitaire}}: A single-player game variant involves getting a number[[note]]The default number is 8.[[/note]] of time travelers back to their home times with one pass through the deck.



* WriteWhoYouKnow: As the creator admits [[http://www.wunderland.com/LooneyLabs/Chrononauts/Mysteries.html#Characters here]], a few of the player ID cards are based on people he knew.
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There's also ''Early American Chrononauts'' that focuses purely on early US history; the two games can be combined to make what the developers call ''ÜberChrononauts''. They also released a small expansion set called ''The Gore Years'' that focuses on more recent events, and can be added on to the base game or the über version, and another one called ''Lost Identities'' which adds more ID cards.

to:

There's also ''Early American Chrononauts'' that focuses purely on early US history; the two games can be combined to make what the developers call ''ÜberChrononauts''.''[=ÜberChrononauts=]''. They also released a small expansion set called ''The Gore Years'' that focuses on more recent events, and can be added on to the base game or the über version, and another one called ''Lost Identities'' which adds more ID cards.



* {{Prequel}}: ''Early American Chrononauts'', which can be combined with the main game to make what the developers call "ÜberChrononauts".

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* {{Prequel}}: ''Early American Chrononauts'', which can be combined with the main game to make what the developers call "ÜberChrononauts"."[=ÜberChrononauts=]".



* RocksFallEveryoneDies: If 13 paradoxes are active, then everyone dies and loses (unless you have Crazy Joe from the expansion pack, who wins in this scenario). In ÜberChrononauts, this kicks in if any block of four adjacent rows has 13 paradoxes.

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* RocksFallEveryoneDies: If 13 paradoxes are active, then everyone dies and loses (unless you have Crazy Joe from the expansion pack, who wins in this scenario). In ÜberChrononauts, [=ÜberChrononauts=], this kicks in if any block of four adjacent rows has 13 paradoxes.
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* EverythingsBetterWithDinosaurs: There are four dinosaurs in the game and one mission is to collect all of them.
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* SetRightWhatOnceWentWrong: Every player has the option of reverting the timeline to its "correct" form and returning to their home time. The complicating factor is that each character's home timeline is different; what "Went Wrong" in one might be something that "Went Right" in another.
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** JFK's survival preventing the Vietnam War is nothing but one of these, since the "Mysteries of the Timeline" section on it is loaded with ArtisticLicenseHistory.
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** As does Your Parents Never Met. It's a RetGone on the identity an opponent is currently playing, and therefore messes up their strategy.
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** A bit of ''Player'' Appeal is [[http://wunderland.com/LooneyLabs/Chrononauts/Mysteries.html mentioned]] on the Looney Labs website, with certain players going out of their way to kill RonaldReagan or save JohnLennon, even if they have nothing to gain from it.

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** A bit of ''Player'' Appeal is [[http://wunderland.com/LooneyLabs/Chrononauts/Mysteries.html mentioned]] on the Looney Labs website, with certain players going out of their way to kill RonaldReagan UsefulNotes/RonaldReagan or save JohnLennon, Music/JohnLennon, even if they have nothing to gain from it.
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* ButterflyOfDoom: Most of the linchpins have direct effects within a few years. The one that has the longest delay is saving UsefulNotes/AbrahamLincoln from assassination. Lincoln abolishes the Jim Crow laws if he lives, which kicks off the black [[UsefulNotes/CivilRightsMovement civil rights movement]] en masse a century early, which eventually leads to Martin Luther King Jr. (if he's also saved from assassination, indirectly as a result of preventing John F. Kennedy's -- thus falling under this trope on two separate levels) becoming RichardNixon's Vice President 100 years later, and then the first black president of the US after Nixon is impeached.

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* ButterflyOfDoom: Most of the linchpins have direct effects within a few years. The one that has the longest delay is saving UsefulNotes/AbrahamLincoln from assassination. Lincoln abolishes the Jim Crow laws if he lives, which kicks off the black [[UsefulNotes/CivilRightsMovement civil rights movement]] en masse a century early, which eventually leads to Martin Luther King Jr. (if he's also saved from assassination, indirectly as a result of preventing John F. Kennedy's -- thus falling under this trope on two separate levels) becoming RichardNixon's UsefulNotes/RichardNixon's Vice President 100 years later, and then the first black president of the US after Nixon is impeached.
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* ButterflyOfDoom: Most of the linchpins have direct effects within a few years. The one that has the longest delay is saving AbrahamLincoln from assassination. Lincoln abolishes the Jim Crow laws if he lives, which kicks off the black [[UsefulNotes/CivilRightsMovement civil rights movement]] en masse a century early, which eventually leads to Martin Luther King Jr. (if he's also saved from assassination, indirectly as a result of preventing John F. Kennedy's -- thus falling under this trope on two separate levels) becoming RichardNixon's Vice President 100 years later, and then the first black president of the US after Nixon is impeached.

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* ButterflyOfDoom: Most of the linchpins have direct effects within a few years. The one that has the longest delay is saving AbrahamLincoln UsefulNotes/AbrahamLincoln from assassination. Lincoln abolishes the Jim Crow laws if he lives, which kicks off the black [[UsefulNotes/CivilRightsMovement civil rights movement]] en masse a century early, which eventually leads to Martin Luther King Jr. (if he's also saved from assassination, indirectly as a result of preventing John F. Kennedy's -- thus falling under this trope on two separate levels) becoming RichardNixon's Vice President 100 years later, and then the first black president of the US after Nixon is impeached.
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* GambitPileup: Except that patch might be just the one someone else needs to get home, but then someone ''else'' renders the whole thing moot by [[HitlersTimeTravelExemptionAct killing Hitler again]] because they want to play the German cake...

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* GambitPileup: Except that That patch that you're playing to draw an extra card might be just the one someone else needs to get home, but then someone ''else'' renders the whole thing moot by [[HitlersTimeTravelExemptionAct killing Hitler again]] because they want to play the German cake...

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