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* MutuallyExclusiveMagic: Human arcana, Elf songs, Dwarf rune casting and Orc Blasphemy are all race-based and cannot be learned by someone not born of their stock.

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* MutuallyExclusiveMagic: MutuallyExclusiveMagic:
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Human arcana, Elf songs, Dwarf rune casting and Orc Blasphemy are all race-based and cannot be learned by someone not born of their stock.


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** Magic Burner adds great many other magical systems, and strongly discourages allowing characters to learn more than one type.

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* NiceHat: The Impressive Hat trait from Magic Burner grants one. It grants a reputation and makes disguising yourself or being inconspicuous more difficult.

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* MuggleWithADegreeInMagic: All magical skills are attainable for any character, but only those with Gifted trait can actually cast magic. For the rest, the skill use is merely academic.


* GenreSavvy: The book assumes the players have experience with common fantasy tropes and is written accordingly. Many of the rules themselves are genre savvy. Orcs, for instance, have a trait that simply makes them run faster if they're fleeing combat in a cowardly panic.


''Burning Wheel'' is a roleplaying system created by [[Website/TheForge Luke Crane]] in 2002, revised to the aptly-named ''Burning Wheel'' revised 2005, and re-updated to Burning Wheel Gold in 2011. Character creation ('Character Burning') is done by choosing 'lifepaths' within each of the playable races. The main setting is unapologetically even more [[Franchise/TolkiensLegendarium Tolkienesque]] than the basic ''TabletopGame/DungeonsAndDragons'' including Trolls that turn to stone in sunlight and Orcs who were formerly elves. For Men, however, the lifepaths are designed based on 12th-century France, so it's also much more medieval than many fantasy {{RPG}}s.

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''Burning Wheel'' is a roleplaying system created by [[Website/TheForge Luke Crane]] in 2002, revised to the aptly-named ''Burning Wheel'' revised Wheel revised'' 2005, and re-updated to Burning ''Burning Wheel Gold Gold'' in 2011. Character creation ('Character Burning') is done by choosing 'lifepaths' within each of the playable races. The main setting is unapologetically even more [[Franchise/TolkiensLegendarium Tolkienesque]] than the basic ''TabletopGame/DungeonsAndDragons'' including Trolls that turn to stone in sunlight and Orcs who were formerly elves. For Men, however, the lifepaths are designed based on 12th-century France, so it's also much more medieval than many fantasy {{RPG}}s.


''Burning Wheel'' is a roleplaying system created by [[Website/TheForge Luke Crane]] in 2002, revised to the aptly-named Burning Wheel revised 2005, and re-updated to Burning Wheel Gold in 2011. Character creation ('Character Burning') is done by choosing 'lifepaths' within each of the playable races. The main setting is unapologetically even more Tolkienesque than the basic D&D including Trolls that turn to stone in sunlight and Orcs who were formerly elves. For Men, however, the lifepaths are designed based on 12th-century France, so it's also much more medieval than many fantasy {{RPG}}s.

to:

''Burning Wheel'' is a roleplaying system created by [[Website/TheForge Luke Crane]] in 2002, revised to the aptly-named Burning Wheel ''Burning Wheel'' revised 2005, and re-updated to Burning Wheel Gold in 2011. Character creation ('Character Burning') is done by choosing 'lifepaths' within each of the playable races. The main setting is unapologetically even more Tolkienesque [[Franchise/TolkiensLegendarium Tolkienesque]] than the basic D&D ''TabletopGame/DungeonsAndDragons'' including Trolls that turn to stone in sunlight and Orcs who were formerly elves. For Men, however, the lifepaths are designed based on 12th-century France, so it's also much more medieval than many fantasy {{RPG}}s.



There are currently three extra rulebooks in addition to the main rulebook, which explains the core rules and introduces four base playable races (Dwarfs, Elves, Men, and Orcs) and their lifepaths. The Monster Burner introduces four more playable races: Roden (anthropomorphic rodents), Great Spiders (giant intelligent spiders), Trolls, and Great Wolves (giant wolves ranging from Tolkien's Wargs to those in Anime/PrincessMononoke) along with many monsters and the rules to create more. The Magic Burner introduces more magic systems, some new lifepaths who use these systems, rules for creating your own, and describes some of the archetypal mages (both good and evil). The Adventure Burner is mostly system commentary and campaign creation advice.

Several books with additional settings and rules were written. Burning Sands: Jihad is Franchise/{{Dune}} with the SerialNumbersFiledOff very, very minimally. The Blossoms are Falling is Burning Wheel set in Heian-era Japan... which means the katana has not yet been invented and the term "bushi" is far more common than "samurai," who are only just rising to prominence. Under a Serpent Sun was a PostApocalyptic adaptation that was bleak even for that genre and inspired by (and full of ShoutOuts to) Music/AtTheGates; it was disowned by Luke Crane for being basically flawed and unplayable.

Two other full games use adaptations of the ''Burning Wheels'' rules but require no additional books: ''TabletopGame/BurningEmpires'', which uses the ''Iron Empires'' science-fiction setting and ''ComicBook/MouseGuard'', which adapts the graphic novels of the same name to RPG form.

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There are currently three extra rulebooks in addition to the main rulebook, which explains the core rules and introduces four base playable races (Dwarfs, Elves, Men, and Orcs) and their lifepaths. The ''The Monster Burner Burner'' introduces four more playable races: Roden (anthropomorphic rodents), Great Spiders (giant intelligent spiders), Trolls, and Great Wolves (giant wolves ranging from Tolkien's Wargs to those in Anime/PrincessMononoke) ''Anime/PrincessMononoke'') along with many monsters and the rules to create more. The ''The Magic Burner Burner'' introduces more magic systems, some new lifepaths who use these systems, rules for creating your own, and describes some of the archetypal mages (both good and evil). The ''The Adventure Burner Burner'' is mostly system commentary and campaign creation advice.

Several books with additional settings and rules were written. Burning ''Burning Sands: Jihad Jihad'' is Franchise/{{Dune}} ''Franchise/{{Dune}}'' with the SerialNumbersFiledOff very, very minimally. The ''The Blossoms are Falling Falling'' is Burning Wheel ''Burning Wheel'' set in Heian-era Japan... which means the katana has not yet been invented and the term "bushi" is far more common than "samurai," "samurai", who are only just rising to prominence. Under ''Under a Serpent Sun Sun'' was a PostApocalyptic adaptation that was bleak even for that genre and inspired by (and full of ShoutOuts {{Shout Out}}s to) Music/AtTheGates; it was disowned by Luke Crane for being basically flawed and unplayable.

Two other full games use adaptations of the ''Burning Wheels'' Wheel''[='s=] rules but require no additional books: ''TabletopGame/BurningEmpires'', which uses the ''Iron Empires'' science-fiction setting setting, and ''ComicBook/MouseGuard'', which adapts the graphic novels of the same name to RPG form.


* AllTrollsAreDifferent Based on Tolkien's trolls the basic Burning Wheel troll is big, dumb and turns to stone permanently when exposed to sunlight. However different traits can give the horns, hooves, an unexplained likableness and even an immunity to sunlight. They're still likely to be bigger, dumber and tougher than any other PC race, but apart from that they can be very different.

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* AllTrollsAreDifferent Based on Tolkien's trolls the AllTrollsAreDifferent: The basic Burning Wheel troll troll, like Tolkien's trolls, is big, dumb and turns to stone permanently when exposed to sunlight. However different traits can give the horns, hooves, an unexplained likableness and even an immunity to sunlight. They're still likely to be bigger, dumber and tougher than any other PC race, but apart from that they can be very different.

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* JackBauerInterrogationTechnique: Wounds grant penalties to most stats and skills, including willpower. This means that it's much easier to interrogate a character by softening them up first with a good beating.


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* TortureAlwaysWorks: At first glance, Torture skill works realistically enough in that it only allows the torturer to extract confessions or force the victim to act the way they want, ''not'' to reveal information. However, it can also be used to help Interrogation skill, and see also JackBauerInterrogationTechnique above.


Several books with additional settings and rules were written. Burning Sands: Jihad is Franchise/{{Dune}} with the SerialNumbersFiledOff very, very minimally. The Blossoms are Falling is Burning Wheel set in Heian-era Japan... which means the katana has not yet been invented and the term "bushi" is far more common than "samurai," who are only just rising to prominence. Under a Serpent Sun was a PostApocalyptic adaptation that was bleak even for that genre and inspired by (and full of ShoutOuts to) AtTheGates; it was disowned by Luke Crane for being basically flawed and unplayable.

to:

Several books with additional settings and rules were written. Burning Sands: Jihad is Franchise/{{Dune}} with the SerialNumbersFiledOff very, very minimally. The Blossoms are Falling is Burning Wheel set in Heian-era Japan... which means the katana has not yet been invented and the term "bushi" is far more common than "samurai," who are only just rising to prominence. Under a Serpent Sun was a PostApocalyptic adaptation that was bleak even for that genre and inspired by (and full of ShoutOuts to) AtTheGates; Music/AtTheGates; it was disowned by Luke Crane for being basically flawed and unplayable.

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* FaunsAndSatyrs: Burning Wheel employs a rather darker interpretation on satyrs than in most other fiction. They are hedonistic and cannibalistic monsters thay first lure unsuspecting humans among them to party, then proceed to [[ImAHumanitarian slaughter and devour]] the men and [[MarsNeedsWomen rape the women]] for reproduction.


''Burning Wheel'' is a roleplaying system created by Luke Crane in 2002, revised to the aptly-named Burning Wheel revised 2005, and re-updated to Burning Wheel Gold in 2011. Character creation ('Character Burning') is done by choosing 'lifepaths' within each of the playable races. The main setting is unapologetically even more Tolkienesque than the basic D&D including Trolls that turn to stone in sunlight and Orcs who were formerly elves. For Men, however, the lifepaths are designed based on 12th-century France, so it's also much more medieval than many fantasy {{RPG}}s.

to:

''Burning Wheel'' is a roleplaying system created by [[Website/TheForge Luke Crane Crane]] in 2002, revised to the aptly-named Burning Wheel revised 2005, and re-updated to Burning Wheel Gold in 2011. Character creation ('Character Burning') is done by choosing 'lifepaths' within each of the playable races. The main setting is unapologetically even more Tolkienesque than the basic D&D including Trolls that turn to stone in sunlight and Orcs who were formerly elves. For Men, however, the lifepaths are designed based on 12th-century France, so it's also much more medieval than many fantasy {{RPG}}s.


Burning Wheel is a roleplaying system created by Luke Crane in 2002, revised to the aptly-named Burning Wheel revised 2005, and re-updated to Burning Wheel Gold in 2011. Character creation ('Character Burning') is done by choosing 'lifepaths' within each of the playable races. The main setting is unapologetically even more Tolkienesque than the basic D&D including Trolls that turn to stone in sunlight and Orcs who were formerly elves. For Men, however, the lifepaths are designed based on 12th-century France, so it's also much more medieval than many fantasy {{RPG}}s.

to:

Burning Wheel ''Burning Wheel'' is a roleplaying system created by Luke Crane in 2002, revised to the aptly-named Burning Wheel revised 2005, and re-updated to Burning Wheel Gold in 2011. Character creation ('Character Burning') is done by choosing 'lifepaths' within each of the playable races. The main setting is unapologetically even more Tolkienesque than the basic D&D including Trolls that turn to stone in sunlight and Orcs who were formerly elves. For Men, however, the lifepaths are designed based on 12th-century France, so it's also much more medieval than many fantasy {{RPG}}s.



Two other full games use adaptations of the ''Burning Wheels'' rules but require no additional books: BurningEmpires, which uses the ''Iron Empires'' science-fiction setting and ''ComicBook/MouseGuard'', which adapts the graphic novels of the same name to RPG form.

to:

Two other full games use adaptations of the ''Burning Wheels'' rules but require no additional books: BurningEmpires, ''TabletopGame/BurningEmpires'', which uses the ''Iron Empires'' science-fiction setting and ''ComicBook/MouseGuard'', which adapts the graphic novels of the same name to RPG form.



!!Tropes:

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!!Tropes:
!!''Burning Wheel'' provides examples of:

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* BattleOfWits: The rules support debates, arguments, court sessions, and other such discourses as much as violence, perhaps even more.


* AllTrollsAreDifferent Based on Tolkien's trolls the basic BurningWheel troll is big, dumb and turns to stone permanently when exposed to sunlight. However different traits can give the horns, hooves, an unexplained likableness and even an immunity to sunlight. They're still likely to be bigger, dumber and tougher than any other PC race, but apart from that they can be very different.

to:

* AllTrollsAreDifferent Based on Tolkien's trolls the basic BurningWheel Burning Wheel troll is big, dumb and turns to stone permanently when exposed to sunlight. However different traits can give the horns, hooves, an unexplained likableness and even an immunity to sunlight. They're still likely to be bigger, dumber and tougher than any other PC race, but apart from that they can be very different.


There are currently three extra rulebooks in addition to the main rulebook, which explains the core rules and introduces four base playable races (Dwarfs, Elves, Men, and Orcs) and their lifepaths. The Monster Burner introduces four more playable races: Roden (anthropomorphic rodents), Great Spiders (giant intelligent spiders), Trolls, and Great Wolves (giant wolves ranging from Tolkien's Wargs to those in PrincessMononoke) along with many monsters and the rules to create more. The Magic Burner introduces more magic systems, some new lifepaths who use these systems, rules for creating your own, and describes some of the archetypal mages (both good and evil). The Adventure Burner is mostly system commentary and campaign creation advice.

to:

There are currently three extra rulebooks in addition to the main rulebook, which explains the core rules and introduces four base playable races (Dwarfs, Elves, Men, and Orcs) and their lifepaths. The Monster Burner introduces four more playable races: Roden (anthropomorphic rodents), Great Spiders (giant intelligent spiders), Trolls, and Great Wolves (giant wolves ranging from Tolkien's Wargs to those in PrincessMononoke) Anime/PrincessMononoke) along with many monsters and the rules to create more. The Magic Burner introduces more magic systems, some new lifepaths who use these systems, rules for creating your own, and describes some of the archetypal mages (both good and evil). The Adventure Burner is mostly system commentary and campaign creation advice.

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