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* AbsurdlyHighStakesGame: One ''Widow's Walk'' haunt, "No Noose is Good News", has the heroes play a deadly game of Hangman against the traitor, who has been possessed by the spirit of an Old West hangman.



** In the first edition, the sunken lake could only be found on the upper levels, never the basement. Sadly, this was fixed in the second edition.

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** In the first 1st edition, the sunken lake could only be found on the upper levels, never the basement. Sadly, this was fixed in the second 2nd edition.



* AlienInvasion: In “Lost”, the traitor is an alien researcher who had disguised itself as human in order to then transport the rest of the explorers back to its home dimension for further study.

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* AlienInvasion: In “Lost”, "Lost", the traitor is an alien researcher who had disguised itself as human in order to then transport the rest of the explorers back to its home dimension for further study.



* AllJustADream: The traitor in the [[spoiler:"Here There Be Dragons"]] scenario thinks they're dreaming, and so isn't worried about killing their friends. They'll just wake up afterward, right? ... right?

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* AllJustADream: The traitor in the [[spoiler:"Here There Be Dragons"]] scenario thinks they're dreaming, and so isn't worried about killing their friends. They'll just wake up afterward, right? ... right?



** At the start of the game, the players choose a scenario, which prevents them from playing the same haunt again.
** If a player is selected as traitor but the rules are too complex for them or they are new, there are rules for a "reluctant traitor" allowing smoother gameplay for if this happens.
** A haunt can only begin if the player rolls a 5 or more in a haunt roll and the number of dice increases with each omen discovered starting from one die.

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** At the start of the game, the players choose a scenario, scenario (the reason why their characters are in the House on the Hill), which prevents helps prevent them from playing the same haunt again.
** If a player is selected as traitor but the rules are too complex for them or they are new, there are rules for a "reluctant traitor" allowing smoother gameplay for if this happens.
that allows them to pass on the role to another player that volunteers.
** A haunt can only begin if the a player rolls a 5 or more in a haunt roll roll, and the number of dice (which are numbered 0-2) increases with each omen discovered discovered, starting from one die.die, thus a haunt will only be possible upon finding 3 or more omens.






** That darn cat during the shrinking haunt almost makes it {{Unwinnable}}.

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** That darn cat during the shrinking haunt "Small Change" almost makes it {{Unwinnable}}.



* ChessWithDeath: A possible scenario involves the characters being challenged to a chess game with Death, gradually killing them each time they lose.

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* ChessWithDeath: A possible scenario "Checkmate" involves the characters being challenged to a chess game with Death, gradually killing them each time they lose. If no one's present to play with it at the beginning of Death's turn, the heroes automatically lose.



** One possible haunt in ''Betrayal Legacy'' has the ghost of a little boy "play" with everyone and if they fail to keep him sufficiently entertained with games, he hurts them.

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** One possible haunt in In ''Betrayal Legacy'' Legacy'', "His Name is Jonah" has the ghost of a little boy "play" with everyone and if they fail to keep him sufficiently entertained with games, he hurts them.



* CreepyDoll: Of the voodoo variety in one event.
** In ''Betrayal Legacy'', one of the omens is a porcelain doll that counts as a ghost on your tile during your turn. The same chapter that introduces this doll omen also has two possible doll-related haunts: one has the traitor summon an army of singing dolls to kill everyone else, and the other has the traitor become obsessed with feeding the doll the blood of others until it grows strong enough to burrow underneath the house.
* CursedWithAwesome: One scenario subjects the heroes to RapidAging, which alter their stats continuously, usually to their detriment. But if you play as one of the children, the first few age-ups will actually improve your stats, improving your chances of winning. That said, it'll still be a BittersweetEnding at best.

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* CreepyDoll: Of the voodoo variety in one event.
"Voodoo".
** In ''Betrayal Legacy'', one of the omens is a porcelain doll that counts as a ghost on your tile during your turn. The same chapter that introduces this doll omen also has two possible doll-related haunts: one "The Doll's Poppet" has the traitor summon an army of singing dolls to kill everyone else, and the other "A Growing Boy" has the traitor become obsessed with feeding the doll the blood of others until it grows strong enough to burrow underneath the house.
* CursedWithAwesome: One scenario "Death Doth Find Us All" subjects the heroes to RapidAging, which alter their stats continuously, usually to their detriment. But if you play as one of the children, the first few age-ups will actually improve your stats, improving your chances of winning. That said, it'll still be a BittersweetEnding at best.



* DidntThinkThisThrough: One scenario involves [[spoiler: the traitor attempting to send the house and everyone in it, including themself, to hell. If they win, in the end text they realise too late that this probably wasn't such a good idea.]]

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* DidntThinkThisThrough: One scenario "The Abyss Gazes Back" involves [[spoiler: the traitor attempting to send the house and everyone in it, including themself, to hell.Hell. If they win, in the end text they realise too late that this probably wasn't such a good idea.]]



* EldritchAbomination: The GodOfEvil scenario mentioned below, and another scenario featuring some massive tentacled ''thing'' whose limbs extend throughout the house.
** In ''Betrayal Legacy'', one possible haunt has the traitor trying to summon an Elder Thing that's none other than Cthulhu. If they succeed, the heroes are almost certainly hosed as they're in constant danger of taking damage just from ''looking'' at it.

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* EldritchAbomination: The GodOfEvil scenario mentioned below, and another scenario featuring "Tentacled Horror" features some massive tentacled ''thing'' whose limbs extend throughout the house.
** In ''Betrayal Legacy'', one possible haunt "The Elder Thing Comes" has the traitor trying to summon an Elder Thing that's none other than Cthulhu. If they succeed, the heroes are almost certainly hosed as they're in constant danger of taking damage just from ''looking'' ''[[YouCannotGraspTheTrueForm looking]]'' at it.



* EvilTwin: One scenario creates doppelgangers of the Heroes, who will kill and replace their counterparts unless killed first. [[spoiler: The "good" ending leaves it ambiguous whether the good counterpart or the evil one killed the other and survived.]]

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* EvilTwin: One scenario "Fleshwalkers" creates doppelgangers of the Heroes, who will kill and replace KillAndReplace their counterparts unless killed first. [[spoiler: The "good" ending leaves it ambiguous whether the good counterpart or the evil one killed the other and survived.]]



** One scenario "Airborne" has the house being picked up by a giant bird and you have to escape. The instructions say you can't enter the basement anymore so judging from that the house was picked up sans-basement, but the rules don't say what happens if you use the mystic elevator and end up in the basement which, since it should still be safely on the ground, you should be able to escape via walking up the stairs.

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** One scenario "Airborne" has the house being picked up by a giant bird and you have to escape. The instructions say you can't enter the basement anymore so judging from that the house was picked up sans-basement, but the rules don't say what happens if you use the mystic elevator and end up in the basement which, since it should still be safely on the ground, you should be able to escape via walking up the stairs.



* FountainOfYouth: The Scenario "Nanny Interrupted" plays this one straight. The traitor attempts to transform the survivors into babies, then carry them to the Nursery as their win condition.

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* FountainOfYouth: The Scenario "Nanny "Nanny, Interrupted" plays this one straight. The from ''Widow's Walk'' sees the traitor attempts attempting to transform the survivors into babies, then carry them to the Nursery as their win condition.Nursery.



%%* GiantSpider: One of several possible scenarios.
* GiantFlyer: Another possible scenario with a giant bird. [[spoiler: Though in this case the bird has picked up the entire mansion and you're fighting over the limited number of parachutes]].

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%%* * GiantSpider: One "The Web of several possible scenarios.
Destiny" sees a large spider inject its eggs into the haunt revealer, who is trapped in its web, and the other heroes have to find a way past the spider to free their friend and destroy the eggs before they hatch.
* GiantFlyer: Another possible scenario with "Airborne" features a giant bird. [[spoiler: Though in this case the bird has picked up the entire mansion and you're fighting over the limited number of parachutes]].



** In one of the several possible scenarios, the Traitor will try to summon one of these.

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** In one "An Invocation of the several possible scenarios, Darkness", the Traitor will try to summon one of these.



** The good end of the Frankenstein-inspired haunt is [[spoiler: one of the heroes burning the journal's pages one by one, only to be struck by how brilliant the experiment is. They then put out the fire before it consumes the pages, and presumably try to "gather supplies" like the previous traitor before them.]]
** The Widow's Walk event "Manor of Your Demise" technically is this, as the scenario [[spoiler: is that you've been sucked into a different manor. It specifically states that when you win, you escape the manor... only to be back in the first one, but that's a tale for a different day.]]

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** The good end of the Frankenstein-inspired haunt "Frankenstein's Legacy" is [[spoiler: one of the heroes burning the journal's pages one by one, only to be struck by how brilliant the experiment is. They then put out the fire before it consumes the pages, and presumably try to "gather supplies" like the previous traitor before them.]]
** The Widow's Walk event haunt "Manor of Your Demise" technically is this, as the scenario [[spoiler: is that you've been sucked into a different manor. It specifically states that when you win, you escape the manor... only to be back in the first one, but that's a tale for a different day.]]



* ImAHumanitarian: "The Feast."

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* ImAHumanitarian: "The Feast."Feast" features a cannibalistic cult led by the traitor against the heroes.



* IncredibleShrinkingMan: One of several possible scenarios. A scientific experiment shrinks the party to mouse size- they must assemble a mechanical airplane and escape the house before the cats inside eat them.

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* IncredibleShrinkingMan: One of several possible scenarios. A "Small Change" has a scientific experiment shrinks shrink the party heroes to mouse size- mouse-size; they must assemble a mechanical airplane and escape the house before the cats inside eat them.



* InstrumentOfMurder: The [[spoiler: "Dance of Death"]] scenario, although [[spoiler: victims are compelled to dance to death by the music, as opposed to directly attacked with the instrument]].
* InvisibleJerkass: The traitor from the ''Invisible Traitor'' scenario turns invisible and immediately tries to kill their friends.

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* InstrumentOfMurder: The [[spoiler: "Dance of Death"]] scenario, Death", although [[spoiler: victims are compelled to dance to death by the music, as opposed to directly attacked with the instrument]].
instrument.
* InvisibleJerkass: The traitor from the ''Invisible Traitor'' scenario in "Invisible Traitor" [[ExactlyWhatItSaysOnTheTin turns invisible invisible]] and immediately tries to kill their friends.friends. Should they win, they contemplate moving on to arson.



* LootDrama: [[InvokedTrope Invoked]] in one particular Haunt, "[[ExactlyWhatItSaysOnTheTin Treasure Hunt]]". It's also one of the few Traitor-less Haunts. Rather, everyone is pitted against each other within a now booby-trapped mansion as they try to be the first to find said treasure.
* LoveMakesYouEvil: [[spoiler:"Wail of the Banshee" has the traitor in love with the titular monster, while "The Mummy Walks" and "Ghost Bride" both have the monster looking for their love.]]

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* LootDrama: [[InvokedTrope Invoked]] in one particular Haunt, "[[ExactlyWhatItSaysOnTheTin Treasure Hunt]]". It's also one of the few Traitor-less Haunts. Rather, free-for-all Haunts, as everyone is pitted against each other within a now booby-trapped mansion as they try to be the first to find said treasure.
* LoveMakesYouEvil: [[spoiler:"Wail "Wail of the Banshee" has the traitor in love with the titular monster, while "The Mummy Walks" and "Ghost Bride" both have the monster looking for their love.]]



* ManEatingPlant: One of several possible scenarios.
* MarsNeedsWomen: Both a male example ([[spoiler:the Mummy]]) and a female one ([[spoiler:the Ghost Bride]]).

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* ManEatingPlant: One serves as the BigBad of several possible scenarios.
"Carnivorous Ivy".
* MarsNeedsWomen: Both a male example ([[spoiler:the Mummy]]) (the Mummy from "The Mummy Walks") and a female one ([[spoiler:the (the Ghost Bride]]).Bride from "Ghost Bride").



* {{Medusa}}: The ''Widow's Walk'' haunt "She Is Not Amused" sees the traitor transform into Medusa and attempt to kill or petrify the heroes. Interestingly, she only speaks ancient Greek, not English.



* MoreThanMindControl: In some haunts, the heroes may think that the traitor is being mind controlled by the monster of the haunt, but they are more often than not doing things of their own will. [[spoiler:For example, in the haunt "Wail of the Banshee", the traitor has fallen in love with the titular Banshee, and wants to kill the heroes to be with her forever.]]
* {{Mummy}}: One of several possible scenarios.

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* MoreThanMindControl: In some haunts, the heroes may think that the traitor is being mind controlled by the monster of the haunt, but they are more often than not doing things of their own will. [[spoiler:For For example, in the haunt "Wail of the Banshee", the traitor has fallen in love with the titular Banshee, and wants to kill the heroes to be with her forever.]]
forever.
* {{Mummy}}: One of several possible scenarios.The traitor assists one in "The Mummy Walks.



* NoHonorAmongThieves: In the rare event that a Haunt turns out to have no Traitor, the players will have to all compete against each other. One such scenario is the house flying up into the air, with only two parachutes in the house to escape with, the goal being to get a parachute and jump from the upper floor.

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* NoHonorAmongThieves: In the rare event that a Haunt turns out to have no Traitor, the players will have to all compete against each other. One such scenario is scenario, "Airborne" has the house flying fly up into the air, with only two a few parachutes in the house to escape with, the goal being to get a parachute and jump from the upper floor.



** One of the ''Legacy'' haunts opens with the traitor saying this after realizing [[spoiler: their experiment killed all the other heroes. The haunt is the traitor attempting to destroy all the others' bodies before their ghosts can expose the killer.]]

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** One of the ''Legacy'' haunts haunts, "Do No Harm", opens with the traitor saying this after realizing [[spoiler: their experiment killed all the other heroes. The haunt is the traitor attempting to destroy all the others' bodies before their ghosts can expose the killer.]]



* OurSlashersAreDifferent: Crimson Jack from the ''Stacked Like Cordwood'' scenario is a serial murderer with ResurrectiveImmortality. He has his IdenticalGrandson lure him more victims since he went into hiding.

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* OurSlashersAreDifferent: Crimson Jack from the ''Stacked Like Cordwood'' scenario scenarios is a serial murderer with ResurrectiveImmortality. He has his IdenticalGrandson lure him more victims since he went into hiding.



* RapidAging: One of the scenarios. The two children are often the sole survivors.

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* RapidAging: One of the scenarios.scenarios, "Death Doth Find Us All". The two children are often the sole survivors.



** One of the triggers for the "Invisible Traitor" is [[Franchise/TheLordOfTheRings an old Ring with an incomprehensible inscription]].

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** One of the triggers The triggering omen for the "Invisible Traitor" is [[Franchise/TheLordOfTheRings an old Ring with an incomprehensible inscription]].inscription]].
** "Perchance to Dream" shares its name with an episode of ''Series/TheTwilightZone1959'', which itself is named after part of ''Theatre/{{Hamlet}}'''s famous "To be, or not to be" soliloquy.
** "A Friend for the Ages" has the traitor revealed to be protected by a painted portrait of an older and wounded version of themself that wards all aging and injury, much like ''Literature/ThePictureOfDorianGray'', and one of the only ways for the heroes to kill the traitor is to deface the portrait (albeit by repainting over it rather than stabbing it). The good ending implies that the portrait transforms after their death to feature a young traitor, as in the ending of the book.
** "Guillotines" and the ''Widow's Walk'' haunt "Let's Play a Game" are both references to ''Franchise/{{Saw}}'', with the good ending of the former closing by musing that if enough people enjoy torture, perhaps there'll be "a sequel or five".
** ''Widow's Walk'' contains several more references within its haunts:
*** "Till Morning Light" has the heroes attempting to survive an annual event called "[[Film/ThePurge the Surge]]", during which murder becomes legal.
*** The name of "Make America Disintegrate Again", which features an evil lich attempting to run for President of the United States, is a play on the campaign slogan of UsefulNotes/DonaldTrump.
*** "Rosencrantz and All of You Are Dead", which sees the players attempting to perform an abridged reenactment of ''Theatre/{{Hamlet}}'', is named after ''Theatre/RosencrantzAndGuildensternAreDead''.
*** "He Who Must Not Be Read" is one big ''Franchise/HarryPotter'' reference, with an evil necromancer named Maldovo being summoned from a children's book, and the heroes being tasked with destroying his soul, which is hidden in a series of "Soulcruxes".
*** "Let It Glow", featuring an Ice Queen that threatens to freeze the house and the heroes within, is a nod to ''WesternAnimation/{{Frozen}}''.
*** "They're Always After Me", which sees the traitor engulfed in rainbows, moons, horseshoes, and sparkles and transformed into a leprechaun after picking up an old cereal box, is an obvious reference to UsefulNotes/GeneralMills cereal Lucky Charms.
*** "Get a Clue" is a WholePlotReference to ''TabletopGame/{{Cluedo}}''.
*** "The Murderer in the Machine" features a [[{{Website/Twitter}} social media app]] called "[[BlandNameProduct Flitter]]".
*** The good ending of "Burn Out the Darkness" closes with one of the heroes quoting the first half of the poem "Fire and Ice" by Creator/RobertFrost.
*** One haunt that has the traitor transformed into an owl and attempting to transform the heroes as well is named "[[Anime/HowlsMovingCastle Owl's Moving Castle]]".



* TooDumbToLive: Considering that Knowledge is one of the stats that will cause your character's death if it hits 0, it's possible that your character becomes this.
* TrueFinalBoss: In ''Widow's Walk'', [[spoiler:Magdalena Gunchester]] is the final enemy of the game and the true mastermind of the House on the Hill, and her haunt can only be faced if all of the explorers in your group have completed four specific haunts ("The Woods in the Cabin", "The Gathering Storm", "Owl's Moving Castle", and "Let It Glow").

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* TooDumbToLive: Considering that Knowledge is one of the stats that will cause your character's death if it hits 0, it's possible that your character literally becomes this.
* TrueFinalBoss: In ''Widow's Walk'', [[spoiler:Magdalena Gunchester]] is the final enemy of the game and the true mastermind of the House on the Hill, and her haunt haunt, "Seasons of the Witch", can only be faced if all of the explorers in your group have completed four specific haunts ("The Woods in the Cabin", "The Gathering Storm", "Owl's Moving Castle", and "Let It Glow").



* WightInAWeddingDress: The titular "Ghost Bride". [[spoiler: She picks a male character as her prospective groom - either the one carrying the Ring, or if that's not available, the oldest male present. If his Sanity runs out, the wedding takes place. On the other hand, if the heroes find her ''actual'' groom's corpse and bring both it and the Ring to the Chapel, she and her groom are TogetherInDeath and depart. And the reason the traitor is helping her? They just love weddings.]]

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* WightInAWeddingDress: The titular "Ghost Bride". [[spoiler: She picks a male character as her prospective groom - either the one carrying the Ring, or if that's not available, the oldest male present. If his Sanity runs out, the wedding takes place. On the other hand, if the heroes find her ''actual'' groom's corpse and bring both it and the Ring to the Chapel, she and her groom are TogetherInDeath and depart. And the reason the traitor is helping her? They just love weddings.]]
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* ScrewThisImOuttaHere: One possible event that can trigger is the sight of a burning figure horrificaly smoldering to death before collapsing. One of the possible rolls to this has your character run back to the entrance from the sight of it.
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Gameplay involves a procedurally-generated mansion, which is created by drawing and placing random rooms. Rooms can contain items, shortcuts, and Omens. Omens can be items, new partners, or special events, but force the player to roll six dice. If the roll is lower than the total number of Omens, the Haunt begins: the Mansion's terrible secret is revealed -- and one of the heroes [[FaceHeelTurn turns on the rest]]. This too is procedurally generated, depending on the Omen which led to the die roll and the room in which it occurred. A wide variety of scenarios are included with the game -- players can end up facing {{Giant Spider}}s, [[OurVampiresAreDifferent Vampires]], {{W|olfman}}erewolves and other monsters, or find themselves playing ChessWithDeath, [[IncredibleShrinkingMan suddenly shrinking]], or dealing with the house flooding or collapsing into a UsefulNotes/{{Black Hole|s}}. And since the house is built anew every time you play, every game is a different adventure.

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Gameplay involves a procedurally-generated the ProceduralGeneration of the mansion, which is created by drawing and placing random rooms. Rooms can contain items, shortcuts, and Omens. Omens can be items, new partners, or special events, but force the player to roll six dice. If the roll is lower than the total number of Omens, the Haunt begins: the Mansion's terrible secret is revealed -- and one of the heroes [[FaceHeelTurn turns on the rest]]. This too is procedurally generated, depending on the Omen which led to the die roll and the room in which it occurred. A wide variety of scenarios are included with the game -- players can end up facing {{Giant Spider}}s, [[OurVampiresAreDifferent Vampires]], {{W|olfman}}erewolves and other monsters, or find themselves playing ChessWithDeath, [[IncredibleShrinkingMan suddenly shrinking]], or dealing with the house flooding or collapsing into a UsefulNotes/{{Black Hole|s}}. And since the house is built anew every time you play, every game is a different adventure.

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* HPToOne: The consequences of rolling a zero when using the Dark Dice item.



** The Helm in ''Betrayal Legacy''. It lets you place your sticker on it once per game to redo any dice roll and if you fill up a row on it completely, you get a massive boost to one of your traits. GenreSavvy players will know that completely filling up this mysterious Helm -- which was given to your characters by ''cultists'', mind you -- will result in Bad Things, but it's just so tempting to use its reroll power, especially in the chapter that lets the players use it on as many turns as they want/can.

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** The Helm in ''Betrayal Legacy''. It lets you place your sticker on it once per game to redo any dice roll and if you fill up a row on it completely, you get a massive boost to one of your traits. GenreSavvy players will know that completely filling up this mysterious Helm -- which was given to your characters by ''cultists'', mind you -- will result in Bad Things, but it's just so tempting to use its reroll power, especially in the chapter that lets the players use it on as many turns as they want/can. [[spoiler:Also, in the final chapter, the player who has used the Helm the most becomes the traitor.]]


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* {{Whammy}}: Rolling three zeroes on the Dark Dice item. It only has a 1/27 chance of happening, given that you roll three dice and the dice all have equal chances of a zero, one, or two, but if that 1/27 chance comes in, not only do you lose the item, [[HPToOne you go critical in all traits]].

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* OurWerebeastsAreDifferent: One of the scenarios has were-rats. Sara Nguyen, a player character included in the 3rd edition expansion ''The Werewolf’s Journey: Blood on the Moon'', is a lycanthrope who turns into a werewolf whenever a haunt begins, giving her abilities that can aid the survivors against the traitor, or if the traitor, makes the haunt more challenging for the survivors.

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* OurWerebeastsAreDifferent: OurWerebeastsAreDifferent:
**
One of the scenarios has were-rats. were-rats.
**
Sara Nguyen, a player character included in the 3rd edition expansion ''The Werewolf’s Journey: Blood on the Moon'', is a lycanthrope who turns into a werewolf whenever a haunt begins, giving her abilities that can aid the survivors against the traitor, or if the traitor, makes the haunt more challenging for the survivors.
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An expansion titled [[http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill/widows-walk-expansion Widow's Walk]] was released in October 2016. Additionally, spin-offs have been released, such as a ''Franchise/BaldursGate''-branded version entitled ''Betrayal at Baldur's Gate'' released in 2017, a Legacy version called ''Betrayal Legacy'' released in 2018 and a LighterAndSofter ''Franchise/ScoobyDoo'' version called ''Betrayal at Mystery Mansion'' released in 2020. An expansion for the 3rd edition called ''The Werewolf’s Journey: Blood on the Moon'' is set to be released in late 2022 containing a new scenario with 5 more haunts, a couple of new rooms, new item and event cards and a unique new player character: Sara Nguyen that has special abilities during the haunt.

to:

An expansion titled [[http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill/widows-walk-expansion Widow's Walk]] was released in October 2016. Additionally, spin-offs have been released, such as a ''Franchise/BaldursGate''-branded version entitled ''Betrayal at Baldur's Gate'' released in 2017, a Legacy version called ''Betrayal Legacy'' released in 2018 and a LighterAndSofter ''Franchise/ScoobyDoo'' version called ''Betrayal at Mystery Mansion'' released in 2020. An expansion for the 3rd edition called ''The Werewolf’s Journey: Blood on the Moon'' is set to be released in late 2022 containing a new scenario with 5 more haunts, a couple of new rooms, new item and event cards and a unique new player character: Sara Nguyen that has special abilities during the haunt.haunts.
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An expansion titled [[http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill/widows-walk-expansion Widow's Walk]] was released in October 2016. Additionally, spin-offs have been released, such as a ''Franchise/BaldursGate''-branded version entitled ''Betrayal at Baldur's Gate'' released in 2017, a Legacy version called ''Betrayal Legacy'' released in 2018 and a LighterAndSofter ''Franchise/ScoobyDoo'' version called ''Betrayal at Mystery Mansion'' released in 2020. An expansion for the 3rd edition called ''The Werewolf’s Journey: Blood on the Moon'' is set to be released in late 2022 containing a new scenario with 5 more haunts, a couple of new rooms, new item cards and a unique new player character: Sara Nguyen that has special abilities during the haunt.

to:

An expansion titled [[http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill/widows-walk-expansion Widow's Walk]] was released in October 2016. Additionally, spin-offs have been released, such as a ''Franchise/BaldursGate''-branded version entitled ''Betrayal at Baldur's Gate'' released in 2017, a Legacy version called ''Betrayal Legacy'' released in 2018 and a LighterAndSofter ''Franchise/ScoobyDoo'' version called ''Betrayal at Mystery Mansion'' released in 2020. An expansion for the 3rd edition called ''The Werewolf’s Journey: Blood on the Moon'' is set to be released in late 2022 containing a new scenario with 5 more haunts, a couple of new rooms, new item and event cards and a unique new player character: Sara Nguyen that has special abilities during the haunt.
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* OurWerebeastsAreDifferent: One of the scenarios has were-rats. Sara Nguyen, included in the 3rd edition expansion ''The Werewolf’s Journey: Blood on the Moon'', is a lycanthrope who turns into a werewolf whenever a haunt begins, giving her abilities that can aid the survivors against the traitor, or if the traitor, makes the haunt more challenging for the survivors.

to:

* OurWerebeastsAreDifferent: One of the scenarios has were-rats. Sara Nguyen, a player character included in the 3rd edition expansion ''The Werewolf’s Journey: Blood on the Moon'', is a lycanthrope who turns into a werewolf whenever a haunt begins, giving her abilities that can aid the survivors against the traitor, or if the traitor, makes the haunt more challenging for the survivors.
Is there an issue? Send a MessageReason:
None


* OurWerebeastsAreDifferent: One of the scenarios has were-rats. The character included in the 3rd edition's first expansion has Sara Nguyen, a lycanthrope who turns into a werewolf whenever a haunt begins, giving her abilities that can aid the survivors against the traitor, or if the traitor, makes the haunt more challenging for the survivors.

to:

* OurWerebeastsAreDifferent: One of the scenarios has were-rats. The character Sara Nguyen, included in the 3rd edition's first edition expansion has Sara Nguyen, ''The Werewolf’s Journey: Blood on the Moon'', is a lycanthrope who turns into a werewolf whenever a haunt begins, giving her abilities that can aid the survivors against the traitor, or if the traitor, makes the haunt more challenging for the survivors.
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An expansion titled [[http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill/widows-walk-expansion Widow's Walk]] was released in October 2016. Additionally, spin-offs have been released, such as a ''Franchise/BaldursGate''-branded version entitled ''Betrayal at Baldur's Gate'' released in 2017, a Legacy version called ''Betrayal Legacy'' released in 2018 and a LighterAndSofter ''Franchise/ScoobyDoo'' version called ''Betrayal at Mystery Mansion'' released in 2020. An expansion for the 3rd edition called ''The Werewolf’s Journey: Blood on the Moon'' is set to be released in late 2022 containing a new scenario with 5 more haunts, a couple of new rooms, new item cards and a unique new character that has special abilities during the haunt.

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An expansion titled [[http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill/widows-walk-expansion Widow's Walk]] was released in October 2016. Additionally, spin-offs have been released, such as a ''Franchise/BaldursGate''-branded version entitled ''Betrayal at Baldur's Gate'' released in 2017, a Legacy version called ''Betrayal Legacy'' released in 2018 and a LighterAndSofter ''Franchise/ScoobyDoo'' version called ''Betrayal at Mystery Mansion'' released in 2020. An expansion for the 3rd edition called ''The Werewolf’s Journey: Blood on the Moon'' is set to be released in late 2022 containing a new scenario with 5 more haunts, a couple of new rooms, new item cards and a unique new character player character: Sara Nguyen that has special abilities during the haunt.



* OurWerebeastsAreDifferent: One of the scenarios has were-rats.

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* OurWerebeastsAreDifferent: One of the scenarios has were-rats. The character included in the 3rd edition's first expansion has Sara Nguyen, a lycanthrope who turns into a werewolf whenever a haunt begins, giving her abilities that can aid the survivors against the traitor, or if the traitor, makes the haunt more challenging for the survivors.



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An expansion titled [[http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill/widows-walk-expansion Widow's Walk]] was released in October 2016. Additionally, spin-offs have been released, such as a ''Franchise/BaldursGate''-branded version entitled ''Betrayal at Baldur's Gate'' released in 2017, a Legacy version called ''Betrayal Legacy'' released in 2018 and a LighterAndSofter ''Franchise/ScoobyDoo'' version called ''Betrayal at Mystery Mansion'' released in 2020. An expansion for the 3rd edition called ''The Werewolf’s Journey: Blood on the Moon'' is set to be released in late 2022 containing a new scenario with 5 more haunts a couple of new rooms, new item cards and a unique new character.

to:

An expansion titled [[http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill/widows-walk-expansion Widow's Walk]] was released in October 2016. Additionally, spin-offs have been released, such as a ''Franchise/BaldursGate''-branded version entitled ''Betrayal at Baldur's Gate'' released in 2017, a Legacy version called ''Betrayal Legacy'' released in 2018 and a LighterAndSofter ''Franchise/ScoobyDoo'' version called ''Betrayal at Mystery Mansion'' released in 2020. An expansion for the 3rd edition called ''The Werewolf’s Journey: Blood on the Moon'' is set to be released in late 2022 containing a new scenario with 5 more haunts haunts, a couple of new rooms, new item cards and a unique new character.character that has special abilities during the haunt.
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* ParanoiaFuel: The original game's haunts almost always had a traitor, so players familiar with the original game won't be surprised that the prologue of ''Betrayal Legacy'' has one of the players turn out to be a traitorous witch. [[spoiler:Except that ''no one'' actually is a witch; everyone was just driven insane by some evil influence.]]

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* ParanoiaFuel: The original game's haunts almost always had a traitor, so players familiar with the original game won't be surprised that the prologue of ''Betrayal Legacy'' has one of the players turn out to be a traitorous witch. [[spoiler:Except that ''no one'' actually is a witch; everyone was just driven insane by some evil influence.]]
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* NumberOfTheBeast: The first chapter of ''Betrayal Legacy'' establishes the house's haunted history in the year 1666. The 3rd edition box art parodies this as the titular house's number is 333.

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* NumberOfTheBeast: The first chapter of ''Betrayal Legacy'' establishes the house's haunted history in the year 1666.1666 (which incidentally is the same year the Great Fire of London happened). The 3rd edition box art parodies this as the titular house's number is 333.
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* GenderEqualEnsemble: Inevitable in 6 player games where all the characters are played. Lower player counts may avert this or play it straight.

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* GenderEqualEnsemble: Inevitable in 6 player games where all the characters are played. Lower A four player counts count may avert this or play it straight.
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* GenderEqualEnsemble: Inevitable in 6 player games where all the characters are played. Lower player counts may avert this or play it straight.
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* NumberOfTheBeast: The first chapter of ''Betrayal Legacy'' establishes the house's haunted history in the year 1666. The 3rd edition box art parodies this as its house number is 333.

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* NumberOfTheBeast: The first chapter of ''Betrayal Legacy'' establishes the house's haunted history in the year 1666. The 3rd edition box art parodies this as its house the titular house's number is 333.
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* NumberOfTheBeast: The first chapter of ''Betrayal Legacy'' establishes the house's haunted history in the year 1666.

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* NumberOfTheBeast: The first chapter of ''Betrayal Legacy'' establishes the house's haunted history in the year 1666. The 3rd edition box art parodies this as its house number is 333.
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%%* HauntedHouse: The game's setting.

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%%* * HauntedHouse: The game's setting.If the title alone does not indicate this, then [[ObviouslyEvil look at the front box illustration]].

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* GiantSpider: One of several possible scenarios.

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* %%* GiantSpider: One of several possible scenarios.



* GodOfEvil: In one of the several possible scenarios, the Traitor will try to summon one of these.

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* GodOfEvil: GodOfEvil:
**
In one of the several possible scenarios, the Traitor will try to summon one of these.



* HauntedHouse: The game's setting.

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* %%* HauntedHouse: The game's setting.

Added: 147

Removed: 147

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* GameMod: Lots of fan-created content can be found floating around; one notable example are {{Splat}}s and cards for the Franchise/ScoobyDoo gang.



* GameMod: Lots of fan-created content can be found floating around; one notable example are {{Splat}}s and cards for the Franchise/ScoobyDoo gang.
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* GenerationalSaga: The campaign of ''Betrayal Legacy'' involves players each playing as different families and different family members with the story taking place over the course of over 300 years.

Added: 132

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trope was renamed


* BalefulPolymorph: Several haunts, with special mention going to the fan haunt "With An Inhuman Cry" for 'three' possibilities.


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* ForcedTransformation: Several haunts, with special mention going to the fan haunt "With An Inhuman Cry" for 'three' possibilities.
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* AntiFrustrationFeatures:The 3rd edition of the game adds new features that rectify some of the issues that the previous editions had:
** At the start of the game,the players choose a scenario, this prevents them from playing the same haunt again.

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* AntiFrustrationFeatures:The AntiFrustrationFeatures: The 3rd edition of the game adds new features that rectify some of the issues that the previous editions had:
** At the start of the game,the game, the players choose a scenario, this which prevents them from playing the same haunt again.



** Your movement stops when you discover a room allowing you to experience an event.

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** Your movement stops when you discover a room allowing you to experience an event.
event or pick up items meaning that there will be enough items when the haunt begins.
Willbyr MOD

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%%
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1661283412071734600
%% Please do not replace or remove without starting a new thread.
%%




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%%
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An expansion titled [[http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill/widows-walk-expansion Widow's Walk]] was released in October 2016. Additionally, spin-offs have been released, such as a ''Franchise/BaldursGate''-branded version entitled ''Betrayal at Baldur's Gate'' released in 2017, a Legacy version called ''Betrayal Legacy'' released in 2018 and a LighterAndSofter ''Franchise/ScoobyDoo'' version called ''Betrayal at Mystery Mansion'' released in 2020. An expansion called ''The Werewolf’s Journey: Blood on the Moon'' is set to be released in late 2022 containing a new scenario with 5 more haunts a couple of new rooms, new item cards and a unique new character.

to:

An expansion titled [[http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill/widows-walk-expansion Widow's Walk]] was released in October 2016. Additionally, spin-offs have been released, such as a ''Franchise/BaldursGate''-branded version entitled ''Betrayal at Baldur's Gate'' released in 2017, a Legacy version called ''Betrayal Legacy'' released in 2018 and a LighterAndSofter ''Franchise/ScoobyDoo'' version called ''Betrayal at Mystery Mansion'' released in 2020. An expansion for the 3rd edition called ''The Werewolf’s Journey: Blood on the Moon'' is set to be released in late 2022 containing a new scenario with 5 more haunts a couple of new rooms, new item cards and a unique new character.
Is there an issue? Send a MessageReason:
None


An expansion titled [[http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill/widows-walk-expansion Widow's Walk]] was released in October 2016. Additionally, spin-offs have been released, such as a ''Franchise/BaldursGate''-branded version entitled ''Betrayal at Baldur's Gate'' released in 2017, a Legacy version called ''Betrayal Legacy'' released in 2018 and a LighterAndSofter ''Franchise/ScoobyDoo'' version called ''Betrayal at Mystery Mansion'' released in 2020.
An expansion called The Werewolf’s Journey: Blood on the Moon is set to be released in late 2022 containing a new scenario with 5 more haunts a couple of new rooms, new item cards and a unique new character.

to:

An expansion titled [[http://avalonhill.wizards.com/games/betrayal-at-house-on-the-hill/widows-walk-expansion Widow's Walk]] was released in October 2016. Additionally, spin-offs have been released, such as a ''Franchise/BaldursGate''-branded version entitled ''Betrayal at Baldur's Gate'' released in 2017, a Legacy version called ''Betrayal Legacy'' released in 2018 and a LighterAndSofter ''Franchise/ScoobyDoo'' version called ''Betrayal at Mystery Mansion'' released in 2020.
2020. An expansion called The ''The Werewolf’s Journey: Blood on the Moon Moon'' is set to be released in late 2022 containing a new scenario with 5 more haunts a couple of new rooms, new item cards and a unique new character.

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to:

An expansion called The Werewolf’s Journey: Blood on the Moon is set to be released in late 2022 containing a new scenario with 5 more haunts a couple of new rooms, new item cards and a unique new character.


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* AntiFrustrationFeatures:The 3rd edition of the game adds new features that rectify some of the issues that the previous editions had:
** At the start of the game,the players choose a scenario, this prevents them from playing the same haunt again.
** If a player is selected as traitor but the rules are too complex for them or they are new, there are rules for a "reluctant traitor" allowing smoother gameplay for if this happens.
** A haunt can only begin if the player rolls a 5 or more in a haunt roll and the number of dice increases with each omen discovered starting from one die.
** Your movement stops when you discover a room allowing you to experience an event.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/betrayal_at_house_on_the_hill.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/betrayal_at_house_on_the_hill.png]]
org/pmwiki/pub/images/pic69172191_0.jpg]]
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''Betrayal at House on the Hill'' [[GrammarNazi (and yes, that's the actual title)]] is a unique {{Adventure Board Game|s}} published in 2004 by Creator/AvalonHill, with a second edition released in 2010 and an upcoming third edition in 2022. Three to six players take the roles of various character archetypes, such as a {{J|erkJock}}ock, a FinalGirl, a [[MorallyAmbiguousDoctorate Professor]], a FortuneTeller, a [[AmbiguousInnocence seemingly sweet little girl]] or a [[AmbiguousInnocence curious young boy]]... Each miniature has two different 'characters' attached to it, such as the Scientist doubling as a PreacherMan. Whatever their role, the cast find themselves trapped inside a haunted mansion and set out to explore.

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''Betrayal at House on the Hill'' [[GrammarNazi (and yes, that's the actual title)]] is a unique {{Adventure Board Game|s}} published in 2004 by Creator/AvalonHill, with a second edition released in 2010 and an upcoming a third edition in 2022. Three to six players take the roles of various character archetypes, such as a {{J|erkJock}}ock, a FinalGirl, a [[MorallyAmbiguousDoctorate Professor]], a FortuneTeller, a [[AmbiguousInnocence seemingly sweet little girl]] or a [[AmbiguousInnocence curious young boy]]... Each miniature has two different 'characters' attached to it, such as the Scientist doubling as a PreacherMan. Whatever their role, the cast find themselves trapped inside a haunted mansion and set out to explore.
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* LegacyBoardGame: ''Betrayal Legacy'' is a legacy variation that tells a story and features mechanics like permanently attaching tools to specific families.

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