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* AllThereInTheManual

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* AllThereInTheManualAllThereInTheManual: Some editions of the game manual feature a timeline of World War II.
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** Interestingly enough, the Germans have a Stuka dive bomber as their fighter model, supposedly because it is so iconic.
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* ArtisticLicenseHistory: The standard game begins in the spring of 1942, with German and Japanese forces not corresponding to how they historically were. This is to allow game balance, giving both sides an equal chance to win.

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* ArtisticLicenseHistory: The standard game supposedly begins in the spring of 1942, with but German and Japanese starting forces not corresponding don't correspond to how they historically were. This is to allow game balance, giving both sides an equal chance to win.

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* AmericaWinsTheWar - To an extent. There is an American faction, but the Axis most certainly is capable of defeating them. Often enough, this is [[InvokedTrope invoked]] as a strategy by Allied players, who amass a huge invasion force in the US while using the UK and USSR to stall the Axis.

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* AmericaWinsTheWar AmericaWonWorldWarII - To an extent. There is an American faction, but the Axis most certainly is capable of defeating them. Often enough, this is [[InvokedTrope invoked]] as a strategy by Allied players, who amass a huge invasion force in the US while using the UK and USSR to stall the Axis.
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* DefenselessTransports: troop transports have no attack power whatsoever and a pitiful 1 defense.
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* TheBritishEmpire - The territories that the Empire controls vary based on what version you are playing. Versions that feature ANZAC will not have Australia and New Zealand controlled by Britain, etc.

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* TheBritishEmpire UsefulNotes/TheBritishEmpire - The territories that the Empire controls vary based on what version you are playing. Versions that feature ANZAC will not have Australia and New Zealand controlled by Britain, etc.
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Not a trope.


* UsefulNotes/{{Gibraltar}} - A territory in the game, which is an important naval area for anyone playing the [[BritsWithBattleships Britons]].



* UsefulNotes/WorldWarI - Featured in the newest edition, ''Axis & Allies: WWI 1914''
* UsefulNotes/WorldWarII - Exactly what it says on the tin.
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* ArtisticLicenseHistory: The standard game begins in the spring of 1942, with German and Japanese forces not corresponding to how they historically were. This is to allow game balance, giving both sides an equal chance to win.



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''Axis & Allies'' is a tabletop wargame designed in 1981 by Larry Harris and published by Nova Entertainment. The original, now titled Axis & Allies Classic, was republished in 1984 by Milton Bradley. Over the years, Axis & Allies has enjoyed immense popularity, with several new variants being produced and over 2 million copies being printed. Wizards of the Coast plan to release a new version, ''Axis & Allies: WWI 1914'' on 19 March, 2013, which will feature the 8 main powers of World War I.

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''Axis & Allies'' is a tabletop wargame designed in 1981 by Larry Harris and published by Nova Entertainment. The original, now titled Axis & Allies Classic, was republished in 1984 by Milton Bradley.Creator/MiltonBradley. Over the years, Axis & Allies has enjoyed immense popularity, with several new variants being produced and over 2 million copies being printed. Wizards of the Coast plan to release a new version, ''Axis & Allies: WWI 1914'' on 19 March, 2013, which will feature the 8 main powers of World War I.
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* BoringButPractical: Russia can be incredibly unfun to play as, with such a bad economy and such a wide stretch of land to cover as Germany pushes east. And yet the Allies team often lives and dies by Russia, the anvil to the United State's hammer.

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* BoringButPractical: Russia can be incredibly unfun to play as, with such a bad economy and such a wide stretch of land to cover as Germany pushes east. And yet the Allies team often lives and dies by Russia, the anvil to the United State's States' hammer.

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The game has spawned an unofficial digital version known as [[TripleAAxisAndAllies TripleA]].

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The game has spawned an unofficial digital version known as [[TripleAAxisAndAllies TripleA]].
''Triple A: Axis And Allies''.



!!Playable factions include:
* TheBritishEmpire - The territories that the Empire controls vary based on what version you are playing. Versions that feature ANZAC will not have Australia and New Zealand controlled by Britain, etc.
** BritsWithBattleships
* KatanasOfTheRisingSun
* NazisWithGnarlyWeapons
* RedsWithRockets
* YanksWithTanks
* ChineseWithChopperSupport - Not all versions. In some versions, the Chinese territories are controlled by the [[YanksWithTanks Americans]].
* GaulsWithGrenades - Rarely are the French actually in the game. They only feature in Europe 1940.
* NewRomanLegions - In some versions. Commonly, Italy is just controlled by the [[NazisWithGnarlyWeapons Germans]].
* UsefulNotes/RussiansWithRifles - Featured in the newest edition, Axis and Allies: WWI 1914
* UsefulNotes/TurksWithTroops - Featured in the newest edition, Axis and Allies: WWI 1914, although the army is ''technically'' the Ottoman Empire's.




* TheBritishEmpire - Can be played. The territories that the Empire controls vary based on what version you are playing. (Versions that feature ANZAC will not have Australia and New Zealand controlled by Britain, etc.)
* BritsWithBattleships

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* TheBritishEmpire - Can be played. The territories that the Empire controls vary based on what version you are playing. (Versions that feature ANZAC will not have Australia and New Zealand controlled by Britain, etc.)
* BritsWithBattleships



* ChineseWithChopperSupport - Not all versions. In some versions, the Chinese territories are controlled by the [[YanksWithTanks Americans]].



* GaulsWithGrenades - Rarely are the French actually in the game. They only feature in Europe 1940.



* KatanasOfTheRisingSun



* NazisWithGnarlyWeapons



* NewRomanLegions - In some versions. Commonly, Italy is just controlled by the [[NazisWithGnarlyWeapons Germans]].



* RedsWithRockets



* UsefulNotes/RussiansWithRifles - Featured in the newest edition, Axis and Allies: WWI 1914



* UsefulNotes/TurksWithTroops - Featured in the newest edition, Axis and Allies: WWI 1914, although the army is ''technically'' the Ottoman Empire's.



* YanksWithTanks
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* MightyGlacier: The US has the largest ICP at the start of the game, and is hard to invade, at the same time, any force they send takes it's time getting to the enemy.

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* MightyGlacier: The US has the largest ICP at the start of the game, and is hard to invade, at the same time, any force they send takes it's its time getting to the enemy.
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* BoringButPractical: Russia can be incredibly unfun to play as, with such a bad economy and such a wide stretch of land to cover as Germany pushes east. And yet the Allies team often lives and dies by Russia, the anvil to the United State's hammer.
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Awesome Yet Practical isn\'t a trope any more.


** Battleships, in early versions of the game. They cost a lot (to the tune of a single one demanding the Soviets entire economy to produce) and were fairly easy to destroy. [[AwesomeYetPractical Once they got their second hit point and their ability to support naval assaults, though...]]

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** Battleships, in early versions of the game. They cost a lot (to the tune of a single one demanding the Soviets entire economy to produce) and were fairly easy to destroy. [[AwesomeYetPractical Once they got their second hit point and their ability to support naval assaults, though...]]
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* EscapeBattleTechnique: The submarine's special power.

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* AmericaWinsTheWar - To an extent. There is an American faction, but the Axis most certainly is capable of defeating them.
** Often enough, this is [[InvokedTrope invoked]] as a strategy by Allied players, who amass a huge invasion force in the US while using the UK and USSR to stall the Axis.

to:

* AmericaWinsTheWar - To an extent. There is an American faction, but the Axis most certainly is capable of defeating them.
**
them. Often enough, this is [[InvokedTrope invoked]] as a strategy by Allied players, who amass a huge invasion force in the US while using the UK and USSR to stall the Axis.



** LeeroyJenkins - Exactly this.
** AttackAttackRetreatRetreat - What commonly happens to players who try this tactic.
* AwesomeButImpractical - Battleships, in early versions of the game. They cost a lot (to the tune of a single one demanding the Soviets entire economy to produce) and were fairly easy to destroy. [[AwesomeYetPractical Once they got their second hit point and their ability to support naval assaults, though...]]

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** LeeroyJenkins - Exactly this.
** AttackAttackRetreatRetreat -
* AttackAttackRetreatRetreat: What commonly happens to players who try this tactic.
* AwesomeButImpractical - AwesomeButImpractical:
**
Battleships, in early versions of the game. They cost a lot (to the tune of a single one demanding the Soviets entire economy to produce) and were fairly easy to destroy. [[AwesomeYetPractical Once they got their second hit point and their ability to support naval assaults, though...]]



* LeeroyJenkins: Exactly this with players who just decide to attack without any further plans.



** To be fair, Japan's emblem is a circular version of their naval ensign, which is technically a national flag used to identify a ship's nationality.



* ZergRush - Can be done if a player accumulates enough [=ICPs=] to build up a large enough military.
** Also a core aspect of many Soviet strategies, which involve as many infantry and tanks as you can possibly build being flung at the Germans. [[TruthInTelevision Just like the real Russian Front.]]

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* ZergRush - Can be done if a player accumulates enough [=ICPs=] to build up a large enough military.
**
military. Also a core aspect of many Soviet strategies, which involve as many infantry and tanks as you can possibly build being flung at the Germans. [[TruthInTelevision Just like the real Russian Front.]]
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* MightyGlacier: The US has the largest ICP at the start of the game, and is hard to invade, at the same time, any force they send takes it's time getting to the enemy.
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Actually, these are Not A Trope.


* AussiesWithArtillery - Not in all versions. (Part of ANZAC along with [[UsefulNotes/KiwisWithCarbines New Zealand]].)



* KiwisWithCarbines - Not in all versions. (Part of ANZAC along with [[AussiesWithArtillery Australia]].)
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* AussiesWithArtillery - Not in all versions. (Part of ANZAC along with [[KiwisWithCarbines New Zealand]].)

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* AussiesWithArtillery - Not in all versions. (Part of ANZAC along with [[KiwisWithCarbines [[UsefulNotes/KiwisWithCarbines New Zealand]].)
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* WorldWarI - Featured in the newest edition, ''Axis & Allies: WWI 1914''
* WorldWarII - Exactly what it says on the tin.

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* WorldWarI UsefulNotes/WorldWarI - Featured in the newest edition, ''Axis & Allies: WWI 1914''
* WorldWarII UsefulNotes/WorldWarII - Exactly what it says on the tin.
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* NeutralNoLonger - All versions had neutral nations that could be occupied, either by paying some IC cost or fighting the local armies. Later versions made some of these neutral nations pro-Axis (such as Bulgaria or Finland) or pro-Allies (such as Brazil or Yugoslavia), meaning rather than having to fight them during the combat phase to take control a country of the correct side could simply move a unit into that space during its non-combat phase, and the territory (along with its industrial production) and all the local units would fall under its control. If a true neutral (those that don't lean either way at the start, i.e., Spain or Turkey) is attacked, ''all'' true neutrals on the board would immediately become pro-whatever-side-didn't-attack (for example, if Italy attacked Switzerland, all true neutrals would become pro-Allies, so Britain could just move a unit into Spain to take control of its IP and 6 infantry there).

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* WorldWarI - Will be featured in the upcoming ''Axis & Allies: WWI 1914''
** UsefulNotes/RussiansWithRifles
** UsefulNotes/TurksWithTroops

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* WorldWarI - Will be featured Featured in the upcoming newest edition, ''Axis & Allies: WWI 1914''
** UsefulNotes/RussiansWithRifles
** UsefulNotes/TurksWithTroops
1914''
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* UsefulNotes/RussiansWithRifles - Featured in the newest edition, Axis and Allies: WWI 1914


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* UsefulNotes/TurksWithTroops - Featured in the newest edition, Axis and Allies: WWI 1914, although the army is ''technically'' the Ottoman Empire's.

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Removed: 163

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* UsefulNotes/{{Gibraltar}} - A territory in the game, which is an important naval area for anyone playing the [[BritsWithBattleships Britons]].



* MonkeysLionsAndAnnoyedSpaniards - Gibraltar is a territory in the game, which is an important naval area for anyone playing the [[BritsWithBattleships Britons]].
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** To be fair, Japan's emblem is a circular version of their naval ensign, which is technically a national flag used to identify a ship's nationality.
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* NoSwastikas - The games have the ''balkenkreuz'' as the emblem for the German forces.

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* NoSwastikas - The games have the ''balkenkreuz'' as the emblem for the German forces. It's not just the Germans either - none of the countries are identified by their national flags.
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* RiskStyleMap - [[http://www.axisandallies.org/wp-content/uploads/2013/03/axis-allies-1914-map-4689.jpg There's]] [[http://www.axisandallies.org/wp-content/uploads/aag-huge.jpg been]] [[http://www.axisandallies.org/wp-content/uploads/2012/07/8e2c009.jpeg quite]] [[http://www.wizards.com/avalonhill/images/aabigmap.jpg a]] [[http://www.axisandallies.org/p/image_axisallies_pacific_1940_map/ few.]]

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** Often enough, this is [[InvokedTrope invoked]] as a strategy by Allied players, who amass a huge invasion force in the US while using the UK and USSR to stall the Axis.



* AwesomeButImpractical - Battleships, in early versions of the game. They cost a lot (to the tune of a single one demanding the Soviets entire economy to produce) and were fairly easy to destroy. [[AwesomeYetPractical Once they got their second hit point and their ability to support naval assaults, though...]]
** [[InvadedStatesOfAmerica Invading the US]] can definitely be done, but doing so is a logistical nightmare, requires Axis dominance of both Oceans and getting into such a position means the UK and USSR have already been steamrolled.




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** Also a core aspect of many Soviet strategies, which involve as many infantry and tanks as you can possibly build being flung at the Germans. [[TruthInTelevision Just like the real Russian Front.]]
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/axis_and-allies_3096.jpg]]
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Moving to the correct namespace.

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''Axis & Allies'' is a tabletop wargame designed in 1981 by Larry Harris and published by Nova Entertainment. The original, now titled Axis & Allies Classic, was republished in 1984 by Milton Bradley. Over the years, Axis & Allies has enjoyed immense popularity, with several new variants being produced and over 2 million copies being printed. Wizards of the Coast plan to release a new version, ''Axis & Allies: WWI 1914'' on 19 March, 2013, which will feature the 8 main powers of World War I.

The game has spawned an unofficial digital version known as [[TripleAAxisAndAllies TripleA]].

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!!This game provides examples of:

* AllThereInTheManual
* AmericaWinsTheWar - To an extent. There is an American faction, but the Axis most certainly is capable of defeating them.
* AntiAir - Features in some versions of the game.
* ArmchairMilitary - Quite literally.
* AttackAttackAttack - Players can use this tactic, albeit not to great affect. (Usually)
** LeeroyJenkins - Exactly this.
** AttackAttackRetreatRetreat - What commonly happens to players who try this tactic.
* AussiesWithArtillery - Not in all versions. (Part of ANZAC along with [[KiwisWithCarbines New Zealand]].)
* TheBritishEmpire - Can be played. The territories that the Empire controls vary based on what version you are playing. (Versions that feature ANZAC will not have Australia and New Zealand controlled by Britain, etc.)
* BritsWithBattleships
* ColorCodedArmies - All pieces are made of a solid colour plastic.
* CoolPlane - Multiple. All armies have fighters and bombers. Some versions feature tactical bombers.
* CrewOfOne - Sometimes in play. One player can control an entire side in the war, but the game supports as many players as armies.
* CheeseEatingSurrenderMonkeys - In nearly all editions of the game, France begins under the control of the [[NazisWithGnarlyWeapons German forces]].
* ChineseWithChopperSupport - Not all versions. In some versions, the Chinese territories are controlled by the [[YanksWithTanks Americans]].
* EarthIsABattlefield - Quite literally. Territories can be controlled on all continents, with the obvious exception of Antarctica. Especially prevalent in the global versions of the game. (Read: Most of them)
* GaulsWithGrenades - Rarely are the French actually in the game. They only feature in Europe 1940.
* InvadedStatesOfAmerica - As the Axis, a player can occupy the United States.
* KatanasOfTheRisingSun
* KiwisWithCarbines - Not in all versions. (Part of ANZAC along with [[AussiesWithArtillery Australia]].)
* MonkeysLionsAndAnnoyedSpaniards - Gibraltar is a territory in the game, which is an important naval area for anyone playing the [[BritsWithBattleships Britons]].
* MultinationalTeam - The Axis and the Allies, both made up of multiple nations.
* NazisWithGnarlyWeapons
* NewRomanLegions - In some versions. Commonly, Italy is just controlled by the [[NazisWithGnarlyWeapons Germans]].
* NoSwastikas - The games have the ''balkenkreuz'' as the emblem for the German forces.
* PyrrhicVictory - Throw lots of troops at an invasion, your enemies get very lucky on the dice rolls, and you take the land with one infantry left.
* RedsWithRockets
* TankGoodness
* TrappedBehindEnemyLines - Can occur if an enemy is able to break off one of your territories from the rest of your land.
* WashingtonDCInvasion - Can be done by the Axis, albeit with a large navy and many, many troop transports coming across the Atlantic.
* WeHaveReserves - Pretty much a core component of the game. Lost 20 infantry units in a failed attack? It's okay, just make more and send them out.
* WorldWarI - Will be featured in the upcoming ''Axis & Allies: WWI 1914''
** UsefulNotes/RussiansWithRifles
** UsefulNotes/TurksWithTroops
* WorldWarII - Exactly what it says on the tin.
* YanksWithTanks
* YouGetKnockedDownYouGetBackUpAgain - If a nation loses its capital, it cannot purchase more units or really participate in the war effort to a great extent. However, if the remaining units of that nation, or one of its allies, retakes the capital, they can jump right back in and take the fight to their enemies.
* ZergRush - Can be done if a player accumulates enough [=ICPs=] to build up a large enough military.

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